So I’ve had this game idea for a while that I never really gotten past conceptualization. Basically,
It’s an open-world sandbox survival game set in Tampa where you play as a survivor of an alien invasion of Earth. You can create your character and then get planted onto Earth. It would be both local one player play with computer controlled but most of the focus is online play.
Up until level 10, players will be unable to reincarnate after dying so ensuring your character has a storage if their items will ensure they can keep them. Players can quick load their characters but they lose progression and skills thus requiring to learn from their failure.
Once they become level 10, they can use backup notes to backup content for when they die. This is done via lore through alien technology which allows them to upload their consciousness into a “external hard drive”. This opens up the game dramatically for crafting of more advance content, ability to use alien technology, and select a class.
Classes consists of:
- Infantry
- Saboteur
- Rogue
- Engineer
- Psion (A mix of human and alien physiology that allows for more supernatural skills)
Once you unlock level 10, you are able to join communities which exist to help take back from the alien invaders, organize assaults, and other related activities. This is where the online part comes from as the single player function would be limited to more scripted content rather than groups building based and pushing back against alien invaders.
And of course, this also comes with alien forces with five distinct races which are composed of a single coalition. I didn’t want to copy off of Destiny or Halo too much but I didn’t put a huge amount of thought on how to make things more varied. Each alien race has their own unique characteristics that makes them a formidable force. Not only do they engage the players in fighting but they will raid based and attempt to destroy players. They will actively search out bases and employ an AI to find weak points in bases. They will react to attacks on their own bases so forming a mission to, say, liberate a section of the city could result in an aggressive alien response keeping this in mind before mounting an attack would be important.
Crafting would be about progression and learning through both in-game materials, sharing of blueprints between community, and killing enemies and stealing technology. Certain classes are better at these sort of things than others.
Again, I haven’t sat down and actually wrote down the specifics. I don’t even have the weapons or enemies written out. But still an idea.