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Some dumb roleplay thread, I guess (Warning, it's not dumb)

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,179
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Okay, as the name implies, it's gonna be a roleplay thread. However, it's not a new roleplay, but rather a continuation of a previous roleplay that was done in a Social Group (RIP that feature o7).

Obviously, with those taken out and the never-ending stories still unfinished, it had to be moved elsewhere. This place was chosen.

Arcs Queue
Us roleplayers can think of what the heroes will endure. Would be a good thing to leave our plans somewhere to stay organized, right?

Current Arc(s)
  • Operation: Take Back Basel (Koyanskaya, Rita and Dr. Coyle) - led by Digi
  • Spooky's Jump Scare Mansion (Spooky) - led by KoP and Digi
Upcoming Arcs (maybe?)
  • Serva★Fes: Servant Summer Festival (Vacation time!) - led by Digi
Arc Ideas
  • Ultimate Smash Tournament (Master Core) - led by Digi
  • 4DD (Zarc) - led by Digi
  • Fragments of Blue & Silver (???) - led by Digi
  • Seven Crimes & Punishments (???) - led by Digi
  • Rise of the Calamity (Ghirahim and ???, then ???) - led by Uni
  • Chaldea vs. Heralds (Galactus) - led by Uni
  • World of Injustice (Remnants of the Regime?) - led by Uni
  • The Secret Society (???) - led by Uni
  • Entertaining the God of Destruction (Beerus) - led by Golden
  • Chaldea and the Order of Heroes (Emblian Empire) - led by Plop
Completed Arcs
Prologue: Grand Order of Assassins
  • Psychotic Love (Ayano and Krieg) - led by Uni and Bears
  • Mission on Planet Pandora (Bandits from Borderlands) - led by Bears
  • Taking Down Team Plasma (Ghetsis) - led by Ken
  • Taking Down Team Galactic (Cyrus) - led by Ken
First Saga: Tower of Basel
  • Metallic Overlord (Neo Metal Sonic) - led by Goldie
  • Visitors from Resonance's Past (Rebecca and Sullivan) - led by Plop
  • Seven Great Demon Lords (Lucemon, Beelzemon, Lilithmon, Barbamon, Leviamon, Belphemon and Daemon) - led by Digi
  • Apocryphal Saint (Amakusa and Jeanne Alter) - led by Digi
  • Legendary Shadows (Shadow Mewtwo) - led by Goldie
  • Psychotic Love, Part 2 (Yuno) - led by Uni
  • Phantasmal Succubus (Succubus Leanne Alter) - led by Plop
  • Prison Tower (Inside Dantes' mind) - led by Digi
Second Saga: The Dream Demon
  • Ainsworth Attack (Angelica and Beatrice) - led by Digi
  • Rise of Twilight (Zant) - led by KoP
  • Searching for a Lost Love (Lythos, Pyros, Hydros, and Stratos) - led by KoP
  • The Forgotten Scientist (Gaster & Zant) - led by KoP
  • Weirdmaggedon (Bill Cipher, Solomon's Corpse, Hades, Wizzro and the Aurum) - led by Uni
  • Revenge of the Succubus (Succubus Leanne Alter) - led by Plop
  • A War of Darkness and Corruption (Zero, Warlord Ganondorf, Wizzro and Bison) - led by KoP
  • Succubi Second Generation (Succubi Clones) - led by Digi
  • King of Evil Warlords (Warlord Ganondorf) - led by KoP
  • Weirdmaggedon, Part 2: Another Reality (Bill Cipher and the Ainsworth Family) - led by Digi and Uni
Third Saga: Collapsing Realities
  • Void of Destruction (Count Bleck, then Dimentio) - led by KoP
  • Prisma Causeway (Testament) - led by Digi
  • The Two Kings (Ganondorf and Warlord Ganondorf) - led by KoP
  • Canvas Curse (Drawcia) - led by Digi
  • King of the Grimm (Grimmzilla) - led by Goldie and Uni
  • One Winged Angel (Sephiroth) - led by Plop
  • Revenge of the Gerudo King (Ganondorf) - led by KoP
  • Days of Future Past / A Flower's World (Flowey) - led by Uni and KoP
  • First Trip to Mewni (Ludo) - led by KoP
  • Fabricated World (Mary) - led by Digi
  • Chaldea Xenoverse (Shadaloo Crime Organization, Roa, Magolor and Vergil, then Demigra) - led by Plop
Fourth Saga: The Immortal Monster
  • Test of the Eternal Ray (Oni) - led by Uni
  • The Master with No Name (Gudako) - led by Digi
  • Rings of Regalia (Archimedes) - led by Digi
  • Gem Shards Menace (The Clusters) - led by KoP
  • Beasts from Another Dimension (Lusamine) - led by Digi
  • The Silver Key (Abigail) - led by Digi
  • The Nightmare Before Christmas (Nightmare) - led by Digi
  • GUDAGUDA Invasion (Chibi Nobus) - led by Digi
  • Storm the Castle (Toffee) - led by KoP
Fifth Saga: True Darkness
  • Simulation of a Great War (Darnic) - led by Digi
  • Rise of Darkness (Isis, Chara, the Lich, Flowey, Hades, Julian, Mary, etc.) - led by Uni and Digi
  • Chaos Heaven's Feel (Isis, Julian, Dark Sakura and the Chaos Kin) - led by Uni and Digi
  • Return to the Fabricated World (Mary and Isis) - led by Uni and Digi
  • Alternate Undertale (Chara and Flowey) - led by Uni and KoP
  • Two Lost Souls (Chara and Flowey, then Isis and the Lich) - led by Uni and KoP
  • Halloween Haunted Fortress (Merasmus) - led by KoP
  • Return of the Shadow Law (Bison, Rita, Dr. Coyle and Chaos King, then Isis) - led by Uni, Digi and KoP
  • Final Dawn of the Everlasting Shadow (Isis, Hades and the Lich) - led by Uni and KoP
Sixth Saga: Fading of Magic
  • Velber-napping (Hessonite, Squaridot and The Light) - led by KoP
  • Gale of Darkness (Shadow Lugia) - led by Goldie
  • From Joke to Threat (Ludo, Omega Ridley and Dark Samus) - led by KoP and Digi
  • Feast of Cheese (Charlotte) - led by Digi
  • Out of this World (Blue Diamond) - led by KoP
  • Legacy of the Primes (Decepticons) - led by Digi
  • The Best Song Day Ever! (Ruberiot) - led by KoP
  • The Battle for Mewni (Toffee, Asriel, "Chara", Ludo, Dark Samus, Ridley, Dr. Coyle, Rita, Drakkon) - led by KoP
  • War Against Magic (Toffee, Dark Samus, Ridley, Drakkon) - led by KoP
Seventh Saga: Advent of a New Beast
  • Drakkon's Last Stand (Drakkon, Dr. Coyle) - led by Digi
  • A Cyber's World (Queen) - led by KoP
  • Rogue Phazon (Dark Samus) - led by KoP
  • A New Alliance (Koyanskaya, Rita and Dr. Coyle) - led by Digi
  • The Trial of Kamui (No real antagonist, it's just a court trial) - led by Digi and Uni
  • Into the Backrooms (Moon Jumper) - led by KoP
  • Revisit the Literature Club (No antagonist, it's just people playing DDLC Plus) - led by Digi
  • Halloween's Prankstalkers (Morrigan and Lilith Aensland) - led by Digi

Notes:
  • As the roleplay began in the Disco Room then continued to a social group, any event prior to the Rise of Darkness arc is not here.
  • The order of the upcoming arcs is never set in stone. This is because we have lives and may not be able to do our arc when the time comes.
  • If you don't have a cool name for your arc, it's okay. Maybe someone else will come up with one, maybe it'll come up as the arc goes on...
  • Not all arcs in a saga need to be related to it. Nothing's wrong with a few diversions from time to time, after all.
  • Just because you're not an arc leader doesn't mean you're forbidden to implement new ideas. As long as they don't drag the arc to eternity...
  • Shenanigans and running gags don't count as arcs. They're often too silly to be taken seriously anyway.
 
Last edited:

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
77,179
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
ChaldeaDex
Chaldea, an organization of misfit warriors establishing themselves in the Iocus 116.10 Iota universe, has become the most heroic force in the all realms of existence! Most members are registered here, in the ChaldeaDex.

EACH ENTRY MAY CONTAIN SPOILERS! CONSIDER YOURSELF WARNED!

The Stoopid Unikorn The Stoopid Unikorn
ChaldeaDex Entry:
Mask Wearer #5
Amos Daragon



Class: Rider
Gender: Male
Height/Weight: 152cm/45kg
Alignment: Lawful Neutral
Origin: Literature, Canada
Debut: Amos Daragon: The Mask Wearer
Likes: Maelström, his home, mental challenges
Dislikes: Hell, losing people close to him
Line: "My name is Amos Daragon, and my task is to ensure light and dark live in perfect harmony."
Comment: His greatest strength is his mind, as he was able to win any battle he faced by thinking of impeccable strategies.

Prince of Berrion. Titular character of Bryan Perro's fantasy fiction series. Raised in the kingdom of Omain, Amos lived a life of poverty with his parents before meeting Crivannia, a mermaid princess, as she was critically injured from an enemy attack. Seeing kindness and honesty in him, she deemed Amos worthy to be the first of a new generation of Mask Wearers, people tasked to collect Masks of Power across their respective nation and help restore the balance between light and dark.

Traveling the continent and beyond with his friends in order to complete the task given to him, Amos managed to make the world a better place, uniting multiple kingdoms to support his cause and even becoming the prince of the one leading all of them: Berrion. Thanks to his intellect and the other Mask Wearers' help, Amos would be successful as his given task, his actions causing an event known as the End of Gods.

While he wishes to be back home with his friends and family, he's also quite content with living here and doesn't mind staying, well aware that those he cares about are okay and that he has nothing to be worried about.

Parameters
Strength: E
Endurance: C+
Agility: B
Mana: EX
Luck: A+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Double Class: Rank EX. Having abilities that belong to two classes. In Amos' case, he also has Caster properties.
Divinity (False): Rank A. The measure of how close one is to be a Divine Spirit according to some people, but in reality, one is not divine at all.
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Discerning Eyes: Rank A+. A skill that grants the ability to observe favorable conditions for battle and create a strategy.
Calm and Collected: Rank A++. A mind that can adapt to any situation without losing composure and negates external interference.
Survivor of Ten Hells: Rank EX. A skill granted to those who survived all Ten Levels of Hell without losing their sanity, making it impossible for others to break their mind.

Noble Phantasms
Masks of Power: He Who Was Chosen to Wield the Elements: Rank EX, ??? type.
During his multiple adventures, Amos collected the Masks of Power left behind by a powerful Goddess to control the Elements of Air, Fire, Earth, Water and Ether. Thanks to them, Amos has absolute control over the five Elements, making him a powerful Average One with an immesurable amount of abilities. As the Masks are fused with his spirit, this Noble Phantasm is always active, meaning he can use their powers at any given time.
Maelström: Draconic Little Brother: Rank A+++, Anti-Army type.
Amos' dragon, a powerful Phantasmal Beast that is several times his size, adopted by him and his friends. Maelström is actually very friendly and considers the people he grew up with to be family. This is due to his heart being replaced by an enchanted human's, allowing him to feel emotions. Shall his "family" ever be threathened, he won't hesitate to attack, being capable of decimating armies. Amos tends to hold him back, however.
Crivannia: Mystical Trident of Mermaids: Rank A+, Anti-Unit Single Use type.
Given by and named in memory of the fallen mermaid princess, Crivannia is a powerful trident made of ivory, sculpted in the horn of a narwhal. Enhanced by mermaid magic, it possesses a Reality Marble which activates itself shorty after it stabs a target, regardless of physical endurance, which will drown them under a sudden flood before they get captured by two mermaids, never to be seen again. Once this is done, the trident shatters.
Phlegethonians: People of the Phlegethon: Rank EX, Anti-Unit/Anti-City type.
One of the rivers found in the Ten Levels of Hell, the Phlegethon is home to small living flames known as Phlegethonians, who praise Amos as their friend and as their god due to his mastery of the Fire Element, calling him "the Phoenix." As such, shall Amos need their assistance, they will appear from the nearest source of fire. Additionally, if he is turned into ashes, they will perform a ritual so that he may be reborn from them, like a phoenix.
Al-Qatrum, The Lands of Shadow: Rank -, Anti-Unit/Anti-Army type.
Found by Amos in one of his best friend's hiding spots, this journal contains information about mythical creatures, written by an elf named Al-Qatrum as he traveled the world for 72 years. If an opponent's species is written inside it, Amos can figure out their abilities, strengths and weaknesses. While this journal is closer to a skill than a Noble Phantasm, his intelligence and quick thinking allows it to become one of his greatest tools.

Attribute: Star

Traits: Humanoid, Human, Mask Wearer, Child, Fairy Tale, Weak to Enuma Elish

Notes: Arcueid's former Master. He is capable of riding Maelström, a Phantasmal Beast that not even the Riding skill grants the ability to mount, an exception caused by the brotherly bond they share. Was once offered divinity, but refused it. Accidentally summoned by the Casters from one of the books he stars in alongside Maelström. While Crivannia can only be used once, the Casters can simply rebuild it, granting Amos unlimited uses of it.
ChaldeaDex Entry:
Deadpool Corps #1
Wade Winston Wilson (Deadpool)



Class: Assassin
Gender: Male, but sexually identifies himself as an attack helicopter because they're awesome!
Height/Weight: 188cm/95kg
Alignment: Neutral Evil
Origin: Modern Era, Marvel Comics
Debut: New Mutants #98
Likes: Chimichangas, money, Bea Arthur, Lady Death, kids, dubstep
Dislikes: His appearence, being alone, cows, X-Men Origins, people who hurt kids, Boomstick from Death Battle
Line: "Honestly, this RP looks way better than Infinite right now. So glad I'm not in that game."
Comment: The literal incarnation of Death has fallen in love with him, but will only date him if he dies. Sucks to be immortal, right? Shut up...

The Merc with a Mouth. Born in Saskatchewan, Wade Wilson was... gimme that keyboard, you idiot! I can explain myself better than you!

I was once a travelling mercenary hoping to become the next greatest superhero like the X-Men, until my doctor told me I had cancer. Give up on life, didn't take my chemo, and broke up with my girlfriend (though Death is 100x hotter than she was). I was taken in to a research facility and was pumped with my friend Wolverine's healing factor. It worked, though some people say I now look like a walking tumor, but what the **** do they know? A lot actually because I agree...

I got rejected from Weapon X for some reason (because I was too awesome for them!) and they sent me to the Hospice. However, the patients there served as lab rats for Doctor Killebrew and his sadistic assistant Ajax Francis. Us "patients" would place bets in a "deadpool" as to how long we'd live. Francis wanted to make me lose, but I beat the **** out of him and escaped with my inmates, who urged me to take the name Deadpool.

My one wish is to have my butterface fixed because I used to look like Ryan ****ing Reynolds!

Parameters
Strength: C+
Endurance: EX
Agility: B++
Mana: E
Luck: Pfft, who needs luck? I'm all skill, baby~
Noble Phantasm: A

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. CURSE THAT RED SUIT!

Personal Skills
Walking Tumor: Rank A. A body so ugly and repulsive that others run away from oneself. Says you!
Unpredictably Crazy: Rank EX. An evolved version of Mental Pollution. One's insanity makes them impossible to predict. Even Taskmaster can't do it!
Hunter for Hire: Rank D. One will refuse to do tasks for others, no matter how wild or mundane, if they are not paid for them. Gotta pay my bills.
Taunt Button!: Rank A. A natural ability to annoy and taunt opponents. Words truly are a weapon :V
Lethal Hands: Rank B. An ability to turn anything one touches into a weapon. A downgraded version of A Knight Doesn't Die With Empty Hands.

Noble Phantasms
Bea & Arthur: Carbonadium Swords: Rank A+, Anti-Unit type.
Carbonadium! Murdering all your pesky Wolverines and Saberteeth since 2012! Good year for cinema, by the way. Anyway, for the uncultured swines who don't know, it's a metal that's resilient, radioactive, a LOT stronger than steel and can shut down healing powers, though it's cheaper and softer than Wolvie's adamantium bones. All those reasons are why my favorite katanas are made of them! Also, FYI, Bea Arthur is the best actress.
Rock the Ripper: It's Cuttin' Time!: Rank C++, Anti-Unit type.
I took inspiration from a certain Londonian serial killer for this one -Jack stares- Don't edit my profile, Diggy! ... So, where the **** was I? Oh yeah, those jerks at Capcom decided to name it "Cuttin' Time!" for whatever reason. Thankfully, Uni gave it a much cooler name. But what the **** do I do, you ask? A delicious 5-hit combo with my katanas, one for each person that killer... well, killed. It's so fun that I can't stop singing when I do it~!
4th Wall Crisis - Level 3 Hyper Combo: Rank B, Anti-Unit type.
Oh my gosh! I love that one! As stupid as it sounds, it makes me do a Betty Boop impression, but wait! There's MORE! If you DARE hit me while I imitate this cartoon legend, I'm gonna smack your face with your own health bar before swinging you out of the court like a baseball. Honestly, I don't get why people don't use these things. They're just there, waiting to be grabbed. Can they even see those things?
Healing Factor: The Cure to El Everything: Rank EX, Anti-Unit (Self) type.
Wanna know how it feels to be a cockroach? Thanks to Wolvie's healing factor, I'm basically that, but taken up to eleven! No matter what you try to do, I won't die. Getting shot, stabbed through the heart, dismembered, blown up into several pieces, etc. Doesn't matter how you wreck me, because I'll be in perfect shape after a few hours of growing... or at least, as perfect as this hideous body can be.

Attribute: Manliest

Traits: Humanoid, Mutant, Weak to Enuma Elish, Raging Sex Machine, Party Animal, Not Trash Tier at MvC3

Notes: Would qualify as one of Brynhildr's Beloveds if he didn't look like a walking tumor. Are you ****ing kidding me?! His greatest fear is becoming his X-Men Or- SHUT UP! IT NEVER HAPPENED! Despite his insanity, he is surprisingly good with children. Co-founder of Chaldea's Anime Club which was created after I ****ed Vashyron's waifu~ -He suddenly has Rule Breaker in his head- OUCH! THAT ****ING HURTS, YOU *****!
ChaldeaDex Entry:
Zombie Killer #1
Francis "Frank" Algernon West



Class: Archer
Gender: Male
Height/Weight: 181cm/On a diet
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Dead Rising
Likes: Mini-golf, orange juice, baseball bats, fame, wrestling matches
Dislikes: Zombie outbreaks, Phenotrans
Line: "I've covered wars, y'know."
Comment: His research style, articles and photos are all unregulated and sold to the highest bidder.

Savior of Willamette. A freelance photojournalist with an unusually deep sense of determination to find the next big story, taking big risks in order to achieve that goal. In the year 2006, when he received a tip about something happening in Willamette, Colorado, he immediately flew his way there. But soon enough, he would discover that he stumbled into the first zombie outbreak in United States history.

Surviving and writing an article about this outbreak and other future outbreaks granted him fame, a Pulitzer Prize and a short-lived talk show. However, after a few unfortunate accidents, he was a nobody again. In order to pay his bills, he became a college teacher in investigative journalism. While he may not be the most polished and professional person, he is strong, genuinely kind and decent, and always operates on instinct.

What he wishes for the most is a life where he doesn't have to deal with zombie outbreaks again. The ones he's been through really messed him up...

Parameters
Strength: C
Endurance: C
Agility: D
Mana: E
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Item Construction (Survival): Rank A. The ability to create various items with whatever one can find in their surroundings. A perfect survival instinct.
Bottoms Up: Rank B. Drinking alcohol somehow boosts one's abilities... at a price.
On the Record: Rank A+. Expertise in photojournalism, granting one the ability to spy on others and gather information.
Lethal Hands: Rank C. An ability to turn anything one touches into a weapon. A downgraded version of A Knight Does Not Die With Empty Hands.

Noble Phantasms
Combo Weapons: The Only Limit Is My Imagination: Rank E~EX, Anti-Unit/Anti-Army type.
Frank's quick thinking, resourcefulness and trusty duct tape allowed him to create weapons using nothing but things laying around him... and somehow ending up with more stuff than he actually used to build them. The possiblities are endless, from a baseball bat with nails on it to weaponized vehicules and even an actual nuke. It could be magecraft, but he never trained to be a magus, so how can he even do it?
Zombie Charge: Funny Face Crusher - Big Bad Explosion: Rank A, Anti-Unit type.
Frank's ability to use zombies in battle against his enemies, manifested into a Noble Phantasm. Frank can do one of two things; Funny Face Crusher makes him use the mask of a toy mascot to ram through a zombie army before slamming his opponent into the ground while Big Bad Explosion uses a zombie as a distraction as Frank sets up some bombs and shoots them. Regardless of which one he does, it's going to be very painful.
To the Moon!: Nothing Like A Good Ol' Baseball Bat: Rank B, Anti-Unit type.
Frank's favorite weapon, a baseball bat, greatly enhanced by how much of a badass he can be. Before using it, however, he grabs his opponent and spins them around a few times, then throws them into the air with strength way beyong what his parameters would indicate. Then, taking out the baseball bat, lands a home run hit so powerful that they send the opponent all over the world, landing right in front of Frank.
Exoskeleton Suit - Zero Model: Military Grade Robotic Augmentation Harness: Rank A, Anti-Unit (Self) type.
A mech suit located wherever the Christmas spirit is strongest (not really), used for "tactical reconnaissance and recovery". Grants unlimited stamina, a huge boost of strength and something that's just as awesome as it sounds; the ability to punch cars really far. This specific model is based on a famous Maverick Hunter, being equipped with a plasma sword and a cannon that shoots clusters of plasma blasts.
Capcom Heroes: Super Ultra Dead Rising 4' Arcade Remix Hyper Edition EX + α: Rank A++, Anti-Unit (Self) type.
Mystic Codes that work similarly to Class Cards, causing the wearer to have their abilities changed to those of the Heroic Spirit associated with it. Frank has collected 20 of them, allowing him to become the following; X, Proto Man, Bass, Morrigan, B.B. Hood, Kaijin no Sōki, Ryu, Cammy, M. Bison, Akuma, Mech-Zangief, Haggar, Jill, Dante, Sissel, Sir Arthur, Viewtiful Joe, Amaterasu, Adam the Clown and Frank Rising, his zombie self.

Attribute: Man

Traits: Humanoid, Human, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Once wrote a fanfiction based on the events of the Fortune City outbreak of 2011, but with him as the main hero instead of a former motorcross champion.
ChaldeaDex Entry:
Siren of Gotham City #1
Harleen Frances Quinzel (Harley Quinn)



Class: Berserker
Gender: Female
Height/Weight: 170cm/64kg
Alignment: Chaotic Good (formerly Insane Love)
Origin: Modern Era, United States
Debut: Injustice: Gods Among Us, Batman: The Animated Series (original Harleen)
Likes: Hyenas, cats (despite being allergic), dogs, turtles, mice, birds, bunnies, guns, pizza, cartoons
Dislikes: Anyone who harms any of the above animals, "Mistah J"
Line: "Ain't no slick fella with a cheap suit and cheaper grin telling me who I am ever again!"
Comment: Being reformed doesn't mean she doesn't have the urge to bash a few skulls from time to time, so be careful around her.

Maid of Mischief. Harleen Quinzel was once a brilliant and promising psychiatrist, but one internship in Gotham City's Arkham Asylum changed her entire life. She was fascinated by one of the inmates, the Joker, and wished to analyze him. After several sessions with him, she fell in love with him and helped him excape several times before becoming his sidekick and abuse target, the insane jester known as Harley Quinn.

This Harley comes from a universe where the Joker tricked Superman into killing his wife and nuking Metropolis, leading to the former's death. To honor her lost lover, she led a clan of Joker followers, which dedicated itself into taking down Superman and his Regime. Noticing this, Batman hired her into his group, the Insurgency, so he could help her redeem herself. Thanks to his support, she became a better person, an Anti-Hero.

She hopes to never be who she was in the past ever again, because being a good girl is actually really fun.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: -
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank E+. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Item Construction (Toxins): Rank A. The ability to produce various chemical toxins.
Bag O' Tricks: Rank EX. A bag filled with random objects capable of helping its owner in battle.
Mental Pollution: Rank B. A state of madness that blocks external interference on the mind.
Criminal Psychiatry: Rank A. Specialization in the psychoanalysis of criminal minds and the treatment of mental illnesses.
Sadomasochistic Constitution: Rank B. Pleasure gained from the pain of others and oneself. Increases strength or endurance based on one's current mood but decreases the other.

Noble Phantasms
Harleen's Heinous Hyenas, Bud and Lou: Rank C, Anti-Unit type.
Named after the renowned comedic duo Bud Abbott and Lou Costello, Bud and Lou are the Joker's pet hyenas, though they've always prefered Harley due to her motherly care and attention towards them, making her their true owner in their eyes. Due to this, they show undying loyalty to her, following her wherever she goes and doing whatever she says. Despite being domesticated, however, they still have a very wild behavior.
The Harlequin's Favorite Toy, Kirby the Mallet: Rank E, Anti-Unit type.
Harley's trademark weapon, an oversized mallet that she wields with some zeal, but little skill. However, her dedication in battle still makes it a weapon you don't want to be on the receiving end of. It's also surprisingly hollow, allowing it to be filled with various things. The Joker notably used it to hide small but powerful bombs capable of wiping out a portion of Gotham City every once in a while.
Ivy's Serum: Plant-Based Body Enhancer: Rank B, Anti-Unit (Self) type.
A passive Noble Phantasm which Harley acquired when eco-terrorist and dear ex-wife Poison Ivy made her drink a concoction made of various plants and toxins, altering her DNA to enhance her in various ways. As a result of drinking it even once, Harley gained a boost in physical capabilities that reach superhuman levels, a healing factor, immunity to all toxins and even the ability to breathe underwater indefinitely.
Joker Venom: The Permanent Smile, Reverse-Engineered: Rank EX, Anti-Army type.
The most iconic weapon of the Joker, an extremely potent toxin that hyperstimulates the laughter functions of the brain, causing its victims to laugh until they suffocate after which their bodies are paralyzed, leaving their faces doing an unnaturally large grin. After an incident which led to Bud and Lou eating all of Joker's venom-induced fish (don't ask), Harley managed to reverse-engineer the formula to cure them and can now make her own venom.
The Joker's Abandoned Playground: Rank A, Anti-Mind (Self) type.
The result of all the mental scars Harley got as the Joker relentlessly abused her in every possible way, manifesting itself as a deserted amusement park inside her mind whenever she has a nightmare. Unlike other Noble Phantasms, this one does not help Harley in any way, but rather attempts to corrupt her mind as she sleeps, causing her to steer closer and closer to the woman she once was if she is left unchecked.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Kiara's Master. Prefers to be called by her birth name, but won't make a fuss if you refer to her as Harley Quinn. Owns a pogo stick with rockets strapped on it for "transportation". Unless you want to be brutally beaten to a pulp, never talk about her past with the Joker.
EnemyDex Entry:
Former S.I.N. Operative #1
Juri Han



Class: Avenger
Gender: Female
Height/Weight: 165cm/57kg
Alignment: Neutral Evil
Origin: Modern Era, South Korea
Debut: Super Street Fighter IV
Likes: Spicy foods, spiders, big breasts, motorcycles
Dislikes: Rules, buzzkills
Line: "Hmmm... You look like you're in good shape. Which part should I break first~?"
Comment: A psycopath with unabashed sadism, she's like an untamed animal when left to her own devices.

Purple Smoke of Deception. Daugther of a lawyer who dedicated his time to brining Shadaloo to justice, Juri Han had a fairly good life as a preeminent practitioner of Tae Kwon Do. However, everything turned for the worst when members of Shadaloo got wind of her father's case, killing her parents and shooting her left eye. After this fateful day, she wanted to kill M. Bison, leader of Shadaloo, more than anything.

And so, she dedicated her entire life into becoming a killing machine, leaving behind everything she used to be before the death of her parents and turning into a psychopath. Her desire for vengenace eventually led her becoming an agent of S.I.N., Shadaloo's weapons division, where she received a powerful device known as the Feng Shui Engine to replace her lost eye, granting her power beyond human limitations, and the codename of "Spider". Nowadays, with Bison being dealt with and S.I.N. now being defunct, she whiles away her time in a gloomy haze.

Aside from avenging the death of her parents, she wishes to fight and kill as many people as she possibly can... or at least, that's what she says. However, her true wish, a wish so deep she doesn't even realize she has it, is to find someone who cares about her, just like her parents did.

Parameters
Strength: C+
Endurance: D
Agility: A
Mana: B+
Luck: B
Noble Phantasm: A

Class Skills
Avenger: Rank C. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank B. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Ki Manipulation: Rank C. The ability to utilize the energy within oneself for various actions. Raised to Rank A when Feng Shui Engine is active.
Absorption: Rank B. The ability to drain the energy of others and use it as one's own. Only available when Feng Shui Engine is active.
Fighting Grounds: Rank EX. A set of five abilities learned from street fighting. Each can enhance one's body, potentially turning the tides of battle.
Mental Pollution: Rank A. A state of madness that blocks external interference on the mind.
Thousand Miles Rush: Rank B. A skill similar to Riding, specifically for motorcycles.
Sadomasochistic Constitution: Rank A++. Pleasure gained from the pain of others and oneself. Increases strength or endurance based on one's current mood but decreases the other.

Noble Phantasms
Feng Shui Engine v6.0 - Type Omega: Rank A, Anti-Unit (Self) type.
A cybernetic eye designed to be a gateway between Psycho Power and the Satsui no Hado, using the same technology that is used for the Tanden Engine of the S.I.N. director, Seth. Capable of taking ki from her surroundings to grant her amazing speed, strength, and reaction time, it also allows Juri to create a force field around herself capable of blocking bullets and weak ki attacks or outright steal the mana of others to use as her own.
Fuharenjin: Wind-Breaking Chain Blades: Rank C, Anti-Unit type.
Drawing power from her Feng Shui Engine, Juri unleashes six ki projectiles in quick succession and different angles. The power of each of those projectiles is said to be as devastating as getting stabbed by swords. The resulting barrage of projectiles allows her to create a reliable defense through offense, as it makes it difficult for others to approach her while also having good potential at juggling them.
Sakkai Fuhazan: Killing Realm's Wind-Crushing Slash: Rank B, Anti-Unit type.
Juri's most powerful projectile attack, being just a bit taller than she is. With a simple reverse back flip, she sends this projectile right in front of her. The projectile travels very fast and goes very far. If you get hit by it, you'll learn that there is so much ki in this particular projectile that it will hit you not once, not twice, but five different times. And none of those hits shy away from dishing out excruciating pain.
Kaisen Dankairaku: Spinning World-Ending Descent: Rank A, Anti-Unit type.
Using the power of her Feng Shui Engine, Juri begins this combo with a barrage of vertical spinning kicks while rising into the air. At its peak, she sends them back down with an axe kick and she quickly goes back with and kicks the opponent on their spine and slams them back on the ground. This combo is incredibly painful and usually strong enough to break the bones of her target's back.
Total Annihilation - Ultimate Feng Shui Blast: Rank B+, Anti-Fortress type.
Granted to Juri by pushing her Feng Shui Engine to its maximum potential. Energy will slowly build up around her before causing a gigantic ki explosion that is at least a hundred times her size, killing virtually anyone around her as the attack is unleashed. Due to the sheer amount of energy used for it, any further usage of her Engine before it is fully cooled down can cause it to malfunction.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Shuten's Master. Around children, she is much less violent and psychotic than usual, being unwilling to hurt, let alone kill one of them. This is especially true with orphans. Unlike the Avenger Servants, she doesn't really hate humanity, but her tendency to kill anyone just for laughs is considered close enough.
ChaldeaDex Entry:
ARMS Fighter #11
Max Brass



Class: Berserker
Gender: Male
Height/Weight: 195cm/117kg
Alignment: Chaotic Good
Origin: Modern Era, United States
Debut: ARMS
Likes: Training and inspiring new fighters, his ARMS
Dislikes: Whenever Dr. Coyle is angry
Line: "Who the champ? Me! Max Brass!"
Comment: At 52 years old, he is the oldest fighter of the ARMS League with a known age.

The Commish. Current head of the ARMS League and reigning champion of the ARMS Grand Prix, the legendary fighter known as Max Brass is also a well-known tournament organizer. Driven to ensure the sport of ARMS is enjoyed by as many people as possible, he always makes sure all people involved in his tournaments feel right at home, regardless of whether it's one of the participating fighters or the people in the audience watching.

During his career, he also met and formed a close bond with a talented scientist known as Dr. Coyle, who made several breakthroughs in the research of the Gift of ARMS phenomenon. However, when learning of just how obsessed she was and the lengths she was willing to go through for her ambitions, he distanced himself from her, seeing her as dishonorable. As payback, Dr. Coyle orchestrated a grand plan to turn the ARMS Champion into her personal puppet using her various inventions. Her endeavors proved to be successful until Chaldea got in her way and freed him.

Max Brass has two wishes; to seek out worthy foes and to try and make Dr. Coyle listen to reason. He's aware the latter is more of a pipe dream...

Parameters
Strength: B+
Endurance: B+
Agility: C++
Mana: E
Luck: D
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
ARMS (Explosive): Rank B. The possession of special ARMS that can explode on contact.
Muscle Power: Rank A. A skill that causes an increase in one's muscle and body size, boosting strength, agility and endurance significantly.
Deflecting Aura: Rank B. The ability to deflect incoming attacks while guarding by simply dropping said guard.
Critical Bulk: Rank A. A passive increase in strength, agility and endurance during critical situations.

Noble Phantasm
Gift of ARMS: Mighty Punches of the ARMS Champion: Rank C+, Anti-Unit (Self) type.
The Gift of ARMS, a natural phenomenon which any random being can be subjected to overnight, waking up the next day with extendable arms. While its true origins are unknown, one thing is absolutely undeniable; having ARMS is pretty rad. Max Brass's ARMS are shaped like belts, as if already granting him the fate of being the greatest ARMS fighter to ever live. A fate that he has managed to uphold for several years.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Is an incredibly open-minded person, especially when it comes to his tournaments, even allowing anyone who is capable of replicating the Gift ARMS such as machines or even a young genius who built a mech suit out of scraps at a junkyard.
ChaldeaDex Entry:
Future Diary Owner #2
Yuno Gasai



Class: Assassin
Gender: Female
Height/Weight: 159cm/49kg
Alignment: Chaotic Love
Origin: Modern Era, Japan
Debut: Mirai Nikki
Likes: Everyone who's nice to her, loves her and wants her to be happy
Dislikes: Everyone else
Line: "A half moon, it has a dark half and a bright half, just like me…"
Comment: One of the most famous yanderes of her time. Some people refer to her as a "yandere queen" because of this.

The Second. Discarded by her birth parents shortly after her life began, Yuno Gasai's life is anything but ordinary. After a few normal years, everything changed dramatically; her mother would regularly mistreat her in various ways, most notably by locking her in a cage in the basement and feeding her unedible things. One day, Yuno snapped and both of her parents ended up in the cage, starving to death...

One day, she met a boy named Yukiteru and what seemed to be just a silly crush soon turned into an unhealthy obsession for him. The two of them would eventually be part of the Survival Game, a deathmatch between 12 people and 12 diaries that can predict the future. After three months, Yuno would be the winner of this twisted game, losing her beloved but gaining divine powers as a reward for her victory.

She wishes to find someone else to love. Her wish was eventually granted after being adopted by Semiramis.

Parameters
Strength: C+
Endurance: C+
Agility: C+
Mana: D
Luck: A+
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence. Nullified during Yandere's Rage.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit. Evolves into Rank EX Goddess Divine Core during Deux Ex Machina.
Powerless Shell: Rank B. The ability to not be perceived as a threat. Nullified during Yandere's Rage.
Scapegoat: Rank C. The ability to escape from even the tightest situations.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning. Only available during Yandere's Rage.
Sadistic Constitution: Rank EX. Pleasure gained from the pain of others. Increases strength but decreases endurance. Only available during Yandere's Rage.

Noble Phantasms
Yandere's Rage: Wrath of the Lovesick: Rank A, Anti-Unit (Self) type.
The mere sight of seeing someone Yuno cares about get hurt is enough to make her snap in fury, becoming a wild, bloodthirsty beast. No longer caring about common sense or morality, she will only think of one thing in her rampage: to kill. This Noble Phantasm causes her class to change to Berserker and grants her some new skills and a huge parameter boost, boosting her fear factor to extreme levels, at the cost of her stealth.
Second Future Diary: Diary of Future Love: Rank -, Virtual type.
A gift from the God of Time and Space given to Yuno for the Survival Game, which he organized to decide who his successor should be. This is the Diary of Future Love, one of the twelve Future Diaries capable of predicting the future unique ways. It allows Yuno to be informed of everything about a love interest every ten minutes. The most useless diary, having no tactical use. However, since the Survival Game is over, she can no longer use it.
Deus Ex Machina - God of Time and Space: Rank EX, Anti-World type.
As a reward for winning the Survival Game, she was granted divinity by Deus Ex Machina, God of Time and Space, giving her absolute control over the space-time continuum. This essentially allows her to make many things that would othewise be physicaly impossible to do, most notably traveling to alternate realities where she ends up winning. Thankfully for her enemies, she only uses these abilities on last resort situations.

Attribute: Sky

Traits: Humanoid, Divine, Child, Weak to Enuma Elish, Immune to Pigify

Notes: Adopted by Semiramis, she cares about her mother and Jack more than anyone else, willing to hurt anyone who hurts them, but her new family caused her to see things more rationally, making her more stable. Was friends with Erika and Rebecca under Testament's control, a friendship that remained after the three were freed. While technically killed by Isis, a Yuno from an alternate timeline of Chaldea's story is still active.
ChaldeaDex Entry:
Successor of Bushinryu #38
Master Zeku



Class: Assassin
Gender: Male
Height/Weight: 181cm/89kg
Alignment: Neutral Good
Origin: Modern Era, Japan
Debut: Street Fighter Alpha 2
Likes: Wristwatches, potato chips, haiku
Dislikes: Stiff shoulders
Line: "Let's party! If you think you can keep up..."
Comment: Prior to his retirement, he was known as "Zeku the Swift."

Ever-Changing Ninja. Zeku was a student of the Bushinryu Ninjutsu school under the guidance of its 37th Successor, Genryusai, before eventually defeating him in battle. However, seeing his master as a father, he refused to honor the Bushinryu commandments, which stipulated that to become the next Successor, one must take the life of the current one. Despite this, Genryusai deemed him worthy of the title and retired to let him have it.

A very proficient ninja master, Zeku's career revived Bushinryu back to its former glory since the languishing days of the Meiji Restoration while also notably recreating it to integrate hand-to-hand combat along with its ninja arts. After being defeated by his own pupil, he retired and went on a journey of self-discovery, creating a new fighting style and the Striders, a group that would become history's greatest mercenaries.

While he's quite content about everything he did during his life and regrets nothing, he does wish for people to hire him for jobs from time to time. After all, even the greatest of ninja can't make their rents vanish.

Parameters
Strength: B
Endurance: C
Agility: B++
Mana: A
Luck: A+
Noble Phantasm: B

Class Skill
Presence Concealment: Rank B+. The ability to hide one’s presence.

Personal Skills
Zeku's Bushinryu: Rank A. A reinvented version of Bushinryu Ninjutsu, incorporating some Taijutsu techniques for combat practicality.
Illusionism: Rank D. An ability to cast illusions and influence in the subconscious of others.
Shingekiko - Idaten: Rank B. A technique that greatly increases one's speed and agility for a short time.
Kychiyose: Rank C. A special set of techiques involving the usage of trained animals.
Original Strider: Rank EX. The title given to the one who founded the Striders, an organization of extrarordinarily skilled mercenaries.

Noble Phantasms
Batsuzan Gaisei: Bushin Muso Ragnarok: Rank B, Anti-Unit type.
Zeku's strongest technique, the ability to trap a foe within Bounded Field looking like a completely whitened bamboo field with a swift kick that sends them upwards. Zeku then unleashes a series of various strikes at various sections of the body at frightenigly fast speeds before sending it back to the ground by stomping on it. But according to him, the greatest thing about this technique is that it looks cool.
Shukumyo - Karura Tenzan: Fukuro - Tenpo Kari: Rank EX, Anti-Unit (Self) type.
During his retirement, Zeku developed a technique which allows him use the mana within his body to temporarily rejunevate himself, increasing most of his parameters by a notable amount. However, everything he has learned after his younger days cannot be used while this technique is active. A side effect to this technique caused Zeku's younger self to become a split personality within his mind, allowing the two to communicate at all times.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: The fastest eater in Chaldea, although not a glutton, as he is always the first to finish his meal. Some tend to believe that his Shukumyo technique is but an illusion so they don't have to try to comprehend how he can become younger. His younger and older selves have drastically different personalities; the former is stern and serious while the latter is more carefree and sociable. Has two pets, a falcon named Shii and a ferret named Bii. Both are trained for combat.

Code Holders
ChaldeaDex Entry:
Code Holder #1
Ingrid



Class: Foreigner
Gender: Female
Height/Weight: 152cm/39kg
Alignment: Chaotic Good
Origin: Unknown
Debut: Capcom Fighting All-Stars
Likes: Fruit parfaits, humanity
Dislikes: Boredom, electromagnetic waves, dark forces being misused
Line: "You young whippersnappers! I'll teach you to get in my way!"
Comment: Tends to hold back. However, unlike a certain King of Heroes, it is not due to arrogance, but rather to make her battles more fun.

Eternal Ray. An enigmatic and powerful being of unknown origin with an important yet mysterious destiny, little is known about Ingrid. A messenger from the stars, the "Natural Code" of a forgotten group whose existence has been last heard in a universe that never came to be. However, the Ingrid we see is allegedly a mere avatar that is crafted for her to interact with humankind, as they struck her interest in ways the rest of the universe did not. The true Ingrid, as she would claim, is every star in the cosmos yet none of them at the same time.

One day, through her authority as Holder to the Code of Knowledge, Ingrid discovered that many great evils would destroy all of existence, with Basel as the starting point of the chaos. In order to have those evils vanquished, she used the Second Magic to bring many powerful beings from various universes into Basel and even overrode its World to perform a ritual, summoning spiritual beings known as Servants. In a way, it can be said that she is the true founder of Chaldea because of this, working behind the scenes to ensure their success.

As her destiny is unknown, so is her wish.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: ? (Hidden by Aura of the Unknown)
Agility: ? (Hidden by Aura of the Unknown)
Mana: EX
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Aura of the Unknown: Rank A+. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by this skill.
Reality Manipulation: Rank EX. A composite evolution of Item Construction and Territory Creation. The ability to produce virtually anything.
Natural Code (Goddess): Rank EX. Being a Code Holder from birth, allowing one's existence to be comparable to that of a Divine Spirit for the cosmos.
Code Holder (Knowledge): Rank EX. As Holder of the Code to Knowledge, one is capable of establishing a connection to the Root to learn anything.
Operation of Parallel Worlds: Rank EX. One has mastered the ability to freely travel through time and other universes.
Solar Power: Rank EX. A purified form of Psycho Power. Grants extraordinary abilities that are said to draw from the cosmos itself.
Self-Sealing: Rank ?. One can conceal the extents of their true power by choice.

Noble Phantasms
Sun Delta - Sun Burst: Seek No Escape - Heat Haze: Rank A, Anti-Unit type.
A technique similar to Rune Magic, its power rivaling the Shun Goku Satsu. A circle of light displaying Ingrid's Eye of Isis appears, causing anyone trapped within it to soar towards the heavens before a powerful explosion sends them crashing back to the ground. Alternatively, Ingrid can use the energy from this technique to create a projectile of solar energy at her foes, which has purposefully been made unstable to explode on impact.
Sun Octopus: Shining Stars of the Cosmos: Rank A, Anti-Army type.
Ingrid's most versatile technique; the ability to split into separate beings. The "Octopus" part of the name comes from how the humanoid vessel she has can only split in eight at most. Each duplicate can do anything she does with no loss of power and share a hive mind with her. However, going all out would be too boring for Ingrid, so she typically uses this technique to create three clones and set up an incredibly powerful suplex.
Crests of the Eternal Goddess, Eyes of Isis: Rank EX, Anti-World (Self) type.
A pair of Mystic Codes shaped like inconspicuous golden crests, crafted by Ingrid to stabilize her cosmic powers as her avatar is unable to properly handle them on its own. For as long as she wears them, her full potential is contained within them to stabilize her body, drawing out only whatever is necessary. The sheer power behind those crests also grants Ingrid a resistance against the World itself and immunity to virtually any mental interference.
Almighty Box of Temptation and Conflict, Pandora: Rank EX, Anti-World type.
A mysterious cube created by Ingrid, its name given by humanity as a reference to the Greek myth of the same name. Its influence spreads on a global scale once its presence is made known, boosting the abilities of those willing to sacrifice someone for its power, causing hallucinations, changing the weather, curing sicknesses or even reviving the dead among other miracles. However, it must feed on the conflict of others in order to function.
Pandora - Divination: Enter the Realm Within the Box: Rank EX, Anti-World type.
The Reality Marble of Pandora. Unlike what its subtitle may imply, it is not the contents of the box itself but rather a cube-shaped room which shares similar designs. Inside it, time is nonexistent, reality can be manipulated by Pandora's will and escape is but a hopeless dream for as long as Pandora wants. Since Ingrid used a fraction of her cosmic powers to create Pandora, she can access it at any point and has full control of it.
Pandora - Emission: Overflowing Power Shattering the World: Rank EX, Anti-World type.
The ultimate power of Pandora, which only activates when the box opens. True omnipotence is unleashed, allowing for the realization of any wish or hidden desire from whoever approaches it. There are no limits as to what the box can do, capable of even defying reality itself to make the impossible possible. However, since the box has a will of its own, it may twist the requests it receives into undesirable outcomes...

Attribute: Sky

Traits: Humanoid, Divine, Immune to Pigify

Notes: Purposely hid her true class with her Aura of the Unknown skill for some time, making Chaldea think of her as a Ruler, but eventually stopped because, in her words, paperwork was too boring. Incorporated the Kanzuki-ryu Kakutojutsu in her own fighting style out of respect for its founder. Tends to avoid learning anything through her Code Holder skill since it's too boring and easy, keeping it for whenever she absolutely feels like it's necessary. Whenever she manifests Pandora, it is only to test others by using the temptation of said power.
ChaldeaDex Entry:
Code Holder #2
Rook



Class: Lancer
Gender: Male
Height/Weight: 182cm/78kg
Alignment: Neutral Good
Origin: Unknown
Debut: Capcom Fighting All-Stars
Likes: Cooking, metal carving
Dislikes: Ultraviolet rays, X-rays
Line: "Whatever, let's just be done with this."
Comment: Cool, stoic and powerful, he's typically not much of a talker unless it's necessary. In a fight, he lets his legs do the talking.

Rebellious Feather. One of the three Code Holders to still be alive, not much is known about Rook. What little is known is that unlike Ingrid, he was not born as a Code Holder but rather obtained the right to be one after having some peculiar genes awakened by a mysterious organization led by Ingrid. Ever since, he's been working with Ingrid and D.D. to achieve some mysterious goals.

As the Holder to the Code of Spirit, he became a representation of perseverance, allowing him to resist all kinds of things that would otherwise require a inhuman amount of willpower. Thanks to this, he notably survived an attack from Ingrid's darker self, Isis. In an attempt to corrupt him, Isis tried to implant Dark Matter into his body which he managed to tame so it could be under his control rather than the other way around, granting him enough time to reject it before it could corrode his very soul, a feat once thought to be impossible.

He doesn't really care about wishes, thinking they'd end up backfiring anyway if he ever got a chance to have one granted.

Parameters
Strength: ? (Hidden by Aura of the Unknown)
Endurance: EX
Agility: ? (Hidden by Aura of the Unknown)
Mana: EX
Luck: ? (Hidden by Aura of the Unknown)
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura of the Unknown.

Personal Skills
Quick Blink: Rank D. The ability to hide one’s presence for a short time before reappearing.
Aura of the Unknown: Rank A. One's very existence is an enigma that cannot be solved. High-ranked Magic Resistance is also granted by this skill.
Artificial Code (Angel): Rank A. Being a Code Holder from the result of experiments, allowing one's existence to be comparable to that of an angel.
Code Holder (Spirit): Rank EX. As Holder of the Code to Spirit, one can be granted unfathomable resilience and unyielding determination by the Root.
Mana Burst (Duality): Rank B+. A release of mana that combines the contradictory elements of light and dark.
Fallen Angel: Rank A. A being of light struck by darkness yet uncorrupted by it, becoming a combination of the two elements.
Operation of Parallel Worlds: Rank EX. One has mastered the ability to freely travel through time and other universes.

Noble Phantasms
Wind Spear - Shifting Dimension Whip: Rank EX, Anti-Unit/Anti-Fortification/Anti-Fortress/Anti-World type.
Rook's left leg, enhanced by his status as a Code Holder to the point where it can function as a spear. A symbol of how one's legs hold the entire body and thus the spirit as well, functioning as a Noble Phantasm thanks to Rook being the Code Holder of Spirit. As fast as the wind and as sharp as a blade, its strikes are capable of breaking through anything if Rook gives it his all, even barriers to other dimensions.
Assault Scythe - Inner Darkness Unleashed: Rank A, Anti-Unit type.
Rook's right leg, enhanced by his status as a Code Holder to the point where it can function as a scythe. A symbol of how one should never give up against adversity, functioning as a Noble Phantasm thanks to Rook being the Code Holder of Spirit. Filled with some of the evil energies that Rook managed to tame through sheer willpower, its strikes are deceptively sharp and can have devastating effects on whoever they strike.
IN HEAVEN: Rank EX, Counter-Attack Secret Technique type.
Rook's ultimate technique, the ability to tap into his inner perseverance as the Code Holder of Spirit to reverse an opponent's attack against them, no matter how strong. However, this technique is not without its drawbacks, as the stronger an attack is, the more of his own energy he needs to return it. While there is no known limit to how strong of an attack he can return, strong Noble Phantasms will leave him tired and unable to keep fighting.

Attribute: Man

Traits: Humanoid, Human, Divine, Immune to Pigify

Notes: The voice of reason among the Code Holders... though it's honestly really hard to try and reason with the likes of D.D. and Ingrid. With that said, he's not beyond being a snarker or having a sense of humor, especially when D.D. is having bad luck.
ChaldeaDex Entry:
Code Holder #3
Daisuke "D.D." Dejima



Class: Berserker
Gender: Male
Height/Weight: 189cm/99kg
Alignment: Chaotic Good
Origin: Modern Era, Japan
Debut: Capcom Fighting All-Stars
Likes: Bikes, brawls, billiard
Dislikes: Fried onions
Line: "Hahaha! I am the great Daisuke Dejima and my might is unstoppable! Let's hope you can keep up!"
Comment: Specializes in linear tactics... or so he says, but his usual mindset is typically "keeping punching until it works".

Crimson Thunder. The most recent addition to the Code Holder group, and fortunately one without much mystery. Daisuke Dejima is a very simple man; once a professional Japanese martial artist and proud motorcycle enthusiast, he is a born thrill-seeker but not much of a thinker, which is why he ended up agreeing to being experimented on by a mysterious organization led by Ingrid without really questioning anything.

The results of said experiments awakened some peculiar genes within him, turning him into a Code Holder. More specifically the Code Holder of Strength, a trait that complements his thrill-seeking nature and love for battle. Ever since, he's been working with Rook and Ingrid and enjoying it... even though half the stuff that comes out of their mouths sounds like a riddle to him.

He has but one simple wish; find a worthy opponent, challenge them and win. However, should he find himself in front of a wish-granting machine, he would only wish for the opponent, wanting to win the fight through his own merit.

Parameters
Strength: EX
Endurance: A++
Agility: B
Mana: B
Luck: E
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Never Stop Fighting!

Personal Skills
Artificial Code (Ogre): Rank A. Being a Code Holder from the result of experiments, allowing one's existence to be comparable to that of a demon.
Code Holder (Strength): Rank EX. As Holder of the Code to Strength, one can be granted unstoppable power by the Root.
Rush Into Battle!: Rank B. A unique ability to always be on the move when fighting, even when landing blows.
Crimson Fists of Thunder!: Rank EX. One's fists can be imbued with crimson lightning, allowing them to destroy anything they touch.
Never Stop Fighting!: Rank A. A variant of Mad Enhancement that revolves around thrill-seeking. When activated, it causes one to rely solely on sheer offense and recklessness, making them unable to adapt against defensive strategies and counterattacks.

Noble Phantasms
Daisuke Dejima's Close Call - Lightning Strikes Again!!: Rank B, Reckless Gambit (Self) type.
D.D.'s thrill-seeking nature, stubbornness and love of fighting, combined into a single Noble Phantasm. When activated, crimson lightning strikes him, completely reenergizing him so that he may keep on fighting. Being the kind of person he is, D.D. tends to wait until he's within an inch of losing a fight before performing this Noble Phantasm. However, this will not heal any wounds he sustains in battle, making it a risky gamble if he's injured.
Supreme Onikami Godfist - Fierce God of Thunder's Thundering Strikes!!!: Rank EX, Anti-Unit Secret Technique type.
D.D.'s trademark finishing move, a series of punches imbued with crimson thunder, making it rival similar techniques in sheer might such as the forbidden Ansatsuken technique known as the Shun Goku Satsu. A lethal Noble Phantasm capable of overwhelming anyone it strikes due to its incomprehensible amount of power. It's possible to survive it if D.D. holds back, but it is nonetheless a technique that guarantees him victory.

Attribute: Man

Traits: Humanoid, Human, Demon

Notes: Unlike Ingrid and Rook, he lacks the Aura of the Unknown skill, as his tendencies to show-off make him predictable despite the mystery behind his Code Holder abilities. He's also not able to use the Second Magic because he doesn't understand a thing about how it works, so he relies on his colleagues when it comes to traveling.

Fell World of Revelation
ChaldeaDex Entry:
Crux of Fate #1
Kamui



Class: Ruler
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Discovering new places, meeting new people, delicious food (especially sweets), poetry, philosophy
Dislikes: War, death, Anankos, bugs
Line: "I may not look it, but I am no stranger to war. So, please, let me assist you in battle."
Comment: Her weight measurements are kept a secret by her request, with only the medical staff knowing. Rumors say that her human body is merely a condensed form of her dragon self, which could make her several times heavier than a normal person if they're true.

The Ocean's Gray Waves. Born in the invisible kingdom of Valla as the daughter of the Silent Dragon, Kamui was raised by her mother, Mikoto, and the royal family of Hoshido until their rival kingdom, Nohr, captured her. Nohr's royal family then changed her name to Corrin and isolated her from the outside world for most of her life. When King Garon deemed her ready to go outside, she had forgotten her years in Hoshido.

One day, she was captured by Hoshidan warriors and reunited with her mother before she was killed, igniting a great war and giving her a life-changing dilemma; fight for Hoshido or for Nohr? Unable to choose a side, she became a third party and, after learning of a larger threat known as Anankos, attempted to unite the kingdoms against it. While she succeeded in stopping the war and bring everyone to her side, attempting to defeat Anankos proved to be her world's demise.

She wishes for the death of Anankos. She also once wished for the rebirth of everyone who was killed by him, but eventually moved on from it.

Parameters
Strength: A+
Endurance: A
Agility: B+
Mana: A
Luck: D
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Draconic Hex: Rank D. A skill that allows one to temporarily weaken the parameters of any foe who attacks them. A weaker version of Counter Hero.
Supportive Charisma: Rank B. A natural ability to not only command others, but also support one's allies.
Dragon Fang: Rank C+. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Negating Fang: Rank A. A defensive variant of Dragon Fang. A draconic martial art that uses the enemy's own strength against themselves.
Battle Continuation: Rank C. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Nohrian Trust: Rank EX. To value trust above all else. Grants the usage of skills belonging to allies one has forged bonds with.

Noble Phantasms
Yato-no-Kami: Blade of Night - Seal of Flames: Rank E~EX, Anti-Unit/Anti-Army/Anti-Divine type.
One of the powerful Divine Constructs known as Fire Emblems, a sword forged by the Rainbow Sage so mankind can help him win a war between the First Dragons. After its success, it was sealed away for millenia until Kamui discovered it and became its chosen wielder. Its power connected with four other Divine Constructs, it possesses a total of seven forms, but only its final one, the Omega form, can harm gods.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Primordial Breath: Rage of the Silent Dragon's Child: Rank A+, Anti-Unit type.
Kamui's primary Noble Phantasm when under her Draconic Rage form, an absolutely devastating beam consisting of highly-pressured water far more powerful than her ordinary water torrents, drawing from the divine essence of her draconic blood. By far Kamui's most powerful attack, even stronger than the Yato-no-Kami. Not wanting to bring too much harm to others, however, Kamui tends to hold back its full potential.
Torrential Roar: The Raging Stream's Roar: Rank A++, Anti-Unit type.
A technique derived from Kamui's Primordial Breath in which she punches the ground with her draconic fists, creating two geysers of light. Those struck by the light are transported into a Bounded Field in the form of a desolate mountain area where Kamui, locking the opponents on sight, proceeds to unleash a maelstrom at them. Anyone lucky enough to survive is sent flying away after the Bounded Field dissipates.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Shirou's wife, Kiritsugu and Jeanne's Master and Corrin's Trainer. Her honest and kind mindset makes her trustworthy and easy to befriend. However, it can also be her downfall. A skilled piano player who uses her draconic metabolism as an excuse to get away with eating a lot of food, but tries her best to not exhaust anyone in the kitchen with her feasts. Writes her own poems.
ChaldeaDex Entry:
Crux of Fate #2
Kamui (Valla Noble)



Class: Shielder
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Finding the good in others
Dislikes: Seeing the world become a worse place
Line: "I am Kamui. I come to this world with thoughts of the people of Hoshido, Nohr, and Valla held firm in my heart."
Comment: "War has taught me that strength and conviction go hand in hand."

Silent Bloodline. Daughter of Anankos, the Silent Dragon, destined to wield his incredible power in battle yet cursed to eventually become insane like he did. However, thanks to the support of her friends as well as her two families, Kamui has avoided such a fate, purifying her soul of nearly all of its darkness and being capable of unleashing her might as a Silent Dragon for the greater good of the world.

However, rather than using her abilities for destruction and deception like her father, Kamui instead uses it to protect her allies, acting as a walking fortress that shall defend those close to her should anyone approach them. With this different usage of her divine heritage causing less of a strain than pure offense, it allows Kamui to remain level-headed and analyze the battles she partakes in far more easily than ever before.

She wishes to bring peace to the world. A very simple goal yet one that would be the most difficult to reach.

Parameters
Strength: B+
Endurance: A++
Agility: A+
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B. Protection from magic effects. Raised to Rank A when Counter Roar is active.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Guardian's Blade and Divine's Vein.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A+. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Guardian's Blade: Rank C+. Shall a nearby ally ever be attacked, one shall immediately swoop in as if teleporting to take the hit for them.
Realms United: Rank A++. A skill that represents one's ability to bring enemy nations together, even during a brutal war.
Counter Roar: Rank B. A counter-type skill this allows the absorbing of damage before retaliating with as much might as the initial enemy strike.
Negating Fang: Rank A+. A defensive variant of Dragon Fang. A draconic martial art that uses the enemy's own strength against themselves.
Sacred Ice: Armored Floe: Rank EX. A secret technique which acts in two parts. The first part grants damage reduction against powerful skills and Noble Phantasms. The second part is a powerful strike that becomes even stronger based on the rank of one's Magic Resistance skill.

Noble Phantasms
Authority of the First Dragons, Divine's Vein: Rank A, Anti-Terrain/Anti-World type.
An enhanced version of Dragon's Vein that can only be accessed when embracing one's divinity. It allows for the creation of entirely new Veins using a First Dragon's authority, from which the Dragon's Vein alterations can then be performed at will. As a result, Kamui is not restricted to what her location allows in both ability and potency, altering the very planet she stands on to create the effects she desires.
Invisible Kingdom's Mysterious Jewel, Silent Vallastone: Rank EX, Anti-Unit (Self) type.
A powerful Dragonstone that Kamui crafted using her abilities, allowing her to maintain her sanity using the very powers that would have cursed her to lose it. Drawing from Kamui's very existence as a Silent Dragon, its divine energy is so overwhelming that it forces a reduction on the foe's parameters from merely standing near her. If the stone is at full power, Kamui's attacks are virtually unstoppable.
Draconic Rage: True Might of the Silent Dragon's Child: Rank A++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Yato-no-Kami Omega: Fully Realized Blade of the Final Light's Flame: Rank EX, Anti-Unit/Anti-Army/Anti-Divine type.
One of the powerful Divine Constructs known as Fire Emblems, a sword forged by the Rainbow Sage so mankind can help him win a war between the First Dragons. After its success, it was sealed away for millennia until Kamui discovered it and became its chosen wielder. By learning to control her First Dragon blood, Kamui is capable of using this blade's full power, the Omega form, without any of its associated Divine Constructs.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish, Immune to Pigify

Notes: The most common way she uses Divine's Vein involves creating pillars of stone, which magically give all who stand within the pillars an increase in defenses that is so drastic that even glass cannons are capable of acting as pseudo-Shielders.
ChaldeaDex Entry:
Silent Dragon Spawn #1
Kamui (Fallen)



Class: Berserker
Gender: Female
Height/Weight: No one dares to measure her
Alignment: Chaotic Mad (externally), Neutral Good (internally)
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Death, destruction, being alone (externally), her family, being able to control herself (internally)
Dislikes: Her inner self (externally), her cursed blood, hurting others, what she has become (internally)
Line: "I am...Kamui. If the power that swirls in my blood awakens, it can bring only catastrophe..."
Comment: The true power of the Ocean's Gray Waves when kept unchecked, becoming more akin to a tsunami.

Wailing Soul. While more famously known due to the life-changing dilemma of fighting for Hoshido or for Nohr, Kamui was also an unfortunate soul born with the blood of the Silent Dragon Anankos, dooming her to eventually lose her sanity and turn into the very thing she seeked to destroy. This is the embodiment of what happens when this blood overtakes her, a monster driven by destruction and madness.

However, even under this form, the Kamui that once was still lurks within, attempting to hold back the beast that she has become. Sadly, she isn't nearly strong enough to conquer herself and may sometimes fail at preventing something horrible from happening. Despite this, she remains hopeful and optimistic, no matter how insane her exterior shell has become.

Due to having the blood of Anankos coursing through her veins, she has a burning desire to wipe out all life. A desire she avoids constantly.

Parameters
Strength: A++
Endurance: A+
Agility: A+
Mana: A++
Luck: D
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Authority of the Beast: Rank A. A skill that deals more damage to anything coming from Humanity or Gods.
Dreadful Aura: Rank B+. One's mere presence can inflict panic upon weaker foes, severly weakening them to the point of being powerless.
Mixed-Blood (Divine): Rank EX. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Lone Force: Rank A. One's power is at its strongest when there are no allies nearby.
Nega-Bond: Rank EX. Resistance against powers granted by bonds. Nullifies all skills that have the purpose of helping others.
Dragon Fang: Rank B++. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Dragon's Scale: Rank EX. To embrace one's draconic heritage. Grants resistance against all attacks and immunity to all status effects.

Noble Phantasms
Draconic Rage: True Might of the Silent Dragon's Fallen Child: Rank A, Anti-Army (Self) type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw. In this Fallen form, this Noble Phantasm is passively active in a "halfway" state, even in her humanoid form, allowing Kamui to reap some of the benefits at all times while still being able to go further.
Gloomy Radiance: Dark Smoke of the Wailing Soul: Rank A, Anti-Army type.
A physical manifestation of the darkness and insanity within Kamui's core, completely let loose in this Fallen form. A breath of purple smoke which can drastically weaken her foes both physically and magically, its power scaling based on how vulnerable her targets are. Its effects are so potent it can even affect anyone within a certain distance of the smoke with the same weakening effect as a direct contact with it would.
Savage Chaos: Brutality of the Bloodbound Beast: Rank A+++, Anti-Unit type.
Overtaken by the draconic blood within her and the same madness that the Silent Dragon Anankos went through, this Noble Phantasm is the very definition of what Kamui has become; overwhelmingly powerful and murderously psychotic. A powerful maelstrom of water, combined with highly-concentrated dark energy drawn from her cursed blood and her insanity, to unleash the ultimate killing blow.
Torrential Roar: The Raging Stream's Darkest Roar: Rank A++, Anti-Unit type.
A technique derived from Kamui's Savage Chaos in which she punches the ground with her draconic fists, creating two geysers of light. Those struck by the light are transported into a Bounded Field in the form of a corpse-filled wasteland where Kamui, locking the opponents on sight, proceeds to unleash a maelstrom at them. Anyone lucky enough to survive is sent flying away after the Bounded Field dissipates.
Cursed Blade of the Dusk Kingdom, Ganglari: Rank B, Anti-Unit/Anti-Army type.
Kamui's weapon of choice prior to being the Yato-no-Kami's chosen wielder, an evil, twisted blade that is encased in a miasmic cloud of fell energy. As such, it is closely tied to her Fallen form, being able to gather dark energy to recreate it. When using its full power, the blade shatters, causing an explosion of dark energy. While usually known for sucking the life out of its wielder, Kamui seems to be an exception.
Authority of the First Dragons, Divine's Vein: Rank A, Anti-Terrain/Anti-World type.
An enhanced version of Dragon's Vein that can only be accessed when embracing one's divinity. It allows for the creation of entirely new Veins using a First Dragon's authority, from which the Dragon's Vein alterations can then be performed at will. As a result, Kamui is not restricted to what her location allows in both ability and potency, altering the very planet she stands on to create the effects she desires.

