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psb123
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  • Weird a choice as it was for brawlfan to pick KOS-MOS as the 3rd Blade for his Rex moveset, all things considered that is a very early brawlfan video. So I could believe that if he were to remake it in the modern day, he would know that KOS-MOS should be her own Xenosaga character and would give Rex a different 3rd Blade.

    The question at that point is who that 3rd Blade would be.
    You know how when Ultimate (and I think Smash 3DS/Wii U as well) was announced, but not released that there were a lot of people being pests about getting news for it? Like how when Nintendo Directs came out all they cared about was Smash news and they disregarded every other game shown because it wasn't Smash?

    Now I don't know if this still occurs, but I know that for at least a time there were people doing the same thing with Hollow Knight: Silksong.

    With that in mind, imagine how crazy it would be if when the next Smash game is announced, and they air the final direct for it before release, and they announce that the last base game fighter is Hornet.
    With how long it's taken the Switch version of Genshin Impact to come out, I'm starting to wonder if Genshin will just be a launch title for Nintendo's next system instead.
    I’ve seen a couple people that seem to think that the cancellation of Dead or Alive 7 means the series is dead.

    On the one hand, I get why they think that. But on the other hand, I’m not entirely sure such a claim can be made yet.

    Either way though I think this is the first time in history when a numbered, main series entry to a fighting game franchise has been cancelled. Which makes the fact that it happened at all even more surprising.
    There are a lot of ways in which people show their sucky side on the internet. One that I've dealt with a few too many times is those who don't allow you to have a positive opinion of Nintendo's Online.

    I know people have their issues with NSO, and honestly there are improvements that could be made, there wouldn't be as many people who have issues with it if there weren't. But it is possible for people to have a fun, smooth experience with it that's pretty consistently without large issues.

    I'm living proof. As are the high amount of online rounds of Ultimate I've played that have run silky smooth. But that doesn't mean I want to discredit those who haven't had experiences that are as good. They have their opinions on NSO and I have mine. Their bad experiences are just as legit and matter just as much.

    But far too many times, I have not been met with the same understanding and respect for my positive views on it. People have told me too often that "Just because I had a good experience with it doesn't make it good" as if they're negative views on NSO are facts when they're not, and have also told me that "it doesn't matter" if I have good experiences with it.

    Some people are jerks about this and it honestly sucks.
    psb123
    psb123
    FazDude FazDude Yeah that pretty much hits the nail on the head. Nintendo online has improved from the days of Smash Bros Brawl, but there all still kinks to work out. I doubt Nintendo would have switched to a different server in 2021 to use for their games going forward if there weren’t a couple issues.
    psb123
    psb123
    FazDude FazDude You’re fine. That comment about the focus of the post was meant to be a reply to Wario Wario Wario.
    FazDude
    FazDude
    I noticed; I sent my reply before the edit loaded in.
    In terms of a Smash character from a game involving cooking,

    Mina from Battle Chef Brigade > Cooking Mama.
    There are examples out there of game ideas that are so amazing that they should not happen because the amount of development needed for them would be insane and there would be too much of a risk for it to be too disappointing for people because it couldn't live up to that mass of potential.

    One of these ideas is a game that plays like Jump Force, but is solely focused on Yu-gi-oh. If you've ever seen the movesets Yugi and Kaiba have in Jump Force, you'd know why this idea is so cool.

    If it's solely Yu-gi-oh based, then you'd have access to moves that involve tons of Monsters, Spells, and Traps from all 7 (soon to be 8) generations of Yu-gi-oh. Not to mention the idea of creating your own duelists to use as playable characters where you can customize what cards are in their deck. Like the character creator in Jump Force, but with a much wider array of options.

    As much as I would eat up a game like this as if it was a 5 course meal, no developer deserves the stress that all the work required for such a grand project would bring.
    I remember being in a Skype Call years ago where one of the things we were talking about was how much we didn't want there to be a Halo show. I thought we were saying this in terms of a Live Action Show specifically so I brought up how I also thought a live action show for Metroid was a bad idea.

    One of the responses I got was "I actually wouldn't mind a Metroid Anime."

    Now I'm no expert on Metroid, and I haven't seen the widest variety of Anime, but I will admit I view the idea of a Metroid anime with caution.

    Most Metroid games usually have Samus isolated on a planet by herself. Feel free to mention any examples that might prove me wrong, but an anime that focuses on isolating a single character without having practically anything for a cast of characters doesn't sound like a great idea.

