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The Legend of Zelda series will be getting a Deku Tree Lego set this September
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The ever expanding release of Lego sets based on Nintendo series continues to grow, as The Legend of Zelda will be receiving a Lego set this September!
Get On My Level X Melee and Ultimate Top 8 Recap
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Get On My Level X was quite a stellar Smash tournament and featured some absolutely insane gameplay. So, let's take a look at how the Top 8 went down for both Melee and Ultimate!
Delzethin Remakes Zelda's Smash Moveset
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Delzethin starts by giving a spoiler warning for The Legend of Zelda: Tears of the Kingdom, and then notes his brand new moveset works in references to past titles.
Splatoon 3's Sizzle Season 2024 Kicks Off on 6/1!
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A new season turns up the heat in Splatoon 3's Sizzle Season 2024! This summer update kicks off with a heap of bodacious content!

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you get two profile posts in one because i don't feel like making a seperate one for each topic

If I'm being completely honest, I think when it comes to fighting game crossovers, characters are important as both characters and functions rather than just one or the other. If I had to lean on one side, I'd say focusing on function is more important from a gameplay standpoint, but the actual character of the characters is also important.

If you have a huge roster of recognizable characters but not one grappler, people who like playing grapplers are going to be rather disappointed.

At the same time, though, not only is having well-liked characters good for marketing, it opens up the floor to means of representing more playstyles and functions. For instance, continuing with the grappler examples, if I were to add Zangeif to Smash, not only would I be adding a character that Street Fighter fans would enjoy, but also those who like playing grapplers. Adding a character (if designed well) appeal to both the fans of the character and fans of the archetype they embody.

On the strictly character side of things, personality is also a big factor. For example, Fox and Pichu are both rushdown characters, but while one's a confident mercenary, one's a playful, clumsy electric mouse. Characters allow you to cover a lot of archetypes with different personalities, which allow players to find a fighter with both functions and aesthetics they enjoy.

In short, while designing your roster around functions is important, it's also important that the characters you choose can cover a lot of different personalities and aesthetics to suit as many players as possible, both casuals who want to beat up Sephiroth as Kirby and competitive players who want options when it comes to their favorite archetypes.
literally where did this come from
This is horrible news, oh my god. I was really excited to see where post-Lassetter Pixar goes too, but rip.
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On the one hand that’s a shame cause Luca was great. On the other hand that’s good cause Turning Red was awful
I’ve been currently on a JumpStart fixation thanks to you and I was thinking about the JumpStsrt x PBS Kids crossover game we came up with in the Brawltime! thread. I wonder what kind of games would be in the crossover.
just dropped my biggest banger review
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久々に帰ってきて酩酊の俺にお前らスマブラで勝てる?
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