Attribute: Beast

Traits: Humanoid, Dragon, Divine, King, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Anankos, the one whose blood courses through Kamui's veins, qualifies as an Evil of Humanity who represents "sorrow" and as such it can be assumed she does as well. It's actually very easy to figure out whether you're talking to the monster she has become or the person she once was, fighting from within, as the latter always causes the body to look visibly hurt and sweat constantly. This side of Kamui has a chance of manifesting without being overtaken by her blood during extremely emotional outbursts before blacking out and fainting, forgetting everything that occured in the process. One such outburst notably caused her to kill her entire army single-handedly.
ChaldeaDex Entry:
Crux of Fate #3
Kamui (Summer)



Class: Rider
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Neutral Summer
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Every second she spends on vacation
Dislikes: Every second she isn't on vacation
Line: "Hello. I'm Kamui. I was resting on a beach when I heard someone calling my name. Was that you?"
Comment: A version of Kamui without any worries in the world, somehow even more optimistic and cheerful.

Novice Vacationer. With all the stresses of war and choosing between two different families, one would think it difficult for Kamui to find any time to relax from all the weight over her shoulders. And that assumption would be correct, to the point where her closest friend Azura, with the help of Elise, took the time to craft a unique Mystic Code by infusing a Dragonstone purposefully made to calm down into a flower necklace.

When first putting it on, Kamui instantly felt its effects, immediately desiring to go on a trip to a beach resort to help her unwind from the stresses of war. This summer variant of Kamui is the result of the necklace's effects, and she will always change into that form every time she puts it on.

When in this form, all she wants to do is to relax forever. The necklace's effectiveness would grant that wish if it were not for Azura always having to take it off to ensure the Kamui she knows isn't lost for good under its effects.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: B
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Familiar Creation (Sea Life): Rank C. A skill that allows the user to create familiars themed around the sea and control them from a distance.
Tropical Dragon Fang: Rank D. A variant of Dragon Fang developed to be more suited for sandy environments like a beach.
Flowers of Relaxation: Rank EX. A Mystic Code taking the form of a flower necklace, designed to help its wearer relax.
Flying Sparrow's Summer Shine: Rank A. A technique developed in the summertime that grants a temporary boost in the user's agility and a small boost in magical resistance when attacking, allowing them to perform an unexpected second blow and better resist enemy magic.

Noble Phantasms
Tome of Sea Life: Magical Book of the Tropical Sea: Rank B+, Anti-Unit type.
A magical tome which Kamui apparently found during a trip to a tropical island, it allows her to control and call forth living beings native to the sea as both familiars and projectile attacks. In addition, she can also use it for support by refreshing the minds of her allies with the sounds of the sea, boosting their offensive capabilities for as long as they can hear the tome's soothing sounds.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Somehow even more of a glutton than usual, proving her appetite is not caused by stress. Notably cannot transform into a dragon due to the relaxing Mystic Code Azura crafted for her.
ChaldeaDex Entry:
Crux of Fate #4
Kamui (Adrift)



Class: Alter Ego
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Lawful Dream
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Protecting Azura and making her happy
Dislikes: Anything that saddens Azura
Line: "My name is Kamui. Now that I'm with you, you'll never have to cry anymore."
Comment: She understands Azura's feelings very well. They are the best of friends.

Dream Princess. During the early period of Azura's childhood when she was a Nohrian princess, she had been manipulated by Loki from the World of Zenith into using forbidden talismans which contain the ability to make her dreams come true. As one of her dream was for her to be surrounded by people who would love her, a manifestation of a person she had yet to meet at this point of her life appeared.

Ultimately, the spell was broken but Azura had never truly forgotten this projection, spending her free time attempting to replicate the spell in order to try and experience her again. That is, until she met Kamui, a half-dragon woman who looked exactly like the person from her childhood. Deciding to give the dragon woman a Dragonstone after seeing her almost go berserk, one of her attempts ended up accidentally creating the very dreamlike being Azura had once longed to see again. Seeing how happy Azura was from it, Kamui kept the stone.

Whenever Kamui is in this form, all she wishes is to protect Azura and anyone else she deems close to her.

Parameters
Strength: B+
Endurance: B+
Agility: B+
Mana: B+
Luck: EX
Noble Phantasm: A

id_es
Unending Reverie: Rank EX. The might of a dream that shall not end, breaking through any attempt of being stopped for as long as one is able to keep on fighting. An evolved version of Battle Continuation which also grants immunity to mental interference and sanity manipulation.
Additionally, the Water Droplets Noble Phantasm is also considered as one of Kamui's id_es.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Bonds of Flame, Wind and Earth: Rank A++. When close to trusted people, an increase in one's might, agility and endurance will occur.
Draconic Fantasy: Rank C+++. A dragon's dream to surpass obstacles, turned reality. Boosts all parameters of dragon allies near oneself.
Familiar (Dream Butterflies): Rank E+. Allows the use of spiritual butterflies as familiars.
Dreamy Dragon's Fang: Rank B-. A variant of Dragon Fang enhanced with the power of dreams.

Noble Phantasms
Water Droplets: Full Might of the Dreaming Dragon: Rank A, Anti-Unit type.
The ultimate technique of Dreamy Dragon's Fang, manifested as a glimmering blue gemstone. The stone grants the ability to transform into a dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water and bubbles from her jaw. A Noble Phantasm of this kind would normally damage Kamui's sanity, but this dreamlike state is immune to sanity loss.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved

Notes: Always has a positive mindset, doing her best to cheer up anyone regardless of how bad things are.
ChaldeaDex Entry:
Crux of Fate #5
Kamui (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Chaotic Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Hoshidan customs, sneaking
Dislikes: Being caught
Line: "Hm? Oh, I'm seeing what it's like to play the part of ninja right now..."
Comment: She may not be the most skilled at stealth, but she's trying her best.

Twilight Ninja Act. Intrigued by the customs of Hoshido due to spending most of her life isolated in Nohr, Kamui has been studying the kingdom's culture whenever she had the free time to, leading to her training to be a ninja, believing the skills she would earn from this journey would be beneficial to the war she got wrapped up into.

While she may not be the stealthiest ninja, her physical and magical capabilities thanks to her draconic have proven to make her a force to be reckoned with when it comes to the usage of offensive jutsu. As the most important thing for a ninja is to survive, one can argue her overwhelming might can be an effective tactic in and of itself, even if it may not be the most ninja-like way to handle things.

Kamui simply wishes to polish off her stealth skills, a wish she will earn by keeping on training them.

Parameters
Strength: B
Endurance: E
Agility: A
Mana: A
Luck: C
Noble Phantasm: B

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Silent Push.

Personal Skills
Riding: Rank B. The ability to master any mount.
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Constant Spiral: Rank B. When one lands a particularly powerful attack, a large surge of energy courses through them.
Ninja's Illusion (Escape): Rank B++. A skill that gives its user a chance to run away safely when using ninjutsu techniques.
Silent Push: Rank A. A sneak attack that, if successful, increases one's offense and mobility during combat.
Second Wind: Rank EX. The ability to completely rid oneself of exhaustion, allowing them to instantly move and attack again without rest.

Noble Phantasms
Nightfall Ninjutsu Scrolls: Twin Scrolls of the Wind Ninja Arts: Rank A, Anti-Unit type.
A pair of ancient scrolls from Hoshido that can grant mystical abilities to their wielders, passively enhancing their speed to such a degree that a second strike can be executed before foes are capable of reacting, although such an ability comes at the price of losing endurance. When mastered, speed can translate into might, striking harder the faster they are. Kamui only uses one of the two scrolls while Elise holds the other.
Daylight Ninja Naginata: Sharp Spear of the Wind Ninja Arts: Rank D, Anti-Unit type.
A typical naginata enhanced with magic to give it special properties. Its most notable trails is how its wielder's agility gets increased to such a degree that it is possible for them to land two blows on a foe before they can react, although this comes at the cost of the endurance parameter being lowered. When fully mastered, one's speed can be translated into might, striking harder the faster they are.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: Much like her Summer form, Kamui cannot transform into a dragon in this form. While the reasons are unknown, it is speculated that the Nightfall Ninjustu Scrolls are capable of preventing the transformation.
ChaldeaDex Entry:
Crux of Fate #6
Kamui (Halloween)



Class: Caster
Gender: Female
Height/Weight: At least 200cm/Confidential
Alignment: Lawful Neutral
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Candy, costumes, playfully spooking others, making others smile
Dislikes: Licorice, being tricked
Line: "I'm Kamui. Leave it to me to light up this festival like a twinkling starry sky!"
Comment: Overall height is a rough estimate that includes the hat.

Divine Harvest. A form that Kamui first donned during the Nohrian Festival of Bonds, using the magic she has learned from her brother Leo to truly look and act the part of a witch as she went about celebrating friendship and trick-or-treating for various candies. Ever since, it has become tradition for her to dress the part when any similar holiday occurs, even if just to really get in the mood of the festivities.

Believing one cannot be too old for such festivities, this witch will still eagerly seek for the consuption of delicious candy through trick-or-treating, both for her own sake and to share with all the people she holds dear. After all these years, Kamui never forgot the meaning of the Nohrian holiday she first used this form for, even if some may question why a grown woman still go door to door wearing a costume.

She wishes to bring smiles that shine as brightly as the stars in the night sky... and also to have a literal mountain of candy.

Parameters
Strength: B+
Endurance: B+
Agility: B+
Mana: B+
Luck: E
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Witch's Cauldron.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Witch's Cauldron: Rank B. The ability to craft various potions and toxins using magic.
Trick-or-Treat!: Rank A+. The promise of gathering sweets grants an increase in parameters and a strong determination that cannot be broken.
Colorful Moonbow: Rank C. A nightly strike that can bypass part of the enemy's defenses.
Draconic Witch's Ire: Rank B+. An unstoppable magic attack using one's sheer draconic might.
Wrathful Dragon's Fang: Rank EX. A special version of Dragon Fang that combines one's draconic might and defensive prowess with powerful magic. A unique martial art that can allow one to shrug off enemy attacks and return them with increased power.

Noble Phantasms
Stone of the Starry Seer, Moonlight Gem: Rank B+, Anti-Unit (Self) type.
A special Dragonstone overflowing with energy, to the point where merely holding it is enough to grant Kamui a significant surge of energy throughout her body. When properly activated, its aura expands around Kamui, causing anyone who attacks her to have their own inner energy staggered while hers is even further enhanced, guaranteeing that her next attack will be critically powerful.
Stone of the Celestial Sorcerer, Starlight Gem: Rank B, Anti-Unit (Self) type.
A special Dragonstone designed to preserve its user's life in combat. Casting an aura around itself that weakens foes and strengthens Kamui when activated, this Dragonstone has the capability of staggering the energy flow of her enemies, making it difficult to cast Noble Phantasms against her. Furthermore, when using it, Kamui gains a small healing factor and can negate most damage received through sheer force of will.
Draconic Rage: True Might of the Silent Dragon's Child: Rank B++, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kamui's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: The Halloween version of Elizabeth surprisingly doesn't mind sharing the spotlight with her, likely because Kamui is good friends with most of Chaldea. In order to tell her two Dragonstones apart, Kamui has decorated them, putting a wizard hat on one and attaching the other on a wreath. "It's like they're wearing cute costumes of their own!" was her justification.
ChaldeaDex Entry:
Crux of Fate #7
Kamui (New Year)



Class: Archer
Gender: Female
Height/Weight: 167cm/Confidential
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Making up new fortunes in an attempt to bring luck
Dislikes: Having a bad year
Line: "Happy New Year! My name's Kamui, and I've decided to spend this year with you."
Comment: Her kimono was prepared by Mikoto while she was still alive.

Enjoying Tradition. During her short stay as a captive in Hoshido, Kamui has had the chance of experiencing the kingdom's unique way of celebrating the New Year alongside her mother Mikoto, the royal family of Hoshiso and her now closest friend Azura.

This was an eye-opening event to Kamui, who has since developed an almost childlike curiosity of Hoshidan traditions. Being offered a kimono, walking towards a shrine in order to send her wishes and prayers to the gods, learning how to use the yumi from Takumi... The last one isn't really related to the New Year but it's still something Kamui looks back on fondly.

She often writes what she wants using brushes and ink, but only shrine deities know what she truly wishes for.

Parameters
Strength: C+
Endurance: C+
Agility: C
Mana: D
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Mixed-Blood (Divine): Rank A. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Quick Draw (Bowfaire): Rank D. Enhanced strength and firing speed when initiating combat with a bow.
Fierce Bird's Blow: Rank B. An ability to drastically increase accuracy, allowing one to land blows with certainty.
Beyond the Night of Strife: Rank C++. The desire and motivation of wanting to see what lies beyond conflict.
Fortune Maker (False): Rank A. One believes to have the ability of coming up with new fortunes to bring luck upon others.

Noble Phantasms
Lilith Hama Ya: Evil-Destroying Arrow - Blessing of the Astral Dragon: Rank C, Anti-Unit/Anti-Magic type.
A type of yumi with the ability to dispel incantations with blessed arrows that are lethal against magecraft users. Having learned archery from her brother Takumi, Kamui can emulate him in style to an extent, and will choose this type of bow when using archery. It’s not a unique bow, however, but Kamui's sheer draconic power and arrows blessed by the Astral Dragon Lilith allows it to act similarly to a Noble Phantasm.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kamui stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Brynhildr's Beloved, King, Weak to Enuma Elish

Notes: This form of Kamui does possess a Dragonstone. However, it only serves to calm down her draconic instinct and has no combat purposes. She also never really turns into a dragon, fearing it may tear apart her kimono.
ChaldeaDex Entry:
Heir of Fate #1
Kanna



Class: Lancer
Gender: Female
Height/Weight: 135cm/"As heavy as a big dragon!"
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Being a dragon, helping others
Dislikes: War, death, being alone, teenagers
Line: "Hi. It's good to meet you! I'm Kanna. My mama is Kamui. I can fight hard with dragon power too!"
Comment: Her weight is the same as that of her dragon form's, making her deceptively heavy for a child. She's very proud of that fact.

Dragon Spawn. Born during the war between the kingdoms of Hoshido and Nohr, Kanna's childhood was never easy. For starters, she grew up in the alternate dimension known as the "Deeprealms," as her mother, Kamui, wanted her to be safe from the war. Due to the time flowing differently there, she reached her young age in what would be a matter of weeks in normal time.

Then one day, invaders attacked the Deeprealms. Coincidentally, Kanna's mother was also visiting on that very same day. Afraid of not showing up on time should Kanna be attacked again and aware of the dragon blood within her, Kamui offered her daughter to fight in the war, which she happily accepted. As part of Kamui's army, Kanna did everything she could to help, both in and out of the battlefield, until the war turned into bloodshed.

She wishes to be a strong warrior that inspires hope in the hearts of others, just like her mother.

Parameters
Strength: B
Endurance: B
Agility: B
Mana: B
Luck: C
Noble Phantasm: B

Class Skill
Magic Resistance: Rank B. Protection from magic effects.

Personal Skills
Mixed-Blood (Divine): Rank B. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Draconic Heiress: Rank A. A variant of Self-Healing that is performed through usage of a Dragonstone's power.
Dragon Fang: Rank C. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Fierce Stance: Rank B. A boost in strength and mana when attacked by an enemy, allowing for better retaliations.
Brazen Awakening: Rank A. When sustaining enough harm, defenses will receive a sharp boost, reducing damage received by a notable amount.

Noble Phantasms
Silent Dragon Fang: Might of the Silent Dragon's Grandchild: Rank C, Anti-Unit type.
As a direct relative of the Silent Dragon, Kanna is capable of shapeshifting parts of her body in a variety of ways, from sprouting wings from her back to turning her hands into claws, fangs or even an entire jaw and so much more, granting her power, versatility, mobility and surprising reach thanks to the fangs' size. While normally nothing more than a skill, Kanna's constant usage of it in battle has evolved it into a genuine Noble Phantasm.
Draconic Rage: True Might of the Silent Dragon's Grandchild: Rank B, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kanna's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Dusk Kingdom's Dark Jewel, Moon Dragonstone: Rank A, Anti-Unit (Self) type.
A Dragonstone that Kanna has received from her mother, a representation of Nohr's might said to draw power from the moon itself. Thanks to the sheer quantity of energy within the stone, Kanna is capable of using the full might of her draconic heritage without any restraints. The dark aura casted by the stone allows Kanna to greatly increase her parameters and heal herself as she fights, making her a deceptively tough opponent.
Blood of the First Dragons, Dragon's Vein: Rank C-, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kanna stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Illya and Abigail's Master, the latter also acting as her personal retainer. Is more clever than she lets on and isn't above using preconceived notions of her ditziness to hide it. Her metabolism and appetite are just like her mother's and, while she once tried to control it, she eventually came to embrace it thanks to Erika's constant enabling, going as far as to have daily eating contests with fellow gluttonous children Bunyan and Jeanne Lily. Had a huge crush on Gil and was happy to learn the feelings were mutual, becoming his girlfriend.
ChaldeaDex Entry:
Heir of Fate #2
Kanna (Hoshido Noble)



Class: Saber
Gender: Female
Height/Weight: 135cm/"As heavy as a big dragon!"
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Being a dragon, wielding the Yato, being a hero
Dislikes: War, death, being alone
Line: "Hi. It's good to meet you! I'm Kanna. My mama is Kamui. I can turn into a dragon and then, wow, can I fight!"
Comment: Used to have a crippling fear of being alone, crying whenever she felt as such. Now, she's no longer afraid, but she still really dislikes it.

Dragon Princess. The young dragon princess, Kanna, wielding the legendary Yato-no-Kami which has been handed down to her by her mother Kamui. Taking notes from the fighters of Hoshido and their code of honor, she became what she had always hoped to be; a strong, reliable warrior that will make everyone she knows proud of her.

With that said, in spite of all that strength, she's still ultimately just a child and a bit of a ditzy one, unlike her mother who had spent more years training and learning about strategies than Kanna has spent being alive. But that won't stop Kanna from thinking she'll become just as awesome as her mother one day. If anything, it motivates her to work even harder.

Her wish remains the same as before; to become an amazing and inspiring warrior just like her mother.

Parameters
Strength: B++
Endurance: B+
Agility: B++
Mana: B++
Luck: C+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mixed-Blood (Divine): Rank B. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Hoshidan Unity: Rank B. To fight not only for oneself, but for the entire Kingdom of Hoshido as well.
Draconic Heiress: Rank A. A variant of Self-Healing that is performed through usage of a Dragonstone's power.
Mana Burst (Staves): Rank B. An ability to release the mana contained within staves in order to unleash magical spells.
Dragon Fang: Rank B. A martial art consisting of claw strikes and shapeshifting one's limbs into draconic parts.
Dragon Ward: Rank C+. The protective blessing of a dragon that can be bestowed to any ally.

Noble Phantasms
Yato-no-Kami: Pedestal of Flames Lost in the Waves: Rank E~EX, Anti-Unit/Anti-Divine type.
One of the powerful Divine Constructs known as Fire Emblems. Once sealed away for millenia until Kanna's mother, Kamui, became its next chosen wielder. As Kamui's daughter, Kanna is also deemed worthy of wielding it herself. It possesses a total of seven forms, but Kanna herself can only access four; its base form, Noble, Blazing and Omega. The last one is its strongest form, capable of slaying a First Dragon.
Draconic Rage: True Might of the Silent Dragon's Grandchild: Rank B, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kanna's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Dawn Kingdom's Shining Jewel, Sun Dragonstone: Rank A, Anti-Unit (Self) type.
A Dragonstone that Kanna has received from Azura, a representation of Hoshido's might said to draw power from the sun itself. Thanks to the sheer quantity of energy within the stone, Kanna is capable of using the full might of her draconic heritage without any restraints. The shining light casted by the stone allows Kanna to force her opponents to fight with only their base parameters, ignoring any boosts they could receive.
Blood of the First Dragons, Dragon's Vein: Rank C-, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kanna stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: There exists an alternate universe where Kanna is the sole survivor of an invasion from the Silent Dragon Anankos and similarly wielded the Yato after her parent had fallen in battle. This is not that Kanna, though some of the resemblances between the two can be seen as uncanny.
ChaldeaDex Entry:
Heir of Fate #3
Kanna (New Year)



Class: Caster
Gender: Female
Height/Weight: 135cm/"As heavy as a big dragon!"
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Her kimono (despite being a little uncomfy), being with her Mama, getting gifts, mochi
Dislikes: Spending the new year festivities alone
Line: "Hi, I'm Kanna! Nice to meet you! Hope you're enjoying the new year so far!"
Comment: Kamui's daughter, always lively and cheerful, celebrating the new year and taking in all the festival sights with a smile on her face.

Smiling Sunrise. Upon hearing that her mother Kamui once partook in New Year festitivies, Kanna was very eager to follow her footsteps. Seeing her excitement, Kamui and Azura made a kimono specifically tailored to the young dragon and based on a design her own mother once wore.

Azura, having gone above and beyond, also gave her new Dragonstones themed after her favorite hobby, a traditional Hoshidan sport known as hanetsuki. Changing her abilities to the point of having a completely different fighting style, Kanna is eager to enjoy everything about the New Year festivities while also making sure no one could ruin them with a surprise attack with an all-new set of defensive abilities.

As per usual with Kanna, her biggest wish is, by her own words, "to be as strong as Mama."

Parameters
Strength: C
Endurance: D (Can reach up to B with Dragonscale Wall)
Agility: B+
Mana: B+
Luck: A
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Mixed-Blood (Divine): Rank B. One has the blood of something inhuman mixed in with that of a human, one of the two being a Divine Spirit.
Magic Resistance: Rank B. Protection from magic effects.
Draconic Eye: Rank A. Draconic energy concentrated into a powerful stare. Can temporarily disable one of the target's abilities.
Inverted Dragon's Scale: Rank B. A special technique which shuts down follow-up attacks from enemies while guaranteeing one's own.
Dragonscale Wall: Rank B. Draconic scales are much tougher than they look, allowing a reduction of damage from enemy attacks, be they magical or physical. Effectiveness is based off of how much higher the user's Magic Resistance is compared to the one attacking them.

Noble Phantasms
New-Sun Stone: Shining Dragonstone of Rising Sunlight: Rank B+, Anti-Unit type.
A special Dragonstone which Azura magically combined with a hagoita, allowing it to act as both a conduit for Kanna's draconic abilities as well as a simple melee weapon, making it very versatile. Powered up by the rays of the sun, activating the stone allows Kanna to block enemy attacks through sheer strength alone while also weakening the mana flow of those enemies, making it harder for them to use Noble Phantasm.
Year of the Dragon: Dragonstone of New Year's Rising Dragon Princess: Rank B++~A++, Anti-Unit type.
A second Dragonstone combined with a hagoita, this time blessed by the Astral Dragon Lilith rather than crafted by Azura. When activated, Kanna has an easier time dodging enemy attacks while her own retaliations will be difficult for her foes to stop. As the name implies, it is strongest when used during what Hoshidan culture considers the "year of the dragon", though it is always a strong option regardless of which year it is.
Draconic Rage: True Might of the Silent Dragon's Grandchild: Rank B, Anti-Army type.
The ultimate technique of Dragon Fang. The ability to transform into a complete dragon, a powerful Phantasmal Beast, greatly increasing Kanna's parameters and gaining the ability to unleash torrents of water from her jaw at the cost denying her use of her weapon Noble Phantasms. However, unless she keeps a Dragonstone with her, she'll also lose her sanity, turning her into a Berserker.
Blood of the First Dragons, Dragon's Vein: Rank C-, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Kanna stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Her kimono is implied to be made almost entirely of magic, as it never tears apart, even from her own dragon transformations. Has really gotten into hanetsuki thanks to Azura and is very competitive about it.
ChaldeaDex Entry:
Vallite Songstress #1
Azura



Class: Ruler
Gender: Female
Height/Weight: 160cm/64kg
Alignment: Chaotic Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Fates
Likes: Cute things, scary stories, Hoshido and its culture, strawberries
Dislikes: Nohr, being rejected, bullied or discriminated
Line: "My name is Azura. I offer you my song. As for where I'm from? Two kingdoms, in a way... Both Nohr and Hoshido."
Comment: Normally neat and tidy, she has the worst cases of bed hair in the army and is a restless sleeper.

Lady of the Lake. A gifted songstress from the kingdom of Valla raised as a Nohrian princess, Azura was eventually taken by Hoshidan forces after her Kamui's kidnapping in hopes of a hostage exchange. However, King Garon had little interest in giving Kamui back and thus, Azura was raised as a Hoshidan at Queen Mikoto's request. Having been mistreated in Nohr, she grew fond of Hoshido's kindness and called this land her home.

Shortly after meeting Kamui, she grew close to her and, upon finding out about her decision to stop the war as a third party, decided to follow and assist her. Thanks to her mother, she knew many things concerning the real threat plaguing the kingdoms of Hoshido and Nohr, Anankos, allowing her to act as a guide for her dear friend Kamui... until she lost her life in battle.

While she had come in terms with her death, having been revived through Dark Sakura's black mud and being reunited with her best friend has given her the desire to remain alive for as long as possible.

Parameters
Strength: A
Endurance: D
Agility: A
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Item Construction: Rank B. The ability to produce various magical items.
Traces of a First: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Foreign Princess: Rank A. Passively grants a state of slight advantage against those considered to be "foreign" by oneself, regardless of their class.
Voice of Peace: Rank B. The usage of one's voice to weaken nearby enemies.
Healing Descant: Rank B. A melodious song capable of healing nearby allies.
Inspiring Song: Rank EX. A special song that boosts the parameters of one's allies and grants them the motivation to keep fighting.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used.

Noble Phantasms
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Seinaru Aqua Yari: Blessed Lance of the Songstress: Rank A+, Anti-Army/Anti-Demon type.
A rare type of lance that has been blessed by deities, granting it extra damage against unholy beings as well as slowly healing wounds of the user when intitiating the combat. This is not the only weapon of its type, but this particular lance has been reinforced by Azura’s magecraft to be stronger than the average one found, and has a design unique to hers, making it stand out among other Blessed Lances.
Touma Seirei Manisha: Clear and Cold Waves of the Vallite Ocean: Rank C, Magecraft type.
An artifact that has been passed down the Vallite Royal Family. A prayer wheel for rituals that is made to be used alongside if ~one's thoughts~. By itself, it is a weak Mystic Code but with the song, it can enhance the desired effects of it. Some believe that with its use, the toll caused by casting the song can be lessened, but others claimed it does the opposite, amplifying the effects at a greater cost. Azura hasn’t disproven either.
Yato-no-Kami: Dual Blades of Shadow and Blaze: Rank A, Anti-Army type.
One of the powerful Divine Constructs known as Fire Emblems. However, Azura does not wield the actual artifact. Instead, using her Vallite magic channeled with her pendant, she can create projections of its Blazing and Shadow forms which she can summon either as handheld weapons or gigantic blades that can crush entire armies in one blow. Due to being mere projections, however, they lack the ability to slay dragons.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Human, Dragon, Divine, Weak to Enuma Elish

Notes: Mata Hari's Master. Tends to be blunt whenever criticizing someone and isn't afraid of saying what she thinks. Can be a big eater, though not nearly to the same extent as Kamui. While uncorrupted by Dark Sakura's black mud, her abilities have nonetheless been enhanced due to it. Much like Kamui, she sees what remains of the royal families of Nohr and Hoshido as her own family, including Kamui, despite not being related to them.
ChaldeaDex Entry:
Vallite Songstress #2
Azura (Child)



Class: Alter Ego
Gender: Female
Height/Weight: 130cm/19kg
Alignment: True Neutral
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Being left alone, being loved, her familiars
Dislikes: Death, being treated badly, suffering
Line: "I am Azura, princess of Nohr. I hope you'll be nice to me. Please..."
Comment: Has been treated badly by the denizens of Nohr's castle, and her heart is touched by darkness as a result.

Young Songstress. The resurrection that Azura and her siblings from Hoshido and Nohr went through thanks to the Holy Grail's black mud has enhanced them into beings similar to Servants yet still human in nature. However, Azura's spirit reacted on a deeper level than her siblings, allowing her to regress her body to that of her child self, an isolated Nohrian princess who hid to avoid the pain of being bullied.

This younger form she can transform into is from a pivotal moment in her life; a meeting with Loki, a divine trickster from the World of Zenith. During that meeting, Loki granted her powerful talismans known as the Book of Shadows, which the goddess promised could let Azura create people who will love her and a world where all her dreams can become reality, only to be stopped by her future self. Because of this, this younger form of Azura restrains herself from giving in to the talismans' temptation, as if her older self was still keeping her in check.

If she ever gives in to the temptation of having a wish granted, she would consider the creation of a flying ship so that she and the caring familiars she creates can fly away wherever she wants and be happy forever. However, she may have a deeper desire than this...

Parameters
Strength: E
Endurance: E
Agility: C
Mana: EX
Luck: E
Noble Phantasm: EX

id_es
Rather than any given skill, Azura's id_es are instead her Book of Shadows and all other Noble Phantasms associated with it.

Personal Skills
Infantile Regression: Rank D. A skill that reverts the user back to a juvenile state.
Magic Resistance: Rank E. Protection from magic effects. Raised to Rank B when using the Pendant of the Third Kingdom or the Book of Shadows.
Traces of a First: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Wind and Water: Rank A. When close to trusted people, an increase in one's agility as well as their resistance to magic will occur.
Familiar (Dream Butterflies): Rank D. Allows the use of spiritual butterflies as familiars.
Dance of Torrents: Rank C. A special dance which grants the Magic Resistance skill to others, its rank being the same as this skill's.
Song of Despair: Rank EX. A special song fueled by one's despair. The sadness of its lyrics grants allies the motivation to keep fighting.
Pendant of the Third Kingdom: Rank B (Downed from EX). A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used. Downgraded by her lack of training with it.

Noble Phantasms
Book of Shadows: Summoning the Ancient Shadows of Dreams: Rank EX, Anti-World type.
A set of talismans given to the young Azura by the divine trickster Loki. They function as a powerful Mystic Code capable of creating a Reality Marble based on the user’s dreams and rewriting the world’s landscape to make those dreams a part of the waking world. They are also capable of creating dreamlike familiars of people who are important to Azura's life, be it during her past, present or even future.
Dreams Adrift: Enter the World of Dreams and Shadows: Rank EX, Anti-Unit type.
The artificial Reality Marble that can be created from the Book of Shadows. A utopia created from the Azura's own dreams, where nothing wrong can happen to her. Within this world, Azura's abilities are significantly stronger, capable of performing anything as long as it is realistically possible, regardless of probability. Anyone who ventures into this world, including Azura herself, is trapped inside until the dream ends.
Authority of the Ancient Shadows, Dream's Bubble: Rank EX, Anti-Terrain/Anti-World type.
A powerful ability granted by the Book of Shadows to those naturally capable of using Dragon's Vein. It allows for the creation of magical zones using an authority similar if not greater to that of a First Dragon's, from which environmental alterations can then be performed at will. As a result, Azura is capable of altering the very planet she stands on by turning her dreams into reality to create the effects she desires.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank E (Downed from EX), Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, all of them considered miraculous. However, this younger version of Azura has not completed her training and as such, is unable to use it full potential. Even so, each usage of it still draws from her soul, albeit not as drastically due to its weaker effects.

Attribute: Sky

Traits: Humanoid, Human, Child, Dragon, Divine, Weak to Enuma Elish

Notes: Aside from the buttlerflies, the familiars she summons the most often out of the Book of Shadows are based on Camilla, Kamui and the latter's mother, Mikoto, all dressed in outfits similar to hers. At this age, she only knows Camilla and even so, the familiar version of her looks much older than she remembers her being. Rather than question what's going on, she instead embraces how much care and love they give her.
ChaldeaDex Entry:
Vallite Songstress #3
Azura (New Year)



Class: Saber
Gender: Female
Height/Weight: 160cm/64kg
Alignment: Lawful Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Hanetsuki, visiting shrines, wishing good fortunes to others
Dislikes: Failed resolutions
Line: "Happy New Year! I'm Azura. I was heading out for my first shrine visit of the new year, but... Somehow I wound up here, instead."
Comment: The enchanting Azura, in a brighter mood than usual due to the joy that New Year festivities give her.

Celebratory Spirit. Whenever the new year approaches, Azura's mood tends to brighten up, practicing new songs for the occassion. To further show how much she loves thast time of the year, she even crafted a yukata of her own, wearing it proudly whenever possible until the New Year festivities end. This may be her favorite part of Hoshidan culture.

To further showcase her enthusiasm, she even forgoes the usage of her usual lance, instead enhancing a traditional hanestuki paddle to grant people support, whether it be for helping allies in unexpected battles or simply wishing them a happy new year with spells of comfort.

All she wishes for is for every year to be a good one. Or at least as good as they can possible be.

Parameters
Strength: B
Endurance: D
Agility: B
Mana: A
Luck: B
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank E. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Riding: Rank A++. The ability to master any mount.

Personal Skills
Item Construction: Rank B. The ability to produce various magical items.
Traces of a First: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Earthly Dance: Rank B. A special dance inspired by earth that fortifies the bodies of one's allies, increasing their defense against physical blows.
Verse of the Skies: Rank C. A special song that grants flying allies a substantial increase in physical and magical offense.
Chorus of a New Year: Rank EX. A special holiday song that grants them the motivation to keep fighting in the new year.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess but with their health put at risk whenever used.

Noble Phantasms
Aqua Hagoita: New Year's Good Fortune and Games: Rank D, Anti-Unit type.
A paddle used to play the traditional Hoshidan sport of hanetsuki which Azura decided to turn into a Mystic Code. This enhanced it to the point of being comparable to a small sword and granted it the ability to redirect projectiles by simply hitting them, emulating the sport. In addition, the magic used to enhance it can also be used to cast a spell that grants good fortune, improving the defenses of Azura's allies.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Human, Dragon, Divine, Weak to Enuma Elish

Notes: Has never lost a match of hanetsuki.
ChaldeaDex Entry:
Vallite Songstress #4
Azura (Oasis)



Class: Rider
Gender: Female
Height/Weight: 160cm/64kg
Alignment: Neutral Good
Origin: The Great War, Kingdoms of Hoshido and Nohr
Debut: Fire Emblem Heroes
Likes: Performing, beautiful voices, enjoying a new kingdom's culture
Dislikes: Sand, deserts
Line: "I am Azura. Listen now as I raise my voice to this valiant festival."
Comment: No matter where she is, Azura's voice never fails to mesmerize.

Lost Kingdom's Guest Performance. At some point, Azura was invited by people from another world known as Tellius to perform in a festival in honor of the lost kingdom of Hatari, a place isolated from other nations by the Desert of Death. Curious about the potential new things she could learn from an entirely different culture, Azura accepted the offer.

Unfortunately, Azura learned just how much she hated the climate of a desert during her new experience. However, seeing all the people cheer for her performances was more than enough to make the experience worthwhile, keeping many mementos from it such as a new outfit and a unique Mystic Code inspired by a combination of Hatari culture and her own affinity with water, making her look like the personification of a desert oasis.

While she enjoyed the festival, she still wishes to never be in a desert again.

Parameters
Strength: E
Endurance: E
Agility: B+
Mana: B+
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank E. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Riding: Rank -. The ability to master any mount. Nullified by Songstress's Canter.

Personal Skills
Item Construction: Rank B. The ability to produce various magical items.
Traces of a First: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Songstress's Canter: Rank B++. When performing on horseback, one has the chance to safely escape after attacking foes.
Song of Fury: Rank A+. A variant of Mad Enhancement that enhances all parameters but at the cost recoil damage rather than one's sanity.
Gray Waves: Rank EX. A personal song that grants allies increased mobility and the motivation to keep fighting.
Resonant Dance of Harmonious Blades: Rank EX. A dance inspired by a lost kingdom, motivating a select ally to keep fighting while also increasing their offenses. Most effective if the chosen ally is from the same region as the skill's user.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess, but with their health put at risk whenever used.

Noble Phantasms
Dancing Desert Flames: Burning Ritual of the Desert's Chorus: Rank C, Anti-Unit/Magecraft type.
A pair of enchanted torches glowing with colored flames. They can serve a similar purpose as Prayer Wheel, enhancing the effects of if ~one's thoughts~, albeit not as powerful since they draw power from Azura's voice rather than her magic. To make up for it, they are effective in combat and can even increase her strength and mobility. She may lend them to others, but only those with a beautiful voice can make use of them.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Ryuumyaku: Rank C, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Azura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Human, Dragon, Divine, Weak to Enuma Elish

Notes: During her time at the Hatari Festival, Azura befriended a fellow songstress from the Heron Clan, doing many duets together.
ChaldeaDex Entry:
Vallite Songstress #5
"Aqua"



Class: Assassin
Gender: Female
Height/Weight: Unknown
Alignment: Unknown
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Unknown
Dislikes: Unknown
Line: "I'm a songstress from another world... Who I am doesn't matter. Just know that I'll fulfill my role."
Comment: Quiet and reserved, as if intentionally keeping her identity as vague and mysterious as possible

Lady of Ballads. A talented performer of arts who frequently did shows in the theaters of Cyrkensia. Her true identity is a mystery, not even her name, but due to her mermaid-like voice, she has been referred to as "Aqua". Despite this, she displays an aura of trust and, shall she deem someone trustworthy, will follow them through thick and thin.

Except that she's not so much of a mystery when you look behind her veil, as this is merely Azura, the songstress from the invisible kingdom of Valla, using a Mystic Code to hide her identity in order to infiltrate public places without being recognized. It even managed to fool Kamui into thinking she was a complete stranger, something she's frankly quite proud of.

She will pretend as if she had no wish to keep her identity a mystery.

Parameters
Strength: B
Endurance: E
Agility: B
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Dark Songstress.

Personal Skills
Magic Resistance: Rank E. Protection from magic effects. Raised to Rank A++ when using the Pendant of the Third Kingdom.
Traces of a First: Rank B. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Triangle Adept: Rank A-. Doubles the effect of class advantages and disadvantages.
Inspiring Song: Rank EX. A special song that boosts the parameters of one's allies and grants them the motivation to keep fighting.
Mesmerizing Enchantment: Rank A. An evolved version of Alluring Nightingale that can charm people of all genders.
Pendant of the Third Kingdom: Rank EX. A special Mystic Code made using the Dragonstone of the Silent Dragon, granting the user unimaginable magic prowess, but with their health put at risk whenever used.

Noble Phantasms
Dark Songstress - Lady of Ballads: Rank C, Anti-Unit (Self) type.
A Mystic Code designed to conceal Aqua's true identity. A dark blue version of her usual white outfit with a veil covering her face, its most notable use being on performances in the city of Cyrkensia. Despite being so strikingly similar to her default outfit, it somehow works incredibly well at hiding who she is, to the point of being unrecognizable to even those closest to her.
Requiem of Ballads, Urðr: Rank B, Anti-Unit type.
A polearmed weapon that Aqua often carried in the city of Cyrkensia in order to defend herself if a performance went wrong. Its light weight allows her to keep moving gracefully on the battlefield and its golden-bladed tip makes it particularly damaging, making it an effective option to use in combat. In addition, it also doubles as a Mystic Code which has shown the ability to enhance the effects of her singing capabilities.
if ~one’s thoughts~: Lost in Thoughts All Alone: Rank EX, Magecraft type.
A song with magic properties when sung by a member of the Vallite Royal Family in conjuction with its heirloom, the Pendant of the Third Kingdom. It has multiple applications, such as rejuvenating allies, calming aggressive thoughts, dispel possessions and so on. Each use of the song has the drawback of requiring the user's very soul and the toll can vary depending on how powerful the effect, from simple tiring to death.
Blood of the First Dragons, Dragon's Vein: Rank C, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Aqua stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Sky

Traits: Humanoid, Human, Dragon, Divine, Weak to Enuma Elish

Notes: "While I was performing, I heard your voice, clear and strong. It said that I was needed. My first thought was that I must go. I didn't understand what the reason was, then. But now, I'm happy to help. Even so, I cannot stay here very long. I'm on a journey into the darkness... The path before me is dim. I don't know whether I'll make it to the end... If a cruel fate awaits me... If I disappear... Call to me. Your voice can give me form. I believe this, and I believe in you." No one knows what she means by that.
ChaldeaDex Entry:
Astral Dragon #2
Lilith



Class: Foreigner
Gender: Female
Height/Weight: 145cm/Unaffected by gravity
Alignment: Lawful Neutral
Origin: She prefers to keep it a secret...
Debut: Fire Emblem Fates
Likes: Lady Kamui, food, horses, collecting silverware
Dislikes: Her father, her past
Line: "Hello, I'm Lilith. I faithfully served at Kamui's side in the Kingdom of Nohr. Now I'm here if you need my aid."
Comment: Height and weight measurements are taken from her human form.

Devotee of Dragons. During her time as a captive princess of Nohr, Kamui had several retainers waiting at her beck and call to make her stay as enjoyable as possible. Among them was a dragon and stable hand named Lilith, who had grown loyal to Kamui when the princess had nursed her back to health after finding her laying on the ground, mistaking the dragon for a baby bird.

During her time as a retainer, she had kept her draconic nature hidden to all but was eventually forced to reveal her true self when Kamui was sent into a chasm, falling to her death. The truth is that Lilith is an Astral Dragon, a subspecies of the First Dragons who created the world on which stand the Kingdoms of Hoshido and Nohr, which grants the ability to travel between worlds. She used this ability in order to not only save Kamui's life but also give her a base of operations that could not be easily reached by foes; the Astral Plane.

She wishes to serve Kamui until the very end as a way to show gratitude... as well as to fulfill a promise she made to someone special to her. However, she would also accept if that were not to happen, seeing herself as a burden due to a past that she refuses to talk about.

Parameters
Strength: D (Can rise up to B with Consumption of Offerings)
Endurance: E (Can rise up to C with Consumption of Offerings)
Agility: C (Can rise up to A with Consumption of Offerings)
Mana: EX
Luck: E (Can rise up to C with Consumption of Offerings)
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Traveling Between the Stars: Rank EX. One's affinity with the act of traveling between worlds. The signature ability of Astral Dragons.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Item Construction: Rank C. The ability to produce various magical items.
Animal Dialogue: Rank A+. Ability to understand and communicate with animals.
Dragon Shield: Rank B+. A draconic spell casted whenever one seeks to protect. Can protect an ally or make its own caster more resilient.
Astral Blessing: Rank C++. Particularly powerful healing magic enhanced by the might of an Astral Dragon.
Consumption of Offerings: Rank A. The act of eating food which has been given to oneself, manifested as a skill. Grants an increase in select parameters depending on the type of food eaten.
Spawn of the First: Rank C (Downed from A). The direct, self-sired creation of a First Dragon, making one a Divine Spirit. Lilith lost most of her original blood after becoming an Astral Dragon, weakening this skill.

Noble Phantasms
Astral Gift from the Stars, Stone of Moro: Rank EX, Anti-Unit (Self) type.
A special Dragonstone given to Lilith by the Astral Dragon Moro, allowing her to shift between human and dragon forms at will. As a dragon, she is capable of using the full extent of her powers while being a human makes her weaker but more versatile when helping others. The stone's power is so overwhelming that using it is the reason Lilith became an Astral Dragon in the first place, though she refuses to disclose what she was before.
Domain from the Astral Plane, My Castle: Rank EX, Gateway type.
A castle large enough to house an entire army, constructed by Lilith within the parallel world known as the Astral Plane, a place which Astral Dragons reside and where their power is at their peak. As an Astral Dragon, Lilith has complete control over its layout, infrastructures and even its entire appearance. In order to guide others in and out of the castle, Lilith carries a mystical orb with her with serves as a portable gateway.
Astral Breath: The Power of Stars Beyond this World: Rank EX, Anti-Unit type.
The power of an Astral Dragon, concentrated into a blast of pure energy. Looking almost otherworldly in nature, the blast will strike at whoever Lilith targets without fault, managing to find the right spot to hit every single time. At full might, it almost looks like a void crafted from the Astral Plane, the world in which Astral Dragons reside, and will be almost guaranteed to overwhelm whoever is struck by it.

Attribute: Star

Traits: Humanoid, Dragon, Divine

Notes: When in dragon form, she loses her voice and can only communicate through telepathy. Among the people in Chaldea, she is the one deemed most likely to have an actual black hole for a stomach. However, her humble demeanor makes it so that she will rarely eat food unless it is offered to her. When it comes to taking care of animals, she is among the most talented.
ChaldeaDex Entry:
Silent Dragon Spawn #2
Lilith (Fallen) (Beast I:L)



Class: Beast
Gender: Female
Height/Weight: No one dares to measure her
Alignment: Lawful Evil
Origin: The Great War, Kingdom of Valla
Debut: Fire Emblem Fates
Likes: Crushing her enemies, serving Anankos
Dislikes: Friendship, trust
Line: "I am Lilith, daughter of King Anankos. My blood is of the true Silent Dragon, and I'll snuff out any who resist him."
Comment: Mentioning Kamui's name is a guaranteed way to give her a headache, showing Lilith's kinder self is still somewhere within.

Silent Broodling. The reality behind Lilith's origins is that she is a creation of the Silent Dragon Anankos self-sired out of his insanity, made in order to have a pawn of smaller size for convenience and making her a living personification of his madness. During most of her life, she had served him willingly and faithfully, doing horrible things under the command of the mad dragon. However, everything would change when being asked to kill the remains of Anankos's sanity, which had split off from the Silent Dragon and evolved into its own humanoid being.

Lilith's entire view on the world would shift radically, being moved by how this second Anankos showed her nothing but kindness and love, things she herself had never received from her creator, and even sacrificed his own life so that she may live on. However, as she is a Silent Dragon herself, Lilith is still susceptible to her mind degenerating into becoming an enemy of the world, seeking nothing but its destruction if her power is left unchecked. This Fallen form of hers references both what would happen if she degenerates as well as her past as a servant of Anankos.

All she seeks is to carry on the goal of the insane Anankos; bring about the end of mankind, and perhaps even all other living beings.

Parameters
Strength: B+
Endurance: C+
Agility: A+
Mana: EX
Luck: C+
Noble Phantasm: A++

Class Skills
Authority of the Beast: Rank A+++. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself existence. Nullified by Silent Imposition.
Nega-Bond: Rank EX. Resistance against powers granted by bonds. Nullifies all skills that have the purpose of helping others.

Personal Skills
Spawn of the First: Rank A. The direct, self-sired creation of a First Dragon, making one a Divine Spirit.
Mad Fate: Rank EX. One's status as a being created off of another's insanity, allowing them to carry both their power and madness.
Lone Force: Rank A++. One's power is at its strongest when there are no allies nearby.
Dragon Curse: Rank B. A wicked spell that forces a reduction of parameters to anyone to dares to attack its caster.
Dragon's Scale: Rank EX. To embrace one's draconic heritage. Grants resistance against all attacks and immunity to all status effects.
Silent Imposition: Rank A. The power of the Silent Dragon Anankos allows one to manifest on any world by imposing his will through anyone willing to summon a powerful being, opening the possibility for him to break in, conquer and destroy.

Noble Phantasms
Silent Power: Dragon of Wisdom's Madness: Rank A++, Anti-Humanity type.
The swirling madness of Anankos himself, manifested into a set of three beams each casted from projections of the Silent Dragon's eyes. It is an unrelenting, unstoppable onslaught of pure wicked energy that will surely decimate anything in its way for as long as Lilith keeps the assault going long enough. The true might of a First Dragon's spawn cannot be stopped when all is let loose...
Vallite Invasion: Invisible Demon Soldiers: Rank D~A, Anti-Army/Anti-World/Anti-Humanity type.
A portion of Anankos's great power, allowing Lilith to summon invisible soldiers to aid in her missions. The origin of these soldiers can vary; most are restless spirits but some are surviving citizens forced to be slaves to Anankos and others are even dead people who had moved on but were forced to come back to life as pawns. Regardless of where they come from, one thing remains; they will do anything Lilith demands.

Attribute: Beast

Traits: Humanoid, Dragon, Divine, Threat to Humanity

Notes: As a creation of Anankos, she is an Evil of Humanity who represents "sorrow" just like him. Oddly enough, despite being created from Anankos, one of the First Dragons, she cannot unlock the power of Dragon Veins. This may be due to being created from Anankos's insanity and as such, may lack the mental clarity to unlock them. Being Anankos's self-sired daughter makes her Kamui's biological sister, but the kinder side of Lilith swore to keep it secret while this side of her ignores this entirely, refusing to see her as family as Kamui is not loyal to Anankos like she is.
ChaldeaDex Entry:
Eldest Hoshidan Princess #1
Hinoka



Class: Rider
Gender: Female
Height/Weight: 166cm/None of your business
Alignment: Neutral Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Her family
Dislikes: Kidnappings, invasions, seeing her family in danger, Camilla's teasing
Line: “I'm Princess Hinoka of Hoshido. I have a reputation as a warrior princess. So, happy to hit the battlefield for you!”
Comment: One of the most caring people in Kamui's former army, knowing plenty of others by name and acted with consideration towards them.

Blue Sky Warrior. Second eldest of the Hoshidan royal family, Hinoka was a shy girl who was close with her adopted sister Kamui until the latter was kidnapped by Nohrians. Her attitude then took a turn; from that day, she dedicated her life to train in hopes of becoming strong and rescue her sister. Albeit regrettably neglecting her other siblings in the progress, her love for them never diminished as she strived to reunite her family.

Then one day, war between Hoshido and Nohr centered around Kamui, who was forced to pick a side. Kamui picked neither and, discovering a common threat to everyone, joined the armies of both Kingdoms to fight the Silent Dragon Anankos. Hinoka died during the war and her spirit couldn’t rest in peace, following Kamui until she was forcibly resurrected by a cursed Holy Grail.

Her simple wish is to keep her family together... or what’s left of it, at least.

Parameters
Strength: B
Endurance: D
Agility: B+
Mana: C
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Kinshi Knight.

Personal Skills
Kinshi Knight: Rank A+. The title of one who acts as an attacker with superior mobility, riding a flying beast known as a Kinshi.
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Air Superiority: Rank A. Passively grants a state of advantage against flying opponents and opponents riding flying mounts, regardless of class.
Clairvoyance (Deadeye): Rank B+. Enhanced vision when aiming projectiles. With enough accuracy, the target's defenses are ignored when struck.
Rallying Cry: Rank C++. One’s battle cry can inspire their troops and allies to perform their best and more in combat.
Camaraderie Under the Shining Sun: Rank B. Being near allies allows both oneself and said allies to recover from wounds faster.
Flying Swallow Blow: Rank A. A technique developed by Sky Knights that grants a temporary boost in the user's agility parameter when attacking, allowing them to perform an unexpected second blow to finish the target.

Noble Phantasms
Kurenai Naginata: Crimson Spear of Blazing Winds: Rank C+, Anti-Unit/Anti-Army type.
Hinoka’s signature weapon, a traditional Hoshidan polearm with a blade on the tip that she has trained with ever since she was a child and the fighting style she excels the most at. Her revival from a corrupted Grail greatly enhanced it by allowing her to unleash a blazing gale of wind around her to harm her foes and cast a warping spell on either nearby allies or herself for increased mobility.
Senshi Oujo Wakyuu: Legendary Yumi of the Warrior Princess: Rank B+, Anti-Unit type.
A notorious bow said to have once belonged to a legendary Kinshi Knight, preserved by the Hoshidan royalty and bestowed to Hinoka once she mastered archery and received the honor of becoming a Kinshi Knight herself. This mystical bow grants a notable enhancement to the agility and strength of the one that wields it and any nearby allies, as if its very presence was a motivator, and any shot with it is strong enough to pierce armor.
Fujin-Raijin Yumi: Thundering Wings of the Fallen Brothers: Rank A, Anti-Unit/Anti-Army type.
Two legendary weapons once wielded by Hinoka's brothers, Fujin Yumi and Raijinto. After the tragic passings of Takumi and Ryoma, Hinoka has decided to take these weapons and use them to honor her family. While powerful weapons individually, Hinoka uses their combined might by using Raijinto as a conduit to grant Fujin Yumi terrifyingly powerful lightning shots that travel at supersonic speeds and can shred through anything.
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Tomoe's Master, whose gaming hobby rubbed off on her but not enough to make her skip on her training. Having spent time with Camilla has made her become self-conscious of her physique and lack of femminity, and has tried to compensate with the latter by learning from her. Her biggest regret in life was to not treat her surrogate mother the way she should have for a long while.
ChaldeaDex Entry:
Eldest Hoshidan Princess #2
Hinoka (Pirate)

piratehinoka.jpg


Class: Archer
Gender: Female
Height/Weight: 166cm/None of your business
Alignment: Chaotic Neutral
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Heroes
Likes: Her family, summertime
Dislikes: Unfairness, seeing her family in danger, Camilla's teasing
Line: "I'm usually defending against pirates, so I feel a little on edge wearing all this, even if it is just a costume."
Comment: The fair and justice-seeking Hinoka... disguised as a pirate?

Fair Pirate. When attending a Nohrian festival themed after pirates, Camilla decided to invite her dearest friend from Hoshido, the eldest princess Hinoka. While Camilla already had a feeling that her friend wouldn't fit in quite well with the theme, she believed that her convincing charms would be enough to make her budge and join the festivities.

Fortunately for the Nohrian, she was right, with Hinoka donning a pirate costume of Camilla's making and taking a bow gifted by her to participate in the festival's fighting tournament. While uncomfortable with piracy, Hinoka can't say she didn't enjoy her time, keeping the outfit as a memory of the good times and even putting it on every now and then out of nostalgia.

Whenever she takes on this look, she wishes to be seen as an honorable warrior as she always was rather than a dishonest plunderer.

Parameters
Strength: B++
Endurance: D
Agility: A
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank C-. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Wyvern Riding: Rank A+. The ability to master wyvern mounts.
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Seven Seas Strike: Rank C+. The manifestation of a pirate's seafaring lifestyle. Weakens the defenses of foes and may also make them seasick.
Rallying Cry: Rank D. One’s battle cry can inspire their troops and allies to perform their best and more in combat.
Pirate's Raid: Rank B. A skill that gives its user an increase in offense and mobility when successfully breaking through defenses.
Plunder and Run: Rank B++. After a successful attack, one has the chance to safely run away uncountered.
Brilliant Scuttle: Rank EX. An unorthodox tactic that slows down ranged enemies while increasing the offense and mobility of nearby allies.

Noble Phantasms
Swimming Mermaid: Arrows of the Sky Pirates: Rank A+++, Anti-Unit type.
A powerful Mystic Code themed after pirates, gifted to Hinoka by the eldest Nohrian princess Camilla. The bow itself, themed after a pirate ship, can cast various spells such as duplicating each arrow Hinoka shoots, paralyzing foes or enhancing nearby allies, while the arrows, themed after a ship's sail, are designed to cut through any armor or shield, be they physical or magical. How Camilla got ahold of such an item remains unclear...
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Ironically isn't fond of the typical acts of piracy.
ChaldeaDex Entry:
Eldest Hoshidan Princess #3
Hinoka (Summer)



Class: Assassin
Gender: Female
Height/Weight: 166cm/None of your business
Alignment: Neutral Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Training, swimming, taking care of herself
Dislikes: Being forced to fight while wearing only a towel
Line: "Lately, it's been battle after battle... We've earned this, and we need it, too. Taking care of yourself is vital."
Comment: She seeks respite from the travails of battle in hot springs from time to time, but she rarely finds it.

Relaxed Warrior. Hinoka, eldest princess of Hoshido, while on a summertime break. As hard-working as ever, she has kept on her daily training regimen, sometimes even adapting it with the season by going for a swim, but that'll tend to be the only real effort she'll put in a day. Sometimes, it's just nice to laze around and focus more on yourself, and Hinoka will make sure to remind you of that.

With that said, it's not always so simple. Being a princess means she always has to stay on her guard for potential attacks, even when doing something as simple as trying to find a hot spring to try and get some much needed rest from all the fighting.

She just wants to find a place to relax. That's all.

Parameters
Strength: B
Endurance: E
Agility: B
Mana: E
Luck: D
Noble Phantasm:

Class Skills
Presence Concealment: Rank E. The ability to hide one’s presence.

Personal Skills
Sky Knight: Rank A+. The title of one who charges forward in battle, gracefully flying atop a pegasus.
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Flame and Wind: Rank A. When close to trusted people, an increase in one's might and agility will occur.
Cooperative Work: Rank B. Assisting or being assisted by others will yield greater results than being alone.
Leading Messenger (Skies): Rank C. Flying above allies and leading the charge, one displays great authority and reliability.

Noble Phantasms
Shinsen Furo'oke: Divine Spring Splashy Buckets: Rank B, Anti-Dragon type.
An incident once saw Hinoka having to get into battle during the middle of a bath, having to improvise by throwing this bucket at an approaching Manakete. There, it was discovered the wood the bucket was made was blessed by the First Dragons, making it effective against their kin. An embarrassing way to discover it, to say the least. Regardless, it was decided to be preserved as an inconspicuous weapon after said incident.
Blood of the First Dragons, Ryuumyaku: Rank D, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Hinoka stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Don't evr try to disturb her peace whenever she actually finds a spot to relax. You'll regret it.
ChaldeaDex Entry:
Youngest Hoshidan Princess #1
Sakura



Class: Archer
Gender: Female
Height/Weight: 147cm/46kg
Alignment: Lawful Good
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Her siblings, candy
Dislikes: War, seeing people suffer
Line: “I'm a princess from the Kingdom of Hoshido. But, please, call me Sakura. I'm delighted to help you!”
Comment: Since her initiation, had been quickly regarded as one of the best healers in Kamui's former army.

Loving Priestess. Youngest daughter of King Sumeragi and Queen Ikona, Sakura was one of Kamui’s siblings back in Hoshido, named after a beautiful cherry blossom tree due to be considered a gift by her parents. Her peaceful life was cut short after Kamui was kidnapped by Nohrian forces, with rumors spreading that she was original target of kidnapping affecting her into developing a meek and shy personality, albeit compassionate.

Sakura reunited and eventually joined Kamui’s forces after she warned both parties of the impending threat of Anankos, assisting her sister in any way she could. Only two people survived Anankos, and Sakura wasn’t one of them, returning as a haunting spirit that could not rest, until she was revived by a corrupted Holy Grail as her minion and was freed from her control.

Her wish is to live on a peaceful life with her family, but as meek as she is, if she has to fight, she’ll grab some courage to make sure they remain safe.

Parameters
Strength: D+
Endurance: D+
Agility: C+
Mana: B
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Countermagic.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Traces of a First: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Quiet Strength: Rank A. One’s inner courage inside their usually meek appearance shines in a defensive skill that boosts the endurance of others.
Mana Burst (Staves): Rank A. An ability to release the mana contained within staves in order to unleash magical spells.
Still-Water Balm: Rank A. A healing spell that also can grant extra protection from magic effects to all allies for a brief period of time.
Miracle: Rank E. A skill that can make a miracle that occasionally makes the impossible possible.
Countermagic: Rank EX. Grants a state of advantage against all magic users, regardless of their class. When damaged by magic, whoever attacked the user receives the same amount of damage in return.

Noble Phantasms
Sakura Haraigushi: Protection of the Youngest Dawn Princess: Rank B, Magecraft type.
Sakura's personal staff, which grants her powerful magic that allows her to unleash a variety spells to aid in battle; Physic and Renewal allows her to slightly heal allies from a far distance and herself respecitvely, Fear can weaken her foe's strength and finally, Dazzle allows the staff to be used offensively by freezing the foes in place, making them incapable of striking back as long as Sakura's next attack actually manages to hit its target.
Sakura Hama Ya: Spellbane Yumi - Evil-Destroying Arrow: Rank C++, Anti-Army/Anti-Magic type.
A type of yumi with the ability to dispel incantations with arrows lethal against magecraft users, at the expense of some of the user’s endurance. Having learned archery from her brother Takumi, Sakura can emulate him in style to an extent, and chose this type of bow as a personal weapon. While not a unique bow, being bathed in the mud of the corrupted Grail upgraded its capabilities into those of a strong Noble Phantasm.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: While not normally gluttonous, she has a passion for sweets, having little self-control over it and eating all that she can when possible. Knows how to play the koto.
ChaldeaDex Entry:
Youngest Hoshidan Princess #2
Sakura (Halloween)



Class: Assassin
Gender: Female
Height/Weight: 147cm/46kg
Alignment: Lawful Cat
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Heroes
Likes: Cats, sweets, her family
Dislikes: War
Line: "My name is Sakura. I'm a princess of Hoshido. I'm d-dressed as a cat spirit called a nekomata. How do I look?"
Comment: This Hoshidan princess is so kind that she wouldn't play a trick on anyone, even if they didn't give her candy.

Gentle Nekomata. During Hoshido's Harvset Festivals, as well as any similar holiday such as Halloween, the usually shy Sakura seems to build up some courage for some reason, That reason being to satisfy her sweet tooth. She even made herself a costume based on the nekomata, a cat spirit, a custom that Hoshido does not do but if it's for candy, Sakura was more than willing to try.

However, the strange thing is that once she found herself comfortable with this costume, she started to act a bit more cat-like, mostly by meowing. It's almost as if possessed by an actual nekomata. In a rare teasing moment, Sakura refused to elaborate on whether it is her acting like a cat or her being possessed by one when asked.

All she wants is more candy.

Parameters
Strength: C
Endurance: E
Agility: B
Mana: C
Luck: A
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Traces of a First: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Frozen Blossom: Rank B. One's resistance to magic is translated into a single, powerful strike.
Warding Stance: Rank A. An alternate version of Magic Resistance that grants great protection against magic, but only when attacked.
Counterguard (Cat's Claws): Rank B. When this skill's user is attacked, they can scratch back with a claw attack which can tamper with their mana flow, temporarily preventing them from casting strong spells.

Noble Phantasms
Nekomata Anki: Harvest Kitty's Spell-Breaking Paddle: Rank C, Anti-Magic type.
A gift granted to Sakura by the late Queen of Hoshido, her mother Mikoto. A small paddle with the shape of a feline paw, ending in a needle. An inconspicious weapon that, in reality, is made from the same materials as a Spellbane Yumi, granting it anti-magic properties able to kill a low-ranking mage in only one shot, even if not struck in a vital area. Higher-ranked mages may survive its potency, but will still suffer injuries.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Best friends with Tamamo Cat, often taking naps together.
ChaldeaDex Entry:
Youngest Hoshidan Princess #3
Sakura (Summer)



Class: Caster
Gender: Female
Height/Weight: 147cm/46kg
Alignment: Lawful Summer
Origin: The Great War, Kingdom of Hoshido
Debut: Fire Emblem Fates
Likes: Hot springs, learning a new way to heal others, sweets
Dislikes: Wet towels
Line: "I'm Princess Sakura of Hoshido. I had just found a hidden hot spring when I was summoned here! Oh, b-but, I'm glad to be here... And it's good to meet you!"
Comment: Well versed in the healing benefits of hot springs.

Hot-Spring Healer. Being dedicated towards healing others, the young Hoshidan princess Sakura wouldn't let a summer vacation stop her from learning new ways to heal others. After enjoying a wonderful bowl of incredible fruits, she stumbled into a hidden hot spring and curious, took a dip in it. The feeling of warmth that both her body and soul felt made her develop a passion for hot springs.

In addition, the nekomata energy of Sakura's Halloween self is also somehow influencing things for her, with various cat-like decorations adorning her various possessions. But this might be as far as it goes... probably.

She wishes that everyone could try the wonders of hot springs.

