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Event - MLG Anaheim 2014 So now that we know MLG hosts ridiculous smash tournaments...

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Luigi player

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watch shugo v. tyrant 1 on kelinjapan's account
somehow, despite all this lag, they manage to powershield each other's attacks 4-5 times in a row
WHAT IS THIS MADNESS?
Well appearently it was 1 frame lag so it isn't that bad. And I never said it is impossible to do, of course. It is still more difficult, though. Every attack has 1 less frame and it's harder to ps projectiles.
It's just not the same. It's like you're seeing the past on the screen, even if it is just one frame...
 

SofaKingdom

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Sane thing with frame-precise things like Sheik's DACUS. It's frame-precise (I think it was 1 frame?), so lag by 1 frame will throw everyone off.
i know this was like on page 1, but i just wanted to reply. It can't be 1 frame, because I'm not that great with frame precise stuff but I can pull off Shiek's dacus 4/5 times consistently.
 

etecoon

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Upsets are suddenly a bad thing now? Please elaborate. All that translated to was bitter Diddy main babble.
bob-ombs, bumpers, and pokeballs on high would cause even more upsets, can we have bob-ombs, bumpers, and pokeballs on plz
 

Masky

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Question-am I wrong to imagine that with only custom stages on and with the smoke ball item on, the game might actually be really, really balanced?

I, for one, propose we initiate a 1-year "trial period" during which all tournaments will play under such rules
 

ADHD

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Lol...is that all? You're honestly that shocked that MK will most often have the advantage when it comes to choosing from a broader number of stages? Just because the number of stages now allows for a MK (or player of another character) to limit it all down to a stage other than Final Destination, Smashville, or Battlefield...it now should suddenly warrant the pampering of your character? All I can say to that notion is: tough ****. Use a character that would better perform under these unfortunate circumstances for your own. Is that still so hard to comprehend?



Your point? Read above, just further elaboration on how these are just unfortunate circumstances for your character (who performs best on flat starters/stages in general) and how you should go about it competitively and strategically instead of throwing a fit and bashing everything associated with MLG, it's TVs, it's chosen rules, and AZ/OS to high heaven like I've been seeing.



You can't honestly expect me to believe this heap of nonsense.

"Matchup ratios remain as they should be on these stages due to their grounded nature"? That's just it...there is no "should be" regarding matchup ratios on any stage! Most individual matchup ratios will vary in some way, shape, or form due to a stage layout's influence on a match, and that includes the degree to which Diddy Kong, Ice Climbers, and Falco can perform on FD, Battlefield, Smashville, and other similar stage layouts as opposed to other characters.

You just basically told me right here that you believe this game has a "neutral" stage of any sort, and by what I just blatantly pointed out to you...that is FALSE.

There are "starters"; stages with the least amount of obstacle/knockback interference as opposed to other stages that have been deemed counterpicks.

What you are in this situation is a Diddy main who cannot accept that his character has limitations on a broader legal stagelist (gee...a rather realistic cause/effect scenario if you simply take the time to think about it). No character is as flexible as MK on any type of tournament stagelist, and I'm still curious as to why you can't comprehend that Diddy isn't either...
Or maybe we shouldn't just boost the best character in the game who is already the most dominant in brawl's metagame? It may be just because you are not the one being affected, a little peach main with advantages on this stagelist. After this I hope to god this stagelist dies and people realize it for what it is.


Totally unnecessary. That right there just shows how bitter you are. Man up and actually travel to the Midwest before you make those kinds of claims. It's not our fault you're taking the whiny route.
I'll be there this weekend. Mw is bad.
 

iRJi

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Some old information I have posted in the past.

_____________________________________________

Since Alpha wanted to close my thread because it can be talked else where, I will bring my statements here about the rule set. I hope everyone will participate in this, as it can be very beneficial. Please do not ignore this, even you Alpha =]

Hey everyone! For the people who know me very well, I have attended many MLG events. Although I have attended so many, this is my first Smash related event. While I know their are multiple topics on things I might touch, explain, or suggest below, I felt that it was needed to state everything in one place with explanation and reasoning for each statement.

Stagelist: This is something I want to touch on first, since there has been a lot of contravention on it. The stage list is:

Starter Stages
Battlefield
Castle Siege
Delfino Plaza
Final Destination
Halberd
Lylat Cruise
Pokémon Stadium
Smashville
Yoshi’s Island

Counter-Pick Stages

Brinstar
Frigate Orpheon
Green Greens
Norfair
Pictochat
Pokémon Stadium 2
Rainbow Cruise

At first, I was a bit iffy on how this was going to play out. However, I personally never judge off of pure prediction and I am a person who would rather test and see first hand how it will work. Like I have said before in previous threads and posts, only facts and testing will bring results, not just theory.I practiced the stages since the stage release, and felt very confident on my performance when I actually had to play with them. Overall, this stage list is way better then any list stated for separate regions. However, It can be improved by tweaking it a bit. I believe the addition of Norfair is a mistake. Before, there was an argument about how the stage induces aggressive play, and after watching numerous people play, that statement can be proven false.

One small change I would make would be switching the stage list from 9 stages to 7 stages by eliminating Halberd and Delfino Plaza, and then moving Halberd and Delfino to a counter pick. By making this small change, I feel it can greatly increase the overall performance of each character on getting a stage that is not heavily biased to crippling, or increasing a characters chance significantly. While there was an argument as to why we should call it Starters in stead of Neutrals because no stage is equally fair to all characters, you can still try even out the odds to it's best abilities without hindering or increasing a players chance by a large amount. On stage striking, I think the system should be a 1/2/2/1 for a 7 starter as opposed to a potential 2/3/1, but this is subjective.

