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BritishGuy54
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  • :ultsonic: is the Pepsi to :ultmario:‘s Coca Cola.
    Wario Wario Wario
    Wario Wario Wario
    really, isn't Sonic more popular than Mario? At least outside of their shared home turf, Sonic has a way bigger reach with more non-gaming projects and avenues for playing his titles. I see a fair share more Sonic merch out - both for sale and in use - than Mario merch (but that could just be a UK thing given the cultural context).

    That being said, the "second most popular thing" effect is kinda fascinating. It does feel like every Burger King to a McDonald's has a specific aesthetic/mentality to it I can't put into words, and Sonic would probably fit better into that than Mario.
    LiveStudioAudience
    LiveStudioAudience
    Sonic and Mario kind of reminds me of DC and Marvel in the 70s/80s. Thanks to runs like Spider-Man and the X-Men the latter was consistently doing better business than the former (to the point where Marvel almost got the publishing rights to DC books in 1984). However, because DC had figured out a strong merchandising strategy first and consistently gotten more media adaptations (ones more successful than the few attempts Marvel managed) much of popular culture viewed them as equals or even DC as the stronger entity. Marvel books consistently outselling DC works could only shift viewpoints so much when big films like Superman were being seen by non comic audiences all around the world.

    In both cases publicity shifted perspective regardless of the hard numbers.
    AlRex
    AlRex
    Sonic being more popular than Mario probably is a UK thing. USA feels like about even for merch, different avenues they’re more popular and spread around in. I’m fairly sure Sonic in Japan is basically what Pac-Man is for Namco in general now, for better or worse. But Sonic is the Spider-Man/Bugs Bunny/Burger King/Pepsi equivalent relative to Mario’s Superman/Mickey Mouse/McDonald’s/Coca Cola, it does feel. Usually the primary one is red, while the secondary one is more blue even, which is sometimes true with a good amount of these (Spidey/Supes about even there, though)
    I don’t really see a problem with Smash leaning more modern in character selection.

    Nearly 20 years ago, the Wii released. The kids who grew up with that system are adults now. It’s the first home console system since the NES to sell more than it.

    Including new characters and ‘ripened’ evergreen characters isn’t a bad move for a new Smash.

    A new Smash with a heavier bias towards the Switch era might pair well with ports of 64, Melee, and Brawl to modern hardware down the road.
    If you’re cutting characters for a game roster, the absolute worst thing you can do is try to justify cuts by saying ‘I just don’t like them/their game/their character design’.

    It’s got to be deeper than that, and it’s where so many fan-made Smash rosters crash and burn.
    Champion of Hyrule
    Champion of Hyrule
    Not everyone’s rosters have to be realistic and perfectly balanced, with deeper reasons for every addition. 99.999% of rosters people make are just for fun and won’t actually be a real game. I don’t see the issue with someone making a super subjective roster.
    psb123
    psb123
    Correct me if I'm wrong, but haven't there been official Smash character picks that happened because someone on the dev team liked the character. If I recall correctly that is part of the reason Joker got in is because Sakurai liked the character and his source game. And Piranha Plant is a pretty clear case of the devs including a character because they like the idea they came up with of a moveset for a bit of an out there character.

    All in all, I think I'd have to say I am of the opposite opinion here. For both fan rosters and rosters of official Smash games, I think whoever is creating those rosters should be allowed to have a couple of personal picks.
    Wario Wario Wario
    Wario Wario Wario
    To me personally, I don't like it when there's an objective reason or heirarchy behind a pick, I'd rather the focus be "dumb fun weirdness for the sake of fun" with a bit of consideration towards even (quantity-wise) representation of things like eras/series/tones/e.t.c.
    Hot take: I’d kind of like a new 3D Mario game to have no companion. Nothing like Cappy, FLUDD, Luma, etc.

    I’d also kind of like more traditional power ups in 3D Mario like Bowser’s Fury gave us a glimpse of.
    Ask people what they want out of Nintendo Kart and I guarantee there won’t be a clear idea of what it would be.

    It can range from…
    • Mario Kart with extra guests as DLC
    • Mario Kart with extra guests in the base roster
    • True Nintendo Kart that brings Mario Kart fans’ worst nightmares true about losing Dry Bones
    • ‘Nintendo Kart’ that’s just the original 12 in Mario Kart
    • ‘Nintendo Kart’ where it’s really just Scrimblo Kart
    Is it really that controversial to suggest Isaac missed the boat in Smash 4 (either as a fighter or assist trophy) due to the 3DS having technical constraints?
    Wario Wario Wario
    Wario Wario Wario
    I would say it's just a case of Golden Sun not really being on anyone's mind at the time - Dark Dawn had failed, and 2000s nostalgia wasn't really a thing yet. 3DS/Wii U had a pretty major purge of 2000s-related Assist Trophies as a whole, there was no real reason to think Isaac was a bigger deal or higher priority than Barbara the Bat or Ray MK II.
    psb123
    psb123
    Whether or not it’s controversial depends on who you ask solely because it is, at this point, just a theory.

    If it had been directly stated by someone on the staff like Sakurai that this is what happened that would be another story. But assuming I’m not living under a rock (pun not intended) such a statement has never been made.
    I wonder how opinions of Xenoblade would have changed if 1 had stayed Japan/Europe exclusive on the Wii. And it wouldn’t be until 2 where NA would get the series.
    Part of me thinks Mario Kart Tour would have been a perfect testing ground for Nintendo Kart as a concept.
    If CERO wasn’t an obstacle, Mai would probably be next in line as the next SNK character in Smash.

    I wonder if Nintendo would ever consider bumping up the CERO rating from A to B.

    And a question. If Mai did get in Smash as a playable fighter, would people be okay with a censored design? Albeit, it would be more serious than say, Bayonetta or Pyra/Mythra.
    First post on your profile!

    Anyway, I'm starting to get the hint that you don't like how the indie game space is put on such a high pedestal sometimes.
    BritishGuy54
    BritishGuy54
    That’s true to an extent. More so, I just think we’ve passed the Golden Age of indie games.

    2014-2018 was when indie games were huge and arguably at their peak. FNAF, Undertale, Cuphead, DDLC to name a few. They were everywhere online and you couldn’t escape them.

    You don’t really see the same popularity anymore. The only one I can recall from recent times is Pizza Tower.

    It’s really a situation of you either die indie or live long enough to become AA/AAA. People still parrot Shantae and Minecraft as indie. Are they?

    I also think with a future Smash game, we’re going to see less third parties. That includes indie games.
    Quillion
    Quillion
    Diamond-hard agree there.

    It's not just that some indie companies have risen up to become either mid-sized or even bought out by a AAA publisher, the indie space has succumbed to a lot of the same money-grubbing, trend-capitalizing, polish-neglecting problems as AAA games have.

    It really does seem like the 2014-2018 period is what everyone thinks about when they think of the creative potential of indie games; I'd even include the "early rise" period of ~2010-'13 as a good example of their potential. I can't say the same for indie games at this present moment.

    All in all, the problem was never big corporations; it was always capitalism itself.
    Janx_uwu
    Janx_uwu
    Seems like Palworld and Lethal Company performed really well.
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