    And the only Metroid game I can think of that could avoid that problem is Metroid Other M. And I doubt that the idea of a Metroid anime that uses that game for it's basis is a very favored idea.
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    osby
    osby
    I agree that a full, seasonal anime would probably require more than a single human character but I think a Metroid OVA with a short run time can work. There are a lot of short animated films with minimal cast and dialogue.
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    psb123
    psb123
    Yeah that's actually a really good way to pull it off.
    Ever since I started watching the Castlevania animated series on Netflix I've been of the opinion that something similar for The Legend of Zelda would be awesome.

    But the thing about the idea that gets me thinking the most often is if it would be based on the Botw era. The Castlevania show focuses on Trevor Belmont's Era so I think a Zelda show would do something similar and use the setting of one game as a primary focus.

    Botw certainly makes sense in that regard. It's been the focus of Zelda ever since 2017 and I do not at all dislike the idea. But basing it off of a previous Zelda that sticks to the more traditional themes is also a really good option.
    If someone were to say "A Sonic Metroidvania wouldn't work. The speed of traditional Sonic gameplay just doesn't mix well with that kind of style." then I would find myself agreeing with them because I do believe that reasoning to be true.

    Which makes it all the more hilarious that Tails Adventure exists.
    Wario Wario Wario
    Wario Wario Wario
    Tails Adventure is slower than most Metroid and Castlevania games, lmao. Might just be GG limitations though.
    psb123
    psb123
    That probably is the reason why it's slower yes. But I was more so referring to how the Sonic Franchise has a Metroidvania at all given how hight the usual level of speed most games have is.

    Most Metroidvania's may be faster than Tails Adventure, but they're slower than games like Sonic Mania.
    Wario Wario Wario
    Wario Wario Wario
    Yeah. I get what you're saying. Just a small thing I felt like bringing up.
    It's been a decent number of years now that this has been the case. There are people out there who really do not like Mike Matei. And in some cases, that's putting it lightly.

    For those unaware, Mike Matei is a friend and former partner of James Rolfe. The guy who plays the Angry Video Game Nerd. Mike has helped with a number of AVGN episodes and he and James had their "James and Mike Plays" series before Mike left Cinemassacre.

    As I said, there's a lot of controversy surrounding Mike. But I got to be honest, I'm almost entirely unaware of what that controversy is. I've known for a while that it's existed, but to this day I don't know the details of what the issue's people have with him are.

    Worst I ever saw from him was a bad take on twitter of how if you used a rewind feature when playing a retro game than you didn't actually beat the game.

    So it's kind of weird for me to see people hating on the dude because I don't know what the fuss is about.
    I've got a bit of a joke prediction for the Sequel to Breath of the Wild.

    Remember how Ganondorf is all zombified from what we've seen of the game so far? And how across multiple Zelda games he has the pig form of Ganon?

    That will lead to either a post game or a new game + where there will be the first example of dubious food where you can clearly see exactly what it is. Zombie Ganon Bacon.
    Want an example of Japanese only releases being crazy? Look no further than one of the last Sega Dreamcast games, Segagaga.

    It's an RPG where you play as a new hire at Sega trying to save the struggling company from losing the console market to a rival company known as Dogma. Yeah this is quite an ironic game to be one of the last Dreamcast games. You know, since that was Sega's last console before going 3rd party.

    Oh yeah and Alex Kidd, Sega's mascot before Sonic, is a depressed game store clerk in this game.
    There are people out there who claim that Kirby being the starting character in World of Light is "an example of Sakurai's Kirby bias". I can see where that assumption comes from, but factually speaking, it's been confirmed that this is not the case.

    As he says in that interview, he narrowed the starting character down to either Kirby, Palutena, or Bayonetta based on who could actually plausibly survive Galeem's Attack.

    I've known this for a while, but it's still fascinating to me that this is the case. Can you imagine Palu or Bayo being the starting character in WoL? Nothing against the idea but it would be pretty weird. Especially if it was Bayonetta.
    So, remember the Fate franchise? It’s possible you may have at least heard Sabers name in Smash Speculation. Not the most popular character idea, but there are fans.

    The thing is though, is Fate able to count as a video game franchise? I know it started out as a visual novel, which does indeed count as a video game, but when you look at the franchise as a whole there’s so much anime and manga and other such things that it makes one wonder if it can truly qualify for Smash since Sakurai and team are still rightfully adamant about no non-video game franchises.

    Then again Fate does still have a good number of video games. Including a mobile game that at least at one point was one of the most popular mobile games out there. Might even still be.

