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  • It is quite clear that one of Wario’s signature character traits is that he’s greedy.

    But I ask this as a legitimate question, can the same be said for Waluigi? There are reasons why it would make sense for this to be the case, such as how he’s Wario’s partner, but as far as I understand there’s never really been any in-game moments or official character bio’s that deliberately confirm it.
    Green is one of the colors I am most picky about when it comes to it's shade. In fact, it might be the color I am more picky about then any other in the regard.

    When the shade is gotten just right for me, it's one of my absolute favorite colors. But there are a lot of things in games and anime and such that get colored green in a way to where it's not the kind of shade I like.

    Broly from the Dragon Ball Super Movie named after him is a good example of both sides. The shade of green used for the shoulder pads on his standard battle outfit is a great example of that perfect shade of green for me. But the fur pelt he wears around his waist is very much not.
    Snow is a perfect metaphor for the saying that life will suck once you grow up.

    As a kid you’re always excited when it snows because you look forward to having a blast playing in it and enough of it can mean a couple days off from school. Not to mention it can add to the holiday spirit if it snows on Christmas Day.

    But as an adult, you realize all the inconveniences it can cause. It can make it harder and more dangerous to drive, stores you might want to hit up that day could be closed, it could break your routine if you try to get daily jogs done outside, and if you’re like me where at least part of your job involves working outside, it makes for unpleasant work conditions that you have to be more careful in.

    In case you were wondering, yes it is snowing in my area. Has been for about a week now.
    CapitaineCrash
    CapitaineCrash
    I still love snow personally, even as an adult I think there's something magical in Ice skating outside or walking in a forest with snow.

    But yeah I can get that it create incovenience too. I live in Canada tho, so usually even big snow are not that big of an incovenience becuase we're more ready for big snow than other countries like in Europe and USA. I know a friend who lives in France and they usually close school and stuff when there's 5cm of snow, but here a 25cm snowstorm is fairly normal and usually people would still go to work and school because we have much more infrastructure to remove snow and keep road safe.
    Mario Kart 7 and Mario Kart 8 had special items inspired by the numbers in their titles. The Lucky 7 and the Crazy 8. Both of which are themes involving both numbers that have been used many a time before. Like that saying of how 7 is a lucky number.

    Does the number 9 have an equivalent to this sort of thing?
    There are many Mario games out there where collecting 100 coins earns the player an extra life, but the coin count resets to zero when this happens. Which sets the precedent of the characters paying that money for this extra life.

    The next Wario Land game should be about Wario trying to usurp the throne of whatever god the Mario characters are paying to be revived.
    I'm thinking of a cartoon where in one episode, one of the main characters becomes interested in learning how to play bagpipes and at the end of the episode, he uses what he was able to learn to defeat his opponent in a wrestling match by playing his bagpipes. Upon his victory, he turns towards the camera and says "Thank You Scotland".

    Which cartoon am I thinking of?
    I’m inside a pizza place right now and they have an arcade machine for a game in the Cruis’n series called Cruis’n blast.

    But the booth says that it’s a Nintendo game. Has the Nintendo logo on it and everything.

    Is Cruis’n a Nintendo franchise? I didn’t think it was.
    Joke Time!

    If Sega partnered with the Sonic Drive-In restaurant for a marketing deal with a Sonic Forces deluxe edition with all DLC included, what’s something that the restaurant would give out with every meal?

    A Super Sonic Flyer
    For anyone who has played both, I would like to ask. Are there any major differences in how Orcane plays in Fraymakers compared to how they play in Rivals of Aether?

    Mostly wondering that in light of the desire some people have for Rivals characters to not be playable in Smash.

    Pretty solid new video by Delzethin with a good crop of neat ideas. My only gripes are with Chapters 5 and 6.

    Chapter 6’s use of the idea for a change in the marketing approach to hopefully decrease the toxicity of the online community interactions? Sorry to be blunt, but that’s wishful thinking for a wish that will not be granted. It’s the internet and Nintendo has no control over how people will react. Toxicity will happen no matter what.