Parameters
Strength: E
Endurance: D
Agility: C
Mana: B
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank D. Protection from magic effects.
Traces of a First: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Mana Burst (Staves): Rank A. An ability to release the mana contained within staves in order to unleash magical spells.
Wrathful Staff: Rank B. Increased damage when using staves in combat.
Fireflood Balm: Rank A. A healing spell that can also grant to all allies a boost in physical and magical offense as well as magical resistance.
Making an Opening (Meow!): Rank C. A skill that increases the agility of the fastest ally to be cat-like. Cannot be used on oneself.

Noble Phantasms
Neko Magonote: Grandscratcher of the Mystical Cat Springs: Rank C, Magecraft type.
During a hot spring bath with her siblings, Sakura found herself under a surprise attack that forced her to improvise with what was near her in hand to defend herself. Luckily, Sakura had the foresight to take a back scratcher and place a nekomata amulet on it, turning it into a healing staff. Due to its nature as a tool to cause relief, it has the effect of calming its target, allowing for better concentration when attacking.
Blood of the First Dragons, Ryuumyaku: Rank E, Anti-Terrain type.
Also known as Dragon's Vein, an ability possessed by descendants of the First Dragons. If the ground Sakura stands on contains draconic energy, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Frequently hangs out with Pit near a hot spring. Has also shown herself to be an unrestrained glutton. Perhaps the summer treats are too tempting for her to resist? Or perhaps her new hot spring friend is influencing her appetite? We may never know...
ChaldeaDex Entry:
Eldest Nohrian Princess #1
Camilla



Class: Rider
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Chaotic Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Her family (especially Kamui), baths
Dislikes: Her father, seeing her siblings threatened, not being with Kamui
Line: “I'm Camilla, eldest princess from the Kingdom of Nohr. Need my protection, sweetie? Consider me yours.”
Comment: Known to enjoy bathing the most (including hot springs and spa treatments).

Bewitching Beauty. Born in Nohr to one of King Garon’s concubines to be used as a political tool, the treatment Camilla received from her parents shaped her into a mentally unstable person who sought refuge on her siblings as the mother figure they lacked. She trained herself to become a Malig Knight with the intent of protecting them, most notably her adopted sister Kamui, becoming dependant of them for her own sanity.

When the war between Hoshido and Nohr broke down, Camilla was devastated when Kamui refused to choose a side, but quickly rejoined her sister once she managed to warn them of a common threat. However, Camilla fell in battle, and her spirit haunted Kamui until the corrupted Holy Grail resurrected her as a pawn until she was eventually freed from its control.

Her wish is to protect what remains of her family, at all costs that she’s willing to take.

Parameters
Strength: A
Endurance: A
Agility: B
Mana: A
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Malig Knight.

Personal Skills
Malig Knight: Rank A++. A title given to those who can master the threathening combination of spellcasting, axe wielding and wyvern riding.
Traces of a First: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.
Rose’s Thorns: Rank B. One’s dangerous yet beautiful appearance inspires adjacent allies, giving them a temporary boost in strength.
Let Me Dote On You: Rank A. The tendency to love others and spoil them rotten, allowing allies to gain useful effects in battle.
Savage Trample: Rank C. After combat, enemies around oneself receive an unblockable attack. Those of the same class recieve less damage.
Deadly Miasma: Rank EX. A variant of Dragon's Vein that uses one's own magic rather than the environment, creating clouds of darkness.
Ouch Pouch: Rank -. The possession of a special pouch which can store one's mana for later use.

Noble Phantasms
Dark Inferno: Raging Flames of Nohr's Eldest Princess: Rank A, Anti-Unit type.
The ultimate technique of Camilla, combining her talents in both magic and physical combat to create a massive explosion that renders the ground ablaze. Uniquely to most Noble Phantasms, the potency of the explosion can be affected in various ways such as whether she's flying or not or which weapon she's holding, making what should be a straightforward blast far more strategic than a first glance would imply.
Bewitching Bolt Axe: Thundering Blade of the Berserker Princess: Rank B, Anti-Unit/Anti-Army type.
Camilla’s signature weapon, a heavy purple axe that matches her brutality. A versatile weapon which carved terror into the hearts of Camilla's enemies as she slashed through them. Being brought back by the mud of the corrupted Grail turned this axe into a Noble Phantasm and granted it the ability to cast lightning strikes from afar or turn a foe's magic resistance into more might for her.
Alluring Darkness: Bewitching Tome with a Fragrance of Ebony: Rank A, Anti-Unit type.
A Nohrian tome containing powerful magic so coveted and exclusive that only Nohrian royalty can be allowed to hold it. When used, Camilla gains a drastic increase in her parameters based on how high those parameters are in the first place. However, its real claim to fame is an attack can deal damage to a foe based on their own parameters which ignores all defenses but can never kill. According to Camilla, it also smells nice.
The Shining Light of Nohr, Sanngriðr: Rank A+, Anti-Unit/Anti-Army type.
A scepter passed down through Queens of the Nohrian Royal Family that has befallen to Camilla, who makes liberal use of its healing properties to assist her siblings when needed. It is also imbued with the Gravity spell, reducing the agility of nearby enemies, as well as lowering her foes' defenses from a large range. The commanding authority given by wielding it also allows her to act as a leading figure, a Queen.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Became fond of the ghost of Sakura Matou that she once knew, and thus decided to give the living one the same treatment, even becoming her Master. Used to hate Shirou for “stealing Kamui” before learning to accept Kamui’s newfound happiness, and has gained respect for him over his dedication to his family.
ChaldeaDex Entry:
Eldest Nohrian Princess #2
Camilla (Easter Bunny)



Class: Berserker
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Chaotic Bunny
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Bunny outfits, cute people, dressing up cute people in bunny outfits
Dislikes: Seeing frowns
Line: "I'm Camilla, eldest princess of Nohr, come dressed for the spring fest. But it's rather tight, don't you think?"
Comment: Loves her new outfit ever since Kamui said it was cute.

Spring Princess. Much like how many people in Chaldea can take on Santa-like form and spread cheers during the winter, Camilla has taken into emulating another legend based on a different day; the Easter Bunny. Donning a rather provocative outfit that may be a size too small, Camilla is ready to spread the joy during the arrival of the spring season.

However, being the only Easter Bunny feels rather lonely for Camilla, almost sanity-shattering even, to the point where she has developed a habit of wanting to dress others in outfit just like hers. Or perhaps it could be called an obsession?

She wishes to see people in bunny outfits for as far as her eyes can see.

Parameters
Strength: C
Endurance: C
Agility: D
Mana: B
Luck: C
Noble Phantasm: C

Class Skill
Mad Enhancement: Rank -. A skill that raises all parameters at the cost of mental sanity and reasoning. Nullified by Mad Hare.

Personal Skills
Mad Hare: Rank EX. A version of Mad Enhancement driven by a desire to dress everyone like a bunny.
Traces of a First: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Item Construction (Eggs): Rank -. The ability to produce various magical items, all of them shaped like eggs.
Wyvern Rider: Rank A++. A title given to those who can terrorize the battlefield while riding atop a flying wyvern.
Live for Bounty (Easter): Rank B. A variant of Golden Rule where one can gathering Easter eggs with ease and cannot be stopped from it.
Rushing Bunny: Rank A. A sharp increase in agility whenever trouble arises.
Springtime Rally: Rank C. The ability to increase an ally's strength. As the name implies, it is far more effective in the spring season.

Noble Phantasms
Sexy Bunny Blast!: Celebrating the Spring Festival!: Rank C, Anti-Unit type.
A Mystic Code in the shape of an egg used to celebrate the Spring Festival. Powered by how well it’s painted and the user’s own enthusiasm, it allows even the least competent magus to do basic spells at the prize of using a bunny outfit, albeit Camilla unsurprisingly never minded this condition. In addition, the magic contained within will also grant the egg's holder a small healing factor when held.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Whatever you do, do not agree to letting her put rabbit ears on you. You might be stuck in a full Easter-themed outfit until your last breath.
ChaldeaDex Entry:
Eldest Nohrian Princess #3
Camilla (New Year)



Class: Saber
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Chaotic Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Getting along with the people of Hoshido, learning about Hoshido's culture
Dislikes: Seeing people be lonely during festivities
Line: "I'm Camilla, Princess of Nohr. But this year we're celebrating New Year's with some Hoshidan flair!"
Comment: A princess of Nohr who dotes on her sibling Kamui and is trying to learn about Hoshidan culture through fashion.

Holiday Traveler. While having grown up believing the kingdom of Hoshido to be evil, the Nohrian princess Camilla eventually realized this was all lies when meeting the royal family of Hoshido. Most particularly Hinoka, whom Camilla became fast friends with when given the opportunity. This made her believe Kamui may be on to something in her attempt to join neither Nohr nor Hoshido and try uniting them instead.

Once she felt on good enough terms with Hoshido's royals, Camilla started to study the kingdom's culture to try and understand their world better, and she first started these studies through their fashion as well as their New Year festivities. She wasn't too sure about the kimono at first but over time, it has grown to be one of her favorite outfits, and the New Year celebration she experienced would be unforgettable.

She wishes a wonderful year filled with joy to everyone she deems a friend. And the tip of her blade to those she deems her foes.

Parameters
Strength: B (D when Tiger Spirit is active)
Endurance: C
Agility: B
Mana: D (B when Tiger Spirit is active)
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Wyvern Rider.

Personal Skills
Wyvern Rider: Rank A++. A title given to those who can terrorize the battlefield while riding atop a flying wyvern.
Traces of a First: Rank E. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Wind and Earth: Rank A. When close to trusted people, an increase in one's agility and endurance will occur.
Intersecting Darkness: Rank A. The unity of two kingdoms, of light and dark, and the strength that comes from such a union.
Tiger Spirit: Rank B. Magical spiritual energy overflowing, allowing one to briefly act as a Caster. Swaps the mana and strength parameters and changes the primary Noble Phantasm to better suit the temporary class change.

Noble Phantasms
Mystical Kadomatsu: Dawn Kingdom's Traveling Gift: Rank C, Anti-Unit type.
A traditional New Year decoration from Hoshido that welcomes the spirits of ancestors, it was granted to Camilla by the Hoshidan royalty as a gift when they celebrated the holidays after their relations with Nohr improved. Reinforced by Azura to serve as a blade, it has become one of Camilla’s most treasured possessions due to its significance of having achieved new bonds with this other royalty.
Mystical Kumade: Dawn Kingdom's New Year Gift: Rank B, Anti-Unit type.
The Noble Phantasm of Camilla's New Year form when acting as a Caster through the influence of the Tiger Spirit skill. A Mystic Code that looks like an unassuming, beautifully decorated rake which is actually a healing staff, allowing Camilla to support others by tending their wounds. When used offensively, it is capable of cursing foes, lowering their strength, mana and agility parameters by a notable amount.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: "Admiring my weapon? It's called a kadomatsu. Technically it's a decoration, but... Well, the tip is so sharp, it simply seemed inefficient to not use it as a weapon!"
ChaldeaDex Entry:
Eldest Nohrian Princess #4
Camilla (Summer)



Class: Caster
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Neutral Summer
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Relaxation, baths, tanning oils
Dislikes: The sun's heat, not being with Kamui
Line: "I'm Camilla, eldest princess of the kingdom of Nohr. I'm not a big fan of the heat, so maybe... Try to find some oceanfront battlefields so we can cool off after each fight?"
Comment: The most hedonistic form of Camlla, and that's saying something.

Tropical Beauty. Ever the hedonist, it is quite in character to sometimes see Camilla relaxing on a beachside wearing a bikini that leaves nothing to the imagination. She may not like being on the receiving end of the summer heat, but the idea of just laying around and enjoying a nice drink with a beautiful ocean view makes it all the more worth it for her.

That is not to say that this form of Camilla is completely unable or unwilling to fight when push comes to shove, however. She may not be carrying any conventional weapon, but Camilla still remains a capable mage who can strike down foes with spells from items no one would in their right mind expect to have any magical properties, such as the very glass she often drinks from.

Her single wish is for someone to help her apply tanning oil in order to protect her skin.

Parameters
Strength: D (Ranked down from B due to laziness)
Endurance: D
Agility: B++
Mana: A
Luck: A
Noble Phantasm: C

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Wyvern Riding: Rank A++. The ability to master and ride wyverns in battle.
Traces of a First: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Sunstruck Dragon's Aura: Rank B. A variant of Draconic Aura that only works during the summer, greatly boosting the might of one's next attack.
Heated Summer Blow: Rank A. A technique developed in the summertime that grants a temporary boost in the user's might, allowing them to strike harder than one would expect.
Rose’s Softer Thorns (Oceanview): Rank B+. A variant of Rose's Thorns focusing more on one's beauty than their threathening aura. Grants an innate tactical advantage to both the user and nearby allies when in a location that overlooks the ocean.

Noble Phantasms
The Juicy Wave: Tropical Glass of Infinite Drinking: Rank B, Anti-Unit type.
A Mystic Code in the shape of a wine glass, found by Camilla on a vacation in a tropical island. It has the same functionality as a tome, able to cast spells by applying the user’s mana into magic that manifests in the shape of tropical fruits and starfish. Albeit a practical weapon, it’s unsuprisingly used mostly for mundane purposes by her, like summoning fruits to be served as desserts and drinks.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Is this form inherently increasing her hedonism to higher levels or does it simply give her less excuses to hold back on it? Either possibility is likely with her.
ChaldeaDex Entry:
Eldest Nohrian Princess #5
Camilla (Adrift)



Class: Alter Ego
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Lawful Dream
Origin: Dreams Adrift, World of Zenith
Debut: Fire Emblem Heroes
Likes: Protecting Azura and making her happy
Dislikes: Anything that saddens Azura
Line: "I'm Camilla, princess of Nohr. Have I found my way to a different world? Perhaps I am dreaming..."
Comment: A demure and caring older sister to of Azura.

Flower of Fantasy. During the early period of Azura's childhood when she was a Nohrian princess, she had been convinced by a divine trickster from another world to start using forbidden talismans which contain the ability to turn all her dreams into reality. As one of her dream was for her to be surrounded by caring people, a manifestation of her older sister Camilla appeared, treating her like the most precious person in the world.

Eventually, the spell was broken but Azura had never truly forgotten how warm, loving and caring this projection of Camilla was and attempted to replicate the magic of the talismans in order to try and experience her again. However, the talismans were incomplete and required a host to project through, so Azura gave them to Camilla after explaining what she believed they would do and where she got the idea from. Touched by Azura's childhood experiences, Camilla took these talismans, turning her into this dreamlike form whenever using them.

Whenever Camilla is in this form, all she wishes is to protect Azura and anyone else she deems close to her.

Parameters
Strength: B
Endurance: D
Agility: C
Mana: A
Luck: EX
Noble Phantasm: B+

id_es
Rather than any specific skill, the Mysterious Book of Dreams Noble Phantasm acts as Camilla's id_es.

Personal Skills
Magic Resistance: Rank C. Protection from magic effects.
Wyvern Dreamer: Rank EX. The status of one who has mastered wyvern riding, with skills so incredible it almost feels like dreaming.
Traces of a First: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Bonds of Flame and Water: Rank A. When close to trusted people, an increase in one's might as well as their resistance to magic will occur.
Familiar (Dream Butterflies): Rank E. Allows the use of spiritual butterflies as familiars.
Cooperation (Fire/Water): Rank B. An assist-type skill which can boost the might and magical resistance of both oneself and a nearby ally.
Rose's Flying Reverie: Rank C. An infectious enthusiasm whenever one is flying. Boosts the might and agility of those flying with oneself.

Noble Phantasms
Mysterious Book of Dreams - Adrift Flowers of Fantasy: Rank B+, Anti-Unit type.
A set of talismans given to Camilla as a gift from Azura once they managed to rekindle a bond. Similar to Hoshidan talismans in appearance and inspired by an experience Azura had gone through as a child, they are capable of casting one's thoughts and dreams, turning each and every one of them into a swarm of bubbles. The power behind each bubble is proportionate to how dedicated Camilla is towards protecting others.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Star

Traits: Humanoid, Human, Dragon, Divine

Notes: Her personality is drastically different, going as far as to feel offended at the idea of trying to charm others with her body. However, her doting tendencies remain the same. If anything, they're even stronger.
ChaldeaDex Entry:
Eldest Nohrian Princess #6
Camilla (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 175cm/Never ask a woman about her weight
Alignment: Chaotic Neutral
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Heroes
Likes: Traveling to Hoshido, teasing Hinoka
Dislikes: Seeing her siblings be sad
Line: "I am Camilla, princess of Nohr. I'll be playing the part of ninja today, so if you need to find me...good luck."
Comment: "None of this is easy for me, you know. I tend to stand out..."

Midnight Bloom. Intrigued by the customs of Hoshido and wanting to learn more about the home of her dear friend Hinoka, Camilla has taken it upon herself to try and learn the ways of the ninja. However, due to her rather striking body, sneaking around is practically impossible for her, making this endeavor less fruitful than anticipated.

However, what she lacked in stealth was made up for with her sheer magical prowess as one of Nohr's Malig Knights, allowing her to make very effective usage of the spells contained within Hoshido's various magic scrolls. With such potential, perhaps there's no point in stealth? Camilla would certainly agree with this way of thinking, making herself the world's least stealthy ninja by wandering around on her flying wyvern.

Camilla simply wishes to use her skills to ensure no one would ever harm her family.... or Hinoka.

Parameters
Strength: C
Endurance: B+
Agility: E
Mana: A+
Luck: E
Noble Phantasm: B

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Wyvern Ninja: Rank A. A title given to those who can master the threathening combination of spellcasting, survival tactics and wyvern riding.
Traces of a First: Rank C. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Hoshido's Hidden Seal: Rank B+. A special technique from the Kingdom of Hoshido. Weakens all forms of magical resistance when attacking.
Rose’s Holding Thorns: Rank C++. One’s dangerous yet beautiful appearance brings fear to their opponents, weakening them on sight.
Glimmering Strike: Rank C. A substantial increase to the might of one's next attack in situations of high adrenaline.
Whole-Body Salvo: Rank A++. A technique of devastating might capable of striking at any range at the cost of taking some vitality.

Noble Phantasms
Beautiful Flowery Scroll: Burning Petals of the Dawn Kingdom: Rank A, Anti-Unit type.
A powerful ninjtsu scroll from the Kingdom of Hoshido capable of firing powerful explosions as if they were nothing, which Camilla has obtained of thanks to her participation in a traditional ninja festival. When used, it will significantly increase her speed, to the point of being able to land a second attack before foes can react or even counterattacking before their own attacks even reach her.
Blood of the First Dragons, Dragon's Vein: Rank D, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Camilla stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, King, Weak to Enuma Elish

Notes: Was motivated to create her own ninja outfit after seeing Kamui's own ninja outfit and thinking about, in her own words, "how utterly adorable she looked in it."
ChaldeaDex Entry:
Youngest Nohrian Princess #1
Elise



Class: Caster
Gender: Female
Height/Weight: 135cm/30kg
Alignment: Lawful Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Playing, her siblings
Dislikes: Her mother, feeling like a runt
Line: “Hi, I'm Elise, a princess from the Kingdom of Nohr! I bet we're going to be the best of friends!”
Comment: The purple strands on her hair are dyed in an effort to resemble her older sister more.

Budding Flower. The latest surviving result of one of King Garon’s impregnated concubines, Elise was planned to be a political tool by her mother who never really cared for her; she found comfort in her siblings who never agreed on the views of their respective mothers and got attached to them. Amidst a grim and struggling country, Elise has managed to retain her childish purity and kindness, though that doesn’t mean she’s naive.

Elise was one of the people that joined he adopted sister Kamui’s army when the common threat of Anankos surfaced, fighting to her last breath until she perished along almost everyone. She followed her sister as a haunting ghost, and a corrupted Holy Grail intended to use her as a pawn, resurrecting and corrupting her mind, but rejoined her siter once she was freed.

Her wish is to get along with every person that she can and have a happy life with her friends and family.

Parameters
Strength: D+
Endurance: E
Agility: B
Mana: A
Luck: D
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus. Nullified by Dragon's Vein.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Magic Resistance: Rank C+. Protection from magic effects.
Troubadour: Rank B. A title given to those who support allies with various healing spells while riding horses.
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Kindled-Fire Balm: Rank B. A healing spell that can also increase the strength of all allies for a brief period of time.
Demoiselle (Lily): Rank C. The sight of a precious little girl will give nearby male allies a desire to protect.
Lily’s Poise: Rank C++. The courage of an adorable flower fighting in the battlefield will inspire allies to fight harder.
Poetic Justice: Rank B+. A unique spell which uses a foe's own prowess against them, striking harder the more powerful they are.
Holy Pressure: Rank EX. A holy spell which uses a foe's defenses against them, striking harder the more resistant to magic they are.
Live to Serve: Rank EX. An advanced type of Healing Magecraft in which any healing performed on a target will simultaneously heal oneself without any need to spend additional mana.

Noble Phantasms
Staff of Youth: Protection of the Youngest Dusk Princess: Rank A, Magecraft type.
Elise's personal staff, which grants her a variety of useful support spells to aid in battle; Physic and Recovery allow her to slightly heal allies from a far distance and heal most wounds respectively, Return can both heal and reposition allies, Gravity can completely stop foes in their tracks and finally, Wrath allows the staff to be used offensively by doubling its damage output. In addition, it is also capable of cursing foes, weakening them.
Dusk-Dawn Staff: United Bloom of the Sweetest Hearts: Rank A+, Anti-Unit type.
A unique Noble Phantasm which Elise did not have during the war, having come to her after being revived by the mud of the corrupted Grail. In spite of that, this staff is nothing but pure when held in her hands. It only knows a single spell, United Bloom, which casts bubbles of exploding flowers that can deal high damage. The sheer beauty of it is enough to completely blind opponents, rendering them unable to attack.
Tome of Moonlight: Nohr's Light Spells of Vitality: Rank D, Anti-Unit/Anti-Army type.
A tome of light magic that allows the revitalization of its user by drawing from the vitality of those struck by its spells. Thanks to her brother Leo, Elise has learned to use this tome for self-defense, making it her signature tome in battle... even if she would rather not fight. The mud of the corrupted Grail that forced Elise back to life also brought this tome for her, turning it into a Noble Phantasm in the process.
Blood of the First Dragons, Dragon's Vein: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Is a proficient violin player. While she can see others as rivals and attempt to act mean to them as a result, her purity makes her fail in coming as purposefully tough. Frequently shares clothes with her niece Kanna due to their similar height and body build.
ChaldeaDex Entry:
Youngest Nohrian Princess #2
Elise (Summer)



Class: Archer
Gender: Female
Height/Weight: 135cm/30kg
Alignment: Lawful Summer
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem Fates
Likes: Playing near the sea, her siblings
Dislikes: Her mother, being dragged out of something fun
Line: "I'm Princess Elise of Nohr! I was playing on a tropical island, but...this place looks pretty fun, too!"
Comment: This version of Elise forgoes healing and instead helps her allies by increasing their potential with supportive skills.

Tropical Flower. When Kamui was encouraged by Azura to take a vacation to a tropical island, Elise was sent to accompany her to make sure nothing would go wrong. Elise took this mission seriously, wanting her big sister's safety above all else and learning various supportive spells to help with her quest to keep Kamui from getting in trouble.

When taking on this summertime form, Elise will focus fully on support, as she would always forget her staff at home somehow. But even without healing, Elise can provide very good help to the ones she seeks to protect.

She simply wishes to keep others safe.

Parameters
Strength: E
Endurance: E
Agility: B+
Mana: A
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank C+. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Demoiselle (Summer): Rank C. The sight of a precious summer girl will give nearby allies a desire to protect.
Lily’s Poise (Beach): Rank C++. The courage of an adorable flower fighting on the beach will inspire allies to fight harder.
Feint (Sunburn): Rank B-. When supporting others, nearby foes have their physical and magical offenses lowered.
Sunny Beach Sparrow Blow: Rank A-. An increase in offense and agility when fighting on a beach.

Noble Phantasms
Red-Hot Ducks: Bubbling Weapons of the Hot Springs: Rank D, Anti-Unit type.
While visiting a hot spring, Elise found herself in the middle of a surprise attack and had to improvise to defend herself, opting to throw rubber ducks she was playing with, defeating her opponents. Discovering a hidden talent as a result, she decided to learn knife-throwing. As a sign of discovering it with the use of these innocent plastic toys, she gained the ability to project magic missiles in the shape of heated rubber ducks.
Book of Hibiscus: Tropical Summer's Bloom: Rank C+, Anti-Unit type.
A magical tome found by Elise on a tropical island. It’s a tome with floral-themed spells that can summon petals for combat purposes as well as having the magical property of slightly increasing the strength and agility of those considered allies by the user when they are close. It’s also used at times to decorate and craft lets that Elise gifts to those closer to her, like her family or retainers.
Blood of the First Dragons, Dragon's Vein: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: While dedicating herself to protecting others, she's still ultimately just a child and will often get distracted by anything catching her attention. Sometimes borrows one of her swimsuits to her niece Kanna due to having a similar body size.
ChaldeaDex Entry:
Youngest Nohrian Princess #3
Elise (Ninja)



Class: Assassin
Gender: Female
Height/Weight: 135cm/30kg
Alignment: Lawful Good
Origin: The Great War, Kingdom of Nohr
Debut: Fire Emblem 0 (Cipher)
Likes: Ninja techniques, sneaking, her big sister Kamui
Dislikes: Being caught, losing focus
Line: “You stand before Elise, master of secrecy and she who vanishes within the umbra of the Nohrian dusk...”
Comment: It's recommended not to leave her alone whenever she's learning new skills after she tried to hold her breath underwater.

Budding Ninja. After seeing Kamui's intrigued towards the culture of Hoshido due to spending most of her life isolated in Nohr, Elise has decided to join her in order to bond with her as sisters and ended up being just as fascinated as her dragon sister was about the legendary warriors known as ninjas. The two agreed on learning as much as they could while together.

When teamed up with Kamui, the two are an unstoppable duo. However, Elise ends up being the most ninja-like between the two, being far better in stealthy actions than her big sister. However, she is far weaker in terms of combat, to the point where she is unlikely to engage in a fight unless she absolutely has to.

Her wish is to become "the most awesome ninja who has ever lived." Or at the very least be able to hold on her own in battle.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: B
Luck: E
Noble Phantasm: D

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Concealed Chameleon Crawl.

Personal Skills
Traces of a First: Rank D. To be born as a descendant of a First Dragon, granting divine heritage and the ability to use Dragon Veins.
Ninja's Poise (Lily): Rank B+. Allies who know of this precious and adorable girl and her ninjustu skills may become more resilient in battle.
Mutual Emblem of Attack: Rank C++. When close to allies, one can grant a boost to the attacks of both oneself and those allies.
Concealed Chameleon Crawl: Rank A++. A special crawl which cancels out any noise one can make, making them much harder to detect.
Tracking Tiger Tackle: Rank E. A special technique which causes one to become relentless in their pursuit.
Soul-Shredding Shuriken: Rank D. The possession of shuriken that may or may not be infused with magic to strike directly at the soul.
Second Wind: Rank EX. The ability to completely rid oneself of exhaustion, allowing them to instantly move and attack again without rest.

Noble Phantasms
Nightfall Ninjutsu Scrolls: Twin Scrolls of the Wind Ninja Arts: Rank D (Downed from A), Anti-Unit type.
A pair of ancient scrolls from Hoshido that can grant mystical abilities to their wielders, passively enhancing their speed to such a degree that a second strike can be executed before foes are capable of reacting, although such an ability comes at the price of losing endurance. However, Elise is still learning and as such, the attacks casted using it are far weaker. Elise only uses one of the two scrolls while Kamui holds the other.
Dragon's Vein: Blood of the First Dragons: Rank E+, Anti-Terrain type.
An ability that any descendant of the First Dragons is born with. If the ground Elise stands on contains draconic energy underneath, she is capable of unleashing it to cause one of various effects. These effects vary from creating new paths, drying up rivers to create more terrain, changing the weather, freezing enemies or consuming their weapons among others. However, she cannot control what that effect will be.

Attribute: Earth

Traits: Humanoid, Human, Dragon, Divine, Child, Weak to Enuma Elish

Notes: Easily distracted by sweets, especially if they're shaped like a shuriken.

Warriors of Fódlan
ChaldeaDex Entry:
Progenitor God Vessel #13
Byleth Eisner



Class: Foreigner
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Swords, reliable allies, smiles, being trusted
Dislikes: Nothing in particular
Line: "I'm Byleth. I used to be a mercenary, but now I'm a professor. I will help your cause however I can."
Comment: Raised by one of Fódlan's finest and greatly feared on the battlefield, she uses her battle experience as a reference to train future warriors.

Ashen Demon. Daughter of Sitri and the legendary Blade Breaker, Jeralt Reus Eisner, Byleth...is someone who should not be alive, being a stillborn. However, Sitri did not want her to die and sacrificed her own life to save hers, resulting in Byleth obtaining her mother's heart...and a mysterious imaginary friend who went by the name of Sothis. Ever since, Byleth has remained at her father's side, even working as a mercenary alongside him.

One day, an encounter with the future leaders of Fódlan's three nations would eventually give her a job as an instructor at the Officers Academy of Garreg Mach Monastery, home to the Central Church of Seiros. There, she would guide one of its three Houses. This opportunity allowed her to learn more about Sothis and herself all while forging bonds with the students she would raise to be the future warriors of Fódlan. Five years later, she became the commander of an army consisting of her old students during a war and led them to victory, bringing peace over the continent.

Byleth simply wishes to keep on living and use the powers granted to her by Sothis to guide others.

Parameters
Strength: B+
Endurance: C+
Agility: B++
Mana: C+
Luck: B
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Professor's Guidance: Rank A+. The ability to guide allies in order to achieve growth, regardless of one's experience in the subject.
Sacred Power: Rank A. A divine skill obtained after fusing souls with a deity, becoming an Enlightened One. Nullifies all trait and class disadvantages.
Unfeeling Blade: Rank B++. The capacity to not be fazed by anything during combat.
Piercing Gaze: Rank A. An evolved version of Human Observation. An instinctive ability to properly judge character.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter boosts to trait effectiveness.
Crest Bearer (Goddess): Rank EX. The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.

Noble Phantasms
Crest of Flames: Heart of the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. This allows Byleth to talk with Sothis herself as well as make use of her abilities, which include time traveling and self-healing.
Divine Pulse: Turning Back the Hands of Time: Rank EX, Anti-World type.
The most powerful ability Sothis can grant without destroying Byleth's mortal shell; the manipulation of time by stopping it or traveling back. However, stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel beyond the last sunrise nor the future. In near-death scenarios, it will automatically trigger if it can still be used.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.
Sacred Teachings of the Fódlan Light, Flame's Guidance: Rank E~A+, Anti-Unit/Anti-Army type.
A tome representing everything Byleth learned in Garreg Mach. Its contents are akin to that of a diary, its writings being about the various things she learned about the world, her students and Garreg Mach's staff. The fondness of those memories manifests in spells that summon various items inspired by her allies to overwhelm her opponents, if not projections of the allies themselves, as well as all the Heroes' Relics that they once wielded.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with seven remaining secret to the public. By using her Flame's Guidance, Byleth can summon any of them at will.
Jeralt's Mercenaries: Loyal Warriors of the Blade Breaker: Rank E, Anti-Unit/Anti-Army type.
Veterans once commanded personally by the Blade Breaker, becoming known as the greatest mercenary group in all of Leicester. Their fame has reached such a point that merely witnessing them in action can frighten their foes on the spot, a fame Byleth can replicate using this Noble Phantasm. While not a memory from her teaching days, her time as a mercenary is still valuable to her and as such, this battalion is a part of Flame's Guidance.

Attribute: Star

Traits: Humanoid, Human, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Arcueid and Guifei's Master. For most of her life, Byleth has not displayed any emotions whatsoever, but has become far more expressive during her time as a teacher. Disturbingly enough, her heart never beats yet there's still a pulse across her body. Very big eater, capable of eating up to ten meals a day, yet also able to spend entire days without eating a single bite.
ChaldeaDex Entry:
Progenitor God Vessel #14
Byleth Eisner (Vacation)



Class: Ruler
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Fishing, tropical fruits, cold drinks, relaxing, making memories
Dislikes: Nothing in particular
Line: "This place must be home to all kinds of interesting fish. I should have thought to bring my rod along."
Comment: Gets very little input from Sothis, to the point where her hair reverted back to its natural color and Divine Pulses cannot be used.

Fell Star's Time Out. Becoming an instructor at the Officers Academy of Garreg Mach Monastery has led to Byleth Eisner having a very busy life with little to no breaks. Archbishop Rhea, who led the Monastery, pleaded for the professor to take some vacation, a notion that was agreed upon by Sothis, the girl in Byleth's mind. As a result, Byleth was stripped of her powers and her outfit changed, giving her no choice but to relax.

At first, it wasn't easy for Byleth but she eventually took it like a fish to water, happily following whatever her heart desired in order to feel relaxed and indulging on whatever sparked her interest, though not without thinking of how to apply it to her work once the vacation was over. She even took on a passion for fishing during that time. Once noticing that Byleth was truly enjoying her time off, Sothis gave back her powers but also allowed her the ability to take on this weakened form whenever she wants to.

Having experienced the bliss of taking some time to relax, she now wishes to do it again any time her mind feels like it would need it, without the pressures of her job or her powers. With that said, she would still enjoy learning new things that could help others during those breaks.

Parameters
Strength: B
Endurance: C
Agility: B++
Mana: B+
Luck: C
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Guide's Hourglass.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Dark Flier: Rank A. The title given to one who is able to ride pegasi in battle while casting powerful spells.
Existence Outside the Domain: Rank E (Downed from EX). One's status as a life form beyond this world or having been possessed by one.
Do Not Disturb: Currently on Break: Rank B. If one is disturbed by enemy attacks, their recklessness will increase but at no loss of effectiveness.
Stillness of the Sea: Rank B. The calming ambience of a still sea manifested as a skill, lowering the agility and magic resistance of foes.
Ruptured Time, Sublime Sunshine: Rank EX. A Combat Art that is effective against Dragons. It is said that it can smite foes as harshly as the sun.
Crest Bearer (Goddess): Rank E (Downed from EX). The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.
Fell Star's Embers (Harsh Sands): Rank A+. Leftover energy left by the departure of Fódlan's Progenitor God. Grants an increase in one's parameters when either experiencing high adrenaline or on a sandy location. This skill's effects are doubled if both conditions are met.

Noble Phantasms
Sun's Percussors: Twin Sacred Treasures of Midsummer: Rank C, Anti-Unit type.
A set of handheld percussion instruments that Byleth found during a trip to a tropical beach, imbued with the magical property of casting a flashing light that temporarily blinds the targeted foe and allowing guaranteed follow-up attacks. As the name implies, they draw power from the sun itself, so their full power is only manifested when the sun is visible. Byleth has four of these, and can give them to an ally if she so desires.
Guide's Hourglass: Sands of the Fount of Learning: Rank A++, Anti-Unit type.
A mystical hourglass, which the Goddess Sothis enhanced with her divine powers and gave to Byleth as a failsafe so this weakened form of hers can still defend herself. When drawing from its energy, the sands start flowing upwards and the Crest of Flames's symbol glows brightly inside it, granting Byleth various abilities such as reducing the strength of enemy attacks or neutralizing any attempts at disrupting her mana among others.
Crest of Flames: Heart of the Progenitor God: Rank E (Downed from EX), Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. While normally allowing use some of Sothis's abilities, this Noble Phantasm has been drastically weakened in this form.

Attribute: Man

Traits: Humanoid, Human, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: In this form, Byleth is less likely to do much effort on her own, preferring to relax or embrace any indulgences that may come her way. However, the kindhearted professor is still very much there and will happily help others if asked.
ChaldeaDex Entry:
Progenitor God Vessel #15
Byleth Eisner (Santa)



Class: Shielder
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Lawful Good
Origin: [REDACTED]
Debut: Fire Emblem Heroes
Likes: Making and delivering presents, cookies and milk, seeing people smile
Dislikes: Not being able to deliver a present in time, seeing people frown
Line: "Books, paints, socks, weapons, food... The people here have an array of gift requests. This will take a lot of work."
Comment: While originally acting upon Sothis's suggestion, she has come to genuinely enjoy the duties of a Santa and seems happier than ever.

Frosty Professor. Famed combat teacher of Garreg Mach Monastery, renowned military commander and one of the most legendary mercenaries to have ever walked on Fódlan soil, Byleth also sought to leave an impact that is more than simply being an unstoppable fighter blessed by the Goddess. Having learned of this, Sothis devised a way to store her powers outside of Byleth's body, giving her a chance to be more humanlike.

Now wielding a blade that is effectively those stored powers, ready to be unleashed whenever necessary, Byleth took this opportunity to dress up for the upcoming winter festival, hoping that having some of her divinity extracted will make her more approachable. To further assist, Sothis left her a magic sack and told her to "be a Santa". While finding this request outlandish and surprising, Byleth will do just that, bringing gifts and joy to others.

She hopes that she'll leave a good impression in the winter festivities.

Parameters
Strength: A+
Endurance: B+
Agility: E
Mana: ? (Same as Strength due to Santa's Assistance)
Luck: EX
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank B+. Protection from magic effects. Can reach Rank EX when Holy Yule Blade is active.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Sack of Grace.
Riding: Rank -. The ability to master any mount.

Personal Skills
Crossing Snow Fields With Fiery Blood: Rank -. No matter the weather, the body will always feel nothing but warmth.
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Santa's Assistance: Rank A++. Fueled by the magic and wonders of the winter season, one is capable of miraculous feats in order to help others.
Weaving Through Winter: Rank B+++. Proof that a Santa is capable of getting through obstacles created by wintry climates.
O Supreme Skies: Rank EX. A variation of a powerful Combat Art enhanced by one's holiday spirit. Grants great resilience after use.
Crest Bearer (Goddess): Rank E (Downed from EX). The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats. Raises back to Rank EX when Holy Yule Blade is active.

Noble Phantasms
Holy Yule Blade: Teacher's Sword of the Holy Night: Rank C~EX, Anti-Unit type.
An emerald greatsword created by extracting Sothis's power from within Byleth and turning it into a physical weapon, effectively storing her divinity for later use. This was Byleth's idea, an attempt to seem less imposing for the winter festivities. When the power within is unleashed, Byleth's strength, magic and endurance gain a drastic increase. Foes will also temporarily unable to use anything that is considered a Noble Phantasm.
Sack of Grace: The Progenitor God's Generous Gifts: Rank B, Magecraft/Barrier type.
A magical sack that Sothis gave to Byleth, which is filled with the Progenitor God's energy. That energy, when absorbed by merely touching the sack, can give Byleth the ability to handcraft precious gifts to give away to all. Ever so pragmatic, Byleth can also use this energy to cast a protective barrier that allows her to immediately retaliate if she or an ally within that barrier is attacked, a tactic effective enough to earn her the Shielder class.
Crest of Flames: Heart of the Progenitor God: Rank E (Downed from EX), Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. While normally weakened in this form, unleashing the power of Holy Yule Blade can bring it back to Rank EX.

Attribute: Man

Traits: Humanoid, Human, Undead, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Often carries plushies of people she holds dearest, all made by her hand. Most notably, there is one of Sothis's own Santa form. Is unsure why people leave cookies and milk to whoever delivers them presents in the winter season but is certainly not complaining about it. Despite storing Sothis's powers within the Holy Yule Blade, she has gotten a noticeable boost in physical strength due to its sheer weight.
ChaldeaDex Entry:
Progenitor God #4
The Sublime Light (Byleth Eisner and Sothis)



Class: Savior
Gender: Female
Height/Weight: 164cm/Unimportant
Alignment: Chaotic Good
Origin: [REDACTED] (Byleth), The Beginning, Blue Sea Star (Sothis)
Debut: Fire Emblem: Three Houses
Likes: Paving the path towards a better world
Dislikes: Nothing in particular
Line: "In time’s flow, see the glow of flames ever burning bright... On the swift river’s drift, broken memories alight... When we bring our voices together, we can conquer the very heavens."
Comment: A complete fusion of Byleth and Sothis, capable of using the best of both of their abilities.

Sothis Regalia. During a quest to avenge the death of her father by taking down his killer, Byleth found herself caught in a trap by the dark forces who act behind the shadows of Fódlan and was sealed away into a dark void by the Forbidden Spell of Zahras. Sothis, the Goddess dwelling within her mind, offered for their spirits to fuse in order to break the spell and return back to Fódlan, at the risk of one of the two losing their individuality. As there were no other options, Byleth agreed to fuse, with this form being the result of it.

In this fused form, Byleth's existence becomes on par with the divine, allowing her to use powers from Sothis that she normally would never be able to because of her limitations as a human being. And in what seems to be a miracle, neither Byleth nor Sothis lost themselves from the fusion, although maintaining it for too long could potentially do so and as such, only take on this fused form when absolutely necessary.

Byleth and Sothis simply wish that their combined efforts will lead to a brighter future.

Parameters
Strength: B+
Endurance: A
Agility: A+
Mana: A
Luck: B
Noble Phantasm: EX

Class Skills
Charisma: Rank -. The natural talent to command others. Nullified by Professor's Guidance.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullified by Divine Suppression.

Personal Skills
Professor's Guidance: Rank A+. The ability to guide allies in order to achieve growth, regardless of one's experience in the subject.
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Exalted Breath: Rank C. When being healed by magic, one's magical reserves are refilled proportionally to how much healing they receive.
Divine Suppression: Rank C++. A variant of Counter Hero where one's divine aura forces a reduction of the opponent's parameters.
Blade Breaker's Capture Tactics: Rank A+. One of Captain Jeralt's secret techniques. Boosts power and agility against foes with reduced parameters.
Dance of the Goddess: Rank B+. A special dance enhanced with magic, allowing nearby allies to regain the energy and will to keep fighting.
Progenitor God Sacred Power: Rank EX. A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation.
Crest Bearer (Goddess): Rank EX. The mark of Fódlan's Progenitor God is within oneself. Grants mid-ranked Divinity as well as the ability to wield Heroes' Relics without being consumed by them, among other miraculous feats.

Noble Phantasms
Inner Wellspring: Magical Power Overflowing from Within: Rank A+, Anti-Unit type.
A powerful spell granted to Byleth when becoming one with Sothis, granting her a massive surge of energy. Half of that energy is used to deal massive damage to her target with a magical strike and the other half remains inside her, allowing her to nullify the majority her target's next attack and unleash a second, similar magical strike in retaliation. Should her target fall before they can strike back, the latter half's energy is wasted.
Crest of Flames: Heart of the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God, Sothis, within one's own body. In Byleth's case, Sothis' heart, a magical stone with her symbol carved on it, was attached to her own in order to keep her alive after becoming stillborn. This allows Byleth to talk with Sothis herself as well as make use of her abilities, which include time traveling and self-healing.
Heavenly Time's Pulse: Manipulating the Hands of Time: Rank EX, Anti-World type.
One of Sothis' most powerful abilities, the ability to manipulate time itself. In this fused form, Byleth no longer has any limitations, now having complete control over how long time stops or how far she can travel with the sole exception being traveling to the future as it has yet to be written. While she has unlimited usage of it, too many uses in a short time can damage the timeline and potentially even break the reality she's currently in.
The Spirit Dais: Witness the Throne of Knowledge: Rank EX, Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor. At the very end stands a throne similar to those she loved to sit upon in life, and there is no way in or out; only if Sothis wills it can anyone enter or leave. Due to her fusion state with Byleth, the latter also has access to and complete control of this Reality Marble while in this form.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with seven remaining secret to the public. Due to their connection with Sothis, Byleth can summon any of them.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.

Attribute: Star

Traits: Humanoid, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: In this fused form, Sothis will remain quiet, leaving Byleth with full control of her divine powers.
ChaldeaDex Entry:
Progenitor God #5
Sothis (Byleth Eisner) (Fallen)



Class: Avenger
Gender: Female
Height/Weight: 164cm/No one dares to approach her and ask
Alignment: Chaotic Evil (Sothis), Chaotic Good (Byleth)
Origin: The Beginning, Blue Sea Star (Sothis), [REDACTED] (Byleth)
Debut: Fire Emblem Warriors: Three Hopes
Likes: Vengeance, sating her thirst for blood (Sothis), nothing anymore (Byleth)
Dislikes: Anyone who dares get in her way (Sothis), what Sothis became (Byleth)
Line: "I am...Byleth. Yes, Byleth. A simple mercenary, and nothing more."
Comment: Byleth's voice can no longer be heard, only the madness lingering in the words of Sothis remain.

Vessel of Vengeance. The legendary Ashen Demon... or so it would seem on the outside. In truth, Byleth has completely given up on everything, sacrificing her individuality to leave Sothis, the Progenitor God within her mind, in charge of her body. While normally kind and benevolent, Sothis instead becomes cruel and merciless, seeking to quench a bottomless thirst for blood which built up from a millennium's worth of vengeful thoughts while witnessing from the afterlife what Fódlan would turn into thanks to the efforts of some mysterious mages and her own daughter.

Angered over the tragic memories of her own life, the fate of her Nabatean children and what Fódlan has become, the wrath of the alien Goddess knows no limits as she will slay anyone who gets in her way and plot schemes leading to the pointless sacrifice of countless lives, regardless of their allegiance, as if wanting the death of all living beings in order to start over from scratch. However, Byleth is not truly gone; Sothis's sheer love for her ensured that a part of the mercenary always dwells within and is unfortunately forced to witness the chaos that Sothis brings upon the world.

Sothis is far too blinded by rage to think of a wish while Byleth desperately wishes to regain control, regretting her decision to let Sothis in charge.

Parameters
Strength: B+++
Endurance: B+++
Agility: B+++
Mana: B+++
Luck: C+++
Noble Phantasm: EX

Class Skills
Avenger: Rank B+. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank A+++. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank A+. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Silverheart: Rank C++. To be feared on the battlefield thanks to lethal swordsmanship and knowledge of the magic arts.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter boosts to trait effectiveness.
Progenitor God Sacred Power: Rank B+ (Downed from EX). A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation. Downgraded due her body not being fully used to her powers.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Knight-Captain's Sword: Platinum Memento of One's Desired Revenge: Rank A, Anti-Unit/Anti-Army type.
A blade given to Byleth by her late father Jeralt, which he wielded during his time as Captain of the Knights of Seiros. Normally, it wouldn't qualify as a Noble Phantasm but Sothis used her powers to enhance it dramatically. By casting a Bounded Field, it can nullify status effects, prevent others from moving past her, reduce damage from enemy attacks and make her strike so quickly that foes will be sliced before they even draw their weapon.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.
Divine Pulse: Turning Back the Hands of Time: Rank EX, Anti-World type.
The most powerful ability Sothis can use without destroying her vessel's mortal shell; the manipulation of time by stopping it or traveling back. However, stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel beyond the last sunrise nor the future. In near-death scenarios, it will automatically trigger if it can still be used.
Looming Beast of the Abyss, Sopdet: Rank E~EX, Anti-Humanity (Self) type.
A passive Noble Phantasm that Sothis gains by embracing her vengeful thoughts and turning violent. Initially limited due to possessing a host, it starts at the lowest rank but will gradually rise in power the longer she is active, allowing her to use more of her abilities. If she isn't stopped before this Noble Phantasm reaches Rank EX, Sothis unlocks her full potential, her bloodlust crossing a point of no return and turning her into a Beast.

Attribute: Beast

Traits: Humanoid, Undead, Divine, King, Threat to Humanity, Immune to Pigify

Notes: This vengeful side of Sothis is the reason why she qualifies as an Evil of Humanity representing "cessation" and "restoration", allowing her to become Beast VII if left unchecked. However, she has yet to achieve becoming that in this form.
ChaldeaDex Entry:
Progenitor God #1
Sothis



Class: Foreigner
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Neutral Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem: Three Houses
Likes: Byleth, sleeping
Dislikes: Forgetting something
Line: "My name is Sothis. I'm also known as...The Beginning. To summon me, you must be in desperate need."
Comment: A mysterious girl who sits upon a throne within Byleth's mind. Full of emotion, her attitude changes by the moment.

Girl on the Throne. The Progenitor God praised by the Church of Seiros and former ruler of the now decimated land of Nabatea. Descending into the world eons ago from her home, the celestial body of the Blue Sea Star better known to humanity as Sirius, she lived among the mortals of the world, creating children to protect it and offering many great technological and societal advancements to a civilization known as Agartha. However, these blessings would soon be abused by the humans she sought to help, causing bloodshed and wars in an attempt to overthrow the Goddess.

Seeing the chaos brought upon the world, Sothis used her full power to annihilate those who opposed her and restore the land. However, the latter task exhausted her and she was subsequently killed in her sleep by the Bandit King Nemesis, her remains used to create a weapon that led to even more slaughters. Once peace was finally obtained, one of her remaining children, Rhea, would spend a thousand years devising a way to bring back Sothis back with the creation of homunculi as hosts. Byleth, the woman Sothis shares a body with, is the daughter of Rhea's twelfth attempt.

Sothis simply wishes for Byleth to not get herself killed doing stupid things, as it would also kill her.

Parameters
Strength: ? (Same as Mana due to Proficient Witstrike)
Endurance: E
Agility: A+
Mana: EX
Luck: B
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
One Who Crosses the Sea of Stars: Rank -. The capacity of interstellar travel over thousands of years. This skill was lost due to her spiritual form.
Proficient Witstrike: Rank EX. An innate skill that passively alters one's physical abilities to be just as powerful as their magical prowess.
Divine Caprice: Rank B++. An instinctive ability to cast magical spells without any incantation or even any thought required.
Sacrosanct: Rank A++. As the spirit of a Progenitor God, one can be immune to Humanity's attacks for a short time. A weaker version of Nega-Planet.
Fell Star Sirius: Rank A+. A blindingly fast attack powered by the light of the Blue Sea Star. Heals the user an amount relative to the damage dealt.
Progenitor God Sacred Power: Rank C (Downed from EX). A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation. Downgraded due to her spiritual form.
Divine Ward: Shield of the Goddess: Rank E~EX. The possession of a mystical shield with magical energy contained within. Releasing that energy grants Magic Resistance to the user and all allies which starts at an immeasurable rank but gradually weakens.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.
Divine Pulse: Turning Back the Hands of Time: Rank EX, Anti-World type.
The most powerful ability Sothis; the manipulation of time by stopping it or traveling back. However, her current spiritual form weakens this ability, so stopping time is only temporarily and has a cooldown between uses while traveling back can only be done a set amount of times per week. She is also unable to travel beyond the last sunrise nor the future. In near-death scenarios, it will automatically trigger if it can still be used.
Sky's Rupture: Cutting Through Even Darkness Itself: Rank EX, Anti-World type.
Proof of Sothis' divine status as well her mastery of time and space, the ability to break barriers preventing her from accessing other timelines, dimensions and even planes of existence. The sheer power of this Noble Phantasm allows her to not only break free of literal voids, but also cheat death itself by leaving the afterlife. However, if the body she resides in is destroyed, it cannot be restored, leaving her as a wandering spirit.
The Spirit Dais: Witness the Throne of Knowledge: Rank EX, Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor. At the very end stands a throne similar to those she loved to sit upon in life, and there is no way in or out; only if Sothis wills it can anyone enter or leave. When Sothis is inside someone's body, their entire mindscape will be altered in order to contain this Reality Marble within them.
Nabatea Regalia: Ancient Might of Dragons - Remains of Old History: Rank C~A, Anti-Army/Anti-Dragon type.
The Heroes' Relics, weapons said to be gifted to the people of Fódlan by the Goddess. In truth, however, they were crafted from the remains of Sothis and her children, bearing great power to anyone with a matching Crest and turning any Crestless who wields them into Demonic Beasts. Ten of them became noble heirlooms with with seven remaining secret to the public. Her connection with them allows her to summon and grant them to others.
Sublime Sword of the Creator, Ruptured Heaven: Rank A+++, Anti-Army/Anti-Dragon/Anti-Divine type.
The most powerful of the Heroes' Relics of Fódlan, crafted from the spine of Progenitor God Sothis herself. A sword which, if one bears the Crest of Flames, is capable of extending itself into a whip long enough to decimate armies and strong enough to break magical resistances with a single swing. At full strength, it is said that whoever wields this sword is virtually unstoppable, destined to be victorious in any battle.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Acts as a provisional Master to Arcueid due to her connection with Byleth, but does not provide the same service for Guifei. Qualifies as an Evil of Humanity representing "cessation" and "restoration" which, combined with her past actions in Fódlan's history, led to her forming a friendship with Tiamat. It is speculated by those aware of Sothis's capabilities that she could be a being of comparable might to an Ultimate One, if not one outright, although Sothis will never truly elaborate on her true origins, content with being seen as a Goddess rather than an otherworldly being.
ChaldeaDex Entry:
Progenitor God #2
Sothis (Santa)



Class: Archer
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Lawful Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Heroes
Likes: Food, making other people smile
Dislikes: Frowns
Line: "My name is Sothis. I'm also known as... Hm? My form has changed, it seems. I feel a bit more...festive now."
Comment: A vision that appears only when the winter festivities are right around the corner, as well as during them.

Silver Specter. According to an old legend of Fódlan, the Silver Specter is a spirit who travels the continent during the winter months to observe the people and see whether they are nice or naughty. Then in the last few days of the Ethereal Moon, gifts are given to the nice ones during winter festivities. As the Blue Sea Moon is also a celebration of the Goddess's rebirth, many believe the Silver Specter is none other than Sothis herself.

While the Silver Specter is no more than a myth, Sothis has nonetheless embraced its legend in this form. Putting on an outfit inspired by decorated fir trees, she uses her powers to give gifts to humanity during the Ethereal Moon. In order to help her at this task, Sothis is miraculously capable of being corporeal thanks to the energy she absorbed from the Blue Sea Star, which shined brightly in the sky during the previous five months.

All she wants is to partake in winter's pleasures and see the smiles of those she gives gifts to.

Parameters
Strength: C
Endurance: A+ (Lowers to E when asleep)
Agility: B+
Mana: B+
Luck: -
Noble Phantasm: A

Class Skills
Magic Resistance: Rank E (Downed from EX). Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Gazing at the Blue Sea (Winter).

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Gazing at the Blue Sea (Winter): Rank A. Thanks to the shine of the Blue Sea Star, one can regain physical form during the winter festivities.
Gift of the Goddess: Rank A. To cheer others with gifts. Even after becoming a Santa, the fact that one is a deity still remains.
Bright Star Sirius: Rank B. A blindingly fast attack powered by the winter skies. Heals the user an amount relative to the damage dealt.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Snow's Grace: Sublime Surge of the Winter Season: Rank A+, Anti-Unit type.
A self-proclaimed "simple spell" that brings a little bit of holiday spirit to allies...allegedly. In actuality, it is an attack that takes the shape of either a black hole or an imploding planet before exploding in projections of wintertime gifts, dealing overwhelming damage to any unlucky person struck by it. It can also be used to protect Sothis herself, increasing her parameters and defensive capabilities to make taking her down a challenge.
Bottomless Sack: The Silver Specter's Ethereal Gifts: Rank B, Magecraft type.
A large sack that Sothis carries along with her, using it as a makeshift throne of sorts. However, it is actually a special sack filled with some of Sothis's magical energy, capable of manifesting into various materials from Fódlan by using her Progenitor God powers. An ability inspired by the legend of the Silver Specter, Sothis can give gifts to others so long as there is mana within the sack. When empty, she can simply refill it.
The Santa Dais: Witness the Throne of Kindness: Rank B (Downed from EX), Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor, but this time it is decorated with a bit of holiday flair and a perpetual but illusory snowfall. From the large pine tree near the throne to the literal mountain of gifts, she is more than prepared for the occasion of winter celebrities.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Will inhale any cookies within her vicinity, especially if there is milk near them. Avid user of social media, particularly "the one with the bird."
ChaldeaDex Entry:
Progenitor God #3
Sothis (Halloween)



Class: Caster
Gender: Female
Height/Weight: 135cm/Unaffected by gravity
Alignment: Chaotic Good
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Heroes
Likes: Sweets, trick-or-treating
Dislikes: Running out of candy
Line: "You're sure to be impressed by my repertoire of tricks and—huh? I'm not supposed to actually trick anyone?"
Comment: Overall height does not include the hat.

Bound-Spirit Witch. After discovering and reading some eerie scriptures out of sheer curiosity, a curse has befallen Sothis. On all fall festivities that occur during the Wyvern Moon, she will gain the ability to physically interact with the world and be driven by a single goal; to gather and eat all the candy she can get her divine hands on until the next sunrise, during which she will turn back into a wandering spirit.

Or at the very least, this is what Sothis claims. The truth is that her ability to become corporeal is linked to her birthplace known as the Blue Sea Star, which appears over the skies of Fódlan between the Blue Sea and Ethereal Moons (or July and December if you use a Gregorian calendar). In other words, this "cursed hunger" is merely a result of Sothis' boundless appetite and others must beware of the Progenitor God who is not above playing tricks to get what she desires most; candy.

Her wish is to have a literally infinite amount of sweets for her to feast on.

Parameters
Strength: E
Endurance: C+ (Lowers to E when asleep)
Agility: A+
Mana: B+
Luck: -
Noble Phantasm: B

Class Skills
Territory Creation: Rank Rank E (Downed from EX). The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Eerie Scriptures.

Personal Skills
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.
Live for Bounty (Candy): Rank A++. A variant of Golden Rule where one is capable of gathering sweets with ease and cannot be stopped from it.
Gazing at the Blue Sea (Fall): Rank A. Thanks to the shine of the Blue Sea Star, one can regain physical form during the fall festivities.
Witch's Wrath: Rank B. The ability to absorb damage from incoming attacks to increase the power of one's next magical attack.
Fall Star Sirius: Rank B+. A blindingly fast attack powered by feelings of the fall season. Heals the user an amount relative to the damage dealt.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Eerie Scriptures: Strange Writings of a Stranger Evening: Rank A, Anti-Unit type.
Special writings that allegedly attempted to curse Sothis which are at her disposal to use freely. A repertoire of tricks and other spells made for the occasion of trick-or-treating, one Sothis is willing to put to use should she be denied her sweets. From inflicting hexes that transform others to increasing her own mana flow, the contents of these writings seem to truly have anything she could ever need for a fall festival.
The Wizard Dais: Witness the Throne of Hauntings: Rank B (Downed from EX), Anti-Unit type.
Sothis' Reality Marble, a perfect recreation of one of Garreg Mach Monastery's many secret rooms, this particular one being a holy tomb made in her honor, but this time it is decorated with a bit of Halloween flair. It is heavily decorated with all sorts of decorations more befitting of a haunted house than her personal throne room, likely an attempt to ensure no one reaches her secret stash of candy.
Crest of Flames: Stand Before the Progenitor God: Rank EX, Anti-Unit (Self) type.
One of the Fire Emblems though unlike most, it is not a weapon. Instead, it consists of having part of Fódlan's Progenitor God within one's own body or, in Sothis's case, being the actual Goddess herself. Due to being the very being from whom this Crest originates, Sothis naturally is a being akin to that of a sentient Fire Emblem, with power so great that her very existence is a Noble Phantasm in and of itself.

Attribute: Beast

Traits: Humanoid, Divine, King, Child, Immune to Pigify

Notes: Has a bit of a rivalry with the Halloween version of Elizabeth. Somehow capable of keeping up with and even exceeding Byleth's appetite, something that frankly disappoints her.
ChaldeaDex Entry:
Progenitor God #0
Sopdet/Sothis (Beast VII)



Class: Beast
Gender: Female
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: The Beginning, Blue Sea Star
Debut: Fire Emblem Three Houses
Likes: Humanity
Dislikes: Humanity
Line: "You want my thoughts on Fódlan? It is a weeping land, bathed in blood, and in desperate need of a savior."
Comment: If this Beast ever manifests at full power, mankind is as good as gone.

Progenitor God. The Goddess Sothis, an extraterrestrial being from the Blue Sea Star who has called the planet she landed into as her home and therefore became bound to it. In order to protect both the planet and the civilization thriving on it, she created dragons known as Nabateans, who carry a portion of her power. However, the civilization that bloomed from her work, Agartha, became destructive and attempted to kill the Goddess Sothis by setting ablaze the nation she stood on, which not only failed but also filled her with so much rage that a new side manifested; Sopdet.

While Sothis is kind, caring and generous to a fault, Sopdet is the opposite; a cruel and merciless being who is willing to smite anyone who gets in her way or threatens the land she helped shape. Agartha learned of this the wrong way, as Sopdet flooded the entire civilization with barely any effort and then went on to create a new land and civilization that is more docile, the continent now known as Fódlan. Unfortunately for her, some Agarthans had managed to survive and would claim her life during her sleep, kickstarting the War of Heroes between them and Nabateans.

All she wishes for is the death of all Agarthans. However, being blinded by anger makes her judgement less than appropriate on who shall be slain, to the point where she has begun to see anyone who does anything remotely unkind as being connected to them.

Parameters
Strength: EX
Endurance: EX (Lowers to E when asleep)
Agility: EX
Mana: EX
Luck: E-
Noble Phantasm: EX

Class Skills
Authority of the Beast: Rank EX. A skill that deals more damage to anything coming from Humanity or Gods.
Independent Manifestation: Rank -. The ability to sustain oneself existence. Nullified by Fall of Heaven.
Nega-Planet: Rank EX. As a being born from a star, one is not bound by the rules of any planet. Negates attacks from those native to the World. However, this skill's effects are disabled whenever one is resting.

Personal Skills
Divine Caprice: Rank A++. An instinctive ability to cast magical spells without any incantation or even any thought required.
Fell Star Sirius: Rank EX. A blindingly fast attack powered by the light of the Blue Sea Star. Heals the user an amount relative to the damage dealt.
Divine Suppression: Rank A. A variant of Counter Hero where one's divine aura forces a reduction of the opponent's parameters.
The Many Faces of the Divine: Rank A. An evolved variant of Self-Modification, allowing for body alterations without using any mana.
One Who Crosses the Sea of Stars: Rank A++. The capacity of interstellar travel over thousands of years.
Progenitor God Sacred Power: Rank EX. A manifestation of one's existence as a Progenitor God. Nullifies all trait and class disadvantages and grants high-ranking Magical Resistance and Territory Creation.
Crest Bearer (Origin): Rank EX. Proof that one is the source of one of Fódlan's Crests, symbolizing their position among the divine. Comprises high-ranked Divinity, repels mental interference and preserves the absoluteness of the mind and body.

Noble Phantasms
Blood of Creation: The Mother of All Who Call Fódlan Home: Rank EX, Anti-Humanity/Anti-World (Self) type.
One of the Fire Emblems, being the very blood of Sopdet/Sothis herself, brought to its most powerful state due to her full might as Progenitor God being restored. Even a single drop of blood is enough to create new life, so it can be said that entire civilizations flow throughout the body of Sopdet/Sothis. This blood can also be used to heal devastated lands and create new ones as well, essentially altering the World itself.
Flood of Despair: Cruel Retribution of the Divine, Washing Away All Sins: Rank EX, Anti-Continent/Anti-Humanity type.
By far Sopdet/Sothis' greatest known display of power. A level of control over the World itself that is unparalleled, allowing her to toy with its very foundation to flood entire lands with despair. Unfortunately, there are no recorded details as to what the flood entails. However, the most impressive thing about this Noble Phantasm is not its sheer destructive power but the fact that it doesn't even come close to tiring her.
Fall of Heaven: The Unstoppable, Uncontainable Star: Rank EX, Anti-World type.
The power that causes Sopdet/Sothis to be near unstoppable, showing her otherworldly status. A abstract ability to fundamentally break any barrier preventing circulations between timelines, dimensions or even planes of existence. This power is so potent that her spirit is effectively immortal, capable of cheating death itself by leaving the afterlife. However, if her body is destroyed while asleep, she becomes a ghost with no memories.
Hand of Time: Manipulating the Fabric of Fate Itself: Rank EX, Anti-World type.
The manipulation of time itself, a powerful ability which truly sets Sopdet/Sothis as a threat humanity cannot hope to prevail against in direct confrontations. She is capable of both completely stopping time and traveling back to a point in the past, with no limitation on how far back she can go. She is capable of using it as often and as many times as she wants, but overusing it in a short time can potentially break the very concept of time.

Attribute: Beast

Traits: Humanoid (sometimes), Divine, King, Massive (sometimes), Threat to Humanity, Immune to Pigify

Notes: An Evil of Humanity who represents both the "cessation" and "restoration" of life, capable of being both the end and beginning of humanity in a vicious cycle. Lacks the Existence Outside the Domain skill that Sothis normally has due to her status as a Beast bringing her to a state in which she truly calls Fódlan her home. If Sopdet/Sothis were ever to be in another class, she would regain that skill.
ChaldeaDex Entry:
Epimenides Host #???
Shez



Class: Avenger
Gender: Female
Height/Weight: 170cm/Unimportant
Alignment: Chaotic Good
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Warriors: Three Hopes
Likes: Seeing her friends smile, her adoptive mother, not going hungry
Dislikes: Losing, reading maps, wasting time
Line: "I'm Shez. A mercenary. I'll win no matter who I'm up against, but only after we sort out contract terms."
Comment: Driven by a balance of surviving and showing off, this mercenary rose from a footnote in history to being a name all of Fódlan knows.

