Noipoi
Howdy!
Counting clones, around 12.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
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Counting clones, around 12.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
15 unique newcomers, that's what both Brawl and 4 had.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
I mean...taking aside Lucina and Dark Pit, Smash 4 had 15 unique newcomers in the base game, so maybe a total of 15 newcomers would be a reasonable upper limit for the next game's base roster.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
And a longer time to wait. I want my MWs as soon as possible.But WS, we WANT Sol in. Because then that's one less hurdle between us, and Kunio/Riki and Billy/Jimmy.
That’s my main reason I don’t really care to see Conker in Smash before the Battletoads or Fulgore. I’d have honestly rather had the Toads or Fulgore over Banjo too. I really enjoyed the first Banjo-Kazooie game but I’m mostly indifferent to them as characters. I’m okay with getting Banjo first but I actively dislike Conker. I have a feeling Conker would completely kill the chances of two of my most wanted characters because most people would be more than content with two RARE characters.And a longer time to wait. I want my MWs as soon as possible.
The thing with the Battletoads is that I like them a lot more as characters than I like their games. The first three levels of each game are awesome but I could never get past the fourth. After watching some Let’s Plays, it looked like the later stages don’t quite stack up in quality either. I just think the Battletoads look awesome and I love their transforming gimmick. Battletoads and Double Dragon was legit a great game the whole way through though and I beat the game multiple times. The arcade game was awesome too. The series also has pretty amazing music which is a big plus for Smash.I like Conker and all too. He's great. But I definitely want Fulgore more. I'm indifferent to the Battletoads, but definitely think they'd make a great option too~
Fun fact relating to this! We almost got an Epic Yarn stage in Smash Wii U. And the only reason it was axed was because Wooly World happened and it would’ve been too similar visually.what happened to sakurai?
Yeah, I'd love to see that in his reveal trailer.He didn’t debut in a fighting game, but if we get a Dead or Alive character I really think it should be Ryu Hayabusa. He needs to get his revenge on Ridley.
The reason we got so few newcomers in Ultimate's base game was BECAUSE of Everyone Is Here!, and bringing back older veterans likely ate away at the time they would usually take for more newcomers.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
I’m down for it. I think a farmer character could be interesting, and SoS was certainly a very influential series.Say, a bit random, but what's everybody's thoughts on Story of Seasons (or Harvest Moon, if you prefer) in Smash? I remember there was a brief bit where the main character (who was just called "Farmer", though I think was referring to Pete) was seen as something of a sleeper pick, but that was awhile ago and I was curious how it is now.
I want Chun Li entirely because of my OCD.I would also love Chun-Li and having a Soul Calibur character would make me pretty happy too, every other option for a fighting game character I’d be rather indifferent about.
I'm gonna say either:How many newcomers do you guys think we'll get next game base?
Sure, but, I know I'm not going to get all of them at once.And a longer time to wait. I want my MWs as soon as possible.
6 seems a bit too few base game newcomers so I’d lean towards option 2. Now that they’ve already brought up all the veterans to modern standards in Ultimate, I don’t think it would take as much in the next game. I feel like Ultimate to Smash 6 is likely a much simpler transition than Melee or Brawl to Ultimate. Time will tell though.I'm gonna say either:
A. 6 at launch. With 2 6-character Fighter's Passes.
B. 8 at launch. With 2 5-character Fighter's Passes.
Either way, FP2 ends with Fighter #100.
There is absolutely a reason for them not to do ~15 newcomers in base game. It's called "DLC Seasons are a thing now".For the next game, there's no reason for them to stray away from the usual ~15 we've had in every game before... other than just not wanting a lot of newcomers.
This is a reason I can get behind.because of my OCD.
There's no reason that they should pick one. Since he'd play exactly the same either way, blocky Akira can just be an alt costume - it's already one in VF5 Ultimate (heh) Showdown.Personal preference, I think I'd like Akira to stick with the retro look. I think that choice might be controversial among Virtua Fighter fans, pigeonholing him as another character that critics may say Smash isn't serving as faithfully as it could be, but I think it'd make him a tremendously dynamic and silly character to stand apart from the more visually similar martial artists in the cast.
5 is way too low. Be reasonable.There is absolutely a reason for them not to do ~15 newcomers in base game. It's called "DLC Seasons are a thing now".
Why give you 15 newcomers at launch, when they can give you 5, then sell you the other 10 separately instead?
You're asking for a bigger miracle than he is.5 is way too low. Be reasonable.
NO!5 is way too low. Be reasonable.
C'mon man. 5 of those were Echoes. Base Ultimate only had 6 real newcomers.At the lowest we’d see something like Ultimate again, which had 10 or so newcomers at launch.
