Venus of the Desert Bloom

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  • Character Files #11 Reckless Notice Safety Guy
    First Appearance:
    Latest Appearance:

    The Reckless Notice Safety Guy is one who we all know quite well. He informed us on how to properly wield the mighty Wii Mote...both safely and effectively. We saw him before we started our games and his sage wisdom guided us to hours of safe entertainment. His reassuring words and safety demonstration gave us the foundations of Wii safety protocol that not only would span to the Wii U but to the Switch. His attention...nay...dedication to safety would be the underlying key foundations of safety in Nintendo products today.

    He appeared in the safety segment when you first started Brawl.

    He incorporates “safe” attacks using the Wii Mote and Nunchuck as well as other accessories. To give him more depth, a Battery Change gimmick was added which gives him enhanced attack power and speed once his batteries drains. His height and weight is around WFT but he is a bit slower. His loves have further reach though.

    Neutral: Wii Combo (Smacks with the wiimote and then again with the Nunchuck. Infinite jab is a combination of slapping with both like playing on a drum. Jab finisher is a thrust with the wiimote.)
    Dash: Nunchuck Whip (Slaps the opponent with the Nunchuck.)

    F-Tilt: Batters Up (Holds the wiimote with both arms and does a side strike attack.)
    U-Tilt: Whip it Good (Performs an upwards arcing whip attack with the Nunchuck.
    D-Tilt: Flip it (Performs a wrist flick with the wiimote upwards.)

    FSmash: Wii Guitar (Slap the wiimote into a guitars and perform an all encompassing guitar jam that damages from both sides.)
    USmash: Tennis Smash (Pretends to throw a tennis ball up by rising the Wiimote which deals damage and then smashes it which hits upwards.)
    DSmash: Bowling (Makes a bowling position by taking his arm and swinging it back which deals damage and then forward.)

    Nair: Archer (Holds the Wiimote forward and then takes the nunchuck back like a bow and arrow and then punches forward; dealing damage.
    Fair: Aerial Whip (Perform a wide hitting forward whip attack with the nunchuck.)
    Bair: Dance with Wii (Spins dramatically with a counter clockwise turn with both Wiimote and nunchuck spread out.)
    Uair: Shoot (Perform a basketball pose as if shooting a basketball which causes both arms to move upward.)
    Dair: Ratta Tap Tap (Perform a downward hit that deals multiple hits of damage.)

    FThrow: Kart Racing (Holds the Wiimote horizontally and jumps on to the opponent and rocks back and forth as if he is on a go kart.)
    BThrow: Wraps the cord around the person, swings them back and pulls it causing them to spin.)
    UThrow: Uses the nunchuck to the catch the opponent and then throws them up.
    DThrow: Performs a golf swing that knocks the opponent forward.

    N-Special: Wii Zapper (Equips the Wii Zapper which fires a single energy shot or a charged energy shot.)
    S-Special: Wii Wheel (Put the Wiimote into the Wii Wheel and toss it like a frisbee. Once it lands, the Wiimote will magically return in the guy’s hand.
    U-Special: Nunchukppercut (Perform a nunchuck jumping uppercut. The Wiimote is still attached and can still do damage as well below the player as it dangles.)
    D-Special: Battery Change (Changes the current battery to a fully charged battery which returns the damage output to 100%.)

    Final Smash: Big Trouble (Reckless Safety Notice Guy takes the Wiimote and flings it forward. Once it connects with the opponent, they are trapped within the Final Smash. They are transported to a cutscene in a living room where the fighter performs various attacks using both controllers on the opponent. He goes to throw the Wiimote but it misses and crashes through the tv causing the Reckless safety notice guy who go into shock. His mother than jumps in and yells all the fighters into submission.)

    Reckless Safety Notice Announcement Loading Screen

    A Wii appears on the ground and Reckless Safety Notice Guy jumps out.

    1. Checks the wrist strap around his wrist.
    2. A red x appears next to him which makes him cringe.
    3. He shifts to his right and left side twice in a jerky motion.

    1. Performs several ninja/nunchuck movements with the nunchuck and wiitmote.
    2. Swings the nunchuck around but accidentally hits himself in the head.
    3. Checks his Wiimote and finds it’s out of batteries.


    Aqua Blue

    The Reckless Safety Man

    Blue face with no eyes


    Snake: Hey, it’s the Reckless Safety Notice...Guy.
    Otacon: You actually know him? That’s surprising...
    Snake: Why? You think I spend my free time working out and studying my enemies?
    Otacon: ....Yes?
    Snake: Playing the Wii was not only a good way to relax but also to practice my dexterity. Me and this guy became friends real quick.
    Otacon: Reeeeeally? I find that a bit hard to believe.
    Snake: Yeah. In between missions I was totally working out to Wii Sports and getting my Mario Party on.
    Otacon: Which reminds me, why wasn’t there a Metal Gear game on the Wii?
    Snake: Well, the motion aspect just didn’t fit well with the Metal Gear theme.
    Otacon: But there’s a zapper.
    Snake: It didn’t fit well with the theme.

    Pit: Man, I’ve seen blue people but this is nuts. He’s all blue! And he’s wielding some sort of ancient artifact of supernatural power. Perhaps it’s an ancient relic cursed by Hades?
    Palutena: Nah, that’s just the Reckless Safety Notice Guy. And that’s the Wiimote and Nunchuck he’s holding.
    Viridi: He appeared in all the games in the Wii when you started a game. You could say he was a Wii icon.
    Pit: Huh? I’m lost...Wiimote? Wii? Nunchuck? Reckless somethin something guy!
    Palutena: He advised how to safely play Wii games...including Brawl. Your first Smash.
    Viridi: And the Wiimote and nunchuck it what was used to control you. Or the GameCube controller or the classic controller.
    Viridi: Yup!
    Palutena: And in Uprising. All your deeds and accomplishments can be attributed to the human player!
    Viridi: Yep! I thought you knew about that!
    Viridi: Geez. Don’t have a cow. I know it’s a difficult pill to swallow but it’s better to be red pilled than blue pilled, right? Or maybe black pilled in this case.
    Palutena: Regardless, he uses techniques hat would be considered unsafe...definitely unsafe if you ask Parenting Gaming Monthly.
    Pit: Why should I even try...I’m just being controlled...
    Viridi: Remember how overpowered Meta Knight and Bayonerfta was? In the hands of an unskilled player, they were garbage!
    Palutena: Thibk that if you do well, it’s because your powers complimented that of the gamer controlling you.
    Pit: I suppose that...
    Viridi: Just think of a fatty McFatty with greedy Cheeto figures telling you where to go and what to do!
    Palutena: VIRIDI!
    Pit: WAAAAHHAHAHA!!!!! :cries:
    Character Files #10 Vault Boy
    UNIVERSE Fallout
    First Appearance:
    Latest Appearance: None

    Vault Boy is the mascot of VaultTech and created by RoboCo for the Pip-boy. VaultTech developer numerous underground living vaults to be used in case of nuclear fallout. Some of these were intended to house the world’s brightest while others were made for scientific experiments in mind. Vault Boy was designed to acquaint the Vault dwellers with the necessary skills and knowledge to govern themselves underground. As well as aid the adventurous soul to finds themselves journeying outside into the radioactive wasteland.


    Vault Boy is around Mario’s height but weighs significantly less. He can brandish a number of Fallout weapons and increase his abilities. He is a projectile master but also have short ranged abilities, too.

    Neutral: Survivor Punch (Performs a straight jab followed by a strong punch with a punching infinite jab followed by an uppercut.)
    Dash: Big Jim (Vault Boy jumps up into the air and slams down the pipe wrench downwards.)

    F-Tilt: Right Hook (Vault Boy attacks with a strong tight hook while wearing brass knuckles.)
    U-Tilt: Baseball Bat (Takes an upward crack with the baseball bat.)
    D-Tilt: Knife Poke (Performs a low like attack with a hunting knife.)

    FSmash: Shiekebab (Vault Boy takes the flaming makeshift blade and swings upwards while dealing multiple hits of fire damage.)
    USmash: Bunker Buster (Takes aim with the missile launcher and fires at a slightly forward angle with will explode shortly after.)
    DSmash: Bottlecap Mine (Function similar to Snake’s and will explode but with vertical knockback being prevelant.)

    Nair: Shock Baton (Hits forward at a downward angle and shocks the opponent.)
    Fair: Flamer ( Produces the flamethrower and releases a spray of flame forwards.)
    Bair: Ripper (Produces a daw weapon that does up to six hits of damage.)
    Uair: Shotgun (Aims a shotgun blast upwards.)
    Dair: Molotov Cocktail (Vault Boy takes a lightened Molotov Cocktail and throws it down cause a massive burst of fire.)

    FThrow: Chucks the opponent downwards and slams down with the powerfist.
    BThrow: Stuffs a grenade on the opponent and then kicks them away.
    UThrow: Spins and throws the opponent up into the air.
    DThrow: Summons a Deathclaw who grabs and stabs the opponent before slamming them down.

    N-Special: Equip (Vault Boy can equip one of six weapons which he can use for his neutral. The number of ammunition is listed next to his icon and he can only change when ammunition is out. Pressing Neutral at this time causes the weapon dial to appear allowing him to access a fully loaded weapon. Pressing Neutral releases a single shot and holding down Neutral may release a automatic shot.
    The weapons includes:
    10mm Pistol: Slow rate of fire with minimal damage but excellent accuracy.
    Protectron’s Gaze: Fires a concentrates beam of light that deals moderate damage but long hit stun.
    Tommy Gun: High rate of fire but low accuracy.
    BB Gun: Low rate and low damage but excellent accuracy and good at penetrating shields.
    Plasma Rifle: Medium rate of fire and high fire damage but low ammunition.)
    S-Special: VATs (Vault Boy performs a pose which, when it connects, freezes the opponent slightly like Witch Time. There are four sections to attack the opponent. Head, torso, right and left arms, and right and legs. Depending on the character and VB’s location, one may do more damage than the other. Quickly move the control stick to that and release which initiated a automatic attack from the Equipped weapon. It has less effect the more it is used.)
    U-Special: Powerfist (Vault Boy launches into the while performing an uppercut with the Powerfist. Pressing the special down causes Vault about to slam down with the rust; dealing wide damage.)
    D-Special: Mister Handy (Vault Boy Simmons a Mister Handy who will remain stationary and fire rockets at anyone who comes near. It will explode once it’s timer reaches zero.)

