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You're just jealous because nobody watches any of your videosAnd Jebus, everybody is going to watch a match that has some kind of new technology that alters a matchup in it. I understand that you might not see that since http://www.youtube.com/watch?v=3Z9CyEvg_BQ is the only vid anybody has ever seen of you. But its true.
The infinite doesn't matter at all until it becomes a common occurance, and a consistently proven one at that. People will give 0 ****s about that infinite until there is high level tournament evidence of it making a difference.
Basically, I have yet to see any High level D3 even use the Infinite on Anyone in tournament. So can't really say that cause of one thing that's never been used that the MU is -2.AKA we need a japanese Dedede
This sounds really familiar...The infinite doesn't matter at all until it becomes a common occurance, and a consistently proven one at that. People will give 0 ****s about that infinite until there is high level tournament evidence of it making a difference.
Got to here before I stopped taking you seriously.D3 has more to Ike than chaingrabs and getting gimped like D3 has good options to punish Ike's side B (Which is like the only fast thing going for him)
Uhhhhh bull****. Were you DIing with her at all? Tipper Usmash doesn't even kill jiggs that early.I did, lol. u-smash is like, 65% and D-smash is about 75ish
I tested this as well, and Ness can be regrabbed.I tested this and Ness slides too far for D3 to regrab him unlike Lucas.
No worries, I can do this for you, as long as you tell me how it's supposed to be inputted.Pezza said:Man imma go ask Aerodrome to see if dash dance pivot grab infinites actually exist.
I mean Doc King, no offense intended but no one will really believe you about them if you have no videos of them or no analysis of the frame data, especially for one with your reputation around these boards.
It was charged and fresh. She died pretty much before she could begin momentum canceling.Uhhhhh bull****. Were you DIing with her at all? Tipper Usmash doesn't even kill jiggs that early.
um no holding the opposite direction of your hit adds about 10% good Di adds about 20 to 30% (maybe more).It was charged and fresh. She died pretty much before she could begin momentum canceling.
To be fair, I didn't DI, but perfect DI would probably only add an extra 10% at the most.
Yeah 85% is about right imo, but if Jigglypuff misses Rest, you can push her closer to the edge of the stage (for just under two seconds) and do a fully charged up-smash. Assuming perfect DI I'd assume (haven't done testing, but I can if you REALLY want me too) she'd die at about 65-70%.um no holding the opposite direction of your hit adds about 10% good Di adds about 20 to 30% (maybe more).
No DI ivysaur dies to Eruption at 4% (max power) you can't convince me he can't survive at 14%
Also 100% was an exaggeration but its closer to about 85%
lawl we were talking about punishing a failed Rest, not Sheik's in general killing power (which is very low, yeah).Fuujin said:Aero Judo is right, Sheik can't really kill Jigglypuff that early.
Back when I used to use Sheik I always thought it was like -1 for Jigglypuff.
Sheik thrives on combos and a lot of her stuff stops working on Jigglypuff at like 50, needles aren't very effective since she's always in the air, and Sheik can't even kill her early unless you get a tipped up smash.
I'm not sure exaaaaaaaaaaactly what this is referencing. @_@This sounds really familiar...
D3's down throw does not combo into anything against Jiggs unless she is a ******.D3 is too good at wombo comboing puff with d throw to Donkey Punch, DK D smash, Yoshi's up smash, Falco's lazer lock, etc.
Either this or its even. Sheik really has nothing to threaten Puff with, the match-up is like a watered down version of the Melee one.Jigglypuff beats Sheik, imo.
It's even. It's kinda like the MK and Kirby MU, but instead of us never being allowed to swing our moves actually win, but she has more mobility (which is WAAAAYYYYY less of a problem than our moves getting beat all day).D3's down throw does not combo into anything against Jiggs unless she is a ******.
Either this or its even. Sheik really has nothing to threaten Puff with, the match-up is like a watered down version of the Melee one.
AyoD3 is too good at wombo comboing puff with d throw to Donkey Punch, DK D smash, Yoshi's up smash, Falco's lazer lock, etc..
This. I even has frame data to prove it.D3's down throw does not combo into anything against Jiggs unless she is a ******.
That's true, especially for these kind of people. XDMan imma go ask Aerodrome to see if dash dance pivot grab infinites actually exist.
I mean Doc King, no offense intended but no one will really believe you about them if you have no videos of them or no analysis of the frame data, especially for one with your reputation around these boards.
It's true that D3 has more to Ike than just chaingrabs and edge guarding.Got to here before I stopped taking you seriously.
Cool to know Ness can get regrabbed.I tested this as well, and Ness can be regrabbed.
Trust me. lol
Also as far as I know, Yoshi cannot be infinited by Dedede, unless its against a wall or by that near impossible to do pivot grab thing.
1. Yoshi slides too far away
2. buffered spot dodge says helllllooooooooooooo.
No worries, I can do this for you, as long as you tell me how it's supposed to be inputted.
Talk to me on MSN later tonight imo.
You don't make any sense. Get outta here.WTF IS GOING ON HERE?
Nothing is making sense in here. I was just joking before when I used to say but damn Jebus and Doc King you got **** so ****ed up in things don't make any damn sense.
Team combos, Smashville platform combo, upward slope tech chases, and ice chaingrab.D3's down throw does not combo into anything against Jiggs unless she is a ******.
Either this or its even. Sheik really has nothing to threaten Puff with, the match-up is like a watered down version of the Melee one.
Team combos, Smashville platform combo, upward slope tech chases, and ice chaingrab.This. I even has frame data to prove it.
[collapse=Jigglypuff frame advantage vs Dedede dthrow]1: +0
2: +0
3: +0
4: +0
5: +0
6: -1
7: -1
8: -1
9: -1[/collapse]
I know what's he's talking about, let me explain this to you guys in detail.Aero, I don't think Doc King understands that data you just showed.
EDIT: NOOOO WHY DID MY PREMIUM END T_T
I'm confused of what you are trying to say. I saw in a metagame minute vid that it takes 15 frames to air dodge hitstun while you are in the air. Also, different moves come out in different frames. If Puff can't air dodge on slopes, then she can't do anything else. Same thing for the other stuff. Puff can only air dodge on flat stages.you do realise that ddd cant combo puff out of down throw solo AT ALL right?
like, its frame neutral after the down throw and it takes 7(?) frames to grab which means puff has 7 frames to act and not get grabbed. down tilt is what? 8 frames? same thing, there is NOTHING guaranteed on a move that is frame neutral.
Then I'm switching my main toI swear, I'm switching mains just because of not wanting to be associated with Doc King.
Nope.I could imagine that.
You'd be arguing Ike beats MK, wouldn't you?
That sounds pretty accurate in my book. Ike can compete against MK because of his range - if it weren't for his range he wouldn't be able to.I remember when someone said Ike's range let him compete against MK