Let me just say I kind of expect people to have more to say on this matchup than our other discussions. We all know this isn't easy by any means, so I atleast would appreciate it if people are thorough when explaining what has and hasn't worked for/against them.
Choice is #2 in my region and I play him a lot. He's a better player than me and beats me 90% of the time, but I've learned a lot of tricks in the matchup from playing him. I'll ask him to comment on this thread.
I feel like this matchup is a lot about A. landing gay stuff B. not letting him land gay stuff (CG, fully charged fsmash reads). It's about maximizing every chance to gain some momentum. Most of all, it's about patience.
Now with that said, I think the best way to conceptualize this matchup is thinking about it at what we can do at different ranges, since Falco's lasers effectively limit us enough that our playstyles must drastically change in each zone.
Long Range: Falco is probably spamming lasers to force an approach, while we are probably either grabbing a ledge, crawling backwards against a ledge, plat camping, or attempting to walk/dash/crawl PS approach through the lasers.
Tips for this range:
- You start the match here. I like to grab one suit piece and immediately crawl backwards
- Walking instead of running eliminates the risk of being caught with a laser while starting up a dash
- A lot of falcos won't time their lasers perfectly because against tall characters, they don't have to. When walking, you can crawl under the second laser instead of shielding to allow you to approach faster, or just crouch if you don't want to advance.
- Neither player takes much damage at this range. The main purpose it serves is establishing who is approaching, which is decided by who has higher %. Do NOT approach if you have a lead; you're far better off countering an approaching falco than the other way around.
Mid range: In my opinion, this is the most crucial, and the area where I find hardest to figure out.
Falco will probably be spamming lasers as you approach, and at this point youre close enough that he has to start thinking of how he will reset the situation to long range, or score more damage than lasers themselves can dish out. His lasers, even when powershielded, give him enough time to startup another action before we can punish, so this is heavily based on predicting the action following the laser. Since all of falco's options are faster than reaction time, it can be very difficult.
This range is basically the fork in the hypothetical road of the matchup. It can go 3 ways. The first, and most likely, is that Falco will either get some chip damage on you, or escape mostly unscathed. The way Falco would like the situation to go is predict your reaction following a laser correctly, which can lead to reads with smashes, CGs, or getting you off balance to start a juggle. The way that ZSS wants the interaction to go is land a hit. Seriously. Landing any decent hit is enough to stop the camping and force Falco to attempt to escape or hit your out of your strings. ZSS is one of the best characters at retaining momentum, but has difficulty gaining it in her hard matchups, and Falco is the hardest matchup to gain the momentum in. So don't focus on landing big hits until you've gained the momentum; Falco is too fast to land vanilla dsmashes or side bs. Let your chip damage turn into reads and you have a chance in this matchup.
Falco's most likely options:
- Laser to IAP (escape/reset)
- Laser to dash attack/ftilt/less often downb (space/catch a shield drop following a PSed laser)
- Laser to jab (pressures shield. falco can jab jab2 reset, jab grab, or jab infinite to pressure further)
- Laser to roll (punish a whiffed punish. roll behinds make it difficult not to get grabbed)
- Laser to grab (to beat shield obv)
Tips: (And no I haven't worked some of these into my game)
- One thing I see pros do sometimes against falco is shield the laser then roll backwards, so that they're invincible as falco phantasms through them. This not only avoids having to drop shield, it also moves with falco so that when both moves complete, you are already in his face again, within the dead zone of a SH laser. This forces the falco to choose another of the above options without having the benefit of a laser forcing a shield.
It's also a low risk option because if you don't predict them correctly, you will probably only get hit with a laser, and the only other loss is you are now further from falco and have to approach again.
- On that same train of thought, Ive been thinking about how maybe getting into Falco's range, and then rolling with the laser could be a good mixup. It will allow you to punish lag from a DA or ftilt when Falco whiffs where he though you were going to be standing.
- Falcos throw out ftilts/downbs/jabs after lasers because they understand that to most players, a powershield triggers an immediate shield drop in an attempt to punish. While this is a good habit against any other character, Falco's frame advantage even after a PS is enough to beat this tactic. What I will stress is, learn not to do this in the matchup, it's a terrible habit and I've been ***** soooo many times for it al;skjdf;lakjsdf.
Basically, a falling laser cannot be punished unless your move hits as it hits you. Once he shoots it, he's established a frame trap. Lasers are punishable because the Falco has to SH in order to have the lagless landing, but on landing, forget the laser and worry about the follow up.
- Sometimes Falcos are foolish enough to try and shoot one last laser. Maybe they didn't realize how fast ZSS is, or how good your range is. Point is, look for the space inbetween lasers to punish. To see how this is done, I recommend the TKD vs DEHF set, TKDs 1st kill in game 2 and last kill in game 3, in particular, emphasize this point. I think our DA serves this purpose the best, and that it is our overall best move in this matchup because of the range it covers and its speed.
Edit: will finish up with my thoughts tomorrow. I'll leave the commentary on gaying Falco to Nick since he's apparently good at it haha