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Super Smash Bros. Infinite Beyond

Where should Master Hand be placed?


  • Total voters
    14
  • Poll closed .

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
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Messages
14,498
NNID
VenusBloom
3DS FC
0318-9184-0547
This thread is currently a work in progress. It will remain locked until development starts. I will be migrating information from the Smash Infinite thread to here.


smashbrosbeyond.png


Super Smash Bros. Infinite was developed between 2020 and 2022 with a team of dedicated developers. The end result was 26 base newcomers with 23 downloadable characters thus totaling 49 total characters. This was quite the endeavor but one that was pulled off thanks to the determination and dedication of the development team which saw the project from beginning to end. Aside from characters, over 30 new stages were included along with plenty of new items, pokeballs, assist trophies, as well as bosses and the ability to summon them into battle. Finally, Infinite saw the greatest increase of Spirits and Music added with the total playtime of the Infinite soundtrack lasting 30+ hours.

Now, a new dawn is rising on Infinite, and, with a launch of a brand new Nintendo system, a new and unexplored region of Smash is about to be unveiled...​


Master Hand.png


Project Phoenix is the codename for the upcoming port of Super Smash Bros. Infinite which will be adding additional content to add to the Infinite experience while also bringing all of the launch and downloadable content into one package for one amazing value. Below, you will find new content included in Project Phoenix followed by a separate post that contains lists of information about what was included in Super Smash Bros. Infinite and its DLC seasons; all of which will be included in Project Phoenix.


The Roster of Super Smash Bros. Infinite Beyond
Please click on a character to be taken to their information page



Characters
Name
Moveset
Additional Content

#119. Master Hand
Super Smash Bros.

Neutral Special: Finger Bullet
A chargeable, aimable projectile stance. Master Hand can aim up or down before firing a burst of 3 shots from his fingers. Each bullet deals 5% and has medium-low knockback, and travels very quickly, too.

Side Special: Slap
Master Hand will reel back and then launch himself half the distance of FD while slapping the opponents. It does more damage to opponents who get hit with the slap at the tail-end of the attack with more launch.

Up Special: Airplane

This differs from the original one as it will work in a manner similar to Fire Fox but has more directional movement like Mach Tornado. Master Hand still does the Devil Horns as he moves with the two tips of the fingers having more damage output than the rest. The backside of the "exhaust" can deal collateral fire damage.

Down Special: Finger Beam

Master Hand shoots out four blue lasers from each fingertip. The attack deal 6% per laser. The pattern is random each time which makes it unpredictable but also not reliable. It will shock and then juggle the opponents caught in it. If any characters are fully caught in it during the 5 minutes of animation, they will be launched. Like many MH attacks, there is enhanced superarmor to them but no damage reduction. It has a cooldown.

Final Smash: Master Core
Master Hand will be engulfed by darkness and then transforms into:
  • Master Giant: Will do three huge sweeps across the length of the stage.
  • Master Beast: Will pounce into the middle where Master Giant was and unleashes a powerful lightning strike.
  • Master Edges: Unleashes a travel barrage of sword slashes in a manner similar to Mach Tornado and Octoslash that goes to the right and then to the left.
  • Master Fortress: This encloses the area affected by the Final Smash with Master Fortress-like material where opponents can escape and then unleashes a barrage of purple master plasma blasts.
  • Master Core: Finally, it becomes Master Core in its purest form and it will unleash several waves of energy that emanate out; OHKO anyone above 100% at the start of the final smash.
Entrance Animation
  • Master Hand flies from the side of the screen and laughs when arrives on the stage.
Idle Poses
  • Clenches his fists.
  • Wriggles his fingers rapidly.
Taunts
  • Up: Master Hand gives a thumbs up.
  • Right: Master Hand points forward
  • Left: Master Hand snaps his fingers
  • Down: Master Hand clenches his fist and laughs evilly.
Victory Animation
  • Master Hand appears in the sky with hordes of other Master Hands as seen in World of Light.
  • Master Hand teleports in front of the camera and then vanishes again before appearing closer and snaps at the camera.
  • Master Hand and Crazy Hand appear together and give each other a high five.
Victory Theme


Kirby Hat

  • A glove over Kirby's head. Finger Bullet is the copy ability.
Boxing Ring Title
The Puppeteer

Splash Tagline
  • MASTER HAND shows who’s Boss!
Classic Mode Route

#
Character
Stage
Music
Reference
1​
:ultmario::ultlink::ultkirby::ultpikachu::ultfox:
Battlefield (SSB64)​
Main Theme (SSB64)​
Includes five prominent OG characters
2​
:ultpeach::ultbowser::ultsheik::ultzelda::ulticeclimbers:
Battlefield (SSBM)​
Main Theme (SSBM)​
Includes five character first revealed
3​
:ultpit::ultmetaknight::ultzss::ultsnake::ultwario::ultrob:
Battlefield (SSBV)​
Main Theme (SSBB)​
Includes the first five characters plus ROB who has a role in SSE.
4​
:ultvillager::ultwiifittrainer::ultmegaman::ultbrawler::ultgunner::ultswordfighter:
Battlefield (SSBWiIIU)​
Main Theme (SSB4)​
Includes the first characters revealed plus the Mii Fighters.
5​
:ultinkling::ultdaisy::ultridley::ultjoker::ulthero::ultbanjokazooie:
Battlefield (SSBU)​
Main Theme (SSBU)​
Includes the first three fighters revealed plus the first three DLC fighters
6​
Isaac, Bandana Dee, Crash, Stylist, Waluigi​
Battlefield (SSBI)​
Main Theme (SSB)Includes first five fighters revealed
Bonus​
RacetotheFinish
Final​
Giant Master Hand, :ultbrawler:
Battlefield (SSBIB)​
Main Theme (SSBIB)​
Mii Fighter resembles Smash director, Sakurai Masahiro.

Alternate Colors

White
(Default)
Cyan
(Based on Taboo)
RedPurple
(Based on Galeem)
Black
(Based on Dharkon)
Yellow
Green
(Based on Rayquaza and Petey Piranha)
Dark BlueOrangePinkTealRainbow
(Based on the coloration of the final phase of Master Core)
saki.png

#119 Saki
Sin & Punishment



Submitted by TheMicRula TheMicRula
Neutral Special: Manual Shot
Tapping the special button allows Saki to fire a shot straight in front of him, which isn't aimed in any way. It functions similarly to Fox's neutral special in that it's a low-powered projectile that deals no knockback - though Saki's has some differences. Firstly, Saki's Manual Shot doesn't diminish in attack power with distance - having a flat 2.2% damage rate regardless of where you fire it from. It also has a slightly faster rate of fire than Fox's if you repeatedly tap the button. This form of the neutral special is pretty unique in that it's low in lag, allowing it to be used as a decent walling tool for pressure. Not only this - but if you hold down whilst repeatedly tapping neutral special in the air, you'll be able to shoot downward at a 45 degree angle. Simply stop tapping the special button, and you'll be able to use your down special should you wish to.

I should also note that the move is chargeable, though this charge is really quick - only around 30 frames. Holding down the special button until a visual flash from the muzzle acts as an indicator allows you to fire a version of the move with very slightly increased power (around 4.2%) as well as making an opponent flinch, though this comes at the cost of being a little laggier overall, and not being as easy to quickly fire off (even though it does fire automatically when at full charge.) Again, if airborne and holding down after starting the charge, you can fire downward at a 45 degree angle. This specific function of the attack is in reference to the ability to charge your projectile attacks in Star Successor, though keeping Saki feeling quick and adaptable overall and not getting in the way.


Side Special: Lock-on-Shot

Inputting side special has Saki ready the Dolphin Gun in front of him. When in this state, the closest opponent within a certain range in front of him (around half of Battlefield) gets a reticule over them, and Saki fires a single projectile at them. The Lock-On Shot is a little more powerful than his uncharged Manual Shot due to its more deliberate nature, dealing 3.2% damage and making an opponent flinch. However, the animation itself is a little slower, and it's not as spammable due to needing to lock onto an opponent each time it's used. Not only this, but it has a very slight recoil when used whilst airborne - as well as looking very slightly different. I should note that the range itself has similarities to Palutena's Autoreticule in that it's more akin to a "cone" outward, preventing him from simply firing at opponents over him - though, the cone is a little wider and allows for wider coverage as a result.

Up Special: Dolphin Burst

Based loosely on Isa Jo's hover-backpack in Star Successor, Saki instead has a small burst of energy from the Dolphin Gun which allows him to move upward at a diagonal angle. During this angle, Saki draws his Dolphin Gun and uses the blade function to multi-hit opponents that it contacts, dragging them along before a final (optional) slash at the end can knock them away - working a little like Shulk's Air Slash in that you can activate it with another tap of the special button. You can influence your direction a little by holding forward-up for more horizontal but less vertical motion, or backward-up for more vertical but less horizontal motion - though, be careful, as using this move will leave you helpless until you either touch the ground, get hit, or get killed. Compared to some other moves out there, its range isn't the best in the world - but it's functional as Saki's only real recovery option, and can work as a kill move in certain circumstances.

Down Special: Evasive Manuevers

When inputted on its own, Saki will apparently spot-dodge, albeit with his Dolphin Gun drawn. Then, right after spot-dodging, he'll quickly fire out a charged Manual Shot with significantly lower starting lag than it'd otherwise have, to the point where it's likely to be safe on most attacks.

You can also hold down-back to dodge-roll backward before canceling into the shot - or hold down-forward to dodge-roll forward, turning you around if the closest opponent is now behind you, and then letting you fire. In the air, you'll spot-dodge no matter what - sorry, no directional air-dodge here. Note, however, that repeatedly using the move will increase its startlag over time, similarly to how actual dodges work (and to prevent it from becoming a method of obliterating the usefulness of neutral special altogether.) The move's unique in that, functionally speaking, it works somewhat like a fusion between your traditional counter and a dodge - allowing you to quickly react to an opponent as opposed to just having an automatic attack right afterward. Just like in the original game, seeing an opening means you need to take the chance to escape punishment and act of your own accord - it's the difference between life and death.

Final Smash: Ruffian Form

Saki will jump into the air and past the upper blast line, taking anyone who is caught within it up with him. This will transport them to the final battle Sakiand Kachua. The players find themselves in a whirling pool of crimson liquid as Saki looms over them in Ruffian form. It unleashes a volley of energy shots before taking his blades, charging them up, and slamming them down in a massive explosion.
Entrance Animation
  • Saki appears on a metallic elevator platform as it descends down from the top. Saki hops off it.

Idle Poses

  • Saki stretches his torso and puts his hands behind his head, letting out a sigh of relief.
  • Saki bends down in a pose while aiming his Dolphin Blade forward while stretching his foot out and kneeling.

Taunts

  • Up: Saki takes his Dolphin Blade and twirls it around his wrist before catching it. He says "Don't let up!"
  • Right: Saki performs a back flip while landing on one knee and his hands. He says "Time to fly!"
  • Left: Saki holsters his Dolphin Blade and says "Man, the enemies keep coming"
  • Down: Saki transforms into a mini version of his Ruffian Form and screams while releasing energy. A long taunt.

Victory Animation

  • Saki runs back and forth; firing his gun off the screen. It continues on if the player doesn't continue forward.
  • Saki radios in and says "The enemy has been vanquished!" and then jumps out of view.
  • Saki checks his Dolphin Blade and then slashes forward while saying "Never stood a chance!"

Victory Theme


Kirby Hat

  • Saki's hair and ponytail. Kirby gains "Manual Shot".

Boxing Ring Title

  • "The Glass Soldier"

Splash Tagline

  • Saki is Ready for Action!

Classic Mode Route: Punishing 64 Pixels


All opponents are characters who debuted or appeared in games on the Nintendo 64, the system Sin & Punishment was first released on.

#CharacterStageMusicReference
1WaluigiWaluigi's PinballWaluigi PinballWaluigi first appeared in Mario Tennis
2:ultganondorf:Gerudo DesertGanondorf first appeared in Ocarina of Time.
3:ultvillager::ultvillagerf:SmashvilleAnimal Crossing or Doubutsu no Mori first appeared on the Nintendo 64.
4King BooLuigi's MansionKing Boo first appeared in Luigi's Mansion.
5:ultwolf:VenomWOlf first appeared in otar Fox 64.
6:ultbanjokazooie:Spiral MountainBanjo first appeared in Banjo & Kazooie.
BonusRacetotheFinish
FinalMaster HandFinal DestinationMain Theme (SSB)Master Hand first appeared in Super Smash Bros.

Alternate Colors
Yellow
(Default)
Blue
(Based on Isa Jo, his son)
Grey
(Based on Airan Jo)
Green
(Based on Achi)
Red
(Based on some coloration of Ruffians.
Purple

(Based on Kachi)
Black
(Based on Brad)
White
(Based on Kachua)
PinkTealBrown
(His appearance is that of a semi-Ruffian form that was planned for S&P 2)
Light Blue
(Uses the semi-Ruffian form but with a light blue color to reference Isa Jo's from.)
gholdegno.png

#120 Gholdengo
Pokemon



Submitted by cashregister9 cashregister9
Gholdengo Gimmick: Gimmighoul Coins
Gholdengo's main "gimmick" is that he has a meter continually shown next to his damage meter, which specifically indicates the number of Gimmighoul Coins that he is currently holding at any given time. This meter is deliberately stylized after the PokémonScarlet & Violet Bag menu. Many of his attacks utilize Gimmighoul Coins in order to function - and furthermore, having more Gimmighoul Coins affects your stats in the following ways (and vice versa if you have less):
  • Increased Weight
  • Increased Fall Speed (slight)
  • Increased Attack Power
  • Increased Initial Dash Speed
  • Increased Defence (slight, takes around 0.9x damage at 999 Coins)
  • Tough Guy (passive armor against light attacks when over 900 Coins, similar to Bowser and Kazuya)
  • Decreased Walk Speed
  • Decreased Dash Speed (slight)
  • Decreased Jump Height (slight)
  • Increased Starting Lag (slight)
  • Increased End Lag
Gholdengo can have up to 999 Coins at a time but starts at 100 by default. You can gather Coins with the use of his Shield Special (described below.) However, you lose coins when doing nearly any movement, dropping them in the process. This includes walking, running, dodging, jumping, crouching, shielding, and even idle animations - with some attacks even using the Coins as a reservoir of ammunition, and him losing more coins if he's hit by attacks. As such, you'll need to keep your eye on how many you have at any given time and keep gathering them to maintain the benefits of being a heavyweight.

In order to visually distinguish at a glance how many Coins you have, the meter will color-code the icon of a Gimmighoul Coin so that you can see at a glance how many you have without having to actively count, though the first number (i.e., the "5" in "500") will be slightly larger than the others to make it a little easier on top of that. Next to the icon, you'll also see the number itself.
  • 0-99: A dull, dark grey.
  • 100-299: A brighter grey, which then turns into...
  • 300-499: Bronze/copper, with a little bit of a shine but not as much as higher numbers.
  • 500-699: A polished-looking silver.
  • 700-899: A slightly darker gold, but gold nonetheless.
  • 900-999: An opulent, bright gold, with a unique "glistening" effect.
Losing Coins fo in increments of 10 but gathering coins also goes by increments of 10 which makes keeping the number of coins more simplified rather than having to worry about the one-digit spot.

