MisterDrBob
Smash Apprentice
Interesting chart. A little hard to read at first, but very informative.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
How so? Her float ability makes it really hard for them to grab her, and she's harder to CG than the rest of the cast.Peach is neutral on The Ic's
peach gets ***** by the grabs :/
As for myself, I'm stuck working full time on a justaboveminimum job trying to pay my old school $4500 so they'll send out transcripts for me again. So yeah, travel isn't much of an option for me right now, and I'm in basically the same position as you, Mmac, but with less opportunities to even get online play in, of late. =/ If someone who can record wants to play me, I'd be glad to oblige if my schedule allows, however. =)Bwett, Bigman, and Furbs, Those three from what I've seen are the Better Yoshi's out there. Green Ace is also excellent from what I've heard, but he hangs out at AiB and doesn't come here. There's also Yoster, and Yoshinaitor, but I haven't seen them play yet...
About Lucario...
Lucario vs. Snake should be even. Lucario's F-smash>Snake's tilts. Lucario in the air>>>Snake. Both are heavy. Snake has a powerful aerial game, but Lucario's has lingering, large, and fast hitboxes, but Snake's ground game is great, so they're even.
This thread backs my claim.
Lucario vs. Olimar is even, too. If Olimar uses his forward B on Lucario, he can just use down B for easy damage/easy kill (unless it's shielded). Olimar has a fine ground game, but so does Lucario. Although Olimar has superb grabs and smashes, Lucario's excellent aerial game makes up for that. Most of all, Lucario can easily gimp Olimar. Thus, it is even.
Both quoted for truth. For IC vs Peach...grabs **** EVERY CHARACTER, so "ic's grabs **** "X" character" is like stating ""X" char can edgehog Olimar". Being good against IC is about your character's ability not to get grabbed, and peach is always floating and can outprioritize the IC with her aerials, plus, as Peach, you're able to make them roll when you get blocked via dair>nair.How so? Her float ability makes it really hard for them to grab her, and she's harder to CG than the rest of the cast.
You misread what I said. I said Link > Ganondorf, so what you said was kind of redundant. Sorry about the confusion.How bout his projectile game..? Which pretty much forces the Ganon to approach...
And Ganon is... not so great at approaching...
You realize that every character has its own different timing for the IC's chaingrab, right? You realize that you're saying that in order for an IC player to be considered "good," that player has to memorize the timing for every single character in the game, realize which timing to use when they're playing a certain character, incorporate that specific timing for that character every time IC's play that character, and use that timing, every single time, without messing up once? This is why the IC's aren't banned or super-ultra tier, because players are human, and they can't reliably do that all the time.Both quoted for truth. For IC vs Peach...grabs **** EVERY CHARACTER, so "ic's grabs **** "X" character" is like stating ""X" char can edgehog Olimar". Being good against IC is about your character's ability not to get grabbed, and peach is always floating and can outprioritize the IC with her aerials, plus, as Peach, you're able to make them roll when you get blocked via dair>nair.
Being hard to chaingrab isn't a valid argument, though. Every character should be chaingrabbed 100% of the time if the IC plays well.
But how do you land the rollout in the first place?Jigglypuff vs Ice Climbers should be neutral because even if your sheilding with IC Jigglypuff's rollout will always hit Nana and thus seperating the two. After that Jigglypuff can kill nana and take single IC in a regular 1 v1, and with jiggly's edge guarding techniques popo will have a really hard time getting back on the stage. This alone should at least make the matchup neutral.
Wrong, the reason ICs aren't super tier is that their grab range isn't large enough to be a threat to the vast majority of the cast. Just outspace them and you're fine, this applies to most of the cast.You realize that every character has its own different timing for the IC's chaingrab, right? You realize that you're saying that in order for an IC player to be considered "good," that player has to memorize the timing for every single character in the game, realize which timing to use when they're playing a certain character, incorporate that specific timing for that character every time IC's play that character, and use that timing, every single time, without messing up once? This is why the IC's aren't banned or super-ultra tier, because players are human, and they can't reliably do that all the time.
Also, Lucario vs. ROB is neutral (it is agreed by both the Lucario and ROB boards), and Lucario vs. Kirby is also neutral (it is agreed by both boards). Quick linkAbout Lucario...
Lucario vs. Snake should be even. Lucario's F-smash>Snake's tilts. Lucario in the air>>>Snake. Both are heavy. Snake has a powerful aerial game, but Lucario's has lingering, large, and fast hitboxes, but Snake's ground game is great, so they're even.
This thread backs my claim.
Lucario vs. Olimar is even, too. If Olimar uses his forward B on Lucario, he can just use down B for easy damage/easy kill (unless it's shielded). Olimar has a fine ground game, but so does Lucario. Although Olimar has superb grabs and smashes, Lucario's excellent aerial game makes up for that. Most of all, Lucario can easily gimp Olimar. Thus, it is even.