Televisions: When I heard that MLG was going to use HDTV's, it made me worry, and with good reason. All HDTV's have lag to an extent, and all you can do is not eliminate the lag completely, but decrease it as much as possible. The TV's used at the event goes by that statement. I previously, but recentlly, posted this on a thread about How effective the TV's were:

"Actually, they are classified as portable HDTVs. they were not monitors of any sort, jsut had a feature to become one. Also, they did have a very slight lag, but was adaptable after playing on them for a game or so. Personally, I fell they need to change the TVs to actual monitors to eliminate possible lag for the future. I see that they are listing new TVs since the ones that were used are discontinued, but they may run into the same fate. the acer monitors they were using for tekken and the ffa for halo however, may suit the game fine and eliminate any possible lag. However, if they use the acers, they will need to buy additional attachments to convert the AV to VGA input. a small price to pay to increase enjoyable play though."

I think all the TV or monitor options are going to need retesting by more then just a select few. I know that the people who went to Orlando had mix opinions on the TV's on weather they had lag or not. By reading the above, you can clearly see my opinion on it, but again, after playing on the TV for a while you can adapt to it. However, while you can adapt to it, it can still hinder a player from doing correct options more often then not. In fighting games, mistakes like input and blocking are crucial, and ignoring a lot of the peoples response on the TV's would just hurt more then help in the end. Like I said, the TV's should be retested, and also should be tested on a monitor LCD with a VGA input. They do have adapters that can convert AV to VGA, and they run really cheap. I suggest we should invest onto looking at them.

Ruleset

This needs some changing. There are many loop holes in the rules that can be fixed with proper wording. Suggestions are:

All Infinite's are banned outside of Ice Climber Chain grabs (You can also list the grab combination of IC's that should be banned, as well as provide video example of all of the Infinite's that are banned"


Walking Chaingrabs are enabled: I know that this will raise eye brows and cause a lot of mixed opinions, but this was on for the MLG event, so I just want i to be in clear print that it should be legel. The reasoning behind it is, you can minimize the damage taken for a walking chain grab, as opposed to an infinite where it can render a character useless.

Stage banning should be done after the first match, as opposed to after the character has been selected. The reason behind this is that you can also play your stage selection according to the opponents play style. A person who likes to camp can be CP'd to Castle Siege because of the limited amount of area to use projectiles for 50 seconds. Just an example of how it can be played out on that thought.

Good questions that were in the thread, and other discussions on the topic.

Originally Posted by MK26
Question, iRJi: how does decreasing the number of stages in starters make it more fair? one would think that more stages would ensure that the stage not struck is the most neutral possible - it's only common sense, if there's a wider pool you can cut more. The only way this wouldnt work is if both delfino and halberd favour the same type of character, but that doesnt seem to be the truth...despite superficially having the same "floating platform touching down in places" idea, they actually strike a nice balance with each other. Everybody knows that halberd has some of the smallest top death boundaries, but a little-known tidbit is that some of delfino's side boundaries are the smallest of all the neutral stages there.

Also, I really want to see ledge grab counts for games on norfair - i didnt think it needed to be an exception before the tourney, and i dont think so now either...but nobody responded to me, either
It could on definition even out the stages to make the starters the most even, but in order for that to truly take the definition one would have to actually not have an advantage on majority of stages. You can think that adding more stages would eliminate all possible bad stages, but there is another side to that statement where adding more stages also eliminates possible select stages at one time. What I mean by that is, when you add more stages, you also grant a player more stages to eliminate at one time. Because of that, it can lean to a players choice after eliminating all possible even stages for the opponent, to put it in your favor. One character can only have so many even stages, before it becomes beneficial or hindering at one point. This is why I feel that 5 stages was too small of a number, but 9 stages is too large. It needs a middle ground. I am sure that when this was selected, it was not fully tested on what character would land on what stage after stage striking. I am sure that when they actually picked 9 stages, they only theorized what a character can do on what select stage. While that is one way to go about it, you need to add more detail on why it would be hindering to a character more then beneficial, and vise versa. Of course, I have said earlier that a different way to strike stages can solve the issue, but it might result in the same things.

As for the norfair tidbit. It was raised only for sheer fact that there are 6 ledges instead of 2. 45 is a high number for that stage, however. I think 40 would have worked just fine.

Originally Posted by Amazing Ampharos
Did some bad stuff happen at the tournament? The results seemed pretty good, and there would be some value in the MLG rules being consistent. I wasn't there, but when it comes time for Columbus, I'd like to be playing the same game with the same rules as the Orlando people. I'd say it would be wise to cite problems actually happening as a basis for changing the MLG rules for this year's circuit now that the first event has happened already.

I do, however, support clarification of the existing rules, particularly in the case of a few of the vague "infinite" rules. That wouldn't be changing the rules so much as making sure everyone understands exactly what is and isn't allowed and exactly where the line is.
1) TV's caused issues due to lag. Like I have said in the OP, while there were some people who believed the TV's were fine, Majority felt that the TV's had input lag (Me being one of the people who also feel the same way) I feel this issue should be addressed ASAP, simply because playing on laggy TV's are bad. On a more meaningful level, it can hinder a player from properly doing the right inputs at the right time, thus causing more errors and a higher chance to lose.

The rules, as everyone has said who posted in this thread, on terms of clarity, needs to be addressed. This overall is a simple fix. You left some infinite's out on certain characters, while disabling the rest of them. Proper wording can easily fix this issue.

