• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl Character Match-Up chart

Status
Not open for further replies.

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
About Lucario...
Lucario vs. Snake should be even. Lucario's F-smash>Snake's tilts. Lucario in the air>>>Snake. Both are heavy. Snake has a powerful aerial game, but Lucario's has lingering, large, and fast hitboxes, but Snake's ground game is great, so they're even.
This thread backs my claim.
Lucario vs. Olimar is even, too. If Olimar uses his forward B on Lucario, he can just use down B for easy damage/easy kill (unless it's shielded). Olimar has a fine ground game, but so does Lucario. Although Olimar has superb grabs and smashes, Lucario's excellent aerial game makes up for that. Most of all, Lucario can easily gimp Olimar. Thus, it is even.
 

Sharky

Smash Master
Joined
Oct 31, 2007
Messages
4,786
Location
Syracuse, NY
Bwett, Bigman, and Furbs, Those three from what I've seen are the Better Yoshi's out there. Green Ace is also excellent from what I've heard, but he hangs out at AiB and doesn't come here. There's also Yoster, and Yoshinaitor, but I haven't seen them play yet...
As for myself, I'm stuck working full time on a justaboveminimum job trying to pay my old school $4500 so they'll send out transcripts for me again. So yeah, travel isn't much of an option for me right now, and I'm in basically the same position as you, Mmac, but with less opportunities to even get online play in, of late. =/ If someone who can record wants to play me, I'd be glad to oblige if my schedule allows, however. =)
 

TKD

Smash Lord
Joined
Jul 25, 2007
Messages
1,587
Location
Tijuana, México
About Lucario...
Lucario vs. Snake should be even. Lucario's F-smash>Snake's tilts. Lucario in the air>>>Snake. Both are heavy. Snake has a powerful aerial game, but Lucario's has lingering, large, and fast hitboxes, but Snake's ground game is great, so they're even.
This thread backs my claim.
Lucario vs. Olimar is even, too. If Olimar uses his forward B on Lucario, he can just use down B for easy damage/easy kill (unless it's shielded). Olimar has a fine ground game, but so does Lucario. Although Olimar has superb grabs and smashes, Lucario's excellent aerial game makes up for that. Most of all, Lucario can easily gimp Olimar. Thus, it is even.
How so? Her float ability makes it really hard for them to grab her, and she's harder to CG than the rest of the cast.
Both quoted for truth. For IC vs Peach...grabs **** EVERY CHARACTER, so "ic's grabs **** "X" character" is like stating ""X" char can edgehog Olimar". Being good against IC is about your character's ability not to get grabbed, and peach is always floating and can outprioritize the IC with her aerials, plus, as Peach, you're able to make them roll when you get blocked via dair>nair.

Being hard to chaingrab isn't a valid argument, though. Every character should be chaingrabbed 100% of the time if the IC plays well.
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
1,254
Location
Where men are born and champions are raised
How bout his projectile game..? Which pretty much forces the Ganon to approach...

And Ganon is... not so great at approaching...
You misread what I said. I said Link > Ganondorf, so what you said was kind of redundant. Sorry about the confusion.

Both quoted for truth. For IC vs Peach...grabs **** EVERY CHARACTER, so "ic's grabs **** "X" character" is like stating ""X" char can edgehog Olimar". Being good against IC is about your character's ability not to get grabbed, and peach is always floating and can outprioritize the IC with her aerials, plus, as Peach, you're able to make them roll when you get blocked via dair>nair.

Being hard to chaingrab isn't a valid argument, though. Every character should be chaingrabbed 100% of the time if the IC plays well.
You realize that every character has its own different timing for the IC's chaingrab, right? You realize that you're saying that in order for an IC player to be considered "good," that player has to memorize the timing for every single character in the game, realize which timing to use when they're playing a certain character, incorporate that specific timing for that character every time IC's play that character, and use that timing, every single time, without messing up once? This is why the IC's aren't banned or super-ultra tier, because players are human, and they can't reliably do that all the time.

Also, why is Squirtle the only character (other than Ganondorf, but our matchup thread says that we have the advantage here as well) the only character that's neutral to Captain Falcon? Everyone knows that Falcon has the disadvantage against every character in the game, just change it already (I died a little inside saying that, but it's better than having Ganondorf have all the x's, I guess).
 