    Final Smash: Power Armor (Vault Boy dons the power armor which causes radiation to fill the entire stage. This doesn’t damage Vault Boy but will damage everyone else. He also gains strong damage output and launching power while sacrificing his speed and jumping ability.)


    Vault Boy appears first as the Pip-Boy and jumps out of it. He does the classic thumbs up sign and winks.

    1. Pulls out the “Wasteland Survival Guide” and reads it quickly.
    2. Takes out his Bobbly-head and smiles.
    3. Hands his out as his presenting something.

    1. Wears a party hat and holds a cup up to celebrate. Balloons fly upwards.
    2. A Deathclaw appears and stabs the camera and lifts it up. Both Vault Boy and the Deathclaw smiles.
    3. Vault Boy appears in the Power Armor and performs a thumbs up pose.


    Neon Green

    The Face of VaultTech

    Vault Boy’s hair


    Snake: I feel there’s more than meets the eye.
    Colonel: That’s Vault Boy, the mascot for VaultTech.
    Snake: VaultTech? What’s that?
    Colonel: A mega corporation in the business of making under ground vaults.
    Snake: Vaults? To store what? Toys? Boxes?
    Colonel: People.
    Snake: Colonel, you’re losing me. Why people?
    Colonel: Smash is made of tons of different universes. Vault Boy comes from an universe where humanity nearly destroyed themselves through nuclear warfare.
    Snake: Yikes. We almost had that but yours truly saved the day.
    Colonel: Indeed. VaultTech built underground vaults for a select few to live in until the fallout subsided. Some opened up a two decades later while others opened up much later. Others never opened up. Basically a living tomb.
    Snake: And this guy...
    Colonel: Is the face of the company. He lent his image to the Pip-boy. The tool for survival and governance both in the vaults as well as in the radiated wasteland.
    Snake: Oh, well, I’ll be sure to give his the executive tour of SMASH then!

    Pit: Wow! This little guy keeps pulling up weapons! Some seem...overkill!
    Palutena: Oh, it’s Vault Boy. He’s the image of VaultTech.
    Viridi: VaultTech developed vaults in the earth after those silly monkeys set off tons of nuclear bombs. Many died as a result.
    Pit: Waaaaaaaait a minute. Who died? Vaults in the earth?! Nuclear bombs?! SILLY MONKEYS?!
    Palutena: You should brush up whose who in Smash. I buried myself in the Persona 5 wikia after Joker was announced.
    Pit: I think my AngelNet subscription ran out.
    Viridi: Or you forgot to pay for it!
    Palutena: Vault Boy comes from the Fallout universe. It’s where humanity launched nuclear weapons at each other. It nearly destroyed the world but underground vaults sheltered them.
    Viridi: Humanity always finds a way to mess things up.
    Pit: Ummm...color me confused but what’s a nuclear bomb?
    Viridi: You mean you don’t know!? A nuke! Bomb! BOOM!
    Palutena: Angels don’t have omnipotence and infinite knowledge. I’m not surprised he doesn’t know...
    Pit: .... I’m guessing his world suffered a lot of damage. So why does he have all these weapons?
    Viridi: Humanity was set back for centuries and, in their absence, creature mutated and the world they once lived in changed. Some managed to live in the radiated surface while others lived in cramped vaults.
    Palutena: To survive, people created crazy weapons to defend themselves with.
    Pit: I see. I think...
    Viridi: And Vault Boy is the image of the company that made the vaults!
    Palutena: He’s your go to guy to help you out in the wasteland. He’s got maps, your gear, and even radio stations!
    Pit: Geeez! Maybe he can simplify his world’s lore for me!
    Character Files #09 Springman
    First Appearance: ARMS (NS, 2017)
    Latest Appearance: None

    Springman is an enthusiastic young athlete who has a surprising natural affinity for ARMS. His dream is to defeat Max Brass and become the champion of the ARMS tournament. He loves eating pizza when he is fighting or training.

    Springman was thought to be a contender for a roster spot in Super Smash Bros. Ultimate but appeared as both an Assist Trophy as well as a Spirit.

    Springman would have a melee-oriented playstyle that focuses on far reaching attacks to pummel his opponents. His attacks would increase in damage the further he is from the opponent. The most amount of damage he can deal is the furthest is from the opponent. He would be the antithesis of Little Mac.

    Neutral: Ol’ 1..2 (Springman performs a punch followed by a second punch and then an infinite jab. He follows with an uppercut.)
    Dash: Dashing Uppercut (Springman performs a vaulting uppercut that propels his fist high into the air.)

    F-Tilt: Spring Lunge (Springman performs a heaving overhead punch that has some reach to it.)
    U-Tilt: ARMS-ppercut (Performs a quick short ranged uppercut.)
    D-Tilt: Spring Slam (Slams his fist downwards onto the ground.)

    FSmash: Spring Punch (A very far reaching punch. He winds up while readying it and then launches it. It propels itself forward and slams into the opponent.)
    USmash: Double Rise (Launches both fists into the air which slams into the opponent.)
    DSmash: Whirlpool (Spreads out both arms and spins while striking form a distance.)

    Nair: Downward Punch (Performs a slightly downward angled punch.)
    Fair: Wire Whip (Spins around whole striking on both sides as he moves forward.)
    Bair: Back Uppercut (Attacks backwards in an uppercut.)
    Uair: Aerial Flip (Performs a double fisted uppercut that knocks the opponent upwards into the air.)
    Dair: Comet Crash (Punches downwards which can meteor spike opponents.)

    Grab: It has a long reach thanks to his arms.
    FThrow: He pulls the opponent in and kicks them away.
    BThrow: Performs a spinning throwing attack that has a wide distance and then throws the opponent.
    UThrow: Performs a far flinging upward throw. Attack.
    DThrow: Takes the opponent and then slams them down onto the group which spikes them up.

    N-Special: Punch Counter (Springman punches forward which, when it connects with an opposing Melee attack, will counter the opponent’s attack and damage them.)
    S-Special: Spring Grab (Springman will grab with both arms much like his Grab. Pushing back will bring the opponent to him while pushing forward will bring Springman to them.)
    U-Special: Spring Launch (Springman punches the ground and springs himself up into the air.)
    D-Special: Charge (Charge the ARMS which will cause it to transform once at full strength. It will become Tribolt and adds an electrical shock will in play. Having a full Charge also powers up the Final Smash.)

    Final Smash: Rush (Springman will deliver a spring punch which will catch the opponent into the Final Smash. He then delivers a series of long-distance punches and builds up his power while doing so. He then releases an enhanced spring punch that does high knockback.

    Spring Stadium

    Lands down from the top fists first and springs himself into the fighting position.

    1. Springman punches his fists together and says “Come at me, bro!”
    2. Coils up his arms and then releases them while saying “Spring-a-King!”
    3. Jumps up and down three times before saying “Boing!”

    1. Pounds the ground which springs himself into the air and he then punches upwards while saying “Gotta bounce!”
    2. Performs a back flip, lands on his hands, and then springs back up before saying “ oh yeh, baby!”
    3. He pulls out a pizza box and says “Yum!” He takes out a piece and starts to eat it before looking at the screen. He then says “Here! Have some!” He then chucks the pizza into the screen.




    Springman’s hair and mask


    Snake: Come here, Springy, and I will show you what a real fighter can do!
    Mei Ling: That’s no ordinary fighter, Snake! That’s Springman!
    Snake: I figured. Not really an original name.
    Mei Ling: Well, he can fight with springs for arms.
    Snake: Maybe Springod? Mr. Spring? Spring of Spring? Captain Spring?
    Mei Ling. And he uses ARMS. They are a type of...
    Snake: ARMS?!? Ok! Give me the phone. I’m calling the writers.
    Mei Ling: Ummmm...
    Snake: What’s next? A hat they wear called HEADS or a shoe called FEET?!
    Mei Ling: I’m surprise you are this fired up, Snake. I’ve never seen you this agitated.
    Snake: Bad writing and unoriginal naming convention irritates me.
    Mei Ling: If it’ll help you focus on the fight, I’ll give them a call.
    Snake: Oh, and have them change his name to Springy Snake....or Solid Spring.

    Pit: Man, these fists can go really far!
    Palutena: I see you are fighting Springman.
    Viridi: Excuse me?
    Palutena: He is Springman, an athlete trainer in expandable combat called ARMS.
    Pit: They are really hard to dodge. He’s like Little Mac but attacks from long-distance.
    Palutena: Well, that’s his entire gimmick.
    Viridi: Wait....are these ARMS thier actual arms or the boxing gloves?
    Pit: Are you asking if those springs are his arms?! That would make a WHOOOOOLE allot of daily activities super difficult!!
    Palutena: They are his fists. The boxing gloves as you called?
    Pit: Imagine trying to use the toilet?! You might just launch yourself right off it without thinking?
    Palutena: I’m sure they are used to it. The sane could be days about your wings, Pit.
    Pit: Not the sane thing. I told them close to my back!
    Viridi: Hey! TMI! I don’t want to hear how you use the bathroom! Yuck!
    Palutena: Anyways, just watch out for those long-distance punches! He can use them in a variety of ways so adapt your strategy to them!
    Pit: Gotcha! Maybe projectiles my work on him!
    Thank you good sir, I will repost this some where else, i just wanted to gauge some opions about it.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    No problem. I would recommend the roster thread. The first link I provided. You might get a better response than the General Discussion thread.
    Character Files #09 Mach Rider
    UNIVERSE Mach Rider
    First Appearance: Mach Rider (NES, 1985)
    Latest Appearance: None

    Mach Rider is a lone adventurer in a barren wasteland affected by an alien invasion in 2112 which destroyed Mach Rider’s homeland. The Rider goes in search for a new home but is attacked along the way by the alien invaders.

    Mach Rider was featured as a trophy in Melee, we a sticker in Brawl, and has a track from the Mach Rider game in every Smash game from Melee to Ultimate.

    Mach Rider is constantly on his bike which makes him a strange character to play as. The rider has good speed but it takes some time to accelerate in order to move forward at a good speed. The rider has good jumping attributes and his running speed affects the distance and height of the jumps.

    Neutral: Mach Wheel (Mach Rider takes the bike and quickly lifts it up. The infinite jab is a tire spin that does damage followed by a jab finisher where the bike is pushed forward slightly.)
    Dash: Wheelie (Mach Rider lifts up the bike and performs a wheelie for the dash.)

