rehab
Smash Journeyman
...is not fast, versatile or strong enough to impede DK, and spaced bairs are a good enough approach to not be significantly punishable by Link.
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well you can just spot dodge the bairs... and then jab cancel to a d smash (or whatever tickles your fancy)... then you become a projectile *****......is not fast, versatile or strong enough to impede DK, and spaced bairs are a good enough approach to not be significantly punishable by Link.
Well if you see a DK SH'ing towards you with his back turned... it dosn't take a genius to figure out what comes next...If anybody is being so predictable with an approach (with any character) that you can easily spot dodge punish an attack that comes out as fast Dk's bair and has the range and relatively good cooldown time that it does, the person being punished is not playing right. DK's bair is not that punishable. He also significantly outranges Link on the ground, and is borderline unpunishable there while putting Link in the danger zone.
Link doesn't go even with Marth, does he?
blatant, foolish lies.And no. No one counters Marth
hey, hey now... no need rain on my Marth parade...blatant, foolish lies.
meta knight counters all.
um does anyone pay any mind to ness's matchups? cuz id say at least half of them are wrong. ness destroys ddd and it is listed here as ddd's advantage. i know no one cares about ness but come on, if your gonna do this do it right
The Fsmash is slower tahn link's let alone the fact its disjointed so if the moves collide guess whose getting sent through the air?I don't see a DK match discussion in the Link boards, so I'll assume that's your opinion.
Seems like the range + speed on DK's bair, tilts and fsmash (range mostly) would wreck Link. Why do you say that's a joke?
"lol he's big and slow instant 10-0"Uhh... Bowser has an advantage on Jigglypuff? No way. =X Once Jigglypuff has Bowser in the air, Bowser is screwed.
She has fatser, and better aerials, it's very easy to see Bowser's attacks coming, and he is a huge Drill-rest and WoP target. Bowser is VERY easy to handle with Jigglypuff and is one of her BEST match-ups, not a disadvantage.
One word... fair.Uhh... Bowser has an advantage on Jigglypuff? No way. =X Once Jigglypuff has Bowser in the air, Bowser is screwed.
She has fatser, and better aerials, it's very easy to see Bowser's attacks coming, and he is a huge Drill-rest and WoP target. Bowser is VERY easy to handle with Jigglypuff and is one of her BEST match-ups, not a disadvantage.
bowser wrecks jiggs, SHFair to jab or Ftilt, not to mention jiggs is spending so much time in the air she's a floating shield grab target, which can be grab released into a Ftilt or Fair if they jump break.Uhh... Bowser has an advantage on Jigglypuff? No way. =X Once Jigglypuff has Bowser in the air, Bowser is screwed.
She has fatser, and better aerials, it's very easy to see Bowser's attacks coming, and he is a huge Drill-rest and WoP target. Bowser is VERY easy to handle with Jigglypuff and is one of her BEST match-ups, not a disadvantage.
You need a safe move to "play safely". Safe is not subjective, moves have a certain number of frames, cause a certain amount of shieldstun, ect.I honestly think that most people who believe themselves to have advantages over CF/Sonic/Ike/Ganon/Bowser only think so because they haven't fought good players who main those characters. It's as if every character can 'play safely' and avoid wasting moves and leaving themselves open except for those characters because of their 'priority' or 'speed'. Excuse the hyperboles, but for example, Captain Falcon has an infinite chaingrab>knee on Wario. I guess that means it should be a heavy advantage for Wario. Oh! But Wario can play safe and play an aerial game to avoid grabs! Ike's moves like his F-smash are so laggy, and he's so tall! lol everyone has advantage on Ike. It's not like Ike can play it safe with jab cancels and F/N-air or anything like that.
Basically... just like Ganondorf.His only flaw is that his defensive capabilities exceed his offensive potential...
Yeah, I originally meant it for Ike/Bowser/Ganondorf (the "slow 3") but I kind of threw the Falcon/Sonic in there because they have a different range of problems/attributes, but I can't speak so much for Falcon there. lol.You need a safe move to "play safely". Safe is not subjective, moves have a certain number of frames, cause a certain amount of shieldstun, ect.
Against certain characters, other characters simply cannot play safely. Captain falcon is probably the worst offender in this, too much ending and start-up lag. And good luck getting a grab against a spacially aware wario (aka, anyone good). Wario's superb aerial manueverability makes this nearly impossible unless wario screws up.
As for Ike, it varies, he's generally got a lot of range, but he's definately underrated. Can he play it safe? In some match-ups, yes. In others, no. Jab is godly, nair is generally safe, fair... sometimes.
Obviously, some match-up discussions have this bias. But generally speaking, Captain Falcon is a "I've got a disadvantage over the entire cast!" waiting to happen.
So, really, check the moveset, Captain Falcon cannot really play it safe (in just about any match-up I can think of) because he lacks the moveset, but it's all moveset based.
Basically... just like Ganondorf.
Ahhh.Yeah, I originally meant it for Ike/Bowser/Ganondorf (the "slow 3") but I kind of threw the Falcon/Sonic in there because they have a different range of problems.
The problem isn't being slow... it's being predictable...I can agree with bowser's defense >>> offense. But the main thing about Bowser is that he isn't as slow as everybody thinks he is. Klaw jump FAirs, Klaw jump Klaws, Jabs, Fortress and Ftilts are his main forms of approach. Out of those 5 only 1 could be considered slow.
Klaw says hello.The problem isn't being slow... it's being predictable...
lol mindgames are player abilities.Play Warriorknight sometime and tell me Bowser is inadequate. All it takes is one good mindgame from a Bowser for you to die, lol.
Not quite. Some characters are more naturally inclined to it.lol mindgames are player abilities.
You can probably say the same thing about Ike and Ganondorf, too.
Also, your avatar reminds me of a behelit.
A Wario behelit is kind of disturbing.
I like that line of thinking since it makes matchup discussions much more reflective of reality instead of theorycraft.Not quite. Some characters are more naturally inclined to it.
Others are better at utilizing them.
Those factors must be taken into account, still the fundamentals are always there.
I didn't have to deal with people like the first link in my sig today.>_>
Tenki you're too happy.
It's part of theorycraft actually.I like that line of thinking since it makes matchup discussions much more reflective of reality instead of theorycraft.
it'd be nice, so nice ;d
Which is incorrect of their part.The issue with this is that many people often ignore it. Primarily because of pre-existing biases or simply because they feel that mindgame potential simply should not account for much.
This was a primary issue concerning discussions in matchups concerning Sonic.
Not once has anyone really addressed Sonic's capabilities mindgame wise regardless of how strong the argument may be.