NickRiddle
#negativeNick
Why isn't it 60/40?
What can Lucas do to ZSS?
Other than kill her earlier.
What can Lucas do to ZSS?
Other than kill her earlier.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
UhhhhhhhhhhhWhy isn't it 60/40?
What can Lucas do to ZSS?
Other than kill her earlier.
Hooray! So, 60/40?Uhhhhhhhhhhh
Maybe juggle her with a few Uairs at low %. Other than that nothingThis actually doesn't work at all.
Oh, and DMG too good.
Whenever I play a ZSS Im going for the timeout >:D
I only said 65:35 on stupid stages.Iunno, I dont think Lucas takes the **** that bad. Nick does know the matchup and so do I but his opinion on it seems a little.. biased?
65:35 probably would reflect how our matches go but it's ****ing NickRiddle >_>. It's actually a matchup where Lucas has an answer to just about everything.
Dsmash can be absorbed for like 23%. Side-B can be punished with simple run blocks or if u do it early enough, fsmash. Dash attacks get punished by 20% dairs into followups (if ur at 65%+, could very well be your stock) and she's light enough that reads mean she dies at lol numbers.
The only thing that's gay is when she tries to sit on a lead. You gotta make unsafe guesses to get in. But when Lucas is in his ftilt range, ZSS cant do much to outspeed or stop him from pressuring. Unsafe options liek SS'ing, utilting or rolling to get him out of your face can get punished hard. I'd say its 55-45 or 60-40 for ZSS jsut cause she can play defense or offense really well against Lucas and he's kind of forced into bulldogging the whole match or hoping she eats pk fires with aggressive spacing. I'm personally leaning to 55-45 but I could understand 60-40.
If it's at locking %. At % where it doesn't lock I don't think you can SDI it =/If you keep punishing with Dair we can just SDI lol
Well, I mix up between charging d-smash and grabbing the edge. This makes it harder for Lucas to know which way to recover. Also, if I see Lucas likes going on stage, I'll just stand at the dge, react to the angle, run back, and bair Lucas back off.I would think our dtilt vs Lucas' ftilt for grounded spacing would be a pretty even matchup. If you get caught shielding the ftilt then yes our OOS options are limited.
Nick do you just charge a dsmash to intercept the up b then instead of edgeguarding?
It is if you try to grab the ledge instead of dodge.Jab -> Ftilt isn't a combo. >_> Jab 1 only has 11 frames of hitstun. Ftilt comes out like frame 18.
Perfectly spaced d-smash outranges the spinning sword, and hits Ike.On a slant, Ike can aether into the stage then back to the ledge where dsmash wouldn't be in range, though side B would make short work of that so its a mix up game.
If its FD or a ledge like that then yea, dsmash can handle aether, just watch out of Ike coming on stage, but if you shield aether landing onstage then a free dsmash anyways.
Want a list?I'm on vacation so I can test this but what moves hit ike out of his Up b?
So is d-smash.if ike has to recover below the stage and fails to sweetspot the ledge side-b is guaranteed every time, lol.
You're saying that there is a spot where ZSS is far enough back that Ike can't hit her with aether by being on the very edge of the slope under the stage, but can still hit him while he's flying up to the ledge? He moves quite a bit when doing that. I've never heard of that happening in a match, at least from my side of things. Any time I've heard of an Ike being hit with Dsmash out of Aether, it was due to bad spacing, or being on a stage like FD. >_>Perfectly spaced d-smash outranges the spinning sword, and hits Ike.