    F-Tilt: Tire Swipe (Performs a lift attack that hits horizontal with the tire.)
    U-Tilt: Bike Uppercut (A much stronger form of the Neutral jab with more lift to it.)
    D-Tilt: Tire Spam (Mach Rider lifts the tire and slams it down onto the ground.)

    FSmash: Back Tire (Mach Riser flips the bike around and spins the back tire into the opponent.)
    USmash: Pogo (Mach Rider rears up the bike so it is almost straight up on one tire and then jumps up; slamming the front tire upwards.)
    DSmash: Spinout (Mach Rider spins rapidly in a full circle, design high damage on all sides.)

    Nair: Downward Decline (Mach Rider takes the front tire and slams it downwards at a wide arc.)
    Fair: Air Time (Mach Rider spins rapidly as the bike moves forward; doing three quick full rotations.)
    Bair: Exhaust (Mach Rider releases an explosive blast of exhaust behind the bike.)
    Uair: Bike Flip (Mach Rider performs a flip with the bike.)
    Dair: Burn Rubber (Mach Rider

    Throw: Mach Rider pins the opponent onto the ground with the front wheel
    FThrow: Mach Rider spins the front tire before shooting the opponent out from under it.
    BThrow: Mach Rider rides forward and centers the back wheel on the opponent. The rider performs a wheeling while spinning the tire.
    UThrow: Mach Rider performs a flip; dragging the opponent along and launching them upwards.
    DThrow: Mach Rider performs three tight turns while dragging the opponent along.

    N-Special: Mach Blaster (Mach Rider can fire energy shots from the motorbike which explodes with plasma explosions. He can spam the attack but they become weaker the more it is used.)
    S-Special: Mach Launcher (Mach Rider jumps out of the motorbike and launches it as a deadly explosive missile when it hits an object or an opponent. After launching the motorbike, the rider will land on the ground and immediately summon a new bike. In theory, it’s similar to Bowser Jr.’s Up Special.)
    U-Special: Reconstruct (Acting like Zelda’s teleport, Mach Rider will deconstruct into pixels and then reconstruct depending on where the player inputs the control stick.)
    D-Special: Burn Out (Mach Rider will spin his back wheel as long as the special button is held. When released, he will rocket forward at high speeds. It is hard to handle and can cause a suicide if not used carefully but yields very high damage output.)

    Final Smash: Quadrunners (Mach Rider vanishes and appears in front of the screen and will immediately begin firing. The energy shots themselves dea damage but, in addition, Quadrunners will appear and ride towards the stage which dead damage. They will also explode when shot causing more damage.)

    Destroys a enemy biker sprite off screen and then enters in from the side.

    1. Revs the engine three times.
    2. Stands up in the bike foot pads and leans forward.
    3. Checks and corrects the handlebar mirror.

    1. Much like in the original game, Mach Rider is seen standing holding a gun up.
    2. Comes racing from the background, does a wheelie and then gives a cool wave gesture.
    3. Comes racing in, flips the bike, jumps off, and lands in a cool “Ginyu Squad-like” pose while the bike explodes in the background.



    The Dystopian Rider

    Mach’s Rider’s helmet


    Snake: Hey, that’s a pretty cool bike. I want it.
    Colonel: That must be the Mach Rider and the Mach Bike.
    Snake: Yeah. It can shoot and stuff. I want it.
    Colonel: Well, that probably won’t work, Snake. It was made specifically for the Mach Rider.
    Snake: I can probably jury rig it.
    Colonel: Probably not. See how it can reconstruct? You will probably explode into thousands of bit-sized pieces.
    Snake: That doesn’t sound good. I like myself whole very much.
    Colonel: Plus, the Mach Rider needs it to find a new home.
    Snake: Find a new home?
    Colonel: Yeah, Mach Rider’s hometown was destroyed by aliens.
    Snake: That bites. Hey, why don’t we get aliens in MSG?
    Colonel: You don’t think they tried? It looks good on paper but never works out.
    Snake: Well, maybe we can hire this Mach Rider and the team who wrote the story then, heh.

    Pit: Umm...should fighting on a motorcycle be allowed. Seems a little OP.
    Viridi: Same could be saved for people with wings!
    Palutena: That would be Mach Rider.
    Viridi: What Rider? Kamen Rider?
    Palutena: Hardly. Mach Rider.
    Pit: Let me guess...sad backstory...
    Palutena: Basically, the Mach Rider is on a journey in order to find a new home after it was destroyed by an invading alien species.
    Viridi: Whoa? Alien species?!
    Pit: Could if of been the Aurum? Space Pirates? Starmen? Deoxys?
    Palutena: No, these aliens are the Quadrunners and fight by chasing Mach Rider in their bikes.
    Pit: That’s a bit underwhelming. It seems a reboot is in order.
    Palutena: Not all games get a reboot, Pit. Just look at ROB and Duck Hunt.
    Pit: I guess some games are not up to the Kid Icarus caliber.
    Viridi: Puh-lease! I played board games more exciting than Uprising!
    Palutena: I’ll blame you when we don’t get a a sequel. Anyways, Pit, watch out for that bike. It’s slow to start but very fast when it gets going. Plus, it can fire energy shots.
    Pit: In that case, I’ll call in my Lightning Chariot! It will become a vehicular battle game!
    Now time for something entirely different...

    Character Files #08 Hero of the Wild Link
    UNIVERSE The Legend of Zelda
    First Appearance:The Legend of Zelda: Breath of the Wild (NS, 2017)
    Latest Appearance: Hyrule Warriors Definitive Edition (NS, 2018)

    Link was Princess Zelda’s Champion and was aided by the four Champions of Hyrule, Mipha, Daruk, Revali, and Urbosa. Link fought against the Calamity Ganon to save Hyrule from certain destruction but ultimately failed and suffered a mortal blow. Hyrule would had been finished if Princess Zelda hadn’t sealed Link away into the Shrine of Restoration. After 100 years of slumber, Champion Link has awaken and began striking back at Calamity Ganon.

    Link has appeared as a playable character in every Smash game to date, often showcasing the current design for the character. Smash Ultimate was no exception with Link drawing heavy inspiration from Link’s portrayal including having the Shiekah slate, using remote bombs, no hookshot, and utilizing the Guardian Arrow as a Final Smash.

    Champion Link better portrays the Link from Breath of the Wild including utilizing various weapons and items from the game. In addition, compared to Link, he is a bit slower due to his gear. He also has more attacks that pack a punch compared to his regular version. He always has his powered up Master Sword as his main weapon.

    Neutral: Hyrule Combo (Perform a downward slash followed by a shield bash and a final stabbing attack. His infinite jab are a series of stab attacks followed by a stronger slash.)
    Dash: Claymore Clash (Link takes out the Knight’s Claymore, heaves it up, and slams it downward in a slow but powerful attack.)

    F-Tilt: Down Chop (Performs a more stronger downward slash that has extended reach.)
    U-Tilt: Farmer’s Pitchfork (Link takes the Farmer’s Pitchfork and stabs upwards at a slight angle.)
    D-Tilt: Soup Ladle (Link crouches low to the ground and strikes with the Soup Ladle.)

    FSmash: Meteor Rod (Link charges the Meteor Rod which fires up to three meteors that bounce along the ground and will explode upon impact.)
    USmash: Moblin Arm (Link takes the Moblin arm and swipes it above himself.)
    DSmash: Woodcutter’s Ace (Link spins low to the ground and slashes the axe in 360 degrees.)

    Nair: Skyward Slash (Link delivers an upward slash.)
    Fair: Tree Branch (Link delivers a downward strike with the Tree Branch. It can catch on fire when it meets flames thus adding fire damage to the attack.)
    Bair: Spiked Moblin Club (Link reaches back and bashes the opponent downwards with the heavy club.)
    Uair: Scimitar of the Seven (Link produces two very quick slashes using the scimitar.)
    Dair: Thunder Spear (Link pauses then slams down into the ground with the spear creating an electrical shockwave.

    Throw: Link uses the Magnet Rune
    FThrow: Link takes his shield and bashes it forward; knocking the opponent forward.
    BThrow: Link stabs the opponent with the Zora Spear and slams them down behind him.
    UThrow: Link takes the opponent and swings them upwards using the magnet.
    DThrow: Link slams them downward and explodes a Remote Bomb on them.

    N-Special: Ice Arrow (Link can use the Ice Arrows which doesn’t deal much.)
    S-Special: Liza’s Trophy-Boomerang (Link throws the high damaging fro-boomerang which can damage in the return back to Link. However, Link can either choose to catch it upon return or to ignore it and let it continue in its return path. It falling off the stage will allow Link to reuse it again.
    U-Special: Paraglider (Link pulls out his paraglide which allows him to safely glide to the surface. He can do the paraglide three times in a row and can attack out of it.)
    D-Special: Champion’s Power (Link can choose either Mipha’s Grace which grants him some extra health, Daryl’s Protection which is a defensive shield that is strong against attacks, Revali’s Gale which boosts Link up with an air draft and can be used with Paraglider, and Urbosa’s Fury which is a lightning based Melee attack. The Champion’s Power can only be used once until a countdown commences.)

    Final Smash: Four Divine Beasts (Link strikes the opponent with his sword which triggers a cutscene calls forth the four divine beasts who, along with their deceased Champions, release four massive energy beams that obliterates the opponent.

    Appears much like how he does after finishing a shrine quest.

    1. On a neutral stage) Link will massage his wrists and stretch his neck. (on a cold stage) He will appear shivering and rubbing his hands together. (On a hot stage) He will appear slightly dizzy and rubs his head.
    2. Will flex his muscles while looking at them.
    3. Will pull out a cooking unit and cook something quickly and then pocket it.

    1. Appears upon a horse and charges the screen before rearing up. Link then stabs upwards with the Master Sword.
    2. Takes out the Shiekah Slate and looks at before looking around.
    3. Takes out a random food and eats it with a happy face.



    Hero of the Wild

    Link’s hair


    Snake: Say...Link looks a bit different, yeah?
    Otacon: That’s not all. He has tons of new weapons to boot.
    Snake: Seems like overkill. You don’t see me fighting with a Metal Gear or anything.
    Otacon: I hardly compared fighting with an ice arrow to fighting with a WMD.
    Snake: Still, what makes this particular Link so special.
    Otacon: Well, he’s practically more than 110 years old.
    Snake: You just had to go there. Taking a shot at my aging problem...
    Otacon: oh, geez, Snake. Grow some thick skin.
    Snake: Says the four eyes who collects girlie magazines.
    Otacon: Hey leave them out of it! Do you want any info or not?
    Snake: Fine, lay it on me.
    Otacon: The Link you face before didn’t have the launching power as Champion Link. But this one is even slower and more heavy so use that to your advantage!
    Snake: Haha take that Me. Perpetually Young!

