tekkie
Smash Master
DDD's recovery is amazing. Why is he so low?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
DDD's recovery is amazing. Why is he so low?
Play a Pro Pit and then say that LOLAre we taking into account how gimpable they are?
Because if we are, pit should definitely not be top.
If it were based on how professionals recover with them then the real list would go something like...Play a Pro Pit and then say that LOL
If it were based on how professionals recover with them then the real list would go something like...
"Top Tier:
Everyone except Link and Ivysaur
Bottom
Link
Ivysaur
|:/
I would like to see a penguin glide... @@Pit's only so high because he can glide.
Can Dedede glide? No, because he's a fat penguin.
Yeah. This list is all kinds of jacked.Bowser has by all means no bad recovery. He is around the level of DK, actually, just with the difference that DK jumps a bit better and Bowser's Up B has invincibility frames, making it hard to gimp him. His horizontal recovery is actually amazing.
Lol, I don't know. I only play Yoshi casually.Anychance I could get some feedback ?.? . Am I biased by my main or do I have any noteworthy points?
quote for the mother ****ing truth broesphBowser's aerial movement is sexy.
I dunno. Except for it's speed, Marth's recovery isn't too good. It's predictable. Imagine Firefox but with no startup lag and faster. it's faster but still predictable as hell.
But why would you stagespike somebody who just failed to recover?Marth's recovery is better than Zelda's. In terms with gimpability. Marth is RISKY since failing results in getting stage spiked in some situations. And if someone TRIES to hit Marth, he can DS them away since it has considerable knockback to let Marth safety land/grab the ledge before retaliation.
Luigi's recovery is good, but he is okay where he is, since the characters above him cover more distance.Luigi should be higher. Luigi has 1st jump, tornado, second jump and shroyuken for vertical recovery. and for horizontal he has that headbut thing.
Probably not...Does PKNintendo even check here anymore?
This could all apply to Zelda, except you trade in having a fast start-up on a relatively safe move for being able to move from point A to point B completely safely, being able to move farther, and being able to move in multiple directions. Ok, so it's linear, but at least you get to choose from more than two directions to go with.Marth's recovery is better than Zelda's. In terms with gimpability. Marth is RISKY since failing results in getting stage spiked in some situations. And if someone TRIES to hit Marth, he can DS them away since it has considerable knockback to let Marth safety land/grab the ledge before retaliation.
Good pits glide back, and he's so mobile while doing this he can be hard to predict. Oh and his glide attack covers impressive range, most pits will not be getting gimped much.Pit is way too high. I've gimped pit players countless times. Jiggs has almost infinite horizontal recovery even without jumps due to her light weight she just floats and unlimited rising pounds. So I guess I agree with her placement.
It really is Ivy ALWAYS has a way to knock people off the edge with razor leaf, I've gotten Oli's off the edge without a purple and that's never fun for them.Olimar>Ivysaur is debatable, LOL