    Which leads into why Chapter 5 of this video doesn’t really impact me. That focuses on the online play and online play with any game brings out the worst in people. I cannot begin to describe how much annoying **** I’ve had to deal with because I didn’t think ultimates online was that bad. Quality of online play and the experiences people have with it are a matter of opinion but too many gamers treat whether a games online is good or bad as a factual matter and they get pretty hostile to anyone who disagrees with their views.

    Maybe there are improvements the next Smash could make with online, heck I would say that Delzethin brings up some good ideas in this chapter, but the bottom line is that I don’t care.

    Sure that’s just me, but the elitism people have displayed over online play in games has caused how the online turns out in the next Smash to not matter to me.
    The notion that the Sonic series was never actually that bad and that people just overreacted is something I usually tend to agree with, but if we’re being fair here, had this notion never come up, we would have never gotten the brilliant parody that is Sonic For Hire.
    I have a “let the chips fall where they may” type of opinion when it comes to the title of the next Mario Kart.

    When you look at games like Mega Man and Bass, which plays like any numbered entry in the Mega Man series but is not actually Mega Man 9, I think it makes sense for them to call the upcoming game Mario Kart 9, even if Tour is a thing.

    Of course it is still possible that Nintendo does in fact consider Tour to be Mario Kart 9 and will call the next one Mario Kart 10 just to directly say so.

    Or they could just drop the number motif and go with a different naming sense altogether. There are a few different ways they can go about the name of the new Mario Kart. So I’m choosing to just wait and see what they choose and more than likely just accept whatever they pick.
    Before it was made clear what kind of game Banjo-Kazooie Nuts and Bolts was, one of the things some people were hoping for with the game was that it would finally give the Xbox 360 a killer 3D Platformer that was exclusive to the console. Like what the Wii had with Mario Galaxy and the PS3 with Ratchet and Clank.

    But seeing as how Nuts and Bolts ended up not being a platformer, I find myself wanting to ask, do you guys know of any killer 3D platformers that were in fact exclusive to the 360 at the time?

    And for that matter, how about any killer 3D platformers that were on the 360 period? Exclusive or not. Besides Psychonauts since I already know about that one.
    Sometimes I joke about the idea of a "Finding Gill" movie. A 3rd movie in the Finding Nemo series inspired by the idea of Nemo reuniting with Gill and Marlin meeting Gill as well. An interaction I think would be pretty wholesome to witness given that Marlin would be grateful for how Gill was there for Nemo in the first movie.

    But I usually bring up this idea in a satirical sense. In terms of actually making a movie out of it, I mean they might be able to pull it off, but I could also see why they wouldn't go through with it.
    In a way it's kind of weird how Carl Wheezer and Hugh Neutron both share the title of "meme gods from Jimmy Neutron" since Carl actively has beef with Hugh.

    Side Note: The bit from the McSpanky's episode where Carl tries to deny Hugh access to the restaurant irritates me more than it should.
    Not to defend the pairing of Sonic and Elise from Sonic 06, I don’t like that pairing either, but one of the reasons people don’t like it is that Sonic being a Hedgehog and Elise being a Human makes it feel to them like it’s beastiality.

    Which is most definitely not a bad argument to make, but it is a weird argument to look back on considering in the planning stages for the very first Sonic game, they did create a character with the intention of making her a human girlfriend for Sonic.

    And while this is a separate franchise, Gex and Agent Xtra are in the same general ballpark.
    Wario Wario Wario
    Wario Wario Wario
    I think it's moreso the aesthetic. Sonic has a hard enough time fitting into 06's environment as is, pairing him with a human just makes it worse - if Elise was a stylised character like Unleashed and seemingly the post-Frontiers style of human design, there'd still be shipping wars and such, but it likely wouldn't be a mainstream thing to **** on it. Elise's big kiss being when Sonic is a cadaver doesn't help matters either.