Shield Special: Gimmighoul Coins
Gholdengo manifests a chest next to him, inside of which is a Gimmighoul (in reference to his pre-evolution, Chest Form Gimmighoul.) Whilst holding this input, he'll rapidly gather Gimmighoul Coins from the chest and stuff them into his own pouch, which he wears on his belt. It's possible to cancel out of this with a jump, or a directional input which will have him dodge. The effects of having more or less Gimmighoul Coins are indicated in the section above.

Neutral Special: Pay Day
Tapping Neutral Special has Gholdengo rapidly toss coins in front of him with both of his hands - simply tapping it will have him toss 10 coins incredibly quickly. If you hold Neutral Special, he'll continually keep tossing the coins - and it's also possible to change the direction in which the coins are being tossed by holding up or down on the control stick whilst holding the attack input, similar to Inkling's Splattershot attack in Super Smash Bros. Ultimate.

These coins have a few unique properties - they're gravity-affected and spread slightly with distance, and whilst each coin does minimal damage, they do inflict flinching and push the opponent backward slightly to prevent infinites. It also stops you by default after you fire a continual 150 coins, but you can hold the button again to get right back to it if you so desire. The main catch to this attack is that it continually uses up your reserve of Gimmighoul Coins, depleting them as a form of ammunition pretty rapidly.

Side Special: Make It Rain

This move's also a projectile, though a little different. Gholdengo can charge this attack by holding down the special button, with from 20 up to 50 Gimmighoul Coins being gathered into it. He'll then toss these tightly bound Coins forward in an arc, which will detonate akin to a shrapnel bomb upon impact with an opponent, item, or surface. It's possible to slightly aim this arc by holding up or down a little on the control stick whilst inputting it, and even if the "bomb" itself doesn't hit the opponent directly, the coins that bounce outward from the point of impact might do (with minor flinching damage.) The amount of damage and knockback will increase if you use more Gimmighoul Coins, though similarly to Pay Day, this attack directly taps into your supply of Gimmighoul Coins as a source of ammunition. However, you can't detonate it remotely - it'll detonate automatically on contact with an object of some sort unless it's being reflected.

Up Special: Heavy Slam

Gholdengo bounces off his surfboard as though it were a diving board, curling into a ball and hurtling in the direction of the joystick. This deals a default of 12.5% but deals more or less damage based on weight difference between itself and the foe. Has a medium-to-low default kill percentage.

Down Special: Power Gem

Gholdengo takes out the small treasure chest on its belt and opens it up: the closest foe in a range similar to Palutena's Autoreticle will be locked on and hit with a stream of golden energy for as long as Gholdengo holds the button and for as long as that foe is the closest. This beam deals about 2% per half-second, but no knockback until 20% has been accrued in total. The knockback is enough to make this a kill move.

Final Smash: 1000-Coin Tera Blast

Gholdengo Terastallizes into a Steel-type, the axe-shaped Tera Jewel forming above its head as the crystals before attacking with a golden Tera Blast using the Steel-type variant as a base. Anyone caught in the blast will be caught in a Meta Knight-style FS: the Tera Blast bursts to become a sphere of 1000 coins surrounding the foes. Gholdengo then points its finger at one of the coins and fires a single blast that ricochets off all 1000 coins before launching foes with a large golden explosion. This FS deals a total of 100% damage on hit. In training mode, you’ll see that this move racks up 1002 hits, including the initial hit and final explosion.
Entrance Animation
  • A pokeball is thrown out and Gholdengo jumps out with a flash of golden light and coins scattering everywhere.

Idle Poses

  • Shakes his golden hair appendages back and forth.
  • Hops up and down excitedly.

Taunts

  • Up: Takes out his surfboard and holds it upright while spinning it.
  • Right: A Gimmighoul jumps out and dances around Gholdengo.
  • Left: Pulls out a treasure box and jumps into it before jumping back out with a surprise.
  • Down: Showers the area with coins. It does cause Gholdengo to lose 10 coins as a result.

Victory Animation

  • Gholdengo surfs into the screen, before jumping off it; lands, and strikes a pose by lifting their hands in celebration.
  • A Gimmighoul opens its chest, as Gholdengo arrives and smiles while facing the screen.
  • The victory platform is completely flooded with golden treasures as the camera focuses on Gholdengo sledding along the mountains of gold. After Gholdengo leaps off a mountain, he performs a sick board trick while the announcer says its name before it continues to have fun in the mountains of gold around it, which loops until you leave.

Victory Theme


Kirby Hat

  • Gholdengo's golden hair appendages.
    • Gholdengo Kirby gains access to Pay Day without the Gimmighoul mechanic.

Boxing Ring Title

  • The Golden Surfer
Splash Tagline
  • GHOLDENGO Wipes Out The Competition!

Classic Mode Route: Go for the Gold!

All opponents are character that has a Gold-colored palette swap.

#CharacterStageMusicReference
1:ultfalcon:Port Town Aero DiveTeam Star Boss Battle Theme
2:ultroy:Dragon AltarAcademy Ace Tournament Theme
3:ultridley:Ridley's LairBattle! (Trainer Battle Theme)
4:ultpeach:Golden PlainsChampion Nemona Battle Theme
5:ultrob:GyromiteBattle! (Tera Raid)
6:ultdk:Jungle JapesElite Four - Pokemon Scarlet & Violet
BonusRacetotheFinish
Final:ultkazuya:Mishima DojoWild Battle (Area Zero)

Alternate Colors
Gold
Default
Silver
Based on the metal and references Melmetal
Orange
Based on copper and refernces Cooperajah
Blue
Based on the mineral cobalt. It references Lucario and Metagross
Brown
Based on Fools Gold and references Varoom
Tan
Based on sandstone and references Mawhile.
Black
Based on onyx or coal and references Ghastly.
Green
Based on Jade and references Decidueye
White
Based on diamonds/crystals and references Hsuian Zoroark.
Red
Based on rubies and references Basculegion
Purple
Based on amethyst and references Gengar
Light Blue
Utilizes it's shiny form

#40ε Louie
Pikmin



Submitted by KneeOfJustice99 KneeOfJustice99
Neutral Special: Pikmin Pluck
Louie retains the same neutral as Olimar but also has a new Pikmin. Instead of the Purple Pikmin, Louie has the Ice Pikmin from Pikmin 4. The Ice Pikmin differs from the Purple Pikmin in a number of ways. Firstly they fly farther than Purple Pikmin, but not as far as the Red, Blue, and Yellow Pikmin. Secondly, they deal Ice damage, giving them a chance to freeze anyone with 30% hit that gets higher based on input.

Side Special: Pikmin Throw

Up Special: Swooping Snitchbug

A Swooping Snitchbug grabs Louie and hoists him up in the air in a manner similar to the Winged Pikmin. Unlike that move, though, the number of Pikmin Louie has does not affect the distance traveled thus not hampering recovery ability. If Louie quickly gets out of the way or is knocked out in the small number of frames where the Snitchbug grabs him, it will rub its hands together in anger. That being said, it can grab an entirely different person which then creates a recovery move for that captured player.

Down Special: Pikmin Order

Ice Pikmin is added to the rotation instead of purple Pikmin.

Final Smash: Ancient Sirehound

This Final Smash causes Louie to summon the final boss of Pikmin 4, the Ancient Sirehound which will rampage around the stage; casting our iceballs that can freeze opponents, unleashing bursts of electricity, and fireballs in all directions. This is a chaotic Final Smash which, in theory, has four phrases: initial rampage followed by turning around and unleashing ice balls into the air as it goes back, turns around, unleashes a burst of electricity, and then turns back and runs its original direction while shooting off fireballs. As a nod to the boss battle, the Ancient Sirehound will spout wings from its ears and fly away which ends the Final Smash. This doesn't have any impact on the battle. In all, the Final Smash lasts 12 seconds.
Entrance Animation
  • Descends down in a Hokodate Ship albeit a binged-up and dented ship and jumps out; plucking three Pikmin from the ground.

Idle Poses

  • Rubs his tummy as if hungry.
  • Stamps his feet impatiently

Taunts

  • Up: Louie's eyes bug out while he looks on incredulously.
  • Right: Louie leans back and starts drooling while thinking about food before he shakes off the drool from his chin.
  • Left: Louie nods off and falls backwards; as if to sleep.
  • Down: Louie appears to do a feel stretches as seen in the credits of Pikmin 2.

Victory Animation

  • Louie runs back and forth with a particularly perturbed look on his face as Pikmin chases after him.
  • Louie's back is to the camera bent over a chest and then turns around only to golden Pikpik Carrots in his mouth. Taken from the cutscene "Louie's Dark Secret".
  • Louie jumps into a ship and blasts off as the Pikmin waves in front of the camera
Defeat Animation
  • Louie is tied up.

Kirby Hat

  • Louie's helmet

Boxing Ring Title

  • Interplanetary Foodie

Splash Tagline

LOUIE Botches Another Delivery!

Classic Mode Route: Battle Connoisseur

This is one of those story-based classic modes, with the overarching plot being Louie wanting to collect food to make the ultimate dish, with the ingredients being based on fighters who are based off animals that are used as ingredients before fighting some picky eaters wanting to steal the dish he created.

#CharacterStageMusicReference
1Crazy DaveHomeGraze the Roof
2RedPoached EggsAngry Birds Theme
3:ultinkling:
Octoling
Deepsea MetroShark Bytes
4DJ OctavioDeepsea MetroI Am Octavio
5:ultpacman:
Ms. Pac-Man
Tomodachi Life (Omega)Gourmet Race (64)
6:ultkirby: (Giant)Tomdachi Life (Battlefield)Gourmet Race (Brawl)
BonusRacetotheFinish
FinalDeviljhoVolcanoRoar

Alternate Colors
Tan
Default - Based on Pikmin 4
Turquoise
Based on Olimar's removed Green color swap in Brawl
Black
Based on the President of Hocotate Freight
PurpleOrangeRed
Resembles Olimar with red gloves.
Dark GreenBlue
Resembles Alph from Pikmin 3.
Dark Red
Based on the Rescue Corps Leader default outfit
Grey
Based on the Waterwraith
Yellow
Based on Olimar's Black outfit in Brawl
Pink
Leafling outfit which changes it entirely

#38ε Shadow the Hedgehog
Sonic the Hedgehog

Submitted by Justoneguyhere1999 Justoneguyhere1999

All of Shadow's Specials has a dark effect around him as he moves.

Neutral Special: Homing Attack

Side Special:
Spin Dash

Up Special:
Spring Jump

Shadow's spring is colored black.

Down Special:
Chaos Control

Thrusting a Chaos Emerald upwards like in his Assist Trophy animation, Shadow unleashes a burst of power in a radius around him, vanishing the moment it releases. If the burst doesn't hit anyone, he will teleport in the direction of the joystick...but he will instantly lock onto the first foe the radius touches, performing a powerful roundhouse kick that deals 14.5% damage and knocks the opponent a good distance in the opposite of which way Shadow was facing when activating the move.

Final Smash:
Chaos Blast
Entrance Animation
  • Arrives on the Dark Bike and jumps up before doing a pose as he lands

Idle Poses

  • Folds his arms and stomps his foot.
  • Clenches his fist which slightly glows with dark energy

Taunts

  • Up: Turns into a ball and performs a circular roll while pushing out dark energy.
  • Left: Shadow turns his back, folds his arms, and says "How pathetic."
  • Right: Does a thumbs-down motion and says "You are washed up." or "you're finished!"
  • Down: Shadow powers up with either a blue aura or a red aura, depending on whether or not Shadow's in the lead. A subtle little shout-out to his rather infamous game spin-off.

Victory Animation

  • A Chaos Emerald floats down to Shadow, who grabs it and says "I am the ultimate life form!"
  • Shadow speeds across the stage, shown only as streaks of Chaos Emerald green while singing parts of the victory platform before stopping in the center, crossing his arms, and saying "Hmph! I'm the coolest!"
  • Shadow performs a series of punches and kids before doing a flip. He then says "Too bad you met me!"

Victory Theme
Kirby Hat

  • Shadow's black and red spikes that cover his body

Boxing Ring Title

  • The Ultimate Lifeform

Splash Tagline
Classic Mode Route
: The Ultimate Lifeform
#CharacterStageMusicReference
1:ultsamus:BerniaEscape from Artaria
2:ultmewtwo:Spear PillarChampion Theme (Heartgold/Soulsilver)
3:ultsephiroth:North CaveOne Winged Angel
4Doom SlayerMarsRip and Tear
5:ultbowser:Bowser's CastleGiga BowserOften gains Final Smash
6:ultganondorf:Bridge of EldinDemon King GanonOften gains Final Smash
BoardthePlatforms!
FinalMaster Hand & Crazy HandFinal Destination

Alternate Colors
Black
Default
Blue
Based on Sonic's colors
Yellow
Based on Shadow Android
Red
Based on Knuckles
Cyan
Based on Mephiles Shadow Form
White
Based on Silver the Hedgehog
Purple
Based on Shadow Android
Green
Based on Jet the Hawk
Pink
Based on Blaze the Cat
Grey
Retains the typical design but has rings on his spieks
Neutral Special:
Side Special:
Up Special:
Down Special:
Final Smash:
Entrance Animation
Idle Poses
Taunts
Victory Animation
Victory Theme
Kirby Hat
Boxing Ring Title
Splash Tagline
Classic Mode Route

Alternate Colors
Neutral Special:
Side Special:
Up Special:
Down Special:
Final Smash:
Entrance Animation
Idle Poses
Taunts
Victory Animation
Victory Theme
Kirby Hat
Boxing Ring Title
Splash Tagline
Classic Mode Route

Alternate Colors

Stages

Great Sky Island
The Legend of Zelda

Submitted by Mushroomguy12 Mushroomguy12
File:TotK Lookout Landing.png


Stage will start on the ground with one large ground platform and two higher smaller platforms. On the sides of the ground platform will be stairs as seen in the above picture. Cameos from Hylian townsfolk, Ritos, Gorons, Zoras, Gerudo, Sheikah, and Koroks will be in the background. There will also be cameos from Purah, the first four champions (Sidon, Riju, Yunobo, and Tulin), Teba, Yona, Buliara, Hestu, Paya, Old Impa (if Duck Hunt and Toon Link can be stage cameos and playable, so can she), Robbie, and Josha.

Eventually Purah will attach four balloons, two on each side of the large platform, and one for each of the two smaller platforms, to the platforms and place flame emitters beneath each balloon, all using Ultrahand. Robbie will then use Ultrahand from the background to move the stage to the tower where the platforms will be shot into the air. For around ten seconds, the platforms will travel very fast upwards from the tower, but then the vertical momentum from the tower stops, so the the flame emitters will activate and carry the platforms more slowly into the air using the balloons until the platforms reach the next portion of the stage.

