KuroganeHammer
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  • How do you "count" frames? I want to be able to know how much hitstun lag a person has after a certain attack before they can do anything.
    Hey Kuro, did that straw poll you were in finally close? I looked at it and it hasn't changed since my last glance, but I don't see anything saying "it's closed"
    KuroganeHammer
    KuroganeHammer
    Yea it did. I lost though.
    BJN39
    BJN39
    Was there somewhere else voting then?! You had 220 on straw poll vs 160 from the other. :\
    Yo off hand do you know the frames for a turnaround out of full run? Basically how many frames before they can act. For a point of reference with Ryu when he turns he uses his fist for leverage and plants it on the ground when he turns. As soon as that happens he is able to move. So how many frames from the start of the animation to the fist touching the ground is that? Thanks in advance.
    Aunt Jemima
    Aunt Jemima
    what's the slowest one

    marth had like 50 in melee
    Emblem Lord
    Emblem Lord
    idk i was messing with Roy and Marth. Theirs seems slow as anything. tho ftilts are cancellable at anytime so that can deter an opponent from trying to hit you so its not THAT bad. In melee you had better mobility options but the turnaround cancel seems strong in this game.
    Lavani
    Lavani
    oh, I didn't actually realize canceling the turn later instead of instantly shortened the animation, that's odd/cool

    learn something every day
    Hey, did you end up attempting any v1.0.0 side tournaments like you mentioned a few weeks ago? If it wasn't a joke, how did you get the players into v1.0.0, and did it work out smoothly?
    Bayonetta Witch Twist lost 4 units of vertical range in 1.1.6 secretkpop
    KuroganeHammer
    KuroganeHammer
    im happy but where are the buffs to the 30 unviable characters
    BJN39
    BJN39
    My thoughts exactly

    Sakurai and co are surprisingly good at hearing when a character is too good, but the people complaining about bad characters b****ing just as loud.
    Happy birthday KuroganeHammer!

    What are you gonna do for ya birthday? secretkpop
    Aero, there's a typo on Zelda's KH page. Nayru's final hit does 5/4% damage with 50/40 BKB. rn it only has the 5%/50BKB noted.
    BJN39
    BJN39
    I found another thing--on WFT's page. FAir's late damage is listed as 9 when it's actually 6.
    Hey Aero what size hitboxes does Bayonetta's BAir use?

    The one centered on her foot looks as big as Zelda's UAir. ._.
    BJN39
    BJN39
    Hmmm, I figured it wasn't REALLY the size of Zelda's UAir.

    Still.

    That's a pretty big disjoint. I'm not sure that BAir is...entirely honest... :^)
    BJN39
    BJN39
    Also ty Aero.
    BJN39
    BJN39
    I have another Bayo question! Do you have the damage numbers for ha rapid Jab (per hit) and each bonus bullet art rapid jab hit? (per hit)
    Does Bowser have friends?

    Underlings don't count.
    Kofu
    Kofu
    Thinking about the Paper Mario games, he does seem to get along with Kammy Koopa pretty well and though he wouldn't admit it he's basically friends with Mario and co.
    KuroganeHammer
    KuroganeHammer
    Why does mario keep inviting me to play golf and go go karting with him
    Kofu
    Kofu
    Why do you keep accepting
    KuroganeHammer
    KuroganeHammer
    Do u like it
    Lavani
    Lavani
    it's amusing

    I wouldn't have noticed if someone didn't tell me about it though since I just go straight to the character urls instead of navigating the site lol
    KuroganeHammer
    KuroganeHammer
    O-oh...

    Also I think I'll change my twitter picture to that seagull with the hat next week
    You have the tools but not the frame data :)
    Kofu
    Kofu
    I was referring more to the Link garb Bowser was wearing actually.