This is quite correct i think ^_^;;Jigglypuff vs Ice Climbers should be neutral because even if your sheilding with IC Jigglypuff's rollout will always hit Nana and thus seperating the two. After that Jigglypuff can kill nana and take single IC in a regular 1 v1, and with jiggly's edge guarding techniques popo will have a really hard time getting back on the stage. This alone should at least make the matchup neutral.
well, its neutral to fox because of how easily he can split popo and nana, once he gets nana away he can easily combo her to death percents in very little time, and your kidding about peach right? she just destroys the IC's, her arial game makes it almost impossible for her to get grabbed, which makes it a very hard fight for the iceys. as for the other characters you mentioned i couldn't say i don't main any of then besides T.link and i agree on disadvantage on that one.IC's have the advantage against Fox, Falco, Ivysaur(wth?), Kirby, Link, Lucas, Luigi, Peach, Pit, Squirtle, T. Link, Wolf, and Zelda.
No effing clue why those are neutral/bad.
I'm pretty sure IC players are okay enough that they can work around their lack of grab range through good use of aerials, ice blocks, and blizzards. I mean, if what you're saying is true, all you need to do is land a grab three times and you win, right, since IC players should land death 100% of the time they grab someone? So basically all you need to do is lure them into a false sense of security, let them think they're outside your grab range, and then surprise them with an attack that leads into a grab. Instant victory?Wrong, the reason ICs aren't super tier is that their grab range isn't large enough to be a threat to the vast majority of the cast. Just outspace them and you're fine, this applies to most of the cast.
It has nothing to do with an lack of technical ability by the players.
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.no way that Ike has the edge against Samus...no way.
My smashes are huger than yours so I win? If only MK believed that...Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
Even at my level of play, with Marth, it requires a major major mistake for them to ever get a grab off me. At top levels of play, for any character that is comfortable outside their grab range, unless it's only by a tiny tiny margin, a mistake is required that you'll maybe get one a match if you're really lucky.I'm pretty sure IC players are okay enough that they can work around their lack of grab range through good use of aerials, ice blocks, and blizzards. I mean, if what you're saying is true, all you need to do is land a grab three times and you win, right, since IC players should land death 100% of the time they grab someone? So basically all you need to do is lure them into a false sense of security, let them think they're outside your grab range, and then surprise them with an attack that leads into a grab. Instant victory?
Heck, what do I know, I don't even use the Ice Climbers. To be relevant with my mains, Kirby is definately neutral to Pikachu, and I'm inclined to say Toon Link as well, although I'm not certain.
Samus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
what is this i don't evenSamus has sucking smashes (no offense samus, you are still awesome in YOUR games) and Ike has FRIKIGN HUEG Smashes, and longer range aerials. Note the misspelling, which is used specifically to emphasize my point. Of course, both of our posts our biased, so let us have a reasonable person settle this.
QD is rarely used because of how bad it is.seriously? huge smashes?
What about speed? What about the fact that if Ike does his side B, he can't stop himself from getting drilled by a charge shot? What about the fact that Ike is maybe the easiest character to zair spam in the game? Also easy to spike with Samus' dair...a better dashing attack and uair and up-b will take away most of ike's slow aerials.
It's been a while since I played a MK main (none that play well in my college). Maybe I'll find one when I head to a tourney in December. If not, you'll only see me play one online.Bwett, Bigman, and Furbs, Those three from what I've seen are the Better Yoshi's out there. Green Ace is also excellent from what I've heard, but he hangs out at AiB and doesn't come here. There's also Yoster, and Yoshinaitor, but I haven't seen them play yet...
Well I'm stuck on a crappy Island, so unless you take online into account or my community of.... oh 14 people (Which 11 Suck), then I'm pretty much screwed...
Are you trying to be condenscending to me? All I'm trying to do is theorycrafting scenarios based on the high-level metagame (granted I don't have access to high-level tournaments, but I am determined enough to at least study what the metagame is like so I am not caught off guard when I ever do get the chance) and try and take the point of view of both combatants. Being as I use Ganondorf, I know a few things about doing everything I can to get past my weaknesses and incorporate my strengths using inventive and innovative strategies. Being as the IC community holds one of the most devastating techniques, I can only assume it's natural that each player tries his/her own strategy to get around a lack of grab range and either have a really strong skill set that can pressure opponents so that they are rarely ever comfortable outside the IC's grab range, or perhaps build a very strong non-grab related game in which chaingrabs are only icing to the battle.Even at my level of play, with Marth, it requires a major major mistake for them to ever get a grab off me. At top levels of play, for any character that is comfortable outside their grab range, unless it's only by a tiny tiny margin, a mistake is required that you'll maybe get one a match if you're really lucky.
Sure, if you land a grab 3 times you win... try landing it in a high-leveled match.
Heck, look at all the match-ups that involve infinites, some are crazy easy to pull off (Ganondorf on wario for example), the question is generally, how easy is it to pull off. In the ganondorf match-up above, nearly impossible.
Yes, listen to the man with 30 posts!rob have the advantage of jigglypuff....are you on crack? thats an even matchup maybe even in jiggs favor. and snake and jiggs go 50/50.
Either give a reason or go home, sorry.rob have the advantage of jigglypuff....are you on crack? thats an even matchup maybe even in jiggs favor. and snake and jiggs go 50/50.
Ummm, it doesn't matter how many posts he has.Yes, listen to the man with 30 posts!
I disagree. Peach = Ike. Ike's strengths hit on Peach's weaknesses, while Peach's strengths hit Ike's weaknesses.Peach > Wario
Peach = Diddy
Peach > Ike
Fix these, mainers of both characters will agree.
This is clearly the only chart you've seen so far.This chart is awsome.