    Pit: Man, where does Link keep all these items?!
    Palutena: Well, this particular one actually has a weight limit but that doesn’t seem to be a factor here.
    Viridi: He seems slower than before. But with more launching power.
    Palutena: That’s correct. This Link differs in that he wields a wide variety of weapons ranging from claymores to axes to tree branches.
    Pit: It’s not really fair.
    Palutena: Not only that but he can also call upon the Four Champions of Hyrule. Daruk, Mipha, Rivali...
    Viridi: AND URBOSA! She is my favorite! So cool and strong!
    Palutena: Each one grants Champion Link a special ability like granting him health, delivering a strong shock of lightning, providing him a strong shield, and granting him an updraft to save himself with.
    Pit: Whoa! That’s totally unfair! I’m suing!
    Viridi: Angels can’t sue, Pit.
    Palutena: Though his appearance is just like the Link we all know and love. But...
    Pit: Oh great, there’s more?
    Viridi: No johns, Pit!
    Palutena: While other characters may have red and blue outfits to distinct each color swap, Champion Link makes use of the various armor and outfits found in Breath of the Wild.
    Pit: Well, at least that doesn’t give him an unfair advantage. I can beat him with any kind of armor he wears!
    Character Files #07 Saki Amamiya
    UNIVERSE Sin & Punishment
    First Appearance: Sin & Punishment Star Successor (N64, 2000)
    Latest Appearance: None

    SakI Amamiya is a member of the Savior Group who is tasked in fighting both the Ruffians, a savage and mutated form of humanity created to serve as an alternate form of food for humanity and the Armed Volunteers who are oppressing the citizens of Japan. However, after surviving a horrific accident, he found he was infused with Ruffian powers too.

    Saki appeared as an Assist Trophy due to Japanese support from Brawl to Smash 4 with also a sticker in Brawl and trophies in both. In Ultimate, he didn’t return as a trophy but was featured as a Mii fighter.

    Saki is a nimble character that has many fast moving attacks and hit and run tactics. He possesses both a quick running and walking speed plus very good jumping ability.

    Neutral: Blade Slash (Saki performs one slash that has a long reach followed by a second slash that’s a backhanded one. His infinite jab is a volley of shots with an ending powerful shot blast)
    Dash: Diving Kick (Saki performs a low to the ground sliding kick.)

    F-Tilt: Quick Slash (Performs a quick horizontal Slash Attack.)
    U-Tilt: Upper Slash (Saki performs an upwards slash.)
    D-Tilt: Low Sweep (Performs a low sweep attack that is good for tripping.)

    FSmash: Multi-Slash (A triple hitting combo slash attack.)
    USmash: Bullet Stream (Fires an upward fat-teaching projectile Smash Attack.)
    DSmash: Double Slash (Turns and slashes on both sides with his swords.)

    Nair: Air Slice (Saki performs a wide vertical top to bottom air slash that has great reach.)
    Bair: Ground Cutter (Saki twists and releases a very wide downward slide that has a disjointed hit box.)
    Uair: Heaven Stab (Saki performs a stabbing attack.)
    Dair: Loaded (Saki flips upside down and performs a spinning shooting attack as he travels.)

    FThrow: Performs three slash attacks followed by a final launching slash attack.
    BThrow: Turns around and kicks the opponent forward.
    UThrow: Picks is the opponent and releases a steady stream of firepower.
    DThrow: Slams the opponent down and releases several sword smashes.

    N-Special: Auto-Lock/Manual (Holding down the special button engages in either the Auto-Lock or Manual Fire option. Quickly pressing the special button and moving the control stick to the right or left chooses the type. Auto-Lock will lock into the closest potentially dangerous target (wether it be an opponent or an item) which allows for direct homing attacks with faster speed but very low damage with no hit stun. The Manual option can be directed in eight directions during firing and deals more damage at a slower speed with higher knockback.)
    S-Special: Combat Roll (Saki performs a running roll maneuver that covers long distance and is great at bypassing various attacks and projectiles safely. Upon ending the animation, pressing the special button initiates a secondary ending attack where Saki pops up and fires his gun behind him.)
    U-Special: Bullet Storm (Saki performs a high jumping flip in a wide arc and releases a hail of bullets downwards as he travels.)
    D-Special: Ruffian Rage (Saki will perform a pose which acts as a counter. When it connects, he will deliver a counter attack which partially transforms him into a miniature Ruffian. He will then launch a powerful attack at the opponent, launching them away.)

    Final Smash: Ruffian Assault (Dashes whole slashing across the screen. It will enter into a cutscene if it connects where Saki will slash into the opponent and then kicks them away. He then transforms into a giant Ruffian and launches into a brutal attack combo before bringing his large fist and slamming it into them; launching the opponent.

    Arrives from above on a floating metallic platform. He jumps off it.

    Saki folds his arms and signs saying “Give me a challenge.”
    Saki slashes downwards with his blade and says “LetMs get this over with!”
    Saki holds out his fist and clenches it before pointing to himself and saying “I will drop you!”

    Saki performs several slashes before jumping high into the air and doing several flips before landing. He then says “You weren’t enough.”
    Saki slashes and then releases several bullets before saying “Don’t get up.”
    Saki transforms into his Ruffian form and roars our loudly while slashing.


    Dark Yellow

    The Ruffian Savior

    Saki’s hair.


    Snake: This little guy is pretty fast. Who is he?
    Colonel: You don’t remember him, Snake? You met him back in Brawl.
    Snake: Hmmm...I don’t recall. I generally don’t remember names of people that I don’t fight.
    Colonel: Well, that would make sense considering you couldn’t damage assist trophies.
    Snake: So, what makes this guy special. Lay it on me.
    Colonel: He wields both a gun-sword combo and is very fast.
    Snake: Actually it’s a beam sword, Colonel.
    Colonel: I see. On top of that, he can transform into a Ruffian.
    Snake: Ruffian?
    Otacon: A monstrous creature capable of mass destruction. Be careful, Snake!
    Snake: Great...I should add “Stopping weapons of mass destruction on my resume.”

    Pit: Whoa, this guys got some moves! He won’t let up!
    Palutena: That’s Saki from Sin and Punishment. He has great agility and jumping ability.
    Pit: I can definitely see that. He’s jumping about all over the place.
    Viridi: I hear he also has a secret power to transform into a Ruffian.
    Palutena: Humans were near the brink of destruction from over-population. In order to not starve, scientists created the Ruffian, a life form intended to be used as a good source.
    Pit: That...that’s sort of messed up.
    Palutena: Humanity isn’t always the shining examples we see in warriors like Marth or Mario.
    Pit: So Saki is one of these Ruffians, then?
    Palutena: He has the ability to transform into one. It was by chance after being infected by Ruffian blood.
    Viridi: Humans make me sick.
    Palutena: It certainly wasn’t the best choice but what could they do - starve?
    Viridi: Still, it doesn’t sit right with me...
    Pit: I don’t wanna let my emotions get the best of me. Anyway to fight this guy?
    Palutena: Keep him in your toes and use attacks that can launch him away. He’s not very heavy.
    Pit: Right! I’m sure he will understand. We all fight for something. He fights for his survival...
    Viridi: What do you fight for, Pit?
    Pit: ......... for cheese! Delicious cheese!
    Character Files #06 Dixie Kong
    UNIVERSE Donkey Kong
    First Appearance: Donkey Kong Country 2: Diddy Kong’s Quest (N64, 1999)
    Latest Appearance: Hyrule Warriors Definitive Edition (NS, 2018)

    Dixie Kong is a member of the Kong family and the girlfriend of Diddy Kong and the older sister of Tiny Kong. She seems to get along with everyone within the family. She helps Diddy Kong find Donkey Kong after he was kong-napped by Kremlings. And when both Donkey and Diddy do off on an adventure during a Kong vacation, they are once again kong-Naples by Kremlings leading Dixie to recruit her younger cousin, Kiddie Kong, to save them.

    Dixie has appeared as a trophy from Melee to Smash 4 and a sticker in Brawl. She was also confirmed as a Spirit in Ultimate.

    Dixie Kong has some similar moves as Diddy Kong but with a more floaty play style that emphasizes her natural affinity to aerial play. Her main difference though is her use of hair in attacks.

    Neutral: Dixie Kong attacks with a backhand slap followed by a palm slap and then an infinite jab with her ponytail followed by a final ponytail thrust.
    Dash: Ponytail Spin (Spins forward while twirling her ponytail.)

    F-Tilt: Two Hand Slap (Performs a clap attack with both hands.)
    U-Tilt: Uplift (Stretches her arms upwards and pushes up to attack.)
    D-Tilt: Low Sweep (Does a low kicking sweep attack.)

    FSmash: Hair Twirl (She takes her ponytail and twirls it before letting go which smashes into the opponent. It grows in size during this time.)
    USmash: Hair Wave (Takes her ponytail and swings it from one side to the other.)
    DSmash: Ponytail Twirl (Crouches and spins while spinning her ponytail low to the ground.)

    Nair: Lady Kick (She performs a Flying Kick.)
    Fair: Flying Diva (She swipes her ponytail top to bottom.)
    Bair: Bedhair (She stabs her ponytail backwards which has a noted sweet spot.)
    Uair: Hair Swipe (She performs a twirling attack with her ponytail which deals multiple hits of damage.)
    Dair: Drillocks (She turns upside and causes her hair to form a drill and then performs a multi hitting drill attack.)

    Throw: She grabs the opponent with her hair.
    FThrow: She heaves the opponent backwards and then chucks them forward at a high angle.
    BThrow: She slams the opponent down and then spins and launches them backwards.
    UThrow: She takes the opponent and performs three good ponytail punches before launching then upwards.
    DThrow: She jumps up and then slams the opponent downwards which spikes them.

    N-Special: Bubblegum Pop Gun (Similar to Diddy’s but it produces a bubblegum which instead slows down the character as the gum covers them.)
    S-Special: Barrel Charge (Pull our a barrel and ride it along until it crashes. Press up to jump off.)
    U-Special: Hair-a-copter (Dixie twirls in a circular fashion and rises up into the air. It functions much like Donkey Kong’s with more vertical travel.)
    D-Special: Orange Grenade (Dixie Kong Takes her Orange Grenade and cooks it before throwing it. Cooking it lengthens the throwing distance but reduces the timer. It functions like Snake’s Grenade but creates a comical orange juice explosion.)