While the results look decent, the response to the list of how the stages were not. We addressed way before the tournament that the rules should be catered to and looked over. The rules overall played out decent, but can be improved by selecting a few stages and altering them. Hell, you don't even need to eliminate stages overall. I strongly feel that the stage list overall can be played just fine, despite how I feel about Norfair. The real issue for the stages is the starting stages. A simple removal of 2 stages, and just replacing them in the counter pick section would do it justice beyond levels of just words. I am glad how this all played out, but the goal should be to aim for the best set of rules possible, and just making the few selection of suggestions that I have mentioned can do just that. Apparently, I am not the only one who feels this way as well, as there are many other posts saying that they starting list isn't efficient (Of course, not saying they are leaning to my suggestions as well). I am not leaning to a region's personal preference of starting stages, I am actually just looking at it from the official MLG list, and going by that.

Please, all comments are appreciated. It can only do more help then harm. This is for everyone.

Posted by Pierce7D
It's a matter of opinion. Do you think players should have to master the complex parts of certain stage layouts and should that skill be tested as a factor of our competative play? If so, yes. If not, no. I personally think, "No, not really." There are those that think that stages are a large part of what defines Smash as separate and possibly superior to other games, but I think that due to the large amounts of movement options in this game, it simply SHIFTS the skill which receives focus. I also feel that there's a good reason that there a lot of banned stages and not a lot of banned fighting tactics. The fighting aspect is simply more competative than the stage manipulation aspect, and to be fair, the fighting aspect is what most people probably compete to test, which is why there is such controversy in the stages in the first place.

EDIT: Eh, I started, might as well continue.

Now, one might ask where the line is drawn. Most people who have played a Smash game on any competative level would agree that platforms ADD to the dynamic of Smash. Many people (including me) would also agree that damaging hitboxes on the field detract from it, because you must shift focus away from your opponent to deal with the stage, and while that may be "cool" it detracts from the head to head fighting.

Some believe that being able to handle the stage and the opponent simultaneously demonstrates a greater level of skill and competition but I disagree with that. On Final Destination, if I were to play single's tournament match vs my opponent, but there was a third player on the screen, some 4 year old kid using Ganondorf, I would say this heavily detracts from the game play. Never mind that it affects me and my opponent, and the opponent can be easily avoided and manipulated, and is pretty predictable in spamming Fsmash and other shenanigans. The fact is, it seriously interferes with the perceived property of a competative match. In a like manner, so do many stages.

I also disagree with semi-permeable floors. In Melee, Kongo Jungle and Brinstar are the only legal stages that come to mind that have this element (and I believe Brinstar is now banned, but I'm not sure). I'm not TOO opposed to it on counter-pick stages, but I truly believe that they give certain characters (coughcoughMKcough) a HUGE advantage. The boost recovery tremendously, which is not necessarily bad, but it also enables characters to attack from below (which is a strong position in Brawl) and platform pressure opponents who are supposed to be in a position to avoid this (on the lowest ground). What's worse is that the best ways to avoid this is to either grab the ledge or get on a platform, which just moves you to another disadvantaged position.

In Melee, this was slightly less of an issue, because there are no flying characters in that game who can exploit the floor. Mango did CP ChuDat to Brinstar to soundly wreck his ICs with Jigglypuff, but that's Jiggs being good there as well as ICs being bad there, and there were other stage elements that were exploited more than the floor.

In Brawl, it just gets silly. The game has slower average falling speed to begin with and then characters can fly, etc. For this reason, I'm not particularly fond of Delfino and Halberd as neutrals, but I don't see any real problems with transforming stages, as all they do is shift the layout of the stage to another acceptable stage on regular intervals with LOADS of warning, and no surprises. I do think that Castle Siege and PS1 should be neutral.
Posted By MK26

Originally Posted by Rajam
Not necessarily. As more stages are added, you also get more bans to do. If all the stages (even banned ones) were available for the 1st match, An IC vs MK and other similar matchups will be fought in a dumb stage for IC, since MK can ban all the few good stages IC has in this matchup. Same idea applies if you only consider Starters and Counterpicks for 1st match. Adding a lot of Starters may be good but it doesn't ensure more "neutral" matchups all the time
But is that the fault of the characters or the stages? It's a character flaw of the Climbers that they don't have many cps to go to. Does this mean they should get to play on one of their cps in the first match? No. Likewise, it's a benefit for MK (like he needs any more ) that he's great on a ton of stages. Regardless of whether you have 7 stages neutral or 41, he'll benefit from the selection.

You picked essentially the most lopsided matchup to use as an example. Let's go the other way now: a ditto matchup. Naturally, the player that practices on more stages is more comfortable cping, but with a small neutral list we'll have the paradox of the other player having the upper hand. Assuming they play equal amounts, the player that doesn't spread his time around would probably gravitate to the "true" neutrals (and maybe one or two personal cps), giving him the advantage when it comes to striking if the neutral list is small. How is that fair? On the other hand, having 41 neutrals would give each player 20 chances to get rid of a stage he doesn't like, ensuring the most even playing ground. Approximating MLG's neutrals and cps, having 15 or 17 neutrals would still result in a fair stage, but might give a slight advantage to the player who's played on more of them more often. That sounds about right to me.

However, in the interest of time, a varied pool of 9 starters is certainly enough to get the desired effect of giving the advantage to the person who has more practice on more stages. What do the rest of the characters gain if we engineer the stage list so that Diddy's and IC's natural weakness of being **** on most stages is completely erased for the first game? A set where you'll automatically lose the first game and need to beat them on their cp in game 3 to win the set. The character that is good at fewer stages is lucky in that he can guarantee getting one of his cps in game 1 by virtue of being good on the right stages. Again, that sounds like a paradox to me.