Great Sky Island

File:TotK Sky Island.png



The platforms will then reach the Great Sky Island. The ground platform incorporates into the Island (similar to Delfino Plaza and Skyloft), with the sides now having ledges that players can fall off like with Final Destination. Zonai Constructs will deactivate the flame emitters, but the balloons will still be a little hot, so they will use hydrants to put out the flames with water. Cameos from the spirits of Rauru, Mineru, and Sonia appear in the background. There will also be Zonai constructs building various platforms in the background, using both Ultrahand and Autobuild, and then sending them into the foreground.

These include:
  • A hover stone that will float in the air. It will have a fan attached to the bottom which will slowly take it up higher and higher until it goes off screen. Occasionally it will have a rocket attached instead, in which case it will shoot up much faster off screen, taking unlucky players who don't jump off fast enough with it.
  • A wing with fans attached that will glide across the screen in a diagonal line, from top (a third of the way from the top) left to bottom (a third of the way from the bottom) right.
  • A sled with small wheels attached that will travel across the ground and drop a time bomb in the center of the stage, that will go off after a couple seconds and damage players in its radius.
  • A spring that players can bounce on to gain extra height.
  • A wooden platform that will be attached to a hanger and be moved along by a fan along a rail. The rail will be high above the platforms and can't be interacted with, but the hanger and the wooden platform can.
Eventually Rauru will use Ultrahand to move the platforms to the Temple of Time. He then will use Recall on the platforms, turning the stage grey (not the players themselves, just the stage), as everything moves in backwards, first to the Sky Island, then downwards through the sky, all the way until the platforms reach the ground of the Lookout Landing again, and then the recall will end, starting the cycle anew.

The Omega and Battlefield forms of the stage will take place on the Sky Island, with a Sky Island textured platform used in the omega form, and two smaller Sky Island textured platforms being used in the battlefield form.

The stage name on the actual menu select (and the overall stage name in general) will be Great Sky Island, named after the second form of the stage, since that is the form that the Omega and Battlefield forms take place on.
Area Zero
Pokemon

Submitted by Venus of the Desert Bloom Venus of the Desert Bloom
The area is a touring stage that will start at the top of the crater of Area Zero and descend into the abyss; through the fog. It will fly over the land masses that dot Area Zero and the landmarks there including the Research Labs. As the stage goes down further, it enters into the depths of Area Zero which are adorned by crystals that help with the Terastalizing phenomenon in the region.


Area Zero depths
Once the stage reaches the end, it arrives at Zero Lab and enters into the lab where you can find either Professor Sawada and Koraidon or Professor Turo with Miraidon. The chance of seeing either is decided upon the match starting and never changes. Once arriving in Zero Lab, it will circle the Time Machine before it releases a pulse of energy which causes the stage to revert back to the starting position.


Time Machine area

The stage layout is a battlefield-type stage with elements taken from Area Zero for the platform appearances such as the terrain, fences, and the trees. The Omega and Battlefield layout sees the stage settled into the upper level of Area Zero.

Here are the cameos in Area Zero:
  • Venomoth
  • Dunsparce
  • Bisharp
  • Talinflame
  • Garganacl
  • Bellibolt
  • Glimmora
  • Greavard
Then, depending on if Scarlet or Violet was decided upon at the start of the match
  • Scarlet
    • Slither Wing
    • Great Tusk
    • Sandy Shocks
    • Brute Bonnet
  • Violet
    • Iron Moth
    • Iron Treads
    • Iron Thorns
    • Iron Hands

Alivel Mall
Kirby

Submitted by Venus of the Desert Bloom Venus of the Desert Bloom
The stage has two stories with lofts on either side with escalators in the middle forming an "X" shape. It is only the front escalator that players can interact with as the back one is just the background. The front escalator connects to the left-side loft while the background escalator connects to the right-side loft. The right side loft then juts out toward the camera to provide a platform. The escalator can be demolished but not the platforms. It will reconstruct after a while.

View attachment 375352

The stage itself is in a state of disrepair with nature slowly creeping into it but still, a semblance that this was a shopping mall. Grass pokes out ut from the titles, vines creep along the wall, trees, grow in wide spaces in the background, and a canopy of foliage is at the top of the stage.

The bottom layer still has tables, chairs, and signs albeit rusted from the elements which can be picked up and thrown.

The stage does have enemies in it that can be defeated. These are enemies who only appear in The Forgotten Land:
1. Awoofy
2. Rabiroo
3. Jabhog (technically not from this stage but rather another area.)

Omega and Battlefield variants utilize the same stage aesthetics but position the stage in front of the mall as seen in the background.

Alterna
Splatoon

Submitted by Mushroomguy12 Mushroomguy12
File:S3 promo screenshot story Alterna 00.jpg



The main setting of Splatoon 3's single player mode. This will be a traveling stage that will travel to each of the seven sites in the game that the player explores in story mode. Cameos include Callie, Marie, Mr. Grizz, Craig Cuttlefish, The Captain, New Agent 3 (can randomly be Inkling or Octoling, comes with Smallfry companion), Shiver, Frye, and Big Man. The seven sites will each have different platform layouts and include Future Utopia Island, Cozy and Safe Factory, Cryogenic Hopetown, Landfill Dreamland, Eco-Forest Treehills, Happiness Research Lab, and Alterna Space Center.

File:S3 Alterna loading screen.png

Shinjuku Station
Sin & Punishment

Submitted by KneeOfJustice99 KneeOfJustice99

The central background & concept.

Design & Layout:
Shinjuku Station is based primarily on the boss battle in the first game's second level, Stage 1-1, as well as the entire level in general. Taking place in a futuristic cityscape under attack by the Seemers and the Armed Volunteers, it's intended to represent the game's futuristic nature and vibe as opposed to purely the gameplay That said, some creative liberties would be taken with this - including elements like the overhead beams present in other parts of the level whilst having Shinjuku Station in the background, and having the Crab and Centipede Seemers crawling over it over time. Not only this but Achi and Airan Jo will cameo in the background, fending off the attacking beings.



Some of the background buildings besides purely Shinjuku Station.

The actual stage takes place on the bridge going toward Shinjuku Station, though some of the ruined buildings can be seen in the background - and there's also an upper platform, made up of one of the overhead bars seen earlier in the stage. I should note that the Seemers, nor Near Zero, would actually influence gameplay - though they do appear in the background and cause chaos.



An indication of what the platform might look like.

In terms of layout: assume that areas indicated in black are actual platforms, with grey areas being purely decorative background elements, and a silhouette of Mario for the sake of scale. I opted to remove the side parts mostly because it'd have made the stage pretty unbalanced, honestly.




As for its appearance in Battlefield and Omega forms, I'd say that it'd have a similar sort of vibe - albeit with the remade platforms that are intended to match the layout of the new form. Of course, that means the background would still be the same, war and all!

Starfall Islands
Sonic the Hedgehog

Submitted by cashregister9 cashregister9
A simple large flat stage that is high up and is about the size of Kalos but larger. where you can see the Titans from Sonic Frontiers in the background. Various Koco including the elder and hermit can be seen just sort of wandering on the platform background. The stage has multiple themes

Kronos Island where you see Giganto. This is a grassy plain.
Ares Island is a desert island where you see Wyvern flying around.
Chaos Island is a volcanic island where you see Knight
Ouranos Island is a nighttime grassy island where Supreme can be seen in the background

Each titan mostly just stomps around and occasionally Sage will come in and command whatever titan to attack the stage.
  • Giganto comes close to the stage and does several slashes into the stage followed by a wide-hitting circular spinning slash.
  • Wyvern will charge toward the stage before diving below it. It then rises up; charging into the stage from the ground up.
  • Knight cuts the stage in half much like Odin in Midgard. The stage will crackle with electricity during it being split in half and then will come back together.
  • Supreme charges up and creates its laser wings and then fires a blast of concentrated energy into the stage which travels around; dealing multiple hits of damage.
The stage will shift between each island with each shift being heralded by a boss attack. Once the boss attack concludes, Sage causes the stage to move to the next location.


Items
Name
Series
Type
Description
Baby YoshiSuper Mario Bros.SpecialA Yoshi egg will appear and, when interacted with, will pop out a baby Yoshi that comes in one of three colors: blue, pink, and gold. It can be picked up but otherwise walks around on its own. When picked up, it will release its attacks.
  • Blue: Shoots out bubbles
  • Pink: Inflats when jumped as used to slow down descent
  • Gold: Sends out lightwaves which can stun opponents for 1.6% seconds
The Baby Yoshi can be knocked off the stage or it may even accidentally walk off on its own.
DDR DancepadDance Dance RevolutionPlayers can pick up and throw this dancepad at opponents, causing a flurry of DDR arrows, seen below, to fly at them. The arrows will travel up the screen vertically on the specific point of the stage where the item was thrown, effectively creating a short-term wall in the stage, with any players other than the player that threw the item (or their teammates) taking damage from the arrows. The arrows will disappear when they get to the top of the screen, with the four arrow markers hitting them like in the animation below.

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EletrichakusSuper Smash Bros.BatteringIts Jab works like a staff, but using the side tilts makes it segment to reach long distances, it also deals electric damage so it has a chance to stun.
ExcaliburFire EmblemShootingIt appears as a magical book that glows with green energy. When picked up, that green energy channels around the player and creates an aesthetic swirling vortex. When the special button is pressed while in this state, it fires a large arrow-like wind projectile that deals damage and continues to push opponents backward as advances to the blastlines of the stage.
FoodSuper Smash Bros.RecoveryMochi (4%), BBQ Ribs (6%), Dinosaur Nuggets, (6%) Pretzel (3%), and Croissant (5%) are added to the Food menu.
Mini Master HandSuper Smash Bros.SpecialA bite-sized glove of which accompanies the person who picked it up. This is effectively a miniature version of the boss Master Hand that's been present throughout the series, using the same attacks in tandem with your own. It has a dynamic AI system in place, using one of the attacks from his boss battle depending on certain situations. Think about how Street Fighter 6's Dynamic Controls work. After 15 seconds, the Mini Master Hand will give a thumbs up to the fighter who picked him up before flying off.
Octo BalloonThe Legend of ZeldaTrapping/StatusWhen thrown, it attaches the balloon to the player and causes the player to slowly ascend up in a manner similar to the Beetle or Boss Galaga items. However, the player can still attack while in this state. Performing a stall-and-fall attack slows the descent. This gives the affected player options of attacking players while moving upwards. Trying to struggle though doesn't remove the balloon though. Instead, players need to up up aerial attacks or aerial attacks that have a 360 effect to pop the balloon.
Parachute BombsSuper Smash Bros.ExplosiveAn explosive that, when activated, will shoot up 8 different payloads into the air. They will then descend back down to the ground but will pop open a parachute. The bombs will explode regardless of where they make contact; an opponent, obstacles, or ground. This makes the bombs tricky as players will need to avoid them or avoid being launched into them.
TacticoolerSplatoonHealing/StatWhen placed, it plays the Tacticooler jingle and shoots up confetti. Anyone taking a swig from it gains partial healing and stat increases. It can be destroyed. It has 4 uses before it dries up.

Assist Trophy
Picture
Name
Series
Description
Bill RizerContraBill Rizer has two unique gimmicks; one cosmetic and one gameplay. If he is summoned on a stage that is from the 80s/has an 8-bit theme, he will appear as his 8-bit spirit. However, any other stage will result in his modern design from the upcoming remake Bill Rizer has some of the most versatile and damaging attacks for assist trophies.. He can swiftly switch between a wide spreadshot, a heavy damage-inducing flamethrower, and a piercing laser beam on the fly. These attacks deal much more damage than what is of the norm for attacks of this caliber, but again Bill is one of the frailer assist trophies to KO, so summoning him has some risk. Talking about that frailty, Bill dies in one hit but can come back to life 5 times until he is gone for good.
FroggerFroggerFrogger hops around the stage and occasionally summons a car or truck to drive through the stage and ram opponents. He will summon around 3 cars or trucks, one at a time before disappearing. Cars are faster, but are smaller and do less damage, trucks are slower, but are larger and do more damage. Each of the three attacks has a 75% of being a car and a 25% of being a truck.
Labo RobotLABOIt chases the closest person next to it and, when it gets close enough, it throws out a very strong punch ( it would do about 20/30 percent, great knockback, and also with the added bonus of doing around half of your shield's health.
MallowSuper Mario RPGOne of the two entry-original companions alongside Geno, Mallow is a self-proclaimed frog who was raised by the sage Frogfucius, when in truth he's the Prince of Nimbus Land. In Smash, Mallow will do one of the following abilities:
  • Thunderbolt: Mallow calls delayed bolts of lightning down on all enemies on the stage tracking the foe's position. This attack deals 7% damage and stuns on hit.
  • HP Rain: Creates a smiling cloud over the summoner that releases healing rain atop them. This heals 1% per 1/2 a second.
  • Shocker: You can't escape Mallow, he'll chase you to the ends of the Earth! ...or at least the stage. This is effectively a single-target version of Thunderbolt that deals double the damage and higher knockback.
  • Snowy: Mallow drops a large snowman on the ground that lingers as a 100HP construct for the remaining duration that Mallow is summoned. The drop itself deals 14% damage and freezes on contact.
  • Star Rain: This is essentially a variant of the Moon Assist Trophy, except it deals a single hit of 50% damage and is near-guaranteed to KO on hit.
  • Psychopath: Occasionally, there's a chance that Mallow will instead try to read a foe's mind, revealing an amusing (and usually nonsensical) quote regarding that foe.
MC Horace1, 2 SwitchMC Horace will begin dancing on stage with two Joy Cons in hand, accompanied by dance music similar to the one in the video. He will then do one of three randomly generated attacks, each with a 1/3 chance of being selected. The first will be based on the balloon minigames where he releases around 4 fighter-sized balloons onto the stage, which will pop after 4 seconds, damaging players in their vicinity. The second will involve summoning 3 UFOs which will fire beams onto the stage, damaging players caught in the blast. The third and last attack involves jump rope, in which a giant jump rope will go around the entire screen and damage players that touch it (it can be dodged by shielding/rolling and will go a little slower than in the game as to not be too overpowered). It will swing around the stage 4 times before disappearing. Once any one of the three attacks has concluded, MC Horace will do a wacky pose and then disappear. The design of the balloons, UFOs, and jump rope will all be taken directly from Everybody 1 2 Switch as seen in the video.
NintendogNintendogsIt functions much like the previous Nintendogs but the model for Infinite Beyond is a Siberian Husky.
Nintendo Eshop BagIts main gimmick is that you need to protect it rather than have it protect you as it is downloading data for a special purchase. When fully downloaded, the Eshop Bag can give you either a free Final Smash, a full Dragoon, a full Daybreak, a Heart, an extra point in timed matches, or an extra life in stock matches. But again you need to protect it before it can give you the good stuff, otherwise you'll waste an assist.
OatchiPikminThe loveable space hound companion from the recent smash hit Pikmin 4. When summoned, the yellow pooch will look for items and will bring them to the player, picking up anything that is dropped and dragging them to the player's character. The player can also direct him to an opponent via a little prompt that pops up, and he will proceed to chomp that fighter.
Parabo & SateboSatellaviewThe two of them will spawn on the Battlefield with Satebo setting up his satellite. Then, Parebo will fly around throwing explodable Super FamiCom or SNESs onto the battlefield causing damage ot other fighters. Eventually, the two of them will "download" an opponent's move and simply strike back with that move on the other fighters. A complicated assist for such an obscure piece of Nintendo history.
The PrinceKatamari DamacyThe Prince rolls a ball around the stage but it has three sizes: small, medium, and large.