M15t3R E

Smash Master
Joined
Sep 15, 2008
Messages
3,061
Location
Hangin' with Thor
Hmmm, pretty good, pretty good. Some disputes, though.

For Pikachu, it says the Sonic match-up is in Pikachu's favor and the Olimar match-up is in Olimar's favor.

The Pikachu board has already consulted both the Sonic and Olimar boards and we have come to the agreement that Pikachu vs. Sonic is neutral, and Pikachu vs. Olimar is neutral as well.
Please change it so that it reflects the boards' consensuses. Thanks.
 

Jigglymaster

Smash Hero
Joined
Aug 14, 2005
Messages
5,577
Location
Northwest NJ
NNID
Dapuffster
Jigglypuff vs Ice Climbers should be neutral because even if your sheilding with IC Jigglypuff's rollout will always hit Nana and thus seperating the two. After that Jigglypuff can kill nana and take single IC in a regular 1 v1, and with jiggly's edge guarding techniques popo will have a really hard time getting back on the stage. This alone should at least make the matchup neutral.
 

Morrigan

/!\<br>\¡/
Joined
Mar 10, 2006
Messages
18,681
Jigglypuff vs Ice Climbers should be neutral because even if your sheilding with IC Jigglypuff's rollout will always hit Nana and thus seperating the two. After that Jigglypuff can kill nana and take single IC in a regular 1 v1, and with jiggly's edge guarding techniques popo will have a really hard time getting back on the stage. This alone should at least make the matchup neutral.
But how do you land the rollout in the first place?
 

Jigglymaster

Smash Hero
Joined
Aug 14, 2005
Messages
5,577
Location
Northwest NJ
NNID
Dapuffster
Catch them off gaurd. Attack their landing recovery, rollout out of tech. Ect, a jigglypuf player knows how to hit with rollout.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
You realize that every character has its own different timing for the IC's chaingrab, right? You realize that you're saying that in order for an IC player to be considered "good," that player has to memorize the timing for every single character in the game, realize which timing to use when they're playing a certain character, incorporate that specific timing for that character every time IC's play that character, and use that timing, every single time, without messing up once? This is why the IC's aren't banned or super-ultra tier, because players are human, and they can't reliably do that all the time.
Wrong, the reason ICs aren't super tier is that their grab range isn't large enough to be a threat to the vast majority of the cast. Just outspace them and you're fine, this applies to most of the cast.

It has nothing to do with an lack of technical ability by the players.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
About Lucario...
Lucario vs. Snake should be even. Lucario's F-smash>Snake's tilts. Lucario in the air>>>Snake. Both are heavy. Snake has a powerful aerial game, but Lucario's has lingering, large, and fast hitboxes, but Snake's ground game is great, so they're even.
This thread backs my claim.
Lucario vs. Olimar is even, too. If Olimar uses his forward B on Lucario, he can just use down B for easy damage/easy kill (unless it's shielded). Olimar has a fine ground game, but so does Lucario. Although Olimar has superb grabs and smashes, Lucario's excellent aerial game makes up for that. Most of all, Lucario can easily gimp Olimar. Thus, it is even.
Also, Lucario vs. ROB is neutral (it is agreed by both the Lucario and ROB boards), and Lucario vs. Kirby is also neutral (it is agreed by both boards). Quick link
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
Jigglypuff vs Ice Climbers should be neutral because even if your sheilding with IC Jigglypuff's rollout will always hit Nana and thus seperating the two. After that Jigglypuff can kill nana and take single IC in a regular 1 v1, and with jiggly's edge guarding techniques popo will have a really hard time getting back on the stage. This alone should at least make the matchup neutral.
This is quite correct i think ^_^;;
Jigglypuff retreating aerials will give them a hard time grabbing her, pound stops most of their attacks and eats a good portion of their shield, drill rest is effective especially if nana doesn't shield and combine that with edgeguarding+aerial game and you get a very evasive jiggly ;o
I don't know if this is correct but does Jigglypuff floatiness affect CGs? I've noted that the ICs seem to mess thei timing even more with jiggly, and you can also DI the forward and backwards throws ... i think o.o so you get launched upwards, not horizontally D=
 

lain

Smash Master
Joined
Oct 1, 2006
Messages
4,278
Location
Ann Arbor, MI
IC's have the advantage against Fox, Falco, Ivysaur(wth?), Kirby, Link, Lucas, Luigi, Peach, Pit, Squirtle, T. Link, Wolf, and Zelda.

