Sosuke
Smash Obsessed
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- Aug 3, 2007
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I was joking buddeh.lmao no
10lols
Internet jokes which aren't so obvious FTL. =P
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I was joking buddeh.lmao no
10lols
A sound argument. Rank #4? Higher? Lower?Peach's dair autocancels into other attacks (including sometimes usmash and usually jab-grabs), utterly destroys spotdodgers, gives her a good approach game and pressures shields. Plus, having no ending lag, you can dair>nair for kills at really high %.
It's not as good as some other dairs (MK?) at high %, but it's possibly the best to have at low % and gives people something to worry about at all percentages.
Um, do we get to assume float with the dair?A sound argument. Rank #4? Higher? Lower?
Kirbys has lots of startup time (punishable) and can be smash-DIed out of.mario
nah lol.. ness, its way too powerful
you kind of missed kirby, an easy to land, with huge hitbox semi spike combined with 6 jumps
I assumed with or without float, meaning both sets of pros and cons apply.Um, do we get to assume float with the dair?
Without float, actually lower. Without float, it's nice because it autocancels, but it can be punished because people'll just shieldgrab you.
With float assumed, #4 sounds good...maybe even higher, I'm not sure. I think MK's is better, maybe Wario's...but not Lucario's, my rival's a Lucario main, and Lucario's dair is GREAT, but I like Peach's better.
Peach's Dair actually makes some matchups. It lets her approach Pit (Dair blocks arrows while you float), ROB can't punish Dair's against his shield if properly spaced so you can just keep dairing his shield until he rolls then punish him, and Olimar just gets ***** by it in general. For the matchups that can punish it (Toon Link, for example), it provides a decent projectile shield, can be used out of shield and out of footstool, and punishes any and all spotdodges.
Better than MKs? Does it have landing lag? If you miss (which is easy to do with the small hitbox) can you it punished? Can it be used effectively on airborne foes as well as ones on the ground? Can it set up comboes as well as kill?Fox's is the best by far.
Used for approach, stabbing though and diminishing shields, combos into a plethora of moves including grabs and killers.
Ganon's has much less synergy with his recovery than Lucario, Wario, and MK (and ESPECIALLY Peach) do with theirs. IMO the best is MK's.Probably Wario, Lucario, MK, Ganon. They're pretty difficult to punish and are amazingly good moves.
It's not nearly as good as MK's but it's pretty good. No landing lag, it is punishable via shield grab, if you hit an opponent that's airborne with it, they're gonna take 20%ish damage assuming they don't DI, it's his best set up move for combos (D-air to u-tilt to utilt to whatever, d-air to UpB, d-air to jab, d-air to all his smashes, he can d-air into pretty much anything if it hits.) It can combo into kills, but doesn't have any killpower itself.Better than MKs? Does it have landing lag? If you miss (which is easy to do with the small hitbox) can you it punished? Can it be used effectively on airborne foes as well as ones on the ground? Can it set up comboes as well as kill?
So fox for #3?It's not nearly as good as MK's but it's pretty good. No landing lag, it is punishable via shield grab, if you hit an opponent that's airborne with it, they're gonna take 20%ish damage assuming they don't DI, it's his best set up move for combos (D-air to u-tilt to utilt to whatever, d-air to UpB, d-air to jab, d-air to all his smashes, he can d-air into pretty much anything if it hits.) It can combo into kills, but doesn't have any killpower itself.
Also, lucario's dair doesn't send them THAT vertically, it sends them further horizontally than it does veritcally.
On another note, drop Toon Link, his dair is trash, one of the worst in the game.
This thread argues for general purpose Dair. Not best kill move Dair or best damage racker.Ganon's dair is the only one that can kill grounded. By itself. Seriously, it needs to be higher.
Constructive arguments please.WHA!? Put Ganny's Down Aerial at #1 or higher..... NOW!!
Ike says hi.Ganon's dair is the only one that can kill grounded. By itself. Seriously, it needs to be higher.
My argument against even including Ike's Dair on the list is the same argument that I have against having ness's Dair on the list: They are not general purpose Dairs. They are very situational spikes. The reason that Ganon's makes the list is because it can kill even when used on the stage, can combo into itself and other moves, auto-cancels, and spikes.Deoxys beat me to it. Ike's D-air is not far behind Ganondorf's in my opinion.
My fault. I misinterpreted your post.Oh, I didn't want it on the list. I was just making a point of how it could be used as a killing move on the ground like Ganondorf's.
Contender #10 for Jiggs? Or possibly better?Personally, I'd go with Wario, Fox, and Metaknight. With Wario, they're easy to string together early on and remains dependible into the higher percentages. With Fox, it just opens up so many oppurtunities if it hits like reflector tech chases, pillars, and utilt juggles. With Metaknight, it's pretty obvious and I don't really need to say much regarding it.
Call me stupid but I'm surprized no one has said Jigglypuff. Dair into rest may not be the most dependible string of attacks but it's nice when you can actually pull it off. Also, I like how floatly the attack is over all and how you can basically jump back and forth with it and just annoy the crap out of your opponent.
It is disjointed on the sides.I'd say around 6-7, it's a great move when you can actually hit with it, but unlike most of the other d-airs here, it's hitbox is extremely small, and it's not disjointed, which means you can't really fall down on an opponent with it like you can with pretty much everyone else's on the list (except Falco.)
Link's dair sends you upwards.9) Link:
Pros:
* Spikes very hard