  • The Small Ball has a 25% chance of happening and it would be almost pokeball size and wouldn't do much damage or knockback
  • The Medium Ball has a 50% chance of happening and, in a battlefield-sized stage, the player has to jump toward one of the two platforms on the sides. It has decent knockback and damage output.
  • The Large Ball has a 25% chance of happening and again with the battlefield comparison, the players would have to jump to the top platform to avoid it. It has the best damage and the best knockback out of all of them but not the biggest amount either.
SpyroSpyroWhen summoned Spyro will attack his enemies with fire or by using his horns, he could also fly and the player that summoned him could stay on top to travel the stage, this could be useful in big stages like Palutena's Temple.
Pokeball Pokemon
Picture
Number
Name
Type
Move
Description
#0906
Sprigatito
GrassLeafage
#0909
Fuecoco
FireEmber
#0912
Quaxly
WaterAqua JetSwims forward in a stream of water at high speeds while kicking at anyone who comes near.
#0920LokixBug/DarkFlying Kick & Axe KickLokix will emerge from its Pokeball and run around while kicking opponents. Before it leaves, it performs one more dynamite kick.
#0927DachsbunFairyHalf-Baked Body & Aroma VeilDachsbun will harden its skin and act as a shield to the fighters, the sweet aroma that it leaves behind will heal fighters.
#0936ArmarogueFire/PsychicArnor CannonArmarogue takes all of the power of its armor, combines it together, and fires a powerful Zero Laser-like beam across the stage that deals fire damage.
#0945GrafaiaiPoison/NormalAcid SprayGrafaiai shoots out a toxic spray cloud like graffiti can shoot out a spray of paint. The spray shot by the pokemon deals normal damage and it gives a poison effect on opponents when having contact with it.
#0947BrambleghastGrass/GhostWind RiderBrambleghast will vanish before a large horde of Bramblins and Brambleghasts will start tumbling across the stage, dealing light damage and knockback per tumbleweed.
#0959TinkatonFairy/SteelGigaton HammerTinkaton attacks the nearest player with its hammer. which Tinkaton slams into the player with its hammer and it also gives a bury effect on the opponent.
#0964PalafinWaterCharm, Jet Punch, & Wave CrashHe'll perform Charm (a windbox pulls opponents towards him) Jet Punch, another Charm, and finally, Wave Crash. He then despawns, but not before striking a heroic pose.
#0973FlamigoFlying/FightingDouble Kick & FlyFlamigo will use Double Kick and will fly or run around the stage and kick opponents with 2 powerful kicks.

#0977
#0978
Dondozo & TatsugiriWater
Water/Dragon
Order UpDondozo will flop around with Tatsugiri while attacking using Order Up. If Dondozo swallows Tatsugiri and performs Order Up, it will either boost the summoners' attack stat, defense stat, or speed stat. Players can KO Tatsugiri.
#0981FarigarafNormal/PsychicTwin BeamIt fires 2 blasts of beams at the opponents, dealing a decent amount of damage.
#0989Sandy ShocksElectric/GroundMagnetic FluxIt creates a powerful yellow electromagnetic field around its body which draws opponents, items, and objects toward it - then, if you hit its actual body, you get a powerful electric shock! Whilst the force itself isn't as powerful as, say, the Black Hole item, it is still enough to cause a bit of chaos - plus, the field itself grows slightly as its effect continues. However, once again, the user of the original Pokéball is immune to this effect... even if their projectiles aren't.
#0992Iron HandsFighting/ElectricWild ChargeIron Hands begins charging with power before thrusting its disembodied hands in front of or behind itself using Wild Charge, dealing 15% damage and stunning before inflicting medium-high knockback.
#0994Iron MothFire/PoisonFiery DanceIron Moth flaps its wings and pulsates with fire before traveling about the stage; emanating fire that burns and damages anyone who touches it. It will fly in a random formation.
#1001Wo-ChenDark/GrassGiga DrainWo-Chien releases a burst of dark-green energy which creates a sphere around it. Anyone, not the summoner constantly gets accumulated damage as long as they are in the field. FLinching doesn't occur but it does slow speed down by 1.2x.
#1002Chien-PoDark/IceIce ShardIt increases the size of its fangs and then swings its head; firing them in a straight line. It does this attack 7 to 10 times and will move side to side. The ice has a 50% chance of freezing the opponent upon touch while also dealing damage.
#1003Ting-LuDark/GroundRuinationTing-Lu summons a wave of ruinous energy that pours down like rain from the top of the stage down to the bottom. Anyone caught in the attack is forced down and buried or meteor smashes when in the air.
#1004Chi-YuDark/FireLava PlumeChi-Yu dives onto the stage and will occasionally leaps back up; causing a geyser of lava to shoot up as it jumps and falls. Each subsequent jump is higher and creates a larger laval plume than before.
#1005Roaring MoonDragon/DarkDragon BreathIt rushes back and forth around the stage while causing bursts of dragon fire to erupt and bathe the stage in it.
#1007KoraidonFighting/Dragon
Collission Course​
It will transform into its apex mode and launch itself into the air. It will then spin and then crash down into the ground; creating an explosion that can engulf smaller stages. The explosion does high amounts of damage and functions similar to a Smart Bomb but also draws in opponents as well.
#1008MiraidonElectric/DragonElectro DriftUltimate Form

Mii Fighters

Name
Class
Series
Items
Special Notes
Fighting Polygon Team
:ultbrawler::ultgunner::ultswordfighter:
Super Smash Bros.
  • Polygonal Mask
  • Polygonal Outfit
Has color variations as a tie-in crossover with Dragon King.
Burning Cinderfist Outfit
:ultbrawler:
Super Smash Bros.
  • Cinderfist Helmet
  • Cinderfist Outfit
Shares the same armor with Cinderblade and Cindershot. Fists become volcanic.
Cascading Hydrofist Outfit
:ultbrawler:
Super Smash Bros.
  • Hydrofist Cap
  • Hydrofist Outfit
Shares the same armor with Hydroblade and Hydroshot. Fists become clad in seashells.
Biting Petalfist Outfit
:ultbrawler:
Super Smash Bros.
  • Petalfist Crown
  • Petalfist Outfit
Shares the same armor with Petalblade and Petalshot. Fists become venus-fly-traps.
Quaking Golemfist Outfit
:ultbrawler:
Super Smash Bros.
  • Golemfist Mask
  • Golemfist Outfit
Shares the same armor with Golemblade and Golemshot. Fists become clade entirely with rock.
Frigid Frostfist Outfit
:ultbrawler:
Super Smash Bros.
  • Frostfist Wig
  • Frostfist Outfit
Shares the same armor with Frostblade and Cindershot. Fists become encased in ice.
Blinding Stormfist Outfit
:ultbrawler:
Super Smash Bros.
  • Stormfist Wig
  • Stormfist Outfit
Shares the same armor with Stormfist and Stormblade. Fists emanate blinding light and crackle with electricity.
Soaring Skyfist Outfit
:ultbrawler:
Super Smash Bros.
  • Skyfist Mask
  • Skyfist Outfit
Shares the same armor with Skyblade and Skyshot. Fists become clad in winged gauntlets.
Shadowed Nightfist Outfit
:ultbrawler:
Super Smash Bros.
  • Nightfist Hood
  • Nightfist Outfit
Shares the same armor with Nightblade and Nightshot. Fists become clad in darkened claws.
Ascended Lightfist Outfit
:ultbrawler:
Super Smash Bros.
  • Lightfist Helmet
  • Lightfist Outfit
Shares the same armor with Frostblade and Cindershot. Fists shine forth in light and clad in holy gauntlets.
Elephant Outfit
:ultbrawler:
Super Smash Bros.
  • Elephant Mask
  • Elehepant Outfit
Pistol Shrimp Outfit
:ultbrawler:
Super Smash Bros.
  • Pistol Shrimp Mask
  • Pistol Shrimp Outfit
Rock Legend Outfit
:ultswordfighter:
Super Smash Bros.
  • Rock Legend Mask​
  • Rock Legend Outfit​
Sword is replaced with an electric guitar
Blazing Cinderblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Cinderblade Helmet
  • Cinderblade Outfit Outfit
Shares the same armor with CInderfist and Cindershot. The sword becomes a blade of fire.
Crashing Hydroblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Hydroblade Cap
  • Hydroblade Outfit
Shares the same armor with Hydrofist and Hydroshot. The sword becomes a trident
Blossomed Petalblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Petalblade Crown
  • Petalbalde Outfit
Shares the same armor with Petalfist and Petalshot. The sword becomes a cactus.
Crag Golemblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Golemblade Mask​
  • Golemblade Outfit​
Shares the same armor with Golemblade and Golemshot. The sword becomes a stone club.
Frozen Frostblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Frostblade Wig​
  • Frostblade Outfit​
Shares the same armor with Frostfist and Frostshot. The sword becomes a spear of ice.
Thundering Stormblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Stormblade Wig​
  • Stormblade Outfit​
Shares the same armor with Stormfist and Stormshot. The sword becomes a blade of electricity.
Tempest Skyblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Skyblade Mask​
  • Skyblade Outfit​
Shares the same armor with Skyfist and Skyshot. The sword becomes a blade with wings serving as hilts.
Gloom Nightblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Nightblade Hood​
  • Nightblade Outfit​
Shares the same armor with Nightfist and Nightshot. The sword becomes a sword with a black blade with shadows moving all about it.
Heavenly Lightblade Outfit
:ultswordfighter:
Super Smash Bros.
  • Lightblade Helmet​
  • Lightblade Outfit​
Shares the same armor with Lightblade and Lightshot. The sword becomes a shining blade that emanates light
Ghirahim Outfit
:ultswordfighter:
The Legend of Zelda
  • Ghirahim Wig
  • Ghirahim Outfit
Squall Leonhart Costume
:ultswordfighter::ultgunner:
Final Fantasy
  • Squall Leonhart Wig
  • Squall Leonhart Outfit
Squall outfit utilizies the Gunblade.
Alien Outfit
:ultgunner:
Super Smash Bros.
  • Alien Mask
  • Alien Outfit
Alien outfit uses a sci-fi blaster as an arm cannon.
Detonating Cindershot Outfit
:ultgunner:
Super Smash Bros.
  • Cindershot Helmet
  • Cindershot Outfit
Shares the same armor with CInderfist and Cinderblade. The arm cannon becomes a volcanic cone.
Flowing Hydroshot Outfit
:ultgunner:
Super Smash Bros.
  • Hydroshot Cap
  • Hydroshot Outfit
Shares the same armor with Hydrofist and Hydroblade. The arm cannon becomes a high-tech seashell cone.
Spore Petalshot Outfit
:ultgunner:
Super Smash Bros.
  • Petalshot Crown
  • Petalshot Outfit
Shares the same armor with Petalfist and Petalblade. The arm cannon becomes a pitcherplant.
Dusty Golemshot Outfit
:ultgunner:
Super Smash Bros.
  • Golemshot Mask
  • Golemshot Outfit
Shares the same armor with Golemfist and Golemblade. The arm cannon becomes a hunk of glowing stone with crystals.
Winter Frostshot Outfit
:ultgunner:
Super Smash Bros.
  • Frostshot Wig
  • Frostshot Outfit
Shares the same armor with Frostfist and Frostblade. The arm cannon becomes encased in ice and resembles an icicle.
Electrified Stormshot Outfit
:ultgunner:
Super Smash Bros.
  • Stormshot Wig
  • Stormshot Outfit
Shares the same armor with Stormfist and Stormblade. The arm cannon becomes a spark of electricity.
Hurricane Skyshot Outfit
:ultgunner:
Super Smash Bros.
  • Skyshot Mask
  • Skyshot Outfit
Shares the same armor with Skyfist and Skyblade. The arm cannon becomes a replica of a winged pegasus head.
Nightmarish Nightshot Outfit
:ultgunner:
Super Smash Bros.
  • Nightshot Hood
  • Nightshot Outfit
Shares the same armor with Nightfist and Nightblade. The arm cannon becomes a demonic-looking gnarled construct with bone trimmings. Shadows seep out from it.
Radiant Lightshot Outfit
:ultgunner:
Super Smash Bros.
  • Lightshot Helmet
  • Lightshot Outfit
Shares the same armor with Lightfist and Lightblade. The arm cannon becomes shining gold in design and has multiple heavenly, glowing rings surrounding it. Light bursts forth from it.
Wart Outfit
:ultgunner:
Super Mario Bros.
  • Wart Mask
  • Wart Outfit
Uses a metal pillar for an arm cannon.
Beat Mii Costume
:ultgunner:
Jet Set Radio
  • Beat Wig​
  • Beat Outfit​