    Final Smash: Animal Buddies (Dixie Kong Simmons the Kong Animal friends who begin charging about the screen. They make two passes instead of randomized spawns on the old Final Smash Waddle Dee Army. She summons Rambi, Expresso, Squawks, Squitter, Winky, Rattly, Ellie, Hoofer, and Helibird.
    Rambi does the most launch damage then the buddies.
    Expresso is fastest and won’t dew much damage but has long hitstun when it connects.
    Squawks flies in the air and will knock opponents down upon contact.
    Winky will jump forward and meteor smash any aerial opponents caught underneath his jumps.
    Rattly will knock opponents upwards with high vertical launching power.
    Squitter will randomly shoot webs which sticks opponents to them, not allowing them to move.
    Ellie shares forward and deals high damage but very little launch potential.
    Hoofer is good against shielding and can easily smash through defenses.

    She breaks out of a DK barrel and whips her ponytail.

    Flips her ponytail with her hand and smiles.
    Does a small twirl with allows her ponytail to spin as she does.
    Does a small backflip.

    Takes out her saxophone and behind playing on it.
    Starts twirling her head around which also twirls her ponytail. Afterward, she performs a pose which is a peace sign.
    Dixie Kong appears with Tiny Kong as they jump up and down in celebration.



    The Ponytail Primate

    Dixie Kong’s ponytail and pink cap.


    Snake: Hey, is this one of the Kong clan?
    Otacon: Yeah, that’s right. Her name is Dixie Kong and is Diddy Kong’s girlfriend.
    Snake: Ah I see. That makes things a bit complicated.
    Otacon: Why’s that?
    Snake: Diddy might not like be handing the smack down to his main squeeze. I sure as heck wouldn’t.
    Otacon: Well, Mario fights Peach. Links fights Zelda. And Diddy Kong fights Dixie Kong. I’m pretty at this point, it doesn’t actually matter.
    Snake: You have a point there.
    Otacon: Still though, you might want to take it easy. She’s a girl after all, Snake.
    Snake: And what does that mean, Otacon? Some of my greatest enemies were women.
    Otacon: Nothing! Never mind I said anything.
    Snake: a.... girl...
    Otacon: Stop that!
    Snake: And...he...wants it...

    Pit: Looks like I’m fighting Dixie Kong.
    Palutena: You don’t sound like your usual plucky self, Pit.
    Pit: I don’t really like fighting this sort of opponent. Makes me feel bad.
    Viridi: Say that when you aren’t getting a face full of orange grenades.
    Palutena: I shouldn’t be the one to tell you not to underestimate your opponents, Pit.
    Pit: Right...I do have a question though.
    Palutena: And what’s that?
    Pit: Aren’t Dixie and Diddy Kong, related? You know? Kong?
    Palutena: Hmmm...
    Pit: And Donkey has Candy Kong.
    Viridi: The Kong clan is certainly big. There’s Chunky and Kiddie Kong.
    Pit: Dixie and Tony.
    Palutena: Swanky, Lanky, and Funky.
    Pit: And don’t forget the patriarch and matriarch, Cranky and Wrinkly!
    Viridi: They rival the Belmont clan!
    Pit: But instead of hunting vampires and undead creatures, they hunt banana steeling reptiles.
    Palutena: I’m sure they will tell you about it over a banana or two.
    Character Files #05 Skull Kid
    UNIVERSE The Legend of Zelda
    First Appearance: The Legend of Zelda: Majora’s Mask (N64, 1999)
    Latest Appearance: Hyrule Warriors Definitive Edition (NS, 2018)

    Skull Kid was one of the many skull children inhabiting the Lost Woods in Koriki Forest. Legends as it that when a Koriki child becomes lost in the Lost Woods, they transform into a skull child. Skull Kid is one of these children and eventually met Young Link song with travels. He was given an ocarina by Young Link and confirmed thier friendship. Skull Kid, at some point in time, ambushes the Happy Mask Salesman and stole the Majora’s Mask and, after donning it, began a reign of terror and trickery in both Hyrule and Termina. It wasn’t until Young Link, with the aid of the Giants, defeated him and brought peace.

    The Majora’s Mask was used as a trophy-type stage in the event Trophy Trussle 3 in Melee. It was used again being worn by Skull a kid as a sticker in Brawl. In Smash 4, Skull Kid was featured heavily as an Assist Trophy and subsequent trophy, a hat worn for the Mii, and finally the Mask was featured as a separate trophy. In Ultimate, Skull Kid returns as an Assist Trophy as well as a Mii costume for the Brawler.

    Skull Kid is a floaty character whose attacks have both primary and secondary properties that affect his gameplay. Attributes wise, he has little traction and is similar to Dark Samus. He does touch the ground much save for a few attacks. His attacks have disjointed fit boxes that have a wide area of effect.

    Skull Kid has a number of attacks that use his skull kid powers and his Majora powers. The skull kid powers represents who he was before getting the mask. The Majora powers represents the demon he transformed into. This is used in his attacks. When his more “human” side is in power, his attacks deal less damage but are quicker and easier to execute. His Majora powers are stronger with more launch to them. The visual cue is that his Majora side causes him to glow with purple energy. In addition, his Final Smash changes depending which side is stronger.

    Neutral: Fairy Smack (Skull Kid attacks with Tatl and again with Tael and then uses his two fairies to perform a flurry of attacks when held down. All three then release a combined force attack as a finisher.)
    Dash: Majora’s Dash (Skull Kid vanishes and the Mask remains as it spins as it moves forward in the dash.)

    F-Tilt: Violent Wave (Skull Kid uses his magically infused hands to unleash an upward slash attack.)
    U-Tilt: Termina Tower (Skull Kid flips and kicks upwards.)
    D-Tilt: Moon Assault (Skull Kid releases a spark of magic downwards.)

    FSmash: Skull Ocarina (Skull Kid Unleashes a blast of sound from his ocarina which puts opponents to sleep.)
    USmash: Majora’s Hunger (Skull Kid fades into the mask and release a spite of tendrils upwards.)
    DSmash: Orbital Fairy (Tael and Tatl orbit around Skull Kid close to the ground; doing 2 to 5 rotations.)

    Nair: Dark Magic (Skull Kid spins in one full rotation while striking with both of his hands which are infused with dark magic.)
    Fair: Fairy Blast (Skull Kid releases a blast along with Tatl and Tael.)
    Bair: Insidious Orb (Creates an orb of dark magic behind him with his hand which rotates; dealing large amounts of damage.)
    Uair: Deku Seed (Skull Kid aims upwards and fires a single seed which has a long reach.)
    Dair: Majora’s Grace (Pauses and then slams to the ground in the form of the mask which causes tendrils to pop up on the ground.)

    FThrow: Skull Kid distorts the opponent using magic and then launches them in the air.
    BThrow: Tatl and Tael performs numerous attacks as they buzz around the opponent before launching them.
    UThrow: Skull Kid summons the tendrils which shoot up and launch the players up.
    DThrow: Skull Kid grabs the opponent and vanishes with them in a magical portal before reappearing and launching them.

    N-Special: Fairy Ocarina (Skull Kid pulls out the Fairy Ocarina and can play a song. It will initially play Saria’s Song which causes a leave tornado to appear which deals multiple hits of damage. Charging it to the second level causes the ocarina to sparkle with purple energy. This becomes Scarecrow’s Song which causes a scarecrow to launch the opponent upwards. The final attack is Song of Storms which produces a strike of lightning down at Skull Kid’s location which functions similar to Pikachu’s down special.)
    S-Special: Skull Puppet (Skull Kid summons his puppet which will rush forward to attack. Once it catches the opponent, Skull Kid can perform a secondary attack:
    Inputting Special causes the Puppet to attack again and launch the opponent.
    Side special causes the Puppet to rush even further while striking the opponent.
    Up special causes the Puppet to fly into the air and then slam the opponent down. Puppetcide.
    Down special causes the Puppet to release a poisonous cloud which deals lingering damage.)
    U-Special: Vanishing Act (Skull Kid vanishes and appears again through the mask in another location.)
    D-Special: Majora’s Hex (It will wither reduce a opponents speed, jump, power, smash, defense, or, in certain circumstances, reduce the Final Smash meter.

    Final Smash: Moon (Skull Kid calls down the Moon which will crash into the stage; dealing high amounts of damage followed by a single high damaging blast.)

    Majora’s Wrath (When Skull Kid is more Majora, he transforms into Majora’s Wrath which is a humanoid with long tremendous tentacles that grabs the opponent which starts the Final Smash. It assaults the opponent with many strikes before releasing a powerful energy blast.)

    Clock Town

    The mask appears first shaking erratically with Skull Kid slowly appearing. It’s creepy laughter can be heard.

    Shakes his head and does the creepy laugh.
    Tatl and Tael circle about him as he takes out his Fairy Ocarina.
    He floats into the air slightly and rotated and then comes back down.

    Jumps back and forth on one leg and then shakes his head.
    Skull Kid blows in the Ocarina and then pauses to laugh. He does this several times.
    Skull Kid vanishes leaving only the mask which also vanishes. He then suddenly appears very close to the camera and begins shaking his head violently causing purple waves to emanate from him.



    The Master of Mischief

    Majora’s Mask plus Skull Kid’s straw hat.


    Mei Ling: Snake, are you feeling strange?
    Snake: Hmm...I’m getting bad vibes fighting this guy.
    Mei Ling: That’s no wonder. You are facing Skull Kid.
    Snake: Skull....Kid??
    Mei Ling: Well, Skull Kids are technically a group of people. But this is the most famous Skull Kid.
    Snake: It seems to have strange powers.
    Mei Ling: By itself, it is a master of mischief with some magical abilities but the Majora’s Mask amplifies his powers. They are almost god like.
    Snake: Wait...hold it....Majora’s Mask? You are losing me...
    Mei Ling: That’s the name of the mask he is wearing. It is said to house a great demon.
    Snake: Fantasy games lose me. It’s one thing or another. A castle...a demon lord...a legendary sword...
    Mei Ling: A metal gear?
    Snake: Not now, Mei Ling! I gotta find the Master Fireball Sheesh Kebob Sword if Magical Mastery Level 13!