Lemme put this another way. You have a theoretical character that goes even with Diddy. However, this character has stage advantages against Diddy on all the stages on MLG's list except Battlefield, FD, and Smashville (and PictoChat because PC is FD with interruptions), where he's disadvantaged. How can you say it's not fair to have a 7- or 9-neutral list if a 5-neutral list gives Diddy one of his counterpicks in game 1? One of his four counterpicks. Diddy has the advantage on 4 of 16 stages, but arbitrarily gets to take his opponent to two of them if the set goes to three games.

TL;DR: why handicap characters that are better on more stages? what makes fighting on a good stage for a character that has few good stages fairer than fighting on a good stage for a character that has more good stages, if, by definition, the character with more good stages has...more good stages to choose?

======

EDIT:this started out well but then got way off track :@

Quote:

Originally Posted by Pierce7d
Some believe that being able to handle the stage and the opponent simultaneously demonstrates a greater level of skill and competition but I disagree with that. On Final Destination, if I were to play single's tournament match vs my opponent, but there was a third player on the screen, some 4 year old kid using Ganondorf, I would say this heavily detracts from the game play. Never mind that it affects me and my opponent, and the opponent can be easily avoided and manipulated, and is pretty predictable in spamming Fsmash and other shenanigans. The fact is, it seriously interferes with the perceived property of a competative match. In a like manner, so do many stages.
of course, this is going too far. A permanent hazard of any sort should be bad enough to get a stage banned. None of the stages on the MLG list hae any sort of permanent hazard. But, come to think of it, what if the kid stood in the middle of the stage, and every 30 seconds or so ran to one side of the stage, then the other, then back to the centre (ie giving a nice warning) before starting to attack (again, for 30 seconds or so, whereupon he would do the running thing and stop in the centre again)? I think that'd be a nice change of pace and would be the kind of stage that someone would go to if they completely mastered it (keeping a 4-year-old Smash slave in your basement ftw! :@) and wanted to bring out a kooky cp to throw their opponent off. Of course, other things would have to be taken into account, like whether this kid can be attacked/grabbed, functions as a meat shield for projectiles, has a limited # of stocks, etc...ideally, he'd function as a superior, sentient Sandbag from Wifi Waiting Room (and it can hit back). Not to mention advanced tactics like maneuvering your opponent into airdodging one of the kid's attacks in order to punish; DIing toward the kid so your opponent gets double hitlag from hitting both of you/ends his chaingrab prematurely by grabbing the kid instead of you; or even hitting the kid to extend one of your hitboxes so that it outlasts your opponent's dodge...the possibilities are endless.

[/mostly joking]

Also, as far as sharking goes, i know a few characters have near-foolproof defenses against this - snake/link/tl jumping and throwing nades/c4/bombs down, lucario's dair, etc...it's an advantageous tactic, but, again, you can't do it forever and it's certainly not unpunishable (or, at least, unavoidable)
____________________________________

Think of this as a stepping stone. I have yet had anyone actually talk about it, while a lot of things make sense above.
 

~ Gheb ~

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What bothers me about the MLG ruleset isn't which stages are allowed per se but how inconsistent it is. I don't see how Brinstar and Rainbow Cruise are better suited for competitive play than Jungle Japes. What about Green Greens is more "legal" then Onett? How is Norfair more balancedd than Port Town Aero Drive? In fact I don't even see how any of these stages are less balanced than Mario Circuit.

Personally, I'm not in favour of any of these stages but if you add Green Greens, Norfair, Raibow Cruise and Brinstar I don't see why you wouldn't add Jungle Japes, Onett or Port Town as well. If you are liberal you should allow it all - if you're not liberal then just ban it all together. If I could decide the stage ruleset I would allow 11 stages (FD, BF, SV, YI, LC, PS1, PS2, Halberd, Siege, Delphino, Frigate) and strike the starter out of all these 11 stages. Liberal stagelists can add whatever they want as long as it's logically sound.

:059:
 

etecoon

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I think brinstar/norfair are worse than half the illegal stages you just mentioned, the lack of actual standard is pretty ridiculous
 

The Truth!

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All this mw bull****. Mw is terrible because they discourage character between character matchups and crazy, fuzzy stages. That's why they're metagame is so bad and they have very few good players.
lol, its not all of the midwest. Honestly you can narrow it down almost exclusively to Ohio. Ohio is basically the armpit of the brawl community.

Probably one of the worst arguments Ive heard regarding the diverse stagelist is that it 'levels the playing field' against characters like IC's/diddy/falco. Honestly, if you think a character's traits are 'so broken' that they need to be contained in some way, then instead of pussyfooting around the issue just come out and say that you want chaingrabs/bananas/lasers/whatever to be banned. Instead you want to add gimmicks in the form of gimmicky stages in order to water down a characters potential so the peaches and ikes of the world can stand a chance. Ridiculous. Maybe next we turn on bananas so everyone gets their fair share at using them.

If a character has an advantage on stages without gimmicks, so be it, that's a solid character. Instead some would rather focus on us having to fight with stages in addition to our opponent and attempt to call it a competitive game.

[This especially holds true holds true first pick neutrals]
 

Gnes

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You just haven't thought of it from the other persons perspective. If you where an mk playing you and knowing you very well what are the 1st 3 stages you would strike and the final 4th to decided the last stage? It's really all to avoid diddy starting off with an advantage just like you strike FD and halberd against snake.
I have. Diddy's true only advantageous "neutral" is FD. I wont start a rant like wyatt, i don't have the energy or the mental capacity for that. I will say that once more people start actually learning these "gimmicky" stages, things will be alot different, and diversity will fly out the window. As it should be. Theres no excuse for things like mikehaze vs OOK 3 to ever happen...EVER.


watch shugo v. tyrant 1 on kelinjapan's account
somehow, despite all this lag, they manage to powershield each other's attacks 4-5 times in a row
WHAT IS THIS MADNESS?
LOL all that means is that they predicted in advance what the other person was gonna do. I PS'ed every hit of ally's jab>ftilt just from predicting when he was gonna do it. Doesn't mean it wasnt hard as **** in lag.