I'd say Ultimate had 13. They're not newcomers newcomers, but Snake, Wolf, the Ice Climbers, Pichu, Young Link, Squirtle and Ivysaur didn't exactly materialize out of thin air.C'mon man. 5 of those were Echoes. Base Ultimate only had 6 real newcomers.
If you're actually counting Echoes, then sure, you can totally have your 10 newcomers.
I'm not saying anything that hasn't already been said, but I did want to break it down a bit.How many newcomers do you guys think we'll get next game base? I can't imagine we ever getting over 10 newcomers base game ever again but i could be wrong.
It had 11 new characters, but not all characters took the same amount of time, resources, and development which is likely what was meant by the previous post. The Echoes like Dark Samus and Daisy certainly did not take as much time as those like Ridley or K. Rool for instance, and thus in that respect Ultimate only had six unique newcomers with the other four being full clones spun off from their original base (and Ken who's an oddball).Ultimate had 11. Echoes still count as full characters being new. Veterans aren't "new"(even if reimagined a bit, like Roy was).
Then we had 13 total DLC(but only cause Pyra and Mythra are separate fighters in the numbering system).
Overall, this is what we had;
It slowly has gone up every time, interestingly enough. The roster will very likely shrink next game anyway, but it won't be clear exactly how big the final one could be.
- Smash 64: 12
- Melee: 14
- Brawl: 18
- Smash 4: 21(3 of them were DLC)
- Ultimate: 24(13 were DLC, marking a notable change where there's more DLC newcomers than base game)
...what? Those are returning veterans. That's the exact the opposite of newcomers.I'd say Ultimate had 13. They're not newcomers newcomers, but Snake, Wolf, the Ice Climbers, Pichu, Young Link, Squirtle and Ivysaur didn't exactly materialize out of thin air.
I disagree. They're borderline alt costumes for old characters(except Richter, who is a borderline alt costume for a new character).Echoes still count as full characters being new.
Missed the context. My bad.It had 11 new characters, but not all characters took the same amount of time, resources, and development which is likely what was meant by the previous post. The Echoes like Dark Samus and Daisy certainly did not take as much time as those like Ridley or K. Rool for instance, and thus in that respect Ultimate only had six unique newcomers with the other four being full clones spun off from their original base (and Ken who's an oddball).
Well that's just ridiculous.That, and we know that the initial project plans do not include DLC. That's because it's not how Sakurai ever does things. He makes a game and treats it as "this game is a complete game at launch". DLC is only for after-game stuff, which is also why Ultimate's DLC concepts were in 2017
The thing with not all newcomers taking equal time to develop, the same thing can be said for previous games. Almost half of Melee's newcomers were clones. It's hard to say anything about the new character count without knowing how clones will be handled.It had 11 new characters, but not all characters took the same amount of time, resources, and development which is likely what was meant by the previous post. The Echoes like Dark Samus and Daisy certainly did not take as much time as those like Ridley or K. Rool for instance, and thus in that respect Ultimate only had six unique newcomers with the other four being full clones spun off from their original base (and Ken who's an oddball).
And then Brawl and 4 had barely any clone-based newcomers among those(Lucas, Toon Link, and Wolf, with the last one barely being one). 4 had way less. Ultimate had about half. It's all over the place indeed~The thing with not all newcomers taking equal time to develop, the same thing can be said for previous games. Almost half of Melee's newcomers were clones. It's hard to say anything about the new character count without knowing how clones will be handled.
You could, though in turn you could make the counterargument that Ultimate's Echoes overall are closer to their original counterparts than even Melee's (again, aside from maybe Ken). So even in that respect Ultimate's clones may not have taken as much time or resources, though that's getting a bit more speculative.The thing with not all newcomers taking equal time to develop, the same thing can be said for previous games. Almost half of Melee's newcomers were clones. It's hard to say anything about the new character count without knowing how clones will be handled.
It's characters who were not in the previous game and had to be made mostly from scratch. They most likely ate into the development time of newcomers, not into that of veterans....what? Those are returning veterans. That's the exact the opposite of newcomers.
yes and he also turned a super mario land stage into a kirby's dreamland stage.Fun fact relating to this! We almost got an Epic Yarn stage in Smash Wii U. And the only reason it was axed was because Wooly World happened and it would’ve been too similar visually.
And yet Tekken 8 started with 32 characters despite most fighting games these days starting with around 16 for the exact reason you said. For further context, that is more fighters at launch than Soulcalibur VI has after all of its DLC.There is absolutely a reason for them not to do ~15 newcomers in base game. It's called "DLC Seasons are a thing now".
Why give you 15 newcomers at launch, when they can give you 5, then sell you the other 10 separately instead?
Yeah, even looking at Ultimate, it had a LOT of content.I can't imagine a game with Sakurai at the helm being launched with anything less than a frankly overwhelming amount of content.