Keen Mercenary. An orphaned child taken under the wing of a mysterious yet kind woman, Shez was raised in a remote mountain village on the Leicester Alliance's Ordelia Territory and learned things usually not taught to Fódlan's commoners such as literacy or good manners. Once her mother passed away, Shez walked the path of a mercenary on her own, joining many groups before settling on one led by Captain Berling.

However, everything would change after an encounter with Byleth Eisner, the infamous Ashen Demon who single-handedly wiped out Berling's group. Shez was the only one who survived, all thanks to mysterious dark powers that appeared during said encounter. Impressed by her, Byleth and her father Jeralt offered her to join their mercenary group. With nowhere else to go, Shez accepted the offer and the two women grew to become the closest of friends over time, to the point where they would eventually start seeing each other as family.

Shez simply wishes to make use of the dark powers she earned to, ironically enough, become a light of hope for the people no matter the stakes, having been inspired by Byleth's similar pursuit after she earned her own divine powers.

Parameters
Strength: B+
Endurance: B+
Agility: EX
Mana: C+
Luck: C+
Noble Phantasm: EX

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank -. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.
All class skills are made redundant due to the powers granted by Avesta Larva and as such, have been nullified.

Personal Skills
Abyssal Void: Rank B. The strength of one's connection with the realm of Zahras, a void between realities.
Mortal Coil: Rank C. A detrimental skill that reduces the quality of one's magical energy when closer to death.
Rising Star: Rank A. One's growth from mere commoner to mighty warrior can inspire others.
Mercenary Creed: Rank B+. To live and die by the principles of a mercenary. As long as one is paid well, they will see their objectives through.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter boosts to trait effectiveness.
Shadowflash: Rank A++. The ability to move at blindingly fast speeds to the point of looking like teleportation.
Vanguard's Whistle: Rank - (Downed from A+). A special item which, when shared with a close friend, is traded with a personal item due to how moved they are. Grants usage of that friend's signature skill when the trade is successful or a unique Noble Phantasm when kept. Has already been traded.

Noble Phantasms
Crimson Blades: Those Who Slay Foes in the Dark: Rank C+, Anti-Unit type.
Shez's personal weapons of choice, a pair of swords blackened by her dark powers. Overflowing with energy, they are capable of protecting Shez from enemy attacks, as if the weapons themselves casted a defensive barrier over her body. While she normally only carries one of the two blades, the two can be combined in order to form the Crimson War-Axe, which trades blinding speed for overwhelming power but retains its protectiveness.
Avesta Larva: Awakening the Inner Darkness: Rank EX, Unknown type.
A set of mysterious powers that Shez developed during a near-death experience while fighting the Ashen Demon. Unlocking those powers granted Shez an affinity to Fódlan's forgotten dark magic and various abilities that can bend reality. At its fullest potential, this Noble Phantasm evolves into Avesta Arval and powers up Shez so drastically that her very physical appearance changes, granting her a new form which can slay even gods.
Mysterious Asura Blade, Fluegelschwert: Rank B, Anti-Army type.
A blade made of technology older than Fódlan's recorded history with a might that matches the legendary Heroes' Relics. An extension of Avesta Larva, allowing Shez to subconsciously project it in and out of the physical world. When thrown like a dagger, it will be capable of weakening the defenses of anyone struck by it. If a second weapon is held alongside that sword, it will also be able to copy that second weapon's properties.
Ancient Blade of Dark Magic, Ridill: Rank C, Anti-Unit/Anti-Army type.
A blade crafted through archaic methods, predating Fódlan's recorded history and acting as an extension of Avesta Larva. This sword uniquely draws power from its wielder's mana rather than any physical capabilities, allowing it to ignore all physical defenses and strike at the very soul of its targets. Legend has it that it was once wielded by a high-ranking guru of an ancient dark sect acting behind Fódlan's shadows.
Shadow Slide: The Warrior Who Soars Into the Chasm: Rank EX, Anti-World type.
The standout ability of Avesta Larva, allowing Shez to shift away and warp elsewhere. A power which defies reality itself as Shez and a person of her choosing vanish from the physical world before reappearing near the person or location that has the strongest presence within her mind at the time, all in the blink of an eye. However, the sheer energy required prevents Shez from using it more than six times a day or else her body will shatter.
Tactics Primer - Divine Pulse: Being Gifted the Hands of Time: Rank A+++, Anti-Unit/Anti-Army type.
A Noble Phantasm that Shez acquired by giving a Vanguard's Whistle to the Ashen Demon, who returned the gesture by giving one of her father's books which she infused with her powers. A weaker variant of Byleth's ability to manipulate time by temporarily stopping it. However, the ability to travel backwards in time is not infused within the book. This Noble Phantasm is not exclusive to Shez; anyone holding the book can access it.

Attribute: Star

Traits: Humanoid, Human

Notes: Musashi and Draco's Master, having made contracts specifically to rival Byleth but with people she would see as friends. Has an appetite that is on par yet also not quite as large as Byleth's, and can also similarly spend days without eating in spite of that. Her experience in multiple mercenary bands has also made her a very talented cook, though she's very humble about it unless she believes it was done perfectly. In a different timeline, Shez was not recruited into Byleth's mercenary group, leaving her with irrational hatred for the Ashen Demon.
ChaldeaDex Entry:
Epimenides Host #???
Shez (Summer)



Class: Rider
Gender: Female
Height/Weight: 170cm/Not bothering about her weight
Alignment: Chaotic Summer
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Heroes
Likes: Tropical fruit drinks, barbecues, surfing, friendly competitions
Dislikes: Losing, reading maps, wasting time (she doesn't really change much)
Line: "I'm Shez. Not an expert in aquatic combat, but I'm adaptable. Hm? You brought me here to relax?"
Comment: Claims her outfit makes it easier to move around. Since her movement is immeasurably fast to begin with, any difference is negligible.

Mercenary Shine. A rising star of Fódlan, born a mere commoner yet standing alongside nobility, and adopted member of Jeralt's Mercenaries, one of the most renowned bands of mercenaries there is. Using a self-taught swordfighting style and mysterious ancient magic, Shez soared through the ranks and became one of the greatest warriors of the continent. However, even living legends can stand to take a break sometimes... right?

Seems Shez didn't really get the reminder, as while this form of her ditches her usual battle outfit in favor of a custom-made swimsuit, she's still a dedicated hard worker. In the summer months, she takes on contracts to be on lifeguard duty at beaches or public pools because not earning any coin is just bad business to her while on days off, she focuses on honing her surfing skills. This girl never truly rests...

She simply wishes to have a good time while summer lasts. And perhaps have a few friendly contests along the way as well.

Parameters
Strength: B+
Endurance: C
Agility: EX
Mana: D
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Avesta Larva.
Riding: Rank -. The ability to master any mount. Nullified by Waterflash.

Personal Skills
Abyssal Void: Rank B. The strength of one's connection with the realm of Zahras, a void between realities.
Lifeguard's Whistle: Rank D. An item crafted in order to enhance one's authority by causing a loud, powerful noise when used.
Waterflash: Rank A+++. The ability to ride a surfboard at blindingly fast speeds to the point of looking like teleportation.
Sunshine's Glimmer: Rank C. A substantial increase to the might of one's next attack during warm days.
Summer Asura's Swift Strike: Rank EX. A Combat Art consisting of strikes carrying both tremendous power and incredible speed, heightened by the feelings of a warm summer day. Regardless of the foe's class, this skill will always behave as if its user has an advantage against them.
Waves of Relief: Rank B. One can exude a relaxing aura akin to that of an oceanside beach which slows down foes and weakens their endurance. If a foe has a positive status effect on them, this skill's effects become even stronger.

Noble Phantasms
Surfer's Spade: Sand Shovel of Summer's Longing: Rank C~EX, Anti-Unit type.
A shovel crafted out of wood, strengthened with magic to make its potency on par with typical spears if not more so. An alternative option to Surfer's Spire which grants more reach but has slightly slower attacks due to Shez not being as accostumed to spears as she is to swords. Even so, it's still a powerful conduit for water and sand spells while also sharing its counterpart's movement-based damage property.
Surfer's Spire: Ocean Blade of Sea's Bottom: Rank C~EX, Anti-Unit type.
A blade crafted out of a giant conch shell and ivory, strengthened with magic in order to be just as potent as a typical sword if not more so. Infused with Shez's own dark powers, this weapon can slash at deceptively quick speeds, can acts as a conduit for various water-based spells and has the unique ability of dealing extra damage based on how fast Shez moves while slashing, a property that bypasses most forms of defense.
Avesta Larva: Relaxing the Inner Darkness: Rank B, Unknown type.
Mysterious powers that Shez developed during a near-death experience, granting Shez an affinity to Fódlan's forgotten dark magic and various abilities that can bend reality. In this form, Shez's affinity to darkness has lowered in favor of a greater focus on aquatic combat, weakening this Noble Phantasm as a result. However, the potential she lost has been transferred into her board so it has not faded from existence.
Asura's Summertime Board, Fluegelwelle: Rank B, Anti-Army type.
Shez's trademark sword, Fleugelschwert, which she transformed into a surfboard solely because she wanted to try surfing for a change. However, while it may no longer be a sword, this does not mean it is any less dangerous as a weapon, still carrying might on par with Fódlan's legendary Heroes' Relics. In addition, it has also developed the ability to create water waves on its own, meaning Shez never runs out of places to surf on.
Shadow Wave: The Surfer Riding Over the World: Rank EX, Anti-World type.
The reality-bending ability to perform Shadow Slides, infused into Fuegelwelle. As this form of Shez tends to give her dark powers a bit of a backseat, the board now acts as a conduit for her darker abilities and, by extension, as her method of warping into a location of her choosing. A powerful benefit that Shez gains from using the board as a conduit rather than her own body is that there are no limits to how many times she can use this.

Attribute: Man

Traits: Humanoid, Human

Notes: Is less restrained when it comes to food, allowing her to shockingly outeat Byleth, who usually has a bigger appetite than her. Has learned to mix up drinks on a level similar to her cooking skills, making warm sunny days far more bearable with some of the tastiest fruit drinks imaginable.
ChaldeaDex Entry:
Epimenides Host #???
Shez (Awakened)



Class: Foreigner
Gender: Female
Height/Weight: 170cm/Unimportant
Alignment: Chaotic Good
Origin: Unknown, Leicester Alliance
Debut: Fire Emblem Warriors: Three Hopes
Likes: Being unstoppable
Dislikes: Being outmatched
Line: "I find that the future of this world is as important to me as the future of Fódlan. So I'm gonna achieve victory in both worlds. No matter how impossible, I'll find a way. Just you watch."
Comment: The full potential of Shez's powers, turning her into an existence on par with a Divine Spirit while retaining her humanity.

Swifting Shadow. The truth behind Shez's dark powers is that they originally belonged to an archmage by the name of Epimenides. A mighty leader of the now lost civilisation of Agartha, this archmage had only one goal; to kill the Progenitor God Sothis as well as her children. To achieve this goal, he altered his own body to push Agarthan magic beyond its limits, becoming a powerful being capable of rivaling even gods and ascending to a higher plane of existence as he became one with the forbidden realm of Zahras, an astral void that exists between dimensions.

However, Epimenides failed at reaching his goal and fell in battle against Saint Seiros. But this would not be the end for him, as he would transfer his consciousness into several suited hosts across the ages to keep on trying, with Shez being the last of such hosts. Originally going by the name of Arval, Epimenides attempted to guide Shez towards reaching his personal goals by convincing her to kill Byleth, the current host of Sothis. This plan would backfire completely when Shez betrayed him and killed him in the process, obtaining all his powers for herself.

This form of Shez was created as a result of embracing the full powers of Epimenides. However, due to having slain him, her mind is not corrupted by his influence and thus her wish is unchanged; to become a light of hope for the people.

Parameters
Strength: A++
Endurance: EX
Agility: EX
Mana: A++
Luck: D
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one. Nullified by Abyssal Void.

Personal Skills
Domineer: Rank D. A passive state of advantage against opponents who fight on foot.
Abyssal Void: Rank EX. The strength of one's connection with the realm of Zahras, a void between realities.
Crestological Wisdom: Rank EX. The results of studying Crests intensely. Grants immunity aganist the Heroes' Relics if one is without a Crest.
Unsealable Magic: Rank A+++. An ancient technique that makes it impossible to prevent a spell from being casted.
Combat Arts: Rank EX. A set of various techniques with versatile uses, from parameter boosts to trait effectiveness.
Shadowflash: Rank EX. The ability to move at blindingly fast speeds to the point of looking like teleportation.
Agarthan Arcana: Rank EX. A forbidden spell which, when active, causes anyone attacking its user to receive the same amount of damage.
Duality of the Asura: Rank A++. The wielding of dual blades alongside the mastery of both white and dark magic, making one a true force of nature on the battlefield. May also grant a state of advantage against all existing classes.

Noble Phantasms
Avesta Arval: The True Darkness Is Within My Core: Rank EX, Unknown type.
Mysterious powers that originally belonged to an ancient dark bishop by the name of Epimenides, granting whoever hosts his counsciousness an affinity to Fódlan's forgotten dark magic as well as various abilities that can bend reality. While it is unknown how Shez became host of Epimenides, it cannot be denied how well she mastered those powers, exceeding the might of Crest-bearing individuals despite lacking one.
Sharpest Asura Blade, Fluegelschwert Ultimative: Rank A+, Anti-Army/Anti-Magic type.
The personal blade of Epimenides, made of technology older than Fódlan's recorded history. An extension of Avesta Arval brought to its full power thanks to Shez's enhanced state. Its might exceeding that of the Heroes' Relics, this sword can break through most defenses and even shut down enemy spells if its wielder strikes fast enough. If a second weapon is held alongside it, it will be capable of copying its properties.
Draconic Tome of Unspeakable Power, Hrotti: Rank A, Anti-Army/Anti-Divine type.
A Heroes' Relic that Epimenides crafted with the remains of Timotheos, one of Fódlan's Four Apostles, becoming his personal grimoire. It contains all of the discoveries, spells and curses the Agarthan mage has made during his life, such as spirit transferring and slaying the divine among others. The Relic was ignored by history as Epimenides absorbed it into his body before his death, becoming a part of his consciousness and Avesta Arval.
Rite of Souls: Preserving the Cycle of the World: Rank A, Anti-Unit/Anti-Army type.
A spell written within the pages of Hrotti, its greatest strength being its versatility. On the battlefield, it can weaken foes within a large vicinity of its caster by disrupting their mana flow to prevent them from casting strong spells. Alternatively, when in combat against a single foe, this spell can be used to significantly bolster the caster's offenses before trapping their foe into a circle of darkness, making them unable to escape the next strike.
Shadow Slither: Darkness, Everywhere and Nowhere at Once: Rank EX, Anti-World type.
One of the standout abilities of Avesta Arval, allowing Shez to shift away and warp elsewhere. Bending the laws of physics and ignoring reality itself, Shez and a chosen ally cross between dimensions in order to reappear near a location or person of her choosing. However, it requires so much energy that overusing it can cause Shez's enhanced state to be forcibly disabled, ensuring her body doesn't get overwhelmed and destroyed.
O Great Zahras: The Forbidden Spell that Shall Decimate Our Enemies: Rank EX, Anti-World Sacrificial type.
The greatest ability of Avesta Arval, the act of banishing someone to Zahras, a dark void disconnected from any living world. However, this spell requires sacrificing a person who is attuned to the same forbidden dark magic that is used to cast it, making it very difficult to use. As a host for Epimenides, Shez is capable of going in and out of Zahras at will and can also manifest the void itself as an impenetrable barrier without any sacrifice.

Attribute: Beast

Traits: Humanoid, Human, Immune to Pigify

Notes: The only living being in all of Fódlan capable of keeping up with the full might of the Goddess Sothis. Epimenides, the mage she was the host for before she slayed him and claimed his powers for herself, qualified as an Evil of Humanity representing "ambition." Notably lacks the concept of death while this form is active, making it impossible to kill her unless one has the means to grant her that concept back or simply waits until Shez changes out of it, as she cannot hold on to it forever.

Dragons of Elyos
ChaldeaDex Entry:
Divine Dragon Child #1
Alear



Class: Savior
Gender: Female
Height/Weight: Doesn't want to share
Alignment: Lawful Good
Origin: First Emblem War, Elyos
Debut: Fire Emblem Heroes
Likes: Emblems, her family and friends, protecting those in need, being treated as an equal
Dislikes: Her father, the undead, excessive praise towards herself, overwhelming flavors
Line: "Here to answer your call. I am the Divine Dragon Alear, and I will not rest until peace reigns beneath this sky."
Comment: She who, dressed in white and wielding a gleaming blade, is ready to save the world.

Awoken Divinity. Daughter of the Divine Dragon Queen Lumera, ruler of Lythos. Alear was meant to be next in line for the throne of Lythos, but a confrontation with the Fell Dragon King Sombron in the First Emblem War left her in a near-death state where she had to rest for an entire millennia. Upon reawakening, she did so without memories of her past and her mother lost her life shortly after, leaving her with no guidance while she had to quickly fill Lumera's position, helping the five nations of Elyos right before a Second Emblem War would shake the continent once more.

But in truth, she is actually one of the Sombron's countless children and her life was unfortunately one mostly spent in misery. Her father controlling his children with an iron fist, she conditioned herself to become a cold, unfeeling machine as she watched most of her siblings be executed due to failures. She spent centuries living that way before meeting Lumera, whose sheer kindness shook Alear to the core and changed her. While Alear was in her thousand year coma, Lumera transferred her essence to her and hid the truth of who she truly is so she may have a new life as a Divine Dragon.

Having succeeded Lumera as the Divine Dragon Monarch and ushered an era of peace for Elyos, she now wants to do the same for other worlds.

Parameters
Strength: B+
Endurance: B++
Agility: A++
Mana: B+
Luck: C+
Noble Phantasm: EX

Class Skills
Charisma: Rank -. The natural talent to command others. Nullified by Divinely Inspiring.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullified by Wille Glanz.

Personal Skills
Divinely Inspiring: Rank B. One's status as a Divine Dragon, manifested into this skill. Merely being present can motivate nearby allies to fight harder.
From the Heart: Rank D. When successfully defeating a foe, one can grant an increase in all the parameters of a chosen ally.
Bond Forger: Rank C+. One's effectiveness in battle can be enhanced by the strength of their bonds with others.
Blessing of Elyos: Rank EX. With the support of others, one can persevere and vanquish any foe. Greater bonds yield greater results.
Holy Aura: Rank D. An innate advantage against any foe with the Fell Dragon or Threat to Humanity trait. Can also be granted to nearby allies.
Dragon's Fist: Rank B. A special technique practiced by dragonkind, casting flames around the user's hands. Physical blows act as if they were magical.
Sacred Shield: Rank A. A protective skill that reduces damage, grants resistance to magic and nullifies any trait effectiveness from enemy attacks.
Dual Engage: Rank EX. The ability to awaken the spirits sleeping within Emblem Rings and Bracelets through both prayer and incantation due to possessing both Divine and Fell Dragon powers. Also allows one to instantly learn any information regarding them with a mere glance.

Noble Phantasms
Emblem Eternal: Miracle of the First Twelve Rings: Rank EX, Spirit type.
Alear's true potential as the Fire Emblem, which she achieved after the first twelve Emblems performed a miracle on her, allowing her to swap between her physical and Emblem forms. A unique Emblem known as the Connector, Alear's power can increase based on her bonds with others but if she is in her Emblem form, she cannot merge with other Emblems to Engage. However, while Alear's Emblem spirit is immortal, her body remains mortal.
Divine Dragon Break: Ethereal Emblem's Explosive Blast: Rank B+++, Anti-Unit type.
Alear's strongest technique, which is only accessible to her when Emblem Eternal is active. A large beam of draconic power casted from her palm, typically preceded by mighty sword swing to keep the foe in place to make the beam itself impossible to escape. A stronger version of this Noble Phantasm, known as With the Divine Dragon, Engage Blast, allows for any ally to join in if they are Engaged with Alear.
First Divine Sword of Liberation, Lyrátion: Rank D~EX, Anti-Unit/Anti-Evil type.
The first of two blades gifted to Alear by her adoptive mother, the Divine Dragon Queen Lumera. Granted to her shortly after waking from her coma, it is a holy blade possessing various capabilities in order to assist Alear, such as short-range teleportation or the ability to purify the life force of any foe she slays to embolden either herself or her allies. In situations of great crisis, the blade can glow a bright blue, sharply increasing its power.
Second Divine Sword of Growth, Oligoludia: Rank A, Anti-Undead type.
A rapier that Alear has gained access to at one of the most despairing moments of her life. While it may seem to be the weakest of her personal blades, it is in fact the physical manifestation of her triumphing over her fear of the Corrupted and as such, will always deal fatal damage to undead foes. Against living foes, the blade feels more like a blunt object, lacking any of its sharpness and making it unlikely to cause any critical harm.
Third Divine Sword of Willpower, Wille Glanz: Rank A++, Anti-Unit type.
The second of two blades gifted to Alear by her adoptive mother, the Divine Dragon Queen Lumera. Granted to her after facing the Queen as a Corrupted, it is a holy blade capable of channeling Alear's power into attacks that can strike either up close or at range. As the name implies, it can also affect Alear's will to fight as well as her foe's, granting a protective barrier around the former and reducing the parameters of the latter.
Ring of the Connector: Connect Us, Fire Emblem!: Rank EX, Spirit Bond type.
A golden and silver ring with a blue and red gem decorating it, handcrafted by Queen Lumera. Due to Alear's awakening as an Emblem, this ring houses her own life force and acts as the Fire Emblem Ring from which all other Emblems are connected to. Using it, she can share her own powers with others, an ability known as "Engage". Unlike other Emblems, however, "Engaging" allows her to act independently rather than merge with others.

Attribute: Star

Traits: Emblem, Humanoid, Dragon, Divine, King, Brynhildr's Beloved, Immune to Pigify

Notes: Prone to napping more often than she'd want to. Only gets bedhead on the blue parts of her hair. Her existence as an Emblem is similar to that of a Servant, although with a few differences such as being entirely self-sufficient, not needing any contract or summoning system to remain alive. She actually has another Noble Phantasm which is the ability to travel to the Somniel, a skybound safe haven, and the power of letting anyone she wants enter it as well. However, it is only available to her when she is standing in Elyos soil, so it was left unwritten.
ChaldeaDex Entry:
Fell Dragon Child #1
Alear (Fell Emblem)



Class: Alter Ego
Gender: Female
Height/Weight: Doesn't want to share
Alignment: No definite alignment, depends on the one invoking her
Origin: First Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Being alive
Dislikes: Her life, the undead
Line: "You made it this far? You're strong. You should be on my side."
Comment: She who, dressed in black and driven by the will to survive, will follow any order from those who summon her.

Distant Recollection. While she may be the Fire Emblem with a few exceptions to how Emblems typically work, Alear is not safe from being forced into servitude if someone with Fell Dragon blood uses her ring to invoke her, resulting in this Fell Emblem form. As with any Emblem summoned that way, she has no control over her actions. However, unlike other Emblems, she is still able to witness them and be aware of them.

Being in this state forces Alear's mind to regress into her days as Sombron's top enforcer, turning back into the broken pawn she once was. Conditioned to see any mistake as a sign of being defective, she is willing to go through any lengths if it means she will survive. However, as the true Alear is still conscious within, she shows defiance in this situation, causing her abilities as the Fire Emblem and all her swords to be locked away, forcing the gaps to be filled by her combat prowess and the Emblem she personally picked during missions as a soldier of Sombron, Marth.

She merely wishes to see the next day, hopefully as a form that is no longer this one.

Parameters
Strength: B
Endurance: C
Agility: B
Mana: D
Luck: D
Noble Phantasm: A

id_es
Nihilistic Perception: Rank D+. A variant of Clairvoyance developed in the heat of battle. Increases evasion and may shut down enemy skills.
Unyielding Fortitude: Rank C++. In situations of great danger, one's body can heal off of its wounds so it may keep on fighting.
Divine Speed: Rank EX. The ability to strike faster than the human mind can comprehend.
Additionally, the Ring of the Hero-King and all associated Noble Phantasms are also considered Alear's id_es.

Personal Skills
Presence Concealment: Rank B. The ability to hide one’s presence.
Dark Spirit (Dragon): Rank EX. The state of a dragon clouded by their own darkness, disrupting the mana of all nearby foes.
Stalwart Veteran: Rank A+. Knowledge on countering battle tactics earned though experience. Weakens the effect of class and trait disadvantages.
Fell Engage: Rank A. A Fell Dragon's ability to invoke the spirit within Emblem Rings or Bracelets. Gains all the weapons and skills of the summoned Emblem for as long as they are active.

Noble Phantasms
Ring of the Hero-King: Shine On, Emblem of Beginnings!: Rank A, Spirit Bond type.
A golden ring decorated with a sapphire filled with spiritual energy, hailing from the continent of Elyos. One of Emblem Rings, capable of summoning a spirit from another world, in this case being Marth, King of Archanea. Summoned through Fell power, anyone wearing it gains access to his powers. It is closely tied to Alear, as Marth was her Emblem of choice in the First Emblem War, allowing her to use the ring in this Fell form.
The Hero-King's First Blade, Brilliant Rapier: Rank D+, Anti-Unit type.
The very weapon that Marth first held at the start of his adventures, a rapier designed for quick and precise strikes which are strongest at the tip. Unusually sharp for a rapier, it is capable of cutting through heavy armor. In fact, it seems to be even more devastating against armored foes than it is against unarmored ones. It's also very effective against foes fighting on horseback. The reason behind these advantages is unknown.
The Spectral Sword of Legends, Mercurius: Rank D++, Anti-Unit type.
One of the Three Regalia of Archanea, and the one that was wielded by Marth himself during his adventures. The signature ability of this magic blade is to make its wielder grow stronger and develop new tricks at a record pace for as long as it is held. This could be due to its long history being far stronger than the blade itself. While only chosen ones can wield it, Alear gets around that due to her association with Emblem Marth.
The Divine Blade of Light, Falchion: Rank D+++, Anti-Unit/Anti-Dragon type.
Marth's personal sword of choice and a national treasure of his home kingdom, Altea. A blade crafted from a fang of its creator, the Divine Dragon Naga, so humanity may better protect themselves against the threat of rogue dragons. The history this blade has carried throughout the ages is only rivaled by the legendary items known as Fire Emblems. As a Fell Emblem with a close tie to Marth, it has also become Alear's personal blade.
Lodestar Rush: The Strikes Which Guide Towards Victory: Rank EX, Anti-Unit type.
Emblem Marth's ultimate technique, which by extension also makes it the ultimate technique of Alear's Fell form. A set of multiple strikes targeting a chosen foe which cannot be dodged regardless of their agility, almost as if time itself stopped to ensure that evasion is truly impossible. Normally, there would only be seven strikes, but Alear's sheer skill and experience allow for an additional two strikes for a total of nine.

Attribute: Beast

Traits: Emblem, Humanoid, Fell Dragon, Weak to Enuma Elish, Immune to Pigify

Notes: Desperate for any hope, she clings on to anyone who shows kindness to her. Doing so also causes her see herself as defective, fearing Sombron may kill her just like he did to her many siblings. Considered an Alter Ego due to the unique combination with Emblem Marth's abilities, making her something similar to a High Servant.
ChaldeaDex Entry:
Fell Dragon Child #2
Veyle



Class: Caster
Gender: Female
Height/Weight: 158cm/Undisclosed but visibly underweight
Alignment: Lawful Good (formerly Chaotic Evil)
Origin: Second Emblem War, Elyos
Debut: Fire Emblem Engage
Likes: Spicy food, walking, reading, flowers, games, candlelight, siblings
Dislikes: Luxury goods, strong odors, bad dreams, sweets, bright places
Line: "Sorry for showing up unannounced. My name is Veyle. I'll try to help you however I can."
Comment: The ankle cuffs she wears are designed to hold back her draconic impulses.

Gentle Dragon. Daughter of a forgotten Mage Dragon and the very last of the Fell Dragon King Sombron's countless children, Veyle was born centuries before the First Emblem War but was not yet old or strong enough to be sent on missions, causing her to have little contact with her siblings before they perished in the war, typically by Sombron's own hands due to their failures. However, she would have a life-changing encounter with Alear before the latter switched sides to fight for the Divine Dragons, who gave Veyle her dragonstone and promised they would meet again.

After the war, Veyle resorted to hiding due to fearing the scorn she would receive as Sombron's child before eventually finding a sect of his followers who treated her with kindness before falling asleep under their care. Reawakening a whole millenia later, Veyle set herself on a quest to find her sibling, using the dragonstone as a talisman of good luck. Unbeknownst to her, the sect that housed her was led by Zephia of the Four Hounds, a powerful Mage Dragon loyal to Sombron who amplified Veyle's draconic impulses in order to use her as a puppet for the Fell Dragon King.

Now reunited with her long lost sibling and freed from Zephia's control, all she wants is to be a good dragon who saves worlds.

Parameters
Strength: C
Endurance: D
Agility: C
Mana: EX
Luck: C
Noble Phantasm: D

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.
Veyle would have possessed both skills at unknown ranks but they have been nullified due to her willingly discarding her draconic form.

Personal Skills
Double Class: Rank B. Having abilities that belong to two classes. In Veyle's case, she also has Assassin properties.
Presence Concealment: Rank C. The ability to hide one’s presence.
Magic Resistance: Rank A. Protection from magic effects.
Fell Spirit: Rank EX. The sign of a particularly powerful Fell Dragon, a being who rivals the divine. As such, one's power is perpetual.
Projectiles (Daggers): Rank B. Expertise on throwing daggers at bullet speeds.
Might of the Mage Dragons: Rank A. A skill that denotes those of Mage Dragon heritage. Grants incredible spellcasting expertise.
Fell Protection: Rank EX. One's mere presence can affect both themselves and nearby allies, drastically increasing the defenses of everyone involved.
Fell Engage (Defective): Rank -. A Fell Dragon who, for unknown reasons, is unable to invoke the spirit within Emblem Rings or Bracelets.

Noble Phantasms
Wicked Dark Magic of Fell Dragons, Obscurité: Rank D, Anti-Unit type.
As a Fell Dragon who awakened to great potential in magecraft, Veyle is capable of accessing some of the darkest, most powerful spells in all of Elyos. While initially hesitant on using such magic, Veyle no longer has such reservations as she now firmly believes her birthright as a dragon of darkness does not dictate her destiny. Truly wicked magic used for the most noble of causes, a contradictory yet extremely powerful combination.
Cursed Dagger of Mage Dragons, Miséricorde: Rank D, Anti-Unit type.
A magical dagger granted to Veyle by her mother, a member of the Mage Dragon tribe. A throwing knife with a blade that ignores physical defense, instead striking the spiritual energy of its target then poisoning them. Its overall might is determined by its user's potential in magecraft rather than any of their physical prowess, making it very lethal in Veyle's hands. When thrown, it will explode then reappear in Veyle's hand.
Greatest Jewel of Mage Dragons, Draconic Time Crystal: Rank EX, Anti-World type.
A powerful magical gem crafted by the most powerful Mage Dragon in existence, Zephia of the Four Hounds. Given to Veyle in order for her to achieve success in her earlier missions as a brainwashed puppet, it grants its holder the ability to go backwards in time but only in small bursts. While she initially lost it during a raid on Lythos Castle, it found its way to Alear's hands who gave it back to Veyle at the end of her quest.
Rise Up, Corrupted: Casting Aside the Rules that Govern Life and Death: Rank EX, Magecraft type.
One of the most powerful abilities of a Fell Dragon, the power of raising people from the dead into beings known as the Corrupted. Veyle's prowess in resurrection is so potent that it becomes nearly impossible to distinguish any difference if she decides not to tamper with their personality. However, they can only use so much energy before fading away from exhaustion. This power unsettles Veyle and as such is only used when necessary.

Attribute: Beast

Traits: Humanoid, Fell Dragon, Weak to Enuma Elish

Notes: Only the black parts of her hair get split ends. While her endurance is low, her tolerance to pain is very high, allowing her to shrug off any damage for as long as she can fight. Her upbringing under Sombron was harsh and cruel in an attempt to make her a vicious and bloodthirsty person, but her mother helped her remain kind and loving. Buried her Dragonstone, making her unable to transform into a dragon.

Huntsmen of a Fallen Remnant
ChaldeaDex Entry:
Team RWBY #1
Ruby Rose



Class: Lancer
Gender: Female
Height/Weight: 162cm/55kg
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Zwei, cookies, strawberries, weapons
Dislikes: Dresses, bad guys
Line: "I don't need people to help me grow up. I drink milk."
Comment: Her fondness for weapons causes her to be more interested in them than the people who actually wield them.

Little Red Riding Hood. Daughter of Taiyang Xiao Long and Summer Rose, Ruby had always wished to become a Huntress ever since her older sister told her tales of great heroes before bedtime. Out of admiration for her uncle Qrow, a legend among Huntsmen, she wished to emulate his style and was trained by him as well. The results of her training led to her being enrolled in Beacon Academy two years before the allowed age.

However, there's something special about Ruby, for she was born with Silver Eyes, a rare trait in Remnant that are actually Mystic Eyes that grant abilities and as such, was destined to become a warrior of legend. Despite this, she couldn't save Remnant after the Fall of Beacon, as her eyes were still too weak to defeat the Grimmzilla at the time. While her cheerful personality first fell into despair from the sheer chaos, getting support from her friends inspired survivors as well as herself to keep fighting.

She once wished for things in Remnant to return back to normal, but eventually moved on.

Parameters
Strength: E
Endurance: D
Agility: EX
Mana: A
Luck: D
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.

Personal Skills
Aura: Rank D. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Shining Through Darkness: Rank A. A unquantifiable ability to inspire people, even in the darkest of times.
Semblance (Petal Burst): Rank EX. The ability to dissassemble oneself at a molecular level and reassemble at a chosen location.
Nature's Wrath: Rank A+. The usage of a natural substance known as Dust for combat purposes.
Silver Eyes: Rank EX. Mystic Eyes originating from the Light God, granted to humanity in order to fight the darkness. Grants low-rank Divinity.

Noble Phantasms
Crescent Rose: High-Caliber Sniper-Scythe: Rank A, Anti-Unit/Anti-Army type.
A weapon built by Ruby herself, Crescent Rose is a convertible hybrid between a sniper and a scythe. While it has a sniper form for accuracy and range, she more often than not uses its scythe form, which can have its blade unfolded for greater cutting power and can also be used to shoot bullets like the sniper form. It has massive recoil, which Ruby chose to harness rather than compensate to increase her already insane mobility.
Nevermore Slayer: Slashing Petals of the Red Reaper: Rank A, Anti-Unit type.
Ruby’s Astral Heat. It consists on the use of her Semblance for drop kicking the opponent into the air and propelling herself using Crescent Rose, while having said opponent hooked on the edge of the weapon to then decapitate them midair, producing a shower of rose petals. It earned its name due to its execution being similar to how she beheaded a Nevermore Grimm in her first semester at Beacon.
Red Like Roses: Supersonic Crimson Torpedo: Rank A, Anti-Unit type.
An offensive variant of her Semblance. When pushing herself to her limits, Ruby can move at speeds so fast that she can create a slipstream, turning into a red torpedo and causing everything close enough to her, be it objects or people, to be caught in the tailwind and dragged by it. When she breaks, everything she caught will be sent flying, which can create devastating results depending on how many things she dragged with her.
Red Like Roses, Part II: Friendship Triumphs Over All: Rank E~A++, Anti-Fortification type.
A unique twist on the Red Like Roses Noble Phantasm, Ruby uses her Semblance not to directly attack her enemies with it but to instead bring other people with her, either to unleash a powerful attack on their enemies or simply for transportartion. This Noble Phantasm, due to its concept, has varying degrees of effectiveness depending on its use, which is the reason behind its variable ranking, and requires at least one more person.
True Warrior's Light: Full Might of the Silver Eyes: Rank EX, Magecraft type.
One of the Remnant's oldest legends, Silver Eyes are a very rare set of Mystic Eyes capable of striking fear into anyone, granted to a select few by Remnant's God of Light so humanity can fight against the Grimm of his brother, the God of Darkness. This Noble Phantasm is the full potential of those eyes, a blinding light that deals fatal damage to virtually anything it touches. Those with the Weak to Silver Eyes trait get extra damage.

Attribute: Star

Traits: Humanoid, Human, Divine, Fairy Tale, Weak to Enuma Elish

Notes: Arthur's Master. Uses Crescent Rose's scythe form more often than the sniper form, which is why she's classified as an Lancer. Affectionately calls Crescent Rose "sweetheart" when she's alone. Has started to give streaming a try after seeing some of Chaldea's members enjoy it as a hobby.
ChaldeaDex Entry:
Team RWBY #2
Weiss Schnee



Class: Saber
Gender: Female
Height/Weight: 160cm/51kg (in heels)
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her sister, her former butler
Dislikes: Her father, her brother, the White Fang
Line: "We should always be working toward the best versions of ourselves. There is no time to stand idly by."
Comment: The scar on her left eye is from her first encounter against an Arma Gigas, which was a test set up by her father to prove her worth.

Mirror Mirror. Former heiress to the Schnee Dust Company, the primary (and only) Dust supplier in all of Remnant, Weiss Schnee spent her lifetime trying to perfect her skills as a Huntress, dedicated to become the best of the best. However, this self-given perfectionism had almost made her forget the importance of teamwork... until her time at Beacon Academy where she met Ruby, Blake and Yang and became part of Team RWBY.

Sadly, everything mankind built was eventually destroyed by the Grimm, including her entire legacy of the Schnee family. In order to survive in this world, Weiss had to make an alliance with one of her enemies; Neopolitan. While it was beneficial for both parties, Weiss is still surprised that Neo quickly accepted her offer, unaware of her motives behind her decision.

Her wish? To spend more time with her teammates, which have become a second family to her.

Parameters
Strength: D
Endurance: D
Agility: A
Mana: B
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.
Riding: Rank -. The ability to master any mount. Nullified by Semblance (Glyphs).

Personal Skills
Double Class: Rank B. Having abilities that belong to two classes. In Weiss' case, she also has Caster properties.
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Aura: Rank B+. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Mirror Mirror: Rank C. A beautiful voice that shall catch the attention of all who hears it.
Nature's Wrath: Rank EX. The usage of a natural substance known as Dust for combat purposes.
Semblance (Glyphs): Rank A++. An ability to create glyphs with a variety of effects on objects and people. Comprises Familiar Creation.

Noble Phantasms
Myrtenaster: Multi-Action Dust Rapier: Rank A++, Anti-Unit/Anti-Army type.
Weiss' weapon of choice, it combines the style and grace of the rapier with the raw, destructive force of nature known as Dust. With a simple swing, Weiss is capable of using the powdered Dust within Myrtenaster to unleash the elements at her foes. Combined with her Semblance and the wide variety of Dust, this weapon's potential is virtually limitless, from powerful attacks to parameter boosts and everything in between.
White Night: Deadly Dusk of the Snow Storm: Rank A, Anti-Unit type.
Weiss’s Astral Heat. It’s the most powerful use of her Semblance without the need to summon a familiar, with the creation of multiple Glyphs that would shoot Dust of her chosen type at her enemy, until they are cornered into a trap. Once there, she will make use of the blade from her Arma Gigas, summoning it with the purpose of fatally stabbing the unfortunate opponent along Myrtenaster while snow falls.
Arma Gigas: Armored Knight, I Summon Thee: Rank A+++, Anti-Unit/Anti-Army type.
A powerful usage of the Schnee family's Semblance is the ability to summon previously defeated Grimm as familiars. One of the first familiars she created, Weiss' Arma Gigas is in fact a Geist, a possession-type Grimm, who took control of a giant suit of armor wielding a longsword, granting it incredible strength and protection against most attacks. To save on mana, Weiss can also alter its size or summon only specific parts of it.

Attribute: Man

Traits: Humanoid, Human, Fairy Tale, Weak to Enuma Elish

Notes: Rin's Master and Winter's Trainer. Earned the nickname "Ice Queen" due to her sometimes cold and rude behavior toward others. Calls the Arma Gigas she can summon "Klein" in honor of a butler she had when growing up.
ChaldeaDex Entry:
Team RWBY #3
Blake Belladonna



Class: Assassin
Gender: Female
Height/Weight: 168cm/59kg
Alignment: Chaotic Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Sun, eating fish, reading
Dislikes: The White Fang, injustice, dogs (except Zwei)
Line: "I was raised outside the kingdoms. If you can't fight, you can't survive."
Comment: Overall height does not include the cat ears above her head.

From Shadows. In Remnant, Faunus are people with animal traits. Victim of racism by humanity due to their heritage, they created the White Fang, an organization that seeked equality between the two races. Born on the island of Menagerie, Blake Belladonna, a cat Faunus, was a member of the White Fang's Vale branch, eventually quitting due to their terrorist ideals. Seeking for a better life, she joined Beacon Academy to become a Huntress.

One of the closest friends she made in Beacon wasn't even from the academy, but rather a monkey Faunus from the Kingdom of Mistral, Sun Wukong. However, everything turned into chaos when the Grimm started to grow more savage and numerous, causing the society to be overwhelmed and slain and for Blake and Sun to be separated during all this chaos.

She wishes to see Sun again. Assuming he's still alive, that is.

Parameters
Strength: E+
Endurance: C+
Agility: A+
Mana: C
Luck: D
Noble Phantasm: C

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Aura: Rank C. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Faunus Fighter (Cat): Rank A. One's heritage as a Faunus has granted them various combat abilities associated with felines.
Semblance (Shadows): Rank B. The creation of shadow clones to distract foes, change direction in midair or take a hit for oneself.
Nature's Wrath: Rank C. The use of the natural substance known as Dust for combat purposes.
Faunus Unity: Rank A. The ability to unite other people with animal characteristics in order for them to fight for one's cause.

Noble Phantasms
Gambol Shroud: Variant Ballistic Chain Scythe: Rank C+, Anti-Unit/Anti-Army type.
Blake's signature, self-made weapon of choice. It consists of a katana with a pistol at its hilt and a sheath. The sheath itself has a cutting edge, allowing it to effectively be used as an oversized cleaver and also giving the possibility of dual wielding. In addition, she can also use the black ribbons tied on her arms in order to give the weapon incredible range and, by folding the katana's blade, use it as a kusarigama.
Black Death: Forbidden Technique of the White Fang Defector: Rank C~A+, Anti-Unit Secret Technique type.
Blake’s Astral Heat. With the use of Dust, she uses Gambol Shroud to bring the opponent up and executes a series of slashes into the air before spinning striking them. If the enemy dies from the attack, they will disintegrate, albeit it’s unknown if it’s an effect of the Dust used of if Blake executed them to such extremity. The rank and effectiveness of this finisher vary on whether or not Blake uses her Semblance.
Shadows of Dust: Clones of Wrathful Nature: Rank A, Anti-Unit (Self) type.
The combination of Blake's Semblance and the Nature's Wrath skill. By using Dust crystals, Blake is capable of granting her shadow clones elemental properties, which differ depending on the Dust's color. For some reason, Blake doesn't even need to touch the Dust to grant her clones those abilities, simply having specialized Dust catridges inside Gambol Shroud will allow her to create these special clones as well.

Attribute: Man

Traits: Humanoid, Animal Characteristics, Fairy Tale, Weak to Enuma Elish

Notes: Atalanta's Master. Due to being part cat as well and having some similarities in personality and backstory, she earned Atalanta's friendship long before she became her Servant. Her favorite story is Strange Case of Dr Jekyll and Mr Hyde.
ChaldeaDex Entry:
Team RWBY #4
Yang Xiao Long



Class: Berserker
Gender: Female
Height/Weight: 173cm/69kg
Alignment: Chaotic Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her sister Ruby, cute boys, bad puns, motorcycles
Dislikes: Getting her hair cut, Neopolitan, being called "sweetheart"
Line: "You can spout off whatever you want, but nothing is going to keep me from my sister."
Comment: Draws her power from her hair, which contains a tremendous amount of energy.

Armed and Ready. Daughter of Taiyang Xiao Long and Qrow's twin sister Raven, Yang is one of, if not Remnant's strongest fighter in the most literal way, but also a protective big sister to Ruby Rose. A born thrill seeker, she chose the path of a Huntress for the adrenaline rush and unpredictability that it offered. And if she helps people along the way, then that's even better, right?

During the Fall of Beacon, a traumatizing encounter with a White Fang leader caused the loss of her right arm, which would eventually be replaced by a cybernetic one made specifically for Yang and her fighting style. Overcoming the depression of this encounter, not to mention the aftermath of the Grimm's takeover of Remnant, made her a stronger person, both physically and mentally.

Due to her thrill-seeking nature, she simply wishes to get wrapped up in as many crazy adventures as she can.

Parameters
Strength: A
Endurance: B+
Agility: B+
Mana: B
Luck: C
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning. Raised to Rank EX if her hair gets damaged.

Personal Skill
Aura: Rank A+. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Thousand Miles Rush: Rank B. A skill similar to Riding, specifically for motorcycles.
Semblance (Counter Fire): Rank EX. A huge boost in strength fueled by the energy contained within oneself.
Nature's Wrath: Rank B++. The use of the natural substance known as Dust for combat purposes.
Reverse Flow of Mana (Hair): Rank A. The ability to store large quantities of mana in one's hair.

Noble Phantasms
I Burn: Swing All You Want, Like a Fever I Will Take You Down: Rank A, Anti-Unit (Self) type.
A constantly active Noble Phantasm derived from using her Semblance's full potential, Yang takes all the damage she receives in battle and her body converts it into energy, making her more dangerous on the battlefield the more hurt she gets. Each hit allows Yang to do an attack that's two times stronger by combining the absorbed energy with her own, effectively allowing her to reach strength beyond anything imaginable.
Golden Finish: Raging Strength of the Yellow Dragon: Rank A+, Anti-Unit type.
Yang’s Astral Heat. While others try to get a flashy and stylish finisher, Yang decides to go to the point in a simple yet effective way. In other words, it’s a barrage of punches one after the other using her Semblance, with first delivering a stunning kick to proceed with the beatdown, to finish with an earthbound punch. Where it lacks in presentation and visual impact, it makes up in a strong finisher. Sometimes, simplicity is the best.
Ember Celica: Dual Ranged Shot Gauntlet: Rank C, Anti-Unit type.
Yang's signature weapon, Ember Celica is a gauntlet-shaped shotgun she can wear and use in battle. Each shot, while powerful, leaves a considerable amount of recoil, though Yang is more than strong enough to compensate for it whenever she doesn't use the recoil for a mobility boost. For more tactical strategies, Yang can also opt to shoot out sticky grenades rather than shotgun blasts, which still pack a huge punch.
Cyber Celica: Prosthetic Shot Gauntlet: Rank C+, Anti-Unit type.
After losing her arm in the Battle of Beacon, the researchers of Atlas, believing that letting Yang in such a state would be wasted potential, decided to create a prosthetic arm as a replacement. Aside from its metallic components, which can allow her to strike harder as well as block physical attacks and projectiles more efficiently, it also has a gauntlet similar to Ember Celica integrated into it, allowing it to be used in identical ways.
BMBLB Mk II: The Hovering Bumblebee: Rank B, Anti-Unit type.
Yang's personal vehicule, combining elements of her self-made motorcycle with elements of the HVB Rhino HDS800, a hoverbike used by Atlas Military. The supercharger intakes and complex high-ratio gearings from her original bike combined with the Rhino's technology allow for a one of a kind speedster with unparralleled maneuverability. The engine is powered by Gravity Dust, allowing it to ride walls and ceilings without effort.
Bone Melter: You're Not Ready For My Rock: Rank C, Anti-Unit type.
Yang's electric guitar, which is also a double-bladed axe with sharp edges capable of cutting through things like any other axe, making it suitable for the purpose of fighting Grimm as well as whoever pisses her off. Due to Yang's incredible strength, this guitar has been notorious for its devastating results on both her opponents and the ears of music enthusiasts. Despite its name, however, it is unable to actually melt bones.

Attribute: Man

Traits: Humanoid, Human, Fairy Tale, Weak to Enuma Elish

Notes: Mordred's Master. Often struggles against people who use kick-based fighting styles. Hates Neo, partly due to the small girl besting her in combat before, but mostly due to the vendetta she has on Ruby. Was once described as "the kind of person who would teach someone how to swim by pushing them in the water."
ChaldeaDex Entry:
Team JNPR #1
Jaune Arc



Class: Shielder
Gender: Male
Height/Weight: 185cm/80kg
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Pyrrha, rabbits, making new friends
Dislikes: Heights, ghosts, being bullied
Line: "My mom always says, strangers are just friends you haven't met yet."
Comment: Earned the nickname "Vomit Boy" because of his motion sickness.

Last Shield of Remnant. A young boy who somehow managed to cheat his way into Beacom Academy, Jaune Arc is an accomplished tactician and a better fighter than he once was, the latter being all thanks to the training of the school's young prodigy, Pyrrha Nikos. During the Fall of Beacon, Pyrrha and Jaune admitted their feelings for each other, but unfortunately for Jaune, Pyrrha would be killed minutes after their confession.

Some time after the Fall of Beacon, as he traveled the world with some of his friends. the Grimm became too much for Remnant's Huntsmen to handle and most of them were slain along with the other civilians, causing a human genocide. However, a handful of skilled fighters managed to survive longer than others, Jaune being one of them due to how well he can take hits, allowing him to protect those he cares about from the Grimm.

Due to the darker world he was forced to survive in, he has but one simple wish; to keep protecting the friends he has left.

Parameters
Strength: C+
Endurance: C+
Agility: D+
Mana: A++
Luck: E
Noble Phantasm: D

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.
Self-Field Defense: Rank A+. A power manifested to protect allies and ally territory.
Riding: Rank D. The ability to master any mount.

Personal Skills
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Discerning Eyes: Rank C. A skill that grants the ability to observe favorable conditions for battle and create a strategy.
Semblance (Aura Amplification): Rank EX. The ability to transfer one's Aura to others, increasing their mana reserve or granting a temporary one if they lack any. Additionally, overcharging someone's mana reserve can grant them self-healing abilities.

Noble Phantasms
Tribute to My Love, Crocea Mors III: Rank D++, Anti-Unit type.
An Arc family heirloom, Crocea Mors is a sword and sheath combo that was used in the Great War of Remnant by his ancestor. After Pyrrha Nikos' death, Jaune took her weapons, Miló and Akoúo, and had them merged with his, which was then further upgraded using Atlas technology. The sheath has transforming capabilities, being able to become a shield or a two-handed sword, and can also use Dust for elemental properties.
Atlesian Disc Grenade: Portable Hardlight Shield: Rank D, Anti-Unit type.
A weapon built by Atlas Military specifically to cater to Jaune's strength as the one protecting others. A disk-like object filled with Hardlight Dust inside of it, which works like a typical grenade. However, rather than causing an explosion, it instead creates a half-spherical hardlight barrier that can act as a wall, its size dependent on how much energy remains within the Dust inside the grenade.

Attribute: Man

Traits: Humanoid, Human, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Sieg's Master. Doesn't like Qrow, seeing him as a reason for Pyrrha's death, but is willing to tolerate him as an ally since Ruby and Yang trust him. Seen as a younger, genderbent, less experienced version of Jeanne. Curently on training under Bedivere and Rama.
ChaldeaDex Entry:
Team JNPR #2
Nora Valkyrie



Class: Berserker
Gender: Female
Height/Weight: 155cm/52kg
Alignment: Chaotic Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Ren, pancakes, breaking legs, caffeine
Dislikes: Being alone
Line: "I'm queen of the castle, I'm queen of the castle~ ♫"
Comment: The paths she tend to choose are never the easiest. "Easy's no fun anyway."

Boop. Nora lived the harsh life of a homeless, orphaned child in the town of Kuroyuri before a Grimm attack ravaged the town. Thanks to Lie Ren's help, she was undetected by them, allowing her and Ren to survive the attack and become close friends, something that still stayed true years later as they signed up for Beacon Academy to become Huntsmen.

At some point, after Beacon Academy was destroyed, the Grimm took over and destroyed the Four Kingdomes as well as all the other lands, such as Menagerie. In addition, Ren and her had to split up at some point, which left her devastated, but she eventually moved on to keep fighting, as she knew this would be what he wanted.

She wished to see Ren again. Thankfully for her, this wish was granted.

Parameters
Strength: A
Endurance: B+
Agility: A
Mana: C
Luck: A
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Aura: Rank B. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Semblance (High Voltage): Rank A++. The ability to absorb electricity onto one's muscles, greatly enhancing both strength and speed.
Nature's Wrath: Rank B++. The use of the natural substance known as Dust for combat purposes.
Monstrous Strength: Rank B. A huge boost on the strength parameter.

Noble Phantasms
Magnhild 2.0: Mighty War Hammer - Explosive Grenade Launcher: Rank C, Anti-Unit/Anti-Army type.
Nora's signature weapon, which she upgraded after the Fall of Beacon. The fusion between a grenade launcher and a war hammer. As a grenade launcher, it is capable of lanching six explosive rounds, either one at a time or simultaneously. As a war hammer, Nora's strikes are powerful, being capable of shattering even the armor of a Grimm. In addition, she can use Manghild in conjuction with her Semblance for even greater strength.
Ultimate Lightning Fury Strike MAX: Time to Be Strong and Hit Stuff!: Rank EX, Reckless Gambit type.
The maximum output of Nora's Semblance, turning her into an absolute force of nature for her next strike, which is strong enough to break through virtually anything. The sheer amount of electricity absorbed to reach this mode is so high that her body is unable to contain it all, causing glowing lightning-shaped patterns to appear all over her body, which remains as burn marks for some time. Once she hits something, she falls unconscious.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Elizabeth's Master. Sometimes compared to a female Thor due to her strength, her Semblance and, of course, Magnhild. Her peculiar imagination, happy-go-lucky attitude and tendency to change subject randomly make her a little annoying at times. Has a crush on Ren, but the latter is oblivious to it. Never give her anything with caffeine. On good terms with Bunyan due to their shared love of pancakes and the only one who likes Elizabeth's singing.
ChaldeaDex Entry:
Team JNPR #4
Lie Ren



Class: Assassin
Gender: Male
Height/Weight: 175cm/60kg
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Cooking, meditating
Dislikes: Nuckelavees
Line: "We have to be brave."
Comment: A very calm, silent and patient man. Usually called by his last name, something even he himself does.

The Perfect Student. Last surviving member of the Ren family, Lie lived a good childhood until a Nuckelavee, one of the most powerful Grimm to set foot on Remnant, attacked his home town of Kuroyuri, killing the majority of people. After saving a young, homeless Nora Valkyrie by using his own abilities, the two become the closest of friends and did almost everything together.

After the Fall of Beacon, he, along with Jaune and Nora, helped Ruby try to make the world a better place by looking for answers. However, as the Grimmzilla showed up and laid destruction in Remnant, he was eventually separated from his friends and had to survive on his own before eventually finding them once again.

He wishes for a life filled with peace and tranquility... or at least, the closest thing he can get to it, considering Nora's personality.

Parameters
Strength: D
Endurance: E+
Agility: A
Mana: B
Luck: C
Noble Phantasm: C

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Riding: Rank D. The ability to master any mount.
Aura: Rank C++. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Semblance (Tranquility): Rank B. An ability to sense emotions and make oneself or others completely calm in the face of danger.
Chinese Martial Arts: Rank C. A measure on how much is one a master of those arts.
Eye of the Mind (False): Rank C. A 6th sense to tell of incoming dangers.

Noble Phantasms
Blossoming Rain of Bullets, StormFlower Èr: Rank C, Anti-Unit type.
Ren's signature weapons, a pair of automatic handguns equipped with collapsible blades. Its combat potential is solely based on the blades, which do posses great cutting power and can function as booerangs for distractions or even be shot as dual grappling hooks, since they are attached to the gun with a cable. Its capabilities as a ranged weapon are negligible, as the bullets are too weak to do notable damage.
Memento of A Fallen Family, Dagger of Ren: Rank B++, Anti-Unit type.
Given to Ren by his father before his death by the hands of a Grimm, this dagger, while looking rather bland and simple, is actually one of Ren's most powerful tools in combat, capable of cutting the limbs of a Grimm without any effort whatsoever. However, Ren gives it tremendous emotional value as it is the only thing left that he can remember his family by, so he only takes it out in moments where he has to fight a demon of his past.
Ultimate Aura Strike, One Palm: Rank A, Anti-Unit type.
Ren's knowledge of Aura can be used both defensively and offensively. Concentrating his very soul into his hand, Ren unleashes a palm strike capable of completely annihilating a Grimm, causing whichever part he hits to instantly explode. However, if Ren's target has a soul, unlike the Grimm, the results will not be as devastating, but it will still heavily damage whoever is on the receiving end of it.

Attribute: Man

Traits: Humanoid, Human, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Personality-wise, he's the polar opposite of Nora, making many wonder how they manage to get along so well. Yet, he sees her as an annoying, but lovable little sister. Completely oblivious to Nora's crush. He's a decent cook too and, according to Nora, his pancakes are hard to resist.
ChaldeaDex Entry:
Team STRQ #4
Qrow Branwen



Class: Lancer
Gender: Male
Height/Weight: 180cm/69kg
Alignment: Neutral Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: His nieces, alcohol, women
Dislikes: Salem, his Semblance, his twin sister
Line: "You're gonna go far, but only if you keep learning, if you never stop moving forward."
Comment: A veteran who doesn't seem to take things seriously at first glance, but is actually more dedicated than most.

Dusty Old Crow. Raised by a bandit tribe outside of the Kingdoms of Remnant alongside his twin sister, Qrow is a close friend of Ozpin, Beacon Academy's Headmaster, and the uncle of Ruby and Yang. Dedicated to hide Remnant's biggest secrets from the public alongside Ozpin and his associates, Qrow lived the life of a nomadic traveler, having visited many of the wonders Remnant had to offer... and its alcoholic drinks too.

One of the greatest warriors of Remnant's modern era, Qrow's mere presence is enough to make Remnant's enemies worry about their plans. However, not even someone of his caliber could stop the Grimm from swarming the Kingdoms of Vale, Mistral, Atlas and Vacuo as well as the surrounding islands after the Fall of Beacon, ending the world as he knew it.

He only wishes for his nieces' safety and will tend to follow them from afar to ensure nothing happens to them.

Parameters
Strength: B+
Endurance: B
Agility: B+
Mana: C
Luck: -
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Aura.

Personal Skills
Transformation Magecraft: Rank B. The ability to use a special kind of magecraft that allows one to change form.
Aura: Rank B. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Aura Strike (Ranged): Rank C. An extension of the Aura skill earned through mastery of its usage, allowing one to manifest a projectile attack.
Semblance (Misfortune): Rank EX. One's presence brings bad luck upon friends and foes alike. Usually random, but can be triggered on purpose.
Eternal Arms Mastership (Alcohol): Rank A. A natural ability that prevents degradation of fighting skills whenever one is drunk.
Needs No Weapon: Rank A+. Being disarmed is a mere setback. One is more than capable of holding their own on a fist fight.

Noble Phantasms
Tribute to the Grimm Reaper, Harbinger: Rank A, Anti-Unit/Anti-Army type.
The trademark greatsword of one of the best Huntsmen that Remnant has ever seen, inspired by a Remnant legend known as the "Grimm Reaper". However, there's more to it than it seems, as its hilt contains a shotgun which can be rotated in any direction. In addition, the blade itself is actually an unfolded form of what it truly is; a scythe, Remnant's most dangerous weapon type and the reason why Qrow is classified as a Lancer.
Bad Luck Charm: No One's Blessing: Rank E~EX, Anti-Unit type.
When triggered on purpose, Qrow's Misfortune Semblance acts as a Noble Phantasm of its own right, capable of altering the probabilities of his opponent to lower their luck and guarantee an unfortunate scenario, granting him an advantage in battle. While this Semblance only grants bad luck, it can still be a good thing for his allies in a roundabout way by ensuring the plans of any major threat do not go through.

Attribute: Man

Traits: Humanoid, Human, Animal Characteristics, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Absol's Trainer. His drinking habits are the worst, but even when drunk, he's still one of Remnant's best fighters. Is very self-conscious about his Semblance, which he can't control or turn off. Only those with either EX rank luck or no luck at all are unnaffected by it. Used to be a teacher for young Huntsmen-in-training, but quit because trying to teach things to children was really annoying and tedious.
ChaldeaDex Entry:
Dog of Remnant #1
Zwei



Class: Assassin
Gender: Male
Height/Weight: 30cm/14kg
Alignment: Lawful Dog
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Receiving affection, food, chew toys
Dislikes: Grimm
Line: "Arf!"
Comment: Has cartoon physics and developed the ultimate distraction technique; pretending to be a tumbleweed.

Howling at the Moon. Zwei was a pet dog under the ownership of the Xiao Long family settled in a forest of the island of Patch. One day, he was mailed by Ruby Rose and Yang Xiao Long’s father Taiyang to be taken care of and stayed in Beacon Academy with team RWBY until the Fall of Beacon, but he was found by Ruby on the aftermath of the catastrophic event and she kept taking care of him.

Zwei is more intelligent and conscious than your average dog. While not combat trained, he has shown to be able to defend himself against some Grimm and his Aura has let him take on fire and be very durable against what would normally kill any dog.

As for a wish, he doesn’t have any, since he's just a dog.

Parameters
Strength: E+
Endurance: C+
Agility: C
Mana: C
Luck: EX
Noble Phantasm: C

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Aura: Rank ?. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Canine Senses: Rank C. The gift of seeing things that are undetectable through regular vision and tracking items or people using their scent.
Slapstick Armor: Rank EX. The ability to survive cartoonish incidents that would lead to more serious injuries for others.
Best Dog: Rank EX. This dog is more than just an ordinary dog…

Noble Phantasm
Zwei Cannonball: There's a Day When We'll Fight and We're Not Gonna Fall: Rank C, Anti-Fortification type.
A strange Noble Phantasm in the sense that Zwei needs the cooperation of others to be realized. This technique consists of using Zwei himself as ammunition for a gunshot. Zwei’s durability allows him to survive being used as some sort of cannonball on fire, don’t underestimate him just being a dog, as the pain caused by this is as much as if a real one was hit.

Attribute: Man

Traits: Animal, Weak to Enuma Elish

Notes: The biggest fear of the resident cats. Gets along with Cu and Wolf due to their association with dogs and wolves respectively. Smarter than the average dog, he is capable of using can openers and fight Grimm. He also wrote Howling at the Moon, one of Remnant's best-selling books. Considered one of our pseudo-mascots.
ChaldeaDex Entry:
Torchwick Squad #2
Trivia Vanille (Neopolitan)



Class: Alter Ego
Gender: Female
Height/Weight: 147cm/40kg (in heels)
Alignment: Neutral Evil
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Freedom, fooling people, doing crimes
Dislikes: Ruby, being alone
Line: "..."
Comment: Ditched her birth name to cut ties with her family, instead responding by her former imaginary friend's name.

Tricolored Burglar. Daughter of Jimmy Vanille, Vale's city manager, and her wife Carmel, Trivia's life wasn't as glamorous as her family's wealth would imply. Being unable to speak. she was isolated, being abused by her father while her mother refused to even look at her, leading to a merciless childhood where the only company she had was an imaginary friend named Neopolitan, a carefree girl symbolizing the freedom Trivia wished for.

However, everything changed when meeting a man named Roman Torchwick, a criminal trying to make a name for himself. An uncertain alliance eventually turned into true partnership, as her time with Roman gave Trivia the freedom she had longed for, leading to Neopolitan vanishing and Roman becoming Trivia's best friend. However, Trivia would realize that Neopolitan was a larger part of herself than she thought, eventually taking on the name and leaving her past behind by setting off an explosion on the Vanille Estate, killing her parents.

After losing Roman Torchwick during the Fall of Beacon, she only has one wish; to avenge him by taking out the one who last saw him; Ruby Rose.

Parameters
Strength: E
Endurance: C
Agility: A
Mana: EX
Luck: A
Noble Phantasm: B

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Semblance (Overactive Imagination): Rank EX. An ability to cast physical illusions which can be seen by everyone, using only one's soul and thoughts. The ability to transform into anything, replicate anyone's voice and create illusory clones can be as convincing as one's memory of them.

