re: my SNK question, I'm unsurprised to see the love dealt toward Nakoruru.
But it makes me curious, how come Haohmaru gets largely shafted within this conversation? On paper it makes sense - he feels like the most "basic" pick, he's kind of a standard samurai character. Nakoruru is a cute girl with a knife and a bird companion. It does call to some interesting potential on her end, and as far as practicality or likelihood goes she's got a Mii Costume and had a role in Terry's trailer.
On the flipside though, at least in the context of Smash's own roster, I think Haohmaru stands out a lot. It's odd to me that Smash still doesn't have its signature samurai character, probably one of the most glaringly and confusingly absent archetypes simply given how popular it is to explore across a slew of games. Nintendo has their own options via Takamaru, Samurai Goroh, and by some metric Ganondorf now. But the point being, the lack of a playable samurai altogether would already make Haohmaru a striking addition to the series.
Nakoruru is a bit more marketable and widely popular, but Haohmaru is a star in his own right and the leader of Team Samurai in KOF. Technically, he's the series protagonist. I suppose it's something like the relationship between Demitri and Morrigan from Darkstalkers, where Demitri is the intended main character and Morrigan became the breakout star. I think with Samurai Shodown, it's a bit less extreme (and Haohmaru doesn't quite have his "Midnight Bliss" to gatekeep him from crossover games) but it seems like the most apt parallel.
Gameplay wise, Nakoruru has that bird and she's got a bit less of a conventional swordie kit. But I'd wager again, Haohmaru stands out just fine by proxy. The traditional fighting game characters we have on the roster so far are all varying degrees of martial artist. We don't have a sword character with command inputs, the whole shebang. And with Shodown's unique properties like Rage Gauge and the ability to be disarmed or drop your weapon (so presumably, Haohmaru would enter a second, disadvantage state with exclusively physical attacks) is plenty to serve him as a unique addition. Adding all that to Nakoruru's more complex pseudo-puppet gameplay might make her just a little too unwieldy. With Sakurai's design philosophy in mind, I think he might feel more inclined toward Haohmaru's more straightforward approach.
Yknow, hypothetically. I dunno how likely it is, Samurai Shodown is a pretty small-time series compared to other third parties on the roster but it's a pretty feasible second dip for SNK and feels like it's had a somewhat overlooked influence on certain Smash mechanics (rage) and even some attacks and character quirks (Mii Swordfighter essentially has Haohmaru's Ougi Senpuu Retsuzan).
I'd be totally down for either this or simply having them on-foot. I feel like there's a ton of potential and personality brimming from both options, neither would feel like any other character on the roster - no wrong answers in my book. The prospect of outright playing as a tank would be pretty incredible. I wonder if they would have the guts to make this the definitive biggest or heaviest character on the roster, surpassing Bowser.