SSJ5Goku8932
Smash Lord
I do agree about Jigglys recovery higher than ROB.She acn air dodge in the 5 jumps.ROB cannot do anything if the oppenent trys to hit him.
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You can edgehog Diddy's recovery! What the hell is the difference? Diddy has just as many options as ZSS, but ZSS's flip jump is better than his Side B, she can deal with edgeguarders *way* better than he can, she does not go into freefall from anything (meaning she can Side B and Up B an edgehogger... or even down B), and she has nice range for how quick it tethers. Plus she jumps higher.
Yes he can.I do agree about Jigglys recovery higher than ROB.She acn air dodge in the 5 jumps.ROB cannot do anything if the oppenent trys to hit him.
Sort of. ROB can air dodge once he uses an aerial.Yes he can.
He, like Jigglypuff, does not ever go helpless during recovery. He can airdodge and attack even when his Up-B runs out of fuel.
Jiggs still has a better recovery however, imo.
Yeah but horizontal recovery is more important in Brawl than a slight vertical advantage.No Pikmin Olimar lower than one Ice Climber? Horizontally Yes, Vertically No. Still, pretty good list we have here.
The reason G&W is so hard to gimp is thatOk. I've always wondered that. I don't play a lot of GnW except for when my friend picks him for random fun play. How is recovery so Ungimpable. He came in 2nd for the thread about hardest recovery to gimp. All I see that he has is UpB trampoline and the glide with the umbrella or whatever afterward.
OF COURSE, I'm probable missing something. Like I said. I don't play against a lot of GnW and I don't use him ever so I do not know. But nothing he does really makes it LOOK like it's that hard to gimp. However if people think he's harder to gimp then MK then there's got to be something there.
You can airdodge/attack out of his last jump, not to mention his ability to use C4 for recovery.LOL Gw not hard to Gimp,try playing one and see if you can gimp him with Metaknight.
But anyway Jiggly needs to go higher,Snake has a Recovery that shouts,SPIKE ME.
if you missed the ledge, then you should of known that you couldnt reach the edge and C4 recover. a C$ recovery is not risky unless you are in the high percentages or you are directly under the stage.If you try to airdodge his last jump and miss the ledge,well you know.Happened to me alot of times because Snake was to busy getting fat.C4 is kinda risky.
Peach is fine where she's located. She shouldn't be higher.Peach's recovery isnt THAT bad. it has amazing and versatile horizontal recovery
ZSS Has an amazing recovery, She has her side dashjump thing.Lucas, Peach and ZSS have to get down.
If the G&W is good, you will not gimp him often, even with MK.LOL Gw not hard to Gimp,try playing one and see if you can gimp him with Metaknight.
But anyway Jiggly needs to go higher,Snake has a Recovery that shouts,SPIKE ME.
Pikachu deserves to be S tier. his recovery allows him to recover from the dead bottom of the blast zone right underneath the edge. he is also incredibly hard to gimp. even mk has a great deal of difficulty touching pika off stage.
Lucus is above pikachu? wtf.
Skull Bash + Quick Attack = godly recovery.
LOL what?Bowser's recovery > DK's recovery. His UpB may have less distance, but I've NEVER been in a situation where I was wishing it went further. If you DI correctly toward the corners you can just DownB to the ledge, which is pretty safe. Bowser's Up also has a ton of priority and he can recover from much further below the stage than DK.
But that's just one reason why this list is full of fail.
I fairly certain it's easier to gimp then Bowser's. As said, Bowser's UpB has more priority, goes higher, and the distance is enough. DK may have his air brake, but it put's him in free fall, defeating the purpose somewhat.LOL what?
Tell me you are being biased?
Because Dks recovery is not gimp food.
Did you watch the video?That's obviously not true at all (about the length).
Though, they both have terrible recovery. I would like to say single IC has a better recovery, since, with good DI, you can aim yourself higher towards the blastzones and use squall hammer for some horizontal recovery.
Metaknight can go under Hyrule Temple and then make it all the way across above the stage in one huge loop without landing. Without being as predictable.And MK does not have the best recovery. R.O.B. can cross Hyrule Temple with a double jump and Up+B.
Eh, touche. But Hey, R.O.B. does have better recovery than Pit. Plus he's a heavyweight.Metaknight can go under Hyrule Temple and then make it all the way across above the stage in one huge loop without landing. Without being as predictable.
A bigger horizontal hitbox, yes, but between that and the pointless distance factor, I don't think that's enough to make it better.Dk also has that cool invincibility frame glitch thingy if he recovers in JUST the right spot. >_> <_<
I'd also say DK>Bowser simply because it has a bigger hitbox. They do the same thing, except against DK you have to space yourself farther back. DK's might also move through the air faster, but I'm not sure.
Well, weight is mostly irrelavent in that it only determines how OFTEN you must recover, but not that you'll neccesarily recover better once you have been knocked near the blastline. Unless you want to count in if they could recover after being hit WHILE recovering, but thats a pretty small factor.Eh, touche. But Hey, R.O.B. does have better recovery than Pit. Plus he's a heavyweight.