Name - Vespa
Gender - Female
Species - Apidon Hornet
Origin - Vespa is not some slovenly despot or uncaring tyrant, she self-describes herself as a diplomat and kindly monarch. Born to be the ruler of the Apidon, a planet noted for their fertility, Vespa is not technically the mother of all her subjects, however, she produces a special honey-like substance called Ambrosium that fertilizes the eggs of her people, creating a new generation. Such a process is energy consuming and so Vespa requires the most nutritious food in order to produce more Ambrosium, often coming from the large herbivores populating the planet. Currently, its winter, a time when all the herbivores are hibernating, so the colony has formed a stockpile of meat for them to feed on... Or that would be the case if a raid of G'nat pirates stole the meat to feed their blood cravings. Lacking food of their own and the methods of making a new generation, Vespa takes it onto herself to... diplomatically talk to the G'nats on the Double Sigma, even if it means she has to pull her weight around.
Appearance - Vespa is overtly based off both Sumo Wrestlers and Asian Giant Hornets. She has a massively rotund body with a pronounced gut, and muscular arms and thighs with a color scheme comprising earthy oranges and deep blacks. Around her waistline is a series of orbs resembling a championship belt, but in actuality, they are glands that produce Ambrosium. On her head in a crown indicating her royalty, and she has embroidered black rubber gloves and boots. She wears a cape-like cloak that has some ornate trimming, with the logo of her planet's flag on her backside. She has large, black, compound eyes, though they are gentle-looking, to emphasize the fact she is also a kindly ruler. She usually has a small mouth, but when hungry grows into a multi-fanged maw or serrated teeth, though she controls herself in combat.
Archetype - Bruiser/Grappler
Gimmick - Large and In Charge
- Vespa's massive size and weight, combined with her being in a defensive pose most of the time means she takes reduced knockback and damage from the front, but more damage when attacked from behind. She is also immune to tripping from the front. Some attacks also give her minor armor when attacked from the front.
Intended Strengths -
- A character designed with impeccably strong defense in the front, allowing Vespa to deal some massive damage, espeically when mixed with her super armor.
- Excellent ground speed for her size and weight, letting her run great distances.
- While lacking in range, Vespa's attacks tend to be high in power or can produce secondary effects like burying and tripping.
Intended Weaknesses -
- Her gimmick can cause some harm to her as well, as a mobile opponent can go over her defenses and attack her weak points.
- Attacks, while strong, lack range, and her Back Air and Tilts are legitimately the worst in the game.
- Vespa has subpar aerial stats.
Planned Stats: (Give a letter grade from E- to A+)
Walk Speed - B-
Running Speed - B+
Traction - B+
Jump Height - C-
Air Acceleration - C-
Fall Speed - B-
Weight - A+
Ground Moves:
Jab - Palm Strike - A strike from the palm, a strong singular jab with good speed but very short range.
Forward Tilt - Twin Strike - Vespa makes a forceful twin palm strike, dealing more damage but being slower than the jab.
Up Tilt - Upwards Palm - A palm strike from above, quick and easy to use, good for juggling combos.
Down Tilt - Leg Sweep - A leg sweep is performed, having a chance to trip the opponet if Vespa hits with her heel.
Back Tilt - Heel Slap - Vespa awkwardly attacks with her heel backwards, laggy and weak, so not a good attack.
Dash Attack - Stomach Lunge - Dashing forward, Vespa performs a leaping body slam, good power but high end lag.
Charge Attacks:
Side Charge - Palm Slam - Vespa performs an extremely forceful open palm strike with quick start-up but high end-lag.
Up Charge - Elbow Leap - Vespa leaps up and performs an elbow jab, good for sniping opponents in the air due to a wide hitbox.
Down Charge - Down Crash - A downwards body slam, takes a while to charge but when fully charged the force can bury opponents.
Aerials:
Neutral Air - Stomach Slam - Extending her stomach, Vespa performs a full body slam downwards, the center attack can spike.
Forward Air - Royale Swing - A downward elbow strike that sends opponents forward, due to her size it has good range.
Up Air - Royal Header - A head swing upwards, dealing great knockback and can even KO.
Down Air - Pile Diver - A stall and fall, but a very powerful one that has Vespa perform a body slam downwards and deal massive damage when she crashes on the ground.
Back Air - Elbow Slap - A weak slap from behind with her elbow, easily Vespa's worst attack.
Grabs:
Pummel -
Forward Throw - Underarm Throw - Perfroms a Shutate nage, or underarm throw, and throws the opponent forward, good kill throw.
Down Throw - Burying Throw - Vespa burries the opponent into the dirt, weak but allows you to start some combos.
Back Throw - Overarm Throw - Performs a Uwate nage, or overarm throw, and throws the opponent over her shoulder, good kill throw.
Up Throw - Scoop Throw - Performs a Sukui nage, or scoop throw, and scoops them upwards, her weakest throw.
Specials:
Neutral Special - Rebound Spinner - Spinning like a ball, Vespa rolls along the ground, the distance of the move traveled being determined by Vespa's current momentum, a good burst movement option. When used in the air, Vespa spins in midair and bounces off any opponent she lands on, she can also dash forward as a recovery tool.
- Neutral Hyper - Earth Spinner - Putting more weight into her attack, Vespa performs a shorter range but more powerful roll that buries or spikes opponents, depending on their position.
Side Special - Push-out - Vespa performs an Oshi Dashi, or push-out, which launches foes back a great distance. Despite the high knockback, it has low damage, so its best used as a finishing move.
- Side Hyper - Trip-out - Performing a Ke Kaeshi, Vespa uses her own leg to trip the opponent's leg, giving her the opportunity to start a combo
Down Special - Counter-throw - A counterattack that only affects attacks directed at the front. If the counter succeeds, Vespa dashes forward and performs a powerful Judo throw, the attack itself has set damage, rather the knockback of the original move is multiplied by 1.5x.
- Down Hyper - Earth Slammer - Vespa dashes forward, and performs a leaping command grab resembling a flying slam, deals massive damage and can be used as a kill move.
Up Special - Leaping Hornet - Vespa jumps in the air and then performs a ground pound below, solid enough recovery option.
- Up Hyper - Earth Comet - Vespa's ground pound now burries the opponent.
Hypermax Attacks -
Level 1 - Bee Blocker - Summoning a battalion of Apidon Wasp drones, Vespa has them block off the opponent to prevent them from attacking her from behind, they can be killed if given enough damage.
Level 2 - Thunder Quake - A powerful leg slam causes a fault line to occur, creating a zone where the enemy gets endlessly tripped.
Level 3 - Great Queen - Vespa eats some royal jelly and grows three time her size, gaining armor on all of her attacks, effect lasts 10 seconds.