    Pit: Anyone got any ideas who this is?
    Viridi: Hmm...looks like a prime candidate for the Forces of Nature!
    Palutena: Nor exactly...that’s Skull Kid. A denizen is Kokiri Forest.
    Pit: Koki what now?
    Palutena: Ko-ki-ri Forest. Clean your eyes out Pit. That’s where Young Link grew up?
    Pit: Do they know each other?
    Palutena: Yes. In fact, Young Link was nice to him once and gave him an Ocarina. But the Majora’s Mask possesses Skull Kid when he found it and he began causing problems everywhere.
    Viridi: Ack...membership denied!
    Pit: What happened next?
    Palutena: He tried dropping a moon on a whole nation.
    Viridi and Pit: WHAT?!?!
    Palutena: Yep and Yoing Link had three days to stop him. Thankfully, he could use his Ocarina to go back in time.
    Viridi: That’s handy!
    Pit: That’s for sure. So I assume Young Link won. What then?
    Palutena: I’m guessing this is the Skull Kid who was possessed by the mask. Keep on your toes, Pit. Skull Kid by himself is nothing more than a mischief maker but with the mask, his power is almost akin to a gods.
    Palutena: I would wait to see about that one.
    Pit: Maybe it’s not too late to get Young Link’s second opinion...
    Character Files #04 Waluigi
    UNIVERSE Super Mario Bros.
    First Appearance: Mario Tennis (N64, 2000)
    Latest Appearance: Mario Party (NS, 2018)

    Waluigi is the dastardly foil to Luigi much like how Wario is to Mario. He seems to have a working relationship with Wario despite the two never appearing in a Wario universe game. He seems to have an affinity to various Mario enemies like Piranah Plant and Bomb-ombs . His backstory bas never really been explained but he seems to enjoy sporting events and will use his lanky frame to win glory for himself.

    Waluigi first appeared as a trophy in Melee. After that, he appeared an Assist Trophy and subsequent related trophies from Brawl to Ultimate. He also featured as a Sticker in Brawl and a Spirit in Ultimate. He also was featured as a color swap for Mario since Brawl. His song “Waluigi’s Pinball” has also been a selectedable track since Brawl.

    Waluigi is a bizarre character with janky moves and floaty controls. He lacks traction due to his floaty play style and isn’t very heavy. In addition, he is lanky and tall making him a prime target. All in all - is has lots of faults. But he has an unrthidox style with disjointed hitboxes and an impressive reach making him an incredibly unpredictable fighter. In addition, due to his trolling behavior, he copied some of the attacks from other characters - usually in a mockery of them.

    Neutral: Poke (Waluigi uses his index finger to poke forward. Second attack is another poke and infinite jab are many pokes followed by a flick from his index finger.)
    Dash: Waaaah-ave ( Waluigi slides forward slightly before dropping close to the floor by bending his back backwards into a limbo pose. Can bypass projectiles.)

    F-Tilt: Double Fist (Waluigi performs Diddy Kong’s f-tilt which is a double fist stretching punch. He even mocks Diddy Kong’s voice.)
    U-Tilt: Waluigi Wove (Waluigi spins in place while punching upwards, showing an image of his scowling face. It poisons the opponent. Based off Peach’s u-tilt.)
    D-Tilt: Planking (Waluigi falls flat on his face in an attempt to plank and then gets up.)

    FSmash: Fakeout Whiff (Waluigi readies his tennis racket but will fake out before unleashing it and will wait for a few seconds to release his Smash. Strangely, it creates an explosive effect.)
    USmash: Waluigi Weave (Copies Bayonetta’s U-Smash which creates a massive version of Waluigi’s fiat which smashes into the air.)
    DSmash: Bury Smash (Waluigi performs up to three ground stomps which buried the opponent.)

    Nair: Waaaah! (Spins in place for two rotations. Similar to Kirby’s.)
    Fair: Aerial Corkscrew (makes a forward dive pose and spins rapidly while moving in the air. Similar to Falco’s.)
    Bair: Takes a bag full of coins and hits the opponent with it which has the potential to break open scattering coins everywhere which also deal damage.)
    Uair: Waaah-llerina (Performs a spinning ballerina pose while thrusting his hands into the air.)
    Dair: Waluigi Storm (Performs Yoshi’s Dair in a comedic style. His leg kicking is less graceful then Yoshi and more chaotic. He looks panicked.)

    Grab: Piranha Plant
    FThrow: Piranha Plant chews the opponent before slamming them out.
    BThrow: Piranha Plant chews them and spits them upwards. Waluigi then hits them with his racket.
    UThrow: Waluigi stomps on his Piranha Plant which ejects the opponent into the air which adds a poison effect.
    DThrow: Piranha Plant spits the opponent down and Waluigi stomps on them several times, burying them.

    N-Special: Bomb-omb Volley (Waluigi throws a Bomb-omb into the air. Press the special attack when it is within range to whack it. It won’t detonate and will travel forward at high speeds before exploding on impact. Alternatively, it can also explode on impact when thrown upwards. Failing to hit the bomb-mob will cause it to explode in front of Waluigi so damaging him.)
    S-Special: Wall-Luigi (Waluigi Simmons thorny bushes which will follow Waluigi where he goes by creating new bushes this making a wall of them. They are fragile and will vanish after being attacked with a medium powered move. They are designed to hinder opponents movements and will damage those who come to close. He can even do this when being launched of the stage.)
    U-Special: Air Swimming (Waluigi fries swimming it the air where he makes several exaggerated swimming strokes which propels him upwards. The hand strokes can do damage.)
    D-Special: Game Dice (Waluigi throws a game dice which has one through six written on it. It does a base damage of 4 which multiples depending on which side hits the opponent. It can pick it up before it vanishes to use again. It can be used by other players.)

    Final Smash: IT’S WALUIGI TIME!! (Waluigi traps the opponent by pulling up a small laser gun and firing it. Striking the opponent starts the Final Smash. It shows Waluigi’s head covered in shadows as montages of him being an Assist Trophy since Brawl plays in the background. His eyes spark with flames and an aura of purple flames erupt behind him as he comes out of the shadows and clenches his fists, announcing its Waluigi time. He then picks up a huge Bomb-omb which expands in size and then slams it down onto the terrified opponent; creating a massive blast. As the flames billow, Waluigi turns and smirks at the screen.

    Waluigi Pinball

    Appears in his racing kart and jumps out.

    Twirls his mustache and laughs sinisterly
    Waluigi straightens up and points to himself saying “It’s me! Waluigi!!”
    He throws up his hands in the air in anger and cries “Waaaahhh!!!!”

    Waluigi is holding his Bomb-omb and throws it up and down while catching it. But he drops it which explodes. When the smoke clears, the front of his body is all blackened.
    Waluigi jumps into the air and then shakes his fist while saying “Waluigi Number One!”
    Waluigi comes spinning in one foot holding a rose in his mouth and then performs a dramatic pose.



    Waluigi the WAAH-derful!

    Waluigi’s hat, nose, and mustache


    Snake: Wow, that’s Waluigi! I thought he would never make it.
    Colonel: Smash makes all dreams a reality.
    Snake: Still, this guy was like stuck in Assist Trophy dungeon.
    Colonel: It must be nice to get out and stretch out those legs of his.
    Snake: Or release a few bombs and tennis rackets.
    Colonel: Waluigi does seem like the type to rely on items for attacks.
    Snake: Those annoy me the most’
    Colonel: You are one to talk, Snake.
    Snake: Hey. items...I guess you’re right.
    Colonel: Don’t worry. Just make that guy wish he was still an Assist Trophy.
    Snake: Will do. I’ll make him WAAH like a baby!

    Pit: Are my eyes deceiving me? Is that Waluigi?
    Viridi : It appears Underworld has frozen over!
    Palutena: Waluigi getting in seems end to an era.
    Pit: Yeah, that guy was always an Assist!
    Palutena: It makes sense since he was a bad version of Luigi for a tennis game.
    Viridi: Yeah, to fill in as Wario’s partner.
    Pit: Would my bad version be.....Wit?
    Palutena: And mine would be Walutena?
    Viridi: Mine would be Wiridi.
    Dark Pit: Hey! Don’t call me Wit!
    Palutena: oh, I suppose Black Pit fills in that gap! Then mine would be Black Palutena.
    Viridi: I like the W names better.
    Pit: Still, how did Waluigi become that? Did he come from the Mirror of Truth?
    Palutena: That’s a possibility but I don’t know if that exists in the Mario universe.
    Viridi: Did Waluigi EVER appears in a main Mario game that wasn’t a sport or party game?
    Everyone: .............
    Pit: I’ll get back to the right then....
    How long did it take you to make this?
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    Eh, 10 minutes every so often when I have down time. Probably total was 50 minutes spread over 3 days. Waluigi was easier as I am more familiar with the character than say Sora which took 5 days.
    I was influenced by DrPerplexion DrPerplexion ‘s Character Profiles to start my own version using deconfirmed/unconfirmed characters. I will be posting these periodically:

    Character Files #03 Sora
    First Appearance: Kingdom Hearts (PS2, 2008)
    Latest Appearance: Kingdom Hearts 0.2 Birth By Sleep
    -A fragmentary passage - (PS4, 2017)

    Sora is from the Destiny Island where he grew up with his best friends Ariki and Kairi. He is able to wield s Keyblade which he first found with monsters known as the Heartless invaded his home. Searching for both his friends, he set on a journey to rescue them alongside his new found friends, Goofy and Donald Duck. This journey would soon be one to save not only Sora’s world but many worlds.


    Sora is a very mobile character with excellent speed and jumping abilities. He has good combo abilities with many of his attacks having the potential to link them together. One of his greatest attributes is his air game with strong aerials that have great options to them. However, he is a light weight and can easily be juggled or launched my stronger attacks.

    Neutral: Keyblade Slash (Slashes down once. Flowed by a horizontal slash. Then an infinite jab of Keyblade sashes. Jab Finisher is Finishing Leap which causes Sora to jump a bit and slam the Keyblade into the ground
    Dash: Flash Step (It propels Sora even further forward while slashing as he moves.)

    F-Tilt: Two Key (Sora takes his Keyblade and cuts upwards with it before bringing it back down for the second hit.)
    U-Tilt: Unlock Stab (Sora stabs upwards.)
    D-Tilt: Keyblade Strike (Sora Stan’s downwards which creates a small explosion.)