Personal Skills
Riding: Rank C. The ability to master any mount.
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Presence Concealment: Rank A. The ability to hide one’s presence. Rank may fluctuate based on the usage of Semblance (Overactive Imagination).
Double Cross: Rank A. The ability to steal from and backstab opponents.
Nature's Wrath: Rank B++. The usage of a natural substance known as Dust for combat purposes.

Noble Phantasms
The Silent Killer's Shield of Mercy, Hush: Rank C, Anti-Unit type.
Neopolitan's signature umbrella and the reason she could qualify for the Shielder class. When opened, it can be used as a shield to block enemy attacks, including even certain Noble Phantasms if she uses her Aura to increase its effectiveness. It also possesses a removable handle is actually the hilt of a thin blade used to "mercifully" finish the job, which can also extend through the umbrella itself.
Shattering Skewer: What a Sweet Release, When You Rest In Peace: Rank A, Anti-Unit type.
Neo’s Astral Heat. The full potential of her Semblance, making a series a series of rapid-fire hits while trapping the opponent in an area resembling the aircraft where Roman perished, when in reality it’s an illusory trap that shuts down mental resistance, allowing for easy hits. Once she’s done toying around, she takes out the sword within Hush and stabs them with it, which literally breaks the illusion.
Vanille Estate: Mansion of Memories and Confrontations: Rank EX, Labyrinth type.
The strongest output of Neopolitan's Semblance, an ability similar to a Reality Marble in which she makes a recreation of the mansion she grew up in as Trivia Vanille. As it acts as an extension of her psyche, Neo is capable of manipulating and changing the mansion at will, changing its decoration and layout to suit her needs. To save on Aura, she can create a smaller version that contains a large ballroom as its sole room.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: The protégé and Master of Moriarty, who reminds her of Roman due to him being a criminal mastermind who cares about her. Never leave her alone in the same room as Yang and/or Ruby. After Remnant's society was destroyed, she agreed on making a truce with former enemy Weiss Schnee in order to increase each other's odds of survival, but that was only to further her goals of revenge.

Former Residents of a Lost Angel Land
ChaldeaDex Entry:
Icarus Army #1
Pallas Athena (Palutena)



Class: Ruler
Gender: Female
Height/Weight: 178cm/69kg
Alignment: Chaotic Good
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Protecting mankind, pulling pranks, teasing Pit
Dislikes: Being called "ma'am"
Line: "Oh, Pit. Keep eating hamburgers and you'll turn into one!"
Comment: She knows that mankind can be selfish and destructive, but believes they can grow up and learn from their mistakes... eventually.

Goddess of Light. Angel Land has three worlds; Underworld, Overworld and Skyworld. Pallas Athena, more commonly known as Palutena, rules over the latter, which is the land of light and angels, and protects the humans of the Overworld level with the help of the Icarus Army, her personal military force. Or at least used to. When the Underworld God Hades made a deal with deal with the otherworldly demon known as Bill Cipher, he destroyed her native world, forcing her and her army to retreat to Basel.

Inspired by the Greek goddess Athena, Palutena is wiser and more knowledgeable than most gods, yet also more playful and mischevious. This is especially true when it comes to her army's captain, Pit, whom she teases and pranks endlessly. However, she truly cares about him, willing to cheat death itself to keep him at his side.

She doesn't have a wish, well-aware than a goddess of her power should be beyond such a thing.

Parameters
Strength: E
Endurance: D
Agility: B+
Mana: EX
Luck: E+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A++. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants. Nullified by the All-Seeing Eye of Palutena.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A++. The ability to produce various magical items.
All-Seeing Eye of Palutena: Rank A-. To watch over the world and possess near-encyclopaedical knowledge of it.
Supernatural Power: Rank EX. The ability to freely move and levitate nearby objects via telekinesis.
Palutena's Curse: Rank EX. The ability to modify other people's appearance or even separate their body and soul.
Hero Creation: Rank EX. An ability to influence the tales and stories of others, helping them become legendary heroes.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Divine Assistance - Powers of the Goddess: Rank A++, Unknown type.
The majority of Palutena's many powers that allow her to defend herself or simply help others, all grouped into this single Noble Phantasm. Depending on what she decides to do, she can heal herself and others, remove or grant different effects to others, enhance her allies' abilities, temporarily grant the Golden Rule skill or simply unleash devastating attacks, among other possibilities.
Miracle of Flight: Soaring Throught the Skies: Rank B, Flight Assistance type.
One of the many abilities Palutena can grant to other people, the Miracle of Flight does exactly what one would expect; allow someone to fly. However, there's a few catches. For starters, Palutena is the one controlling the flight path, with only a small amount of manuverability left for the one flying. Then, it only lasts for a limited amount of time, said time depending depending on one's tolerance of it. In Pit's case, it's five minutes.
Palutena's Three Divine Vehicles of Light: Rank B, Anti-Unit/Anti-Army type.
Three powerful vehicles built by the Goddess of Light. The Exo Tank's maneuverability and jet boosters make traveling a cinch and its stag like blades can be used for ramming damage. The Cherubot is a mecha that caneither crush people with a mace or destroy them with a plasma cannon. And finally, the Aether Ring combines mobility, offense and defense. All three of them are seen as useless piles of rocks to anyone who lacks Divinity.
Glam Blaster - Sacred Goddess Clobberlaser: Rank EX, Anti-Army type.
Palutena has more than one Noble Phantasm at her disposal, but her Glam Blaster is by far the most powerful. It takes a ludicrously long time to start up, but once that part is done, the results are worth it, as Palutena then unleashes a very powerful beam of highly-concrentrated light capable of completely vaporizing anything it touches, capable of wiping out an entire army due its sheer size.
Legion of Light, Legendary Icarus Army: Rank B++, Anti-Army type.
This particular Noble Phantasm summons her angelic forces for assistance, which come in three varieties. The Centurions excel at the bow and are great for ranged combat, the Knights are great for defense with their shields and lances and the Strongarms' brute strength are great for pressure. They are willing to risk their lives to protect Palutena, which causes the goddess to only send them into battle when it is absolutely necessary.
Palace in the Sky: Goddess of Light's Temple: Rank EX, Anti-World type.
Palutena's domain and the training grounds of her Icarus Army, consisting of several temples condensed into one gigantic island, which can float in the air thanks to her impressive telekinetic abilities. To prevent an invasion, she can also cast a force field around it that can resist most attacks, being only weak to Anti-World and Anti-Fortress Noble Phantasms, and have its size changed at will, though it is weaker the larger it gets.

Attribute: Sky

Traits: Humanoid, Divine, King, Weak to Enuma Elish, Immune to Pigify

Notes: Master of Merlin, Kama, Alice, Ana and the adoptive mother of the latter two as well as Mary and Miyu. If she ever decides to fight seriously, it's implied that she could annihilate most of the Underworld's forces on her own, Hades being the only exception. Initially didn't think much of Merlin due to his incubus half. Nowadays, they're best friends. Despite claiming to be as pure as a saint and as family-friendly as a Nintendo game, she knows poledancing, which she learned out of boredom.
ChaldeaDex Entry:
Icarus Army #2
Pit



Class: Archer
Gender: Male
Height/Weight: 160cm/55kg
Alignment: Lawful Good
Origin: Ancient Mythology, Angel Land
Debut: Kid Icarus
Likes: Food, Palutena, saving the world
Dislikes: Anything from the Underworld
Line: "Who is this 'Icarus' character this game is named after? Can I meet him?"
Comment: Whenever he's not busy being a hero, he's busy playing video games or eating.

Captain of Palutena's Guard. Inspired by the Greek myths of both Icarus and Perseus, Pit faces impossible odds for breakfast. Fighting large armies every day of the week, surviving the Underworld several times, not getting a game for over 20 years, he's done it all. Of course, he doesn't do it alone; Palutena's power-granting abilities also deserve some credit for at least two of those things.

Described as insufferably upbeat and annoyingly cheerful, Pit will often act recklessly and even risk his own life in order to save another's, such as when he almost got himself killed to save Dark Pit from the defeated Chaos Kin. As Captain of the Icarus Army, he sees it at his duty to help anyone in need. When the destruction of his world occurred by Bill Cipher happened, he was one of the survivors to land in Basel.

His deepest wish is to be able to fly by himself, as his wings are too weak to grant him that ability.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: E
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Wings).

Personal Skills
Independent Action (Wings): Rank EX. The ability to remain in existence without any magic source for as long as one retains their wings.
Riding: Rank B. The ability to master any mount.
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
God Slayer: Rank C. The sublimation of slaying multiple Divine Spirits as an advantage against them.
Determination of Steel: Rank A. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Affection of the Goddess: Rank EX. Having the blessing of a Goddess due to their affection, increasing all parameters except mana and luck.

Noble Phantasms
Sacred Bow of Palutena: The Moonlight's Golden Blades: Rank B+, Anti-Army type.
A bow painstakingly created by Palutena herself, making it one of the few weapons of its kind in Angel Land to not be built by Dyntos, the God of Forge. It is said that one night, as the Goddess of Light was caring for this bow, the Moon's light formed a beam and fell upon it, blessing it with its power. Its arrows gain speed the further they go and can change direction. It also has some melee potential, as it can split into two small blades.
Upperdash Strong Arm: An Angel's Mightiest Uppercut: Rank B, Anti-Unit type.
Pit's favorite Arm, a type of weapon which typically appears as a large gauntlet that extends over the user's forearm. Outfitted with a disc-shaped device that fires ring shots, it gets the job done in ranged combat but its uppercuts are what truly hurt, dealing massive damage, sending opponents towards the sky and even deflecting incoming projectiles. He likes it so much that Palutena has to remind him to take it off before a meal.
Guardian Satellites: Orbitars of Protection and Togetherness: Rank A, Anti-Unit type.
Pit's favorite weapon of the Orbitar category due to their specialty in defense. As with most other Orbitars, the Guardian Satellites are a pair of mystical weapons, shooting orb-like projectiles while floating around their user (which is great because they're also ridiculously heavy). However, these ones are unique as they possess the ability to create shields that can block enemy attacks and even reflect most incoming projectiles.
Royal Guards of Skyworld, Palutena's Icarus Army: Rank C-, Anti-Army type.
As the top enforcer of Palutena's army, Pit has the ability to call upon the Goddess of Light's help in order to be backed up by her Centurions. Once they appear, these flying warriors proceed to attack all enemies with fierce savagery and move so quickly that dodging them is very hard. Once a Centurion strikes an enemy, he falls from the sky, never to fly again. However, this Noble Phantasm will never work if Pit is fighting Palutena herself.

Attribute: Sky

Traits: Humanoid, Divine, Child, Weak to Enuma Elish

Notes: Is illeterate and has a very healthy appetite, often asking for seconds and thirds. Tends to pick up and eat any food he finds, claiming that it gives him health. Hates vegetables but loves junk food.
ChaldeaDex Entry:
Underworld Army #2
Medusa, Queen of the Underworld



Class: Alter Ego
Gender: Female
Height/Weight: Controlled at will
Alignment: Chaotic Evil
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus
Likes: Making life miserable for mankind
Dislikes: Palutena, Pit, Hades
Line: "What better way to celebrate my return than with a festive little bloodbath?"
Comment: Her appearance is but a facade. When forced to use her full strength, her true form will be seen.

Goddess of Darkness. A long time ago, Medusa, a beautiful deity loosely inspired by the Greek mythology figure of the same name, ruled Skyworld alongside Palutena. However, while Palutena genuinely cared for mankind, Medusa did everything to make their life as miserable as possible. Upon noticing that, Palutena turned her into a hideous monster before banishing her to the Underworld.

When Hades discovered her hatred for Palutena, he granted her his army to enact her revenge, making her the "queen" of his realm. However, one brave angel named Pit eventually slayed her. 25 years later, Hades created another Medusa using the original one's memories to distract the Icarus Army, allowing him to hide his plans until she was killed once again. Recreated before her world's destruction by Bill Cipher, she arrived in Basel.

Her wish is to rule over humanity with an iron fist, torturing and killing the people as she pleases. Also, to kill Palutena. However, a truce with the Goddess of Light made after her world's destruction caused her to put these wishes on hold... for now.

Parameters
Strength: EX
Endurance: EX
Agility: E
Mana: A+
Luck: E
Noble Phantasm: A+

id_es
Demonic Deity: Rank EX. An evolved version of Demonic Mutation that comprises Divinity. The state of a Divine Spirit who makes full use of their curse to be more powerful than ever.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Oblivion Correction: Rank A. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Sadistic Monster: Rank A. A monstrous being as sadistic as they are powerful. A variant of Sadistic Constitution that does not decrease endurance.
Mystic Eyes: Rank A++. Possession of special eyes that are capable of interfering with the outside world.
Self-Modification (Magic): Rank EX. The ability to modify one’s body through the use of magic.

Noble Phantasms
Monster's Head: Flight of the Disembodied Horror: Rank A, Anti-Unit (Self) type.
The replusive appearance that Medusa tries to hide with magic makeup... well, only the head, actually. Activated by literally getting beheaded, this Noble Phantasm, aside from making her look like the horrifying creature Palutena cursed her to become, also greatly boosts her mobility. In addition, her head gains the ability to fly at quick speeds and each snake can shoot beams, not to mention her now cycloptic eye.
Monster's Might: Full Power of the Cursed Goddess: Rank A, Anti-Unit (Self) type.
A full body version of the Monster's Head Noble Phantasm. Medusa's true appearance is revealed as the magic she uses to cover it up dissapears. While Monster's Head gives her tremendous agility as the cost of a being a bodyless flying head, Monster's Might instead boosts her already great strength and endurance so she can whistand and dish out even more pain to her enemies.
Legion of Darkness, Underworld Army: Rank B++, Anti-Army type.
As the Queen of the Underworld, Medusa can create monsters to serve her in battle whenever she wants to keep her enemies busy, which is all the time. These Underworld baddies can range from the simple Monoeye to the mighty Clubberskull and everything in between. While she shares this Noble Phantasm with Hades, hers is slightly weaker due to her inability to summon Thanatos, who is somehow of a higher rank than her.
Domain of Darkness, Underworld Castle: Rank A+, Anti-Army type.
Medusa's Reality Marble, manifesting itself as a humongous castle guarded by a powerful Gatekeeper. It's filled with more enemies than you can count and a literal gauntlet of bosses where copies of some of the Underworld Army's commanders are fought. As if it wasn't enough, clearing all of this will force you to battle against the Underworld Queen herself. The only way this Reality Marble can be broken is by killing her.

Attribute: Sky

Traits: Humanoid, Divine, King, Massive, Animal Characteristics, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Gorgon's Master. The most anti-social person... unless she's with Gorgon, the only person she befriended due to their similarities. Agreed on making a truce with Palutena only after the latter promised her she wouldn't treat her as badly as Hades does. Some mistakenly think of her as Hades' wife or lover instead of what she truly is: his former pawn. Classified as an Alter Ego due to being a recreation born from her original self's memories.
ChaldeaDex Entry:
Underworld Army #3
Pandora (Amazon)



Class: Caster
Gender: Female
Height/Weight: 173cm/It's rude to think of a woman's weight
Alignment: Neutral Evil
Origin: Ancient Mythology, Angel Land/Mythology, Greece
Debut: Kid Icarus: Uprising (human form), Kid Icarus (first appearance)
Likes: Her own body
Dislikes: Ugly things
Line: "Do I look like a strategy guide? In case you haven't noticed, this isn't the Ask Auntie Pandora hour!"
Comment: Has developed a superiority complex due to her beauty, causing her to see herself as better than anything that she doesn't deem as beautiful, adorable or simply cute.

Goddess of Calamity. Beautiful and mighty, Pandora is known as one of the Underworld's most powerful warriors. Or at least she was before a grave mistake caused her to lose her body, forcing her to take the form of a spirit for over 25 years. During this time, she was hired by Hades as a commander for the Underworld Army, having participated in both of Queen Medusa's attacks on Angel Land. On the second one, she used the Mirror of Truth to create Dark Pit, who rebelled, killed and absorbed her.

But she did not truly die. Living in his wings for 3 years, once he arrived at the Rewind Spring to heal a wounded Pit, Pandora made herself known and was rejuvenated to her original beauty. Although she lost the following battle, she considers herself the real winner for recovering her body. Or at least that's what she says. Coming to Basel to assist Bill Cipher on his attack, the destruction of her world made her switch sides.

Her wish is simply to make the world fall under the charms of her beauty.

Parameters
Strength: C
Endurance: B
Agility: B
Mana: EX
Luck: D
Noble Phantasm: EX

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.

Personal Skills
Parasitic Boost: Rank A. The ability to enhance someone's abilities by living inside them.
Playing Possum: Rank C. Feigning defeat grants one the opportunity to get a cheap hit.
Kiss of Death: Rank B. A magical kiss that can weaken its target's parameters.
Manifestation of Beauty: Rank A. One's beauty is practically an incarnation of the word.
Deceptive Privilege: Rank EX. A variant of Imperial Privilege born out of one's natural ability to deceive others. Any skill copied is but an illusion.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Pandora's Boxes: Treasure Chests that Unleash Ruin: Rank D~A, Anti-Unit type.
As a reference to the famous Greek myth that inspired her, Pandora has the ability to summon treasure chests in battle. However, instead of unleashing All the World's Evils, these boxes are rigged with traps such as monsters, explosions, stunning devices and homing energy shots. Truly, a devious Noble Phantasm befitting of the Goddess of Calamity. With that said, a pleasant surprise might come out of one of these chests...
Claws of Calamity: Weaponized Will of the Amazon Warrior: Rank B, Anti-Unit type.
Also known as the Pandora Claws, they are the physical manifestation of Pandora's twisted will, which she shaped into spectral claws. As a close-range weapon, they are super effective, allowing for devastating attacks on her opponents. However, they are also capable of shooting projectiles, making them effective in long-range situations as well. Interestingly enough, these projectiles are stronger when Pandora runs away while shooting.
Labyrinth of Deceit: Tricks and Traps at Every Corner: Rank EX, Labyrinth type.
A pocket dimension built by Pandora serving as her personal lair, filled with dead ends and deadlier traps. From invisible paths to swarms of enemies, this place contains every trick that Pandora's mischevious mind could think of. In addition, it is rumored that the souls of those who die in her Labyrinth become monsters tasked to kill the next victims unfortunate enough to end up in this twisted place.
Mirror of Truth: Gaze Upon Your True Reflection: Rank A, Anti-Unit/Anti-Army type.
A magical mirror located at the end of the Labyrinth of Deceit. For each person who looks at it, an Alter Ego of them will come through the glass, their personality based on repressed thoughts and possessing a fighting style where nothing is held back. However, if the mirror is shattered while the clone is being created, its life will be linked with its original's. In normal circumstances, it can also create hoards of monsters.
Proto Tank: Supersonic Stag Chariot: Rank B, Anti-Army type.
One of Palutena's Three Divine Vehicles, or rather a prototype Pandora stole after obtaining her driver's license through hard work and determination. Designed with speed and power in mind, it has a powerful drifting ability and jet boosters, making traveling a cinch through battlefields. Its three stag-like blades in front allow it to ram into others for massive damage or fire powerful ammunition to destroy enemies.
Pandora's Parasitic Power of Flight: Rank A++, Flight Assistance type.
If Pandora uses the full extends of her Parasitic Boost skill on someone, she can naturally grant them the gift of flight. Compared to Palutena and Viridi's Miracle of Flight, Pandora's target gains the ability to fly freely, without any control restraints, and doesn't have any time limit. However, there is a catch; she can leave any time she wants and definitely doesn't care about making others fall hundreds of feet in the sky.

Attribute: Sky

Traits: Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Medusa and Cleopatra's Master. Can switch in and out between human and spirit just like Servants. However, due to the larger size and lack of limbs of her spirit form, not to mention that she thinks it's "ugly", she never uses this ability. Sees Dark Pit as her son, since it was her Mirror of Truth that created him, though the feeling is clearly not mutual. Rumors say her clothes are mere illusions, whether they are true or not is unknown.
ChaldeaDex Entry:
Forces of Nature #1
Viridi



Class: Avenger
Gender: Female
Height/Weight: 140cm/35kg
Alignment: Neutral Evil
Origin: Modern Mythology, Angel Land/Several Mythologies, Worldwide
Debut: Kid Icarus: Uprising
Likes: Nature
Dislikes: Humanity, bananas
Line: "Anything Palutena does, I can do better!"
Comment: While her combat prowess has never been witness, she has once managed to defeat the Chaos Kin... according to her.

Goddess of Nature. Based on the concept of Mother Nature, a common personification seen is multiple mythologies, Viridi has but one goal; protect Angel Land's fauna and flora. As mankind kept taking advantage of nature, her hatred for them grew, reaching a point where she devised ways to destroy them. However, her plans were interrupted by the destruction of her world by Bill Cipher, leaving her no other option but to escape.

As the leader of her own personal army, the Forces of Nature, Viridi's soldiers are themed around nature and the environments, from living plants to sentient boulders. This also extends to most of her commanders. Unlike Palutena and Hades, she actually is very protective of her minions and even calls them her "children" at times, but if there's trouble, she won't hesitate to sacrifice them to protect the environment.

Her wish is to wipe out all of humanity, as it is the only way to protect the world, according to her.

Parameters
Strength: E
Endurance: E
Agility: D
Mana: A+
Luck: D
Noble Phantasm: A+

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank EX. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B+. The ability to produce various magical items.
All Things in Nature: Rank A++. The observing eye that studies the spectacles of nature and sees through that essence.
Spiritual Eye of Viridi: Rank B++. To watch over the world and even be capable of witnessing its future through fortune telling.
Metal Killer: Rank A. One's damage output is most effective when attacking metallic foes.
Mother Nature: Rank EX. The name given to a woman who personifies nature itself. Grants control over all things related to nature.
Goddess Divine Core: Rank EX. Being a goddess from birth. A skill that comprises Divinity, preserves the absoluteness of the mind and the body, repels mental interference and prevents the body from changes and growth.

Noble Phantasms
Forces of Nature: Take Them All Down, My Children!: Rank B++, Anti-Army type.
Viridi's personal army, the Forces of Nature. Each soldier is made of completely natural elements and, due to Viridi's sometimes childish behavior and imagination, have silly names and looks. However, don't let their ridiculous appearances fool you, as these soldiers can keep up with armies that would seem much stronger than they are, such as the Underworld Army. Underestimating them will be your downfall.
Cragalanche the Mighty: Boulder of Destruction: Rank A, Anti-Army type.
Viridi's most powerful soldier, who was once a mere boulder with a soul before the Goddess helped him develop a will of his own. Fiercely loyal to her, he is a force to be reckoned with, striking at the front lines of battle like a meteor. A single attack from him is strong enough to be considered equal to a Noble Phantasm and his rocky complexion grants him near-complete invincibility, leaving only a red spot on his back as his weak spot.
Reset Bomb: Preserving Nature By Recreating It: Rank A+, Anti-Humanity type.
Viridi's most powerful Noble Phantasm. Used to restore the natural order of a landscape, the explosion of a single Reset Bomb, large enough to wipe out entire armies, triggers a flood of brambles that in turn becomes a potent fertilizer. The land around the impact is reborn as its most primitive state, a dense jungle unhabitable by humans. Notably, it only hurts humans, leaving wildlife and natural inhabitants unnaffected.
Reset Bomb Depot: Factory of Natural Restoration: Rank A++, Fortress type.
What's better than one Reset Bomb, you ask? How about a factory that creates those city-destroying bombs? The Reset Bomb Depot hovers in the air, creating Reset Bombs like a plant producing seeds. However, rumors say that the process to create them is far from natural. But it's not just a factory; inside it, you can see a primitive-looking city, making it also useful as one of the Forces of Nature's many headquarters.
Divine Assistance - Powers of the Goddess: Rank A, Unknown type.
The majority of Viridi's many powers that allow her to defend herself or simply help others, all grouped into this single Noble Phantasm. Depending on what she decides to do, she can heal herself and others, remove or grant different effects to others, enhance her allies' abilities, temporarily grant the Golden Rule skill or simply unleash devastating attacks, among other possibilities. However, she has slightly less options than Palutena.
Miracle of Flight: Soaring Throught the Skies: Rank B, Flight Assistance type.
One of the many abilities Viridi can grant to other people, the Miracle of Flight does exactly what one would expect; allow someone to fly. However, there's a few catches. For starters, Viridi is the one controlling the flight path, with only a small amount of manuverability left for the one flying. Then, it only lasts for a limited amount of time, said time depending depending on one's tolerance of it. In Dark Pit's case, it's five minutes.

Attribute: Sky

Traits: Humanoid, Divine, King, Child, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Whiskers' Trainer, Lobo's Master and self-proclaimed "mother" of all animals. Rumored to have crushes on Pit, Wolf and Enkidu, but almost immediately denies it for the former two. Cragalanche, whom Viridi affectionately refers to as her pet rock, can be trusted as a confident for secrets, no matter how dark they are.
ChaldeaDex Entry:
Forces of Nature #2
Arlon



Class: Caster
Gender: Male
Height/Weight: 260cm/25kg
Alignment: Lawful Neutral
Origin: Modern Mythology, Angel Land
Debut: Kid Icarus: Uprising
Likes: The moon, robotics
Dislikes: Breaking promises
Line: "Pit's lucky to have such an excellent guide. Though we're on opposing sides, I must commend your work, Palutena."
Comment: His unnaturally low weight is due to gravity affecting him differently, acting as if he were on the Moon instead.

The Serene. Viridi's personal butler and one of the top commanders of her Forces of Nature, Arlon is a very respectful and loyal gentleman. Not much is known about his past aside from being one of the survivors from the destruction of his world by Bill Cipher, as tends to keep it a secret. However, his fascination over the Moon causes some to speculate that he may be God of the Moon.

Regardless of what he is, one cannot deny how powerful he is, having spent his life learning various spells related to psychokinesis and darkness. However, his real talent is the construction of powerful fortresses such as the the Lunar Sanctum, a gigantic prison designed to contain a very powerful beast known as the Chaos Kin which was later repurposed as a headquarters for the Forces of Nature.

His only wish is to keep serving Viridi as her loyal yet powerful butler.

Parameters
Strength: D
Endurance: D
Agility: D
Mana: A
Luck: C
Noble Phantasm: A++

Class Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank EX. The ability to produce various magical items.

Personal Skills
Infinite Magical Energy Supply: Rank B. An ability to draw mana no matter the circumstances.
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Master Butler: Rank EX. Serving others and performing chores are but a regular day's work.
Illusionism: Rank A. An ability to cast illusions and influence in the subconscious of others.
Indomitable Will: Rank A. Resistance against any sort of mind control or persuasion, including psychic attacks.

Noble Phantasms
Lunar Sanctum: Tranquility of the Moon: Rank EX, Anti-World type.
A Moon-inspired fortress built by Arlon the Serene. The Lunar Santcum is filled to the brim with security systems and is fueled by Arlon's energy, causing it to collapse shall he be defeated. Normally, it looks like a carbon copy of the Moon on the outside, while the inside of it is said to be a sight to behold. However, whenever Arlon activates its defense protocols, it opens itself up from the middle and can fire massive beams at its targets.
Lunar Eclipse: Dark Mist of the Night: Rank D, Barrier type.
While spending his life learning various magical spells related to darkness, Arlon learned to create a Bounded Field, covering the entire area around him with a dark mist, causing everyone else to be unable to see through it. However, the mist itself has no effect on people; it is merely a way to hide Arlon as he sneaks towards his opponents, concealing his every movement.

Attribute: Earth

Traits: Humanoid, Divine, Weak to Enuma Elish

Notes: Favors non-violent solutions to conflicts, but won't hesitate to fight if necessary. In fact, rumors say that he has a side of him so vicious that Hades once considered hiring him.Enjoys the company of Artemis due to her connection with the moon. His Divinity is low because his status as a God has not been confirmed, being only speculation.
ChaldeaDex Entry:
Forces of Nature #3
Phosphora



Class: Rider
Gender: Female
Height/Weight: 170cm/62kg
Alignment: Chaotic Neutral
Origin: Modern Mythology, Angel Land/Mythology, Greece(?)
Debut: Kid Icarus: Uprising
Likes: Cute boys, fighting stuff
Dislikes: Losing
Line: "Here already? I didn't even have a chance to take a shower!"
Comment: The air around her tends to be electrified. It's good for the complexion, according to her.

Lightning Flash. Phosphora lived the life of a nomadic traveler, never putting down her roots to any location. Widely known for her incredible lightning abilites, she was a prodigy among the people of Angel Land. As for her origins, some speculate she is either based on the Greek nymph Electra or a descendant of Zeus, God of Thunder. Others even believe she's a composite of both theories. However, the true answer remains unknown and Phosphora, being the tease that she is, is very coy about the matter.

After learning of her skills, Viridi, the Goddess of Nature, tracked Phosphora down and offered her a spot as one of the top commanders of the Forces of Nature. A natural thrill seeker, Phosphora accepted without much thought and... nothing really changed; she was allowed to life as freely as she wanted as long as she would be ready to assist Viridi whenever her presence was needed. As a result, she is fiercly loyal to the Goddess.

Surviving her world's destruction at the hands of Bill Cipher, she doesn't really have a wish, as she is quite happy with her current life.

Parameters
Strength: C+
Endurance: A
Agility: EX
Mana: A+
Luck: B+
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A+. The ability to master any mount.

Personal Skills
Divinity: Rank E. The measure to know how close one is to be a Divine Spirit.
Golden Rule (Body): Rank B. A Goddess-like body so perfect and magnificent one gains more resistance to diseases and attracts others.
Mana Burst (Lightning): Rank A++. A release of mana with a lightning effect.
Galvanism: Rank A++. The ability to absorb and release electricity.
Walking Generator: Rank EX. One's mastery of lightning allows them to power and control devices powered by electricity.

Noble Phantasms
Phos and Lux: The Legendary Chariot of Lightning: Rank A, Anti-Fortress type.
Originally granted to Pit by its previous owner after he proved he was worthy of it, but eventually stolen by the Forces of Nature and given to Phosphora during a chaotic time. The unicorns pulling the Chariot, Phos and Lux, can not only run at speeds extreme enough to break force fields, but also fire destructive shots from their horn. This Noble Phantasm is the sole reason Phosphora is a Rider, as she would be an Archer without it.
Hurricane Phosphora: Complete Weather Disaster: Rank EX, Anti-Army type.
Phosphora has been known for her power over lightning, but a lesser known fact about her is that she can also create massive storms, complete with gigantic tornadoes. This ability can be extremely useful, as it allows Phosphora to restrain the amount of space her opponents can fight on or simply deal massive damage to them with the tornadoes. However, it costs her a lot of energy to pull it off, so she'll need to rest aftwerwards.
Thundering Arrows: Bow of the Lightning Flash: Rank C++, Anti-Army type.
A bow crafted from one of Phosphora's scarves, giving it the alternate name of Phosphora Bow. This light bow comes equipped with special lightning arrows that tend to never miss their target, even if Phosphora didn't take the time or effort to aim on the first place. While this bow may lack in power, each hit causes paralysis, allowing Phosphora to follow up with either more arrows or her own devastating lightning abilities.

Attribute: Earth

Traits: Humanoid, Divine, Weak to Enuma Elish

Notes: Some people are just too talented for their own good and, according to some, Phosphora is one of them. With that said, her singing's not that great... Can be considered Arlon's assistant outside of the battlefield, as she often helps him with his projects. The theory of her being a descendant of Zeus granted her the Divinity skill, albeit at a low rank due to the uncertainty of it.
ChaldeaDex Entry:
Forces of Nature #4
Pit (Dark)



Class: Alter Ego
Gender: Male
Height/Weight: 160cm/55kg
Alignment: Chaotic Neutral
Origin: Modern Mythology, Angel Land
Debut: Kid Icarus: Uprising
Likes: Nothing in particular
Dislikes: Gods, being a pawn, being called "Pittoo"
Line: "The Mirror of Truth doesn't lie. I'm a reflection of your true self. So maybe your faith in her isn't quite so absolute after all."
Comment: Is often called Pittoo by those who know him. He really hates that.

Black-Winged Doppelgänger. Created from Pandora's Mirror of Truth, he is a reflection of Pit's true self, an Alter Ego based on his repressed thoughts and emotions. Planned to be the Underworld's answer to Palutena's greatest warrior, the Mirror was shattered by the angel during the cloning process, creating a defective clone. Claiming himself as the original Pit, he once tried to kill his lighter self to take his place after ruthlessly beating up the Goddess who created him.

However, he realized that Pit's death would lead to his due to his defectiveness, causing him to become more protective of him while still seeing him as a rival. Unlike Pit, he is independent of the gods, only serving them when their goals intertwine with his. Even after his world was destroyed by Bill Cipher, this hasn't changed for him.

He wishes to defeat Pit in battle. As it is also one of the goals of Viridi's Forces of Nature, he started working with them.

Parameters
Strength: B+
Endurance: A+
Agility: B+
Mana: E
Luck: D
Noble Phantasm: EX

id_es
Curse of the Broken Mirror: Rank EX. As a defective clone, one has the unfortunate ability to feel everything their original self feels.
Unrestrained Resolve: Rank EX. An evolved version of Indomitable Will. Grants total immunity to any and all methods of persuasion due to one's nature as an embodiment of unrepressed feelings and thoughts.

Personal Skills
Divinity: Rank E-. The measure to know how close one is to be a Divine Spirit.
Clairvoyance (Archer): Rank B. A vision that allows great precision at the time of firing projectiles.
Determination of Steel: Rank A+. A strong mentality to ignore pain and endure superhuman speeds, it comprises Bravery with Calm and Collected.
Independent Action (Wings): Rank EX. The ability to remain in existence without any magic source for as long as one retains their wings. Can delay the Curse of the Broken Mirror.

Noble Phantasms
Silver Bow of Palutena: Goddess of Light's Prototype: Rank B, Anti-Army type.
A prototype of what would eventually become the Sacred Bow of Palutena, stolen by Dark Pit due to his beliefs that he is the original Pit. Despite being a prototype, its arrows, imbued with purple light representing Dark Pit's nature, are actually stronger than the Sacred Bow's, though they do not gain speed as they travel, making them technically slower. It can also split itself into two small blades for melee combat, just like its successor.
Electroshock Arm: Electric Shocker Strong Gauntlet: Rank B+, Anti-Unit type.
A bulky Arm that has been given to Dark Pit by Viridi upon joining her Forces of Nature. Much like Pit's Upperdash Strong Arm, it can deflect projectiles and can do very powerful uppercuts, though not in the same way, as the knockback trajectory is diagonal instead of vertical. To compensate, it can fire slow but homing shots capable of inflicting paralysis and the diagonal knockback is great for starting combos.
Gemini Orbitars: The Zodiac Satellites of Duality: Rank A++, Anti-Unit type.
One of the legendary Divine Constructs known as the Zodiac Weapons. Angel Land's most unsettling weapon, giggles can be heard from the dark projectiles they fire, which have also been shown to spiral out unexpectedly, have purple clouds and lightning swirl around them or suddenly break towards their target after traveling in a straight line. They once lacked the ability to create shields, but gained it through unknown methods.
Sniping Staff of Darkness: It's Time to Say Goodbye!: Rank EX, Anti-Unit type.
Dark Pit's strongest weapon, created alongside him from the Mirror of Truth, giving it the nickname of Dark Pit Staff. This sniping staff is so powerful that it can instantly kill whoever gets hit and even go through its victims, extending its range. Those with Divinity can survive the shots, but get more damage to compensate. It can also be used for traditional fighting but Dark Pit wants a fair right, so using this staff is only a last resort strategy.

Attribute: Earth

Traits: Humanoid, Divine, Child, Weak to Enuma Elish

Notes: Since he represents Pit's true self, he does not hold back, which is why most of his parameters are better than Pit's. This also extends to his fighting style, which is more aggressive, but also more precise. However, unlike Pit, he lacks an advantage against divinites due to a lack of experience, having only fought Pandora on two occasions.

Warriors of Hyrule
ChaldeaDex Entry:
Warrior of Hyrule #1
Link (Wolf)



Class: Assassin
Gender: Male
Height/Weight: 172cm/72kg
Alignment: Neutral Good
Origin: Era of Twilight, Hyrule Historia
Debut: The Legend of Zelda: Twilight Princess
Likes: Animals, Midna
Dislikes: Ganondorf, Zant, how useless the Spinner and Dominion Rod used to be
Line: "A sword wields no strength unless the hand that holds it has courage."
Comment: His Hidden Skills were taught to him by the spirit of his ancestor, the Hero of Time.

Heroic Wolf of Twilight. Born as Link but known as Wolf, he was once a man raised in Ordon Ranch, living the life of a farmer before an attack from Zant the Usurper King changed everything. Embarking on an epic adventure, he gained the ability to turn into a wolf through a curse and met Midna, the Twilight Princess. Together, they saved both Hyrule and the Twilight realm, becoming close friends in the process.

However, the story of Wolf did not end there. By using the power of the Sheikah Slate, Link, the hero from the Age of Calamity, summoned him for assistance. They survived together and worked as a team to save this ruined version of the once great kingdom of Hyrule form the Calamity Ganon, forming an inseparable bond. As Link left the kingdom after Zelda allowed him to live his own life, Wolf followed him.

He wished to be known as a hero to honor his ancestor's memory, which was granted during his adventures.

Parameters
Strength: B
Endurance: B+
Agility: B
Mana: E
Luck: C
Noble Phantasm: EX

Class Skill
Presence Concealment: Rank D+. The ability to hide one’s presence. Raises to Rank B+ when in Canine form.

Personal Skills (Hylian form)
Riding: Rank B. The ability to master any mount.
Outfit Change: Rank A. The possession of various Mystic Codes in the form of clothing and accessories, which grant enhanced abilities.
Hidden Skills: Rank A++. Knowledge and mastery of seven legendary sword techniques.
Dragon Slayer: Rank B. A skill that denotes having killed a dragon, making one’s damage more effective on those of Dragon trait.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Personal Skills (Canine form)
Animal Dialogue: Rank C. Ability to understand and communicate with animals.
Canine Senses: Rank B. The gift of seeing things that are undetectable through regular vision and tracking items or people using their scent.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Noble Phantasms
Shadow Crystal: The Curse of Being Man and Beast: Rank D, Anti-Unit (Self) type.
A Twili artifact lodged in Wolf's head by Zant the Usurper King, the Shadow Crystal once cursed him to forever remain a wolf whenever he ventured in the Twilight Realm. However, the purity of the Master Sword freed him from this curse, now able to transform into a Hylian or a wolf at will by using its power. As a Hylian, he's a ferocious swordsman. As a wolf, his combat abilities are lacking, but he has great recon potential.
Legendary Blade of Evil's Bane, True Master Sword: Rank B, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. However, Wolf's knowledge of the blade is rather limited, preventing him to use the full power of the blade. While capable of killing any evil that stands in his way with it, he can only use it when he's in his Hylian form.
Triforce Rush: Sixteen Strikes of Courage: Rank EX, Anti-Unit/Anti-Evil type.
A technique that no Hero of Hyrule has ever shown to possess, making its existence a mystery. Using the power of the Triforce of Courage, Wolf traps his foe, immobilizing them, before rushing towards them and doing sixteen strikes with the True Master Sword. Each strike is more powerful than the last, with the final one being capable of leading to the victim's demise. Deals mortal damage regardless of the victim's alignment.
Legend's Crossbow: The Forgotten Hero's Fairy Bow: Rank C+, Anti-Unit type.
A bow that previously belonged to Wolf's ancestor, the Hero of Time, which has been repurposed into a crossbow in order to become more effective, shooting arrows at a faster rate and having an automatic firing mode. When wearing the Hawkeye Mystic Code, Wolf's accuracy is drastically increased and his range is doubled, making the crossbow similar to a sniper rifle, and when combined with bombs, explosive shots can be fired.
Hydro-Spinner: Ancient Treasure of Arbiter's Grounds: Rank B++, Anti-Army type.
An ancient device Wolf found in Arbiter's Grounds, controlled by standing on it and using one's own sense of balance to control its directional paths. Wolf's natural adaptability allowed him to learn its full capabilities, blazing through battlefields without losing momentum. Fully restored and powered with advanced hydroelectricity systems, it can harm anyone close when it spins and can also summon additional spinners for crowd control.
Volcanic Dominion Rod: Mystical Statues of the Seven Sages: Rank B, Anti-Army type.
Before the Great Calamity, items from Hyrule's countless legends such as this one were discovered and kept at Hyrule Castle. This is one such item, which Wolf had used in his own adventures. Restored with the volcanic heat of Death Mountain, it has the ability to summon fiery statues to assist him in battle. Due to its renewed state, Wolf can use it at any given time rather than only the Temple of Time like in his past.

Attribute: Sky

Traits (Hylian form): Humanoid, Hylian, Divine, Link, Brynhildr's Beloved, Weak to Enuma Elish

Traits (Canine form): Animal, Divine, Link, Wild Beast, Weak to Enuma Elish, Immune to Pigify

Notes: Link agreed to share Epona, Hyrule's Horse of Legend, with Wolf whenever he summons her with his Sheikah Slate since both of them share a connection with the Hero of Time. Was once a quiet and stoic man, but his personality warmed up during the time he spent with Link. The Dominion Rod was actually one of Zelda's weapons due to having been restored during her era of Hyrule's history, but she gave it to Wolf as it was once one of the items of his own legend.
ChaldeaDex Entry:
Warrior of Hyrule #7
Sir Link



Class: Caster
Gender: Male
Height/Weight: 147cm/53kg
Alignment: Chaotic Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Food, shield surfing, puns, his Gerudo outfit
Dislikes: Making mistakes, the burden of having all of Hyrule over his shoulders
Line: "Link... You are the light - our light - that must shine upon Hyrule once again." - Princess Zelda
Comment: Coming from a long line of skilled knights, he is the youngest Hylian to have ever been appointed to the Royal Guard of Hyrule.

Wild Hero of the Calamity. Zelda's appointed knight and one of the heroes chosen by the Master Sword across Hyrule's history, Link was one of the five Champions who were given the task of defeating the Calamity Ganon. However, Ganon would revive earlier than planned, bringing the kingdom as well as Link's life to ruin. Clinging on to one last hope, Zelda ordered to bring Link to the Shrine of Resurrection so that he may heal and return to save Hyrule. It would take a century and cost all his memories but Link would return, seeking to save Zelda and learn about himself.

As he remembered moments of his forgotten past, Link was even more determined to slay the Scourge of Hyrule. While he succeeded, this would only be the first chapter of his legend as a sickness known as Gloom would manifest years later, coming from a hidden cave beneath Hyrule Castle. This led him to encounter Demon King Ganondorf. Facing him for the first time shattered the Master Sword and came at the cost of his right arm, which would be replaced by that of the Founding King's to help him on a second journey to restore the Master Sword and save Hyrule once again.

He wished for a life without the burdens of a hero, a wish Zelda granted him after he saved her by allowing him to live the way he wanted.

Parameters
Strength: B+
Endurance: B+
Agility: B+
Mana: B
Luck: E
Noble Phantasm: B

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items. Nullified by Right-Hand of Rauru.

Personal Skills
Riding: Rank A+. The ability to master any mount.
Outfit Change: Rank B. The possession of various Mystic Codes in the form of clothing and accessories, which grant enhanced abilities.
Flurry Rush: Rank EX. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Battle Continuation: Rank B. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Blessings of the Zonai: Rank A. To be granted assistance by the ancient Zonai. Grants low-ranked Divinity and increases all parameters but luck.
A Knight Does Not Die With Empty Hands: Rank D. An ability to turn anything one touches into a weapon.
Secret Yiga Technique: Earthwake: Rank C. An earth-shattering strike using one's mana. A technique known only to certified Blademasters.
Purah Pad: Rank -. A unique device which can provide encyclopaedical knowledge, take pictures, allow one to retrace their steps, set a gate to teleport into or scan one's surroundings to register them in a built-in map. Most features only function when in the same world as Skyview Towers.

Noble Phantasms
Right-Hand of Rauru: Arm of the Founding King: Rank C~EX, Magecraft type.
A gift from the long-gone spirit of King Rauru, first ruler of Hyrule and member of the Zonai said to descend from gods. After Link lost his right arm from Demon King Ganondorf's sheer Gloom, Rauru has replaced it from beyond the grave with his own arm. This new arm grants Zonai miracles which let Link swim through ceilings, combine whatever items he wants, rewind time on selected objects or even create contraptions from memory.
Five Sage Rings: Solemn Vows of Hyrule's Sages: Rank B~A, Spiritual type.
A set of rings worn on the Right-Hand of Rauru. Each ring was crafted by King Rauru under the guidance of the Sage of Time with the intention of housing the powers of the other five Sages. Their descendants, once learning of this, became the next Sages and made a vow in order to infuse their power into each of the rings. When a ring is activated, an avatar of the associated Sage will assist Link in battle and grant him their power.
Mineru Construct: Mechanical Body for the Sage of Spirit: Rank B, Anti-Unit type.
A construct built during ancient times, granted to Link through one of his Five Sage Rings by its creator, the Sage of Spirit. Designed to help Link in the present thanks to the Sage of Time's warnings, it also once housed the spirit of the very Sage who created it. Its hands and back are capable of fusing with nearby objects to improve its combat abilities and perhaps even grant new ones, making it as adaptable as Link himself.
Revitalized Sword of Legend, Master Sword of Resurrection: Rank EX, Anti-Evil type.
The legendary sword that seals the darkness, the true peak of its power being unknown as it will keep increasing when bathed in sacred light. Having broken twice during Link's adventures, once at the Calamity's return and then breaking apart at the Demon King's Gloom, it has returned once more. It gleams with a greater luster than ever before, thanks to the Sage of Time infusing her powers into it since Hyrule's ancient times.
Divine Beast of the Wandering Champion, Master Cycle Zero: Rank B, Anti-Army type.
The last Divine Beast of Hyrule, an ancient masterpiece of innovation created for Hyrule's one true hero. Unlike the other Divine Beasts, it is not a giant superweapon designed to weaken the Calamity but a vehicle vastly superior than a horse. A "motorcycle" based on the mystical unicorn, built with materials beyond modern technology. Features include anti-gravity wheels, underwater mode, autopilot, "Zero Boost" and "Zero Jump".
Guardian Flail: Sheikah Long-Ranged Weapon Replicator: Rank B, Anti-Army type.
An unorthodox weapon built using the limbs of Guardian, ancient automatons designed to protect Hyrule, and enhanced with ancient Sheikah technology. Aside from being able to use the flexible and extendable limbs for long ranged-combat, this weapon has the ablity to shoot energy blasts, cast protective barriers as well as being able to create replicas of any weapon it touches, albeit fragile ones, giving it incredible versatility.

Attribute: Sky

Traits: Humanoid, Hylian, Link, Divine, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Tamamo's former Master. Despite his knighthood, he fights without any honor, claiming that Calamity Ganon took it away from him along with everything he cared about. His skills make him qualified enough to be considered an honorary member of every common class as well as the Shielder class. Thanks to all his heroic deeds towards the Gerudo, he is the only male allowed to enter their town.
ChaldeaDex Entry:
Warrior of Hyrule #9
Zelda



Class: Ruler
Gender: Female
Height/Weight: 154cm/50kg
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Silent Princesses (a flower native to Hyrule), magic, ancient technology, Link
Dislikes: Her father, the Calamity, the Demon King
Line: "Courage need not be remembered, for it is never forgotten."
Comment: Compared to Hyrule's other princesses of legend, she's much more academic due to her passion for scientific and magical research.

Ancient Sage of Time. Daughter of King Rhoam, the last ruler before the Great Calamity, Zelda is a bearer of the Goddess Hylia's essence, giving her the destiny using the powers granted by it to seal Calamity Ganon away. Unfortunately, her mother could not teach her this gift before her passing, leaving Zelda alone as she struggled to fulfill her destiny. Once the Calamity returned, devastating Hyrule as a whole, the sheer despair she felt finally unlocked her true power, allowing her to hold back the Calamity while her knight, Link, healed from his wounds.

For a whole century, Zelda gave it her all to prevent the Calamity from breaking free once again before Link would slay it. However, this would be only the beginning, as Demon King Ganondorf would break free from his seal beneath Hyrule Castle, causing the Upheaval across Hyrule. During this encounter, Zelda would be transported to the era of Hyrule's founding, allowing her to learn of the origins of her kingdom and ensure Link's success several millennia before the Demon King's return before finding her way back in her era.

She has but one wish; ensure eternal peace to Hyrule. With that said, it would be fun to discover all sorts of things along the way.

Parameters
Strength: E
Endurance: C+ (A when Luminescence is active)
Agility: B+ (A when Luminescence is active)
Mana: A (EX when Luminescence is active)
Luck: E
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank A+++. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Item Construction: Rank A. The ability to produce various magical items.
Ancient Overclocking Unit: Rank -. A Sheikah device which, when combined with the Sheikah Slate, dramatically boosts the effectiveness of Runes.
Flurry Rush: Rank B. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Study of the Unknown: Rank B. One's curiosity will drive them to study new discoveries and figure out mysteries.
Luminescence: Rank EX. Proof that the blood of the Goddess Hylia flows within one's body. Alters one's parameters when active.
Recall: Rank D. The power to draw out an object's memory, coaxing it back to its original moment. Raises to Rank A with the Secret Zonai Stone.

Noble Phantasms
Secret Zonai Stone: Enhancement from the Skies Above: Rank A, Anti-Unit (Self) type.
One of seven powerful stones crafted by the Founding King of Hyrule, the Zonai known as Rauru. It is designed to draw out the full potential of one's inner abilities but it cannot teach them new powers nor help control them, instead increasing one's power output to superhuman levels. The stone Zelda wields helps enhance her power over time which she inherited from her distant descendant and Hylian wife of Rauru, Sonia.
Draconification: The Zonai's Forbidden Act of Immortality: Rank EX, Divine type.
The ultimate usage of a Secret Zonai Stone. The act of swallowing it whole, allowing one's power to go even further than their possible limits and achieve true immortality as a divine dragon. However, such an action is now without its price, as the transformation into a divine dragon also takes away one's mind and memories, making them act purely on instinct. Once done, only the source of one's powers can restore them back to normal.
Shining Bow of Light: Sacred Arrows of Divine Justice: Rank A+, Anti-Evil type.
A Divine Construct created by the goddess Hylia, accessible to all who bears her blood. A bow that shoots arrows made of pure light that can oppose any evil they strike. Without a doubt the most powerful weapon in Hyrule, unrivaled by even the true splendor of the Sword that Seals the Darkness. While more than capable of using it herself, Zelda is also capable of giving it to others and allow them to use its full power.
Divine Seal of Hylia: Shall Darkness Arise, Light Will Prevail: Rank EX, Anti-Evil type.
By using the powers granted by her divine heritage, Zelda is capable of unleashing the ultimate finishing move against any evil being, though its chances of success are much higher if the target has been weakened. A gigantic sphere of pure light, it absorbs any evil being and seals them away from existence. Additionally, a variant of it allows Zelda to seal evil beings within a Bounded Field for as long as she has mana.
Sheikah Slate: Ancient Runes of the Sheikah Tribe: Rank A, Unknown type.
An ancient tablet created by the Sheikah tribe specifically for an ancient Hero of Hyrule over 10,000 years ago, which Zelda once wielded in the past before being given back to her by Link. With it, she is capable of using some of the Sheikah's long lost technology far more creatively than Link ever did, from making bomb-spitting drones to weaponizing the Camera Rune as an army-wiping attack among other things.
Master Cycle Sentinel: Royal Upgrade of the Fifth Divine Beast: Rank A+, Anti-Army type.
The fifth Divine Beast, an ancient masterpiece created for Hyrule's hero. However, by reverse engineering the Sheikah Slate, Zelda has managed to gain access to it as well. Thanks to her creativity as well as her research on ancient Shiekah technology, it also has many abilities Link's version lacks, such crafting its own platforms to ride on, creating a protective barrier or unleashing beams of pure energy among other upgrades.

Attribute: Star

Traits: Humanoid, Hylian, Divine, Dragon, King, Immune to Pigify

Notes: Master of Tamamo, Kiyohime and Osakabehime. Had a crush on Link in the past century, which began to develop when he saved her from the Yiga Clan. When she learned Tamamo had earned his love, she was initially crushed but eventually accepted it and gave her full support to the pair despite the heartache after seeing how happy they were. Underwent Draconification in an attempt to save Hyrule from the Demon King and was restored back by the spirits of Rauru and Sonia. Even so, her body still contains traces of a dragon's essence, making her immortal.
ChaldeaDex Entry:
Warrior of Hyrule #10
Mipha



Class: Lancer
Gender: Female
Height/Weight: 131cm/33kg
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Her friends and family, fish, healing others
Dislikes: Calamity Ganon, lightning, people badmouthing Link
Line: "No matter how difficult this battle might get...If you-if anyone ever tries to do you harm... Then I will heal you. No matter when, or how bad the wound... I hope you know... that I will always protect you."
Comment: Her younger brother, Sidon, sees her as an inspiration, even a century after her unfortunate demise.

Zora Champion. Daughter of King Dorephan, ruler of Zora's Domain, Mipha is a shy, yet kind and caring princess, beloved by her people as well as anyone who would meet her. This includes Link, the hero chosen by the Master Sword, as the two were close friends since their childhood. Her healing abilities combined with her incredible skill with the trident eventually led to her becoming the Champion of her people as well.

Unfortunately, the early return of Calamity Ganon has cost her her life, trapping her within the very Divine Beast she was chosen to pilot as a Champion for a century. That is, until Link would return, slaying the Malice that infested the beast and freeing her from her prison. Eternally grateful, she granted him part of her spirit, allowing Link to heal himself in dire situations.

Having returned back to life and her abilities enhanced thanks to Dark Sakura's black mud, she simply wishes to protect her childhood friend.

Parameters
Strength: C
Endurance: C
Agility: A
Mana: A
Luck: E
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank -. Protection from magic effects. Nullified by Magic Resistance (Zora).

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Magic Resistance (Zora): Rank A. Protection from non-lightning magic effects. Lightning effects will instead fatally injure regardless of their might.
Flurry Rush: Rank A. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Zora's Fountain: Rank C. A release of mana in the form of geysers, which can be used for instant travels. An evolved version of Mana Burst (Water).
Mipha's Touch: Rank EX. An enhanced version of Healing Magecraft that is seemingly limitless, capable of healing any wound.

Noble Phantasms
Mipha's Grace: Greatest Blessing of the Serene Champion: Rank EX, Magecraft type.
Mipha's ultimate ability, the ability to instantly and completely heal anyone who has suffered a fatal wound, even if the target has died shortly before she performs it. Not only does it completely heal, no matter how bad the wounds, it also completely revitalizes the target, bringing them to a point that can be considered to be beyond their full health, allowing them to live longer. Truly, a most wonderful blessing.
Miracle of the Shining Scale, Lightscale Trident: Rank B, Anti-Unit/Anti-Army type.
Mipha's personal weapon, a silver trident said to be unbreakable. While there was nothing special about it beyond that in her previous life, her revival from the black mud has granted it a brand new ability that allows her to replicate one of the most important moments in Zora history, known as the Miracle of the White Scale, causing the trident to shine very brightly to the point of blinding her opponent, allowing her to turn the tides in battle.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Mipha's methods typically involve creating attacks with large areas of effect to give her space for healing allies.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Is much more capable of fighting than she looks, having had to take down several Guardians at once as a one of her trials to become a Champion. Much like Zelda, she had developed a big crush on Link after he protected her from danger but unlike her, she was immediately accepting of Tamamo and even supported the relationship since its very first day, having come to terms with the fact that she no longer had a chance decades before Zelda did.
ChaldeaDex Entry:
Warrior of Hyrule #11
Daruk



Class: Shielder
Gender: Genderless, but referred to as Male
Height/Weight: 279cm/As heavy as a large boulder
Alignment: Neutral Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Rocks, fighting, cooking rocks, strong people, eating rocks
Dislikes: Calamity Ganon, dogs
Line: "Let those other Champions know, they better eat their gravel if they wanna keep up with Daruk."
Comment: A generally calm and friendly fellow, although he becomes very excitable in battle.

Goron Champion. One of the mightiest warriors to ever come from Hyrule's countless legends, Daruk is a Goron elder who found his way into the Champions thanks to his close friend Link. His tremendous strength and durability combined with the experience he has acquired through his age has led to him becoming the unofficial leader of the Champions as well as the one who most often comes up with battle strategies.

However, he would eventually fall at the hands of the Calamity upon its return, causing him to be trapped within the very Divine Beast he was chosen to pilot as a Champion for a century. That is, until Link would return, slaying the Malice that infested the beast and freeing him from her prison. Eternally grateful, he granted Link part of his spirit, allowing him to protect himself from harm when needed.

Having returned back to life and his abilities enhanced thanks to Dark Sakura's black mud, he simply wishes to fight a worthy opponent to fight against. With that said, protecting his fellow Champions is also a really important objective to him.

Parameters
Strength: A++
Endurance: A++
Agility: C
Mana: B
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects. Nullified by Daruk's Protection.
Self-Field Defense: Rank A. A power manifested to protect allies and ally territory.
Riding: Rank -. The ability to master any mount. Nullified by Divine Beast Champion.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Flurry Rush: Rank C. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Rock-Hard Body: Rank A+. As a member of a race of sentient rock people, one's body is naturally very strong and powerful.
Spinning Boulder: Rank B. The ability to curl into a ball which can move around or be used as a projectile.
Mana Burst (Magma): Rank B. A release of mana in the form of explosive magma rocks.

Noble Phantasms
Daruk's Protection: Unbreakable Barrier of the Steadfast Champion: Rank A, Anti-Unit (Self) type.
Daruk's signature technique, the ability to cast a barrier of flame around him allowing him not only to protect himself against nearly any attack, but also automatically parry physical blows and reflect projectiles, enhancing his already high durability by turning him into an impenetrable fortress. His mastery of the technique also allows him to use it offensively by acting as a cannonball when moving or by expanding it to cause an explosion.
Destroyer of Landscapes, Boulder Breaker: Rank A, Anti-Unit/Anti-Army/Anti-Mountain type.
Daruk's signature weapon, a clobbering weapon made of stone and metal as tall as he is and incredibly heavy. Its sheer weight and might makes it incredibly difficult for most to wield properly, but Daruk's great strength allows it to be pushed beyond what a simply clobbering weapon would do, as legends say he was able to shatter the land and create canyons when using it with his full potential.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank A, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Daruk's methods typically involve attacks of very large sizes that can alter the landscape to complement his sheer strength.

Attribute: Earth

Traits: Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Affectionately calls Link "little guy" due to their friendship. Unsurprisingly, said friendship started due to their great strength and shared love for eating. Has developed a fear of dogs after accidentally stepping on the tail of one as a child. He never recovered.
ChaldeaDex Entry:
Warrior of Hyrule #12
Revali



Class: Archer
Gender: Male
Height/Weight: 193cm/68kg
Alignment: Neutral Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Himself, proving his skills, bird puns, challenging an opponent he deems worthy
Dislikes: Calamity Ganon, cheap tactics, losing, having his hard work seem like it was meaningless
Line: "Let's not forget the fact that I am the most skilled archer of all the Rito."
Comment: Witnessing only one of his training sessions would be enough to make others think that his arrogance is more than justified.

Rito Champion. An exceptionally talented wielder of the bow, even among the other elite archers of the Rito race, Revali was destined to soar into new heights, leading to him becoming one of the Champions of Hyrule. However, he didn't see it as an honor like the others, but instead insulted that he was merely assisting Link in taking down Calamity Ganon and grew hateful towards the Hylian Champion due to this.

However, that would change one hundred years after Calamity Ganon claimed his life and trapped him within the very Divine Beast he was chosen to pilot as a Champion. Link had returned, slaying the Malice that infested the beast and freeing him from her prison. This caused Link to earn Revali's respect as well as part of his spirit, allowing him to create strong updrafts of wind.

Having returned back to life and his abilities enhanced thanks to Dark Sakura's black mud, he has no wish to speak of, seeing himself as someone with no real flaw in need of being fixed.

Parameters
Strength: B
Endurance: D
Agility: A
Mana: A
Luck: E
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Persistent Spirit.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Air Superiority: Rank EX. Passively grants a state of advantage against flying opponents and opponents riding flying mounts, regardless of class.
Flurry Rush: Rank EX. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Clairvoyance (Archer): Rank A+++. A vision that allows great precision at the time of firing projectiles.
Mana Burst (Wind): Rank C. A release of mana through powerful winds.

Noble Phantasms
Revali's Gale: Soaring into the Whirlwind's Eye: Rank -, Anti-Unit (Self) type.
A legendary technique that was said to be impossible; the ability to create updrafts of winds out of nothing that one can then use to soar towards the sky. However, through rigourous training, Revali has proven the legends wrong by mastering it, dubbing this sacred skill with his own name as proof of his success. With that said, its usage is more akin to a regular skill than a proper Noble Phantasm...
Bow of the Soaring Champion, Great Eagle: Rank B, Anti-Unit/Anti-Army type.
Revali's trademark bow, crafted with such complexity than only the strongest and most skilled archers can even dream of being able to properly fire with it. In Revali's hands, arrows could be fired with the speed of a gale, making him unrivaled in the air. It was even enhanced by giving it an ability similar to Projection Magecraft, making it capable of creating multiple copies of any arrow he shoots, making it a truly legendary bow.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Revali's methods typically involve merging usage of the Runes with his mastery of the wind element to increase their range.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Despite seeing the Hylian race as a whole as selfish, he has grown to deeply respect Zelda for her kindness and altruism, even feeling sorry for her during her struggles to awaken her divine powers despite all the hard work she does for it. A struggle he can relate to due to his training to master Revali's Gale. In fact, she's the only reason he didn't quit being a Champion after the revelation that he would merely assist someone rather than being the lead.
ChaldeaDex Entry:
Warrior of Hyrule #13
Urbosa



Class: Saber
Gender: Female
Height/Weight: 193cm/92kg
Alignment: Lawful Good
Origin: Age of Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Her people, the Hylian Royal Family, her fellow Champions
Dislikes: Calamity Ganon, people who disrespect the dead
Line: "The bitter essence of defeat from a century ago still sits upon my tongue... But that is now in the past..."
Comment: It is said that when Urbosa swings her sword in battle, her movements resemble a beautiful dance.

Gerudo Champion. One of the most well-known Gerudo Chiefs in Hyrule's legends as well as one of the kingdom's Champions, Urbosa was also a very close friend to the Queen of Hyrule of her era until the latter's death. When Zelda was left without a mother to guide her, Urbosa took it upon herself to try her best in honor of her lost friend, acting as Zelda's unofficial mother figure. This motherly nature extends to the Champions as well, acting as a mentor to them to ensure their success.

However, despite her efforts, her guidance ultimately did not help prevent failure against Calamity Ganon. Fortunately, after being trapped in the very Divine Beast she was chosen to pilot for a hundred years, she was eventually freed by Link, the only Champion who survived. Eternally grateful and wanting to make sure he succeeds, she granted Link part of her spirit, allowing him to strikes foes with lightning.

Having returned back to life and her abilities enhanced thanks to Dark Sakura's black mud, she wishes for the happiness and safety of her fellow Champions, a wish that she believes could become a reality as long as she's there when they need her.

Parameters
Strength: B+
Endurance: B+
Agility: A++
Mana: B
Luck: B
Noble Phantasm: B

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Divine Beast Champion.

Personal Skills
Divine Beast Champion: Rank A+. A variant of the Riding skill granted to those chosen to pilot one of the Divine Beasts.
Flurry Rush: Rank EX. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Persistent Spirit: Rank EX. A variant of Independent Action that allows one's spirit to remain in existence after death.
Mana Charge (Lightning): Rank B. A buildup of mana with a lightning effect, which can be stacked multiple times before releasing.
Eye of the Mind (False): Rank B. An intuition akin to a 6th sense to tell of incoming dangers, developed by physical training of the body.

Noble Phantasms
Urbosa's Fury: Thunderous Strike of the Nimble Champion: Rank B, Anti-Army type.
Urbosa's trademark ability, the ability to create lighting strikes with a mere snap of her fingers. Thanks to her mastery of this technique, she is capable of aiming the specific spot where she wants lightning to strike with perfect accuracy, even being able to strike multiple targets with a single use of it. Its power output is controllable, going from a mere stun to a lethal strike and anything in between, making it extremely versatile.
Legendary Scimitar of the Seven Gerudo Heroines: Rank B, Anti-Unit/Anti-Army type.
A scimitar that once belonged to one of the legendary Seven Gerudo Heroines, now used as Urbosa's personal weapon. While its name may have been forgotten by history, its legend still lives on, with various claims that the spirits of the heroines all rest within this very blade, allowing it to increase its cutting power sevenfold. While Urbosa has not confirmed any of those legends, she hasn't denied them either.
Daybreaker, Shield of the Eighth Gerudo Heroine: Rank E~A, Anti-Unit type.
A little known fact of the legendary Seven Gerudo Heroines is that there was actually eight of them, with the last one being kept as a secret by those who know of the legend. With that said, some evidence of the eight heroine's existence can be witnessed by the public, such as with this shield that Urbosa carries around, which is said to be unbreakable for as long as the sun shines, but brittle when night falls.
Sheikah Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes that all of the Champions as well as their closest allies have been taught how to use during the war against the Calamity by the Sheikah tribe. Each of them have adapted these Runes into their fighting style, using them in completely unique ways. Urbosa's methods are typically more subtle, throwing them out in the middle of her dance-like movements to surprise foes.

