Bruh I didn't realize having jump tier to a button and not a joystick was so helpful until I played rivals for a bit, they don't use joysticks for jumping, and the controls are made in a way to synergize with that desicion.
I am considering utilizing that control sequence as a base and not smash, of course, I will have my own take on it, I want to make my game not a rivals clone, but since they are THE 2d graphics platfighter, analyzing their control scheme could be a smart choice, is that a good idea?
I am considering utilizing that control sequence as a base and not smash, of course, I will have my own take on it, I want to make my game not a rivals clone, but since they are THE 2d graphics platfighter, analyzing their control scheme could be a smart choice, is that a good idea?