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Distance has to do with it alot. Say, what would happen if I hit him out of his recovery and edgehog Bowser?A bigger horizontal hitbox, yes, but between that and the pointless distance factor, I don't think that's enough to make it better.
That's a huge if. As said, Bowser's UpB = lots of priority. It's much more likely that DK would be knocked out of his and be in more trouble due to it's lack of hight.Distance has to do with it alot. Say, what would happen if I hit him out of his recovery and edgehog Bowser?
Not when it ends.That's a huge if. As said, Bowser's UpB = lots of priority. It's much more likely that DK would be knocked out of his and be in more trouble due to it's lack of hight.
It's not THAT bad, you know....What about Marth? both beat Squirtles fail recovery.
And to people who see my main, I accept their weaknesses.
Trust me, his Midair jump is good, but UP B is just Spike/footstool food.It's not THAT bad, you know....
Not when what ends? O.o?Not when it ends.
Wait, what are you talking about? Jigglypuff can float to the top where many characters can't even reach. And NO, coming from below is NOT safe.I believe Toon Link is a bit too high, Marth should be higher, yes his recovery is pretty poor but it is much safer than like Jigglypuff's as Marth comes from below that makes characters such as DK and Bowser no option but to watch him come back to the stage. There is also worries about Stage spikes
Bowser's Firebreath? It eats up Falco, Fox, and Wolf better than Marth though.Wait, what are you talking about? Jigglypuff can float to the top where many characters can't even reach. And NO, coming from below is NOT safe.
Charizard's recovery is great if you are on the other side of the stage or dead or your shield broke or something. However, it is too slow to be good in most situations, so he will have a hard time beating out the recoveries of those above him.1:31-1:45 of http://www.youtube.com/watch?v=33Srlp6AlJo
and http://www.youtube.com/watch?v=XtsAPUCw6rU
say Charizard can recover if you lern2player.
As far as rankings go, I have no charizard exp lol so I'll leave it at that.
/infoferurown2c
I honestly have never had any problem with Bowser's recovery. Edgehog him to force an Up B and punish. Attack him through his Up B because it still doesn't have good range. As a Zelda player, I have no problems hitting him with any of her aerials but nair (which I don't use for Bowser anyway).That's a huge if. As said, Bowser's UpB = lots of priority. It's much more likely that DK would be knocked out of his and be in more trouble due to it's lack of hight.
It's done on the basis of some random scrub's opinion i.e. the topic creator.Is this tier list for recoveries only on the amount of distance you can go or is it generally how well it is such as defense or offense? Pit's recovery covers distance but he can be easily spiked down
If the Bowser player is recoverying correctly, UpB will very very rarely be punished. It's called Fortress for a reason. It's devastating OoS for a reason. Only on rare occassions am I surprisingly hit out of it. The only one I can recall giving me trouble is Kirby's DAir.I honestly have never had any problem with Bowser's recovery. Edgehog him to force an Up B and punish. Attack him through his Up B because it still doesn't have good range. As a Zelda player, I have no problems hitting him with any of her aerials but nair (which I don't use for Bowser anyway).
I have edgehogged Bowser's recovery far more than I have DK's. DK grabs the ledge from below at such a deceptive range and his Up B lasts for so long that it's just as risky to try and grab the ledge for him as it is Bowser, but then you take into account that DK's horizontal distance is better than Bowser's; then you see that DK is winning in the range area. Now take into account that DK's Up B is virtually nonpunishable on the side with normal attacks and that he can start it from so far away from the stage to not get hit from above. DK's recovery is still better than Bowser's, to me.
You can't be serious.Lucas isn't much different from Ness...
Olimar's recovery looks amazing when you see Ivy.crimany, do you ever play Olimar? his recovery isn't the best but he certainly should be out of e rank
Actually, no, it doesn't.Pikachu
King DDD
Toon Link
Luigi
Samus
Wario
Gane and Watch
Lucas
All characters ZSS beats the pants off of in terms of recovery.
Luigi can recover with all of his specials and is extremely floaty. His recovery is better than Tink and G&W at the least.Actually, no, it doesn't.
King DeDeDe - Multi-jump and his Up B.
Toon Link - Good second jump plus his Up B or if unneccessary, his tether.
Luigi - Maybe. Just maybe. But his second jump, Down B plus Up B.
Samus - Bomb jump, second jump, tether recover and Screw Attack.
Wario - Second jump, Wario Waft, Up B, Bike, which means he can perform another jump off of it.
Mr. Game & Watch - Maybe. However, his second jump + his Up B. Not to mention the Up B pushes his opponents out of the way.
Lucas - Second jump, long ranged PKT2 or just a Zap Jump plus a tether.
I'm not saying that Zero Suit Samus can't recover. All I'm saying in comparison, Zero Suit Samus can be edgehogged easier than the ones above... Except maybe Luigi. That one is kind of eh.
Fireball recovery? Teach me o_0;Luigi can recover with all of his specials and is extremely floaty. His recovery is better than Tink and G&W at the least.
You do know that Zero Suit Samus' tether nearly reaches the blast zone vertically, making it the longest tether recovery in the game. You also realize that ZSS has three jumps and is virtually ungimpable in the hands of a good player because the third jump has 12 invincibility frames, right?Actually, no, it doesn't.
King DeDeDe - Multi-jump and his Up B.
Toon Link - Good second jump plus his Up B or if unneccessary, his tether.
Luigi - Maybe. Just maybe. But his second jump, Down B plus Up B.
Samus - Bomb jump, second jump, tether recover and Screw Attack.
Wario - Second jump, Wario Waft, Up B, Bike, which means he can perform another jump off of it.
Mr. Game & Watch - Maybe. However, his second jump + his Up B. Not to mention the Up B pushes his opponents out of the way.
Lucas - Second jump, long ranged PKT2 or just a Zap Jump plus a tether.
I'm not saying that Zero Suit Samus can't recover. All I'm saying in comparison, Zero Suit Samus can be edgehogged easier than the ones above... Except maybe Luigi. That one is kind of eh.
Take into consideration that he is unbelievably easy to intercept NO MATTER WHAT HE'S USING.Luigi must be higher. Take into consideration the horizontal capabilities of his side B (which doesn't put him into helplessness), the vertical capabilities of his down B (no helplessness) and the final up B. DO IT
She also gets a boost when she uses Plasma Wire during her mid-air jump, and is capable of tethering indefinitely.You do know that Zero Suit Samus' tether nearly reaches the blast zone vertically, making it the longest tether recovery in the game. You also realize that ZSS has three jumps and is virtually ungimpable in the hands of a good player because the third jump has 12 invincibility frames, right?
I think I've been edgehogged like, one time. And that time, I pulled the guy down with me with my Up-B tether, killing us both.
You gotta... uh... ->QUICK LOOK A BUNNY!<-Fireball recovery? Teach me o_0;