Plus...their the shiz
 

Juushichi

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I do think that MK's metagame will get better when we keep focusing on how to stop him, ADHD. Because then he can find new ways to get better and demonstrate why he's far and away the best character in the game when it comes to adaption.

I think some of the character's metagames are hurt by looking more at "How do we stand a chance against Meta Knight?" Which I feel will make characters look better/go higher in tiers, like honestly believe, instead of truly looking and developing what they do really well against the rest of the cast.

Then again, ^ could be the sentiments of people who play non-viable characters in the first place like myself, though I feel a lot of the high teirs will also suffer/have also suffered from this.

[Edit:] As for the stage list, I've offered my cents on this in rather rude/blunt ways but I don't feel like more diverse (or silly as people can call it) stage lists really hurts more than it helps. It does however, cater to characters that aren't so linear like Ice Climbers, Diddy and Falco.

That does not however mean that they'll already be bad. It's something else they have to worry about (like most of the cast) that the players haven't looked into much and that's where the struggle happens. Falco actually did alright at MLG Columbus, Diddy Kong players pulled upsets, IC's well... they managed to get decently far in.

[Edit 2:] Oh yeah, in terms of metagame development. How are they going to develop if they play in the same type of environment all the time? This should actually help the metagames develop for those characters because it knocks them out of their comfort zones and forces them to adapt.
Also going to throw in: "If Diddy is as good as people say he is, shouldn't be be able to perform on more stages?" I know I'm "just a scrub Mario main" like KB is a" little peach main who benefits from this stage list" who are both in "the worst region with the worst players", but please enlighten me ADHD by answering my post. Really, enlighten me.

Random thought: If I was playing agaisnt Ice Climbers, I would hate to play against them somewhere with walkoffs (CS, Delfino, etc) because of the potential of what they could do to me. Hell, I don't know why they drop grabs on ANY stage when they only need one if the opponent doesn't mash out, lol. Not with Forward and Back throw.
 

AlphaZealot

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Probably one of the worst arguments Ive heard regarding the diverse stagelist is that it 'levels the playing field' against characters like IC's/diddy/falco.
The stage list wasn't made to intentionally hurt ICs/Diddy/Falco.

Also, MK basically has the advantage on every stage as it is, so arguments like "this is an MK friendly stagelist" are more or less BS because no set will require MK to win on more then 6 stages, and no matter what the stage list is, so long as there are more then 6 stages available then MK has at least 6 stages to choose from where he has the advantage (so crafting a stage list with MK solely in mind is completely stupid, just ban MK if you ever plan on doing that because no matter what you do you will make a stage list that favors him completely and no one else).
 
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What bothers me about the MLG ruleset isn't which stages are allowed per se but how inconsistent it is. I don't see how Brinstar and Rainbow Cruise are better suited for competitive play than Jungle Japes. What about Green Greens is more "legal" then Onett? How is Norfair more balancedd than Port Town Aero Drive? In fact I don't even see how any of these stages are less balanced than Mario Circuit.

Personally, I'm not in favour of any of these stages but if you add Green Greens, Norfair, Raibow Cruise and Brinstar I don't see why you wouldn't add Jungle Japes, Onett or Port Town as well. If you are liberal you should allow it all - if you're not liberal then just ban it all together. If I could decide the stage ruleset I would allow 11 stages (FD, BF, SV, YI, LC, PS1, PS2, Halberd, Siege, Delphino, Frigate) and strike the starter out of all these 11 stages. Liberal stagelists can add whatever they want as long as it's logically sound.

:059:
Onett has walls and a Walkoff, I didn't think it was even considerable for a counterpick... On the other hand, PTAD is a great counterpick and I will argue this for as long as I have to.

IMO, changes:
-Knock Halberd and FD down to counterpicks for a 7-neutral stage set
-Add PTAD, remove Green Greens from counterpick. I really, REALLY love green greens, but yeah... Ook-MH round 3 should be a nail in that coffin. :(

lol, its not all of the midwest. Honestly you can narrow it down almost exclusively to Ohio. Ohio is basically the armpit of the brawl community.
Cuz it stinks? :V

Probably one of the worst arguments Ive heard regarding the diverse stagelist is that it 'levels the playing field' against characters like IC's/diddy/falco. Honestly, if you think a character's traits are 'so broken' that they need to be contained in some way, then instead of pussyfooting around the issue just come out and say that you want chaingrabs/bananas/lasers/whatever to be banned. Instead you want to add gimmicks in the form of gimmicky stages in order to water down a characters potential so the peaches and ikes of the world can stand a chance. Ridiculous. Maybe next we turn on bananas so everyone gets their fair share at using them.
Problem with this: this isn't just to limit them. You might be able to argue that if we banned ICCGs, nanners, and FD.

If a character has an advantage on stages without gimmicks, so be it, that's a solid character. Instead some would rather focus on us having to fight with stages in addition to our opponent and attempt to call it a competitive game.