    There's also the element of 2000s-era Sonic being pretty self-serious, meanwhile Gex is very much a satirical character - simultaniously lighter-hearted and less innocent - and part of the joke to Xtra is "oh god, that lizard is going to bang a live action human woman". I don't think you can't make a non-ironic human x animal relationship work, but it's a very hard sell to a mainstream audiences without a comedic element or intentional juxtaposition, and even most furries would prefer a furry with another furry.
    SuperSonicFlyer
    SuperSonicFlyer
    Bestiality is more about having sexual relations, or sexual intercourse between a human and an animal. As disgusting as that is, there was none of that in Sonic 06.

    Plus, Sonic did not really show love for Elise or return it in Sonic 06, so as serious as Sonic 06 was, Sonic was not really serious about the romance.
    LiveStudioAudience
    LiveStudioAudience
    The key problem with Elise is that the game asks a lot of the audience in investing in her character and never really gets around to effectively justifying any of it.

    There's really nothing inherently awful about her, but there's also little really make her a standout character, which is a problem when a third of the game is oriented around her relationship with Sonic. Her design is something you'd see in a generic JRPG, she's not really that deep emotionally, and she lacks so little agency that rescuing her makes up the bulk of Sonic's plot. The novelty of her as a non-Eggman human having a dynamic with Sonic is about all she has going for her and even that only amounts to so much given how pat the interactions between the two end up being.

    I think a lot of the backlash against Elise is one way or another connected to this. Now the design clash of her vs the rest of the cast didn't help, and most of the Western audience at the time was always going to laugh and/or cringe at their faux flirtation given the differing regional opinions on human/anthropomorphic animal romance. However, I think those problems were very exacerbated by the aforementioned failure of the game to earn its emotional moments with her. For many fans, if they weren't going to be engaged by what she does in the narrative (and the gameplay itself not being nearly strong enough at least distract from the dubious story) the only thing left to do is snicker at the visual silliness of her kissing Sonic and lament that the title spends so much time on her.

    I'm reminded a bit of Adam Malkovich from Metroid Other M, another character that a game asks the audience to really take in and respect while utterly failing to make him interesting, likable, or remotely worthy to the deference Samus gives him. In both cases, the failure to effectively realize the concept of what they were going for amounts to audiences either rolling their eyes /laughing at with Elise or just outright despising their existence with Adam. In her case, it's no surprise she ended up symbolizing 06 more than the likes of Silver because her as the bold new idea for the Sonic series that completely fails due to botched execution sums up that game so perfectly.
    50CC and 100CC of the All-Cup Tour are the only Grand Prix’s in Mario Kart Double Dash that do not unlock something upon acquiring a Gold Trophy for them.

    Let’s say that beating the All Cup Tour on 50CC unlocked a new pair of characters and the personal kart of one of those two characters.

    Who would those characters be, what would be the special item they share, what would be the personal kart for one of the characters that you unlock when you unlock the characters themselves, and what would be the personal kart for the other character that you unlock from beating the All Cup Tour on 100CC?

    Leave your ideas in the comments.
    Coin's being one of the items you can get from an item box is one of the more infamous parts of Mario Kart 8. And a long time ago I saw someone who is indeed not a fan of coins as an item bring up the idea of them being used to pay a toll for a shortcut as a potential solution to the problem.

    Any thoughts on this idea being included in a Mario Kart game at some point? Personally, I feel like I'd be against it. Maybe I'm off base but I feel like since you lose coins when getting hit by other items, which can happen a lot in Mario Kart, that you'd be unable to afford the toll enough times to where it would just add an unnecessary annoyance in trying to get the Gold Trophy and 3 Stars in a cup. Especially on higher CC's.
    As I’m sure many of us know, google has had an AI Overview for its search engine results for a while now. And unsurprisingly it’s prone to errors due to its use of AI.