    It’s probably impossible to truly know without a direct statement from Sakurai. But I still find myself wondering about it from time to time.
    Geno Boost
    Geno Boost
    i dont see the problem with the addition of Visual Novel, Virtual Pet, Hatsune Miku and Clippy from Microsoft.
    i do think what defines something as being video game is:
    being a playable electronic program + being a form of entertainment
    also the fact that we did have Pictochat and Miiverse stages and Mario Paint and Vince assist trophies shows that these kind of contents dont break the rules.
    psb123
    psb123
    I agree. I don’t consider those things a problem. What I wonder about is if it would be considered a game franchise.

    Sonic has movies, but you can still tell that’s a game franchise. Spider-Man has cartoons, but you can still tell that’s a comic book franchise.

    Fate isn’t as clear as to what kind of franchise it is. It’s origins are in a visual novel. But it does anime and other things as a big focus so often that it’s hard to tell if it’s actually a video game franchise.
    I mentioned in my last post how I’m thinking about getting a copy of Little Town Hero despite its unfavorable reception.

    But there is another game with just straight up bad reception that I’m still considering playing. And that is Balan Wonderworld.

    I know that game bombed pretty bad. And if I do play it I’m fully expecting to made aware of how it’s a bad game.

    But I have come across people who enjoy the game regardless of all that and what can I say? They inspired me. I have mad respect for people who show appreciation for a game they like despite it being more common for the game to be hated.

    And even without all that, I do still respect the idea of what Balan Wonderworld tried to be.
    Lots of games have great soundtracks, but I often find it trickier to truly enjoy a game’s soundtrack without playing the game itself.

    It’s mostly an immersion thing. When I know the context behind where a track from the game is supposed to play, I’m able to develop a much greater appreciation of it.

    For this reason, I’m actually considering giving Little Town Hero a try at some point. I know that reception for that game isn’t exactly favorable. But people praise the music a lot and given my common need for immersion to appreciate a soundtrack, I think playing the game has a chance to be a worthwhile experience for me.

    Plus you know, I have yet to find a review or explanation that makes me understand what people don’t like about Little Town Hero.
    Opinions often vary regarding multiple aspects of emulation. I myself am ok with it if it’s done for a system that’s been discontinued for a while, but even if you’re against emulating for systems such as that, I think you’ll have an extraordinarily difficult time getting on someone’s case for emulating the GBA Boktai games.

    Boktai is an obscure Konami franchise created by Hideo Kojima where you play as a character who uses various solar powered weapons to fight vampires.

    It’s quite an interesting looking series, but the first few games in said series, which were Japan only releases on the Game Boy Advance, had a very unconventional way to charge your weapons.

    As I said, your weapons in these games are solar powered. So the game cartridges had a built in solar sensor, and detecting real life sunlight through that sensor was how you charged your weapons.

    Living proof that a creative idea isn’t always a good one. But emulation of Boktai has figured out a way to charge the weapons in a way to where it can be played like a normal game without having to go outside and hoping it doesn’t rain.

    So even if you’re against GBA emulation, it’s really hard to harp on people for emulating Boktai.
    In the last message Venus left on the Smash Infinite thread before locking it they said that their decision to leave Smashboards was “irresponsible given their duties to the site”.

    Now correct me if I’m wrong, but don’t they have a kid to raise? If you ask me it says a lot about how responsible they are if they’re prioritizing taking care of their kid over a forum about a video game. Pretty clear which one is more important.
    Part of the reason I never try to envision what would be my idea of a perfect Smash Bros. is because it's very easy for me to really like a character idea. Often times all I need to sway me is either a fun sounding moveset or a really cool source game. Antasma from Mario & Luigi Dream Team has some neat looking abilities? Bring him on in! Diddy Kong Racing is a blast to play? Send Timber an invitation! All 4 campaigns of Shovel Knight Treasure Trove had amazing gameplay? Screw it. Go ham and make each playable Knight their own character!

    That's often how I end up liking character ideas. So as you can imagine, it's also pretty sweet when a character already in Smash that I didn't pay much attention to before ends up winning me over when I see their source games in action.

    Like with Bayonetta. When she was added I thought it was cool but she wasn't really a character I payed much attention to. But recently I saw some really cool gameplay of Bayonetta 2 and my mind went "Man that looks awesome. This kind of makes me want to see Bayonetta in Smash. Oh wait, she's already there!"
    FazDude
    FazDude
    I'm pretty much the same way - A lot of the enjoyment I get out of Smash comes from thinking of how some of my favorite characters would work in Smash, regardless of their chances of actually getting in. As such, I'm unable to make a "perfect Smash roster" as much as I am a "list of characters I'd like to see in Smash".
    Wario Wario Wario
    Wario Wario Wario
    For me, I generally look towards a character's shape. Do they have a vehicle? a partner? an additional or absent limb? a body part or weapon they favour over others? a unique posture? some kind of shapeshifting power or tool? weaponized armour; clothes; or hair? That's the stuff I look for first rather than canon powers from the source material. Being from a game I like and/or being from an obscure or underappreciated game is also a plus for me.
    You know 2 characters I find confusing in terms of the idea of them becoming playable in Smash? Kraid from Metroid and Hades from Kid Icarus.