[This especially holds true holds true first pick neutrals]
I don't see why being able to use the stage to your advantage should not be a rewarded skill in the game. Sure, in some stages it's either so overcentralizing (Mario Bros turns it into a game of "chuck the turtle"; GHZ "camp the spinny checkpoint"; MSI "Pick DDD") or anti-competitive (yay random stupid hazards on 75m or random car setup on Big Blue?) that you can't reasonably use them. However, a lot of stages people john about (ESPECIALLY PTAD!!!) lack the anti-competitive random aspect and the overcentralizing tactic (no, knock your opponents into the cars is not overcentralizing). So why should we not reward people for knowing how to deal with them?
 

ADHD

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Also going to throw in: "If Diddy is as good as people say he is, shouldn't be be able to perform on more stages?" I know I'm "just a scrub Mario main" like KB is a" little peach main who benefits from this stage list" who are both in "the worst region with the worst players", but please enlighten me ADHD by answering my post. Really, enlighten me.

Random thought: If I was playing agaisnt Ice Climbers, I would hate to play against them somewhere with walkoffs (CS, Delfino, etc) because of the potential of what they could do to me. Hell, I don't know why they drop grabs on ANY stage when they only need one if the opponent doesn't mash out, lol. Not with Forward and Back throw.
I disagree with your claim that characters won't develop if the stagelist remains the same. I feel quite the opposite, that they will blossom into more and more of a complex character. Analyzing common situations over and over again will only improve your solidity as a player. When you add stages with hindering obstacles in the way, you will merely become worse upon neutrals and more grounded stages even like halberd or ps1 due to the focus not being as much as on typical situations. That is why I believe midwest has the worst and is most behind in term's of brawl's metagame.
 

The Truth!

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I know the stagelist wasnt made to hurt ICs, diddy, etc. (it does but thats another matter). It was just the most popular argument I saw popping up in here and thought it was incredibly dumb for people to argue for the stagelist that way. Hopefully the stagelist wasnt made in any way with the intent of doing so (although I think some people are definitely being two-faced on this).

I don't see why being able to use the stage to your advantage should not be a rewarded skill in the game. Sure, in some stages it's either so overcentralizing (Mario Bros turns it into a game of "chuck the turtle"; GHZ "camp the spinny checkpoint"; MSI "Pick DDD") or anti-competitive (yay random stupid hazards on 75m or random car setup on Big Blue?) that you can't reasonably use them. However, a lot of stages people john about (ESPECIALLY PTAD!!!) lack the anti-competitive random aspect and the overcentralizing tactic (no, knock your opponents into the cars is not overcentralizing). So why should we not reward people for knowing how to deal with them?
The same could easily be said about items, maybe we just take out the "overcentralizing" ones. Granted I dont care as much about CPs. My issue is mostly with the gimmicky neutrals.

Also, I believe the issue as far as MK goes isnt so much that the stage gives MK any sort of strategic advantage. Its the fact that he can deal with or abuse stage gimmicks more then any other character.
 

Juushichi

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I disagree with your claim that characters won't develop if the stagelist remains the same. I feel quite the opposite, that they will blossom into more and more of a complex character. Analyzing common situations over and over again will only improve your solidity as a player. When you add stages with hindering obstacles in the way, you will merely become worse upon neutrals and more grounded stages even like halberd or ps1 due to the focus not being as much as on typical situations. That is why I believe midwest has the worst and is most behind in term's of brawl's metagame.
Excuse me on making a general statement like that, though I don't believe I make a claim that they wouldn't. Just that it would be overall less than on a more diverse one.

What my intent was: Don't you think that the characters would develop more with a more diverse stage list? I understand and can agree with your argument that the starters that most people are familiar with will allow those characters to further learn to deal with and gain a memorization of those players on those stages.

However, I do disagree that the same players will just become worse on their neutrals and grounded stages. Will they suffer a bit on their sure-fires because they would have to adjust to more questionable circumstances, sure. However, does that make them a worse off player? Overall, I think no. Does that make their characters better since they'll have more diverse options? Yes, oh god yes.

Does it show that they're comparatively worse compared to people that have gotten their main stages down and force them into positions where they have to go that route? Yes. Then the argument fundamentally becomes: "Do you want better players that can handle themselves in more diverse situations?" or "Do you want players that can better manipulate the limited space they occupy?" which boils down to "what is your definition of a better player?" The positive thing about Brawl, in my opinion is that the former (diverse situations) argument is actually possible, unlike in Melee.

I, and it seems like most of the Midwest (and I guess parts of other regions maybe) feel that the former ultimately has better options for the community as a whole. Is my experience as a low-tier mainer coloring this? Sure. So is my experience in the Midwest.

Really, I'm not trying to make this black and white... because Brawl isn't a game that works that way. Ultimately, from what I'm getting from the players who are against this are that they aren't comfortable on a stage list like this.

Can there be arguments for certain stages viability? Yeah, of course and they are valid points.

Does MK stand to dominate a stage list like this? Yes, because he's far and away the best at adjusting to situations and having most of his options remaining (ie, he's far and away the best character in the game). He also dominates the stage list we currently have because of what was stated just before. (Alternatively, without Meta Knight I doubt there would be much of a problem with this.)

Will we see more upsets because of characters that actually have a chance against others on this stage list? Yes, because those characters/players can adapt.

Will characters/players that haven't adjusted as much to varied stages suffer? Yes, because those characters can't. Or haven't been developed to be able to yet (IC/Falco/Diddy).

Does that make this any less legitimate? No, I don't think so.

I feel like stuff like this is ultimately better for the community on the whole. I can see your point Wyatt, really, I do. But I think Brawl can be a much better game than what it is.
 

ADHD

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Excuse me on making a general statement like that, though I don't believe I make a claim that they wouldn't. Just that it would be overall less than on a more diverse one.