    You can collect coins in Mario Kart 8 Deluxe by robbing banks? Yeah…….pretty sure you can’t.
    I've said this before, but I've been slacking off for a good while on actually playing a number of the Mario games available on the Switch.

    Which is something I feel like I might need to rectify with the new Mario Kart on the way. I doubt Mario & Luigi Brothership or the Thousand Year Door remake will really be a part of what I'm about to describe, but games like Mario Bros. Wonder? I think it's a pretty safe bet that there will be a course or 2 from that game, and it might feel a little weird for me to not experience the source game before racing on those courses.

    Mario Odyssey is a game I would say is in that same category, but I've long since beaten that game. Any other Mario games on Switch you think I should be aware of for this kind of thing?
    Casual Reminder that even with the Booster Course Pass in Mario Kart 8 Deluxe, there are still plenty of tracks from past Mario Kart games that are not in Mario Kart 8 in any way that the upcoming Mario Kart could use for Retro Rebuild Tracks.

    1 - Moo Moo Farm (N64)
    2 - Koopa Troopa Beach (N64)
    3 - Frappe Snowland (N64)
    4 - Bowser's Castle (N64)
    5 - DK's Jungle Parkway (N64)
    6 - Mushroom City (GCN)
    7 - Wario Colosseum (GCN)
    8 - Dino Dino Jungle (GCN)
    9 - Rainbow Road (GCN)
    10 - Delfino Square (DS)
    11 - Airship Fortress (DS)
    12 - Toad's Factory (Wii)
    13 - Daisy Hills (3DS)
    14 - Shy Guy Bazaar (3DS)
    15 - Wario Shipyard (3DS)
    16 - Maka Wuhu (3DS)

    That's 16, which is the amount of base game retro rebuild courses that Mario Kart games have always had, and there are more courses to choose from beyond that. Including, but not limited to, the brand new courses introduced in Mario Kart 8.

    So yeah, still plenty of Retro Rebuilds to work with.
    Perkilator
    Perkilator
    Finally, someone gets it! Btw, what do you think of retro lineup? (This naïvely assumes that the next game will launch with 24 nitro courses and 24 retro courses but let me dream dang it)
    Shell CupBanana CupLeaf CupBell CupLightning CupSpiny Cup
    GCN Luigi Circuit​
    SNES Mario Circuit​
    DS Delfino Square​
    8DX Super Bell Subway​
    N64 Wario Stadium​
    8DX Squeaky Clean Sprint​
    N64 Koopa Troopa Beach​
    Tour Warp Pipe Canyon​
    Wii Dry Dry Ruins​
    SNES Vanilla Lake​
    GCN Wario Colosseum​
    DS Airship Fortress​
    3DS Shy Guy Bazaar​
    N64 DK's Jungle Parkway​
    SNES Choco Island​
    GBA Lakeside Park​
    3DS Wario Shipyard​
    Wii Bowser's Castle​
    Wii Toad's Factory​
    DS Luigi's Mansion​
    3DS Wuhu Loop​
    GCN Mushroom City​
    8DX Mount Wario​
    GBA Rainbow Road​