Attribute: Earth

Traits: Humanoid, Gerudo, King, Weak to Enuma Elish

Notes: The Queen of Hyrule had a tendency to call her daughter "little bird", a nickname that Urbosa stared using after the queen's death. The Thunder Helm once belonged to her, but she decided to let Link have it, agreeing with her descendant Riju that he had earned the right to keep it.
ChaldeaDex Entry:
Warrior of Hyrule #14
Sooga



Class: Assassin
Gender: Male
Height/Weight: No one dared to measure or weigh him
Alignment: Lawful Evil
Origin: The Great Calamity, Hyrule Historia
Debut: Hyrule Warriors: Age of Calamity
Likes: The late Master Kohga, his fellow clan members
Dislikes: Link
Line: "I bring with me some news. It regards your impending death."
Comment: Despite his clan's reputation for underhanded tactics and blind hatred for Hylians, Sooga is quite polite, fights with relative honor and doesn't have any specific grudge towards Hylians (besides Link), being loyal to the clan out of devotion for its late leader and nothing else.

Right Hand of the Inverted Eye. Once living the life of a traveler, Sooga lived a rather simple life. However, during one of his travels in the Gerudo region, he found himself on the brink of starvation, begging food from anyone he could find until he crossed paths with the deadly Yiga Clan, changing his life forever. As the footsoldiers surrounded Sooga with the intent of killing him, their leader Master Kohga had other plans, giving Sooga part of their rations instead. This event led to Sooga showcasing undying loyalty to the clan, feeling as though he owes his life to them.

With a new goal in mind, Sooga set him to train harder than anyone ever could, becoming strong enough to help the people who saved him in the past, particularly Master Kohga. He also studied tactics in order to be a good strategist. All of this would pay off as he rose through the ranks before eventually becoming Kohga's right hand man. After Master Kohga's passing, the Yiga Clan stayed by Sooga, believing him to be worthy of leading.

His sole wish is to personally avenge Master Kohga by taking Link's life with his own blades. To that end, he's even willing to help him in dangerous situations as doing otherwise could cost him his chance for revenge.

Parameters
Strength: A+
Endurance: A+
Agility: B+
Mana: B+
Luck: B+
Noble Phantasm: B

Class Skill
Presence Concealment: Rank A+. The ability to hide one’s presence.

Personal Skills
Flurry Rush: Rank A. When one's adrenaline levels reach their peak, their inner flow of time is slowed, increasing their speed dramatically.
Mighty Bananas: Rank B. A Hyrulean fruit with the ability to increase strength once eaten.
Yiga Ninjutsu: Rank A+++. A variant of the Sheikah Ninjutsu that lacks honor and discipline.
Charisma: Rank B. The natural talent to command others.
Indomitable Will: Rank A. Resistance against any sort of mind control or persuasion, including psychic attacks.

Noble Phantasms
Sharp Fangs of the Yiga: Swords of Ferocity, Devotion and Valiance: Rank B, Anti-Army type.
Sooga's weapons of choice, a set of mystical dual swords that only he can properly master. Their sharp edge allows it to cut through most things and their durability makes them near-unbreakalbe. They possess a sinister allure that would cause anyone without resolve to be corrupted by them, but Sooga's devotion to the late Master Kohga is immutable, allowing him to wield the blades without any issue.
Sooga School of Swordmanship - Unseeing Counter Stance: Rank A, Anti-Unit Secret Technique type.
Sooga's most infamous technique, a unique defensive stance that allowing him to counter anything that strikes him when done at the right timing, including projectiles which will be send back to whoever sent them. However, what truly sets this technique apart is that Sooga will absorb the strength of what he counters and make it his own. At full power, he can effectively twist reality by inflicting multiple hits from a single attack.
Unleashing Death Itself - Mightiest Banana Strike: Rank EX, Anti-Unit Secret Technique type.
Due to its strength-enhancing abilities, the members of the Yiga have taken a serious liking to Mighty Bananas. This Noble Phantasm is the result of them eating enough to make their strength beyond and comprehension or logic. When they reach such strength, a single strike from them can signify death, regardless of the victim's endurance and even with the most potent of resurrection spells.
Lethal Yiga Runes: Ancient Magitech of the Sheikah Tribe: Rank B, Anti-Army type.
Remote Bombs, Stasis, Magnesis and Cryonis. These are the four basic Runes of the ancient Sheikah tribe from millenia ago, used in both exploration and combat for creative solutions to various problems. As the Yiga Clan descends from some of those ancient Sheikahs, Sooga also has access to similar runes, therefore granting him the same amount of versatility as the Champions of Hyrule.

Attribute: Man

Traits: Humanoid, Sheikah, Weak to Enuma Elish

Notes: Has actually taken to ice carving with the Cryonis Rune as a hobby, his self-proclaimed masterpiece being a life-sized statue of Master Kohga.
ChaldeaDex Entry:
Warrior of Hyrule #15
The Yiga Clan



Class: Assassin (all members)
Gender: Varies between each member
Height/Weight: Varies between each member
Alignment: Lawful Evil
Origin: The Ancient Calamity, Hyrule Historia
Debut: The Legend of Zelda: Breath of the Wild
Likes: Calamity Ganon, bananas
Dislikes: Link, cowards who leave their clan, people standing in their way
Line: "Their sole mission is to eliminate all who stand against Ganon. Please, dear hero... be careful out there." - Cado
Comment: -

Assassins of the Inverted Eye. Ten thousand years before Hyrule was destroyed by the Calamity Ganon, the Sheikah was a race of mighty warriors, known for their many breakthroughs in both magic and technology as well as their skills in combat and stealthy tactics. Thanks to their assistance and the Divine Beasts they created, Hyrule was able to prevail against the Calamity when it manifested itself during that ancient era.

However, seeing the power that the Sheikah race had, the King of Hyrule of that time blamed the Sheikah and their technology for Ganon's manifestation despite their help on taking it down, and they were soon exiled. From this point on, the Sheikah split into two; those who gave up on their magic and technology to fit in once again, and those who swore revenge on Hyrule by becoming loyal to Ganon and branded themselves as the Yiga Clan, enemies of Hyrule and and messengers of the Calamity.

With the reforms Princess Zelda has made by making the Royal Family less involved with the other regions' affairs and embracing the ancient technology, they're beginning to question if their loyalty was misplaced... but will still seek the death of Link, the one who killed their previous leader.

Parameters
Strength: Varies between each member
Endurance: Varies between each member
Agility: Varies between each member
Mana: Varies between each member
Luck: Varies between each member
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Mighty Bananas: Rank B. A Hyrulean fruit with the ability to increase strength once eaten.
Yiga Ninjutsu: Rank A+. A variant of the Sheikah Ninjutsu that lacks honor and discipline.
Hatred of Hylians: Rank A. A boost in all parameters when fighting someone with the Hylian trait.
Secret Yiga Technique: Earthwake: Rank B. An earth-shattering strike using one's mana. A technique known only to certified Blademasters.

Noble Phantasms
Unleashing Death Itself - Mightiest Banana Strike: Rank EX, Anti-Unit Secret Technique type.
Due to its strength-enhancing abilities, the members of the Yiga have taken a serious liking to Mighty Bananas. This Noble Phantasm is the result of them eating enough to make their strength beyond and comprehension or logic. When they reach such strength, a single strike from them can signify death, regardless of the victim's endurance and even with the most potent of resurrection spells.
Master of Disguise: No One Can Be Trusted: Rank A, Anti-Unit (Self) type.
The Yiga's most infamous and feared tactic, an illusionary magecraft that allows them to look like whoever they want. The disguises are so well-done that they cannot be discovered until they reveal themselves. This technique can easily make even the most courageous of people become paranoid, since they could be anyone, anywhere, just waiting to strike whoever they deem as an enemy, making them wary of anyone they meet.
Duplex Bow: Bow of the Footsoldiers: Rank D, Anti-Unit type.
The bow given to the most skilled of the Yiga's lower-class assassins, the Footsoldiers. A bow that has been magically engineered to duplicate any arrow shot from it, with the intended purpose of making its targets come to a swift and not-so-pleasant death. Its quick firing rate, decent range and magical properties have made the Footsoldiers a threat to any traveler unfortunate enough to be on the sights of the Yiga.
Vicious Sickle: Sickle of the Footsoldiers: Rank E, Anti-Unit type.
A grim weapon favored by the Yiga Footsoldiers, a light sword that occupies little space in their disguises. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low, making it easy to break and granting its status as a low-ranking Noble Phantasm, but its high versatility makes it one of the clan’s most reliable weapons to assassinate targets.
Demon Carver: Blade of the Vengeful Yiga: Rank C, Anti-Unit type.
After Link defeated Master Kohga, the Yiga sought revenge for their fallen leader and crafted this lethal weapon. A ring-shaped blade with various spikes, it was designed with overkill on Link in mind. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. A number of Footsoldiers started to favor this weapon and spread on Hyrule waiting to sneak this in him.
Windcleaver: Sword of the Blademasters: Rank C++, Anti-Unit type.
A sword favored by the highest-ranking members of the Yiga, the elite force known as Blademasters. Thanks to their combat proficiency, they are capable of using this weapon to its fullest extent, cleaving the very wind to create a vaccuum with every strike. This can also allow them to extend their reach, as the vaccum it creates can take the form of a large and quick projectile that can go very far in front of them.

Attribute: Man

Traits: Humanoid, Sheikah, Weak to Enuma Elish

Notes: After the loss of their leader, the Yiga Clan has ironically become even more lethal and dangerous thanks to Sooga's leadership skills.

Neo Shadaloo
ChaldeaDex Entry:
King of Neo Shadaloo #1
Ed



Class: Berserker
Gender: Male
Height/Weight: 182cm/86kg
Alignment: Chaotic Good
Origin: Modern Era, Germany
Debut: Street Fighter IV
Likes: Boxing, total victory, Balrog
Dislikes: People who only talk about ideals
Line: "Well, ain't ya a high-def picture of strength? I'm shakin' here."
Comment: -

Young Commander. Captured by Shadaloo at a young age, Ed was supposed to become one of the spare bodies that would have served as a possible vessel for Bison's soul and was experimented on so his body could handle his Psycho Power. However, he was eventually captured by Shadaloo's weapons division, S.I.N., and placed within its laboratory to study him.

Some time later, Balrog eventually met Ed while looking for treasure in the crumbling laboratory. At first, he ignored him, but then he noticed a symbol on Ed's hand, proof of the Psycho Power within him, and rescued him, believing that he could be useful in the future. Now having a better grasp of his abilities with an older body, Ed became Balrog's partner in crime and once Shadaloo was disbanded, they founded Neo Shadaloo, or organization dedicated to helping those who have suffered at the hands of Bison and giving them a purpose in life as a private military force.

He shares the same wish as Balrog; to receive wealth, fame and glory. However, he also wishes to help anyone who suffered by Bison's hand.

Parameters
Strength: C+
Endurance: C
Agility: B++
Mana: A
Luck: C
Noble Phantasm: B

Class Skill
Mad Enhancement: Rank D. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Kill Step: Rank A. An increase in agility fueled by adrenaline, allowing its user to dodge attacks at the last moment.
Simplified Fighting: Rank A. A natural ability to perform complex attacks in simple ways.
Fighting Grounds: Rank EX. A set of five abilities learned from street fighting. Each can enhance one's body, potentially turning the tides of battle.
Psycho Power: Rank B. Extraordinary abilities granted by being exposed to pure negativity.
Psycho Snatcher: Rank A. A grappling-like variant of Supernatural Power that requires usage of Psycho Power.
Nature of a Rebellious Spirit: Rank B. The temperament to never remain at one location and never embrace a lord. Nullifies the effects of Charisma.

Noble Phantasms
Psycho Cannon - Great Psycho Stream: Rank B++, Anti-Unit type.
The maximum output of Ed's limited control over the Psycho Power within him, manifested by a sphere-like projectile about as tall as he is, flying towards his opponent. Once unleashed, Ed has control over its speed, allowing him to mess with people's minds by making it slower or faster than they would expect. However, repeated use of this technique can affect his sanity due to the heavy usage of Psycho Power.
Psycho Barrage: Rolling Thunder of Darkness: Rank A, Anti-Unit type.
The combination of Balrog's teachings in combat and Bison's Psycho Power, resulting in a barrage of punches fueled by pure negativity. As he performs it, Ed's movement speed gets a boost thanks to Psycho Power, allowing him to make it more difficult for his punches to be avoided as he goes around his opponent during the onslaught. The fifteenth and final punch is a strong finisher, fueled by more Psycho Power than the others.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Sees Balrog as a father figure, but isn't above sassing him every now and then. Much younger than he looks, as the experiments done to him caused him to to age drastically faster than a normal human being. Due these same experiements, he gets frequent nightmares about Bison taking over his body.
ChaldeaDex Entry:
King of Neo Shadaloo #2
Mike Balrog



Class: Berserker
Gender: Male
Height/Weight: 193cm/135kg
Alignment: Neutral Evil
Origin: Modern Era, United States
Debut: Street Fighter II: The World Warrior
Likes: Women, bourbon, money, winning, cheating, Ed
Dislikes: Fish, math, effort, Vega, Chun-Li, Dudley, F.A.N.G, people who get in his way
Line: "I'll make you regret that you were ever born. You two-bit chump!"
Comment: Compared to the other Kings of Shadaloo, he has much more brawn, but far less brain as well.

Destroyer of Rules. Rising from a childhood of poverty, Balrog was once a great boxing champion and prize fighter. However, he was banned from boxing for doing illegal maneuvers, such as headbutts, permanently injuring his opponents and even accidentally killing one. He eventually joined the Shadaloo Crime Organization, and worked his way up from the bottom, eventually becoming Bison's chief enforcer and Shadaloo's Fourth King.

However, Balrog was not loyal to Shadaloo; he simply works for them because they promised him massive wealth for his services. Shall another organization offer him a better deal with a bigger paycheck, he would have shown no hesitation in leaving Shadaloo and betraying his fellow coworkers behind their backs. However, this does not apply to Neo Shadaloo, as he is fiercely loyal to its leader, Ed, due to their strong bond.

He wishes for wealth, fame and glory, being willing to cheat, steal or even kill to have that wish granted.

Parameters
Strength: B++
Endurance: B
Agility: C+
Mana: C
Luck: B
Noble Phantasm: A+

Class Skill
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Focus Attack: Rank A. To absorb a single hit through sheer concentration, then unleash an attack that causes its victim to crumple.
Spinning Boxer - Swaying Boxer: Rank B. Two secret techniques that allow one to dodge projectiles and deal multiple hits per punch respectively.
Crazy Buffalo: Rank C. A series of mighty punches executed one after the other.
Crazy Rush: Rank A. A drastic increase in attack speed.
Nature of a Rebellious Spirit: Rank B. The temperament to never remain at one location and never embrace a lord. Nullifies the effects of Charisma.
Dirty Bull: Rank A+. One's infamous reputation for breaking the rules, manifested as a skill.

Noble Phantasms
Gigaton Blow: You Won't Hear the Full Ten-Count!: Rank A+, Anti-Unit type.
Balrog's signature technique, an attack mightier than normal human limitations. By concentrating all of his might into a single dashing punch, Balrog is capable of creating an attack which can easily deal a devastating amount of damage to his opponent. An even stronger version of this technique, Gigaton Punch, is notorious for being able to kill a fully-grown elephant, making Balrog an incredible threat to fight against.
Violent Buffalo: There's No Escape!: Rank B, Anti-Unit type.
A highly-evolved version of the Crazy Buffalo skill, in which Balrog deals five devasting punches one after the other. Each of the five punches is enhanced by rushes of wind strong enough to somehow strike the enemy alongside the punch, meaning each punch actually hits the opponent twice. The final punch is especially dangerous, as the wind becomes more powerful, capable of hitting the opponent a third time.
Reflect Gloves: Return to Sender!: Rank B, Anti-Unit (Self) type.
Out of all the tricks Balrog can use, this special pair of boxing gloves is by far the most obscure. Greatly enhanced by Shadaloo's scientists, these gloves are capable of reflecting non-physical projectiles to whoever sent them, removing any problem Balrog could have when fighting ranged opponents. However, the sheer power of Noble Phantasms was not considered when creating these, so these gloves cannot handle them.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Is compared with Mike Tyson more often than he would like to admit. Only shows empathy and humanity towards Ed, proving that deep down, he does have a heart.
ChaldeaDex Entry:
King of Neo Shadaloo #3
Falke



Class: Archer
Gender: Female
Height/Weight: 176cm/54kg
Alignment: Lawful Neutral
Origin: Modern Era, Germany
Debut: Street Fighter V
Likes: Milk tea, theater watching
Dislikes: Shadaloo, M. Bison
Line: "Let's become stronger...together."
Comment: Thanks to her cooking skills, Falke tends to be in charge of making meals for the rest of Neo Shadaloo... as long as other members help out.

The Guardian Hawk. An artificial life form, crafted in one of Shadaloo's German hideouts to serve as one of M. Bison's potential backup hosts. From the countless experiments done on her body to the rigorous daily training, Falke's life was utter misery and despair and she only wished for it to end.

This, however, all changed when she met Ed, giving her a chance to escape and have a better life. The two would grow on to form a deep bond, to the point where they see each other as siblings. When he told her of his plan to form Neo Shadaloo, an organization that would help those who suffered against Bison, she swore loyalty to his cause, supporting him as his personal aide ever since.

She merely wishes to stay at Ed's side, keeping him safe.

Parameters
Strength: C
Endurance: D
Agility: D
Mana: B
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Simplified Fighting: Rank A. A natural ability to perform complex attacks in simple ways.
Psycho Power (Touch): Rank A. Extraordinary abilities granted by channeling pure negativity into held objects.
Psycho Trombe: Rank B+. A defensive technique utilizing Psycho Power. Allows the negation or reflection of ranged attacks.
Psycho Mine: Rank EX. A skill that casts a bubble of pure negative energy, ready to blow up at any moment.
Staerken: Psycho Angriff: Rank B. The ability to strenghen one's might with negative energy, granting enhanced abilities.

Noble Phantasms
Great Falcon's Psycho Power Staff, Harmony: Rank -, Anti-Unit type.
Falke's weapon of choice, using her inner harmony with Psycho Power to turn an otherwise ordinary staff into a deadly weapon. While this enhancement does allow the staff to be a nearly-unbreakable, hard-hitting melee weapon, its most notable aspect is that Falke can use the staff as a conduit for a variety of projectile attacks, being the reason she is considered an Archer.
Psycho Fluegel: Auf Wiedersehen, May We Never Meet Again: Rank C, Anti-Unit type.
The maximum output Falke is capable of when using Harmony. A set of three fully-powered staff swings, the first sending the unlucky target so high in the air that Falke has to pole vault towards them to complete the combo while the last sends them rocketing back towards the ground. However, while this technique is powerful, it also has less range than her usual fighting style, making it a riskier option for Falke.

Attribute: Earth

Traits: Humanoid, Weak to Enuma Elish

Notes: Due to her fighting style having parts of bojustu and eskrima incorporated into it, she also classifies as both a Lancer and a Saber.
ChaldeaDex Entry:
Shadaloo Doll #12
Decapre



Class: Berserker
Gender: Female
Height/Weight: 164cm/46kg
Alignment: Chaotic Mad (formerly Chaotic Brainwashed)
Origin: Modern Era, Russia
Debut: Street Fighter Alpha 3
Likes: Dogs
Dislikes: Cammy, ambiguity
Line: "Commencing mission."
Comment: Due to her ability to manipulate Psycho Power, she is capable of enhancing her visor and retractable blades with it, making them highly effective for surveillance and combat respectively.

Deadly Shadow. Created by one of Shadaloo's cloning experiments, Decapre is the prototype of a backup body for M. Bison. Unfortunately, exposure to Psycho Power broke her mind, making her a less than ideal host. As such, she was instead subjected to horrible experiments in order to handle the Psycho Power she was exposed to, causing half of her face to be completely burned, and turned into an emotionless killing machine.

However, after the perfect clone of the experiment she was part of, Cammy, defected Shadaloo, she developed a burning hatred for her, as she was the only one who tried to cheer her up during her tragic childhood and saw her defection as a sign of betrayal, wishing for her death. Despite this, she remained loyal to Bison and was without any doubt the deadliest member of his elite squad, the Dolls, until she was freed from his brainwashing.

After being freed from Shadaloo's brainwashing by Chaldea, she managed to have genuine bonding moments with Cammy, the very person she wished to kill, and now wishes for the two of them to keep living happily as "twin sisters". She also assists Ed's Neo Shadaloo, supporting his cause.

Parameters
Strength: B+
Endurance: B+
Agility: A+
Mana: A
Luck: E
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Presence Concealment: Rank A+++. The ability to hide one's presence.
Suppression: Rank EX. The suppression of one's emotions at the time of killing.
Focus Attack (Red): Rank A+. An evolved version of Focus Attack that can absorb multiple hits before unleashing a crumpling strike.
Psycho Power: Rank B+. Extraordinary abilities granted by being exposed to pure negativity.
Invisible Ray: Rank A++. An invisible projectile used to deceive opponents.

Noble Phantasms
Defensive Counter-Measure, DCM: Rank A+++, Anti-Unit type.
The ultimate assassination technique of Decapre, a swift combo in which she sends her opponent in the air and slices them several times with her blades, infused with Psycho Power, before sending them back to the ground. This attack is incredibly fast, making it nearly impossible to dodge, and even more devastating, having a high chance of dealing instant death to anyone unable to handle the Psycho Power.
Psycho Stream: Psycho Catastrophe: Rank B, Anti-Unit type.
The maximum output of Decapre's limited control over Bison's Psycho Power, manifested by a sphere-like projectile as tall as she is. While extremely powerful and nearly impossible to stop, it travels very slowly, making it useful only when used from a closer range. However, Decapre must be careful, as using this move too often will cause her body to deteriorate and perhaps even slowly take away her life.
Psycho Transaction: Sacrifical Charge: Rank C, Anti-Unit (Self) type.
A high-risk, high-reward technique granted by the Psycho Power within Decapre. By lowering her body temperature to a dangerously cold level, she can increase the amount of mana she can use at the cost of her vitality, allowing her to use her other Noble Phantasms more often at the cost of being closer to death every time she uses it. However, she is also higly vulnerable when performing it, making her open to enemy attacks.

Attribute: Earth

Traits: Humanoid, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers is a rough romanization of Dekabr, the Russian word for "December." Her hatred for Cammy can easily be compared to the one Broly has for Goku. Aside from being extremely skilled at combat, she can also repair fragile machinery.
ChaldeaDex Entry:
Shadaloo Doll #6 and #7
Juni and Juli



Class: Assassin
Gender: Female (both)
Height/Weight: 162cm/46kg (Juni), 164cm/49kg (Juli)
Alignment: Lawful Good (formerly Lawful Brainwashed) (both)
Origin: Modern Era, Germany (Juni), Modern Era, Mexico (Juli)
Debut: Street Fighter Alpha 3 (both)
Likes: Cats, reading, Cammy (Juni), avocadoes (Juli)
Dislikes: Car horns (Juni), narrow places (Juli)
Line: -
Comment: Juni is the one with blonde hair while Juli is the one with brown hair.

Dual Shadows. Juli was once a member of the the Thunderfoot tribe located in Mexico, who was forced off their land by Shadaloo. Unable to do anything to prevent this, she took a trip to Germany to study and find a job lucrative enough to help her tribe. Juni was one of her classmates and the two had become really good friends very shortly after meeting each other.

However, once Shadaloo found out Juli's plan to help her tribe, the organization captured both her and her friend Juni. brainwashing them to serve Bison as members of the Dolls elite squad. During the process, Juli lost her memories to ensure she would never help nor return to the tribe she was once a part of.

Both Juni and Juli were conscious of their brainwashed state and wished to be freed of Bison's control. Thanks to Chaldea's efforts, that wish came true and now, they both wish for Juli to regain her memories and joined Ed's Neo Shadaloo in hopes to find answers.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: C
Luck: A
Noble Phantasm: A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Suppression: Rank B. The suppression of one's emotions at the time of killing.
Psycho Power: Rank B. Extraordinary abilities granted by being exposed to pure negativity.
Combination: Rank A. A skill that displays how much one's combat power increases when on a united front with a specific person.

Noble Phantasms
Death Cross Dance: Dual Dance of Demise: Rank A++, Anti-Unit type.
A devastating technique in which both Juni and Juli execute very intricate and complex combos at the same time, but one of them is in front of the enemy while the other is right behind them. Due to their great synergy in battle, this technique is nearly impossible to block, as one of the two women is bound to hit a part of the opponent's body that was left unprotected as they mercilessly attack them.
Psycho Roll: Dual Cannon Spike: Rank A, Anti-Unit type.
Another technique that requires both Juni and Juli in order to be performed. By holding onto each other, the two Dolls become a literal cannon ball, rolling towards their foe to deal a maximum amount of damage before the contact with their opponent causes the latter to be sent flying away. As the name implies, this attack is enhanced by the Psycho Power within them, making the attack even more powerful.
Psycho Streak: Mighty Bison Illusion: Rank EX, Anti-Unit type.
Juni's most powerful technique, which requires the use of the Psycho Power that her body was exposed to. By creating an illusionary close of M. Bison himself, she can make him perform his signature technique, the Psycho Crusher. Only Juni can make use of this technique, since Juli's body is too weak to handle it. In theory, the clone could do anything Bison does, but that would require a host more powerful than Juni.
Reverse Shaft Breaker: Rising Spiral Arrow: Rank B, Anti-Unit type.
Juni and Juli's version of the iconic Shoryuken. By performing one of their signature techniques, the Spiral Arrow, but in an upwards direction, they are capable of creating a rising tornado that can suck nearby opponents towards them to deal a lot of damage. Unlike most of their Noble Phantasms, this one does not require the presence of both women and can be performed individually, but becomes much less effective that way.
Spin Drive Smasher: Spiral Cannon Spike: Rank C, Anti Unit type.
The combination of two of Juni and Juli's signature techniques, the Spiral Arrow and the Cannon Spike, which they also share with the defected Shadaloo agent Cammy. While it looks fairly basic and is the weakest of their Noble Phantasms, it still deals a lot of damage and is overall more reliable than the others due to it being faster to perform. Just like the Reverse Shaft Breaker, it can also be performed alone.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: They stand out among the Dolls for having a near perfect synergy with each other, making them an incredible duo. Like most Dolls, Juni was given a codename based on her birth month in her native language. Hers being German for "June." However, due to her memory loss, Juli's codename instead uses the same language as Juni's instead of Spanish, Juli being the German word for "July."
ChaldeaDex Entry:
Shadaloo Doll #1
Enero



Class: Assassin
Gender: Female
Height/Weight: 167cm/57kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Spain
Debut: Street Fighter Alpha 3
Likes: Chocolate, herb tea
Dislikes: Desiccation
Line: -
Comment: Usually has a polite demeanor, but can be fearsome when angry.

Cheerful Shadow. The girl now known as Enero was not a Shadaloo agent by choice. In fact, she was once an average teenager who just so happened to be an incredibly skilled cheerleader, able to drive her team to victory consistently. However, after Shadaloo discovered her and the potential she could offer to the organization, she was kidnapped and brainwashed to become a member of Bison's elite squad, the Dolls.

Leader of the Dolls, Enero has great leadership skills due to her cheerleading background and specializes in communications. She's no slouch at combat either due to the training she and the other Dolls were given, making her a very versatile assassin.

Now freed from Shadaloo's brainwashing by Chaldea, she simply wishes to do good things for the world, and joined Ed's Neo Shadaloo organization to make that wish come true.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: A
Noble Phantasm: A

Class Skill
Presence Concealment: Rank D. The ability to hide one’s presence.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Cheerleader's Support: Rank A. One is capable of making others feel more positive, increasing their efficiency.
Psycho Power: Rank D. Extraordinary abilities granted by being exposed to pure negativity.

Noble Phantasm
Silver Afternoon: The Leader's Megaphone: Rank A+, Anti-Army type.
Enero's signature weapon, a megaphone created by Shadaloo to compliment her background and her skills. With it, Enero is capable of mimicking vocal cords to fool even the most advanced of voice recognization technologies. In addition, it also allows her to stun her foes or even brainwash others into doing her bidding. However, those with Mad Enhancement or a strong willpower are capable of resisting its control on them.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Most Dolls are named after their birth month in their native tongue. As such, Enero is not her true name, but rather the codename Shadaloo gave her. It means "January" in Spanish. Has an obsession with tidyness.
ChaldeaDex Entry:
Shadaloo Doll #2
Février



Class: Archer
Gender: Female
Height/Weight: 171cm/59kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, France
Debut: Street Fighter Alpha 3
Likes: Taking care of guns, fighting games
Dislikes: Free time
Line: -
Comment: Is the kind of person who tends to shoot first and ask questions later.

Armed Shadow. Before becoming a Doll, Février was the daughter of a French cop who spotted a member of Shadaloo doing shady things in the town of Paris. However, he was caught by the criminal and the organiation erased his family and friends so no one could look for him. Instead of being killed like the others, the girl was brainwashed and turned into one of the twelve killing machines that form Shadaloo's elite squad.

Unlike the other Dolls, she is awful at hand-to-hand combat, forcing her to rely on the usage of various weapons and explosive to get the job done. As such, she tends to cover the backs of her fellow teammates instead of being in the frontline.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to bring criminals to justice just like her father did, and joined Ed's Neo Shadaloo to fulfill that wish.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: C
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Presence Concealment: Rank D. The ability to hide one’s presence.
Marksmanship: Rank B. The expertise on fire weaponry.
Psycho Power (Weapons): Rank B. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Suppressive Fire: Rank A. The ability to provide backup fire.
Reloaded: Rank B. One is always ready with back-up firepower.
Tenacity: Rank A. An ability to stay determined to win no matter the situation. May cause the user to do reckless mistakes.

Noble Phantasm
Psycho Weapons: Bison's Power Will Guide My Shots: Rank C++, Anti-Unit type.
Specializing in weapon-based combat, Février was trained by Shadaloo to wield any and all kinds of ranged weaponry, which is why she is classified as an Archer. However, the weapons she uses for her missions aren't ordinary, for they were infused with Psycho Power, which allows Février to shoot tiny, compressed versions of Bison's signature technique, the Psycho Crusher, for devastating damage.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "February" in French. Only expresses fear when either Bison or Enero is angry at her.
ChaldeaDex Entry:
Shadaloo Doll #3
März



Class: Assassin
Gender: Female
Height/Weight: 164cm/48kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Germany
Debut: Street Fighter Alpha 3
Likes: Reading, chess, board games
Dislikes: Talking with strangers
Line: -
Comment: A very shy person who can't even talk to the other Dolls very well about anything but the most important of details. But when she needs to speak her mind, she somehow manages to find the courage to speak up.

Tactical Shadow. Before being brainwashed and turned into an assassin by Shadaloo, März was the valedictorian of her school and had a very bright and promising future ahead of her. However, a Shadaloo agent working at her school kidnapped her, believing her intelligence could make her useful as a tactitian for Bison's elite squad, the Dolls.

Unlike the other Dolls, her fighting skills are extremely lacking, despite all the training she went through to become one of Bison's Dolls. However, she more than makes up for it with her intelligence, her computer skills and her expertise in recon, making her a skilled tactitian and the perfect person to bring on information gathering missions.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes for her skills to be used for good rather than evil. As such, she joined Ed's Neo Shadaloo organization, believing her hacking skills could be of use.

Parameters
Strength: E
Endurance: E
Agility: C
Mana: E
Luck: D
Noble Phantasm: -

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence. Nullified by Psycho Power (Stealth).

Personal Skills
Psycho Power (Stealth): Rank B. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Observation: Rank B. The ability to study and potentially understand the background of indviduals.
Computing Skills: Rank B. Expertise on the usage of computers.
Discerning Eyes: Rank B. A skill that grants the ability to observe favorable conditions for battle and create a strategy.

Noble Phantasm
Psycho Virus: Data Corrupter: Rank -, Virtual type.
A unique Noble Phantasm, as it can only be used on computers or other technological devices März gained access to. It is a computer virus that will grant absolute control of the affected devices to März, allowing her to do anything she desires with them. Unlike typical computer viruses, however, this one is enhanced by Psycho Power, making it impossible to remove after it has infected a device.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "March" in German. Apparently, she's scary if you make her really angry...
ChaldeaDex Entry:
Shadaloo Doll #4
Aprile



Class: Berserker
Gender: Female
Height/Weight: 171cm/55kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Italy
Debut: Street Fighter Alpha 3
Likes: Dances, songs
Dislikes: Animals in general
Line: -
Comment: The oldest member of the Dolls, she is considered the "big sister" of the group.

Healing Shadow. Aprile is but one of the 12 women kidnapped and brainwashed into becoming a part of Shadaloo's elite squad and Bison's personal bodyguards. But before that life-changing event, she was a skilled gymnast who studied medicine at college in order to help those who needed it. This caused her to become the medic of the group, her sole task being to make sure all the Dolls are in tip top shape.

However, the brainwashing process, while successful, left her emotionally unstable, causing her to lose her cool in the heat of battle as well as going completely berserk shall she be unable to protect any of the other Dolls, whom she considers her family.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to help others using her knowledge of medicine, joining Ed's Neo Shadaloo organization for that very reason.

Parameters
Strength: C
Endurance: D
Agility: B
Mana: E
Luck: A
Noble Phantasm: A

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Psycho Power (Stealth): Rank D. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Nursing of Steel: Rank B. A high degree in nursing techniques.
Surgical Procedure: Rank D. The ability to do surgical operations.
Suspicious Medicine: Rank B. An effective but weird healing injection from unknown origins.

Noble Phantasm
Psycho Poison: It's Time to Put You Down: Rank A, Anti-Unit type.
Aprile's only "weapon" in battle, a syringe containing highly concentrated Psycho Power, in liquified form. It is highly poisonous, especially to those who lack Psycho Power within their body. When injected, it will slowly drain the life force away from its victim, giving them a slow death. In addition, if Aprile's Mad Enhancement is active, the Psycho Power within the syringe is fueled by her madness, making it more effective.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers means "April" in Italian. Funnily enough, her younger brother Maggio, despite not working for Shadaloo, is also named after a month of the year, as Maggio is Italian for "May."
ChaldeaDex Entry:
Shadaloo Doll #5
Satsuki



Class: Saber
Gender: Female
Height/Weight: 170cm/56kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Japan
Debut: Street Fighter Alpha 3
Likes: Meditation, sushi
Dislikes: Guns, knitting
Line: -
Comment: She doesn't make jokes nor does she even understand what a joke is.

Serious Shadow. Before being part of Shadaloo's elite squad of femme fatale assassins, Satsuki was a Japanese woman who was a professional at sword fighting, practicing very extensively and even teaching at her own school. Unfortunately, someone with as much skill as Satsuki was bound to get Shadaloo's attention one day or another and she was eventually kidnapped and brainwashed into becoming one of its members.

She is like a samurai, being always serious and very stubborn. She has a firm duty and never forgets a received favor. Whether that's because she's naturally serious or because she's constantly getting tasked with the heavy lifting within the Dolls is a mystery.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to dedicate her life into helping others, joining Ed's Neo Shadaloo organization to do just that.

Parameters
Strength: C
Endurance: C
Agility: B
Mana: D
Luck: A
Noble Phantasm: C

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Presence Concealment: Rank B+. The ability to hide one’s presence.
Projectiles (Daggers): Rank D. Expertise on throwing daggers at bullet speeds.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Suppression: Rank A++. The suppression of one's emotions at the time of killing.
Ninjutsu: Rank A. The general term for the various techniques employed by ninjas.

Noble Phantasm
Murasame & Rasetsu: Psycho Powered Swords of Shadaloo's Samurai: Rank C, Anti-Unit type.
Satsuki's favorite swords, the katana Murasame and the ninjato Rasetsu, which she used since long before being one of Shadaloo's Dolls. While they were merely typical swords without anything special in the past, the swords became Noble Phantasms after being upgraded by infusing a slight amount of Bison's Psycho Power within them, enhancing their cutting ability and making them unbreakable.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers is the archaic Japanese word for "May." Due to her dislike of guns, her opinion of fellow teammate Février is not a kind one.
ChaldeaDex Entry:
Shadaloo Doll #8
Santamu



Class: Lancer
Gender: Female
Height/Weight: 177cm/64kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, Ethiopia
Debut: Street Fighter Alpha 3
Likes: Sports, animals
Dislikes: Injections
Line: -
Comment: Her pet monkey, Kiki, can retrieve her spear when she throws it and gather information for her.

Harmless Shadow. Born and raised in Ethiopia, Santamu lived the life of a traveler, enjoying the various sights and creatures nature could offer all over the world. However, one day, she accidentally stumbled upon a secret Shadaloo base in Vietnam, leading to her capture. Like the other Dolls, she was brainwashed and conditionned as a killing machine.

However, Santamu's care for nature and all living beings have remained a part of her character, despite her brainwashed state, making her unwilling to kill or injure, no matter the situation. As such, despite wielding a spear, she tends to win her fights in non-lethal ways.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes to spend the rest of her life doing what she did before being a Doll; traveling the world and enjoying the beautiful sights of nature. With that said, she joined Ed's Neo Shadaloo organization to help those who suffered like she did.

Parameters
Strength: E
Endurance: E
Agility: E
Mana: D
Luck: B
Noble Phantasm: E

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Psycho Power (Stealth): Rank D. Extraordinary capabilites of hiding one's presence granted after being exposed to pure negativity.
Espionage: Rank A. The ability to not be detected as hostile.
Infiltration: Rank B. Expertise in undercover missions.
Observation: Rank C. The ability to study and potentially understand the background of indviduals.

Noble Phantasm
Nehasi: Prideful Spear of Nature's Beauty: Rank E---, Anti-Unit type.
Santamu's weapon of choice, a crude-looking spear created with her love for nature in mind. Its name comes from the word "August" in Amharic, the language of her native country. While it looks rather weak, its abilities and durability have been enhanced by Shadaloo's scientists in order for Santamu to make full use of the weapons. However, her unwillingness to injure or kill causes it to be a Noble Phantasm of the lowest rank.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Most Dolls are named after their birth month in their native language. She's an exception, as the language used is instead the one from where she was captured, being derived from Tháng Tám, the Vietnamese words for "August." Her unconditional love and respect for nature makes her one of the very few humans Viridi doesn't hate.
ChaldeaDex Entry:
Shadaloo Doll #9
Xiayu



Class: Assassin
Gender: Female
Height/Weight: 165cm/53kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, China
Debut: Street Fighter Alpha 3
Likes: Spicy food, shumai, kung-fu movies
Dislikes: People who speak ill of others
Line: -
Comment: She's very friendly to her teammates, but her opponents aren't given that sort of luxury.

Masked Shadow. Xiayu and her twin sister Jianyu were widely known in their region for their amazing skill in combat. In Xiayu's case, she is a master of the nunchuks. One day, their mother and father tried to take down Shadaloo but where immediately killed. Having heard of their skills, the organization decided to kidnap and brainwash them. The two then became part of Shadaloo's elite squad, the Dolls.

She's a calm and collected individual, but for her teammates she'll get all hyped up and ready to go in a moment's notice. But Xiayu's got honor; she won't stoop to underhanded measures to take down an opponent.

Now freed from Shadaloo's brainwashing by Chaldea, she and her sister Jianyu wish to dedicate their lives towards helping others, joining Ed's Neo Shadaloo organization due to having similar cause.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: B
Noble Phantasm: -

Class Skill
Presence Concealment: Rank C. The ability to hide one’s presence.

Personal Skills
Honorable Woman: Rank A. Being a person that follows a code of honor.
Nunchuks: Rank A. A measure on how much is one a master of the nunchuks.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Calm and Collected: Rank A. A mind that can adapt to any situation without losing composure and negates external interference.
Chinese Opera Makeup: Rank B. One's face is covered in traditional makeup with the intent to scare opponents.

Noble Phantasm
Xiayu Jianyu: The Unstoppable Chinese Warriors: Rank A, Anti-Unit Teamwork type.
Xiayu's bond with her twin sister Jianyu is so strong that the mere act of them fighting together can be considered a Noble Phantasm. As they trained their entire lives as both fighting partners and sparring opponents, each sister knows of the other's strengths and weaknesses and uses their synergy in order to make full use of the former while covering the latter, making them seem nearly unstoppable.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Like most Dolls, she was given a codename based on her birth month in her native language. Hers being derived from Jiǔ yuè, the Chinese words for "September." Don't underestimate her because of the frilled dress and makeup she wears in battle, you'll regret it.
ChaldeaDex Entry:
Shadaloo Doll #10
Jianyu



Class: Lancer
Gender: Female
Height/Weight: 165cm/53kg
Alignment: Lawful Good (formerly Lawful Brainwashed)
Origin: Modern Era, China
Debut: Street Fighter Alpha 3
Likes: Spicy food (despite the stomach pain it gives her), jiaozi, shopping on the internet
Dislikes: Cleaning, housekeeping, chores in general
Line: -
Comment: Despite their different personalities, she and her sister Xiayu get along very well.

Beautiful Shadow. Jianyu and her twin sister Xiayu were widely known in their region for their amazing skill in combat. In Jianyu's case, she is a master of the Chinese bo. One day, their mother and father tried to take down Shadaloo but where immediately killed. Having heard of their skills, the organization decided to kidnap and brainwash them. The two then became part of Shadaloo's elite squad, the Dolls.

She can be described as moody, lazy, self-centered and with the tendency of flirting with other people between her missions. However, much like her sister, her skills in combat are formidable without any question, though unlike her, she specializes in staves rather than nunchucks.

Now freed from Shadaloo's brainwashing by Chaldea, she and her sister Xiayu wish to dedicate their lives towards helping others, joining Ed's Neo Shadaloo organization due to having similar cause.

Parameters
Strength: D
Endurance: D
Agility: B
Mana: D
Luck: B
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Presence Concealment: Rank E. The ability to hide one’s presence.
Bojutsu: Rank A. The mark of someone being skilled in the arts of bojutsu.
Psycho Power (Weapons): Rank A. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Rosy-cheeked Beauty: Rank C. One's disposition as a pretty girl who charms people.
Alluring Nightingale: Rank C. A mesmerizing and beautiful voice that charms people of the opposing gender.

Noble Phantasm
Xiayu Jianyu: The Unstoppable Chinese Warriors: Rank A, Anti-Unit Teamwork type.
Jianyu's bond with her twin sister Xiayu is so strong that the mere act of them fighting together can be considered a Noble Phantasm. As they trained their entire lives as both fighting partners and sparring opponents, each sister knows of the other's strengths and weaknesses and uses their synergy in order to make full use of the former while covering the latter, making them seem nearly unstoppable.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Most Dolls are given a codename based on their birth month in her native language. However, since she is Xiayu's twin, hers is instead derived from Jiǔ yuè, the Chinese words for "October."
ChaldeaDex Entry:
Shadaloo Doll #11
Noembelu



Class: Assassin
Gender: Female
Height/Weight: 173cm/63kg
Alignment: Neutral Good (formerly Lawful Brainwashed)
Origin: Modern Era, Mexico
Debut: Street Fighter Alpha 3
Likes: Growing vegetables
Dislikes: People who talk non-stop
Line: "..."
Comment: A woman of few words, but great combat skills.

Silent Shadow. Noembelu was once a member of the Native American tribe known as the Thunderfoots. One day, while she was growing vegetables for her tribe to feast on, Shadaloo appeared and forced them off of their land. Unfortunately, she was captured, brainwashed into becoming one of Bison's Dolls and eventually forced to reveal the location of her tribe member Juli, who had moved to Germany in hopes to save the tribe.

Ever since the fateful day she betrayed Juli, she was unable to forgive herself and took an oath of silence. While she doesn't speak much, the other Dolls know what she's getting at from either a mere glance or from her actions.

Now freed from Shadaloo's brainwashing by Chaldea, she wishes for Juli's forgiveness. However, since Juli's memories are lost, she chose to follow her to Ed's Neo Shadaloo organization, internally promising to herself that she would keep Juli safe at all costs.

Parameters
Strength: C+
Endurance: C
Agility: B
Mana: D
Luck: A
Noble Phantasm: C

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
Regretful Oath of Silence: Rank A. Due to past regrets, one has vowed to speak as little as possible.
Projectiles (Tomahawks): Rank D. Expertise on throwing tomahawks at bullet speeds.
Psycho Power (Weapons): Rank D. Extraordinary abilities granted by channeling pure negativity into one's weapons.
Monstrous Strength: Rank D. A huge boost on the strength parameter.
Enhanced Sense of Smell: Rank A. To possess an attuned sense of smell, making one able to track down scents.

Noble Phantasms
Psychohawks: Loud Hawks of the Silent Woman: Rank C, Anti-Unit type.
Noembelu's signature weapons, a pair of tomahawks she owned since the days she was part of the Thunderfoot tribe. In order to make her more of a threat, Shadaloo's scientists enhanced them by infusing them in Bison's Psycho Power, increasing their cutting prowess, accuracy, range and durability. As a result, they are extremely dangerous weapons in both close and long range.
Poncho of the Innocent, Little Eagle: Rank D, Anti-Unit type.
Bearing the name she once had as a member of the Thunderfoot tribe as a memento to her and Juli's past, the Little Eagle is a yellow poncho which, when worn, can have effects similar to the Espionage skill, making her unable to be seen as hostile by others. It is highly effective for surprise attack or simply when Noembelu simply does not want to give away her allegiance to Shadaloo during a mission.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Unlike most Dolls, the codename she was given is not based on her birth month in her native language. Instead of Noviembre, which is the Spanish word for "November," hers is merely a loose alteration of the month itself.

GoldenYuiitusin GoldenYuiitusin
N/A
ChaldeaDex Entry:
King of Destruction #5
Broly



Class: Berserker
Gender: Male
Height/Weight: 226cm/137kg (Base Form)
Alignment: Lawful Mad (formerly Chaotic Evil)
Origin: Modern Era, Planet Vegeta
Debut: Dragon Ball Z
Comment: Taken in by Leanne Belle, he quickly developed a strong bond with her and learned how to truly care about others.

The Legendary Super Saiyan. From birth, Broly was gifted with extraordinary power, even for a Saiyan. Fearing that he would eventually be overthrown by the newborn, King Vegeta had attempted to have him and his father Paragus executed. Shortly after, the galactic tyrant Frieza made his move to destroy Planet Vegeta, homeworld of the Saiyan race. Miraculously, Broly and his father survived due to Broly's energy.

Violent and wild, Broly was difficult to control, so his father attempted to have him under control with a hypnotic crown. Using his son as a puppet for his schemes, Paragus eventually lost control of him when the child met Son Goku, birth name Kakarot, whose ceaseless crying bothered him. In a long and drawn-out struggle, Broly was eventually defeated by Goku and his allies on New Planet Vegeta, left for dead with the planet's destruction.

He simply wishes to be the strongest one there is.

Parameters
Strength: A++ (EX due to Super Saiyan)
Endurance: A+ (EX due to Super Saiyan)
Agility: A+ (EX due to Super Saiyan)
Mana: A++ (EX due to Super Saiyan)
Luck: D
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank EX. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Sadistic Constitution: Rank A++. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Wild Sense: Rank B. The ability to sense an opponent's incoming attack and dodge it almost instantaneously.
Ki Manipulation: Rank EX. The ability to utilize the energy within oneself for various actions.
Zenkai: Rank A+. The ability to increase one's latent power level after surviving near-death experiences.

Noble Phantasms
The Legendary Super Saiyan: Rank EX, Anti-Unit (Self) type.
As a powerful member of the Saiyan race, Broly is capable of enhancing his power by entering a super state, allowing him access to many different froms, with each one multiplying Broly's power and energy output by a large amount. Due to being a Legendary Saiyan, which are said to only appear every thousand years, Broly's Super Saiyan forms are all drastically stronger than a regular Saiyan's and can even increase his already large size.
Eraser Cannon - Blaster Shell: Rank A~EX, Anti-Unit/Anti-Army/Anti-City/Anti-World type.
Broly's signature technique. A green light energy from around his body and gathers it into his palm to form a bright-green energy sphere, its power varying depending on Broly's current energy output. Having mastered the technique, Broly found ways to improve on it by creating multiple variants, including one capable of destroying an entire city and an even stronger one capable of wiping out an entire planet.

Attribute: Earth

Traits: Humanoid, Saiyan, Beast, Massive (as Great Ape), Threat to Humanity

Notes: Though he remains a hot-blooded warrior and is still prone to losing control over his own rage, especially when it comes to anything happening to Leanne. He has even developed a relationship with Angelica, a Doll formerly affiliated with the Ainsworth family.
ChaldeaDex Entry:
??? #???
Galacta Knight



Class: Foreigner
Gender: Male
Height/Weight: ???cm/???kg
Alignment: True Neutral
Origin: Unknown, presumably planet Pop Star
Debut: Kirby Super Star Ultra
Comment: -TO BE FILLED OUT-

The Greatest Warrior in the Galaxy. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A+++
Endurance: EX
Agility: A++
Mana: EX
Luck: C
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Magic Resistance: Rank A+++. Protection from magic effects.
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Star Warrior, Threat to Humanity

Notes: Usually after he appears, he goes back to be imprisoned after his task is done, due to the universe retconning his presence becuase of his immense power, but the impact he leaves remains.
ChaldeaDex Entry:
E-Series #102
E-102 Gamma



Class: Archer
Gender: Genderless, programmed as Male
Height/Weight: 215cm/825kg
Alignment: Neutral Good
Origin: Modern Era, Eggman Empire
Debut: Sonic Adventure
Comment: -TO BE FILLED OUT-

Mr. Robot. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: C
Endurance: B
Agility: C
Mana: A+++
Luck: E
Noble Phantasm: N/A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Mechanical, Weak to Enuma Elish

Notes: Has grown very close to Mash, who sees him as some kind of sibling. She has made her job to teach him about emotions.
ChaldeaDex Entry:
Category 6 Kaiju #1
Godzilla (Gojira)



Class: Berserker
Gender: Unknown. presumed to be Male
Height/Weight: 108m/90kt
Alignment: True Neutral
Origin: Paleozoic Era, Earth
Debut: Godzilla (Legendary Pictures)
Comment: -SKREEEEEEONK!-

King of the Monsters.
An alpha predator belonging to an ancient and now extinct organism. Godzilla was bombarded with high density radiation during Earth's Paleozoic Era, enhancing his abilities beyond comprehension. The beast was able to escape the mass extinctions on the surface by traveling into the deep sea during the Permian period.

The creature lay dormant for eons at the bottom of the ocean, but would occasionally venture to the surface. During these periods, the gigantic kaiju would often be sighted. This led to paintings and other documented evidence dating as far back as 30,000 B.C.

His wish, if it can even be called one, is the same for every wild animal; to survive.

Parameters
Strength: EX
Endurance: EX
Agility: E
Mana: EX
Luck: -
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Daikaiju Invincibility: Rank EX. The ability to be so durable, it requires another Kaiju or someone with exceptional power to actually cause harm.
Innocent Kaiju: Rank EX. A variant of Innocent Monster, derived from how people visualize Kaijus as nothing but large destruction machines.
Atomic Breath: Rank A+. The ability to fire a stream of pure radioactive energy from one's mouth.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Indomitable Will: Rank B. Resistance against any sort of mind control or persuasion, including psychic attacks.

Noble Phantasm
Finishing Move: Kiss of Death: Rank A, Anti-Kaiju type.
This Noble Phantasm can ONLY work against another giant, though that's more likely because of what Godzilla does during this attack rather than an actual rule. But what does he do? Well, he forcibly opens the enemy's jaws and feeds his Atomic Breath down their throat, liquefying their insides and softening their flesh until decapitation occurs from the neck being unable to support the body. You can see why it's a giant-only attack now, right?

Attribute: Man

Traits: Kaiju, Beast, Massive, Animal Characteristics, Threat to Humanity, Weak to Enuma Elish, Immune to Pigify

Notes: Typically appears briefly when a giant threat emerges and leaves as soon as that threat is vanquished.
ChaldeaDex Entry:
??? #???
Michael "Mike" Haggar



Class: Berserker
Gender: Male
Height/Weight: 202cm/140kg
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Final Fight
Comment: -TO BE FILLED OUT-

Mayor of Metro City. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: B
Agility: D
Mana: D
Luck: B
Noble Phantasm: N/A

Class Skill
Mad Enhancement: Rank E-. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Human, Humanoid, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Once defeated Galactus in a team made of himself, Frank and Phoenix. Every time he puts a shirt on, don't expect it to last due to his build ripping it. Has a gym open in Basel.
ChaldeaDex Entry:
Hex Maniac #???
Hitomi



Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Modern Era, Kalos Region
Debut: Pokémon X & Y
Comment: -TO BE FILLED OUT-

Occult Maniac. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: E
Endurance: E
Agility: E
Mana: B
Luck: A
Noble Phantasm: -

Class Skills
Territory Creation: Rank N/A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank N/A. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Human, Humanoid, Weak to Enuma Elish

Notes: Leonidas' roommate, thanks to a cruel prank from Claptrap, Juri and Chachazero. Apparently, she can see spirits and ghosts. Fascinated with Nitocris and Specter Knight over their relation to the undead and in good terms with fellow occultist Helena.
ChaldeaDex Entry:
??? #???
Knuckles the Echidna



Class: Berserker
Gender: Male
Height/Weight: 110cm/40kg
Alignment: Chaotic Good
Origin: Modern Era, Angel Island
Debut: Sonic the Hedgehog 3
Comment: -TO BE FILLED OUT-

Guardian of the Master Emerald. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: C
Luck: B
Noble Phantasm: EX

Class Skill
Mad Enhancement: Rank E. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Often compared to Gawain in some mannerisms and Cu in his voice. Unlike Sonic, he doesn't chuckle.
ChaldeaDex Entry:
B-Class Hero #7
Saitama



Class: Savior
Gender: Male
Height/Weight: 175cm/70kg
Alignment: Neutral Good
Origin: Modern Era, Z-City
Debut: One-Punch Man series
Comment: "OK."

The Caped Baldy. Saitama is the most powerful hero alive. Having apparently trained himself to superhuman condition, Saitama faces an existential crisis as he is now too powerful to gain any thrill from his heroic deeds. He is registered with the Heroes Association as a B-Class Superhero and is tasked to defend Z-City against Mysterious Beings.

Because even the mightiest foes pose no challenge to him, he doesn't take his hero work very seriously. In spite of this, he is constantly searching for an opponent that can challenge him, since his superhero work is beginning to bore him because it's too easy. The combination of his attitude, unstoppable strength, and distinctively simple and "unimpressive" appearance often cause his battles to become anticlimactic.

Saitama's wish is to find an opponent that he cannot defeat easily. This wish is unlikely to ever be granted.

Parameters
Strength: EX
Endurance: EX
Agility: EX
Mana: EX
Luck: EX
Noble Phantasm: EX

Class Skills
Charisma: Rank C. The natural talent to command others.
Counter Hero: Rank -. Reduction of the opponent's parameters if they are considered a hero. Nullifed by Saitama himself since he prefers a fair fight.

Personal Skills
Iron Fist: Rank EX. Knowledge and mastery of various punching techniques.
Supernatural Senses: Rank EX. Superhuman senses beyond what any natural being would have.
Ultimate Defense: Rank EX. Protection from any and all attacks. Defensive capabilities are on the levels of a Shielder, if not beyond.
Indomitable Will: Rank EX. Resistance against any sort of mind control or persuasion, including psychic attacks.
Intangibility Negation: Rank EX. The ability to break even the most unbreakable defenses.

Noble Phantasm
One-Punch Man: Serious Series - Serious Punch: Rank EX, Anti-Unit type.
This Noble Phantasm is essentially Saitama putting more than just the minimum effort into one strong punch. However, he will usually allow his opponents to rant about their motives and power up into their strongest forms before suddenly and nonchalantly obliterating them. The full capacity of this technique has yet to be discovered since no one has survived it so far.

Attribute: Man

Traits: Humanoid, Human, Brynhildr's Beloved, Immune to Pigify

Notes: The most overpowered character in this roleplay. As such, he rarely does anything.

Team Dark
ChaldeaDex Entry:
Team Dark #1
Rouge the Bat



Class: Assassin
Gender: Female
Height/Weight: 105cm/None of your business
Alignment: Chaotic Neutral
Origin: Modern Era, Unknown
Debut: Sonic Adventure 2
Comment: -TO BE FILLED OUT-

Fly in the Freedom. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: C
Endurance: C
Agility: B
Mana: C
Luck: EX
Noble Phantasm: N/A

Class Skill
Presence Concealment: Rank B. The ability to hide one’s presence.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Initially killed during Neo Metal Sonic's attack, her death and universe got retconned and thus it never happened.
ChaldeaDex Entry:
Team Dark #2
Project Shadow (Shadow the Hedgehog)



Class: Avenger
Gender: Male
Height/Weight: 100cm/35kg
Alignment: Chaotic Good (formerly Neutral Evil)
Origin: Modern Era, Space Colony ARK
Debut: Sonic Adventure 2
Comment: "Where's that DAMN fourth Chaos Emerald?!"

The Ultimate Life Form. Created by Professor Gerald Robotnik with the DNA of Black Doom, leader of Black Arms, Project Shadow's purpose was to provide ways to develop cures for incurable deadly illnesses, more specifically for Gerald's granddaughter, Maria. While successful, Shadow was deemed as a threat to humanity, so he was captured and put into stasis in a space station known as the ARK. Eventually, Maria would become collateral damage as he attempted to escape.

50 years later, Shadow was released by Dr. Eggman to help him conquer the world. Initially, he sought to destroy the Earth to avenge Maria, but was persuaded to save it from Gerald's doomsday plans. In the process, he lost his memories and he sought to uncover his past, during which he met the Black Arms. Ultimately, he thwarted Black Doom and saved the world. From there, he continued to protect humanity by becoming an agent of G.U.N.

His wish to fulfill the promise he made to Maria; to bring hope to humanity.

Parameters
Strength: B
Endurance: A
Agility: A+
Mana: A+
Luck: C
Noble Phantasm: EX

Class Skills
Avenger: Rank -. To gather people's hatreds and grudges onto oneself, providing the ability to gain more power the more hurt one gets.
Oblivion Correction: Rank -. Never forgetting one's grudges and hate. Manifests in the high chance of critically hurting an opponent.
Self-Healing (Magic): Rank -. Magical energy endlessly gushes forth until revenge is taken, granting a limited healing factor.
All Class Skills are nullified by EDGE.

Personal Skills
Robust Health: Rank EX. A sturdy and robust body capable of resisting any disease. Comprises Poisonproof.
Inhibitor Rings: Rank B. Specials rings that restrain one's full power in order to retain their sanity.
Hedgehog Abilities: Rank B. The ability to use techniques such as the Spin Dash, Homing Attack, and Light Speed Dash.
Indomitable Will: Rank C. Resistance against any sort of mind control or persuasion, including psychic attacks.
Battle Continuation: Rank A. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
EDGE: Rank EX. To be so edgy that it can cut people. A variant of Imperial Privilege that grants usage of any skill that can make one edgier.

Noble Phantasms
Chaos Control: Warping Time and Space: Rank EX, Anti-Unit type.
Using the Chaos Emeralds, Shadow has the ability to warp the very fabrics of space and time in order to do whatever he wants. Most notably used to warp himself to great distances or simply slow down the flow of time, this Noble Phantasm is essentially Shadow's ultimate trump card, allowing him to quickly regain the upper hand in battle shall he ever lose it.
Chaos Blast: Death to All Who Oppose Me: Rank EX, Anti-Army type.
Turning all of the anger in his heart into a weapon of mass destruction with the power of the Chaos Emeralds, Shadow has the ability to create a giant explosion latent with pure Chaos Energy. Prior to unleashing the blast, Shadow is briefly transformed into Dark Shadow, where he glows with bright red energy, has invulnerability, and for some reason, infinite ammunition with any weapon he wields.
Super Shadow: Behold the Ultimate Power: Rank EX, Anti-Unit (Self) type.
Using the power of the seven Chaos Emeralds, Shadow enters his Super Shadow form to overpower the enemy with tremendous force. Gaining access to the full power of the Chaos Emeralds, immesurable strength, invulnerability to harm, an unlimited amount of energy and the ability to breathe in space, this form raises all of his parameters to EX rank, making him so powerful that calling him a god would actually be an understatement...

Attribute: Star

Traits: Humanoid, Animal, Brynhildr's Beloved, Weak to Enuma Elish

Notes: Black's former Tamer and Mewtwo's former Trainer. Owns a pair of rocket-powered boots, which not only boosts his speed, but also allows him to hover a bit. Despite now being good, his past actions are so tied to him that he's classified an Avenger anyway. A little known fact is that he considers anime a form of art, especially liking one with an edgy girl and a scissor blade.
ChaldeaDex Entry:
Team Dark #3
E-123 Omega



Class: Berserker
Gender: Genderless, programmed as Male
Height/Weight: 150cm/1230kg
Alignment: Chaotic Neutral
Origin: Modern Era, Eggman Empire
Debut: Sonic Heroes
Comment: -TO BE FILLED OUT-

The Ultimate E-Series Robot. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A
Agility: C+
Mana: A+++
Luck: D
Noble Phantasm: N/A

Class Skill
Mad Enhancement: Rank N/A. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Mechanical, Weak to Enuma Elish, Immune to Pigify

Notes: Initially killed during Neo Metal Sonic's attack, his death and universe got retconned and thus never happened.

Freddy Fazbear's Pizzeria
ChaldeaDex Entry:
Possessed Plush #1
Fredbear



Class: Unknown
Gender: None, it's a plushie
Height/Weight: ???cm/???kg
Alignment: Chaotic Good
Origin: Modern Era, Fazbear Entertainment Production Line
Debut: Five Nights at Freddy's 4
Likes: Unknown
Dislikes: Unknown
Line: "Tomorrow is another day."
Comment: He's here, he's there, he's everywhere. Who you gonna call? Psychic Friend Fredbear.

ERROR. DATA NOT FOUND.



It's me...
ChaldeaDex Entry:
Fox Animatronic #2
Foxy the Party Fox (Funtime Foxy)



Class: Caster
Gender: Genderless due to being a robot, but programmed as a... yes. Identifies as female at least.
Height/Weight: ???cm/???kg
Alignment: Neutral Good
Origin: Modern Era, Fazbear Entertainment Production Line
Debut: Five Nights at Freddy's 2
Comment: "Kids can be so cruel..."

Foxy 2.0. This version of Foxy was created by Fazbear Entertainment in response to parents' complaints about the original Foxy character being too "scary" for children. What those parents didn't realize is that he was VERY popular among children. When the updated Foxy made her debut with the sleeker redesigns at the revamped Freddy Fazbear's Pizzeria, the children hated her and would constantly tear her apart.

The staff eventually grew tired of putting her back together, so she was instead turned into an attraction where children could take her apart and put her back together, giving her the new moniker of "Mangle." As Mangle, she became self-aware and would assist the animatronics that were possessed by children killed by William Afton in hunting down night guards in an attempt to find their killer.

Her wish was to be the entertainer she was created to be and be adored instead of hated. Safe to say, that wish has been granted.

Parameters
Strength: C
Endurance: D
Agility: D
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Presence Concealment: Rank B. The ability to hide one’s presence.
Happy Jam 2: Rank A. The ability to heal allies considerably and provide temporary boost in speed through song.
Gift Boxes: Rank A. The ability to grant new life to fallen allies or provide an "extra life" to protect them from what would otherwise be a fatal blow.
Animatronic: Rank A. The ability to be seen as a mere robot programmed to do repetitive tasks.

Noble Phantasms
Happiest Day: Cosmic Song: Rank A+, Anti-Unit type.
As an expression of the sheer joy she has for finally being loved as an entertainer and having friends, she is able to summon powerful stars to attack all enemies who would dare to bring harm to her friends and fans. In other, less cheesy words, that means she calls down a flurry of star-shaped comets, striking down her enemies with them.
Jumpscare: Haunted Horror: Rank E, Anti-Unit type.
A trademark ability used by every possessed animatronic in Fazbear Entertainment history. Funtime Foxy's version is the weakest due to her newborn kindness weakening the effect, but it's still a devastating move that can kill any nomal being at sight and can stun some of the stronger ones long enough for her friends to finish a battle.

