• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official BBR Matchup Chart v1.0

Status
Not open for further replies.

Krystedez

Awaken the Path
Joined
Feb 22, 2010
Messages
4,301
Location
Colorado Springs
legit question, did we have buffering at all in melee? like, brawl takes huge amount of timing/buffering. Melee is ALL tech skill becuase of the lack of buffering, right?

man it's been so long since I played melee.
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
I'm trying to think of ways D3 will grab Ness. Ness doesn't get grabbed by Marth or MK that often who are FAR more mobile than DDD as well as having semi-decent mix-ups to get the grabs (DB and ftilt mixups, dtilt to dash grab for MK, SHFF grab as Marth, etc). D3 has.. walk forward?
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
I'm trying to think of ways D3 will grab Ness. Ness doesn't get grabbed by Marth or MK that often who are FAR more mobile than DDD as well as having semi-decent mix-ups to get the grabs (DB and ftilt mixups, dtilt to dash grab for MK, SHFF grab as Marth, etc). D3 has.. walk forward?
Neither of them have a stupidly large grab range though.

I mean, look at how far away Ness is on the pivot grab in that video. lolwthbbqhax

The infinite isn't really an "infinite" since tripping and such. :urg:
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
It's not that hard to grab Ness. If we can grab Sonic, then we can definitely grab Ness. :p

Just practice your reflexes ppl. It will help Brawl as a competitive game imo.
 

John12346

Smash Master
Joined
Jan 24, 2009
Messages
3,534
Location
New York, NY
NNID
JohnNumbers
Can't Ness just go for an air release since Dedede's pummel isn't fast enough to force the grounded release?
 

Ussi

Smash Legend
Joined
Mar 9, 2008
Messages
17,147
Location
New Jersey (South T_T)
3DS FC
4613-6716-2183
Good thing DDD's pummel is so hard to time against.
Can't Ness just go for an air release since Dedede's pummel isn't fast enough to force the grounded release?
I guess sarcasm makes it harder to realize i made this point

it's like waiting to air release onto a platform on SV, mash when you need too. Its the same reason its not really possible for DDD to infinite Mario, Luigi, and Samus due to how fast you can mash out of pummeling.
 

Yink

The Robo-PSIentist
Joined
Oct 6, 2009
Messages
7,419
Location
Osaka, Japan
NNID
SSBYink
Oh, for a second I thought it was more serious, like, Ness couldn't even move or air release/get the extra inch/etc.

I'm trying to think of ways D3 will grab Ness. Ness doesn't get grabbed by Marth or MK that often who are FAR more mobile than DDD as well as having semi-decent mix-ups to get the grabs (DB and ftilt mixups, dtilt to dash grab for MK, SHFF grab as Marth, etc). D3 has.. walk forward?
That matchup is a -3 for a few things: Ness DOES get grabbed if he's not careful (though, you can say the same for Marth) and offstage DDD bairs Ness to death. It's more so that if Ness is losing, DDD can pretty much just bait a ton of Ness' moves and then grab him on the cool down or mistake of any kind.

If D3 pummels correctly, Ness can't air release it.
Yeah too bad you can trip and he can still force an air release and do the proper mashing technique to slide far enough away where I don't think this'd work anymore. I could be wrong though, I'm not an expert.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
proper mashing technique to slide far enough away where I don't think this'd work anymore. I could be wrong though, I'm not an expert.
I thought of this too, so I just held away, but I didn't notice any difference so...

I could have been doing it wrong though.

I've said it about 6 times already (srs), but this isn't an infinite in the strictest sense of the word.
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
It's kind of like the grab release infinite DK has and the zero death thing Marth has. Nothing like what D3 has on DK, which is crucial.
 

Yink

The Robo-PSIentist
Joined
Oct 6, 2009
Messages
7,419
Location
Osaka, Japan
NNID
SSBYink
I'm really not sure what else to say. Shaky and I were practicing it awhile ago and if I used Marth, I HAD to walk forward, no small tiny step, like full out walk. Yeah you don't just hold away iirc....I wish there was a thread, I know K Prime talked about it but I have no idea where that thread is.

Unless DDD's pivot grab is bigger than that (though, that looked maximum) then with the extra inch that shouldn't work.

But yes, this is not really something I personally as a Ness should be too worried about in an already disgusting matchup haha. I'm far more afraid of Marth just...walking over and grabbing me than DDD doing this.

Also @Doc King: If you mean the DK Cargo Grab for Ness, no, it's not like that at all so I hope you're not referencing that...
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Yeah, this doesn't affect the Ness vs Dedede matchup at all.

At best it could probably be used to unstale a few moves and rack up another 6-10% damage.

Also my theory is that Ness has retardedly stretched hurtboxes during the grab release animation, since realistically Dedede's pivot grab shouldn't connect.
 

Yink

The Robo-PSIentist
Joined
Oct 6, 2009
Messages
7,419
Location
Osaka, Japan
NNID
SSBYink
It's like Nintendo gave up on the EarthBound series when they made this game. Oh wait, they did that, to the Americans at least, already. :troll:
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
Somewhere, Sakurai is laughing with his King Dedede evil laugh he does when using his final smash.
 

Chuee

Smash Hero
Joined
Jul 20, 2008
Messages
6,002
Location
Kentucky
Uh, does anyone have the frame data on D3's pivot grab and dash animation?
For some reason I'm not seeing that as being less than 10 frames.
 

KuroganeHammer

It's ya boy
BRoomer
Joined
Jul 15, 2012
Messages
15,985
Location
Australia
NNID
Aerodrome
Uh, does anyone have the frame data on D3's pivot grab and dash animation?
For some reason I'm not seeing that as being less than 10 frames.
Can't remember offhand, but I tested it in frame advance, Ness can't do anything.

:phone:
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Well, it doesn't have to be 10 frames. 11 frames still works.

DDD can act ten frames sooner than Ness, frame 10 Ness buffers spotdodge. Frame 11 is the start-up of spotdodge, frame 12 is invincibility.
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Yes, then it was shown it did exist. Then someone else "proved" it didn't work somehow. Then I stopped caring. I'll just take Yink/FOW's word on it.
 

Anthon1996

Smash Ace
Joined
Nov 17, 2010
Messages
995
Location
Bionis
NNID
AnUglyBarnacle
3DS FC
5301-0385-3871
How do you fight Olimar as Luigi? Get past the camping and ****?
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
In order to get the amount of people who will actually download those and watch them can be easily calculated. You must multiply the amount of ****s I give by 4 and the number you get is the amount of views. Thank you. :)
 

Doc King

Smash Lord
Joined
Aug 16, 2010
Messages
1,790
Well next time we argue matchups, you guys can't makes that no vid excuse anymore.
 

Xubble

Smash Ace
Joined
Jul 14, 2011
Messages
991
Location
Southern IL
I haven't bothered to look at these videos, BUT...

Are they showing this grab release infinite in the middle of tourney-level play (and NO, not WiFi) with high success?

If yes, then congrats, you have some evidence to back up any claims relating to the Ness/D3 MU. If no, then you might as well show me that infinite that C. Falcon has on ROB. It's worthless if it's not having any impact on the metagame.
 

SaveMeJebus

Smash Master
Joined
Apr 29, 2010
Messages
4,371
That could be said about most mid low tiers though. I've beaten Zigsta's Bowser and I ain't even a top level Diddy
 

Cassio

Smash Master
Joined
Jul 1, 2011
Messages
3,185
lol, doom is a pretty bad loss. but iirc san was also losing to pikapikas MK too. That was quite awhile ago.
 
Status
Not open for further replies.
Top Bottom