    Retro changes
    • Shell Cup
      • GCN Luigi Circuit: The U-turns on each side are now sprinkled with half-pipes, and Lap 2 is a backwards lap
      • N64 Koopa Troopa Beach: Stays as is
      • 3DS Shy Guy Bazaar: Stays as is
      • Wii Toad’s Factory: There’s now a pair of glider ramps just before the platforms suspended over water
        • The ramps alternate between that state and a regular ramp, akin to 3DS Music Park and DS Tick Tock in 8 Deluxe
    • Banana Cup
      • SNES Mario Circuit: Merges the 1, 2, and 4 layouts for each of its laps, with some RMX Mario Circuit elements sprinkled in
      • Tour Warp Pipe Canyon: There’s now a glider ramp at the last jump before the finish line
        • I should also note that “Warp Pipe Canyon” is the course’s Japanese name and the actual English name is “Piranha Plant Pipeline.” I just think “Warp Pipe Canyon” is a better name overall.
      • N64 DK’s Jungle Parkway: The big ramp at the first part is now a glider ramp
      • DS Luigi’s Mansion: Stays as is layout-wise, but now it regains the missing portrait ghosts, which now occasionally shake and pop outward
    • Leaf Cup
      • DS Delfino Square: There is now a backwards lap akin to DS Peach Gardens in 8 Deluxe (inspired by this video)
      • Wii Dry Dry Ruins: Stays as is
      • SNES Choco Island: Merges the 1 and 2 layouts for the first two laps, then takes elements from the RMX Choco Island tracks for the third lap
      • 3DS Wuhu Loop: Stays as is
    • Bell Cup
      • 8DX Super Bell Subway: Stays as is
      • SNES Vanilla Lake: Merges the 1 and 2 layouts into a double-decker with underwater driving
      • GBA Lakeside Park: Lava flows onto different parts of the track on Laps 2 and 3, with glider ramps added to alleviate this
      • GCN Mushroom City: Its alternate paths are now unique laps, with racers going backwards on the second lap
    • Lightning Cup
      • N64 Wario Stadium: Now a 3-section course
      • GCN Wario Colosseum: Stays as is, right down to only being two laps, but now with anti-gravity
      • 3DS Wario Shipyard: Stays as is, except now the sunken ship has anti-gravity
      • 8DX Mount Wario: Stays as is, except with the trees in the second section removed
      • For the Lightning Cup in general, my ideas for it came about because I had too many ideas for Wario-adjacent retro courses dancing in my head. So I decided to dedicate the entire Lightning Cup to Wario-adjacent retro courses.
    • Spiny Cup
      • 8DX Squeaky Clean Sprint: The missing ramp is now restored
      • DS Airship Fortress: Redesigned to resemble the Flying Battleship stages from Super Mario Bros. Wonder, with a Bowser cannon firing Note Piranha Plants
        • The second and third laps also take elements from the Tour version’s R, T, and R/T variants through Wonder Effects
      • Wii Bowser’s Castle: Stays as is
      • GBA Rainbow Road: The Bowser Castle from Paper Mario 64 is now part of the track design, which also throws in the two RMX Rainbow Roads
    psb123
    psb123
    Perkilator Perkilator

    Sounds pretty good to me. My only gripe, it’s a shame that the Lightning Cup has to keep the name Lightning Cup. With it being a marathon of Wario courses this time around, it would be nice if it could be renamed to something a little more Wario oriented. Something like the Garlic Cup or the Treasure Cup perhaps.
    Perkilator
    Perkilator
    Well, to be fair, Wario's Special Shot in Mario Golf Super Rush uses lightning powers (and his mustache is kind of shaped like lightning, anyway), so I decided to keep it named Lightning Cup for that reason alone.
    Since Smash Ultimate is an unfortunate victim on occasion of the parts of the Smash fanbase that don't let things that are awesome stay awesome, here's a reminder of 4 things Ultimate did really well.

    1 - Everyone is Here

    - Let's be real, the only reason this isn't an ideal thing for every Smash game is because it takes a lot of dev time away from making things like brand new characters and other modes. If perfection existed, this would be a great idea as it means no one's favorite characters gets the axe. People got excited when this was first revealed for a reason.

    2 - The New Characters

    - For both base game and DLC, the line-up of newcomers was top notch in Ultimate. Characters that have been desired for a long time like Ridley, Simon, and K. Rool, the devs getting a chance to throw their own desires into the ring with unique ideas like Piranha Plant and personal picks like Joker, characters that are a blast to play as like the Aegis Duo and Kazuya, and Steve depending on who you ask, and really hype additions like Banjo-Kazooie and Sora. Ultimate has a great roster.