Game Modes

Name
Description
Requirements
Comments
Smash TrialsPlayers can participate in difficult-themed matches that focus on improving techniques rather than outright matches.
  • Beginning to Smash: This is for the new player who has never played Smash before. Here, you learn the most basic of techniques.
  • Intermediately Smashing: Teaches the player about techniques that are universally used by themselves, such as Perfect Shielding and teching.
  • Smash Like A Pro: A series of challenges that teaches the player several advanced techniques that can be done in-game.
  • Know Your Smasher: After going through Beginning To Smash, it is recommended to go here, a section where players can pick a character and learn how to play them, from character-exclusive mechanics to "Break the Targets" stages to combo trials that play into the character's strengths. As you complete a character's Know Your Smasher section, you gain Mastery points, which indicate how skilled you are with a character.
  • Trial Studio: Alternatively, you can use this mode to create your own Custom Trials for your character, which can be uploaded for players online to save. The game automatically calculates how many Mastery points completing a Trial is worth, ranging from the length of a combo to how hard it is to complete.
NoneNone
Spirits
Series
Spirit Information
Super Mario Bros.
  1. Super Mario Wonder
    1. Prince Florian
    2. Talking Flowers
    3. Poplin
    4. Drill Mario
    5. Bubble Mario
    6. Elephant Mario
    7. Hoppos
    8. Skedaddlers
    9. Melon Piranha Plant
    10. Hoppycats
    11. Castle Bowser
    12. Wonder Flower
    13. Wonder Seed
The Legend of Zelda
  1. Rauru
  2. Queen Sonia
  3. Tulin
  4. Tulin, Sage of Wind
  5. Yunobo, Sage of Fire
  6. Riju, Sage of Lightning
  7. Sidon, Sage of Water
  8. Purah (Tears of the Kingdom)
  9. Mineru
  10. Tauro
  11. Colgera
  12. Mucktorok
  13. Marbled Gohma
  14. Queen Gibdo
  15. Seized Construct
Kirby
  • Kirby and the Forgotten Land
    • Bernard
    • Digguh
    • Wild Frosty
    • Car Kirby
Pokemon
  1. Lokix
  2. Dachsbun
  3. Aramrogue
  4. Grafaiai
  5. Brambleghast
  6. Tinkaton
  7. Palafin
  8. Flamigo
  9. Dodonzo
  10. Tatsugiri
  11. Farigaraf
  12. Garganacl
  13. Bellibolt
  14. Glimmora
  15. Greavard
  16. Slither Wing
  17. Great Tusk
  18. Sandy Shocks
  19. Brute Bonnet
  20. Iron Moth
  21. Iron Treads
  22. Iron Thorns
  23. Iron Hands
  24. Koraidon
  25. Miraidon
Fire Emblem
  • Fire Emblem Engage
    • Alear
    • Diamant
    • Ivy
    • Alfred
    • Timerra
    • Nel & Nil
    • Citrinne
    • Yukuna
Pikmin
  • Rescue Corp Rookie
  • Oatchi
  • Ice Pikmin
  • Glow Pikmin
  • Groovy Long Legs
Xenoblade Chronicles
  • Xenoblade Chronicles 3
    • Triton
    • Monica & Ghondor
    • Nikol & Glimmer
    • Riku & Makana
Splatoon
  • Mr. Grizz (Furry Ooze)
  • Deep Cut
Other
  • Everybody 1, 2 Switch
    • MC Horace
Sonic the Hedgehog
  1. Sage
  2. Elder & Hermit Pico
  3. GigantoKnight
  4. Wyvern
  5. Supreme
  6. The End

Music
Super Mario Bros.
  1. Mario Kart 8 Deluxe Booster Course Packhttps://www.youtube.com/watch?v=ev9ubsGxbR0
    1. Yoshi's Land
    2. Choco Mountain
    3. Moonview Highway
    4. Ninja Hideaway
    5. Sky High Sundae
    6. Squeaky Clean Sprint
    7. Ninja Hideaway
  2. Mario Strikers: Battle League
    1. Main Theme - Mario Strikes Battle League
    2. Royal Castle 1
    3. Lava Castle 1
    4. Golend Goal (Sudden Death)
The Legend of Zelda
Note: All new tracks are from Tears of the Kingdom.
  1. Main Theme (Tears of the Kingdom)
  2. Sky Islands
  3. Lookout Landing
  4. Colgera Battle
  5. Molduga Battle
  6. Moragia
  7. Master Khoga Battle
  8. Stable (ft. The Stable Trotters)
  9. Horse Ride (Night)
  10. Shrine Battle
  11. Defend Gerudo Town (Final Phase)
  12. Tarrey Town (Day)
  13. Monster Army
  14. Dive into the Depths
  15. Demon King Ganondorf
  16. Demon Dragon (Phase 3)
  17. Final Catch
Pokemon
  1. Pokemon Legends Arceus
    1. Cobalt Coastlands
    2. Galaxy Expedition HQ
    3. Battle! (Volo)
    4. Battle! (Arceus)
    5. Battle! (Clan Warden)
    6. Temple of Shinnoh
    7. Disaster Looming (Battle)
  2. Pokemon Scarlet & Violet
    1. Title Theme - Pokemon Scarlet & Violet
    2. Penny Battle Theme
    3. Champion Nemona Battle Theme
    4. Battle! (Arven)
    5. Team Star Boss Battle Theme
    6. Naranja / Uva Academy Main Theme / Naranja / Uva Academy - Classroom
    7. Battle! (Trainer Battle Theme)
    8. Wild Battle - South Province
    9. Poco Path
    10. Battle! (Sada/Turo)
    11. Battle! (Tera Raid)
    12. Battle! (Gym Leader) - Pokemon Scarlet/Violet
    13. Mesagoza (Walking)
    14. Levincia
    15. Elite Four - Pokemon Scarlet & Violet
    16. Academy Ace Tournament Theme
    17. Area Zero
    18. Wild Battle (Area Zero)
    19. Battle! Zero Lab
Fire Emblem
  1. Fire Emblem Engage
    1. Emblem Engage!
    2. A Fight for Peace
    3. Hiya Papaya!
    4. The Four Hounds (Frenzy)
    5. Goddess in Shadow (Frenzy)
    6. Fiery Bonds (Japanese)
    7. Fiery Bonds (English)
Pikmin
All songs are from Pikmin 4
  1. Hero's Hideaway
  2. Night Expedition (Medley Version)
  3. Groovy Long Legs
  4. Snowfake Fluttertail
  5. Final Boss
Advance Wars
All songs are from Advanced Wars 1 + 2 Re-Boot Camp
  1. Eagle's Theme - Advance Wars 1 + 2: Re-Boot Camp
  2. Kanbei's Theme - Advance Wars 1 + 2: Re-Boot Camp
  3. Sturm's Theme - Advance Wars 1 + 2: Re-Boot Camp
Splatoon
All tracks are from Splatoon 3.
  1. Clickbait -
  2. Till Depth Do Us Part
  3. Ska-Blam!
  4. Surprise and Shine
  5. Tentacle to the Metal
  6. Alterna Space Center: Overworld 5
Sin & Punishment
  1. Agave (Remix)
  2. Barrage
  3. Risk One's Neck
  4. Spiral Up Fortune
  5. Raid Blue
  6. Heroine 'A'
  7. Menu Theme - Sin & Punishment: Star Successor
  8. Discipline (Star Successor)
  9. Hakai/Desolation (Star Successor)
  10. Nebulox - Orion Tsang (Star Successor)
  11. Morph(Star Successor)
  12. Anokoroe ([Isa Jo] (Star Successor)
Other First-Party
  1. Everybody 1, 2 Switch
    1. Game Setup
    2. Title Theme (Level 1)
    3. Team Contest
    4. Get into Position
  2. Nintendo Sports Switch
    1. Spocco Square
    2. Badminton
    3. Volleyball
Sonic the Hedgehog
  1. I'm Here
  2. Undefeatable
  3. Break Through It All
  4. Find Your Flame
  5. Cyber Space 1-1: Database
  6. Cyberspace 1-2: Flowing Into The Light
  7. Action Chain
  8. Guardian: ASURA
  9. One Way Dream
  10. Guardian: SPIDER
  11. Vandalize
  12. Go Back 2 Your Roots
Other - Third Party
  1. Mario + Rabbids: Sparks of Hope
    1. Metallurgic Marauders
    2. Icy Battle Ballet
    3. Phantom Razzmatazz
    4. Dark Secrets on a Sunlit Planet
    5. DJ Cheep Tuna's Super Slime Unicorn Rainbow Dragon Castle
    6. Phantom, The Diva Delivers

Changes from Infinite
Change
Category
Description
:ultlink:
Moveset; Final Smash
Alternate Costumes​
Final Smash: Vows of the Sages
For this new Final Smash, Link will start off with a Bomb Flower Arrow that he shoots forwards. Anyone caught in the Final Smash will be sent to the Hyrule Castle Throne Room, where Link is seen with his allies from Tears of the Kingdom: Riju, Tulin, Sidon and Yunobo. The FS starts with Sidon barraging the foe with trident barrages before being knocked upwards by a double-slash from Riju's scimitars. While in the air, the foes are barraged by arrows from Tulin's bow before Yunobo smashes them downwards with his club-sword, making them bounce off the ground. Link then caps off the Final Smash with an almighty Spin Slash with the Master Sword, which sends the foes flying out of the throne room through the window above. There is a 25% chance that instead of Link, a fifth Sage, Mineru, will fire two Zonai Cannons at the foes' location to the same result.

Alternate Colors

Tunic of the Tears
Default​
Brown
Based on the Wingsuit​
Light Blue
Based on the Mystic Armor​
Grey
Based on King Rauru​
Champion Tunic
Based on the titular tunic​
Red
Based on theHylian Tunic​
Dark Blue
Based on the Royal Tunic​
White
Based on Link's starting outfit in Skyward Sword.​
Tunic of the Wild
Based on the tunic found in Breath of the Wild.​
Teal
Based on Fierce Diety Link​
Dark Green
Based on Tunic of the Twilight​
Black
Based on the Dark Tunic and Dark Link​
:ultzelda:
Moveset; Final Smash
Alternate Costumes​
Final Smash
Zelda's Final Smash now has a 50/50 chance to be a Zonai Secret Stone instead of the Triforce on activation.


Alternate Colors
Pink
Default​
Red
Based on her in-game sprite when rescued with the Fire Ring in the original game.​
Blue
Based on her casual outfit from A Link to the Past.​
Violet
Based on her adult appearance from The Ocarina of Time.​
Green
Based on her in-game sprite when no ring is equipped in the original game.​
Black
Based on Dark Link's "Dark" versions.​
Dark Blue
Based on her appearances in Breath of the Wild and Tears of the Kingdom.​
Turquoise
Based on Midna's appearance in Twilight Princess.​
White
Based on her white palette swap that was removed but also her ancestral appearance as Sage of Light.​
Magenta
Based on Zelda's appearance in Skyward Sword.​
Yellow
Based on her coloration as the Light Dragon from Tears of the Kingdom.​
Purple
Based on her purple palette swap that was removed from her original appearance that is based on Twilight Princess.​
:ultganondorf:
Moveset; Final Smash
Alternate Costumes​
Final Smash
Ganondorf turns into the Great Demon King, Ganondorf, before thrusting his arm forward, summoning two Moldugas to his bidding, and they do the same thing as the Ganon Final Smash did.


Alternate Colors
Red
Default​
Violet
Blue
Based on the monster, Ganon, from the original game.​
Green
Purple
Grey
Based on Ganondorf's appearance in Twilight Princess.​
Black
Based on his appearance in Tears of the Kingdom.​
White
Based on Dinraal, the Dragon of Power.​
Turquoise
Based on the Gerudo Voe and the armor worn by Gerudo.​
Brown
Based on his coloration from his original color palette. Based on Wind Waker Ganondorf.​
Magenta
Based on Phantom Ganon from Tears of the Kingdom and Calamity Ganon's coloration in Age of Calamity.
Pink
Based on Yuga Ganon.​
:ultkirby:
Moveset; Final Smash​
Final Smash: Mouthful Mode
A car falls from the sky and Kirby sucks it in using Mouthful Mode. Kirby then drives forward with great speed. Anyone hit is knocked toward the blast zone (kills midweights 50% at ledge) or, if they're above 100%, flattened before exploding.
:ultsonic:
Moveset, Down Special, Neutral Special​
Down Special: Cyloop
Spin Charge is removed, Cyloop is added. This allows Sonic to charge up the attack while moving in a circle which causes blue energy to stream out behind him. Once released, it causes a major updraft of wind which will launch opponents into the air but also provide Sonic so upwards moment if he jumps out of it.

Side Special: Spin Dash
Sonic's Down Special Spin Charge is integrated with Spin Dash. Inputting side special will release Spin Dash but after letting go and pressing the special button during the course of attack increases the speed and hits.
:ultluigi:
:ultbowser:
:ultpeach::ultdaisy:
:ultwario:
Wario receives four new moves to replace older moves

NameInputReplacesDescription
RollDashShoulder BashTo make up for this lack of a Dash attack, we now have Wario curl into a ball and roll along the ground, much in the same manner as Donkey Kong. While rolling he can jump, making this good for forwards-advancing approaches, and it deals a good burst of 8% damage with medium knockback.
Earthquake PunchDown SpecialWario SpinWario will violently punch the ground with the possibility to even bury enemies with it.
Shoulder BashNeutral SpecialChompReplacing his Chomp entirely, Wario's new Neutral Special is reminiscent of Sonic's Side Special, having Wario wind up and charge forwards for a powerful singular hit (15%) with strong knockback, bot of which get stronger based on charge. Unleashing this in the air after charging stops all vertical momentum, making it good for recovery.
CorkscrewUp SpecialPuffup
Wario would be able to glide with this move from left to right until he either lands on the stage or a platform or the player decides to hold down on their controller
:ultryu::ultken:
Both Ryu and Ken receive six new alternate colors based on their appearances in Street Fighter 6. The seven-color slot is the default appearance.

Ryu
White
Default
Grey
Based on alternate mirror match color in Street Fighter II.
Cyan
Resembles his default out from Street Fighter II Turbo
Black
Resembles his "light punch" in Turbo
Orange
Resembles "light kick" color
Blue
Resembles "medium kick" color
Red
Based on Street Fighter VI
Yellow
Based on 7 color swap in SFVI
Brown
Resembles color swap 6 in SFVI
Light Blue
Based on Luke's coloration
Purple
Based on color swap 8 in SFVI
White
Based on Gouken, his master's appearance

Ken
Red
Default
Gray
Based on an alternate mirror match from Street Fighter II.
Blue
Resembles his appearance from Street Fighter II Turbo: Hyper Fighting
Green
Based on his "Light Kick" color in Street Fighter II Turbo.
Teal
Based on his "medium kick" color.
Black
Based on Violent Ken from Capcom vs SNK: SVC Chaos.
Red
Based on Street Fighter VI
Yellow
Based on color 8 in SFVI but also Jamie's appearance.
Brown
Based on color 4 in SFVI.
White
Based on color 9 in SFVI
Orange
Based on color 3 in SFVI
Dark Red
Based on color 10 in SFVI
 
Last edited:

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
14,498
NNID
VenusBloom
3DS FC
0318-9184-0547
Below is a list of accumulated content that appeared in both Super Smash Bros. Infinite and its DLC seasons which is then included in the Project Phoenix packaging