No effing clue why those are neutral/bad.
 

gantrain05

Smash Master
Joined
Mar 19, 2008
Messages
3,840
Location
Maxwell, IA
IC's have the advantage against Fox, Falco, Ivysaur(wth?), Kirby, Link, Lucas, Luigi, Peach, Pit, Squirtle, T. Link, Wolf, and Zelda.

No effing clue why those are neutral/bad.
well, its neutral to fox because of how easily he can split popo and nana, once he gets nana away he can easily combo her to death percents in very little time, and your kidding about peach right? she just destroys the IC's, her arial game makes it almost impossible for her to get grabbed, which makes it a very hard fight for the iceys. as for the other characters you mentioned i couldn't say i don't main any of then besides T.link and i agree on disadvantage on that one.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
All other mainers: Who's going to fess up and say they're even with Bowser? About 15 characters should be (if not disadvantaged)
 

Deoxys

Smash Lord
Joined
Aug 28, 2008
Messages
1,118
Location
near Boston, MA
Your MK matchups are woefully misleading, FYI... I thought everyone knew by now that he has several matchups that are around even.
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
1,254
Location
Where men are born and champions are raised
Wrong, the reason ICs aren't super tier is that their grab range isn't large enough to be a threat to the vast majority of the cast. Just outspace them and you're fine, this applies to most of the cast.

It has nothing to do with an lack of technical ability by the players.
I'm pretty sure IC players are okay enough that they can work around their lack of grab range through good use of aerials, ice blocks, and blizzards. I mean, if what you're saying is true, all you need to do is land a grab three times and you win, right, since IC players should land death 100% of the time they grab someone? So basically all you need to do is lure them into a false sense of security, let them think they're outside your grab range, and then surprise them with an attack that leads into a grab. Instant victory?

Heck, what do I know, I don't even use the Ice Climbers. To be relevant with my mains, Kirby is definately neutral to Pikachu, and I'm inclined to say Toon Link as well, although I'm not certain.
 

YoshiIslander77z

Smash Apprentice
Joined
Aug 14, 2008
Messages
134
Location
massachusettes
yoshi is fairly neutral agaisnt these chars: mario, lucas, diddy(also said on diddy boards), ike, luigi, fox, kirby(also said on kirby boards), pit, meta knight...
there are some more but i think i have angered enough people with my comment

dont hurt me plz, i got my information from the yoshi boards and looked on other boards for match ups i didnt see alot of them

if theres is any disagree meant plz post sumthin in yoshi boards and we will answer
 

akkon888

Smash Journeyman
Joined
Aug 20, 2008
Messages
236
no way that Ike has the edge against Samus...no way.
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
 

XienZo

Smash Lord
Joined
Apr 12, 2008
Messages
1,287
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
My smashes are huger than yours so I win? If only MK believed that...
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
I'm pretty sure IC players are okay enough that they can work around their lack of grab range through good use of aerials, ice blocks, and blizzards. I mean, if what you're saying is true, all you need to do is land a grab three times and you win, right, since IC players should land death 100% of the time they grab someone? So basically all you need to do is lure them into a false sense of security, let them think they're outside your grab range, and then surprise them with an attack that leads into a grab. Instant victory?

Heck, what do I know, I don't even use the Ice Climbers. To be relevant with my mains, Kirby is definately neutral to Pikachu, and I'm inclined to say Toon Link as well, although I'm not certain.
Even at my level of play, with Marth, it requires a major major mistake for them to ever get a grab off me. At top levels of play, for any character that is comfortable outside their grab range, unless it's only by a tiny tiny margin, a mistake is required that you'll maybe get one a match if you're really lucky.


Sure, if you land a grab 3 times you win... try landing it in a high-leveled match.

Heck, look at all the match-ups that involve infinites, some are crazy easy to pull off (Ganondorf on wario for example), the question is generally, how easy is it to pull off. In the ganondorf match-up above, nearly impossible.
 

powell651234

Smash Apprentice
Joined
Apr 11, 2008
Messages
86
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.

seriously? huge smashes?