Attribute: Earth

Traits: Humanoid, Mechanical, Animal Characteristics, Weak to Enuma Elish, Immune to Pigify

Notes: Quickly made friends with Frankenstein due to their connection of being seen as outcasts to the general public in their respective worlds.
ChaldeaDex Entry:
??? #???
Michael Afton (Springtrap)



Class: Assassin
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Modern Era, Fazbear's Fright
Debut: Five Nights at Freddy's 3
Comment: "Father, I'm going to come find you... I'm going to come find you..."

The Purple Guy. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A
Agility: A
Mana: C
Luck: E
Noble Phantasm: A

Class Skill
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Humanoid, Undead, Mechanical, Animal Characteristics, Weak to Enuma Elish

Notes: Marie has made her duty to help him with his self-steem and thus have bonded like siblings. Is protective of both her and the kids due to his Father's actions and his sister's death.

Mushroom Kingdom Inhabitants
ChaldeaDex Entry:
??? #???
Wario



Class: Rider
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Neutral Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Land 2: 6 Golden Coins
Comment: Loves money, garlic and himself

Scoundrel with a Fart of Gold. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: A
Endurance: A+
Agility: C+
Mana: D
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank N/A. Protection from magic effects.
Riding: Rank N/A. The ability to master any mount.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Human, Humanoid, Weak to Enuma Elish

Notes: His fortune goes to the extent of owning a planet. During Testament's attack, even if inside a card that didn't stop him from annoying her.
ChaldeaDex Entry:
WAA #1
Waluigi



Class: Foreigner
Gender: Male
Height/Weight: 231cm/???kg
Alignment: Chaotic WAA
Origin: Modern Era, Mushroom Kingdom
Debut: Mario Tennis
Comment: "Expecting a comment? TOO BAD! WALUIGI TIME!"

Master of Mischief. Aside from being Wario's partner-in-crime and his strong rivalry with Luigi, not much is known about the mysterious Waluigi. He is shown as a very determined man who will use every trick he can, be they legal or not, to get whatever he wants. Even the laws of physics are nothing more than toys for him, which raises more questions than answers about who or what he is.

One of the most infamous persons in the Mushroom Kingdom, no one really likes being around him. Even Wario, the closest thing to a friend he has, sometimes ditches him to work on his own scams and live his own adventures. This caused him to be a lonely, depressed man seeking for attention, which he hides under an arrogant and overconfident facade.

His wish is to rule all and be more famous than the Mario Bros. That's never going to happen.

Parameters
Strength: D
Endurance: A
Agility: B
Mana: B
Luck: D
Noble Phantasm: A

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Riding: Rank C. The ability to master any mount.
Sadistic Constitution: Rank A. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Bob-omb Blast: Rank B. The capacity to make Bob-ombs appear to attack the opponent.
WALL-Luigi: Rank A. The ability to create a wall of purple thorns from the ground below.
Overall Weirdness: Rank EX. The ability to do a number of bizarre feats that defy logic or reasoning.

Noble Phantasms
Destruction Dance: Super Sudden Death!: Rank A, Anti-Army type.
One of Waluigi's most well-known talents is dancing. As he distracts the people around him with a dance as graceful as he is hideous, Waluigi casts a rain of Bob-ombs on them, surprising them and dealing a ton of damage. Often compard to Sudden Deaths in the Smash tournaments, which he likely took inspiration from due to his saltiness over being forbidden the possibility to participating in them as a contestant.
Waluigi Pinball: It’s Waluigi Time!: Rank B+, Anti-Army type.
Waluigi's Reality Marble. For some reason, it appears in the form of a giant pinball machine that can be used as a race track or a sports court. Its interior is what you'd expect of a pinball machine, but it's the sheer size of it coupled with Waluigi's weirdness that makes it dangerous. Various bizarre traps are placed in every corner, giant pinball balls that can crush others roll around and even a giant robotic version of Waluigi himself.
WAA in the Family: Waluigi Is Back, World Is Funny Again!: Rank EX, Anti-World type.
A mysterious ability said to have been acquired from the mystical depths of the Internet, this Noble Phantasm allows Waluigi to cast his weirdness to the world in order to manipulate all of its reality, breaking all sense of logic and causing chaos to unspeakable levels. While this may sound disastrous beyond anything imaginable, Waluigi tends to only use it for a short amount of time to tell everyone else that he is here.

Attribute: Man

Traits: Humanoid, Human, Weak to Enuma Elish

Notes: Married to the original Nobunaga and has three kids, Waluigi Jr., NobuWAAga, and Jeff.
ChaldeaDex Entry:
Koopa Troop #1
Bowser Koopa



Class: Berserker
Gender: Male
Height/Weight: Inconsistent, presumed to be controlled at will
Alignment: Neutral Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Bros.
Comment: "Did somebody page the King of Awesome?"

Great King of Koopas. The greatest threat to the Mario Brothers (in his own eyes, anyway), Bowser has terrorized the Mushroom Kingdom on dozens and dozens of occasions. In fact, he shows up so much that the denizens start to worry when he DOESN'T do a routine kidnapping of Princess Peach. He considers himself to be Mario's main rival to the point he looks forward to facing off with him in climactic showdowns.

While he is a "bad guy", he's not necessarily a "bad" guy. When he's not trying to take over the Mushroom Kingdom or the entire universe, he's helping Mario against a far more destructive threat, participating in many recreational activities hosted by Mario and Peach or spending time with his son Bowser Jr. and his adoptive children, the Koopalings. He's also a very kind ruler to his people... when he's not angry.

His wish is to marry Princess Peach and take over the Mushroom Kingdom.

Parameters
Strength: A++
Endurance: EX
Agility: B
Mana: B
Luck: C
Noble Phantasm: A+

Class Skill
Mad Enhancement: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Riding: Rank B. The ability to master any mount.
Authority of the King: Rank A+. A skill that denotes the supremacy and power of a King's reign.
Flame Breath: Rank A. The ability to fire a stream of flames from one's mouth.
Koopa Shell: Rank A+. A thick shell that can withstand virtually anything, giving its wearer incredible defense.
Self-Modification: Rank EX. The ability to modify one's body.

Noble Phantasms
Vacuum Breath: Bowser's Inside Story: Rank A, Anti-Unit type.
An ability Bowser obtained by eating a really shady mushroom from an even shadier merchant, which remained even after digestion, turning it into something he can naturally do. When performing it, Bowser is capable of inhaling everything as if he were a powerful vacuum. Anything that enters his body is somehow shrunk in order to fit in. In addition, shall Bowser inhale a powerful artifact using this ability, he is capable of using its powers.
Koopa Clown Car: The Great King's Copter: Rank A, Anti-Unit type.
Bowser's favored mode of transportation and the reason why he qualifies for the Rider class. A flying helicopter-like vehicle with a clown face drawn on it, which he owned since he was a (relatively) small baby. However, beneath its silly appearance are various hidden weapons, such as Bullet Bill launchers to the sides and a laser gun inside the mouth. It has also once been repurposed as a kart, making land travel possible.
Koopa Troops: The Great King's Army: Rank A+, Anti-Army type.
Bowser's military force, which consists of countless soldiers, ghosts, mages, vehicles designed for warfare and even an armada of flying ships. While defeated countless times by the Mushroom Kingdom's heroes, they still prove to be a threat and sometimes considered to be more of a challenge than the one who commands them. In addition, a select few members are also trained to perform deadly attacks alongside Bowser himself.
Bowser’s Kingdom: The Great King’s Castle: Rank A, Fortress type.
Bowser’s residence, home of the royal Koopa family located in a volcanic area. Inside this fortress is where many of his elite soldiers reside, where Princess Peach is found more often to be rescued and where Bowser is usually fought. The castle has been remodeled constantly, ranging from a traditional Western castle, a plain brick building, a racetrack, a Japanese castle and a few others.
Dry Bowser: The Great King's Skeleton: Rank EX, Anti-Unit type.
Bowser's skeletal structure is incredibly strong, capable of resisting practically anything. As such, shall his body be destroyed, his skeleton will remain, allowing him to persist after death as an undying, undead being. In this form, Bowser gains the ability to use his bones as projectiles and, no longer held back by thick heavy skin, also becomes faster and more agile, his jumps in particular getting a boost in height.
Giga Bowser: The Giant King's Might: Rank EX, Anti-Army type.
The full extent of Bowser's Self-Modification skill, an ability to turn into a gigantic beast that can only be classified as "kaiju." In addition to the size increase, his parameters are also greatly enhanced and he gains access to the elements of Ice, Electricity and Darkness. While Bowser can perform it by himself, it can also be automatically triggered during near-death experiences and can also be used in tandem with Dry Bowser.

Attribute: Earth

Traits: Dragon, Animal, King, Koopa, Massive (as Giga Bowser), Undead (as Dry Bowser), Weak to Enuma Elish

Notes: Started as an enforcer of Zero, but switched sides when he saw the young Kanna being kidnapped and possessed. This led him to become friends with her and her mother, Kamui, the latter recognizing that Bowser is a kind and caring father despite his "villainy."
ChaldeaDex Entry:
Koopa Troop #2
Bowser Koopa Jr.



Class: Rider
Gender: Male
Height/Weight: 115cm/500kg
Alignment: Lawful Evil
Origin: Modern Era, Mushroom Kingdom
Debut: Super Mario Sunshine
Line: “NYARGLEBARGLE!”
Comment: Weight includes the Junior Clown Car.

Future King of the Koopas. -TO BE FILLED OUT-

-TO BE FILLED OUT-

His wish is to grow up to be just like his father and make him proud.

Parameters
Strength: D
Endurance: B
Agility: A
Mana: D
Luck: C
Noble Phantasm: B

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Flame Breath: Rank D. The ability to fire a stream of flames from one's mouth.
Sonic Screech: Rank A+. A loud, piercing scream capable of weaking whoever hears it, be they ally or foe.
Koopa Shell: Rank A. A thick shell that can withstand virtually anything, giving its wearer incredible defense.

Noble Phantasms
Junior Clown Car: The Great Prince's Copter: Rank A, Anti-Unit type.
The reason why Jr. is a Rider. A smaller version of his father's most famous vehicle, used as his main method of transportation. It's equipped with various weapons, including two mechanical arms with boxing gloves, a tongue, a shield, a cannon, wrecking balls, a fireball cannon, a pair of drills, a storage for explosives, etc. It also has retractable wheels for land traveling and a unique feature which ejects Jr. before exploding.
Magic Paintbrush: Graffiti Here and There: Rank B, Anti-Army type.
A paintbrush created by Professor E. Gadd, which he gave to Jr. in disguise, thinking he was Mario. As it name implies, it has magical properties, as Jr. used it to create havoc on Isle Delfino, using it to cover the island in some strange kind of goop painting. Its Anti-Army classification comes from how this goop can create monsters, which will not stop producing until it’s all cleaned. It also can open portals and qualifies him for Lancer.
Shadow Mario: Dark Fake Mario: Rank C, Anti-Unit (Self) type.
A bandana Jr. can use to turn himself into a duplicate of Mario with a transparent blue liquid consistency and gain his trademark jumping abilities. Jr. once used it to wreak panic in Isle Delfino by committing various treacheries that would be blamed on Mario thanks to this disguise. Seemingly, there’s no limit to how long he can use it. The bandana itself is nameless, so the name of this Noble Phantasm was taken from the form he takes.
Shadow Mario Paint: Imitation Painting: Rank C, Anti-Army type.
A technique Jr. can only use as Shadow Mario with the aid of the Magic Paintbrush. It simply consists on him drawing a large X made of goop in an invisible plain of Imaginary Numbers. Anyone who is around this undetected plain suffers damage once they get in contact with the goop and remain trapped in this small space until it’s gone. However, the X won’t be gone peacefully, instead exploding after a short while and damaging those in range.
Koopa Troops: The Great King's Army: Rank B+, Anti-Army type.
Bowser's military force, which consists of countless soldiers, ghosts, mages, vehicles designed for warfare and even an armada of flying ships. As his son and heir to the Koopa Throne, Jr. is a high ranking member of the army as its second in command, therefore he can make use of most of it to his whims and to aid his father. Prominently, he’s in command of Bowser’s elite and his adoptive siblings, the Koopalings, who are seen fighting along him often.

Attribute: Earth

Traits: Dragon, Animal, Koopa, Humanoid (as Shadow Mario), Child, Weak to Enuma Elish

Notes: Parameters are marked by Bowser Jr.’s personal statistics. They don’t necessarily reflect the parameters for when he pilots the Junior Clown Car, which he usually does in a fight.

Potionarium
ChaldeaDex Entry:
Order of No Quarter #3
Plague Knight



Class: Caster
Gender: Male
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: -TO BE FILLED OUT-

The Vital Vitriol. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: E
Endurance: D
Agility: A
Mana: A
Luck: D
Noble Phantasm: N/A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Human, Humanoid, Weak to Enuma Elish

Notes: His feelings on most of Chaldea are mixed, trusting only the Casters. Paracelsus has expressed admiration of his work as a fellow alchemist.
ChaldeaDex Entry:
??? #???
Mona



Class: Caster
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: N/A

Snarking Alchemist. -TO BE FILLED OUT-

-TO BE FILLED OUT-

-TO BE FILLED OUT-

Parameters
Strength: D
Endurance: E
Agility: C
Mana: B
Luck: B
Noble Phantasm: N/A

Class Skills
Territory Creation: Rank -. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
-TO BE FILLED OUT-

Noble Phantasms
-TO BE FILLED OUT-

Attribute: Man

Traits: Human, Humanoid, Weak to Enuma Elish

Notes: While acting apathetic when alone, with Plague Knight she shows a more active side. Loves to dance when no one is around.

KingofPhantoms KingofPhantoms
ChaldeaDex Entry:
Changeling #1
Chrysalis



Class: Caster
Gender: Female
Weight/Height: Varies due to her shapeshifting abilities
Alignment: True Friendship (formerly Chaotic Evil)
Origin: Fourth Generation, Equestria
Debut: My Little Pony: Friendship is Magic
Comment: As a reformed villain, she's a lot friendlier than she looks.

Queen of Changelings. Chrysalis is a Changeling, a type of shape-shifting being who can take the form of anything, and reigned peacefully alongside her sister until a tragic betrayal led to the latter's demise. She turned the Changelings into a cruel and sadistic race that took pleasure in using their abilities not only for their own personal gain, but to torment others as well, taking several innocent lands full of love for her species to feed on.

After a failed attempt to take over the neighbouring kingdom of Equestria by impersonating a Princess who was about to be wed, Chrysalis began to wonder about the meanings of love, friendship, kindness and forgiveness. Eventually, she abandoned her hopes of preserving the survival of her race and left her homeworld to fend for herself. She ended up in Basel, where she eventually understood the concepts of friendship and love.

Her current wish is to make as many friends as possible.

Parameters
Strength: E
Endurance: E
Agility: B
Mana: A
Luck: C
Noble Phantasm: C

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank -. The ability to produce various magical items.

Personal Skills
Love Feeding: Rank EX. The ability to feed off of love to add to one's strength, powers and health.
Healing Magecraft: Rank D. This ability provides one with a great amount of healing magic.
Changeling: Rank EX. An evolution of the Shapeshifting skill. Allows one to take on the shape of any other living being at will.

Noble Phantasm
Green Beam: This Day Is Going to Be Perfect: Rank C, Anti-Unit type.
A simple, but absolutely powerful blast of concentrated magical energy in it's rawest state. Anyone unfortunate enough to be struck by this is going to receive massive damage. People with high endurance are likely to survive it, but they will unquestionably be very badly weakened from it. However, if Chrysalis is too weak due to not feeding enough form people's love, it will be nigh useless.

Attribute: Earth

Traits: Animal, King, Weak to Enuma Elish

Notes: She did not have a sister in her canon universe; it is instead a detail that was added as a part of her backstory for the RP only.
ChaldeaDex Entry:
Hyperion Product #1
CL4P-TP General Purpose Robot (Claptrap)



Class: Berserker
Gender: Genderless, programmed as Male
Height/Weight: Gets damaged so often that it's never the same each day
Alignment: Chaotic Neutral
Origin: Unknown Era, Planet Pandora
Debut: Borderlands 2
Line: "JUST FOLLOW THE SOOTHING SOUND, OF MY VOICE!"
Comment: 1st place winner of the "Golden Butt Monkey Awards" for four years straight. Nobody has it worse than this guy.

Self-Proclaimed Handsome Leader. Claptrap is a robot whose "name" is actually a nickname given to himself for his lack of friends following the near-genocide of his product line, CL4P-TP General Purpose Robots. Manufactured by Hyperion as stewards for the planet Pandora, every single Claptrap was programmed with smart aleck personalities and were generally very lazy, resulting in most of them to be useless.

After Handsome Jack took over Pandora, he gained control of the product line and destroyed every single CL4P-TP unit, but one unit got away from his grasp: Claptrap. However, he suffered a far worse fate than his brethren, being used as a torture doll by both Jack and pirates. This all changed when he met a Vault Hunter in the snow and teamed up to fight Jack. Sadly, his suffering continued regardless of all of his endeavors.

His wish is to be rich, popular, intelligent, and liked by virtually everybody, which of course, is asking way too much.

Parameters
Strength: E
Endurance: EX
Agility: D
Mana: E
Luck: -
Noble Phantasm: B

Class Skills
Mad Enchantment: Rank E---. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Riding: Rank D. The ability to master any mount.
Workload: Rank C. A natural talent for technical maintenance and knowledge in the business industry.
Ego Feeder: Rank A. The inability to admit one's flaws.
Slapstick Armor: Rank A++. The ability to survive cartoonish incidents that would lead to more serious injuries for others.

Noble Phantasms
Mega Interplanetary Ninja Assassin Claptrap: INAC's Instrument of War: Rank B, Anti-Army type.
Shortened as MINAC, it is a gigantic vehicle-based CL4P-TP unit somehow constructed by Claptrap while he was reprogrammed in a hostile state and is summoned for Claptrap to assume control of. Equipped with various gatling guns, a laser beam, mines and housing kamikaze Claptrap soldiers, the war machine poses a surprisingly major threat in stark contrast to Claptrap's own inept combat abilities.
Virtual Indestructibility: Bad Luck! Better Try Again!: Rank EX, Anti-Unit (Self) type.
An always active phenomenon that somehow allows Claptrap to survive and withstand virtually anything the universe throws at him. This Noble Phantasm is absolutely necessary to one's survival when you are as unlucky as Claptrap. Exactly how he has this ability is unknown, but some say he somehow just gained it naturally from hardening himself from all the pain he was put through over time, becoming near-immune to it as a result.

Attribute: Man

Traits: Mechanical, Weak to Enuma Elish, Immune to Pigify

Notes: Makes every other butt monkey in Chaldea look some like some of the luckiest people alive by comparison. Although, he has had a better life in Basel than he did on Pandora. Learning the name of his planet gave Pandora an ego boost.
ChaldeaDex Entry:
Robotic Global Response Unit #1
Model XJ-9 (Jennifer "Jenny" Wakeman)



Class: Archer
Gender: Programmed and identified as female
Height/Weight: 201cm/272.16kg
Alignment: Lawful Good
Origin: Modern Era, Earth
Debut: My Life as a Teenage Robot
Likes: Her mother, hanging out with her friends, fitting in, keeping the Earth safe.
Dislikes: Being bossed around by her mother, being made fun of, villains threatening the Earth and those she cares about, ungratefulness.
Line: "Call me Jenny!"
Comment: Once reactivated the previous eight units in her product line. The nine XJ units have since thought of each other as sisters.

Protector of Earth. Model designated XJ-9, Jenny is a highly advanced robot built by Dr. Nora Wakeman, herself a former member of an intergalactic protection unit. The final unit in the XJ line of robots, Nora started production after the last robot she built to protect the Earth went rogue. Realizing that humanity needed a guardian who could think and feel just like them, Nora laid out the plans for a robot who would look and act just like a totally normal teenager.

Initially, Nora kept XJ-9's existence a secret, but their cover was blown when two brothers who lived next door snuck into the house. Jenny quickly befriended them both. Now realizing that keeping XJ-9 isolated was only hurting her, Nora allowed her freedom. Their own bond strengthened over time as well afterward, as Nora gradually began to see XJ-9 as her own daughter, just as XJ-9 had always seen Nora as her mother.

Her wish is to find her place in society, as well as to continue keeping the planet and all of its life safe.

Parameters:
Strength: A++
Endurance: A+
Agility: A+
Mana: E
Luck: D
Noble Phantasms: B

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Independent Action: Rank -. The ability to remain in existence without any magic source for some time. Nullified by Independent Action (Battery).

Personal Skills
Riding: Rank B. The ability to master any mount.
Human AI: Rank EX. An ability for a computer to think and process thoughts and feel emotions in a manner identically to a human being.
Independent Action (Battery): Rank 44V (Equivalent to A++). The ability to remain in existence without needing to be recharged for some time.
Battle Continuation: Rank A+. A strong vitality and willpower to remain in combat even with serious and fatal injuries.
Eternal Arms Mastership: Rank B+. A natural ability that prevents degradation of fighting skills.
Shapeshifting (False): Rank C. One's robotic design allows them to adjust their appearance and form.
Proof of Friendship: Rank C. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasm
XJ-9 Armory: The Protector's Many Weapons and Tools!: Rank E~A, Anti-Unit type.
A massive variety of weapons somehow stored and compressed underneath Jenny's outer shell, able to shift its form to access any of these weapons at any given time. The sheer amount of weapons and tools she has access to almost makes the robot an equivalent to Noble Phantasm on her own. She also has access to numerous tools such as jets, eyes with settings like X-ray vision and heat vision, and extendable arms.

Attribute: Man

Traits: Humanoid, Mechanical, Child, Weak to Enuma Elish, Immune to Pigify

Notes: Due to having spent the greatest amount of time online, she is considered the eldest of the XJ sisters, although most units after XJ-4 are both technically and mentally close to her in age as well. Not particularly good in social situations, though her best friends have helped her gradually improve her social skills. She'd also probably be more popular among her peers were it not for the current most popular students doing everything in their power to bring her down. Used to be Public Enemy #1 on Cluster Prime before the fall of the tyrant queen Vexus, Jenny's arch-nemesis, whose currents whereabouts are unknown.
ChaldeaDex Entry:
Order of No Quarter #2
Donovan (Specter Knight)



Class: Lancer
Gender: Male
Height/Weight: Refuses to weigh or measure himself
Alignment: Chaotic Neutral
Origin: Unknown Era, The Valley
Debut: Shovel Knight
Comment: Tries a little too hard to act cool, although it is not always obvious.

Specter of Torment. Donovan was a cunning thief with a taste for adventure. While not entirely cruel as he was said to be, he was also arrogant and very greedy, flaws that would eventually lead to his early undoing after a battle with Shield Knight in the Tower of Fate. Determined to collect a powerful, magical amulet, Donovan critically wounded his best friend and partner Luan before the room they were in crumbled.

While Luan perished, Donovan was kept "alive" by the magic of the mysterious Enchantress, offering to save his life in exchange for eternal loyalty. Now an undead warrior, Donovan became the Enchantress' enforcer, beating the Valley's other Knights into submission, a successful tactic to force them into her service. Ever since that fateful day, he threw away his name, going by the name of "Specter Knight" instead.

If he must choose only one wish, it would be for the safety of Reize, the son of his late best friend.

Parameters
Strength: C+
Endurance: B
Agility: A
Mana: C
Luck: C
Noble Phantasms: D

Class Skill
Magic Resistance: Rank B+. Protection from magic effects.

Personal Skills
Presence Concealment: Rank B. The ability to hide one's presence.
Persistence of Life: Rank A+. The ability to completely avoid death due to being in a state of undead.
Shock in the Dark: Rank A. The ability to shroud an area in darkness via magical lightning.
Necromancy: Rank A. The ability to raise the dead and command them.
Dependent Action: Rank E. The inability to remain in existence without any magic source.

Noble Phantasm
La Danse Macabre: Rise of the Dead: Rank B, Anti-Army type.
Specter Knight summons a horde of green skeletal soldiers. Though typically fragile and careless in their movements, they serve a greater purpose than just being slightly annoying enemies; should they not all be slain quickly, Specter Knight can destroy and consume their bones to regain health and strength, allowing him to continue fighting longer. There is no known limit to how many times Specter Knight can summon these skeletons.
Phase Locket: Keepsake of the Past: Rank C, Anti-Unit (Self) type
A locket that allows one to become invincible and invisible for some seconds at the cost of the user’s mana. It’s a relic that Specter Knight originally possessed when he was returned to life as well as the amulet he and his friend were looking for in the Tower of Fate. It’s currently no longer on his possession after it was stolen. However, it’s said that when he had it, it served a different purpose and that he frequently stared at it in melancholy.

Attribute: Earth

Traits: Humanoid, Undead, Weak to Enuma Elish

Notes: It is unknown exactly how he remains in his state of undeath, despite both allies that provided him with the necessary magic to do so being gone. Due to their different views on immortality, his opinions and Scathach's clash frequently. Supposedly, his current personality developed after the Enchantress' dark magic took it's toll. Little remains of his true, past self. Very protective when it comes to children.
ChaldeaDex Entry:
Pixl #1
Tippi



Class: Too weak to have one
Gender: Female
Height/Weight: Immeasurable
Alignment: Lawful Good
Origin: Unknown
Debut: Super Paper Mario
Comment: As nice as she is, certain comments can reveal she has a rather short temper.

The Lost Lover. Born as Lady Timpani, Tippi was once a descendant of the Tribe of Ancients. Her life wasn't anything out of the ordinary until the day she met Lord Blumiere, a member of the Tribe of Darkness. At their first meeting, he was injured, but despite being from opposite tribes, she kindly nursed him back to health. They would keep meeting in secret afterwards, becoming friends before falling in love for each other.

Once Blumiere's father learned of this secret relationship, he abducted Timpani, wiped off her memories and cursed her to wander from dimension to dimension until she perished. However, she did not perish. Instead, she eventually found her way to Flipside in a state of near death where Merlon, another descendant of the Ancients, turned her into a Pixl to save her life.

Tippi wished to help people, but deep within, her true wish was to reunite with Blumiere.

Parameters
Strength: -
Endurance: -
Agility: B
Mana: C
Luck: B
Noble Phantasm: -

Class Skills
Due to her weakened state, Tippi lacks a class and therefore class skills.

Personal Skills
Tattle: Rank A. The ability to scan for and gather information about people, entities, objects, locations and more.
Curse of Separation: Rank A. A force that prevents one from seeing and having joy with their beloved.
Heart Radiation: Rank A. The ability to detect Pure Hearts.

Noble Phantasm
Pure Radiation: Detection of a Symbol of Love: Rank -. Anti-Unit (Self) type.
Tippi's Heart Radiation skill glorified as a Noble Phantasm. As a Pixl, Tippi was granted the remarkably rare ability to sense the presence of nearby Pure Hearts, the only objects that are capable of countering the Chaos Heart's power. This ability can prove quite helpful in locating the hidden artifacts of great power, although, some are so well protected and hidden that even she cannot sense any of their power radiating nearby.

Attribute: Star

Traits: Pixl, Fairy Tale, Weak to Enuma Elish

Notes: Merlon had a very fatherly relationship to her, taking care of her during her life as a Pixl and being her primary confidant.

Huntsmen of a Fallen Remnant
ChaldeaDex Entry:
Atlas Military #1
Penny Polendina



Class: Alter Ego
Gender: Female
Height/Weight: 165cm/300kg
Alignment: Lawful Good
Origin: Modern Era, World of Remnant
Debut: RWBY
Likes: Her friends, her father, protecting the world, hugs
Dislikes: Serious conflict among her friends, threats against the world, being seen as non-human, Cinder Fall
Line: "I feel like I wish I could do both the things I need to do and the things I want to do. Is that normal?"
Comment: A clue to her Winter Maiden powers are the green flames that occasionally emit from her eyes.

Protector of Mantle. A remarkably human female android, Penny was originally built by the Atlesian scientist Doctor Pietro Polendina as a commission by the leader of the Atlas Military, General James Ironwood, to be the first synthetic being capable generating an Aura. Pietro, who saw Penny as his own daughter, achieved this by donating a portion of his own Aura to her.

Initially very naive with no social skills, a meeting with Team RWBY led to her becoming friends with its leader, Ruby Rose, who saw her as a the person she is rather than the robot she was built as. Because of this, Penny valued her friendship immensely until her untimely death orchestrated by Cinder Fall. Fortunately, she was later rebuilt and upgraded by her father, kickstarting her new service as the guardian of Atlas' neighboring city, Mantle.

She once wished to protect all the people of Mantle and Atlas, but with the kingdom having fallen along with all of Remnant, she now wishes to use her second chance to protect the people of her new home, along with all her friends, new and old.

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: EX
Luck: D-
Noble Phantasm: EX

id_es
Winter Maiden: Rank B. A title given to someone wielding the powers of one of Remnant's mythical Four Maidens, specifically the one representing the season of winter. Grants its wielder access to incredible magical potential which, unlike what the title implies, can draw from all four seasons.

Personal Skills
Riding: Rank D. The ability to master any mount.
Aura: Rank EX. The manifestation of one's soul. Grants a wide range of abilities, protection against fatal wounds and weak Magical Resistance.
Human AI: Rank EX. An ability for a computer to think and process thoughts and feel emotions in a manner identically to a human being.
Rocket Flight: Rank B. The ability to fly via advanced rocket boosters.
Monstrous Strength: Rank A. A huge increase on the Strength parameter.

Noble Phantasms
Floating Array: No Strings on Me: Rank B, Anti-Unit type.
Penny's weapons as a Huntress, a large of number of swords manipulated through various wires attached to the android herself. Penny can use both standard and unique sword techniques while manipulating several at once, making them ideal for combat. They also posses the ability to generate and fire off laser beams, which is achieved by moving multiple of the blades in a circular formation.
Maiden's Magic: Gift of the Winter Maiden: Rank EX, Magecraft type.
Long ago, four maidens inherited magical powers due to their kindness towards a wizard, with these powers being passed down as time went on. Penny, the current Winter Maiden, can most notably use those powers to manipulate the weather, conjure gusts of wins and even entire storms among other abilities. Penny received this honor from the previous Winter Maiden, Fria, an elderly woman whom Penny comforted in her final moments.

Attribute: Earth

Traits: Humanoid, Mechanical, Fairy Tale, Weak to Enuma Elish, Immune to Pigify

Notes: Given that she has an Aura, she could potentially wield a Semblance, but if she has one, she's never discovered it. In another timeline, she would've sacrificed herself after cheating death multiple times. Here, she avoided those brushes with death entirely,.becoming one of the few survivors of Remnant as a result, although she remained lost and offline for years until being discovered in the remains of Atlas by the Servants Leonardo da Vinci and Eleonora, who were ultimately able to save her from disrepair.

Monsters of the Underground
ChaldeaDex Entry:
Underground Citizen #1
W. D. Gaster



Class: Foreigner
Gender: Male
Height/Weight: Inconsistent
Alignment: Chaotic Good
Origin: [REDACTED], Mount Ebott's Underground
Debut: Undertale
Comment: Eventually learned English after finding out that no one but him speaks in Wingdings.

He Who Speaks in Hands. W. D. Gaster is a brilliant scientist. The most intelligent of all monsters, in fact. He was appointed the position of the underground kingdom's Royal Scientist. His achievements include the construction of a DT Extraction machine that extracted raw Determination from living beings and the CORE, an extremely complex building that was a machine in itself and the source of all power within the Underground.

At one point, he settled down and had a family, eventually leading to the birth of his two grandsons, Sans and Papyrus. However, he soon became extremely obsessed with one of his experiments and became increasingly careless during procedures in his intense desire for knowledge. One fateful day, this would be his undoing as he fell into one of his machines, nearly erasing himself from existence along with every memory that most monsters ever had of him...

His wish, to return back to the living world once again, has already been granted by Miyu Emiya.

Parameters
Strength: E
Endurance: B
Agility: C
Mana: A+
Luck: E
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank EX. One's status as a life form beyond this world or having been possessed by one.

Personal Skills
Territory Creation: Rank EX. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Supernatural Power: Rank A+. The ability to freely move and levitate nearby objects via telekinesis.
Wingding Magecraft: Rank EX. The ability to cast spells based on strange symbols.
Observation: Rank A. The ability to study and potentially understand the background of indviduals.
Human Anatomic Study: Rank A. Knowledge on the weak points of the human body.
Natural Born Genius: Rank EX. A skill that shows one who has unparalleled natural knowledge. Allows the use of most skills excluding those inherent to the body or to particular heroes at proficiency.

Noble Phantasms
Gaster Blasters: SOUL-Breaking Cannons: Rank EX, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Gaster's telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.
Eyes of Disbelief and Reprisal: Rank EX, Anti-Unit type.
Theorized to be unrecorded Mystic Eyes, the Eyes of Disbelief and Reprisal are a set of two eyes, one yellow and one blue, whose true potential are sealed and can only be unlocked under certain conditions. The yellow eye, representing Disbelief, unlocks itself when all hope is lost while the blue one, representing Reprisal, unlocks itself when immoral actions must be punished for. When both are unlocked, Gaster's might is at its peak.
Elementary Photons: The SOUL's Seven Great Mights: Rank ???, Unknown type.
Determination, Bravery, Justice, Kindness, Patience, Integrity, and Perseverance. All important components of a human's SOUL which Gaster has studied in his time. All of which translated into combat with the projectiles shot from his hands, giving him up to six different firing modes that serve unique purposes, from dealing with a single foe to entire armies. There is also a seventh mode that creates a barrier around Gaster but cannot fire.

Attribute: Earth

Traits: Humanoid, Undead

Notes: Despite all he has been through, one thing about Gaster has never changed; he loves his family dearly.
ChaldeaDex Entry:
Underground Citizen #3
Sans



Class: Assassin
Gender: Male
Height/Weight: 122cm/Nothing but bones
Alignment: Chaotic Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: The way he acts around people is relative to their alignment and behavior.

The Shady Prankster. Sans initially lived a highly productive life as a scientist. One day, a report began to show a massive anomaly in the space-time continuum. Not long after, Sans would find himself reliving a day he already experienced. The entire world and the lives of everyone in it was reset, but no one seemed to realize it but himself. He had gone through many resets, making him realize how meaningless his life was.

However, even though it was certainly going to be reset again at some point, Sans still knew he had to do something with his current wreck of a life, so he sold fast food in a traveling kiosk to make a bit of a living and was popular among residents of his hometown, Snowdin, especially as a regular at the local pub. Eventually, the resets stopped, allowing him to drop his fears and finally be happy again.

He has no wish. Whether it's from laziness or simply because he's content with what he has right now is unsure...

Parameters
Strength: E
Endurance: -
Agility: EX
Mana: A
Luck: A
Noble Phantasm: A+++

Class Skill
Presence Concealment: Rank EX. The ability to hide one's presence.

Personal Skills
Can't Touch This: Rank EX. One's own overwhelming agility allows them to avoid virtually any attack.
Karmic Retribution: Rank B. The ability to delay oneself's damage output.
Bonestyle: Rank A+. The ability to use bones as weapons.
Supernatural Power: Rank A. The ability to freely move and levitate nearby objects via telekinesis.
Eye of Reprisal: Rank A. A glowing blue eye synonymous with the punishment of immoral actions.

Noble Phantasms
MEGALOVANIA: You're Gonna Have a Bad Time: Rank EX, Anti-Unit type.
Sans is capable of inflicting a curse of sorts on the soul of another living being. The soul in question turns blue and becomes affected by gravity if it was not already, limiting their movement capabilities. Additionally, Sans can use his telekinetic abilities to shift the direction in which the soul is attracted towards, which can confuse the enemy as well as make his other attacks much harder to avoid.
Gaster Blasters: SOUL-Breaking Cannons: Rank A, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Sans' telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.
special attack of sans the skeleton: Rank A+++, Anti-Unit Secret Technique type.
Sans' ultimate, most powerful technique, which is left unnamed as he is too lazy to come up with something, so he simply says it's "nothing." But in reality, it is the ability to stall his opponent's flow of time, preventing them from performing any action whatsoever, trapping them within their own body and soul. However, falling asleep or losing focus will instantly disable it.

Attribute: Earth

Traits: Humanoid, Undead

Notes: Greg's Trainer. Likes bad puns and cheesy knock-knock jokes, but is actually a really talented comedian. It is theorized his Eye of Reprisal might be some kind of unrecorded Mystic Eyes.
ChaldeaDex Entry:
Underground Citizen #4
Papyrus



Class: Lancer
Gender: Male
Height/Weight: 170cm/Nothing but bones
Alignment: Lawful Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: One of the friendliest and most understanding beings you'll ever meet.

The Great Papyrus. Papyrus always really wanted to see the surface, and collected a lot of items one would commonly see in the possession of human children over the years. Despite this, as well as his OCD and short temper, he was always tolerated by his older brother Sans. Despite their many differences, it was clear that the two skeleton brothers still cared for each other deeply.

Papyrus had a desire to fight (but never to kill) and an ego that made him think he was more skillful and "cool" person than he actually was, which lead to him later begging the Captain of the Royal Guard, Undyne, for a position in the Royal Guard. His dedication earned him a position as her apprentice. Though he trained well enough in combat to become a member, Papyrus' truly greatest trait never changed: his good heart.

He wishes for the ability to make the best spaghetti ever.

Parameters
Strength: C
Endurance: A
Agility: B
Mana: B
Luck: E
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.

Personal Skills
Bonestyle: Rank B. The ability to use bones as weapons.
Supernatural Power: Rank D. The ability to freely move and levitate nearby objects via telekinesis.
Eye of Disbelief: Rank A. A glowing yellow eye synonymous with the loss of all hope.
Proof of Friendship: Rank C. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Bonetrousle: You Are Blue Now!: Rank A++, Anti-Unit type.
Papyrus sends a series of blue bones at his enemy. Whether they hurt the victim or not, they will turn their soul blue, and limit their movement capabilities. This is most useful against souls or when used in combination with telekinesis, as it can force the victim to be restrained to a single gravitational force. With the use of his telekinesis, this gravitational pull can be shifted to a nearby wall or ceiling.
Gaster Blasters: SOUL-Breaking Cannons: Rank B, Anti-Unit type.
One of Gaster's inventions, a skull-shaped weapon designed to fire an extremely powerful laser, visible as a bright light, nearly purely white in coloration. They can be summoned by him in near-infinite numbers and put away out of sight on the spot, moved about and kept airborne by Papyrus' telekinetic powers. These blasters have the unique ability of literally harming its targets' soul.

Attribute: Earth

Traits: Humanoid, Undead, Weak to Enuma Elish

Notes: He keeps his "secret style" clothes underneath his normal clothes, or his "Battle Body" as he personally calls it. It is theorized his Eye of Disbelief might be some kind of unrecorded Mystic Eyes.
ChaldeaDex Entry:
Underground Citizen #5
Undyne



Class: Lancer
Gender: Female
Height/Weight: 190cm/85kg
Alignment: Neutral Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Likes: Alphys, anime, hot foods, fair fights
Dislikes: Any opponent who chooses to flee
Comment: Perhaps one of the most determined monsters to have ever lived.

The Undying Heroine. A hot-headed child with a desire to fight, Undyne also had a good heart and held a desire to help people in need. These traits were recognized by the King of the Underground, and she was soon finding herself regularly training over the next several years to improve her fighting skills. Eventually, she worked her up in the ranks of the kingdom's Royal Guard, ultimately becoming its Captain.

She despises humanity for forcing her monsters to either live a life trapped underground or face death. She behaved coldly to any human who wondered into the Underground and would hunt them down, but she still had standards and morals when it came to innocent children, finding it difficult to harm them. Fittingly, it would be a human child that would finally manage to make her go through a change of heart, befriending her.

Her wish is to fight the strongest warriors to prove that her own skills are among the best of the best.

Parameters
Strength: B+
Endurance: A++
Agility: B+
Mana: C
Luck: D
Noble Phantasm: EX

Class Skill
Magic Resistance: Rank C-. Protection from magic effects.

Personal Skills
Presence Concealment: Rank B. The ability to hide one's presence.
Instinct: Rank B. The ability to recognize favorable conditions for battle.
Monstrous Strength: Rank B+. A huge boost on the strength parameter.
Hydromancy: Rank A. Magical control over water.
Determination: Rank EX. A power that allows one to persist after death and grants the resolve to change fate.

Noble Phantasms
Spear of Justice: Battle Against a True Hero: Rank A, Anti-Unit type.
What has the potential to be Undyne's most dangerous attack is a special technique she learned long ago, one that requires much training even from the most skilled fighters and the ability to control powerful and highly concentrated forms of magic. This technique will freeze her target's soul and legs with a precise slash of her a spear across them. However, they can still move most of their body, allowing them to fight back.
Undyne the Undying: Our Hearts All Beat As One: Rank EX, Anti-Unit (Self) type.
The full use of Undyne's Determination skill. If she ever becomes fatally injured, but still retains a strong will to fight and defeat her enemy, she will be able to to persist after what should have been her death, transforming her into a much stronger form in the process. In this form, Undyne's parameters gain a massive boost, her abilities and skills are upgraded and she's capable of surviving even some Anti-Army Noble Phantasms.

Attribute: Earth

Traits: Humanoid, Animal, Weak to Enuma Elish

Notes: Feebas's Trainer and Cú's Master. Being an honorable warrior, she likes to make her fights as fair as possible, going as far as to hold back if she ever gets an advantage or give a weapon to an unharmed foe. Never insult anime if she's around.
ChaldeaDex Entry:
Underground Citizen #6
Mettaton



Class: Caster
Gender: Male
Height/Weight: 182cm/250kg (box form), 213cm/250kg (EX and NEO forms)
Alignment: Neutral Evil
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: "Humans already have stars and idols, but monsters...they only have me."

The Underground's Star. One of the monsters living in the Underground, Mettaton was once a lowly ghost running a snail farm with his cousins. While content with what he had, he was eventually met by Alphys, a geeky friend of his who also happened to be experienced in robotics, engineering and various scientific subjects, who showed him sketches of a robotic body she offered to make for him. Believing he finally had a chance at achieving his dreams of stardom, he accepted the offer.

With his new robotic body, Mettaton would go on become the Underground's first and only celebrity, running many TV shows and several businesses, including a resort and hotel. Although the original intention was for give him capabilities to eradicate humans, the need for them was never really there. When a human finally did arrive in the Underground however, he became bent on destroying them and taking their SOUL.

He wishes to maintain the widespread fame he has already achieved.

Parameters
Strength: B
Endurance: EX
Agility: D
Mana: B
Luck: A
Noble Phantasm: B

Class Skills
Territory Creation: Rank D. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C+. The ability to produce various magical items.

Personal Skills
Brightest Star: Rank A. The ability to achieve worldwide fame as a celebrity.
Heart to Heart: Rank B. One's artificial soul can be used to attack.
Mega Casing: Rank A. One's robotic body is impervious to nearly all attacks.
Pose for the Fans: Rank A+. The ability to master any pose and perform them in quick succession.

Noble Phantasms
Mettaton EX: Death by Glamour: Rank B+, Anti-Unit (Self) type.
Mettaton's secondary form, the more humanoid of the two, and one he interchanges in between his more box-like body when he feels like it. The form is designed more for entertainment and to better capture Mettaton's personality, but it also possess various enhanced combat abilities not available in his normal form. It also greatly raises all of his parameters except Endurance, which is lowered.
Mettaton NEO: Power of NEO - Beta Version: Rank C, Anti-Unit (Self) type.
The form specifically designed to kill humans aside from his main form. Like his EX form, it is more humanoid, but is armed with even more weapons. What they can do however, is unknown, as Mettaton rarely uses this form. Furthermore, as this form is an incomplete project, it's Endurance is known to be even lower than his EX form, making him virtually non-threatening against particularly strong opponents.

Attribute: Earth

Traits: Mechanical, Humanoid (when EX or NEO is active), Weak to Enuma Elish, Immune to Pigify

Notes: Despite being a very self-absorbed celebrity, he cares a lot about his fans.
N/A
ChaldeaDex Entry:
Underground Citizen #8
Toriel



Class: Caster
Gender: Female
Height/Weight: 208cm/101kg
Alignment: Lawful Good
Origin: Modern Era, Mount Ebott's Underground
Debut: Undertale
Comment: More powerful than she looks, she's a "Boss"-type monster who has lived for very a long time.

Caretaker of the Ruins. Toriel was always noteworthy among monsterkind, as she is one of the very few monster who participated in the Human and Monster War. One of the original founders of the Underground, she would soon go on to become its benevolent queen. The Underworld lived peaceflly under her rule, but the kingdom's evergrowing negativity towards humans let to her abandoning her position and secluding herself.

Now living in the ruins of the first region of the Underground to be established, Toriel promised herself to protect any humans who would fall down into the Underground. Alas, she was never successful, as they were always determined to escape back to the surface, leaving her in despair knowing they'd likely not survive. Only one human she allowed to pass would ever manage to escape, the same one who would free all monsters.

She wishes for the happiness of everyone, be they human or monster. Especially children.

Parameters
Strength: D
Endurance: C+
Agility: C
Mana: A
Luck: D
Noble Phantasm: C+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
A Mother's Love: Rank A. A natural talent for taking care of young ones.
The Ageless: Rank B. One does not physically age past adulthood unless certain conditions are met.
Pyromancy: Rank A. Magical control over fire.

Noble Phantasm
Fire Storm: A Mother's Rage: Rank B, Anti-Unit type.
A swarm of fireballs that travel toward the opponent at a very quick pace and swerve left and right. The amount of fireballs and chaotic patterns make it hard to avoid and most targets will likely be badly injured from a single hit. In most cases, however, she can't bring herself to kill anyone, so when her target is on the brink of death, the fireballs will purposely miss their target, a result of her own will refusing to let her take a life.

Attribute: Earth

Traits: Humanoid, Animal, King, Weak to Enuma Elish

Notes: Cares very deeply about children, doing her best to take care of those in need, and will respond violently to anyone who threatens them.

Super Mario Bros.
ChaldeaDex Entry:
Super Brother #1
Mario Mario



Class: Rider
Gender: Male
Height/Weight: 155cm/64kg
Alignment: Lawful Good
Origin: Modern Era, Mushroom Kingdom
Debut: Donkey Kong
Comment: One of the most recognizable faces of the entire gaming industry, his potential should never be underestimated.

The Great Gonzales. One of the famous two brothers known for their many adventures, inevitably being called for help or finding themselves in the middle of a conflict on their own. Their adventures began as early as they were infants, with the Yoshis of Yoshi Island traveling the entire island to bring a then baby Mario to his home. Since then, they've been to many other places, but the Mushroom Kingdom is their homeland.

Mario is the jack of all trades who shows unflinching bravery at any situation. No matter the dangers and risks, nothing will stop him from saving those he cares about as well as everyone else. One could say this is why he is always the heroic one.

His wish is to keep the Mushroom Kingdom and when necessary, all other worlds safe. However, if he saw a wish-granting device, he would instead wish for spaghetti.

Parameters
Strength: C
Endurance: A
Agility: C
Mana: D
Luck: A
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Super Jump: Rank EX. The ability to perform an extremely high jump.
Acrobatic Veteran: Rank A. Advanced knowledge of navigating dangerous and complex obstacle courses.
Ground Pound: Rank C. To leap in the air and land with a powerful, butt-first thud.
Expert of Many Specializations: Rank A. The reflection of exceeding in various areas.
Firebrand: Rank C+. One's very hands are blessed with flames, allowing one to cast fire at will from their palms.
Mr. Video Game: Rank EX. The title given to one who defines the gaming industry.

Noble Phantasms
Power-Ups: The Essentials of a Platformer: Rank E~A, Anti-Unit (Self) type.
Throughout the countless adventures he and his brother went through, Mario has acquired several magical objects capable of granting him additional abilities and enhanced durability, whcih are famously known as Power-Ups. Due to the evergrowing supply and variety of Power-Ups, it is virtually impossible to list them all, but each of them share one common thing; they make its user even more powerful.
Mario Finale: Mighty Hurricane of Flames: Rank A, Anti-Army type.
Mario's most powerful attack. Summoning all the fire within him, he is able to spawn and throw a pair of huge fireballs that revolve around each other, creating a flaming tornado of destruction that trails fire behind itself as it quickly travels through the battlefield. Anyone caught by the attack will be badly harmed, burned and also be dragged along with it until it reaches its apex and vanishes.
Super Mario Kart: Welcome to Mario Kart: Rank C, Anti-Unit type.
As a Rider, Mario has had many mounts, most famously his dinosaur friend Yoshi. One thing the Mushroom Kingdom is known for is its go-kart racing tournaments. Manifested as a Noble Phantasm, this go-kart differs greatly in appearance according to the situatiuon and can be customized, one version, the Red Fire, allowed Luigi to be on the back, while the most recent includes gliders, submersible gear and anti-gravitational wheels.
F.L.U.D.D.: Flash Liquidizer Ultra Dousing Device: Rank C, Anti-Unit type.
A robot water tank Mario found on his adventures of Isle Delfino. Invented by the Professor Elvin Gadd, its main purpose is to release and spray water for cleaning polluted areas. It possesses three additional nozzles, the Hover Nozzle, allowing to hover with increasing altitude, the Rocket Nozzle, allowing a blast upwards on a stream of pressurized water and the Turbo Nozzle, allowing quick movement.
Cappy: The Spirit Haunting the Legendary Hat: Rank EX, Anti-Unit (Self) type.
During an epic odyssey across several kingdoms, Mario came across Cappy, a hat spirit capable of granting him several abilities by possessing his hat, such as the ability to use it as a powerful projectile in various ways. However, the most noteworthy ability is its ability to possess others, whether they are living creatures or even inanimate objects. Anything is fair game for Cappy.

Attribute: Star

Traits: Humanoid, Human, Animal Characteristics (some power-ups), Brynhildr's Beloved

Notes: Theories of him being a sociopathic killer cause him to qualify for the Assassin and Berserker classes. However, whether these theories are true or not has yet to be proven. Apparently acquired a medical degree in illegitimate ways.
ChaldeaDex Entry:
Super Brother #2
Luigi Mario



Class: Assassin
Gender: Male
Height/Weight: 175cm/75kg
Alignment: Lawful Good
Origin: Modern Era, Mushroom Kingdom
Debut: Mario Bros.
Comment: Despite his terrible luck, he has a reputation of being able to win by doing absolutely nothing.

The Eternal Understudy. One of the famous two brothers known for their many adventures, inevitably being called for help or finding themselves in the middle of a conflict on their own. Their adventures began as early as they were infants, with the Yoshis of Yoshi Island traveling the entire island to bring a then baby Mario to his home. Since then, they've been to many other places, but the Mushroom Kingdom is their homeland.

Luigi is the most agile of the two, but also the cowardly one. It wouldn't even be a joke to say that virtually everything scares him. However, shall the people he care about be in danger, he will try his hardest to cast aside his fears and show what he's truly capable of.

He wishes to not be treated as a joke because of his cowardice and to always be there for his younger brother Mario.

Parameters
Strength: D
Endurance: A
Agility: B
Mana: D
Luck: E
Noble Phantasm: EX

Class Skills
Presence Concealment: Rank A. The ability to hide one’s presence.

Personal Skills
Death Stare: Rank EX. A powerful stare that makes its targets become very afraid.
Super Jump: Rank EX. The ability to perform an extremely high jump.
Acrobatic Veteran: Rank A. Advanced knowledge of navigating dangerous and complex obstacle courses.
Thunderhand: Rank C. One's very hands are blessed with lightning, allowing one to cast bolts at will from their palms.
Ground Pound: Rank C. To leap in the air and land with a powerful, butt-first thud.
Ghost Buster: Rank A. A talent to hunt down and capture ghosts.

Noble Phantasms
Power-Ups: The Essentials of a Platformer: Rank E~A, Anti-Unit (Self) type.
Throughout the countless adventures he and his brother went through, Luigi has acquired several magical objects capable of granting him additional abilities and enhanced durability, whcih are famously known as Power-Ups. Due to the evergrowing supply and variety of Power-Ups, it is virtually impossible to list them all, but each of them share one common thing; they make its user even more powerful.
Poltergust G-00: It's Ghostbusting Time: Rank C, Anti-Unit type.
The latest version of the machine Luigi uses on his ghost-hunting escapades; the Poltergust. However, it doesn't just sucks ghosts inside, it can suck pretty much everything Luigi wants, from a simple basketball to a handful of people at once. Of course, it has a limited amount of space, so Luigi will likely have no other choice but to spits them out of his Poltergust. Legends say that he keeps a few ghosts in there to inflict fear on his opponents.
Luigi's Mansion: Here's Your Prize, this Elegant Mansion: Rank B, Fortress type.
A mansion Luigi apparently won in a contest, in reality being a trap set by his archnemesis, King Boo, to trap him and Mario inside paintings, with Luigi emerging victorious over the large ghost. The mansion has many ghosts haunting it, from the Boo species to wandering spirits. It vanished and was rebuilt after King Boo's defeat to become a normal mansion, but rumors say that if Luigi's fears come in, it will return to its original shape.
Negative Zone: Embrace the Inner Darkness: Rank EX, Anti-Army type.
Luigi's Reality Marble, a twisted realm created from the darkness in which he was long stuck in while under his brother's shadow. Embracing his fate as the second player, Luigi's abilities become close to that of a reality warper after unleashing the Negative Zone, allowing him to make the impossible possible. Luigi's attack power is also dramatically increased, everyone else becomes weaker and susceptible to several weird side effects.

Attribute: Star

Traits: Humanoid, Human, Animal Characteristics (some power-ups), Brynhildr's Beloved

Notes: Has been the source of many jokes over the years, making him the Mushroom Kingdom's national butt monkey. His qualification for Assassin comes from how unnoticed his deeds have been in comparison to Mario.

Gems
ChaldeaDex Entry:
Crystal Gem #1
Garnet



Class: Assassin
Gender: Genderless, Female in appearance
Height/Weight: 234cm/120kg
Alignment: Neutral Good
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Is typically very stoic, but when she does show her emotions, they are often very vibrant.

Warrior of Love. Garnet was one of many Gems serving under Homeworld, until one day she met the leader of Homeworld's biggest enemy, Rose Quartz. Although what convinced her to abandon Homeworld's side is unclear, it is known that she began to see both the rights of individual Gems and Earth itself as things worth fighting for and promptly defected to become a Crystal Gem, becoming one of the rebellion's mightiest and most feared warriors.

Thousands of years later, long after the war had ended, Rose Quartz gave her physical form and life up to give birth to a half-human/half-gem hybrid son, Steven. Though saddened by the loss of her leader and friend, Garnet kept her head up and quickly took upon the role of leader herself, leading the now much smaller group of Crystal Gems, and would later do her best to serve as a role model and guardian to Steven, along with her two remaining friends.

Her wish is to simply continue existing as she is, having a deep appreciation of her life and those of others.

Parameters
Strength: A
Endurance: A
Agility: B
Mana: D
Luck: C
Noble Phantasm: C+

Class Skill
Presence Concealment: Rank -. The ability to hide one’s presence.

Personal Skills
Charisma: Rank C. The natural talent to command others.
Instinct: Rank A+. The ability to recognize favorable conditions for battle.
Battle Continuation: Rank B. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Calm and Collected: Rank A. A mind that can adapt to any situation without losing composure and negates external interference.
Concentrated Emotions: Rank A. The ability to keep one's emotions hidden under a stoic mask.
Gem Fusion: Rank A+. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Gauntlets of Garnet: An Eternal Flame: Rank B, Anti-Unit type.
Garnet's personal weapons, a pair of red gauntlets adorned with the signature star symbol of the Crystal Gems. When Garnet wields these, she is capable of dealing more powerful and painful attacks, and they double as defensive weapons thanks to their hardness and durability, overall making her much more combat proficient than she already is.

Attribute: Earth

Traits: Gem, Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Fusing with Amethyst causes them to form into the much larger and stronger Sugilite, of the Berserker class, while fusing with Pearl allows them to form the giant and cheerful performer Sardonyx, the hammer-wielding Assassin. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #2
Amethyst



Class: Berserker
Gender: Genderless, Female in appearance
Height/Weight: Varies upon changing forms
Alignment: Chaotic Good
Origin: First Gem Era, Earth
Debut: Steven Universe
Comment: Compared to Garnet and Pearl, Amethyst is a far less mature Gem who loves to play pranks and constantly drops sarcastic remarks. But in the right situation, she will drop her attitude almost completely and become deadly serious.

Mischievous Quartz. Amethyst is, or rather was going to be a Quartz Soldier, a Gem made specifically to fight. A high class Gem, Amethysts are generally well respected on Homeworld. This Amethyst however, never fought on Homeworld's side, and wasn't even a participant in the rebellion at all. She lived alone in her place of birth on Earth for many years until she was found and taken in by the leader of the Crystal Gems, Rose Quartz.

Like the other two remaining Crystal Gems, Amethyst was deeply saddened when Rose Quartz gave up her physical form and life to give birth to her son, Steven, but has been able to move on. In fact, she loves hanging out with Steven, acting much like a big sister figure to him.

On the inside, Amethyst is secretly very insecure about herself, and so her wish is just to prove herself to anyone she feels may doubt her competence.

Parameters
Strength: A
Endurance: B
Agility: B
Mana: C
Luck: C
Noble Phantasm: B

Class Skill
Mad Enchantment: Rank C. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Shapeshifting: Rank B+. The ability to change appearance and borrow bodies.
Spin Dash: Rank B. A powerful spinning attack using the whole body, becoming more powerful with energy and speed build-up.
Monstrous Strength: Rank B. A huge boost on the strength parameter.
Stomach of Steel: Rank A. The ability to consume almost anything with no negative effects on one's health.
Gem Fusion: Rank B. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Whips of Amethyst: The Deadly Pair: Rank B-, Anti-Unit type.
Amethyst's personal weapon, a pair of whips. For all her physical strength and preference for using it in battle, they offer a lot of ranged attacks and abilities. She can entangle her enemies to trap them, wrap her whips around heavy objects to throw them or even simply strike at her enemies with the whips from afar to keep them at bay. As much as she doesn't want to admit it, using these weapons does take a lot of skill and strategy.

Attribute: Earth

Traits: Gem, Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Fusing with Pearl allows the pair to form the pleasant and highly-focused giantess Opal, changing both of them into the Archer class, while fusing with Garnet turns them into the less stable but far stronger Sugilite, a giant Berserker. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #3
Pearl



Class: Lancer
Gender: Genderless, Female in appearance
Height/Weight: 193cm/72kg
Alignment: Lawful Good
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Was one of many like herself back on Homeworld, a low-class Gem that received little respect.

The Feared Renegade. Having once served alongside Rose Quartz during the attempted Gem colonization of Earth, Pearl, tired of being treated poorly and recognizing the horrible actions the Gems were taking upon the Earth, abandoned Homeworld's authority entirely and make a name for herself, training to become a sword fighter. One of the first Crystal Gems, Pearl shocked many as she became one of the rebellion's best and most feared fighters.

Though for all her reputation told her to be, she remained fearful and insecureon the inside and had little idea of what to do with her entire life without Rose, whom she had become very close to, and very deeply committed to. When Rose gave up her physical form and life to give birth to a son of her own, Steven, Pearl was hit the hardest by her loss and struggled to cope with it. However, she quickly came to adore Steven and now serves as a motherly figure to him.

Her wish is to continue Rose's legacy. She also wishes to raise Steven to become a great and capable person, but he's already been on the road to becoming one of those for a long time.

Parameters
Strength: D
Endurance: B
Agility: A+
Mana: D
Luck: D
Noble Phantasm: C+

Class Skill
Magic Resistance: Rank C. Protection from magic effects.

Personal Skills
Spear Ballet: Rank A+. An arrangement of combat skills originating from one's passion for classical ballet.
Profound Dedication: Rank A+. A great dedication to a certain individual or field.
Eternal Arms Mastership: Rank B+. A natural ability that prevents degradation of fighting skills.
A Mother's Love: Rank C. A natural talent for taking care of young ones.
Monstrous Strength: Rank D. A huge boost on the strength parameter.
Gem Fusion: Rank B. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Spear of Pearl: The Renegade's Trademark: Rank B, Anti-Unit type.
Pearl's signature and personal weapon. Pearl wields it carefully and uses it very effectively. She's was among the most feared Crystal Gems for a reason; the Gem and her weapon make for a very deadly combination. In some instances, the weapon itself can serve a less direct offensive use, as it can be thrown and it impacts surfaces with surprisingly great force, even being able to cause large, heavy objects to topple over and fall.

Attribute: Earth

Traits: Gem, Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Fusing with Amethyst allows the pair to form a highly focused giantess wielding a magical bow, Opal, turning them both into an Archer, while fusing with Garnet turns them into an upbeat yet careful and precise Assassin, Sardoynx, who wields a giant war hammer. All three can fuse together to form the much larger Alexandrite, the ultimate combination of the trio.
ChaldeaDex Entry:
Crystal Gem #4
Steven Quartz Universe



Class: Shielder
Gender: Male
Height/Weight: 127cm/47kg
Alignment: Lawful Good
Origin: Modern Era, Earth
Debut: Steven Universe
Comment: All-loving and optimistic, Steven's kindness towards others does not know many rivals.

Child of Gem and Man. A half-human, half-gem hybrid, Steven is the first ever true offspring of a Gem. Unfortunately, his mother, Rose Quartz, is considered deceased as she could not give birth to him without giving up her physical form. While devastated by her loss, the Crystal Gems respected her wish and even grew fond of Steven. Adopting him as his guardians, they are turning more and more into a true family over time.

While being mostly biologically and physically human, he does have a gem of his own that was once his mother's, allowing him to develop various natural and magical abilities as he grew up. Naturally, he wanted to use them to help others in need and assist the Crystal Gems in their current objective to defeat and capture corrupted Gem monsters walking the Earth. He has been trying his best to do exactly that.

He has many wishes, but if it had to come down to one, it would be to protect the world and people he cares about.

Parameters
Strength: B++
Endurance: C
Agility: B
Mana: C-
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank D-. Protection from magic effects. Raises to Rank B or higher when using a Noble Phantasm.
Self-Field Defense: Rank -. A power manifested to protect allies and ally territory. Nullified by Rose's Protection and Bubble Shield.
Riding: Rank C. The ability to master any mount.

Personal Skills
Hybrid: Rank EX. Having been born as an offspring of two individuals from different species.
Quartz Healing: Rank C. A variant of Healing Magecraft that requires a type of magical tear or saliva. Has not been observed in tears yet.
Phytokinesis: Rank B: The ability to grow advanced, sentient flora.
Shield of Rousing Resolution: Rank A. A skill that temporarily raises one's own defensive power and draws in an opponent's attack.
Gem Fusion: Rank D-. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.
Proof of Friendship: Rank B. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Rose's Protection: Shield of Hope: Rank A, Anti-Unit type.
The most prominent ability of a Rose Quartz soldier Gem, a shield inherited by Steven from his mother. Controlled mentally through the emotions he feels, he can project it at any time so long as he feels the desire to protect people he cares about or save his own life... or simply use it for small tasks if he wants to. It also doubles as a hard offensive projectile as he can throw it. The limit of how large it can be is unknown.
Bubble Shield: Alternate Defense: Rank A, Anti-Unit type.
A thick, durable bubble similar to Rose's Protection that Steven can summon as another means of completely surrounding himself and nearby allies in a defensive container. It is less effective at taking constant damage but can sustain itself when facing singular attacks and also has mobility purposes, as one can make it roll by walking inside a completed one. Like Rose's Protection, it is also tied to Steven's emotions.

Attribute: Earth

Traits: Humanoid, Human, Gem, Child, Weak to Enuma Elish, Immune to Pigify

Notes: Chaldea's second ever and first non-Servant Shielder. Mash has befriended him quickly partially as a result of this. He's friends with almost everyone in his home town, and tries to see the good in almost everyone, including the enemies he faces in battle. Despite not knowing him very well, Papyrus thinks highly of him for his optimism and kindness.
ChaldeaDex Entry:
Crystal Gem #5
Peridot



Class: Rider
Gender: Genderless, Female in appearance
Height/Weight: 133cm/28kg
Alignment: Chaotic Good
Origin: Second Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Has a strong habit of calling people who she dislikes or merely finds annoying "clods". Supposedly, it is considered a highly offensive term among the Gem race.

The Troubled Alien Engineer. Peridot is just one of many of her kind hailing from an alien race created from various gemstones and minerals. Due to Homeworld's lower resources in this age, many modern Gems, referred to as Era II Gems, are born weaker than those from Era I were. To compensate for this, all weaker Era II Gems are outfitted with cybernetic enhancements, giving them a very wide range of powers and abilities.

