OS doesn't even have a solid reason for the falling blocks. He just said something the lines of "err.. just stay away from those areas."
*cracks knuckles*
Sup kiddo.
The blocks fall at a set ratio of bomb/block (meaning the bombs you see, the less likely a falling block will be a bomb, and vice versa) and the speed is determined by the highest block for that column and side.
Air dodging when the blocks hit = no damage from block or bomb, they just disappear/explode with no knockback.
You can tech into both bombs and blocks, whether they are airborne or not.
If you look at the top level of the green greens block from the center and create a scalene triangle in your head (imaginaaaaaation) with the top block from a column and the ground being a side with the final point ending slighlty after the platform, you're looking at a "safe zone" if you're DIing down.
The bombs can easily be destroyed by most characters without causing harm to yourself.
The bombs don't really KO... at all. You have to be at really high % or be DIing poorly to die from them.
What is it you want to know? Tip of the iceberg.
ADScrubD said:
Or maybe we shouldn't just boost the best character in the game who is already the most dominant in brawl's metagame? It may be just because you are not the one being affected, a little peach main with advantages on this stagelist. After this I hope to god this stagelist dies and people realize it for what it is.
No one hates Meta Knight more than me. Trust me, I want him gone. So this guy that you're talking to? He would LOVE it if we could clip that bat's wings. It'd be pretty awesome.
HOWEVER.... you may have noticed a slight irregularity in what I want. I loudly have championed the front to ban Meta Knight, but have been vehemently opposed to limiting him via LGLs, anti-scrooging rules, specific stage selection, individual rules on Meta Knight, etc., etc.
I am a responsible gamer that doesn't do things solely because they benefit me. I do what is logical and what is right and choose the most powerful route; I used to play ROB, now I play MK. If the stage list changed to FD only, I'd probably main Falco, Diddy, ICs, or some combination of the three. It's how I roll.
I am completely against self-serving actions, and I am against surgical changes to balance something. I prefer global changes.
You can read up on that here:
http://www.smashboards.com/showthread.php?t=262943
Now what
you're doing is pretty childish.
ADHD, you main Diddy. Every single request of yours has been focused around this point. You want less starters, and the starters you do want happen to be all of Diddys counterpicks. You want less counterpicks, and the ones you're removing happen to bad for Diddy. These
are not responsible choices.
Diddy's an extremely limited character with very few options when it comes to counterpicks. You literally have to reinvent him to play on stages like Brinstar, Norfair, etc., etc. And I've seen you play on them. You're a fish out of water and have a lot to learn. Even if you did though, they aren't good stages for him.
But you know what? Deal with it.
It's one thing to pick the best character in the game based off of the options available, and it is a completely other thing to pick a character and expect the game to revolve around you. That isn't how it works. What you're doing is
no different than if a Meta Knight said "we should play only on Rainbow Cruise, Brinstar, and Norfair". There are various trivialties you could point out about the comparison, but at the heart of it... its just some self-serving request to make the game played in such a way that it benefits that player's prior choices.
Get better, ADHD. Play to win, and stop being such a scrub.
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masky said:
Question-am I wrong to imagine that with only custom stages on and with the smoke ball item on, the game might actually be really, really balanced?
I, for one, propose we initiate a 1-year "trial period" during which all tournaments will play under such rules
I've ran a circuit with a series of custom stages in it (two starters, one counter) and they worked incredibly well. I'll be posting a report relatively soon.
As for items, we've tested them thoroughly in multiple areas and multiple regions. Results CAN be consistent but the items themselves can produce individual random results on a consistent basis. As such, you get consistent
ranges of results, which is not competitively sound for a standard. Items as counterpicks has been discussed and actually wouldn't be a bad idea competitively, but it is less likely to exist due to public disapproval.