Scatz, you wouldn't possibly have a video would you?
I can has?
I can has?
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thx mang, but basically what Pezza said:Uh...The video was from innocent roads last time I remember. I'll go look it up.
Edit: Found it
http://www.youtube.com/watch?v=PUtUo7jOGGU&feature=channel_video_title
I don't think he's talking about the buffer pivot infintes, but rather something else he's supposedly discovered that has yet to be verified.
If this is the case, then it doesn't work on Yoshi at least.akslkdmvasdm okay guys, it's not that hard, Doc King has only been talking about this forever.
dthrow > dash dance forwards then backwards > pivot grab
Now someone go try it out and let everyone else know if it works because I'm too lazy to do it myself and nobody's going to take Doc King's word for it
No need to apologise man, at first I though Doc King was talking about the same thing. lolIf that's the case, then it'd work on characters that still remain close for D3 to small step CG. Yoshi doesn't work cause he moves too far away forcing D3 to dash grab just to keep it going.
And I apologize for assuming the wrong subject at hand.
It's probably around 50-50.If done from 0, chances are high that D3 will trip before KO percentage.
Try doing it. 's Dthrow is really fast and the buffer window is obvious. s Dthrow is really slow and the buffer window is not obvious.I don't understand, if it's buffered, isn't it just going to be in the same sized frame window as...any other buffered CG? (ie 10 frame window, cause that's the buffering window)
Edit:
zmx, where the hell did you get that apostrophe?
can't
See the difference?
Double edit: Oh..top left of the keyboard...didn't know that existed
Or, should I say...didn`t
NO. does not have a guaranteed Fsmash out of a Dthrow on anyone. 's is from 59-200%. can't be cg'd. At least do your research before you post...:Wario D-Throw CG on Falco goes from 40 - 110%, You can Buffer an Fsmash and it can and will hit you.
Though, has never happened to me.
Wolf goes from 40 - 120, may even start earlier/ end later.
Fox goes more than both.
Dk goes 0 - 110 -> 120 - 160.
Though, you can always F-Throw at the end to try and catch some downwards inputs.
Oh, that's what you mean. Well, I kinda see where you're coming from, cause Wario's dthrow animation IS weird, but surely by putting in enough practice you'll be able to identify when the buffer window is active. To be fair, I didn't try it...but it can't be THAT hard...Try doing it. 's Dthrow is really fast and the buffer window is obvious. s Dthrow is really slow and the buffer window is not obvious.
I talk about Yoshi too, heh. Also no it had nothing to do with Ness or Lucas, it was just sort of something I was realizing from awhile ago.since yink only talks about ness and lucas, id assume her comment has something to do with a matchup that ness has that involves some random GR stuff.
All I read.
()
/,,
If you're talking about training mode, changing the speed changes the number of frames for some moves in order to make it flow smoothly.Edit: You guys should probably do this in 1/4 speed if you wanna be able to do it easier.
Falcon can definitely be chain-grabbed further than 70%.....Falco - 53% to 120%
Donkey Kong - 0% to 100, 110% to 145%
Bowser - 0% to 180%
Falcon - 0% to 70%
Wolf - 59% to 200%
Ganondorf - 0% to 90%
1/4 mode makes buffering things really ******** so don't do that >.>No but seriously, I even tried the CG with wario and still had a fairly difficult time doing it on 1/4 in training mode. I can only imagine the amount of times i'd mess up If I used Wario in tournament and attempted to use it...