    Before Ridley became playable I was all in on the side of the argument that his size did NOT present an issue. But for a long time I felt that Kraid and Hades were the kinds of characters to where the "too big" argument could actually be used against them.

    But lately I've been questioning if it truly can because both of them have some good points in favor of it not being a problem. Much like Ridley, Kraid's NES interpretation puts him at a completely workable size for a Smash character, and I might be remembering this wrong, but I recall something about gods in Kid Icarus Uprising being able to be any size they choose. So if Hades wanted to, he could be the same size as Palutena during the boss fight against her.

    Not to mention, a big part of the reason the size argument was ever a thing with Ridley in the first place is because a decent crop of people on the internet tend to be a bit picky, and in some cases elitist, about Smash characters and details that work against them being playable.

    If we were talking something like Kraid and Hades becoming guest racers in Mario Kart 9 then no one would try to use the size argument against them.
    Is it fair to say that Sega is the only video game company out there whose name is pretty cool spelled backwards?
    I just found out that the Klonoa Phantasy Reverie Series will not be getting a physical version in the US.

    I’ll admit I can think of more problematic issues, but I would say I am of the opinion that there should be a physical copy.
    Anyone else a fan of any of the Smash Moveset YouTubers of pizzadudemanguy, Delzethin, FeliciaFan, and brawlfan1?

    I ask because I made a compilation video of victory themes for all the Smash characters and all the characters with movesets these guys have done.

    Check it out here.
    You know, Brighton from Mario Party 6 and Mr. Bright from the Kirby series are both characters based on the Sun. And Twila and Mr. Shine from the same sources are both characters based on the Moon.

    So which duo would be the Echo Fighters? The Mario Characters or the Kirby Characters?
    PeridotGX
    PeridotGX
    Brighton and Mr. Shine are the base fighters, with Mr. Bright and Twila being echoes.
    So about 4 years ago I hosted a stage creation contest here on Smashboards. In fact the thread for it is still around.

    And lately I’ve been feeling the itch for another one. Problem is, if I host another one I feel like I would have to be one of its judges. And this time I would rather compete in a contest like that instead.

    So that’s a bit of a dilemma I find myself in right now.
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    Pokelego999
    Pokelego999
    If you could find potential judges and give them a gradebook to judge with, you could participate
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    psb123
    psb123
    I had considered something like that. Honestly I might try to just go for it. We’ll see what happens.
    Pokelego999
    Pokelego999
    Good luck!
    You know, there was a time where I had a bit of an obsession with the idea of games that were spiritual successors to oldschool franchises that either stopped getting games or started getting games that were divisive among fans at best, and straight up put the franchise in a decline at worst.

    Bloodstained for Castlevania, Bug Fables for classic Paper Mario, what the currently unreleased Pizza Tower is trying to be for Wario Land, things like that.

    Nowadays I'm not as obsessive with the concept, but I do still find the whole thing fascinating enough to where I've been brainstorming some ideas for Smash bosses that basically fuse enemies from the classic franchises and their spiritual successors into one boss.

    So far I've come up with 4, but for the sake of this post not being too long, I'll only share 2 right now.

    First is a boss from Banjo-Kazooie and Yooka-Laylee. It's Gruntilda riding on her broomstick, but she's carpooling (broompooling?) with Capital B, who is reading out the world tome (the magic book where the Pagies come from) to enhance Gruntilda's Magic. I call this boss "World Tome Witch"

    The Second one I have for today involves Mega Man. Mighty NO. 9 tried and failed to carry the torch, but like others, I think Azure Striker Gunvolt was a rousing success in this regard. But people are also quite fond of 20XX on this whole thing, so I decided to combine all 3.

    It's Dr. Wily in his latest Wily Machine, but said Wily Machine is built out of the same material as the Repro's in 20XX, and is equipped with Septimal Weaponry like that of Gunvolt's Rival, Copen. Also known as iX in the Luminous Avenger timeline. I call this boss "Wily Repro iX"
    So I saw Wario Wario Wario's signature saying how Corridor Platformers are real 3D Platformers and I thought "What's a corridor platformer?". So I looked it up, and now that I know what they are, I must admit I'm surprised this is even a debate. I would have thought it'd be super common for people to believe that corridor platformers are real 3D platformers.
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