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The Legend of Zelda series will be getting a Deku Tree Lego set this September
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The ever expanding release of Lego sets based on Nintendo series continues to grow, as The Legend of Zelda will be receiving a Lego set this September!
Get On My Level X Melee and Ultimate Top 8 Recap
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Get On My Level X was quite a stellar Smash tournament and featured some absolutely insane gameplay. So, let's take a look at how the Top 8 went down for both Melee and Ultimate!
Delzethin Remakes Zelda's Smash Moveset
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Delzethin starts by giving a spoiler warning for The Legend of Zelda: Tears of the Kingdom, and then notes his brand new moveset works in references to past titles.
Splatoon 3's Sizzle Season 2024 Kicks Off on 6/1!
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A new season turns up the heat in Splatoon 3's Sizzle Season 2024! This summer update kicks off with a heap of bodacious content!

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Okay I think I have a bold new idea for my control scheme for my platfighter

A is neutral attacks
B is special attacks
Y is Shield/Meter (In this game there is a meter mechanic to both enhance specials and cast your shield, by pressing Y and a special attack input at the same time you can perform an enhanced version of that special attack.)
X is jump, if you jump with the joystick while pressing X you always do a short hop no matter what, you can even do short hop aerials by pressing X plus A.
Shoulder buttons are the grab buttons.
Triggers are the dodge buttons, you can use this button whike dashing to perform a dodge roll, and by crouching and dodging you perform a wavedash.

How does this control scheme work, I feel it works in the context of my game, does it feel natural. I also think it's distinct from Smash Bros while still feeling comfortable.
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