Characters
  1. Isaac from Golden Sun
  2. Bandana Dee from Kirby
  3. Octoling from Splatoon
    • *Echo of Inkling
  4. Waluigi from Super Mario Bros.
  5. Crash from Crash Bandicoot
  6. Stylist from Style Savvy
  7. Ashley from WarioWare
  8. Medusa from Kid Icarus
    • Echo of Palutena
  9. Barista from Rhythm Heaven
  10. Jill Valentine from Resident Evil
  11. Leon Kennedy from Resident Evil
    • Echo of Jill
  12. Takamaru from Mysterious Castle Murasame
  13. Galacta Knight from Kirby
    • Echo of Meta Knight
  14. Grovyle & Celebi from Pokemon
  15. Reimu Hakurei from Touhou Project
  16. Officer Howard from Astral Chain
  17. Dr. Eggman from Sonic the Hedgehog
  18. Marin from The Legend of Zelda
  19. Impa from The Legend of Zelda
    • Echo of Shiek
  20. Crazy Dave from Plants vs Zombies
  21. Dixie Kong from Donkey Kong
    • Echo of Diddy Kong
  22. Sami from Advance Wars
  23. Ms. Pac-Man from PAC-MAN
    • Echo of Pac-Man
  24. Iori from King of Fighters
  25. Anna from Fire Emblem
  26. King Boo from Super Mario Bros.
  27. Zangreus from Hades
  28. Phoenix Wright from Ace Attorney
  29. Jun Kazuma from Tekken
  30. Rock Howard from Fatal Fury/Garou Mark of Wolves
  31. Sakura Shinguji from Sakura Wars
  32. Agumon from Digimon
  33. Sol Badguy from Guilty Gear
  34. Lara Croft from Tomb Raider
  35. Lloyd Irving from Tales of Symphonia
  36. Ninten from Earthbound/MOTHER
  37. Jeanne from Bayonetta
  38. Geno from Super Mario RPG
  39. Ratchet and Clank from Ratchet & Clank
  40. Red from Angry Birds
  41. Ahri from League of Legends
  42. Nightmare from SoulCalibur
  43. Black Shadow from F-Zero
    • Echo of Captain Falcon
  44. Roll from Mega Man
    • Echo of Mega Man
  45. Noah from Xenoblade Chronicles 3
  46. Mio from Xenoblade Chronicles 3
  47. Doomslayer from Doom
  48. 2B from NieR Automata
Stages
  1. Waluigi Pinball (Super Mario Bros.)
  2. Dr. Mario (Super Mario Bros.)
  3. Bowser's Castle (Super Mario Bros.)
  4. Megafruit Paradise (Super Mario Bros.)
  5. Baseball Kingdom (Super Mario Bros.)
  6. Sawmill Thrill (Donkey Kong)
  7. Koholint Island (The Legend of Zelda)
  8. Berenia (Metroid)
  9. Castle Dedede (Kirby)
  10. Gigabyte Ruins (Kirby)
  11. Crafted World (Yoshi)
  12. Wigglytuff Guild (Pokemon)
  13. Galar Wild Area (Pokemon)
  14. Mystery Island (Animal Crossing)
  15. Dragon's Table (Fire Emblem)
  16. Gyromite (Gyromite)
  17. Doc Louis' Training Warehouse (Punch-Out!)
  18. New Los Angelos (Xenoblade Chronicles X)
  19. Deepsea Metro (Splatoon)
  20. Venus Lighthouse (Golden Sun)
  21. Beaumonde Arena (Style Savvy)
  22. Night Walk (Rhythm Heaven)
  23. Murasame Castle (Mysterious Castle Murasame)
  24. Astral Plane (Astral Chain)
  25. Crossfire (Advance Wars)
  26. Nintendo Land (Nintendo Land)
  27. Nintendo Badge Arcade (Nintendo Badge Arcade)
  28. Home Studio (Art Academy)
  29. Pushmo World (Pushmo)
  30. Miitopia (Miitopia)
  31. Mt. Hikami (Fatal Frame)
  32. Chemical Plant Zone (Sonic the Hedgehog)
  33. Central Highway (Mega Man)
  34. Shopping District (Street Fighter)
  35. Clock Tower (Castlevania)
  36. Transcontinental Railroad (Fatal Fury)
  37. Tetris (Tetris)
  38. N. Sanity Beach (Crash Bandicoot)
  39. Raccoon City (Resident Evil)
  40. Hakurei Shrine (Touhou Project)
  41. House (Plants vs Zombies)
  42. Celeste Mountain (Celeste)
  43. The Underworld (Hades)
  44. Mappy (Mappy/Pac-Man)
  45. Winter Sports Event (Mario & Sonic at the Olympics)
  46. Courtroom (Ace Attorney)
  47. Grand Imperial Theater (Sakura Wars)
  48. Aperture Smash Chamber (Portal)
  49. Digital Monster LCD (Digmon)
  50. The May Ship (Guilty Gear)
  51. Sanderson's House (Chibi-Robo!)
  52. Croft Manor Catacombs (Tomb Raider)
  53. Kagetsuchi (Blazblue)
  54. Tower of Salvation (Tales of Symphonia)
  55. Forest Maze (Super Mario RPG)
  56. Airship (Final Fantasy)
  57. Tobruk Crater (Ratchet & Clank)
  58. Poached Eggs (Angry Birds)
  59. Summoner's Rift (League of Legends)
  60. Kamura Village (Monster Hunter)
  61. Ostrheinsburg Chapel (SoulCalibur)
  62. Ancient's Ascent (The Elder Scrolls V: Skyrim)
  63. Aionos (Xenoblade Chronicles 3)
  64. Grove Street (Grand Theft Auto)
  65. Mars (Doom)
  66. Amusement Park (NieR Automata)
  67. Twitter (Twitter)
Items
  1. Aku-Aku (Crash Bandicoot)
  2. Anti-ssist Trophy (Super Smash Bros.)
  3. Armorslayer (Fire Emblem)
  4. Balloon (Balloon Fight)
  5. Blooper (Super Mario Bros.)
  6. Bottle of Soda (Super Smash Bros.)
  7. Breidablik (Fire Emblem)
  8. Bomb Rocks (Pikmin)
  9. Bonneter (Super Mario Bros.)
  10. Cape Feather (Super Mario Bros.)
  11. Coconut Gun (Donkey Kong)
  12. Dark Stone (Super Mario Bros.)
  13. Double Cherry (Super Mario Bros.)
  14. Ender Pearl (Minecraft)
  15. Food (Super Smash Bros.)
  16. Gravity Tether (Super Smash Bros.)
  17. Goku's Staff (Yuyuki)
  18. Groovitron (Ratchet & Clank)
  19. Lollipop (Bayonetta)
  20. Matryoshka Doll (Super Smash Bros.)
  21. Phoenix Down (Final Fantasy)
  22. Poseidon Cannon (Kid Icarus)
  23. Rainmaker (Splatoon)
  24. Rock Pikmin (Pikmin)
  25. Sardine Can (Angry Birds)
  26. Shield Monitor (Sonic the Hedgehog)
  27. Snowflake (Super Smash Bros.)
  28. Shock Bomb (ARMS)
  29. Spinner (The Legend of Zelda)
  30. Spirit Stone Flashlight (Fatal Frame)
  31. Sprinkles (Miitopia)
  32. Tutu (Super Smash Bros.)
  33. Wither Skeleton Skull (Minecraft)
Assist Trophy
  1. Adeleine & Ribbon (Kirby)
  2. Albert Wesker (Resident Evil)
  3. Arle (Puyo-Puyo)
  4. Asterius (Hades)
  5. Ayumi Tachibana (Famicon Detective)
  6. Balance Board (Wii Fit)
  7. Big the Cat (Sonic the Hedgehog)
  8. Bokoblin (The Legend of Zelda)
  9. Buzz Bomber (Banjo-Kazooie)
  10. Chibi-Robo (Chibi-Robo!)
  11. Cranky Kong (Donkey Kong)
  12. Creeper (Minecraft)
  13. Dan Hibiki (Street Fighter)
  14. The Darklord (Miitopia)
  15. DJ Adore & the Love Posse (Rhythm Heaven)
  16. Dr. Nefarious (Ratchet & Clank)
  17. Dr. Neo Cortex (Crash Bandicoot)
  18. Dragonlord (Dragon Quest)
  19. Eggplant Wizard (Kid Icarus)
  20. Elite Beat Agents (Elite Beat Agents)
  21. E.M.M.I. (Metroid)
  22. Erica Fontaine (Sakura Wars)
  23. Euden (Dragalia Lost)
  24. Flick (Animal Crossing)
  25. Franziska von Karma (Ace Attorney)
  26. Futaba Sakura (Persona)
  27. Imposter & Crewmates (Among Us)
  28. Jenna Anderson (Astral Chain)
  29. Jena (Golden Sun)
  30. Jody Summers (F-Zero)
  31. The Knight (Hollow Knight)
  32. Kula Diamond (Fatal Fury/King of Fighters)
  33. Kuma (Tekken)
  34. Medli (The Legend of Zelda)
  35. Meow-Wow (Kingdom Hearts)
  36. Mike Jones (Star Tropics)
  37. Mona (WarioWare)
  38. Monokuma (Danganronpa)
  39. Morrigan (Darkstalkers)
  40. Muddy Mole (Mole Panic)
  41. Mumbo Jumbo (Banjo-Kazooie)
  42. Nintendog (Nintendogs)
  43. Paper Mario (Super Mario Bros.)
  44. Pokey (Super Mario Bros.)
  45. Poochy (Yoshi)
  46. Psycho Mantis (Metal Gear Solid)
  47. Pyoro (WarioWare)
  48. Seteth (Fire Emblem)
  49. Space Invaders (Space Invaders)
  50. Tails (Sonic the Hedgehog)
  51. Tifa Lockhart (Final Fantasy)
  52. Wave Racers (Wave Race)
  53. Yoshimitsu (SoulCalibur/Tekken)
  54. Yuri Lowell (Tales)
  55. Zeke & Pandora (Xenoblade Chronicles 2)
  56. Zombie Horde (Plants vs Zombies)
Pokemon
  1. Aipom (Gold & Silver)
  2. Appletun (Sword & Shield)
  3. Cramorant (Sword & Shield)
  4. Cinderace (Sword & Shield)
  5. Dracovish (Sword & Shield)
  6. Dragapult (Sword & Shield)
  7. Eiscue (Sword & Shield)
  8. Enternatus (Sword & Shield)
  9. Galarian Meowth (Sword & Shield)
  10. Galarian Stunfrisk (Sword & Shield)
  11. Gengar (Red & Blue)
  12. Goodra (X & Y)
  13. Hawlucha (X & Y)
  14. Hitmontop (Gold & Silver)
  15. Inteleon (Sword & Shield)
  16. Kecleon (Ruby & Sapphire)
  17. Litwick (Black & White)
  18. Melmetal (Sword & Shield)
  19. Metapod (Red & Blue)
  20. Sirfetch'd (Sword & Shield)
  21. Snom/Frosmoth (Sword & Shield)
  22. Spiritomb (Pearl & Diamond)
  23. Rillaboom (Sword & Shield)
  24. Ultra Necrozma (Sun & Moon)
  25. Umbreon (Gold & Silver)
  26. Wigglytuff (Red & Blue)
  27. Yveltal (X & Y)
  28. Zacian (Sword & Shield)
  29. Zamenta (Sword & Shield)

