Kage Me
Smash Ace
Why are Olimar and Ivysaur at the very bottom? I get why Solimar would be down there, but when he has 6 Pikmin, he gets an incredible recovery range.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
True.Jigglypuff doesn't need an up-b.
Floatiness + 6 (or 5 i dunno) jumps + Pound = Second best recovery in the game.
Yeah, ROB wins vertically. He can also take more hits.If you had to recover the entire distance of Bridge of Eldin, then yeah, Pit's would be better. But for practical purposes, ROB's up-B fuel is more than enough to make it back from anything. He can go under FD twice on one tank (or maybe 3 times if pushed, I've never really tried) and can survive multiple spikes from every character in the game, which is something that Pit definitely cannot do. Also, ROB's recovery has better vertical distance than Pit's. You'd be surprised how long you can stretch out a single tank of gas with interspersed fairs and a large boost with your last drop of fuel using nair. If there's 30 seconds left and ROB is ahead in %, GG because he can go hover in the top corner until time runs out.
Snake can get caught (actually, he almost ALWAYS gets caught) when he is beneath a solid stage.Jigglypuff doesn't need an up-b.
Floatiness + 6 (or 5 i dunno) jumps + Pound = Second best recovery in the game.
Pit has the fastest glide and that alone should be enough to get back on the stage.
Snake players usually recover high up, so getting knocked out of it is a lot less likely. Also, he can use his c4 to regain his up-B
Captain falcon's recovery is normal.
Ike can only recover from directly under, or high above the stage, or he is dead.
If you use aether at a wrong tine,YOU will die.Basically if someone trys to gimp you ,you use aether,you die.Quick draw can easily be stopped by puuting a character between Ike and the ledge.The opponet may take damage, but you die.Snake can get caught (actually, he almost ALWAYS gets caught) when he is beneath a solid stage.
Captain Falcon's recovery is similar to Ike, the only difference being that it can be easily gimped. Side B can also be gimped.
On Ike, you are absolutely wrong. Call me biased, I don't care. Aether has super armor frames, meaning it cannot be gimped. Quickdraw is very fast when charged up, and you do not HAVE to be high up to use it. Also, with Aether, you have a reasonable amount of horizontal distance, not to mention you can be quite far away from a ledge (maybe one Ike's sword length away) and he will still grab the ledge. Sure, maybe it's not the best recovery, but it's better than Zelda's (Wut rank C?).
Aether does have SAF and is incredibly hard to spike (can't do it reliably with samus or ness). But it doesn't matter when Ike has such ridiculous death angles where there's no chance of him coming back. Any good ike knows to almost never recover with quickdraw, with yoshi i'll just jump in the way and take the hit. Aether is good if he's in range, but it doesn't have much reach at all horizontally so he has to be almost directly under it. I will say Ike has a better recovery than zelda though, yuna may disagree but they also though zelda had a better recovery than yoshi.Snake can get caught (actually, he almost ALWAYS gets caught) when he is beneath a solid stage.
Captain Falcon's recovery is similar to Ike, the only difference being that it can be easily gimped. Side B can also be gimped.
On Ike, you are absolutely wrong. Call me biased, I don't care. Aether has super armor frames, meaning it cannot be gimped. Quickdraw is very fast when charged up, and you do not HAVE to be high up to use it. Also, with Aether, you have a reasonable amount of horizontal distance, not to mention you can be quite far away from a ledge (maybe one Ike's sword length away) and he will still grab the ledge. Sure, maybe it's not the best recovery, but it's better than Zelda's (Wut rank C?).
Are you kidding me? Zelda's poor area of recovery comes a lot from player fault. In theory, she should always be able to reach the ledge or the stage and be safe unless she's facing something like Fox hogging the ledge and then Side-Bing, or forcing Zelda to recover low, which she doesn't have to because FW isn't ******** like QD. You have to force Zelda to recover low to even somewhat reliably punish her because you're limiting her options then. Hell, she can still throw things off a little with Nayru's, and she still has a good airdodge. She's floaty, yes, but floaty means she doesn't have to use FW to recover a good amount of the time.Sure, maybe it's not the best recovery, but it's better than Zelda's (Wut rank C?).
See above for why Zelda > Ike. Also bear in mind that the Zelda player messing up a recovery on his/her own (basically, messing the angle up to death or easy punishment) doesn't count. All you can do is force an on-stage recovery when she's low. Kinda ridiculous to even think Zelda's recover is worse than Ike's when she doesn't even have the same deathly angles and fall speed as he does, along with the same reach as Aether in any given direction.Aether does have SAF and is incredibly hard to spike (can't do it reliably with samus or ness). But it doesn't matter when Ike has such ridiculous death angles where there's no chance of him coming back. Any good ike knows to almost never recover with quickdraw, with yoshi i'll just jump in the way and take the hit. Aether is good if he's in range, but it doesn't have much reach at all horizontally so he has to be almost directly under it. I will say Ike has a better recovery than zelda though, yuna may disagree but they also though zelda had a better recovery than yoshi.
But yeah, Ike's recovery is pretty bad unless he's launched up where he can easily defend himself.
How is Lucas and Wario so high up?
Lucas is pretty easy to gimp and predict since he has to curve his PK tunder in the exact right position or he's dead.
Wario without his motorbike is screwed. The bike is sometimes left on the stage when his hit off stage.
And Pit should be lowered. He has great distance but one hit or projectile and he can't use his recovery again.
Yes.How is Lucas and Wario so high up?
Lucas is pretty easy to gimp and predict since he has to curve his PK tunder in the exact right position or he's dead.
Wario without his motorbike is screwed. The bike is sometimes left on the stage when his hit off stage.
And Pit should be lowered. He has great distance but one hit or projectile and he can't use his recovery again.
Can we create a -s tier this would be the worst of the worst.ivy has gotta be s-tier.
im kidding.
I imagine because Marth can use a quick Fair to defend himself, whereas Falco isn't as lucky.Why is Falco so low? Worse than Marth, how exactly?Any character at any point in time can gimp Marth after sending him far off the stage.
You can edgehog Diddy's recovery! What the hell is the difference? Diddy has just as many options as ZSS, but ZSS's flip jump is better than his Side B, she can deal with edgeguarders *way* better than he can, she does not go into freefall from anything (meaning she can Side B and Up B an edgehogger... or even down B), and she has nice range for how quick it tethers. Plus she jumps higher.Yeah, but....you can edgehog ZSS's tether recovery. Diddy has lots of options, and can avoid gimping pretty well (monkey flip away from the stage, for example, makes it risky for your opponent to go out farther to gimp you, but you can still make it back safely)
Ike has not horizontal recovery and his vertical recovery isn't too good.
Bowsers is better