    FSmash: Guard Break (Charges the Attack and unleashes a powerful stab attack that is excellent against shields.)
    USmash: Upper Slash (Knocks the opponent with into the air with an uppercut from the Keyblade.)
    DSmash: Explosion (Stabs the ground which releases white orbs that circle around Sora at a high speed before releasing the explosion.)

    Nair: Aerial Sweep (Performs three quick Keyblade slashes.)
    Fair: Air Rush (Sora will rush forward in the air slightly while performing a slash attack.)
    Bair: Magnetic Burst (Sora unleashes a blast of magnetic energy that draws in opponents before unleashing a blast.)
    Uair: Aerial Finish (Sora performs three very quick somersault slash attacks.)
    Dair: Meteor Crash (Sora stalls and drops with his Keyblade first which explodes upon impact.)

    Grab: Magnet Pull (uses magnetic magic to pull opponents in.)
    FThrow: Performs several slashes with Keyblade before launching them.
    BThrow: Sora turns around and dashed backward before launching the opponent.
    UThrow: Strikes the opponent up in the air with a slash.
    DThrow: Slams the opponent down and drives the Keyblade into them.

    N-Special: Command Deck (Sora has access to Magic via the Command Deck. He can select we in mid game and select which magic to use which has three uses before a new one must be selected. There are three offensive and three supportive spells. Charging up the spells makes them stronger and changes the names and function. Sora can use the following:
    Fire: Unleash a single ball of fire which streaks forward.
    Fira: Unleashes a blast of concentrated fire that covers Sora.
    Firaga: Fires up to three homing fireballs while also causing fire to explode from Sora.
    Blizzard: Unleashes a wave of ice that moves forward slowly.
    Blizzara: An icicle juts upwards in front of Sora; launching anyone nearby.
    Blizzaga: The same icicle juts up and then shatters spreading ice debris every which way.
    Aero: Unleash a gust of wind that doesn’t deal damage but has high knockback.
    Aerora: Unleash a gust of wind from the bottom and launch opponents upwards.
    Aeroga: Unleash a 360 degree wind sphere that continually pushes away opponents.
    Haste: Cast haste on yourself and gain increase speed for 8 seconds.
    Hastera: Gain more speed for 15 seconds.
    Hastega: Gain speed for 30 seconds.
    Reflect: Gain more defensive power for 8 seconds.
    Reflectra: Gain more defensive power for 15 seconds
    Reflectga: Gain more defensive power for 30 seconds.
    Stop: Stop an opponents for 1 second.
    Stopra: Stop an opponent for 2 seconds.
    Stopga: Stop an opponent for 4 seconds. )

    S-Special: Strike Raid (Takes the Keyblade and throws it like a boomerang. The Keyblade will vanish upon contact. It will then return to Sora magically by reappearing in his hand. During this time, he can’t attack using his Keyblade attacks.)
    U-Special: Sonic Blade (Perform a powerful dash attack that can be inputted much like Pikachu’s Quick Attack. First input is always sideways with two additional inputs for lesser traveling distance.)
    D-Special: Counterattack (Sora performs a pose which catches the attack. He then attacks either 2 to 5 times in very quick dash attacks before launching the opponent.

    Final Smash: Ragnorak (Sora without a team - Sora transforms his Keyblade into a gun like weapon and fires a series of energy shots which travel, striking the opponents with homing shots for high damage), Trinity Limit (Sora on a team - Sora draws in energy from his teammates and jumps into the sky. He then crashes down with his Keyblade which creates runes around the stage. Pillars of light crashes down; damaging anyone caught in it. The number of teammates Sora has on his team affects the damage dealt.

    Twilight Town


    Appears after opening the Door of Light.

    Kind of loses energy and falls to the ground before catching himself and shakes his head.
    Stretches and yawns.
    He throws his Keyblade into the air, spins, and catches it.

    Sora jumps in the air and punches it and hops up and down with glee.
    Sora spins his Keyblade in his hand and slams it down onto the ground and rests his elbow on the hilt while having a slight smirk.
    Sora slashes once and then takes the Keyblade, stabs it into the air, and then rests it on his shoulder before looking and smiling at the screen.



    The Master of the Keyblade

    Sora’s hair


    Snake: Man, this is some strange weapon. It’s a key shaped sword.
    Otacon: Key shaped, you say? It must be the Keyblade! And that must be Sora.
    Snake: Limited?
    Otacon: No, not that Sora. Sora is from the Destiny Islands and wields the Keyblade.
    Snake: That’s an original name for that sword. Sarcasm intended.
    Otacon: I’ll brush that one off. It has the power to unlock many different worlds and realities.
    Snake: Hmmm...many worlds. Could it be? Nah...
    Otacon: You got some intel, Snake?
    Snake: Maybe Sora is the true mastermind and not this Gleem character. He can unlock worlds so maybe he brought all these worlds together?
    Otacon: Interesting hypothesis, Snake. But he wasn’t around during that whole story. He fake after.
    Snake: Perhaps I can subdue him and bring him in for questioning...

    Pit: Hey, it’s Sora and the Keyblade! Cool!
    Viridi : What are you babbling about, Pit?
    Palutena: i would have to agree. And Sora means “sky” in Japanese.
    Pit: Nah! I’m fighting Sora! This is a dream come true!
    Palutena: ....I’m lost, Pit...
    Viridi: Yeah, you aren’t making any sense.
    Pit: Sora is the hero from Kingdom Hearts! I loved playing this game as a kid!
    Palutena: Viridi, do you know what he’s taking about?
    Viridi: Nope
    Pit: I forgot how old you two are. I played his during my loooong vacation back a long time ago.
    Palutena: Pit, would you mind repeating what you said?
    Pit: Kingdom Hearts is for the younger generation, I guess. I never grew up with games like Donkey Kong and PAC-Man.
    Viridi and Palutena: Grrrrrrr!
    Palutena: Black Hole!
    Viridi: Forces of Nature!
    Pit: Gulp! Arggghhh!!! I’m sooooorry!!!!
    Viridi: Don’t ever insult a goddess!
    Pit: I will make it up to you two! That sword has the power to unlock worlds!
    Palutena: would be useful if we are invaded again. Ok! I’ll consider forgiving you if you manage to bring back that sword.
    Pit: Me and my big mouth....
    I was influenced by DrPerplexion DrPerplexion ‘s Character Profiles to start my own version using deconfirmed/unconfirmed characters. I will be posting these periodically:

    Character Files #02 Chorus Kids
    UNIVERSE Rhythm Heaven
    First Appearance: Rhythm Heaven (DS, 2008)
    Latest Appearance: Rhythm Heaven Megamix (3DS, 2016)

    The Chorus Kids are a trio of talented yet untrained singers who manages to catch the eye of one of the Happy Clap group who left in order to train them as a Conductor.

    The Chorus Kids appears as a trophy in the 3DS version of Smash 4 as well as a Spirit in Ultimate.

    Chorus Kids consists of three characters: the attacker plus backup who produce a rhythm. The Conductor remains in the background as a visual cue to the rhythm. Hitting attacks of rhythm increases the damage. Another indicator is a start that sparkles on the beat next to the CM icon.

    Neutral: Chorus Call (Chorus Kid “sings” which deals damage. Timing it increases the attack reach.)
    Dash: Flipper-Flop (Chorus Kid transforms into a seal and rolls along the ground. Timing it causes a longer dash.)

    F-Tilt: Figure Fighter (Chorus Kid transforms into the Figure Fighter and puffs up before punch. Timing the inflates to the rhythm causes a more damaging and bigger punch.)
    U-Tilt: Clapper Trio (Chorus Kid does a above clap. Timing it to the rhythm causes the other two to clap as well. )
    D-Tilt: Tap Dance (Chorus Kid does one tap dance kick downwards. Timing it to the rhythm causes three taps instead of one.)

    FSmash: Karate Joe (Karate Joe appears and performs a punch. Timing it to the rhythm results in a three hit combo attack with an ending uppercut)
    USmash: Double Date (Summons the rodents from Double Date who appear from the ground and performs an upward punch. Timing it to the rhythm causes a jumping punch attack instead.)
    DSmash: Sneaky Spirit (Summons a Sneaky spirit who will travel along the ground, popping up. the amount of charge affects the length and number of pop ups it will do.)

    Nair: Air Glee Club (Basically an artist version of the neutral attack.)
    Fair: Air Rally (Pulls our the tennis racket and hits a ball. Both can do damage and knock back when timed.)
    Bair: Tamboruine (Chorus Kid pulls out a Tambourine and hits it drains damage all around Chorus Kid. Maximizes the range when timed.)
    Uair: Launch Party (Chorus Kid launches a rocket which shoots up. It deals more than one hit when timed.)
    Dair: Blue Birds (Summons a blue bird who pecks downwards. Pecks three times when timed.)

    FThrow: Chorus Kid stomps on the ground, knocks the opponent up, and uppercuts them.
    BThrow: Summons four birds which walk together while pushing the opponent away.
    UThrow: Spawns a see saw and jumps on it; launching the opponent upwards.
    DThrow: Spawns a chair and throws the opponent into it and spins it wildly until it launches the opponent.

    N-Special: Glee Club (Can change the tempo of the rhythm from Slow, Normal, and Fast. Slow is harder to time but deals more damage when timed right. Fast is easier but deals less damage. The two other Chorus Kids will clap to keep the time but the Conductor will also keep time by using hand gestures. You can see which tempo was selected via indicator above the character icon.)
    S-Special: Micro-Row (Transforms Chorus Kids to Micro-Row. Function like Pac-Mans side Special but a little slower.)
    U-Special: Polyrythym (a box from the mini game Polyrythym launches Chorus Kids into the air. It launches higher when timed:)
    D-Special: Ringside (Chorus Kids Summons the Wrestler and Reporter who will counter an attack. If timed, the wrestler will do a huge flexing pose which launches the opponent further.)

    Final Smash: Remix (The Conductor raises his hands and a spotlight falls on the middle of the stage and the background darkens. The Chorus Kids begin singing while the Conductor taps the beat. Each singing blast does more damage on the beat.)

    Rhythm Heaven

    Cheer Readers

    The Chorus Kids and the Conductor bows to the screen.

    Performs a Lockstep pose with the Lockstep Guy.
    The Bunny from Bunny Hope runs and jumps around the Chorus Kids.
    The Wandering Samurai appears and performs a pose.