Bosses
Below is a list of bosses that were included both as bosses encountered in the story mode and classic mode but also in the Boss Rush mode and Boss Sphere which allowed players to summon smaller versions of bosses into matches.
  1. Master Hand (Super Smash Bros.)
  2. Crazy Hand (Super Smash Bros.)
  3. Akuma (Street Fighter)
  4. Ancient Ogre (Tekken)
  5. Darkside (Kingdom Hearts)
  6. Death Egg Robot (Sonic the Hedgehog)
  7. Demon King Ganon (The Legend of Zelda)
  8. The Devil (Cuphead)
  9. Deviljho (Monster Hunter)
  10. DJ Octavio (Splatoon)
  11. Dracula (Castlevania)
  12. Duon (Super Smash Bros.)
  13. Ender Dragon (Minecraft)
  14. Giga Bowser (Super Mario Bros.)
  15. Grima (Fire Emblem)
  16. Gruntilda (Banjo-Kazooie)
  17. King Hippo (Punch-Out!)
  18. Marx (Kirby)
  19. Murasame (Mysterious Castle Murasame)
  20. Nemesis (Resident Evil)
  21. Rathalos (Monster Hunter)
  22. Rayquaza/Mega Rayquaza (Pokemon)
  23. Rugal Bernstein (Fatal Fury)
  24. Machinedramon (Digimon)
  25. Justice (Guilty Gear)
Mii Costumes
  1. All Classes
    1. Tank Hat (Advance Wars)
    2. Chocobo Hat (Final Fantasy)
    3. Slime Hat (Dragon Quest)
    4. Organization XIII Cloak (Kingdom Hearts)
    5. Dusa Mask (Hades)
    6. Angry Birds Hat (Angry Birds)
    7. Bad Piggies Mask (Angry Birds)
    8. Cacodemon Mask (Doom)
    9. Frank West Outfit / Wig
    10. Opa-Opa Hat (Fantasy Zone II)
    11. Big Daddy Outfit / Helmet (Bioshock)
    12. Haruka Amami Outfit/ Wig (iDOLM@ASTER)
    13. EVO SHirt (EVO)
    14. E3 Shirt (E3)
    15. CEO Outfit (Twitter)
    16. Larry the Bird Outfit (Twitter)
  2. Mii Brawler
    1. Skeleton Outfit / Mask (Super Smash Bros.)
    2. Firefighter Outfit / Helmet (Super Smash Bros.)
    3. Zombie Outfit / Mask (Super Smash Bros.)
    4. Superhero Outfit (Super Smash Bros.)
    5. Gorilla Outfit / Mask (Super Smash Bros.)
    6. Dinosaur Suit / Mask (Super Smash Bros.)
    7. Ant Armor / Helmet (Super Smash Bros.)
    8. Primid Outfit / Mask (Super Smash Bros.)
    9. Banana Outfit (Super Smash Bros.)
    10. Croquembouche Outfit / Hat (Super Smash Bros.)
    11. Bowser Outfit / Mask (Super Mario Bros.)
    12. Pauline / Wig & Hat (Super Mario Bros.)
    13. Mario & Yoshi Outfit / Hat (Super Mario Bros.)
    14. Tingle Outfit / Cap (The Legend of Zelda)
    15. Pokemon Trainer Male & Female Outfit / Cap (Pokemon)
    16. Ball Guy Outfit / Mask (Pokemon)
    17. Machamp Outfit / Mask (Pokemon)
    18. Team Skull Male & Female / Cap (Pokemon)
    19. Team Rocket Grunt Male & Female Outfit / Cap (Pokemon)
    20. Captain Syrup Outfit / Cap & Wig (Wario)
    21. Pearl Outfit / Wig (Splatoon)
    22. Hedlok Outfit / Mask (ARMS)
    23. Reporter Outfit / Wig (Rhythm Heaven)
    24. Wrestler Outfit / Mask (Rhythm Heaven)
    25. Lappy Outfit / Mask (Astral Chain)
    26. Sukapon Outfit / Mask (Joy Mecha Fighter)
    27. Muddy Mole Outfit / Mask (Mole Panic)
    28. Knuckles Outfit / Wig (Sonic the Hedgehog)
    29. Servbot Outfit / Helmet (Mega Man)
    30. Chun-li Outfit / Wig (Street Fighter)
    31. Tifa Lockhart Outfit / Wig (Final Fantasy)
    32. Dracula Outfit / Wig (Castlevania)
    33. Martial Artist Gi Outfit / Wig (Dragon Quest)
    34. Geese Howard Outfit / Wig (Fatal Fury)
    35. Terry Bogard Outfit / Cap & Wig (Fatal Fury)
    36. Heihachi Mishima Outfit / Wig (Tekken)
    37. Armor King Outfit / Mask (Tekken)
    38. Crash Outfit / Mask (Crash Bandicoot)
    39. Mr. X Outfit / Mask (Resident Evil)
    40. Renamon Outfit / Mask (Digimon)
    41. Devimon Outfit / Mask (Digimon)
    42. Captain Qwark Outfit / Mask (Ratchet & Clank)
    43. Mallow Outfit / Mask (Super Mario RPG)
    44. Revenant Outfit / Mask (Doom)
    45. Vi Outfit / Wig (League of Legends)
    46. Kunio-kun Outfit / Mask (River City Ransom)
    47. Bomberman Outfit / Mask (Bomberman)
    48. Rayman Outfit / Mask (Rayman)
    49. Fallguy Outfit (Fallguys)
    50. Amingo Outfit / Hat (Marvel vs Capcom)
    51. Alex Stone Outfit / Wig (Streets of Rage)
    52. Sackboy Outfit / Mask (Little Big Planet)
    53. Pipo Monkey Outfit / Helmet & Mask (Ape Escape)
    54. Klonoa Outfit / Mask (Klonoa)
    55. Wonder Red Outfit / Mask & Wig (Wonderful 101)
    56. Scorpion Outfit / Mask (Mortal Kombat)
    57. Gex Outfit / Mask (Gex)
    58. Kazuma Kiryu Outfit / Wig (Yazkuza)
    59. Demifiend Outfit / Mask & Wig (Shin Megami Tensei)
    60. Slenderman Outfit / Mask (Slender)
    61. Freddy Fazbear Outfit / Mask (Five Nights at Freddy's)
    62. Kerrigan Outfit / Mask (Starcraft)
    63. Paimon Outfit / Wig (Genshin Impact)
  3. Mii Swordfighter
    1. Royale Gentleman Outfit / Hat (Super Smash Bros.)
    2. Noble Lady Outfit / Wig (Super Smash Bros.)
    3. Neandrathal Outfit / Wig (Super Smash Bros.)
    4. Elf Outfit / Cap (Super Smash Bros.)
    5. Coral Armor / Helmet (Super Smash Bros.)
    6. Fencer Outfit / Mask (Super Smash Bros.)
    7. Darknut Outfit / Helmet (The Legend of Zelda)
    8. Ness Outfit / Cap (MOTHER/Earthbound)
    9. Lyndis Outfit / Wig (Fire Emblem)
    10. Alear Outfit / Wig (Fire Emblem)
    11. Gatekeeper Outfit / Helmet (Fire Emblem)
    12. Eunie Outfit / Wig (Xenoblade Chronicles 2)
    13. Kyle Outfit / Mask (Astral Chain)
    14. Raiden Outfit / Helmet (Metal Gear Solid)
    15. Amy Rose Outfit / Mask (Sonic the Hedgehog)
    16. Aerith Gainsborough Outfit / Wig (Final Fantasy)
    17. Joker Outfit / Mask & Wig (Persona)
    18. Yu Narukami Outfit / Wig (Persona)
    19. Persona 3 Protaganist / Wig (Persona)
    20. Veronica Outfit / Hat & Wig (Dragon Quest)
    21. Aqua Outfit / Wig (Kingdom Hearts)
    22. Steel Samurai Outfit / Helmet (Ace Attorney)
    23. Cress Albane Outfit / Wig (Tales)
    24. Yuri Lowell Outfit / Wig (Tales)
    25. Ky Kiske Outfit / Wig (Guilty Gear)
    26. Baiken Outfit / Wig & Headgear (Guilty Gear)
    27. Mitsurugi Outfit / Wig (SoulCalibur)
    28. Gil's Armor / Helmet (Tower of Druga)
    29. Goemon Outfit / Wig (Mystical Ninja Goemon)
    30. Arthur Outfit / Helmet (Ghouls n Goblins)
    31. Nakoruru Outfit / Wig (Samurai Shodown)
    32. Dragonborn Outfit / Helmet (The Elder Scrolls V: Skyrim)
    33. Rathalos Armor / Helmet (Monster Hunter)
    34. Hunter Mail / Helmet (Monster Hunter)
    35. Hat Kid Outfit / Hat (A Hat in Time)
    36. The Knight / Mask (Hollow Knight)
    37. The Kid Outfit / Wig (Bastion)
    38. Vyse Outfit / Wig & Headgear (Skies of Arcadia)
    39. Kratos Outfit / Headgear (God of War)
    40. Valkyrie Outfit / Helmet & Wig (Valkyrie no Densetsu)
    41. Ragna the Bloodedge Outfit / Wig (Blazblue)
    42. Thrall Outfit / Wig (Warcraft)
    43. Travis Touchdown Outfit / Wig & Headgear (No More Heroes)
    44. Professor Layton Outfit / Mask & Hat (Professor Layton)
    45. Artoras Outfit / Mask (Dark Souls)
    46. Traveler / Wig (Genshin Impact)
  4. Mii Gunner
    1. Diving Suit / Helmet (Super Smash Bros.)
    2. Gangster Outfit / Hat (Super Smash Bros.)
    3. Sylux Outfit / Helmet (Metroid)
    4. Galarian Slowpoke / Mask (Pokemon)
    5. Kumatora Outfit / Mask & Wig (Earthbound/MOTHER)
    6. Marina Outfit / Wig (Splatoon)
    7. Mach Rider Outfit / Helmet (Mach Rider)
    8. Tails Outfit / Mask (Sonic the Hedgehog)
    9. Mega Man.EXE Outfit / Helmet (Mega Man)
    10. Barret Wallace Outfit / Wig (Final Fantasy)
    11. Gargomon Outfit / Mask (Digimon)
    12. Buck Bumble Outfit / Mask (Buck Bumble)
    13. Gemini Sunrise Outfit / Hat & Wig (Sakura Wars)
    14. Sans Outfit / Mask (Undertale)
    15. Cuphead Outfit / Mask (Cuphead)
    16. Vault Boy Outfit / Mask (Fallout)
    17. Earthworm Jim Outfit / Mask (Earthworm Jim)
    18. Master Chief Outfit / Helmet (Halo)
    19. Duke Nukem Outfit / Wig & Headgear (Duke Nukem)
    20. Quote Outfit / Mask (Cave Story)
    21. Heavy Outfit (Team Fortress 2)
    22. Commander Shepard Outfit / WIg (Mass Effect)
Music
  1. Super Mario Bros.
  2. Donkey Kong
  3. The Legend of Zelda
  4. Metroid
  5. Star Fox
  6. Kirby
  7. Yoshi
  8. Pokemon
  9. Pokemon Mystery Dungeon
  10. F-Zero
  11. Earthbound/MOTHER
  12. Ice Climber
  13. Game & Watch
  14. Fire Emblem
  15. Kid Icarus
  16. Pikmin
  17. R.O.B.
  18. Animal Crossing
  19. Wii Fit
  20. Punch-Out!
  21. Xenoblade Chronicles
  22. Duck Hunt
  23. Splatoon
  24. ARMS
  25. Golden Sun
  26. Style Savvy
  27. Rhythm Heaven
  28. The Mysterious Castle Murasame
  29. Astral Chain
  30. Advance Wars
  31. Metal Gear
  32. Sonic the Hedgehog
  33. Street Fighter
  34. Final Fantasy
  35. Bayonetta
  36. Castlevania
  37. Persona
  38. Dragon Quest
  39. Banjo-Kazooie
  40. Fatal Fury/Art of Fighting
  41. Minecraft
  42. Tekken
  43. Kingdom Hearts
  44. Crash Bandicoot
  45. Resident Evil
  46. Touhou Project
  47. Plants vs Zombies
  48. King of Fighters
  49. Hades
  50. Ace Attorney
  51. Sakura Wars
  52. Digimon
  53. Guilty Gear
  54. Blazblue
  55. Tomb Raider
  56. Tales
  57. Super Mario RPG
  58. Ratchet & Clank
  59. Angry Birds
  60. League of Legends
  61. SoulCalibur
  62. Doom
  63. NeiR Automata
  64. Other

Spirits
  1. Super Mario Bros.
  2. Donkey Kong
  3. The Legend of Zelda
  4. Metroid
  5. Star Fox
  6. Kirby
  7. Yoshi
  8. Pokemon
  9. Pokemon Mystery Dungeon
  10. F-Zero
  11. Earthbound/MOTHER
  12. Ice Climber
  13. Game & Watch
  14. Fire Emblem
  15. Kid Icarus
  16. Pikmin
  17. R.O.B.
  18. Animal Crossing
  19. Wii Fit
  20. Punch-Out!
  21. Xenoblade Chronicles
  22. Duck Hunt
  23. Splatoon
  24. ARMS
  25. Golden Sun
  26. Style Savvy
  27. Rhythm Heaven
  28. The Mysterious Castle Murasame
  29. Astral Chain
  30. Advance Wars
  31. Metal Gear
  32. Sonic the Hedgehog
  33. Street Fighter
  34. Final Fantasy
  35. Bayonetta
  36. Castlevania
  37. Persona
  38. Dragon Quest
  39. Banjo-Kazooie
  40. Fatal Fury/Art of Fighting
  41. Minecraft
  42. Tekken
  43. Kingdom Hearts
  44. Crash Bandicoot
  45. Resident Evil
  46. Touhou Project
  47. Plants vs Zombies
  48. King of Fighters
  49. Hades
  50. Ace Attorney
  51. Sakura Wars
  52. Digimon
  53. Guilty Gear
  54. Blazblue
  55. Tomb Raider
  56. Tales
  57. Super Mario RPG
  58. Ratchet & Clank
  59. Angry Birds
  60. League of Legends
  61. SoulCalibur
  62. Doom
  63. NeiR Automata
  64. Other
 
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Venus of the Desert Bloom

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This thread is now open for business.

Developer Round Table Discussion #2: First-Party Stages from New Games

We will be prioritizing our 8 stage slots with those from games that have recently been released since Smash Infinite was first released in 2021. That leaves games released in 2022 and 2023 with 2023 being a huge focus. Which first-party games should we be focusing on for including as stages? Again, this is a round table discussion with the feedback from this discussion factoring into the theme for the job regarding including a stage. Again, this is not a new job.
 

ivanlerma

Smash Champion
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Location
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This thread is currently a work in progress. It will remain locked until development starts. I will be migrating information from the Smash Infinite thread to here.




Super Smash Bros. Infinite Beyond





Super Smash Bros. Infinite was developed between 2020 and 2022 with a team of dedicated developers. The end result was 26 base newcomers with 23 downloadable characters thus totaling 49 total characters. This was quite the endeavor but one that was pulled off thanks to the determination and dedication of the development team which saw the project from beginning to end. Aside from characters, over 30 new stages were included along with plenty of new items, pokeballs, assist trophies, as well as bosses and the ability to summon them into battle. Finally, Infinite saw the greatest increase of Spirits and Music added with the total playtime of the Infinite soundtrack lasting 30+ hours.

Now, a new dawn is rising on Infinite, and, with a launch of a brand new Nintendo system, a new and unexplored region of Smash is about to be unveiled...​




Project Phoenix is the codename for the upcoming port of Super Smash Bros. Infinite which will be adding additional content to add to the Infinite experience while also bringing all of the launch and downloadable content into one package for one amazing value. Below, you will find new content included in Project Phoenix followed by a separate post that contains lists of information about what was included in Super Smash Bros. Infinite and its DLC seasons; all of which will be included in Project Phoenix.


The Roster of Super Smash Bros. Infinite

Poor Stylist, her profile icons missing
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
7,939
Fire Emblem Engage and Tears Of The Kingdom are 2 things that should 100% Get new stages at the very least.

Most Likely Super Mario Bros. Wonder and Pikmin 4 too, they just are not out yet.
 

Mushroomguy12

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Tons of great games came out or have been announced since Infinite's first end that could use a stage or other representation.

Off the top of my head:

Pokemon SV
Fire Emblem Engage
Tears of the Kingdom
Pikmin 4
Super Mario Bros Wonder

I'd also mention the untitled Peach game, but I guess there's too little information about that and it likely won't come out until after the project finishes.
 
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GaminGryff

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Is the 8 new stages including stages for any potential new franchises? Those should automatically get a stage.

If these are 8 beyond that point, Super Mario Bros. Wonder, Tears of the Kingdom, Kirby & The Forgotten Land, and Pokemon Scarlet/Violet all honestly deserve a stage.
 

BowserKing

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My bets on Scarlet and Violet. Personally, a Team Star base would be the best choice, mainly for the boss soundtrack, that soundtrack is the bomb.
 

darkvortex

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912
Pokemon, Zelda and Mario should all get a stage. Probably FE too. Pikmin could be cool if theres something unique to pull from
 

Venus of the Desert Bloom

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My choices for inclusion would be:

  • Pokemon Scarlet and Violet but I wouldn't be against Legends Arceus
  • Splatoon 3
  • Kirby and the Forgotten Land
  • Tears of the Kingdom
  • Engage
  • WarioWare Get it Together
I am on the fence with Wonder and Pikmin 4 as we have yet to know exactly what stuff is included. WarioWare Move It as well.

Now, the answer is that we will not be including all of these stages. The exact number can be discussed here.
 
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ivanlerma

Smash Champion
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I thought we were making up concepts, well for games i think deserve to have a stage i'll say
  1. Super Mario Wonder
  2. Kirby & The Forgotten Land
  3. Pokemon: Scarlet & Violet
  4. Sonic Frontiers
  5. 1-2 Switch's Sequel
 

Wario Wario Wario

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Personally in favor of a stage from the Peach game. Not much to work with, but that would only really effect cameos and music, otherwise we have more than enough to make a layout and hazards from the trailer.

If we do Everybody 1-2-Switch, I feel like the stage should try to incorporate the "100 players" aspect somehow.
 
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sal ig

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Jun 26, 2023
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63
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a location from super mario rpg would be pretty cool especially because geno is already in the roster so just feels appropriate

but the games I would personally represent are -

-kirby's return to dreamland (magolors carnival)

-mario wonder

-maybe a stage based on a mario party board

-wario world (treasure square)

-stage based on the new pokemon dlc
 
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Wario Wario Wario

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I know we're not discussing 3P stages yet, but I'm personally against Sonic Superstars at the moment, but only because the only named stages we have so far are a GHZ clone and a jungle.
 
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nirvanafan

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Oct 14, 2016
Messages
2,114
Definitely on board with an Engage (probably Somniel), Fortgotten Land, & TotK stage. They would be top priority for me.

Think a Pikmin 4 & Splatoon 3 stage have decent potential & should probably have a new Mario stage although idk if id restrict it to Mario Wonder (even if will likely end up going that direction anyway)

For the last 2 kind of hoping we get at least 1 new series on the roster which would need a stage. Also think it would be good to give a new stage to a series not on the roster, only 1st party idea in my head right now is Everyone 1 2 Switch.
 
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Dan Quixote

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I know it's a remake in a lot of ways, but Mario Party Superstars was received pretty well, and a Mario Party stage would be some of the fun sort of chaos.

Also, as necessary as a Tears of the Kingdom stage is, we'd have to make sure it's properly differentiated from Great Plateau Tower.
 

