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Two Nintendo 64 Games Join the Nintendo Switch Online Library
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Yesterday, two games just went live on Nintendo’s online library. Both of them are Nintendo 64 titles, Extreme-G and Iggy’s Reckin' Balls!
Delzethin Remakes Wario's Smash Moveset
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Roughly a month ago, Delzethin published a new Remake It! video. As the name implies, the Remake It! video series is all about remaking Smash Bros. characters. And, this time Wario was the star of the show!
Indie World Announced for April 17th, 2024
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Nintendo just dropped news that a new Indie World showcase is coming! This one’s scheduled for April 17th, 2024!
Wii U and 3DS Online Services have Ended
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April 8th, 2024 marks the end of an era. Today, Nintendo has permanently shut down the Wii U and 3DS Online Servers.

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Hey, Sonic R fans. I know you're here. I can see you.

Random thing to note, but if you're into that soundtrack, I'd totally recommend giving the soundtrack to Metropolis Street Racer for the Dreamcast a listen. It's another Jacques/Davis work, but it's got a really neat similar kinda house vibe to Sonic R's stuff (with, if I remember rightly, the same vocalist?) Absolutely worth a listen. It's a vibe.
Kinda surprised that Game Genie was never submitted for Hasbro Game Night Fight.
Considering that Galoob got acquired by Hasbro.
HyperSomari64
HyperSomari64
Bad News: EA owns the rights after gettind Codemasters.
KneeOfJustice99
KneeOfJustice99
I'll admit - I did actually consider it once or twice, but felt it'd be a little too... out there to submit. A glitch-centric genie of some kind focusing on buffing himself with "cheat codes" could make for a really fun concept, but given that it wouldn't have much to work with beyond just the name in terms of actual appearances (and there being a lot of Hasbro stuff to otherwise represent), I never really thought it'd fit.

I do, however, think it could have been really funny to have a Game Genie item of some kind that a character plugs into their chest, which gives them a random "cheat code" buff of some kind - but usually something kinda offbeat, like increasing their number of jumps, making them giant, stuff like that. Can't believe I never thought of it then, lol
So I played Sonic Superstars. My initial thoughts after playing through the first two zones:
  • Core gameplay is honestly solid - had fun breezing through zones even if level design felt a bit wonky sometimes (most notably so in Speed Jungle)
  • Honestly the bosses I played were pretty mid. Bridge Island's first boss barely qualifies as a boss,; The second one I was kinda fearing getting into because iI heard it took ages but I beat it in a reasonable amount of time. Speed Jungle's bosses were sadly kinda ass; The first one was okay if a bit boring but the second is tedious af
  • Special stages feel kinda mindless. It's the first two emeralds so I'm not expecting anything too difficult but I felt like i was kinda mashing A and somehow getting away with it. the "fruit" stages were fun though
  • As for emerald powers, they're cool on paper but there weren't any times I felt really compelled to use em
  • Overall it's... okay. Definitely no Mania and struggles with things outside of core "gotta go fast" gameplay but i'd give it a solid 6/10 so far, maybe a 7
Cool of a mode as the original All-Star Mode was, I feel like there is such a thing as the roster becoming too big for it to really be something that can stick around.

What I'd like to ask all of you though is, did the roster for Ultimate reach that point?
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Reactions: KneeOfJustice99
Perkilator
Perkilator
I think with Ultimate's roster, they could've changed the original All-Star to make it so you fight each character by their Smash debut: the original 12, the Melee newcomers, and so on and so forth.
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