    Chorus Kids appears with the Conductor as they throw him up in the air with a hip-hip-hooray!
    Chorus Kids appears with Tap Girl and Tap Monkey as they lay down a beat together
    Chorus Kids appear with the Wrestler and Reporter as they all perform a pose together.



    The Trio of Singers

    Makes Kirby all white with both the eyes and mouth of the Chorus Kids. Plus a bow tie.


    Mei Ling: Snake! We are getting strange readers here.
    Snake: That’s not surprising. I’m fighting three guys who are singing in rhythm.
    Mei Ling: Rhythm you say? That’s strange.
    Snake: Yeah, it’s giving me a headache. Some guy in an Afro seems to be calling the shots.
    Mei Ling: That must be the Conductor. We are seeing they can change the tempo.
    Snake: Yeah, they change up the speed of it. Drives me nuts.
    Mei Ling: Try to find the beat and hit them when it’s time. You are good at music, right?
    Snake: I couldn’t keep a beat to save my life...

    Palutena: Pit, careful. Those are the Chorus Kids!
    Pit: Kids? They let anyone is nowadays! What’s the director thinking?
    Viridi: You mean besides angels, plumbers, Pokemon, magicians, a space dragon, a black blob, and a generic enemy?
    Pit: Point taken. But seriously, these kids are freakin me out, man!
    Palutena: Chorus Kids, Pit. They well...
    Pit: Well what?
    Viridi: Sing.
    Pit: Sing?! That’s what they have been doing?
    Palutena: Like I said, be careful. They can change their tempo which increases their attack power when on cue.
    Viridi: It’s Smash’s first rhythm based fighter!
    Palutena: Thatd right. And they also summon many characters from the Rhythm Heaven universe.
    Pit: Cool cool. But they still unnerve me! Kids are supposed to be cute!
    Viridi: And angels are supposed to be smart!
    Pit: And Goddesses are supposed to be caring! And pretty!
    Viridi and Palutena: What did you say!?
    Pit: N...nothing! It was the Chorus Kids. I swear it!
    I was influenced by DrPerplexion DrPerplexion ‘s Character Profiles to start my own version using deconfirmed/unconfirmed characters. I will be posting these periodically:

    Character Files #01 Banjo & Kazooie
    UNIVERSE Banjo-Kazooie
    First Appearance: Diddy Kong Racing (N64, 1997) (Banjo), Banjo-Kazooie (1998, N64)
    Latest Appearance: Banjo-Kazooie Nuts & Bolts (2008, Xbox 360)

    Banjo is a Honeybear and Kazooie is a Beegull. Together they form a pair of lazy adventurers. Banjo first tried his hand at racing and helped his friends Timber the Tiger and Diddy Kong defeat Wizzpig. He then had to save his home and rescue his sister from the evil witch Gruntilda who tried to steal her youth and turn her young.


    Neutral: Claw Swipe (Banjo slashes up to three times with his claws)
    Dash: Foward Roll (Banjo rolls forward after diving.)

    F-Tilt: Magic Wrench (Banjo slashes downward with the Wrench)
    U-Tilt: Kazooie Peck (Kazooie stretches up and pecks once with her beak.)
    D-Tilt: Leg Swipe (Banjo performs a low kick.)

    FSmash: Beegul Bash (Banjo takes Kazooie and slams her downward)
    USmash: Wing Slash (Banjo slashes upwards her wings three times)
    DSmash: Snooze Pack (Banjo hops into his pack and regains some health.)

    Nair: Feather Flap (Kazooie spreads her wings as Banjo spins in place.)
    Fair: Ratatat Tat (Kazooie performs three pecks in quick succession.)
    Bair: Bear Bash (Banjo performs a back punch)
    Uair: Drill Epck (Kazooie aims upwards and stabs her beak while Banjo spins quickly)
    Dair: Beak Bomb (They stall in the air and crash downwards for a stalll and fall.)

    FThrow: Kazooie performs several wings strikes.
    BThrow: Banjo crams the opponent into the pack and then ejects them behind him.
    UThrow: Jumps up high with the opponent and then slams them back down
    DThrow: Performs a Drill Beak by slamming them down into the ground.

    N-Special: Beegull Blaster (Pulls out Kazooie. Special fires eggs. Attack performs Beak Bayonet. Throw puts it away. Taunt changes the eggs from either Fire, Grenade, or Ice)
    S-Special: Beak Buster (Dashes forward while smashing Kazooie’s beak forward.)
    U-Special: Spring Jump (holding up after ending the attack causes Kazooie to flap her wings for a hovering period)
    D-Special: Wonderwing (Kazooie pulls out her wings which grants them limited superarmor and takes less damage)

    Final Smash: The Jingonator (Banjo and Kazooie summons the Jingonator who appears in the background. It breaks out and begins to fly about the stage while slamming into opponents before finally releasing a blast of power.)

    Spiral Mountain

    Mumbo Jumbo

    Steps out of a puzzle piece warp which then vanishes

    Kazooie pecks Banjo’s head and he rubs it while looking back.
    Banjo does a thumbs up
    Mumbo Jumbo transforms Banjo off-screen using his magic. It’s a long taunt as a result. He transforms Banjo into a termite, pumpkin, washing machine, bee, t-rex, van, and an octopus.

    Banjo takes out his banjo and begins playing before being interrupted by Kazooie.
    Banjo holds a puzzle piece until Kazooie grabs and eats it.
    Three Jingos fly around Banjo and Kazooie as they watch.



    The Bird and Bear

    Banjo’s ears and nose. Wears a small backpack with a stuffed Kazooie doll.


    Snake: Hey, what am I fighting exactly?
    Colonel: That’s Banjo the Honey Bear and that’s Kazooie, the Breegull.
    Snake: Uhh...when did I step into a kids book?
    Colonel: You didn’t. The rules of war has changed the moment you stepped into Smash.
    Snake: You got a point. Dinosaurs, talking foxes, a boy who can see the future. It’s all pretty crazy.
    Colonel: It’s best not to ask why, Snake. Focus at your task at hand.
    Snake: Which is?
    Colonel: Giving that bear and bird combo a good old fashioned story book beating.

    Viridi: Hey Pit, don’t go hurting those cute animals!!
    Pit: Aftually, they are the ones hurting me.
    Viridi: Did you do something to anger them? Steal thier bananas? Burn down thier home?
    Pit: Nope! I can’t get a read on these guys!
    Palutena: That must be Banjo and Kazooie.
    Pit: Whooza whatsit now what?
    Viridi: Use your words, Pit.
    Pit: Can you repeat that again, Lady Palutena. And slowly?
    Palutena: You are facing the duo, Banjo and Kazooie. Banjo is the bear and Kazooie is the bird.
    Pit: I see. For a pair of animals, they have some moves!
    Palutena: Of course. They use thier abilities to fight the evil witch, Gruntilda. She kidnapped Banjo’s cute sister to drain her of her youth and beauty.
    Pit: That’s heinous!
    Viridi: the Forces of Nature wont stand for that!
    Palutena: Well, I suppose we could try talking but Kazooie has quite the mouth. Fighting it out by be better.
    Pit: Gotcha! I’ll give them the old “Give up and say uncle” move I’ve been saying:
    Viridi and Palutena: Oh dear...
    Ganondorf? More like Ganondork
    Is what I would call this oversized pork
    Sure his magic is second to none
    But does he use a boiling cauldron?
    ~Gruntilda’s thoughts on Ganondorf
    I always love when a person here in Japan asks “what’s the problem with American politics?” I just shake my head and tell them I have no clue.
    I hear political rants in my house quite a lot, and my solution to those problems: play Smash. "What election?" Smash is the solution to all of my problems.
    Venus of the Desert Bloom
    Venus of the Desert Bloom
    I would say that’s a problem then since elections are very important. Someone told me that “if you complain about the current state of affairs but do nothing about them; then you have zero right to complain.”

    I have very different political opinions from my family and regardless of trying to meet them half way and have a civil discussion about anything; they still try to convert me and politicize everything.
    One year old child logic:
    -I eat some piece of paper
    -I taunt dad by showing it’s in my mouth
    -I run away when he tries to go after me
    -I trip and fall in the process
    -Dad picks me up and I smile at him
    -He picks out the piece of paper from my mouth
    -I proceed to cry, flail, and throw a temper tantrum as a result.
    -I become happy seconds later by grabbing and playing with his glasses.
    Nana and Popo, a winning team
    But it’s not how it may seem
    Without Nana, Popo’s a sitting duck
    A climber without a partner it outta luck.
    ~Gruntilda’s thoughts of the Ice Climbers.
    Livin’ In Japan #1: Residents in Japan are expected to properly sort trash out. Twice a week is burnable trash and once every other week is recyclable trash. Once a month is special trash like cd’s, broken china, appliances, etc. Each city or town has its own trash bags that should have the address and trash station that the person lives in written on the bag. Have five bags of trash? Gotta write the info down five times.

    Recyclables are broken down between: general plasticis like food trays and containers, General metallics, plastic bottles, aluminum cans, cardboard, newspaper/magazines, batteries, clear glass, brown glass, and green glass bottles. Each typically has its own container to put it in.

    Failing to follow any of these rules usually consists of a strongly worded letter getting sent to the city section you live in from the city dump. This is not good as you are failing your community and creating a negative image of it. The community is very important in Japan. In very special cases, the trash bags that had the wrong items in it may be sent to your house or your place of work. This is usually reserved for foreigners as it’s easier to know whose garbage it is when they search it.

    Stores, convenience stores, shopping malls, vending machines, etc all have appropriate disposable bins for plastic bottles, glass bottles, and aluminum cans. Some stores have places to dump general plastics.

    If you miss one of the garbage days, you can drive to the city dump where they will weigh your car. You can then get rid of your trash in various places around the dump. They then weigh your car after leaving and have to pay around $3. I have thrown out sofas, fish tanks, and even bycicles this way as they can’t be thrown out on garbage days obviously.

    Garbage disposal is technically free but paid for by taxes. we have to buy our own garbage bags (4 types total: burnable, plastics, metallic, and special) which are usually $3 to $5.

    Sometimes, certain municipalities don’t have an area to dump your recyclables and, instead, has one location for the entire municipality that it opens all day. So you drive to it and throw away your plastics along with everyone else.

    And that’s how you throw away garbage in Japan.
    Luigi, Luigi always behind
    On your soul, the monster had dined
    Yes, a vacuum you have and a Mansion, too.
    But you scream at the sight of a little Boo.
    ~Gruntilda’s thoughts on Luigi
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