Glubbfubb

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New stages based off Pikmin 4 and Tears of the Kingdom are a top priority for me, not only because they are good games to include, but since they both bring their respective franchises into a new era having content based on them will help update our included stuff. Maybe have a seperate pack for 5 new DLC stages alongside the new stages each dlc fighter will already bring, like Smash 4 did with its dlc.
 

darkvortex

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912
New stages based off Pikmin 4 and Tears of the Kingdom are a top priority for me, not only because they are good games to include, but since they both bring their respective franchises into a new era having content based on them will help update our included stuff. Maybe have a seperate pack for 5 new DLC stages alongside the new stages each dlc fighter will already bring, like Smash 4 did with its dlc.
This isn't really DLC in that way. Its an expanded addition with new stuff on Disk like MK8 Deluxe, but more
 

Mushroomguy12

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Pokemon SV and FE Engage both have central hubs (The Academy and The Somniel) that could be used, alongside a lot of beautifully artistic locales. The Academy has two different versions for each game, but this could obviously be solved by just having it randomly load one of the two like Mushroomy Kingdom (in Brawl) or Mementos.

Tears of the Kingdom has an enormous amount of new areas to explore in comparison to BOTW, off the top of my head, both the Sky Islands or the Underground Depths could make good stages.

As for the unreleased games, even the fraction of Pikmin 4 that we've been able to explore in the demo has a lot of new and creative stuff that could make quite beautiful stages that would different from the previous Pikmin stages. The game is coming out quite soon as well, so we'll have access to the full game almost certainly by the time we start doing stage jobs.

Super Mario Wonder is a little while off, but as most people have noted, it's seems to be one of the most creative 2D Mario titles we've had in generations, possibly since the DS or Gameboy, and the unique artstyle lends itself well to truly fantastic stage potential.

The untitled Peach game is even farther off and likely won't come out by the time this project concludes, but even the tiny bit of footage we've seen in the trailers looks amazing for stage potential (literally a theatre stage aesthetic lol) in terms of uniqueness and creativity.
 
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GolisoPower

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Sep 17, 2017
Messages
4,134
So I think our best options at the moment are:
  • Pokemon Scarlet & Violet: Arguably the most ambitious entry to date, there's a lot it set out to do that really seemed to vibe with people...even if it didn't work out the first few months. That being said, SV sounds like we have a good few stage candidates to pick here, and that's not even getting into the DLC.
  • Tears of the Kingdom: I could absolutely see Zonai Temple of Time being a stage in the game. Much like with the Great Plateau Tower, it's one of the first stand-out locations of the entire game and you don't even need to do many changes to it as is.
  • Kirby: An absolutely massive change to the formula with Forgotten Land combined with the return of Return to Dreamland with the remake seems like this has a big shot at having a new stage or two.
  • Super Mario RPG: Yes, I know, Geno was DLC in the original release and we have Forest Maze already, but it almost feels like we need to capitalize on the hype that practically exploded in the last Nintendo Direct.
  • Pikmin 4: This is already looking like a very big release, I could see it being a stage, absolutely.
  • Detective Pikachu: Now lemme cook here: Detective Pikachu was popular when it came out on the 3DS. So popular, in fact, that it got a movie adaptation that was a surprising hit. And with a sequel for the Switch on the horizon, I think we should strike while the iron's hot by adding Ryme City as a stage or something.
  • Splatoon 3: The game was a pretty good sequel that expanded on what the 2nd game brought to the table and has more than a few good locales that can serve as the stage for the game. And with the Side Order DLC on the horizon, it's gonna be hot on everyone's minds.
  • Mario Kart: Mario Kart's been brought pretty far back up into the spotlight with the addition on not just one, but three whole characters in Petey Piranha, Wiggler and Kamek. I feel like a stage from the Booster Pass or Tour could be warranted, probably not more so than the others.
 
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Venus of the Desert Bloom

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Thank you everyone for commenting! As I said before, this will run a lot slower than the previous Infinite thread due in part to my severe lack of time to dedicate to the project.

I will be starting us on our new job in the next few hours but here are three games we will be including stages for:
  • Pokemon Scarlet & Violet
  • Kirby and the Forgotten Land
  • Tears of the Kingdom
Anything else will be up to the votes. Stages from these three games will be locked in.
 

Mushroomguy12

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I understand if there's going to be a slower pace, but if that's the case, could we occasionally get a schedule of the next several jobs from time to time (to the best of your ability of course), so people will know what to expect coming up (especially for those that may not check the thread as often and possibly miss important jobs because of the pace).
 
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Venus of the Desert Bloom

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I can probably provide that. When I was doing Infinite, I had fluctuations in my ability to update but since last fall, I have had such a significant shift in not only my life but also in my mental and financial wellbeing. One reason why this took so long to set back up was cause I was in no condition to start it the way I feel it deserves. Sadly, this project will be paced that is beneficial to me and I know that is selfish but that is how I am operating currently.
 

Venus of the Desert Bloom

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Before we do our submissions, I want to remind everyone to ALWAYS READ THE PROMPT. This was a huge issue in the Infinite thread that made running it difficult in that I would put for particular standards and guidelines for submissions only for a few people to not follow those standards or guidelines. It got to the point that I just stopped caring and accepted submissions regardless. Standards and guidelines are meant to help provide a framework for submissions that is relevant to the game's needs and design. There is a tendency for many "Smashboards Creates'-threads where people see the prompt and then instantly start writing it up without reading through the prompt's guidelines.

I will be stricter on these sort of things moving forward now that it will move slower but seeing people posting submissions that are clear violations of the guidelines of the prompt (and someone I worked hard to write in prompt form) can be aggravating. I think this (besides a multitude of other factors) led to my mental breakdowns and anger issues during the later-Infinite development era.

Stage Job #1: Please Submit a Tears of the Kingdom Stage

1689210724037.png

Please submit a stage from The Legend of Zelda: Tears of the Kingdom. We need to keep this stage distinctively different from that of Breath of the Wild's Great Plateau Shiekah Tower. That stage was a "vantage point stage" where we had a mostly singular platform with a great vista of the land below. We want to avoid a stage that seems too similar to that of GTST.

In addition, the stage must include the building mechanic found in this game in some way, shape, or form. This was a pivotal element in Tears of the Kingdom so seeing it represented within the stage is important.

When submitting, please provide the following:
  • Name​
  • Picture​
  • Design and aesthetics​
  • Hazards of any kind​
  • A stage gimmick (this is where the building mechanic comes into play)​
  • Cameos​
  • How Battlefield/Omega versions looks​
 

Venus of the Desert Bloom

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I wanted to clarify some things after a discussion with Wario3:

The building mechanic is what set TotK apart from the rest of the Zelda titles. Not incorporating it to some degree would, to me, be like having Minecraft World not have destroyable boxes. It was such an engrained aspect of the game and what helped it achieve such success and popularity. Now, to what extent you incorporate the building mechanic is up to you and that is where I want that creativity to be used.

If you want the stage to consist of ground and/or flying platforms that were built together with parts and that separates during battle, that is up to you. If you want a stage that is set in a particular area but has enemies that used building physics to use unorthodox weaponry, that is up to you. If you want to make the stage set in an area of the story part of the story but have built constructs, that is up to you as well.

I want you to be creative with the building elements found in TotK as you build up the stage.
 

Janx_uwu

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TOTK Stage Submission: Master Kohga's Construction Destruction Derby

Back in Breath of the Wild, when you defeated the bumbling Master Kohga, he fell down into a seemingly bottomless hole. Then, in Tears of the Kingdom, we learn about the depths, and of course, Kohga returns. It turns out half of the Yiga clan has been living down here for quite some time, adapting to the need for Sundelions to heal from gloom, and Brightbloom Seeds to see around them. And of course, due to the high amount of Zonai ruins, they learned to make vehicles. So when Kohga decides to get his revenge on Link, he does so by whipping out a monster truck. Which goes hard. Kohga can actually be fought four times, and he has a new vehicle for each occasion - a monster truck, a plane, a boat, and finally, a mech suit. At each occasion, you fight him within an abandoned mining colony in the Depths.

For this stage, it takes place in the Great Abandoned Central Mine, the first of the Master Kohga boss fight locations. The ancient site has been vandalized with Yiga iconography, with Mighty Bananas littering the ground. There are no blue or green barriers as seen in the Kohga fights, as these would obstruct blast zones. Kohga will spend about a minute in each vehicle, trying to run over the fighters, before moving onto the next. He might try and run the players over by driving along the foreground, or maybe attack them from a distance with canons. You might have to watch out for Flame, Frost, Shock, or Beam Emitters, and possibly Time Bombs (which can be picked up and thrown). There are a number of different vehicles Kohga can pull from, not just the ones from his bosses - many of these are directly inspired by the crazy stuff fans have been cooking up in TotK, like giant Mad Max-esque battlecars, driveable pressure crushers, rocket-powered hover tanks, and the list goes on. Strong attacks will break parts of the vehicles, and breaking pivotal parts of them will make them explode. From there he'll blast off into the background, forced to cook up a new invention.

Also, as a note, this is probably the darkest stage in Smash Infinite, beating out Dracula's Castle. You can still see Master Kohga, his vehicles, and the foreground, but only because of a Large Brightbloom Seed in the center of the arena - the background is quite tough to see.

For Battlefield and FD forms, Kohga flies on a Fanplane above the arena as he shoots canons down onto Bokoblins. You fight on a structure that bears resemblance to the Yiga clan hideouts.

Conclusion: the music for this fight is insane
 
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nirvanafan

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Zonaite Remains




Stage will have 2 sections

1 - a gliding section on a giant Zonai wing traveling towards the right of the screen around the Great Sky Island. The wing will generally be angled downward. Cameos by Rauru & Constructs. Omega variant will be stationary & overlooking this general area.

2 - a giant minecart section traveling towards the left of the screen around the Abandoned Great Central Mine (seeable areas will already be lit up with their Light Root). The wall of the minecart can stop knockback if hit & landing on the tracks will do damage & knockback similar to Big Blue or Spirit Train. Cameos by Master Kohga & the Yiga Clan. Battlefield variant will be stationary & overlooking this general area.

There will be an animation & aesthetic similar to fast traveling in totk & a brief intermission between similar to Castle Siege or Reset Bomb Forrest.

Gimmick - Occasionally you will pass a Zonaite Device orb. When a fighter impacts it a Zonaite device will be added to the Wing or Minecart around the point of impact (the new object will replace an older one if overlapping) producing some stage effects. This will reset every stage transformation.

-Emitters\Hydrant will shoot there element upwards & do damage & a status effect based on which of 5 different emitters or if the hydrant was used.

- Fans will change the angle of the base platform either straightening out or making the wing angled upward or having the Minecart do a wheelie.

- Rockets will speed the stage up (wont be as fast or quickly disappear like they do in game)

- Weight is Smash original & will counter a Rocket instead slowing the stages pace down.

- Springs will shake the stage upwards every so often, similar effect to pow block

- Battery attaches to nearest device & keeps it in place for next time you are in that section of the stage.

- Hover Stone wont attach to main platform but will instead add a new platform traveling alongside the stage where it was impacted (not a pass through platform)

- Time Bombs will explode doing damage to player who impacted it.
 
Last edited:

Venus of the Desert Bloom

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Here are our current submissions

TOTK Stage Submission: Master Kohga's Construction Destruction Derby

Back in Breath of the Wild, when you defeated the bumbling Master Kohga, he fell down into a seemingly bottomless hole. Then, in Tears of the Kingdom, we learn about the depths, and of course, Kohga returns. It turns out half of the Yiga clan has been living down here for quite some time, adapting to the need for Sundelions to heal from gloom, and Brightbloom Seeds to see around them. And of course, due to the high amount of Zonai ruins, they learned to make vehicles. So when Kohga decides to get his revenge on Link, he does so by whipping out a monster truck. Which goes hard. Kohga can actually be fought four times, and he has a new vehicle for each occasion - a monster truck, a plane, a boat, and finally, a mech suit. At each occasion, you fight him within an abandoned mining colony in the Depths.

For this stage, it takes place in the Great Abandoned Central Mine, the first of the Master Kohga boss fight locations. There are no blue or green barriers as seen in the Kohga fights, as these would obstruct blast zones. Kohga will spend about a minute in each vehicle, trying to run over the fighters, before moving onto the next. He might try and run the players over by driving along the foreground, or maybe attack them from a distance with canons. You might have to watch out for Flame, Frost, Shock, or Beam Emitters, and possibly Time Bombs (which can be picked up and thrown). There are a number of different vehicles Kohga can pull from, not just the ones from his bosses - many of these are directly inspired by the crazy stuff fans have been cooking up in TotK, like giant Mad Max-esque battlecars, driveable pressure crushers, rocket-powered hover tanks, and the list goes on. Strong attacks will break parts of the vehicles, and breaking pivotal parts of them will make them explode. From there he'll blast off into the background, forced to cook up a new invention.

Also, as a note, this is probably the darkest stage in Smash Infinite, beating out Dracula's Castle. You can still see Master Kohga, his vehicles, and the foreground, but only because of a Large Brightbloom Seed in the center of the arena - the background is quite tough to see.

Conclusion: the music for this fight is insane
Zonaite Remains




Stage will have 2 sections

1 - a gliding section on a giant Zonai wing traveling towards the right of the screen around the Great Sky Island. The wing will generally be angled downward. Cameos by Rauru & Constructs. Omega variant will be stationary & overlooking this general area.

2 - a giant minecart section traveling towards the left of the screen around the Abandoned Great Central Mine (seeable areas will already be lit up with their Light Root). The wall of the minecart can stop knockback if hit & landing on the tracks will do damage & knockback similar to Big Blue or Spirit Train. Cameos by Master Kohga & the Yiga Clan. Battlefield variant will be stationary & overlooking this general area.

There will be an animation & aesthetic similar to fast traveling in totk & a brief intermission between similar to Castle Siege or Reset Bomb Forrest.

Gimmick - Occasionally you will pass a Zonaite Device orb. When a fighter impacts it a Zonaite device will be added to the Wing or Minecart around the point of impact (the new object will replace an older one if overlapping) producing some stage effects. This will reset every stage transformation.

-Emitters\Hydrant will shoot there element upwards & do damage & a status effect based on which of 5 different emitters or if the hydrant was used.

- Fans will change the angle of the base platform either straightening out or making the wing angled upward or having the Minecart do a wheelie.

- Rockets will speed the stage up (wont be as fast or quickly disappear like they do in game)

- Weight is Smash original & will counter a Rocket instead slowing the stages pace down.

- Springs will shake the stage upwards every so often, similar effect to pow block

- Battery attaches to nearest device & keeps it in place for next time you are in that section of the stage.

- Hover Stone wont attach to main platform but will instead add a new platform traveling alongside the stage where it was impacted (not a pass through platform)

- Time Bombs will explode doing damage to player who impacted it.
Submissions will remain open for 24 more hours. Please submit when you are able to.

Our next job will be to submit musical tracks from Tears of the Kingdom.
 
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