What my intent was: Don't you think that the characters would develop more with a more diverse stage list? I understand and can agree with your argument that the starters that most people are familiar with will allow those characters to further learn to deal with and gain a memorization of those players on those stages.

However, I do disagree that the same players will just become worse on their neutrals and grounded stages. Will they suffer a bit on their sure-fires because they would have to adjust to more questionable circumstances, sure. However, does that make them a worse off player? Overall, I think no. Does that make their characters better since they'll have more diverse options? Yes, oh god yes.

Does it show that they're comparatively worse compared to people that have gotten their main stages down and force them into positions where they have to go that route? Yes. Then the argument fundamentally becomes: "Do you want better players that can handle themselves in more diverse situations?" or "Do you want players that can better manipulate the limited space they occupy?" which boils down to "what is your definition of a better player?" The positive thing about Brawl, in my opinion is that the former (diverse situations) argument is actually possible, unlike in Melee.

I, and it seems like most of the Midwest (and I guess parts of other regions maybe) feel that the former ultimately has better options for the community as a whole. Is my experience as a low-tier mainer coloring this? Sure. So is my experience in the Midwest.

Really, I'm not trying to make this black and white... because Brawl isn't a game that works that way. Ultimately, from what I'm getting from the players who are against this are that they aren't comfortable on a stage list like this.

Can there be arguments for certain stages viability? Yeah, of course and they are valid points.

Does MK stand to dominate a stage list like this? Yes, because he's far and away the best at adjusting to situations and having most of his options remaining (ie, he's far and away the best character in the game). He also dominates the stage list we currently have because of what was stated just before. (Alternatively, without Meta Knight I doubt there would be much of a problem with this.)

Will we see more upsets because of characters that actually have a chance against others on this stage list? Yes, because those characters/players can adapt.

Will characters/players that haven't adjusted as much to varied stages suffer? Yes, because those characters can't. Or haven't been developed to be able to yet (IC/Falco/Diddy).

Does that make this any less legitimate? No, I don't think so.

I feel like stuff like this is ultimately better for the community on the whole. I can see your point Wyatt, really, I do. But I think Brawl can be a much better game than what it is.


I understand everything you're saying, but certain characters are designed specific ways, and they will not be able to adjust to this. Just because in melee peach is disadvantaged against a campy fox on dream land and other scenarios DOES NOT require us to reinvent their stagelist.

To me, it is incredibly silly that people are directing the claim at me that diddy/falco/ics are given an unfair advantage on "neutrals" when they don't know how hard it is to win EVEN on the neutrals.

People can make the claim that metaknight has not dominated mlg, but give them that stagelist without the one frame of lag (tyrant, mew2king, etc. have all recognized it and said it has affected them) and they will utterly BUTT-**** the results.
 

AlphaZealot

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LOL. Yes. lag. That is why a ZSS beat Tyrant. That is also why a Pikachu beat Tyrant even though Tyrant (rather handily) beat that same Pikachu on those same TVs just 2 months before. (Funnily enough, Lee Martin went Lucario to dispatch the Pika, not MK).

Stop making johns for why players are doing what you aren't expecting. You don't win with ZSS vs MK cause MK is suffering from 1-2 frames of lag (which is hilarious, because lag effects all characters, and MK is definitely not the worst one effected).
 

iRJi

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LOL. Yes. lag. That is why a ZSS beat Tyrant. That is also why a Pikachu beat Tyrant even though Tyrant (rather handily) beat that same Pikachu on those same TVs just 2 months before. (Funnily enough, Lee Martin went Lucario to dispatch the Pika, not MK).

Stop making johns for why players are doing what you aren't expecting. You don't win with ZSS vs MK cause MK is suffering from 1-2 frames of lag (which is hilarious, because lag effects all characters, and MK is definitely not the worst one effected).
This, is actually kind of false lol. it depends on the character you are going against, and ZSS will do better if you can't actually react accordingly to stop her ****. Shield is a big factor in that MU, and when you can't actually utilize it properly, it will punish you. This isn't halo, where you start off with an even chance and all factors start off the same. This is a game where you play a variety of characters that have different aspects. The only time where "You don't win cause ____ is suffering from 1-2 frames of lag" should be used is when the ditto is happening.

Not to mention that Lucario does play well when you can't shield his stiff either. Not saying that's why Lee won, because it is obvious that ESAM lacks knowledge on how to go about the MU, and it is a bad MU already to begin with.
 

.AC.

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You sound pro-ban.


If metaknight is too broken on all these stages and ruins the game, ban metaknight, not stages. Don't change the game for one character. Just remove the character and go about the metagame freely.
modifying the ruleset slightly seems more reasonable than banning a character.
 

AlphaZealot

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I'm sorry, but a character that supposedly has an advantage in every single match up and on every single stage is not going to be hurt more by lag then a character that already starts at a disadvantage. Lag does not effect a game that much, and if it did then I guess we have found our solution to MK - just increase the lag on TVS.
 

ADHD

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I'm sorry, but a character that supposedly has an advantage in every single match up and on every single stage is not going to be hurt more by lag then a character that already starts at a disadvantage. Lag does not effect a game that much, and if it did then I guess we have found our solution to MK - just increase the lag on TVS.
I agree with you on something.
 

san.

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I saw meep messing up CGs. That was when I bowed my head and walked away. I think we can all agree that the lag is there and that's really the only thing that matters to me.
 

