• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Who Has the Best General Purpose Dair in the Game?

bludhoundz

Smash Ace
Joined
Aug 2, 2007
Messages
525
Location
New York, NY
Dedede.

Massive multi-hit hitbox that lingers for a decent amount of time, with excellent disjointed range. It's not that fast, but it's not particularly slow or laggy either. Works very well because Dedede has multiple jumps, even if his aerial mobility is garbage.

I would say it's almost on par with Peach's, but is not quite as good.
 

cutter

Smash Champion
Joined
Jun 4, 2008
Messages
2,316
Location
Getting drilled by AWPers
Dedede.

Massive multi-hit hitbox that lingers for a decent amount of time, with excellent disjointed range. It's not that fast, but it's not particularly slow or laggy either. Works very well because Dedede has multiple jumps, even if his aerial mobility is garbage.

I would say it's almost on par with Peach's, but is not quite as good.
They're both good Dairs, but Meta's Dair is in a class of its own.
 

Praxis

Smash Hero
BRoomer
Joined
Feb 10, 2008
Messages
6,165
Location
Spokane, WA
I still strongly feel Peach's dair is better than Lucario, mainly because for a long time I used Lucario as my chief secondary and my rival uses Lucario- I play vs Lucario a lot.

I'd put Lucario's as the third best Dair in the game, after MK and Peach.
 

Black_Heretic

Smash Lord
Joined
Apr 22, 2008
Messages
1,895
Location
Norcal
Wouldn't that go to Ganondorf? Its a big part of Ganon's game. They use it for damage racking (thunderstorming), punishment, meteors, and kills off the top.

For general purpose and overall use, I can't think of a character that relies more on their dair than Ganon
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
Yoshi has a pretty amazing dair. Not sure how much damage it does but it's a lot. Offstage it leads to a footstool.

Samus isn't bad either (autocancels/decent spike)
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Samus

Pros:

-Auto-cancels upon contact with the ground, giving her combo potential.
-Hitbox is decently big.
-Spike can kill in the 45% range.
-Trades blows with every recovery.
-Good priority.

Cons:

-Start-up lag.
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Why did you leave out Lucas' dair? :[ Only a couple uair attacks in the game beat it, it does 20% damage, last hit can spike, and sets up for amazing combos. AND YOU LEFT IT OUT!
 

Irsic

Smash Ace
Joined
Apr 8, 2008
Messages
929
Location
Michigan
Samus

Pros:

-Auto-cancels upon contact with the ground, giving her combo potential.
-Hitbox is decently big.
-Spike can kill in the 45% range.
-Trades blows with every recovery.
-Good priority.

Cons:

-Start-up lag.
Go back and play Smash64. I'm home this weekend and all I that I have is my N64. I decided to fire it up, and Samus is LOL. Her dair is instant. Not relative but I wanted to tell someone of my tales. :[
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
This means best Dair in general, NOT SPIKE. There is a seperate thread for that debate.

Any ideas?

Contenders ATM:


[yadda yadda]

Thoughts?

PLEASE try to keep your arguments constructive and avoid name-dropping.
Yuo've written this entirely the wrong way:

1) Meta Knight:
Pros:
  • Very quick attack
  • Zero Lag
  • Massive hitbox
  • Sweetspot that launches
  • Hits foes horizontally
Cons: None?

2) Lucario:
Pros:
  • Very quick attack
  • Zero Lag
  • Deceptively large hitbox
  • Stalls in the air
Cons:
  • Situational; direction of hit depends on hitbox, and can never be 'down'.

3) Peach
Pros:
  • Quick attack
  • Combo-able
  • Zero ending lag
  • Damage racker except for SDI
  • Shields from projectiles
Cons:
  • Can be Smash-DI'd to escape the strong hit.

(see, because being "multi-hitting" is nothing but the property of allowing for SDI escape. I.e., having multiple hits is a bad thing.)

4) Wario:
Pros:
  • Tough to punish if it connects
  • Great damage racker
Cons:
  • Possible, but tough (see above) to Smash-DI to escape the strong hit.
  • Landing lag

How the heck were "tough to punish if it connects" and "SDI-able" both here? Really, one of them should go.
Also, if SDI allows you to escape significant damage, it should be a qualification of an advantage of the move, not a con. I don't know enough about Wario, though.

5) Fox
Pros:
  • Quick attack
  • Combo-able
  • Zero ending lag
  • Damage racker
Cons:
  • Can be shield-grabbed

Am I to understand that you can't SDI out of Fox's dair? Just making sure.
Also, if it's punishable because you can shield grab, just say it can be shiled grabbed. If it's punishable generally, just say that. If it's punishable, but particularly because it can be shield grabbed, put two separate points. Again, I don't know much about Fox, I made an assumption.

6) G&W:
Pros:
  • Spikes
  • Can be slow-falled
  • Has an on-landing hitbox, that can be outreached.
Cons:
  • Can be punished on landing with shield-grab
  • Is a "fall" dair, but can be recovered from.

Able to be recovered when done off stage is an advantage that a lot of dairs have. Falcon's, for example. Peach's. Mario's. Luigi's. Falco's. Etc. This is the note that made me write this.
That should be a qualification of the disadvantage this move has if you use it off the stage.
Similarly with the landing hitbox. Able to be outreached is a sense in which the landing hitbox may not be as good as it appears, or compared to those with the same advantage. It's still better than hitting the ground with Ganon's dair.