    But I can't tell if you're being sarcastic with the Bowser has good frame data comment. Overall it's not bad but when your fastest options are frames 6 and 7 I wouldn't call the startup good at least.
    KuroganeHammer
    KuroganeHammer
    oh

    Also no his frame data is good, he lacks a combo break move but hey that's his weakness. Jab/pivot grab is still gdlk LOL
    Kofu
    Kofu
    Lavani posted a slowed down gif of his pivot grab with hitbubbles visible and he actually reaches out a good distance initially so it's less dumb than it first appears. It's still huge, it outranged Link's standing grab before his grab range got buffed.

    Villager's pivot grab is pretty sexy too but lol Villager's grabs.
    Hey Aero, do you happen to have the info on which of Bayonetta's moves have shield damage and how much?
    On your page for Mr. Game & Watch, you have the FAF of his Jab 1 listed as frame 16. Is that when the move can be transitioned into the rapid jab, or is that when he can do other actions?
    Lavani
    Lavani
    Luma's jab2 is 6f, jab1 is 4f

    It makes her fastest solo option 6f (tied with standing grab), so it was a pretty meaningful nerf even if it seems arbitrary.
    Kofu
    Kofu
    Whoops, yeah, misread the lines. Frame 4 jab is good.

    I guess. I mean, frame 4 to frame 6 for fastest attack is a big difference but I don't think that a frame 5 DTilt would have been that oppressive. IDK. Robilina and Chrom are still really good characters despite their nerfs.
    Kofu
    Kofu
    Also since Aero is going to read this he should put in numbers for reflector multipliers.
    Kurogane! Totally not Smash related, but as I am super excited for Pokken tomorrow, I was wondering what your plans were for getting the frame data for that game on your site? When can we first expect to see some?
    KuroganeHammer
    KuroganeHammer
    Not really sure. I want to play it first. >:

    I'll have something up for sceptile before I leave for New Zealand on the 26th tho
    Hey Aero do you think you could confirm Zelda's new Ftilt hitframe? If I'm reading it right, the data suggests it should be frame 9, but the patch notes are saying frame 10.

    kelP.
    Hey Kurogane!

    I was wondering if you noticed any frame differences or hitbox size differences for Mewtwo.. Since you have the technology to do so, right?

    Thanks if you can or already have!
    So we already hate Color Splash? It IS a bit early, isn't it?
    Xandercosm
    Xandercosm
    Lol but yes Sticker Star was rough. I didn't hate it but I didn't love it either. I still think it's too early to judge Color Splash. To each their own, though. That world map was pretty scary, I must say...
    KuroganeHammer
    KuroganeHammer
    I played it for 4 hours and I wanted to neck myself lul
    Xandercosm
    Xandercosm
    Ouch.
    That aint Corrin
    KuroganeHammer
    KuroganeHammer
    I am Corrin.

    "That was great."
    Kofu
    Kofu
    Can't wait until you get to :4gaw:
    KuroganeHammer
    KuroganeHammer
    they're not character themed, they're just whatever I think of on the day. The last two just happened to be characters.
    Hello!My clumsy english writing may bother you,but let me ask about your site.
    Can I see perfect data of R.O.B's Uair (Hit 1-4)?
    Angle,KBG,BKB are lacked ,I hope to know.
    "Climhazard"

    sir im triggered
    Lavani
    Lavani
    I don't know the origin of the name so I don't know what to think about it

    I think I'm going to start calling it crime hazard though
    Lavani
    Lavani
    FF7 was plagued with questionable translations so for all I know maybe that's what it was supposed to be to begin with

    SAFER SEPHIROTH
    Kofu
    Kofu
    I mean if it moves him up in the games its intention is probably "climb hazard"

    But I can't complain when I play a game with moves that were called "Hi Jump Kick" and "Faint Attack" for 15 years.
    Hey there KuroganeHammer, there seems to be a typo in Charizard's frame data. He's able to short hop autocancel fair, but the data says his short hop time is 34 frames and fair autocancels >35. Anyways, thanks for your work and I like your avi.
    First message for December 25 2015!! I worked so hard for this moment and it has now paid off. I feel like crying!
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