Amazing Ampharos

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My interpretation of the results, purely anecdotal as I have yet been able to get full data, is that the stage list is relatively a non-factor in how well Meta Knight does. He comprises about half of the well-performing players regardless (a little less usually). What it does matter a great deal toward is the distribution of the other characters. On a conservative stage list, the other characters are not very diverse; guys like Diddy Kong and Falco do really well and eat up big chunks of the remaining placements. On a relative scale, this makes Meta Knight look less dominant since other individual characters can get somewhat close to his performance (though he's always #1). At events with a ruleset like MLG's, the remainder of the cast is absurdly diverse to the point that no one even seems to stand out other than Meta Knight. At Columbus, the only character to appear twice in the top 16 even as a secondary was Meta Knight. Even going down past that, you started to see some repetition but still incredible diversity and more characters who didn't see top 16.

Perhaps a food analogy would make this simpler. Let's say you come from a big family: 14 kids! Now it's dad's birthday (Meta Knight's birthday), and he gets a cake. He immediately cuts half the cake away and takes it for himself, and he tells the rest of you that you can divide the cake among yourselves however you want. One scheme proposed is to mimic dad's method. The oldest (Snake) takes half of the remaining cake, and then going down by age each kid repeats this. Of course, you can't cut an infinitely small piece of cake so the youngest few just don't get any cake at all. Another model is to divide the cake evenly among all of you. Of course, you can't measure perfectly so a few kids get a little more cake, and the youngest kid (Ganon) is allergic to cake so you exclude him, but it ends up pretty close. Of course, dividing that much cake among so many kids naturally means none of you get very much at all, but at least all of you (except young Ganon) get some. Which is the more balanced cake distribution? Under the first model, the oldest kid is able to have a piece big enough to kinda matter in comparison to dad's. However, under the second model, the cake is shared much more fairly even if dad's piece seems ridiculous in comparison to any other individual piece.

I'd also point out that MLG's infinite rules allow a few extra characters to be factors, and it really shows. I doubt we'd have seen nearly as much DK, Luigi, or Ness as we did if not for those rules, for better or for worse. This doesn't really affect Meta Knight, but it just continues to divide up the remaining "cake" among the rest of the cast.
I think this is still true and still answers most of what people are talking about.

Also, two things about the Midwest. For one, Midwest didn't do badly at all at Columbus. For two, any problems Midwest has as a region could be attributed to one of two things.

1. Stage list
2. The fact that the region is geographically huge so players in the Midwest get to play maybe 25% as much as players from other regions. Do you know what a person from the Midwest (especially Midwest-West) calls a tournament 4 hours away from home? The answer is "close". Pretty much no one around here can even afford to go to more than one tournament a month if even that...

I think it's evident which factors is the real factor, and regardless, the second factor is so big that the first factor can't even be considered significant in comparison.

I also see a lot of veiled attempts to de-legitimatize the wins of Columbus entrants and a lack of commitment to it. Dropping a vague denunciation of the results without namedropping anyone you don't think should have won is very weak; it's a way to be contrary without having to actually defend anything specific. We can talk about laggy TVs or whatever all day, but is anyone willing to man up and start dropping specific matches that went "wrong"? I suggest there aren't any, but the argument can go nowhere if the other side isn't willing to point to any matches as examples to support their cause.
 

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I saw meep messing up CGs. That was when I bowed my head and walked away. I think we can all agree that the lag is there and that's really the only thing that matters to me.
hope they get different tvs i dont ever see an ic main do well at mlg.
This. Times 194.

Even regardless of the stages (Which I disagree with alot), the slighest lag that is noticable will affect an Ice climbers ability to play properly.
I hope MLG really does try to fix this.
Stop making johns for why players are doing what you aren't expecting. You don't win with ZSS vs MK cause MK is suffering from 1-2 frames of lag (which is hilarious, because lag effects all characters, and MK is definitely not the worst one effected).
Well, I'd like to point out that lag doesn't affect all characters the same. IC's are very much so affected by the lag. Lain, Meep, and Cheese have all said that they had messed up many chaingrabs due to the TV's.

And if MK does have an advantage on all stages in every matchup as some of you are claiming, why isn't he banned? (Hypothetical question, as I already know people are going to come up with some BS excuses as to why they don't want him banned :3)
 

meepxzero

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I've been CG'd online by someone who isn't pro and that has a minimum of 6 frames of lag (Back throw cg)

Is it particularly hard on MLG TVs for IC mains?
factor in a crowd of 200 people cheering against u and with a rediculous amount of money on the line. Yea i think it is especially with cgs that require precise timing that you cant buffer....
 

AlMoStLeGeNdArY

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I don't see how people can argue for these stages when it allows hard counters stages be picked first game. It's rather silly TBH. The stage list is bad and everyone who likes it should feel bad.
 

MK26

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I like this thread.

Question-am I wrong to imagine that with a very liberal stage list (like this one) and without metaknight, the game might actually be really, really balanced?
I like this idea, BPC.

Awesome post quoting me
I like you, iRJi.

General awesomeness.
I like you, AA.

I like much in this thread. I like this thread so very much.

Aaaaaand to avoid a spam infraction, AMS LGNAY (judging by the capitals in your name, i believe this is an adequate short form), how does it allow hard counters to be chosen first game? I believe a smaller stage list would have that occurrence come up more often. The stage list is good and everyone who dislikes it should feel bad.
 

ErikG

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I don't see how people can argue for these stages when it allows hard counters stages be picked first game. It's rather silly TBH. The stage list is bad and everyone who likes it should feel bad.
If any character has more than 4 hard counter stages to choose from in the stage list, than I can see this being an issue, but no character has 4 hard counter stages in the starter list. Each player gets to strike 4 stages overall.

Also, I don't like the use of the word gimmicky being tossed around in terms of stages. Who is to say that being a large flat stage isn't gimmicky?
 
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