What about speed? What about the fact that if Ike does his side B, he can't stop himself from getting drilled by a charge shot? What about the fact that Ike is maybe the easiest character to zair spam in the game? Also easy to spike with Samus' dair...a better dashing attack and uair and up-b will take away most of ike's slow aerials.
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
what is this i don't even

seriously? huge smashes?

What about speed? What about the fact that if Ike does his side B, he can't stop himself from getting drilled by a charge shot? What about the fact that Ike is maybe the easiest character to zair spam in the game? Also easy to spike with Samus' dair...a better dashing attack and uair and up-b will take away most of ike's slow aerials.
QD is rarely used because of how bad it is.
Ike'a aerials can also deal with the up moves you listed due to the fact that both of them lack horizontal reach and Ike has some fast aerials.
Please take this to the Ike boards.
 

bigman40

Smash Master
Joined
Oct 11, 2007
Messages
3,859
Location
Just another day.
Bwett, Bigman, and Furbs, Those three from what I've seen are the Better Yoshi's out there. Green Ace is also excellent from what I've heard, but he hangs out at AiB and doesn't come here. There's also Yoster, and Yoshinaitor, but I haven't seen them play yet...



Well I'm stuck on a crappy Island, so unless you take online into account or my community of.... oh 14 people (Which 11 Suck), then I'm pretty much screwed...
It's been a while since I played a MK main (none that play well in my college). Maybe I'll find one when I head to a tourney in December. If not, you'll only see me play one online.

But seriously, we've done the work and looked at it constantly over again to make sure we don't miss anything that can change the matchups. We aren't lying to anyone when we state matchups, especially when some other mains pop in our thread, and agree with us. Also, most that you're skeptical, I'm betting that we have Grab release options on them. From nearly that alone is what helps get our problem of killing out of the way since you get grabbed, your dead.
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
1,254
Location
Where men are born and champions are raised
Even at my level of play, with Marth, it requires a major major mistake for them to ever get a grab off me. At top levels of play, for any character that is comfortable outside their grab range, unless it's only by a tiny tiny margin, a mistake is required that you'll maybe get one a match if you're really lucky.


Sure, if you land a grab 3 times you win... try landing it in a high-leveled match.

Heck, look at all the match-ups that involve infinites, some are crazy easy to pull off (Ganondorf on wario for example), the question is generally, how easy is it to pull off. In the ganondorf match-up above, nearly impossible.
Are you trying to be condenscending to me? All I'm trying to do is theorycrafting scenarios based on the high-level metagame (granted I don't have access to high-level tournaments, but I am determined enough to at least study what the metagame is like so I am not caught off guard when I ever do get the chance) and try and take the point of view of both combatants. Being as I use Ganondorf, I know a few things about doing everything I can to get past my weaknesses and incorporate my strengths using inventive and innovative strategies. Being as the IC community holds one of the most devastating techniques, I can only assume it's natural that each player tries his/her own strategy to get around a lack of grab range and either have a really strong skill set that can pressure opponents so that they are rarely ever comfortable outside the IC's grab range, or perhaps build a very strong non-grab related game in which chaingrabs are only icing to the battle.

Please, don't assume that just because I don't have much tournament experience that you can prance around talking about "your level of play" and how it must be superior to mine. The only level of play that matters is the level of theory in which we are basing our matchups are, and it's a field that we all share our knowledge.
 

judge!

Smash Ace
Joined
Nov 1, 2008
Messages
859
rob have the advantage of jigglypuff....are you on crack? thats an even matchup maybe even in jiggs favor. and snake and jiggs go 50/50.
 

M.K

Level 55
Joined
Jul 10, 2007
Messages
6,033
Location
North Carolina
I believe that Zero Suit Samus doesn't just have an advantage on DK, but I believe she has a BIG advantage!
Donkey Kong's size enables her to hit with all of the hits of her USmash which leads right into a DSmash to UP B Chain. She can easily Flip jump spike his horizontal recovery. He is a big target that is just easy to hit overall with ZSS's range.
 

Flayl

Smash Hero
Joined
May 15, 2006
Messages
5,520
Location
Portugal
same great arguments as the one you guys used on bowser

the bowser and dks are just sitting their doing nothing as usual
 
Status
Not open for further replies.
Top Bottom