7) Falco:
Pros:
  • Spikes, but only if precisely sweetspotted (in space and time)
  • Comes out fast
  • Zero landing lag
Cons:
  • Small hitbox

Can you standardize "comes out fast" to a statement about lag, like the rest of the entries in this compilation? The idea of creating charts is you follow a template so that you can stick to the math, and not sift through English diction choices.

And it doesn't have zero landing lag. It has virtually zero landing lag.

8) Ganon:
Pros:
  • Spikes very hard
  • Huge damage
  • Auto-cancels on SH ~this
Cons:
  • Landing lag if not auto-canceled
  • Difficult to time correctly
  • Very punishable if it misses.

It doesn't just have landing lag if not autocancelled, you need to note how **** slow that lag is. Everyone has landing lag if not autocancelled (except Samus ;)).

Difficult to time correctly? Huh? What the hell is that? :confused:

9) Link:
Pros:
  • Spikes very hard
  • Comes out quickly
Cons:
  • Easy to punish (due to landing lag) if, but only if, not used with boomerang
  • Off-stage whiffs are guaranteed loss of stock.

. . . this is Toon Link's dair.
I'm pretty sure that needing to use another move just to shore up a move's weaknesses (as opposed to being an actual combo with that move) is just a weakness.

Could rewrite the last con as stating what kind of 'fall' dair it is. Since it's just a member of that class.

*~*~*~
@Serris: It's not that Samus' dair hitbox is "decently big"; it's that it covers an intriguing area around her. It may not extend very far from her where you think you'd expect or want it, but it can hit people above you, and that's really cool.
 

Mazaloth

Smash Ace
Joined
Nov 27, 2007
Messages
759
Have we forgot the most BadA$$ character ever?
Kirby, his dair is freaking great.
 

Kennahh

Smash Apprentice
Joined
Apr 26, 2008
Messages
196
Location
Confirmed, sending Magikarp. (Killingworth, CT)
Link's down air isn't exactly the best general purpose D-air in the game...
1. It cannot ever Spike
2. It's very situational, when it becomes predictable, it becomes useless.
3. Boomerang canceling doesn't work very well.
And you also messed up the cons.
It's an AMAZING move offstage...you can use it on someone on the ledge, forcing them to go up, or use it on someone coming up from the ledge for an easy 18% damage or kill.
A great situational move, but NOWHERE near the best general purpose D-air in the game.
Kenny seal of (dis)approval.
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Link's down air isn't exactly the best general purpose D-air in the game...
1. It cannot ever Spike
2. It's very situational, when it becomes predictable, it becomes useless.
3. Boomerang canceling doesn't work very well.
And you also messed up the cons.
It's an AMAZING move offstage...you can use it on someone on the ledge, forcing them to go up, or use it on someone coming up from the ledge for an easy 18% damage or kill.
A great situational move, but NOWHERE near the best general purpose D-air in the game.
Kenny seal of (dis)approval.
They meant Tink's dair, but they misspelled Tink?
 

Praxis

Smash Hero
BRoomer
Joined
Feb 10, 2008
Messages
6,165
Location
Spokane, WA
(see, because being "multi-hitting" is nothing but the property of allowing for SDI escape. I.e., having multiple hits is a bad thing.)
Not in Peach's case, with her ability to stall in midair- the multi-hitting aspect lets it
A) pressure shields, since it keeps hitting and Peach remains in place
B) Punish sidesteppers, as you just dair where they are and it'll hit them when they come out of it
C) Drag them to the ground and autocancel into a jab-grab or usmash
D) Shield you from projectiles, even Olimar's Pikmin or Pit's arrows.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Ganondorf's Dair is incredible for general purposes.

Most Ganondorf mains should know: A. how to auto-cancel Dair and B. never to use Dair unless you auto-cancel it (unless you're over the edge of course). Having said that, Ganon's Dair is probably his best punishing move. It is not difficult to hit with if you know how to move in midair with it, and the hitbox is definitely larger than you give it credit for. At low %'s, they can chain together for 50%-70% combos. And it certainly isn't "easily punishable." Sure it's punishable, if you're stupid about using it.

I know you're listing the best "general purpose" Dair in the game, but you never really defined what "general purpose" is. I think Ganon's Dair has remarkable general purpose because of the punishing capabilities and the devastating comboing capability it sets Ganon up for.
 

DLA

"Their anguish was my nourishment."
Joined
Jun 28, 2008
Messages
3,533
Location
Chicago, IL
NNID
DLAhhh
Ganon's Dair: #2

Pros:
- 22. Freaking. Damage.
-Starts up fast and autocancels on short hop
-Incredible spikes, likely kills at 0%
-Great comboing capability, leads to more Dairs or other aerials
-"Thunderstorming" a great pseudo-approach, REALLY good for mindgames
-Short hopped Dair hits opponents ABOVE Ganon on most platforms
-Great hitstun for combos
-Kills early (80% against light characters) if undiminished
-Awesome for breaking shields (especially after shielded Utilts)
-Really good ledgehop spikes
-Hard to punish if done correctly, due to shield stun and push

Cons:
-Difficult to use against short characters
-Somewhat small hitbox, though it IS slightly disjointed.
-Punishable if done incorrectly, or if you don't autocancel it
 

PSI Locke22

Smash Apprentice
Joined
Oct 10, 2008
Messages
100
i would say Luigi because unlike everyone elses dair his doesn't have any screw upl.
 
Top Bottom