Most Era II Peridots are primarily tasked with maintenance, scouting, or engineering. In the past, this Peridot's only known missions consisted of maintenance checks on warp hubs, gem cluster experiments, and at one point, assisting Count Bleck's plan to annihilate all worlds. Nowadays, she acts as a member of the Crystal Gems.

Previously, her wish was to merely succeed at her assigned tasks, which is only natural, as all Gems are "made for a specific purpose." Now, however, she wishes to make a better life for herself, away from Homeworld's society.

Parameters
Strength: D
Endurance: EX
Agility: A
Mana: D+
Luck: E
Noble Phantasm: B

Class Skills
Riding: Rank A. The ability to master any mount.
Magic Resistance: Rank A+. Protection from magic effects.

Personal Skills
Disengage: Rank B. The ability to break away from combat.
Tractor Beam: Rank A+. The wielder can use their weapon/enhancements to activate a powerful tractor beam.
Ignorance of Gravity: Rank A+. The ability to walk across walls and ceilings.
Sadistic Constitution: Rank B+. Pleasure gained from the pain of others. Increases strength but decreases endurance.
Finger Flight: Rank A. The ability to fly via one's enhancements.
Machine Mastery: Rank B+. The ability to manage various kinds of advanced technology.

Noble Phantasm
The War Hand: Shock in the Sky: Rank A+, Anti-Army type.
Peridot's personal hand-shaped ship, which can also be remote controlled. On the outside, it is extremely durable, capable of withstanding almost any attack, though destroying the interior energy core theat powers it will lead to its violent destruction. It can also block many attacks or hazards and can be used to fire very powerful, explosive laser blasts. The ship also contains many prison cells, weapon docks, and at least one escape pod.

Attribute: Earth

Traits: Gem, Humanoid, Weak to Enuma Elish, Immune to Pigify

Notes: Era II Peridots are made to be extremely durable. As a result, very few things are capable of "poofing" her. With help from various members of Chaldea, including Steven Universe, she has learned to view organic life and their home planets in a new light and has since defected from Homeworld. Seems to have made friends in Altera, Astolfo, Harleen, and all of the Crystal Gems.
ChaldeaDex Entry:
Homeworld Gem #1
Lapis Lazuli



Class: Caster
Gender: Genderless, Female in appearance
Height/Weight: 180cm/60kg
Alignment: True Neutral
Origin: First Gem Era, Gem Homeworld
Debut: Steven Universe
Comment: Possibly the most powerful Gem known to exist, at least when around her element.

The Forgotten Gem. Lapis Lazuli is a supposedly rare Gem on Homeworld, yet she was little more than a civilian in her earlier days. Hoping to find a possible new home on Earth, she visited it during the rebellion, but found herself caught in the middle of the war, and, mistaken for a soldier, was defeated and poofed by a Crystal Gem rebel soldier.

Before she could reform, her Gem was found by a Homeworld solider and, mistaking her for a Crystal Gem, encased her in a mirror, planning to gain answers from the enemy. As Lapis knew nothing, she could not answer and remained trapped. When the rebellion ended, she was left behind, her Gem cracked in the process. Though the remaining Crystal Gems knew about it, they did not help her and she stayed trapped for years.

Her wish is to simply find happiness in life again.

Parameters
Strength: E
Endurance: E+
Agility: B+
Mana: EX
Luck: E
Noble Phantasm: A

Class Skills
Territory Creation: Rank C. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.

Personal Skills
Hydrokinesis: Rank EX. An evolved version of Hydromancy. Grants absolute control over water.
Hydro Constructs: Rank A+. The ability to construct objects, including weapons, from water.
Water Generation: Rank D. The ability to generate a limited amount of water.
Gem Fusion: Rank C. The ability for a Gem to fuse with another to form a more powerful single entity with shared minds.

Noble Phantasm
Hydromimicry: Liquid Clones: Rank A++, Anti-Army type.
Lapis Lazuli's control over water is shown at its most powerful and bizarre state when they form the shapes of her enemies. They are capable of mimicking them almost perfectly, even copying their weapons of choice and most of their abilities, albeit now being water based. They are also capable of splitting into two, but this comes at the cost of some of Lapis' water. The number she can make depends on how much water she has.

Attribute: Earth

Traits: Humanoid, Gem, Weak to Enuma Elish, Immune to Pigify

Notes: Eventually, her mirror was left behind at the Basel warp zone, where it was found by Chaldea, and Lapis was later freed by Perseus. In another universe, Lapis' mirror was instead found and later freed by Steven, and much of her story later on was different; her contempt for the Crystal Gems was the same, however.

Residents of Gravity Falls
ChaldeaDex Entry:
Citizen of Gravity Falls #1
Stanley and Stanford Pines



Class: Rider
Gender: Male
Height/Weight: 182cm/96kg (Stanley), 182cm/74kg (Stanford)
Alignment: Chaotic Good (Stanley), Neutral Good (Stanford)
Origin: Modern Era, United States
Debut: Gravity Falls
Comment: With his 12 PhDs, Stanford is the brains. Stanley is the brawns, as he literally punched a dinosaur.

The Two Stans. Stanley and Stanford were twin brothers who, in their youth, were an inseparable team who stuck by each other's side at all times, always helping each other out. However, differences between the two, including Stanley's below average performance in school and Stanford's promising future thanks to his gift of intelligence and academic prowess, ultimately led to an eventual falling out between the two.

It took them over 50 years to finally reconcile, in the middle of a horrific Armageddon, no less! Ever since they and their family defeated Bill Cipher and saved their dimension from his wrath, the two have become close friends again and now work as partners exploring the oddities of the world. By now, it's something they're kind of used to, having spent many years living in the town of Gravity Falls, Oregon and its supernatural weirdness.

While both have differing desires in life, if they had to have one wish, it would be the safety of their family.

Parameters
Strength: C+
Endurance: C+
Agility: D+
Mana: E
Luck: C
Noble Phantasm: A

Class Skill
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank C. The ability to master any mount.

Personal Skills (Stanley)
Mad Enhancement: Rank E+. A skill that raises all parameters at the cost of mental sanity and reasoning.
Mr. Mystery: Rank A. Allows one to fool people into believing nonsense.
Master Conman: Rank A. Advanced knowledge and mastery of trickery and gambling.
Sibling Bond: Rank B-. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Personal Skills (Stanford)
Item Construction (False): Rank A. A skill equivalent to Item Construction but without magic due to the user's lack of aptitude.
Study of the Unknown: Rank A++. One's curiosity will drive them to study new discoveries and figure out mysteries.
Three Journals: Rank -. The results of decades spent studying the unusual. If a creature has a page dedicated to it, one can learn about what it can do.
Sibling Bond: Rank B-. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Noble Phantasms
Shacktron: Symbol of Hope and Combat: Rank A+++, Anti-Army type.
A giant mech built from various unusual parts, including robots, various modern machines, and even a T-Rex's head. The main control area is made from a house the Stans both lived in at some point; the Mystery Shack. Apart from advanced weaponry and a huge parameter boost, the Stans' also gain protection from attacks thanks to a magical shield Stanford created. However, it requires several people to operate it.
Experiment 618 - Quantum Destabilizer: Rank EX, Anti-Unit type.
One of the countless experiments that Stanford built during his lifetime, this weapon is said to be extremely powerful. In fact, Ford himself claims that a well-aimed shot from it can kill even Bill Cipher. While this has yet to be proven, Ford's prodigious intellect and massive research has always led to him being right, so it can be assumed that indeed, it is powerful enough to kill pretty much anyone it hits.

Attribute: Man

Traits: Humanoid, Human, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: Both of them have access to weaker versions of abilities of the Servants via Class Cards gifted to them by the Rulers. Also, Stanford has the strange "gift" of possessing a sixth finger in each hand.
ChaldeaDex Entry:
Citizen of Gravity Falls #2
Mason "Dipper" and Mabel Pines



Class: N/A
Gender: Male (Dipper), Female (Mabel)
Height/Weight: 140cm/34kg (Dipper), 141cm/38kg (Mabel)
Alignment: Lawful Good (Dipper), Chaotic Good (Mabel)
Origin: Modern Era, United States
Debut: Gravity Falls
Comment: Completely opposite in personality, yet closer to one and other than almost any other siblings you'll ever meet.

The Mystery Twins. Born in Piedmont, California, Dipper and Mabel lived a fairly average life, but it all changed one summer when their parents sent them off to stay with their great uncle Stan in a supposedly sleepy town called Gravity Falls. Their lives turned upside down as they discovered the town was home to immense amounts of paranormal activity. Dipper in particular actively hunted them down looking to find the truth about the town.

Over their time spent in the town throughout one summer, the twins grew up and changed significantly during their crazy adventures and personal conflicts. It culminated in a chaotic apocalypse dubbed caused by the release of the dream demon Bill Cipher into their world. Having fought him and many other supernatural beings before and won, the two refused to give up and fought hard to the end and along with their family, saved the world.

Right now, the two wish to grow up in their teen and young adult years together, helping each other mature and get through tougher times together.

Parameters:
Strength: D
Endurance: D
Agility: B
Mana: E
Luck: C+
Noble Phantasms: A

Class Skill
N/A

Personal Skills (Dipper)
Rosy-cheeked Adonis: Rank B. One's disposition as a pretty boy who charms people.
Study of the Unknown: Rank B. One's curiosity will drive them to study new discoveries and figure out mysteries.
Sibling Bond: Rank A. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Personal Skills (Mabel)
Mabel's Sweaters: Rank A. One's vast collection of sweaters can be very endearing and adorab;e.
Evaporation of Sanity: Rank E. Similar to Instinct, with the demerit that it’s impossible to keep secrets.
Sibling Bond: Rank A. The bond between the hearts of two siblings, which won't be shaken even by the madness of an evil god.

Noble Phantasm
N/A

Attribute: Man

Traits: Humanoid, Human, Child, Weak to Enuma Elish

Notes: Mason has been given the nickname "Dipper" due to possessing an unusual birthmark on his forehead that resembles the "Big Dipper" constellation, and it has stuck more than his actual first name. Mabel has had very many (typically short-lived) crushes in her life and is still looking for the true love of her life despite her rather young age.

Warriors of Hyrule
ChaldeaDex Entry:
Warrior of Hyrule #4
Link (Toon)



Class: Rider
Gender: Male
Height/Weight: 124cm/35kg
Alignment: Neutral Good
Origin: Era of the Great Sea, Hyrule Historia
Debut: The Legend of Zelda: The Wind Waker
Comment: Despite his young age, he has shown just as much bravery as some of the other, older heroes of Hyrule's legends.

Cartoonish Hero of Winds. One the legendary Heroes of Hyrule, Link lived a peaceful life on Outset Island until one day, a group of pirates arrived, trying to recuse their leader from a giant, monstrous bird. Mistaking Link's younger sister Aryll as a possible match for a girl its master had been searching for, the bird swooped down and kidnapped her. With the reluctant help of the pirates, Link set out on a long journey to save his sister.

Eventually, Link was in a land lost in time, where the Master Sword lay hidden. By removing the sword from it's pedestal, he had unknowingly unleashed a seal on the evil within the ancient land: Ganondorf. However, one good thing came of it; the spirit of the famous blade, Fi, was awoken alongside the evil magic, serving as a guide to Link. He would then go on to restore the Master Sword to its full power and defeat Ganondorf.

His wish is to ensure the safety of his little sister as well as saving his entire world from Ganondorf's wrath.

Parameters
Strength: C
Endurance: B
Agility: C
Mana: C
Luck: C
Noble Phantasm: EX

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount. Nullified by Voyage.

Personal Skills
Voyage: Rank A. A talent to command ships, but a downgraded version of Voyager of the Storm.
Rosy-cheeked Adonis: Rank C. One's disposition as a pretty boy who charms people.
Power Bracelets: Rank A. The possession of special bracelets capable of boosting one's strength.
Focus Spirit: Rank B. To increase one's speed, strength and defense through concentration.
Slapstick Armor: Rank A. The ability to survive cartoonish incidents that would lead to more serious injuries for others.
Triforce of Courage: Rank EX. A portion of the sacred golden relic left behind by the Golden Goddesses, representing Farore's courage. Comprises Bravery, Instinct and Divinity.

Noble Phantasms
A Knight's Crest: Great Hurricane Spin: Rank B-, Anti-Unit type.
Link carefully charges up an attack before unleashing a vicious spinning attack with their sword. Retaining their ability to move, this allows them to deal powerful blows to several nearby enemies, although they cannot willingly stop in place or cancel the attack unless they run into an object such as a wall. Additionally, the attack leaves the user dizzy for a brief period of time after finishing the attack.
Triforce Rush: Sixteen Strikes of Courage: Rank EX, Anti-Unit/Anti-Evil type.
A technique that no Hero of Hyrule has ever shown to possess, making its existence a mystery. Using the power of the Triforce of Courage, Link traps his foe, immobilizing them, before rushing towards them and doing sixteen strikes with the Master Sword. Each strike is more powerful than the last, with the final one being capable of leading to the victim's demise. Deals mortal damage regardless of the victim's alignment.
Legendary Blade of Evil's Bane, Master Sword: Rank C, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. However, Link's version of the Master Sword is incomplete, having been weakened after the deaths of the Sages of Earth and Wind, making it unable to achieve its true form and therefore making it less effective at repelling evil.
Skull Hammer: Mighty Megaton Hammer: Rank C, Anti-Unit/Anti-Army type.
A giant hammer Link acquired in the Forsaken Fortress and the only thing capable of breaking the armor of the Helmaroc King, the giant bird who captured Link's sister. On its own, it's a very slow, but effective way to deal with enemies, but when used in conjuction with his Power Bracelets, it becomes an Anti-Army Noble Phantasm since the increased strength allows Link to be much more efficient with it.
Magic Armor: Mystical Jewel of Inpenetrable Defense: Rank EX, Anti-Unit (Self) type.
A magical jewel Link acquired in his adventure, it is the ultimate defense that can protect him from any attack, as long as he has either enough mana or money to sacrifice at each hit he receives. As long as the barrier it creates is covering Link, he doesn't need to worry about anything, as only a few attacks, such as high-ranked Noble Phantasms, can manage to break through its defenses.
Wind Waker: Magical Baton of the Gods: Rank EX, Anti-World type.
Given to Link by the King of Red Lions, this magical baton was once used by King Daphnes Nohansen Hyrule in order to conduct the Sages when they played songs to call upon the gods. With it, Link can change the direction of the wind as well as borrow the powers of the gods to alter time to switch between day and night, warp via cyclones, take control of others and even unseal the barriers of certain ancient temples.

Attribute: Sky

Traits: Humanoid, Hylian, Divine, Link, Child, Weak to Enuma Elish

Notes: Honorary member of Chaldea's Pirates, simply because he worked alongside other pirates in his adventures. With that said, he's too young to be invited to their parties.
ChaldeaDex Entry:
Warrior of Hyrule #5
Fi



Class: Saber
Gender: Genderless, Female in appearance
Weight/Height: Depends on her form
Alignment: Lawful Neutral
Origin: Era of the Goddess Hylia, Hyrule Historia
Debut: The Legend of Zelda: Skyward Sword
Comment: Is incredibly annoying when it comes to statistics.

Spirit of the Divine Blade. Fi is a entity created by the goddess Hylia to guide a hero through his destined journey. In appearance and functioning, she is almost like a robot of a sort, even possessing what could be considered an artificial intelligence. During the Era of Skyloft, she assisted the first Hero of Hyrule in his quest to save the first Zelda, a mortal incarnation of her creator.

She could not process or feel emotions, but this slowly changed over time when she was freed from her seal in the Master Sword by the Link of the Wind Waker era, known as Toon Link, and swore to follow and assist him. Toon Link in return, befriended her, though Fi had yet to realize what it was really like to have a friend. Fi would however eventually learn how to truly value friendship as she would develop emotions later on.

Her wish is to assist her Master until her services are no longer required.

Parameters
Strength: D+
Endurance: A
Agility: EX
Mana: B
Luck: A+
Noble Phantasm: A

Class Skills
Magic Resistance: Rank EX. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Sword Spirit: Rank A. One is in itself a Divine Construct that can change its shape into a powerful sword. Comprises Divinity and Transformation.
Calculating: Rank EX. The ability to determine the probability of almost anything.
Focus Spirit: Rank B+. To increase one's speed, strength and defense through concentration.
Walking Encyclopedia: Rank A. To naturally possess vital knowledge about others.

Noble Phantasm
Fi's Deadly Dance: Gracefulness of the Goddess Sword: Rank A, Anti-Unit type.
Any enemies within a short range of Fi herself will become frozen in place as she temporarily transforms into her original domain, the Goddess Sword itself, perform a short series of spinning slice attacks and finish those she had caught off by stabbing the ground with a divine boost of energy, causing a blast of magic energy within a small area around her. Once the attack is complete, Fi will return to her true form.
Master Sword: Legendary Blade of Evil's Bane: Rank C, Anti-Evil type.
The legendary sword capable of prevailing against evil, wielded by most of of the equally legendary Heroes of Hyrule across the timelines, as they carry the spirit of the goddess Hylia's chosen hero. As the spirit of the sword itself, Fi is able to transform herself into the blade and let herself be wielded by Hyrule's Legendary Heroes. However, the deaths of the Sages of Earth and Wind have made it weaker.

Attribute: Sky

Traits: Humanoid, Divine, Weak to Enuma Elish, Immune to Pigify

Notes: Has developed a means of understanding and feeling emotions, giving her a more human thought process at times, but maintains her computer-like mind and capabilties. She is very close to her current Master, Toon Link, as well as the Servant Altera, a fellow being who had difficulty understanding emotions.

Residents of Dream Land
ChaldeaDex Entry:
Star Warrior #1
Kirby of the Stars



Class: Rider
Gender: Male
Height/Weight: 20cm/Impossible to accurately measure since he almost always has food in his mouth
Alignment: Chaotic Good
Origin: Dreamland, Planet Pop Star
Debut: Kirby's Dreamland
Likes: Food, making friends, keeping Dreamland safe and happy.
Dislikes: Nightmares, having his food stolen, having his sleep interrupted.
Line: "Hiiii!"
Comment: No one knows what actually happens to the lesser enemies that he'll eat.

Savior of Dreamland. A friendly, cheerful pink puffball spending most of his time enjoying a peaceful life on the Dreamland county of Popstar. At least until trouble began to brew throughout the land, beginning with King Dedede's selfish thefts and continuing with numerous dark threats to his joyful planet, ranging from dark demons, evil mages, and manipulative liars who have used his kindness against him to obtain ultimate power.

Despite this, Kirby has never allowed anyone to bring him down. He remains a jovial, determined hero who will not hesitate to right any wrongs performed by Dreamland's antagonists, or by even himself, should his initial efforts to provide help later prove misguided. The best known fact about Kirby of all however, is one that everyone who does know him, friend or foe, will be able to tell you; his incredible appetite will never be curbed.

His wish is to keep the people of Dreamland happy.

Parameters
Strength: D
Endurance: B
Agility: C
Mana: D
Luck: C+
Noble Phantasm: A+

Class Skills
Riding: Rank B. The ability to master any mount.
Magic Resistance: Rank E. Protection from magic effects.

Personal Skills
Inhale: Rank B. A suction ability used to draw things closer and devour them.
Unfazed Appetite: Rank A+. The ability to consume almost any materials, even those considered inedible, without issue.
Puff Hovering: Rank A. The ability to inhale air and float like a balloon, with control over one's movements.

Noble Phantasms
Warp Star: Starship of the Cosmos: Rank A, Anti-Unit type.
Kirby's primary means of transportation, a magical object which takes the iconic polygonal shape of a star. He can call it to his aid at any time, if the situation requires it. Highly agile, able to make direct vertical movements without issue, and possesses enough power to knock out weaker foes in it's path. Kirby can also injure his opponents with by simply crashing it directly into the ground at high speeds, causing a fiery explosion upon impact.
Copy Ability - Enemy Replication: Rank A+, Anti-Unit (Self) type.
Kirby's signature power, which works in conjunction with his inhale ability. For almost any defeated enemy that Kirby can consume, Kirby can also gain and mimic their powers and weapons after swallowing them. Kirby has utilized a number of powers and skills throughout the years and has mastered many. While he can only use one at a time, he still frequently discovers more, and there seems to be no limit to how many abilities he can mimic.
The Legendary Air Machine, Dragoon: Rank A, Anti-Army type.
One of the two "legendary stars", a colorful airborne vehicle composed of three parts that can travel at high speeds. In terms of flight, it is it the best airborne vehicle that Kirby has access to, possessing outstanding flying capabilities that earn the machine its legendary status. The vehicle also possesses a scope, which can be used to outline a target for it's rider. A direct ram from the Dragoon at higher speeds is known to be devastating.
The Legendary Air Machine, Hydra: Rank A+, Anti-Army type.
The other of the two "legendary stars". The Hydra is, in most areas, an upgraded Dragoon, possessing better handling and endurance, and even deadlier offense but at the cost of being much more difficult to charge. It takes a long time for the charge to complete, butallows the Hydra to reach extremely high speeds, it can prove to be a highly dangerous device to both it's competition and its own rider.
Love-Love Stick: Fairy Wand of Love: Rank A, Anti-Unit type.
A magical rod similar in appearance and general usage to the Star Rod. Unlike the Star Rod, however, the Love-Love Stick possess the feelings of pure, positive emotions, converted into a type of magical power. The wielder can use it to cast heart-shape projectiles which will directly inflict injury upon only the darkest creatures. It is most powerful against entities that can only feel negative emotions, such as the Dark Matter army.

Attribute: Earth

Traits: Star Warrior

Notes: Despite his usual friendliness, he isn't to be underestimated. He will most certainly destroy someone (or something) entirely if they are deemed a great enough threat without hesitation, and will apparently eat any mooks who get in his way at the drop of a hat. He's a real sweetheart to anyone who isn't truly evil, though, not just to his friends, but also even to his rivals, such as King Dedede and Meta Knight.
ChaldeaDex Entry:
Star Warrior #2
Meta Knight



Class: Saber
Gender: Male
Height Weight: 20cm/5kg
Alignment: Lawful Neutral
Origin: Unknown, Planet Pop Star
Debut: Kirby's Adventure
Likes: A fair fight
Dislikes: Having his face shown to the public, laziness
Line: "Come back when you can put up a fight."
Comment: While not always clear at first, most of his actions have had noble intentions, considering protecting and helping Dreamland a duty of his.

Knight of Shadows. A Star Warrior who initially became known for his actions during Nightmare's threat in Dreamland, aiding King Dedede in his efforts to keep the Star Rod split apart to weaken Nightmare and trap him within the Fountain of Dreams. Knowing that the fellow Star Warrior Kirby would try to repair it due to being unaware of the looming threat, Meta Knight both aided and hindered Kirby on his journey, trying to prepare him for the battle against Nightmare.

Some timer after, Meta Knight grew weary of Dreamland's lazy lifestyle, willing to launch an invasion with his armada to change the land for the better under his control... until Kirby arrived and stopped him. After that, Meta Knight never attempted another attack on Dreamland and has only been a rival or even ally to Kirby, dedicating his life to protecting Dreamland once more, as well as frequently trying to enhance his own strength.

His wish, to fight the Greatest Warrior in the Galaxy, has already been granted by the mechanical entity known as the Galactic Nova.

Parameters
Strength: C+
Endurance: C
Agility: EX
Mana: D+
Luck: C+
Noble Phantasm: B+

Class Skills
Magic Resistance: Rank D. Protection from magic effects.
Riding: Rank A. The ability to master any mount.

Personal Skills
Charisma: Rank A. The natural talent to command others.
Military Tactics: Rank A. A talent to strategize military movements.
Knight Call: Rank B. One can summon knights to aid them in combat.
Meta Quick: Rank A. A temporary blessing from the sacred sword Galaxia, which grants the user quicker movement.
Mach Tornado: Rank A+. The power to create small tornadoes that can heavily damage the opponents and allows the user to move like one.

Noble Phantasms
Galaxia: Master Blade of the Meta Knight: Rank B, Anti-Army type.
Meta Knight's signature sword, which he wields in every battle. A Divine Construct forged by the fire god Photron, it possesses a spirit and will of its own and so may only be wielded by a select, powerful few. Capable of shooting simple beams, concentrated blasts of energy powerful enough to shatter rocks and radiate electricity, its power can be overwhelming to the unworthy, proving that Meta Knight is truly deserving of this blade.
Master: Almighty Sword to Solve All Puzzles: Rank B, Anti-Unit type.
Another mystical blade in Meta Knight's possession, albeit he wields it in rare ocassions when compared to Galaxia. This powerful blade has similar properties to his signature weapon in all but lacking spikes and having a green gem at the hilt, thus some believe it's a predecessor or at least a sister sword to Galaxia. Prominently, he wielded it during the incident that involved traveling to the Mirror World.
Dimensional Cape: Mantle of Space Alteration: Rank EX, Anti-Unit (Self) type.
Meta Knight's signature cape, which he commonly uses as a mean of escaping after a tough battle. A magical mantle with the ability to manipulate space, it can be used to quickly warp around during battle, catching foes off guard with a surprise attack. It has also shown the ability to transform into wings, granting amazing aerial mobility. When trying to fight with honor, however, he will throw it away.
Galaxia Darkness: Know the Blade's Power!: Rank EX, Anti-Unit type.
The strongest attack of the Galaxia blade, powerful enough to be a Noble Phantasm of its own right. After shrouding his surroundings in complete darkness with his Dimensional Cape, Meta Knight unleashes a single, extremely powerful strike with Galaxia at reality-bending speeds to cleave the blackness and grant heavy damage to his foes. Its sheer power can overwhelm most defenses, cutting through as if they were nothing but paper.
Meta-Knights: Meta Knight's Corps: Rank B, Anti-Army type.
An enigmatic armada named after their leader, Meta Knight, whom they follow with incredible loyalty, willing to do anything to protect him. Aside from a sailor Waddle Dee and Captain Vul, the two highest-ranked members of the armada, the Meta-Knight mostly consists of knights separated under six divisions; Axe Knight, Javelin Knights, Mace Knights, Trident Knights, Blade Knights and Sword Knights.
Battleship Halberd: Pride of the Meta-Knights: Rank A, Anti-Army type.
The personal warship of Meta Knight, which would be his primary Noble Phantasm as a Rider. However, he can still use it as a Saber, as it is considered part of his armada and, by extension, the Meta-Knights Noble Phantasm. A giant airship covered in powerful cannons, the main one being a double-barreled turret equipped with a mechanical arm. It can move at hyper speeds using wormholes, traveling 900 light years in mere minutes.

Attribute: Earth

Traits: Star Warrior, Weak to Enuma Elish

Notes: If his opponent is unarmed, he will offer them a sword before engaging them in battle. It is said that, without his mask, he bears a striking resemblance to Kirby, hinting that they may be of the same species.
ChaldeaDex Entry:
Star Warrior #3
Dedede



Class: Berserker
Gender: Male
Height/Weight: Inconsistent but always larger than Kirby
Alignment: Chaotic Good (formerly Lawful Evil)
Origin: Dreamland, Planet Popstar
Debut: Kirby's Dreamland
Likes: Food, being in charge, hammers
Dislikes: Being beaten by Kirby, admitting defeat, being possessed, disobedience
Line: "I'll be the one to keep the peace!"
Comment: It is largely believed he was not born royalty and that he simply used his resources and army to build himself a castle and proclaim himself the land's ruler.

The Self-Proclaimed King. Hailing from the colorful Planet Popstar, Dedede rules over its most prominent county, Dreamland. In his early years, he was selfish and greedy, committing a major theft in which he and his followers stole almost all of Dreamland's food. This event would mark the beginning of his long-standing rivalry with Dreamland's hero, Kirby, who defeated him and rightfully returned the food for all of its inhabitants.

However, his misdeeds afterwards were not as they appeared, as he was possessed by Dark Matter on many occasions. He also once stole the powerful Star Rod to seemingly prevent Dreamland's people from having dreams, but in truth, it was an effort to protect Dreamland to keep a greater evil sealed away. Since these days, most of Dedede's actions have been either noble, merely selfish or somehow both at once.

His wish is to continue his rule over Dreamland.

Parameters
Strength: B+
Endurance: B
Agility: D
Mana: E
Luck: D+
Noble Phantasm: A

Class Skills
Mad Enhancement: Rank B. A skill that raises all parameters at the cost of mental sanity and reasoning.

Personal Skills
Charisma: Rank B-. A natural talent to command others.
Inhale: Rank B. A suction ability used to draw things closer and devour them.
Unfazed Appetite: Rank A+. The ability to consume almost any materials, even those considered inedible, without issue.
Golden Rule: Rank C. The ability to amass fortune.
Super Jump: Rank A++. The ability to perform an extremely high jump.

Noble Phantasms
King's Revenge: Hammer of Dededestruction: Rank A, Anti-Unit type.
An advanced, mechanical hammer originally built for and used in a revenge plot against Kirby. The hammer is constantly charged with jolts of electricity, which along with its metallic surface, makes it very powerful. It's also outfitted with a missile launcher and a flamethrower hidden within it. With enough force applied, slamming the hammer on the ground can even cause it to send shockwave of electricity across it.
Waddle Dee Army: The King's Calling!: Rank B, Anti-Army type.
King Dedede whistles to call his minions and commands them using a chant and unique dance he had come up with himself. While his minions can come to his aid whenever they're nearby, by using this specific technique Dedede can summon them from seemingly nowhere, and his chants and gestures tell them to rush towards his enemies, typically aiming to overwhelm and weaken them rather than outright defeat them.
The Star Rod: Magical Wand of Dreams: Rank A, Anti-Evil type.
A magic wand located in the Fountain of Dreams, affecting the fountain's waters which flow throughout Dreamland. The rod's effects guarantee the inhabitants sleep healthily as they experience peaceful dreams. If required, however, the Star Rod can be removed temporarily to use as a weapon, the magic wand wielding power that can easily ward off evil. It is considered King Dedede's Noble Phantasm as he frequently guards it.

Attribute: Earth

Traits: Animal, Star Warrior, King, Weak To Enuma Elish

Notes: Really doesn't like admit it, but he's actually friends with Kirby, if still a rival to him as well.. Due to his status as a King being self-proclaimed, citizens of Dreamland are on/off to obey his will. That said, his army of Waddle Dees and Waddle Doos are immensely loyal to him, listening to his every command and standing by him no matter his situation.
N/A

Not from Around Here, but from Another Dimension
ChaldeaDex Entry:
Mewni Royalty #37
Star Butterfly



Class: Caster
Gender: Female
Height/Weight: 149cm/40kg
Alignment: Chaotic Good
Origin: Modern Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Comment: "I think that strangers are just friends you haven't met!"

Rebellious Princess. The latest princess in a long line of the Mewni dimension's royal monarchy, Star grew up a free and careless spirit, but lived a happy life for the most part. As is tradition, the family's greatest heirloom, the Royal Wand, was to be handed down to her on her 14th birthday. However, she lost control of it and brought harm to her kingdom, making it clear that she was not ready for the responsibility of owning it.

She initially feared being sent to a princess reform school for her behavior, but was merely given a warning about it before being instead sent to another dimension and planet where she could train her skills with magic more safely, Earth. Knowing she would need to get used to the culture and customs there, she was sent to a new school as a foreign exchange student and given a guide to help her learn what life was like, Marco Diaz.

Currently, Star is training to perfect her magic skills with the Royal Wand and prepare for her future as queen of Mewni. No time for wishes, I guess...

Parameters
Strength: C+
Endurance: C
Agility: B+
Mana: A+
Luck: D
Noble Phantasm: B+

Class Skills
Territory Creation: Rank B. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A+. The ability to manufacture magical items.

Personal Skills
Spells of the Heart: Rank A+. One's magical abilities can be affected by the emotions they feel.
Spells of the Mind: Rank A+. The ability to invent and successfully cast new spells from one's imagination on the spot.
Proof of Friendship: Rank D+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasms
Royal Wand: Heirloom of Royals: Rank A, Anti-Army type.
A Mystic Code that has been used in the Mewman royal family for generations, now belonging to Star. It's appearance has changed under her ownership to reflect her personality. It is said to make it among the most powerful magical artifacts in the multiverse, though some of its capabilities depend on who wields it. On Star's ownership, the magic that comes from it is colorful, cheerful and bizarre, fitting her personality.
Dipping Down: Pure Mewman Magic: Rank C-, Anti-Unit type.
Certain Mewman possess the natural ability to utilize and cast a wide variety of magical spells without even needing the wand or any other magical device, its usage distinguished from a change in color of the Mewman's skin, and their eyes and cheek symbols glowing brightly, white in color. Star's family has possessed this ability for generations, powering it by focusing on their deepest, and most powerful emotions.

Attribute: Earth

Traits: Humanoid, Mewman, Child, Weak to Enuma Elish

Notes: Medea Lily's Master. The living, typically animal-like entities that are often cast from her wand are more than just temporary magic creations; they live inside Star's wand, being expelled from it when called upon for a spell and returning to it's interior when the spell runs it's course.
ChaldeaDex Entry:
Average Human Teen #1
Marco Diaz



Class: Assassin
Gender: Male
Height/Weight: 152cm/50kg
Alignment: Neutral Good
Origin: Modern Era, United States
Debut: Star vs. the Forces of Evil
Comment: Stronger than he looks; he's managed to beat down plenty of monsters at least twice his own size on many occasions, merely using just enough human strength and his martial arts talents.

The Princess' Guide to Earth. Born to a Latino father and an American mother, Marco was what most would expect, a common teenager and a nice guy who wanted to be seen different from how he was. Though rule-abiding, kind, and a successful enough student liked by a lot of others in school, he felt that his life was starting to grow boring as he entered his teen years and began to wish his life held more thrills and even danger at times.

One day, he got his wish when a princess from another dimension, Star Butterfly, entered into his life. Initially horrified by the chaos she caused, he was ultimately too nice to send her away from his home and grew more understanding of her background over time and the two became near-inseparable friends. Furthermore, her frequent fights with monsters, her usage of magic and her interdimensional travels brought more thrill into his life.

Now living a life of adventure thanks to Star's shenanigans, he has no wish to speak of.

Parameters
Strength: B
Endurance: D
Agility: B
Mana: E
Luck: D
Noble Phantasm: -

Class Skill
Presence Concealment: Rank D. The ability to hide one's presence.

Personal Skills
Karate: Rank D. A measure on how much is one a master of this martial art.
Weirdness Combatant: Rank C-. The willingness to face unusual and highly dangerous looking opponents.
Monstrous Strength: Rank E. A huge increase to the strength parameter.
Proof of Friendship: Rank D+. A skill to suppress an enemy's fighting spirit to a certain extent, making solutions through dialogue possible. Has no effect on those with Mental Pollution.

Noble Phantasm
Tang Soo Doo: Rank -, Anti-Unit type.
Marco's prowess in karate, the closest he has to a Noble Phantasm. However, similar to No Second Strike, it's rather a glorified skill than a proper manifestation of a legend. Marco has been studying the namesake discipline in a local dojo and, although a Green Belt, he has been able to keep up with Star in fighting monsters thanks to it. One of his aspirations is to finally become a Red Belt. Perhaps even beyond.

Attribute: Man

Traits: Humanoid, Human, Child, Weak to Enuma Elish

Notes: Has a (mostly) secret crush on a classmate of his named Jackie Lynn Thomas, but he rarely does anything to even try talking to her, which can and has frustrated some of the few people who are aware of his feelings for her.

Magic High Commission
ChaldeaDex Entry:
Magic High Commission #1
Lekmet



Class: Ruler
Gender: Male
Height/Weight: Unrecorded by Chaldea
Alignment: Lawful Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Orderilness, Responsibility, Tin cans
Dislikes: Immaturity, disorder among the High Commission
Line: "Baa."
Comment: Despite serving as the High Commission's leader, Lekmet cannot speak the tongue of man. Don't let this fool you, he has above-average intelligence compared a human and is quite wise. Rhombulus is the only member of the Commission who can understand what he says.

The High Chancellor. Leader of the Magic High Commission, an organization that oversees all magic activity throughout the multiverses. One of the three founding members, Lekmet, was created by the living embodiment of Butterfly family's magic spellbook Glossaryck to give Mewmans an understanding of the impermanence of existence. As a consequence, Lekmet gradually shortens his lifespan every time he uses his powers.

Though he leads the other members and is the primary overseer of magic, his exact contribution to the High Commission is unknown to the public. According to Glossaryck himself, Lekmet's contribution must never be spoken. Much more elderly by this age, he currently lives in the same location as Rhombulus, who serves as his caretaker and translator.

His wish cannot be spoken of, as well.

Parameters
Strength: D-
Endurance: C
Agility: D
Mana: A+
Luck: B
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank A. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank C. The ability to produce various magical items.
Charisma: Rank A. The natural talent to command others.
Healing Magecraft: Rank EX. This ability provides one with a great amount of healing magic.

Noble Phantasm
Soul Healing: The Leader's Blessing: Rank EX, Magecraft type.
Lekmet's specialty, a healing ability so powerful that it is even capable of reviving fallen comrades from the dead. There is no known limit to this power, Lekmet can apparently revive anyone no matter how they perished but he can only revive one individual at a time. As a further issue, this weakens him and brings him closer to death upon every use, like any other power of Lekmet's magic. As a result of this, he tends to reserve this power on only those who have died or lost their souls.

Attribute: Sky

Traits: Humanoid, Animal, Divine

Notes: Those who can understand the languages of animals or other non-human beings can understand him as well. Said to be the most pure-hearted of the Commission, it is ultimately his presence and guidance that keeps the other members in line.
ChaldeaDex Entry:
Magic High Commission #2
Omnitraxus Prime



Class: Foreigner
Gender: Male
Height/Weight: Huge
Alignment: Lawful Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Maintaining space time, guiding those in need of his help, protecting the kingdom
Dislikes: People confusing the laws of space time with the laws of regular time
Line: "Omnitraxus Prime has spoken!"
Comment: Don't confuse "time-time" with "space-time" when speaking to him, he finds it rather annoying.

Guardian of Space-Time. The oldest member of the Magic High Commission besides Glossaryck and one of its three founders, Omnitraxus was created by the living embodiment of Butterfly family's magic spellbook Glossaryck to teach mewmans about the delicate strands of space-time, as well as to maintain them.

Omnitraxus doesn't appear to reside in one specific place due to his role as the guardian of space time, but when he discovers anomalies in space time such as repeating loops or alternative timelines, he will either personally attend to them or advise individuals caught in those timelines on what to do to fix them. Besides that, his powers allow him to always be on the lookout for threats to the multiverse.

His wish is simply to continue maintaining the multiverse.

Parameters
Strength: EX
Endurance: A+
Agility: A
Mana: A
Luck: C+
Noble Phantasm: EX

Class Skill
Existence Outside the Domain: Rank -. One's status as a life form beyond this world or having been possessed by one. Nullified by Celestial Construct.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Celestial Construct: Rank EX. The ability to maintain a body woven from outer space.
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Shapeshifting: Rank D. The ability to change appearance and borrow bodies.

Noble Phantasm
Space-Time Manipulation Will of the Guardian: Rank EX, Anti-World type.
Omnitraxus' power to bend space and time at his will. Within his own body lies the Crystal Fields of Interwoven Continuum, from which every alternate timeline can be witnessed. Being a responsible guardian of space-time, he is aware of the consequences of changing time and thus rarely manipulates it, unless a severe anomaly makes it absolutely necessary for the greater good. Other times, he will seek out the affected individuals and tell them how to solve things.

Attribute: Sky

Traits: Divine, Massive

Notes: By far the most mature and rational member of the High Commission besides the chancellor Lekmet, which is important when hardly anyone understands the only language the chancellor can speak. He still has a goofy side, but takes his job very seriously. Due to his sheer size, he tends to appear in-person as only a large, floating skull, or otherwise communicates with the others through a crystal ball.
ChaldeaDex Entry:
Magic High Commission #3
Rhombulus



Class: Caster
Gender: Male
Height/Weight:
Alignment: Chaotic Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Working out, protecting Lekmet, crystallizing evil-doers
Dislikes: Evil-doers, people he perceives as evil-doers, monsters, not being taken seriously
Line: "You see all these guys? My gut told me they were evil, so I crystallized them."
Comment: He's lived for hundreds of years, but behaves like a very impulsive and immature teenager much of the time.

Warden of the Multiverse. A member of the Magic High Commission, Rhombulus was created by the living embodiment of Butterfly family's magic spellbook Glossaryck both to serve as a muscle for the High Commission and to neutralize highly dangerous threats to the multiverse.

Rhombulus resides in a lair fill with every person he has ever imprisoned. Many were justified, but he is known to wrongly imprison others based on gut feeling or minor circumstantial evidence. This along with his immaturity made him Glossaryck's least favorite creation, who has attempted to rectify this by turning his hands into a pair of talking snake heads to serve as a conscience for him. Whether he actually listens or not varies.

His wish is to protect Mewni from dangerous criminals and entities, but he also secretly wishes that the other members of the Commission gave him more respect.

Parameters
Strength: A+
Endurance: A
Agility: B
Mana: A
Luck: E
Noble Phantasms: A+

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank B. The ability to produce various magical items.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Battle Continuation: Rank A. A strong vitality and willpower to remain in battle, even with serious and fatal injuries.
Monstrous Strength: Rank A. A huge increase to the strength parameter.

Noble Phantasm
Crystal Beam: The Inescapable Prison: Rank-A+. Anti-unit type.
Rhombulus' main power, a powerful magic energy fired as a beam from his crystal head. Anyone hit by the beam will be encased in a crystal that very few sources besides Rhombulus himself can break or melt. Anyone trapped entirely in a crystal is stuck in there for good, unless Rhombulus himself breaks the crystal. Glossaryck is the only known exception, which makes sense, given that he was powerful enough to create Rhombulus to begin with and as such likely knows the way out.

Attribute: Sky

Traits: Animal Characteristics, Divine

Notes: Don't get on his bad side if you don't want to be trapped in an nigh-unbreakable crystal. Despite being Glossaryck's least favorite creation, he has at least kept the gem in his forehead, for all these years, that gem being a gift from Rhombulus. He apparently never thanked him for it, though. Despite their poor relationship, Rhombulus does, at least, respect his sheer power and wisdom.
ChaldeaDex Entry:
Magic High Commission #4
Hekapoo



Class: Caster
Gender: Female
Height/Weight: It's rude to ask that to a woman made of fire.
Alignment: Neutral Good
Origin: Unknown Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Messing with people, a good challenge
Dislikes: Monsters, being called nicknames that annoy her, people stealing her dimensional scissors
Line: "You humans are lame times a thousand."
Comment: Acts like a teenage prankster or young adult with a casual attitude towards life most of the time, despite having been alive for far longer.

Master of Dimensional Travel. A member of the Magic High Commission, created by the living embodiment of Butterfly family's magic spellbook Glossaryck to provide mewmans with the means of interdimensional travel, which she has accomplished by inventing and continuing to forge dimensional scissors, which can literally cut open portals to other dimensions.

Though she maintains her job of providing dimensional scissors to mewmans and anyone who has earned them, she's quite the trickster, enjoying messing with people from time to time, and she has the behavioral tendencies of a teenager, making her the second least mature member of the Commission. Despite this, she keeps promises that she makes and generally steps up when the situation calls for it.

Besides keeping Mewni and magic in order, which is something the rest of the High Commission desires, Hekapoo's wish is unknown.

Parameters
Strength: A
Endurance: A+
Agility: A
Mana: B
Luck: B
Noble Phantasms:
A

Class Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A+. The ability to produce various magical items.

Personal Skills
Divinity: Rank A. The measure to know how close one is to be a Divine Spirit.
Charisma: Rank B. The natural talent to command others.
Pyromancy: Rank D. Magical control over fire.
Showman's Illusion: Rank EX. The ability to create multiple false copies of oneself.

Noble Phantasm
Dimensional Scissors: The Forger's Finest Work: Rank A+. Anti-unit type.
Hekapoo's dimensional scissors are not just an invention used for dimensional transportation, she also keeps several pairs as her personal weapons. They can be wielded akin to particularly deadly dual daggers, along with that, Hekapoo can and will sometimes simply use them to open up a portal in the heat of battle to catch her enemies off-guard and send them elsewhere, ending a fight very quickly.

Attribute: Sky

Traits: Humanoid, Divine

Notes: Even though she can go from being immature in one moment to then stern and serious in another, she can prove quite friendly to those she befriends, if still a little mischievous. Seems to be have the third most authority in the Commission, after Lekmet and Queen Moon. She's usually the one who has to punish Rhombulus' for his bad behavior when Lekmet isn't doing so instead, and will readily call out any Queen of Mewni who she believes has made a poor decision.
ChaldeaDex Entry:
Mewni Royalty #36
Moon Butterfly



Class: Ruler
Gender: Female
Height/Weight: Unrecorded by Chaldea
Alignment: Neutral Good
Origin: Modern Era, Kingdom of Mewni
Debut: Star vs. the Forces of Evil
Likes: Her family, orderliness, protecting her kingdom.
Dislikes: Monsters, irresponsible behavior, the whistling sound her husband's teeth sometimes make
Line: "I did a lot of things you won't be doing."
Comment: As with every Queen of Mewni, Moon was inducted as a member of the Magic High Commission upon being crowned queen.

The Undaunted Queen. Born to Comet Butterfly, the 35th Queen of Mewni, and a highly skilled diplomat and chef. Comet loved her daughter dearly, an affection Moon returned her whole life, even as a happy-go-lucky teenager, until shortly after she came of age to possess the Royal Butterfly Wand, when tragedy struck. Queen Comet was assassinated by a rogue monster general, Toffee of Septarsis.

Though overcome with grief, Moon was determined to stay strong enough to lead her people, as her mother's death meant she had become the new queen. Through means hardly known, she forced Toffee and his army to back off by casting her darkest spell on him, ending the war then and there. From then on, she led her kingdom efficiently and proudly, and Toffee's defeat at her hands earned her the title of "Moon the Undaunted".

Years later, she married her longtime best friend River Johansen and the two had a daughter together, Mewni's next princess, whom they named Star. Moon's wish is for her daughter to mature into a responsible but ultimately happy woman who will know how to lead Mewni in the future.

Parameters
Strength: B
Endurance: A
Agility: A
Mana: A+
Luck: C+
Noble Phantasm: A+

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
True Name Discernment: Rank -. The instant reveal of information regarding other Servants.
God's Resolution: Rank -. Being granted two Command Seals for each Servant.

Personal Skills
Territory Creation: Rank A. The ability to build a special terrain that is advantageous to oneself as a magus.
Item Construction: Rank A. The ability to produce various magical items.
A Mother's Love: Rank A. A natural talent for taking care of young ones.
Charisma: Rank A+. A natural talent to command others.
Dedication to the Throne: Rank A. A royal's powerful will to take care of their subjects and decide what is best for their kingdom.
Golden Rule: Rank A. The ability to amass fortune.
Spells of the Heart: Rank A+. One's magical abilities can be affected by the emotions they feel.

Noble Phantasms
Butterfly Form: The Queen's True Power: Rank A+, Anti-Army (Self) type.
The butterfly form Moon developed when going through Mewberty. Her skin turns blue and she grows four additional arms and a pair of bright blue butterfly-like wings, as well as two antenna on her head. Naturally, this form grants Moon the ability to fly, but also improves her magical abilities, letting her fully utilize stronger spells at a greater rate, being able to cast one per each hand.
???: ???: Rank ???, ??? type.
Moon possesses a second Noble Phantasm. However, any information regarding it remains a secret at the moment.

Attribute: Earth

Traits: Humanoid, Mewman, King, Weak to Enuma Elish

Notes: Although Moon can still properly use the wand if she had it in her possession, it is now under Star's ownership per royal tradition and requirement, and thus it no longer counts as one of her Noble Phantasms. Has surprisingly become fast friends with Medea, perhaps owing to their now similar personalities and having both suffered through tragedies. Coincidentally, Moon's daughter Star had already become friends with Medea's younger counterpart Lily well before this, a fact that hasn't been lost on them.

Darkners
ChaldeaDex Entry:
Darkner #2
Lancer



Class: Rider
Gender: Male
Height/Weight: 144cm/??kg
Alignment: Chaotic Good
Origin: Modern Era, the Dark World
Likes: Bikes, cookies, his friends, digging holes in the ground.
Dislikes: People who are mean to his friends.
Line: "Hohoho! I'm the bad guy!"
Comment: Not to call a spade a spade, but he's a spade. Not old enough to ride a motorcycle, so he set his bike on fire.

Prince of the Card Kingdom. Lancer was born the first son and only child of the spade Darkner monster, King, ruler of the Card Kingdom Dark World . Generally neglected by his cold and distant father, Lancer was instead largely raised by the Puzzlesmith Rouxls Kaard and King's minions, the latter of whom tend to Lancer only on King's orders. Despite this, Lancer initially strived to earn his father's approval and become a bad guy, just like him.

All this changed when a fateful trio entered the Card Kingdom, consisting of a human, a monster, and a prince of darkness. Initially fighting the heroes as well attempting and failing to threaten them, the monster girl, named Susie, unintentionally served as a role model to Lancer by mocking his threats and immaturity. He showed no fear towards her threats and instead took her advice to heart, eventually causing the monster to warm up to him and the two to become friends. Later, both joined the heroes' cause in an effort to dethrone King and put an end to his tyranny.

His wish is simply to keep helping anyone he considers to be a friend, though he'd also really like to be able to ride an actual motorcycle.

Parameters
Strength: D
Endurance: A
Agility: A+
Mana: B
Luck: B
Noble Phantasm: C

Class Skills
Magic Resistance: Rank B. Protection from magic effects.
Riding: Rank C. The ability to master any mount.

Personal Skills
Ace of Spades: Rank B. The ability to cast magic in a form corresponding to a specific suit of card.
Overhaul: Rank C. A capacity of observation that allows one to upgrade machinery with ease.
Powerless Shell: Rank B. The ability to not be perceived as a threat.

Noble Phantasm
Fire Bike: Also Called "Bikey" by Lancer: Rank B. Anti-Unit type.
Lancer's vehicle of choice, a completely ordinary bike, one that still has training wheels, that has been heavily modified by Lancer himself. Despite not being known for his intelligence, Lancer has enough knowledge in mechanics to have somehow installed working rocket boosters on the bike. This enables the otherwise normal bicycle to travel at an incredible speed, and grants it the ability to travel up walls and even across a ceiling. It is Lancer's preferred weapon in battle, as he is still learning to master his magic attacks.

Attribute: Earth

Traits: Humanoid, Beast, Weak to Enuma Elish

Notes: Chen Gong's Master. Despite sharing his name with one Servant class, he ironically qualifies more for both the Rider and Archer classes. Is very close to Charlotte Corday, who sees him like a little brother. Is apparently capable of altering his face to possess two eyes and a more humanoid look.

Devil May Plop Devil May Plop (inactive)
ChaldeaDex Entry:
BSAA Operative #1
Chris Redfield



Class: Archer
Gender: Male
Height/Weight: 181cm/???kg
Alignment: Lawful Good
Origin: Modern Era, United States
Debut: Resident Evil
Likes: N/A
Dislikes: N/A
Line: "There's one thing I do know: I have a job to do, and I'm gonna see it through."
Comment: "No one's dying on my watch."

Survive For Tomorrow. Once a member of the U.S. Air Force, Chris was given a dishonorable discharge before joining the S.T.A.R.S. unit as their sharpshooter. When he and his team were forced to hide in a mansion in Raccoon City, they quickly learned that they were surrounded by zombies. Betrayed by their leader, Albert Wesker, Chris and Jill Valentine worked to take down Umbrella Corporation, the former going abroad to do so.

After he returned, he saved his little sister from another biohazardous threat, and went on to form the BSAA with Jill and nine others. One day, he and Jill were assigned to arrest Oswald E. Spencer, where they found him dead by Wesker's hand, and the two were separated. When Chris found out she was still alive, he worked to find her and eventually brought her back home. He is now the leader of the BSAA North Amarican branch's Alpha Team.

He wishes for a world without fear.

Parameters
Strength: A
Endurance: B+
Agility: B
Mana: C
Luck: E
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Independent Action: Rank A. The ability to remain in existence without any magic source for some time. Nullified due to not being a Servant.

Personal Skills
Genesis: Rank B. A machine that can scan the area and enemies.
Marksmanship: Rank B+. The expertise on fire weaponry.
Voice Action: Rank A. A variant of Charisma without any charm. Regardless of this, others will do what one commands.
Eye of the Mind (True): Rank C. Capacity of observation through experience.

Noble Phantasms
Rocket Launcher: Key to Survival: Rank A, Anti-Unit type.
The most powerful weapon in Chris' arsenal, a nameless rocket launcher capable of ending a fight with just a single round. It should only be used in emergencies, however, as there is only one rocket and it is very difficult to aim. That being said, if the rocket hits, no matter the threat, the fight will be over instantly, killing them in an explosion that is incredibly satisfying... unless they have some anti-rocket protection or something like that, of course.
Grenade Launcher: Time to Overdue: Rank B, Anti-Unit type.
A weapon that is weaker, but more reliable than the Rocket Launcher due to its ability to hold more than a single round and its variety, since Chris possesses both typical grenades and nitrogen grenades, which can freeze any target they hit. If he wants to go all out while using it though, he will use every single round to deal a devastating amount of damage to the opposition, starting with a nitrogen grenade to make sure it cannot be escaped.
Satellite Laser: Bring in the Pain: Rank A, Anti-Unit type.
A bazooka-like object that looks like a weapon, but in reality, is only a glorified pointing device that tells a satellite orbiting around the world where it should aim its devastating laser blasts. Every time Chris uses this pointing device, he can make the satellite shoot up to three laser blasts before its battery runs out, forcing it to be recharged. Though to be honest, three blasts is more than enough.

Attribute: Man

Traits: Humanoid, Human, Brynhildr’s Beloved, Weak to Enuma Elish

Notes: He cares for his team no matter who's in it, giving him the nickname Big Bro, as well as respect from his soldiers.
ChaldeaDex Entry:
Strife Delivery Service #1
Cloud Strife



Class: Saber
Gender: Male
Height/Weight: 173cm/???kg
Alignment: Neutral Good
Origin: Modern Era, Gaia
Debut: Final Fantasy VII
Likes: N/A
Dislikes: N/A
Line: "I pity you. You just don't get it at all...there's not a thing I don't cherish!"
Comment: "Not interested."

Cloudy Wolf. When Cloud promised his childhood friend Tifa that he would rescue her when she's in danger, he left Nibelheim to attempt to become a member of SOLDIER, Shinra's elite fighting force. Failing the test to get in, he ended up joining the military, where he met Zack Fair, his new best friend, and Sephiroth, who became his idol. At some point, the three went to Nibelheim for inspection. During the trip, Cloud remembered the promise and hid from Tifa, ashamed.

When Sephiroth lost his mind, Cloud rushed in to save Tifa. Sadly, he and Zack were kidnapped and used for experiments. Five years later, Zack saved him from what they went through. Zack fended any and all followers off, getting shot down in the end. After hearing his friend's last words, Cloud made himself think he was Zack. Reuniting with Tifa, meeting Aerith and taking down Sephiroth again made him remember, accept and move on from his past, allowing him to properly move forward.

Having moved on from his past, he doesn't really have a wish.

Parameters
Strength: A
Endurance: A
Agility: A
Mana: B
Luck: D
Noble Phantasm: A

Class Skills
Magic Resistance: Rank E. Protection from magic effects.
Riding: Rank B. The ability to master any mount.

Personal Skills
Mako: Rank A. The world's liquified Lifestream flows in one's blood, giving them superhuman abilities.
Materia: Rank A++. Usage of magical stones known as Materia, granting usage of spells and the summoning of powerful beings.
Limit Breaks: Rank EX. A set of powerful abilites that can turn the tide of battle. Also grants a notable boost in all parameters but luck.

Noble Phantasms
Fusion Swords: The Six Tsurugis: Rank B, Anti-Unit type.
The reason Cloud classifies as a Saber is due to his masterful skills with a sword, capable of using incredibly heavy two-handed claymores as easily as smaller, lighter blades. His signature weapons, the Fusion Swords, are both at once, being six blades capable of being combined together to form a large greatsword. The vast amount of possible combinations allow them to be an incredibly powerful and versatile tool for Cloud in combat.
Meteorain: Storm of Shooting Stars: Rank A, Anti-Unit type.
One of Cloud's strongest attacks, he call down a rain of meteorites with the swing of his sword. What makes this attack extremely deadly is that Cloud targets only a single one of his enemies for all of the meteorites, causing masssive damage to his target, instead of spreading them out to damage as much people as possible. While the latter is tactically viable, aiming a single person with them as worked very well, so why fix what's not broken?
Finishing Touch: Eye of the Dragon: Rank A+, Anti-Unit type.
Without any doubt one of Cloud's most powerful attacks, he swings his sword around, creating a literal tornado that goes straight for an opponent. The sheer power of the tornado causes it to instantly kill anyone hit by it unless one is immune to instant-kill attacks. However, surviving this attack doesn't mean thing happens. In fact, if one survives the tornado, they still receive massive damage from it.
Omnislash: Final Strike!: Rank A++, Anti-Unit type.
Cloud's most epic-looking attack, Cloud unleashes a relentless barrage of attacks at his opponents with his giant sword, each strike faster and more damaging than the last, before he gears up for one last attack, the strongest one of all. The last strike is powerful enough to create an explosion on contact for devastating damage. This is definitely gonna leave a mark in the morning...
Omnislash V5: Ultimate Final Strike!: Rank A+++, Anti-Unit type.
An even more powerful version of Omnislash, making it the most stylish attack in Cloud's very powerful arsenal of sword moves. Cloud uses each of the Fusion Swords' unique blades to attack, before charging through the enemy, with the sword still in them. After a second, an explosion where the sword is in the enemy damages the enemy one last time, the blades falling back down to him.
Buster Sword: Symbol of My Late Friend: Rank D, Anti-Unit type.
Cloud’s most iconic weapon, wielded by Zack before his death. A broadsword of massive size, the space it occupies allows for various enemies to be hit by it and has been one of the most reliable gear in Cloud’s arsenal. However, the moment he found himself in the place Zack died, he placed the sword there as a memorial where it was covered by rust and dirt and replaced by the Fusion Swords. As such he has lost the ability to wield it.

Attribute: Man

Traits: Humanoid, Human, Brynhildr's Beloved, Weak to Enuma Elish

Notes: He favors large swords over smaller ones, something Deadpool likes to joke about. Owns a motorcycle named Fenrir.
ChaldeaDex Entry:
Future Shepherd #1
Lucina



Class: Saber
Gender: Female
Height/Weight: ???cm/???kg
Alignment: Lawful Good
Origin: Ylisstol, Halidom of Ylisse
Debut: Fire Emblem Awakening
Likes: N/A
Dislikes: N/A
Line: "I prayed to the Hero-King for a small part of the strength he used to save the world. But I need this subterfuge no longer. I choose to fight as Lucina now. The name that reminds me of the strength in the man and woman who chose it."
Comment: Has a god awful fashion sense.

Future Witness. Daughter of Exalt Chrom and descendant of Marth the legendary Hero-King, Lucina is the princess of Ylisse, next in line to the throne. However, a great war and the awakening of an evil dragon abomination had taken away her parents and their army, leading to what was essentially the end of the world. The Divine Dragon Naga sent Lucina and the Shepherds' other children to the past in order to avoid this catastrophe.

By pretending to be her ancestor, Lucina helped her father and his troops along to change the future until her identity was revealed. After a tearful reunion, she vowed to fight as Lucina, daughter of Chrom, rather than relying on her ancestor for hope. After discovering that the dragon from her future has traveled back in time and that one of her father's closest allies might be it, she did everything she could to prevent the end of the world.

Her wish is to live her life in a world of peace, one where her parents are alive.

Parameters
Strength: B
Endurance: A
Agility: B
Mana: C
Luck: B
Noble Phantasm: A

Class Skills
Magic Resistance: Rank -. Protection from magic effects.
Riding: Rank -. The ability to master any mount.

Personal Skills
Mark of Naga: Rank B. A brand present somewhere on one's body, symbolizing their family's ancient pact with the Divine Dragon Naga.
Rightful King: Rank A. One's status as the true heir of their kingdom's throne. Can make the attacks of allies more likely to succeed.
Charm: Rank A. A weaker version of Charisma. Grants close allies better accuracy and a higher chance of avoidance.
Dual Strike: Rank A. Allows one to assist another in attacking.
Aether: Rank A. A damaging strike that can also heal its user.

Noble Phantasms
Parallel Falchion: Blessed Blade of a Hopeless Time: Rank B, Anti-Dragon type.
Once wielded by the legendary Hero-King, the Falchion can only be used by Ylissean royaltly and even then, the blade's spirits are picky about whom they deem worthy. Lucina's version, the Parallel Falchion, was brought from her own timeline into Chrom's, partly enhanced by an unfinished ritual to infuse it with Naga's power. In worthy hands, it can heal its user and is effective against dragons. In other cases, it's not even able to chop wood.
Exalted Falchion: Awakening of Naga's Blood: Rank A++, Anti-Dragon type.
Having collected all five gemstones for the Shield of Seals, more famously known as the first Fire Emblem, Lucina can go through a ceremony to unleash the full power within her Parallel Falchion, turning it into the Exalted Falchion. As the blade glows, it becomes much more powerful, making her one of the few people in her kingdom able to stop Fell Dragons or anything of similar power.
Critical Hit: The Ultimate Sure-Killing Blow: Rank EX, Anti-Unit type.
Lucina's ultimate attack. Using her Parallel Falchion, she rushes towards the enemy and performs a single slash that is so incredibly powerful that it will deal instant death to whoever it strikes with no exception. This one-hit kill move is also capable of breaking most defenses, the only exception being those of a Shielder and even then, the surprisingly quick and mighty blow might actually surprise them enough to let their guard down.
Enigmatic Mask: Mask of Identity Concealment: Rank C, Anti-Unit (Self) type.
A mysterious mask that Lucina owns, which she once used to impersonate the famous Hero-King of legend and her distant ancestor, Marth. Despite covering only her face, the mask is capable of completely concealing her identity, allowing her to make everyone believe that she is her ancestor, even those with a great sense of observation. It doesn't really offer any advantages in combat, however.
Geirskögul: Lance of the Brave Princess: Rank A, Anti-Unit type.
A lance given to Lucina upon being granted the status of a Brave Hero, making her change class to Lancer when wielding it. It comes from another world, so she normally doesn't have access to it. A sacred lance with similar properties to the Falchion, granting Lucina a higher endurance parameter and increasing the strength and speed of most allies. That said, the use of lances is new to her, so she has yet to master it.
Bunny Blast: Celebrating the Spring Festival: Rank E, Anti-Unit type.
A Mystic Code shaped like an egg, created to celebrate a holiday known as the Spring Festival. It can let even the least competent of magus cast basic spells at the cost of giving them a bunny-themed outfit and switching their class to Caster. Its power is determined by both its user's enthusiasm for spring and how well it's painted. While Lucina is always excited for spring, her egg is poorly painted, making it very weak.

Attribute: Star

Traits: Humanoid, Human, King, Weak to Enuma Elish

Notes: She's good at fighting and...not much else. She turns to her allies for help at becoming a better leader, but they're an eccentric bunch, so shenanigans tend to happen instead.
ChaldeaDex Entry:
Brave Vesperia #1- I mean #2
Yuri Lowell



Class: Saber
Gender: Male
Height/Weight: 180cm/???kg
Alignment: Neutral Good
Origin: Terca Lumereis, Zaphias' Lower Quarter
Debut: Tales of Vesperia
Likes: N/A
Dislikes: N/A
Line: "I think there are some things that you have to do, even if they're a crime. Someone has to do them, even if it means taking the blame."
Comment: You know you're popular when your company has to remove you from a popularity poll so that others can stand a chance.

Hope of the Town. Yuri, along with his childhood friend Flynn Scifo, had joined the Imperial Knights of Zaphias in order to make a difference in his corrupt world. However, he learned that he couldn't bare to work for such an evil, even to change it, and left to help the people in a different way. Some time after, he met Princess Estellise and the two of them set out on a journey together to find Flynn, whom Estelle needed to warn of something.

Along the way, the two met many colorful people who joined them on their journey and found themselves forming a guild known as Brave Vesperia. Accidentally becoming aware of various truths of the world, Yuri and the other members of the guild had become the only hope for the world to change, necessarily sacrificing the Blastia that makes life easier. But he wonders: what gives him the right to do this at the cost of an easy life for many?

His wish is to change the world for the better.

Parameters
Strength: A
Endurance: A