    3 - The Music Remixes

    - A standard thing of Smash games since Brawl, but man there are a lot of great remixes in Ultimate's Soundtrack

    4 - Classic Mode

    - The idea they had for classic mode in Ultimate was brilliant. Each character getting their own specialized route that ties into themes for their source material. It's a lot less tedious than classic mode in Smash Wii U as well and the tweaks they made to the difficulty meter added a nice way to take on the challenge of clearing the mode at the 9.9 level. I do wish Master Hand was used as a boss less often, but they really knocked it out of the park with classic mode in Ultimate. It's going to be tough for the next game to top it.
    I left a profile post some time back posing the thought of the next Mario Kart having content from Mario and Luigi Brothership.

    I’m not gonna lie, at initial glance the way Mario looks in the next Mario Kart from the Switch 2 reveal reminded me a lot of how he looked in Brothership. Going back to take a more detailed look, he admittedly doesn’t quite look as similar to Brothership as I initially thought though.

    So the way he looks in the game doesn’t mean anything in the realm of evidence that Brothership content will be in the game. There still could be such content, but Mario’s appearance doesn’t lean into hinting at that the way I initially thought it might.
    Remember that massive disdain a lot of people started developing for Konami because of all the things they were doing that people really didn't like? Like the Pachinko Machines and the pretty bad treatment of employees?

    That kind of thing feels a bit weird for me to look back on since it's been a good few years since I saw anyone talk about them. From my perspective, which may very well be uninformed, people just kinda......stopped paying any form of attention to Konami.
    Part of me wonders if the Smash Devs are against the idea of a Rhythm Game character because they feel like too many players would not like having to fight to a specific rhythm in order to use the character effectively.

    I can tell you now that I myself would not like playing as a character such as that.
    Baysha
    Baysha
    I feel like it's more important to think about how fighting against a mechanic feels than how it feels to fight with a mechanic when designing characters. If a character's hard to use, just don't pick them, but if a character's hard to fight against, then you can't really stop the other guy picking them. (Not that how a mechanic feels to use shouldn't be considered at all, though.)
    While I acknowledge that the whole “Everyone is here” thing cannot really happen again, and in some ways that’s probably for the best, I still respect the Ultimate devs for going through with it even if it was a one time thing.

    As they made clear, they did it out of a belief that it is what their players would want, and it was a pretty hype reveal at the time for a reason.

    It won’t happen again and I understand why, but I respect the Ultimate devs for doing it for that particular game.
    I don’t know how much people debate nowadays if Link will talk in the Zelda movie, but I know that was a topic of discussion when the movie was first announced.

    As for me, lately I’ve been wondering how the movie could even work if Link doesn’t talk.
    Mario Party Superstars, and I'm pretty sure Super Mario Party Jamboree as well, have my least favorite Bonus Star in the entire franchise.

    It's the bonus star you get for using the most reaction stickers. As far as I'm concerned those reactions stickers should be used solely for having fun reacting to the other players and any crazy shenanigans that happen. Adding an aspect of competition to where you are potentially put at as disadvantage for not being the one who uses the most of those just rubs me the wrong way.
    One of the first content creators I ever got into was asked once what his favorite candy way. He said it was a tie between Starburst and Lollipops.

    Which gives me a very minor curiosity of what he'd think of the fact that Starburst Lollipops have existed for a couple years now.
    Man. What is with Youtube lately?

    You've seen the grievances that MartianSnake has been sharing I'm sure, and now for me it's doing this thing where after an ad is done, be it by actually finishing the ad or by skipping it, it will just show a black screen on the video. Moving the mouse cursor over it doesn't even bring the Youtube bar to try to pause and unpause it, it just gets totally frozen. This doesn't happen every time, thankfully, but it really shouldn't happen at all.

    And the weirdest part of all, this isn't even an issue with the Mobile App. This is in an issue I'm getting on Desktop.
    For anyone who has seen either Moana 2 or Zootopia 2, question for ya.

    Do those movies fall into the category of Disney Sequels that are somehow not a disaster like The Lion King 2? Or are they in the category of Disney Sequels that very much are a disaster like Mulan 2?
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