One thing I've always had a weird appreciation for in video games is "fake radio stations" whether they be an in-game mechanic or just a stylistic choice for the OST and the like. Obviously I recently mentioned Metropolis Street Racer on this note which does it pretty well, but I also kinda like how games like the Grand Theft Auto series handle this. Come to think of it, SEGA did this quite a lot in the Dreamcast era - Roommania springs to mind as another great example.
I lowkey think there's a ton of potential in this kind of system. I don't think it's patented anywhere, or at least I'm not aware of it being? This sort of system feels like it could work really well, especially in games with music or an urban landscape as a big part of their identity. Obviously it takes a bit more work than just playing the music and sort of takes control away from the player in terms of what's actually played, but... you could always have a playlist system or something.
I lowkey think there's a ton of potential in this kind of system. I don't think it's patented anywhere, or at least I'm not aware of it being? This sort of system feels like it could work really well, especially in games with music or an urban landscape as a big part of their identity. Obviously it takes a bit more work than just playing the music and sort of takes control away from the player in terms of what's actually played, but... you could always have a playlist system or something.