His recovery IS better than Pit's. Pit doesn't have the range to compete with others who edgeguard him. His Up-B is not as good as DDD's either. While it doesn't happen often, it's significantly more gimpable. DDD's is only marginally more punishable, and it's usually difficult to punish with KO moves.
Samus's recovery is amazing. Due to being extremely floaty and bomb jumping, she can float offstage for a long time where almost nobody can reach her. Her tether is very useful due to its range, and her Up-B is difficult to challenge. She also has the ability to Z-air the ledge from knockback.
Good luck predicting Pikachu's recovery consistently. His Up-B is fast, and if he has good reactions, he's going to go somewhere where you won't reach him.
Falco's recovery is excellent in Brawl believe it or not. It is very good for the same reasons G&W's is. It gets great distance, and goes really fast. A good Falco is very difficult to punish while recovering. It's not easy to predict what he's going to do once he makes it to the ledge anyway. His recovery is only bad if he has to Up-B, which is rare if he DIs well.
Diddy's options for recovery are diverse and solid, and get him excellent distance. His SideB is fast, and difficult to react to. His Up-B can be used in areas where it cannot be reached, and goes far and fast.
How many times have you seen Yoshi gimped?
When did I say his recovery was consistently gimped? His recovery is bad though, and is easily
punished. He does get gimped more than other characters. His Up-B is horrible. If you hit him out of his second jump, it's extremely hard for him to make it back.
Lucario's Recovery is not his UPB but his jumps and float. Its hard to gimp his Whole Recovery.higher alot
Lucario's recovery isn't bad. It's just more punishable than other characters recoveries. Actually making it back without taking a hit is difficult.
Yoshi is the same in the Jump Department.higher alot
His recovery is much more predictable than the ones above him. It is not hard to punish his 2nd jump, and if he's unlucky, punishing his 2nd jump results in a gimp.
Charizard has Super Armor, 3 Jumps, And Glide.higher somewhat
Charizard is slow, is not amazing offstage, and his Up-B doesn't go very far. Most characters can hit him before he has a chance to Up-B, and he's too slow offstage either gliding or using midair jumps to be completely safe from edgeguarders.
Warios easy to Gimp his UPB. Bike is used, but hard to control. Lower a little.
Wario has the Waft, he rarely ever needs to Up-B, and his amazing DI makes him ridiculously hard to chase down.
Quite on the contrary, Falco's recovery is amazing. It's hard to punish if he does it right, as usually, he's the one reacting to what you are going to do due to the insane speed of his SideB. His SideB also makes him amazing at escaping ledge traps.
Omg, nowai. Lucas has Zap Jump and a tether. D:
He's still limited in terms of options offstage, and it doesn't completely solve the problem of his Up-B being very punishable. His tether doesn't have amazing range either.
Oh and HOW IS SAMUS HIGHER THAN KIRBY!!!!!!!
Samus basically gets the same distance, is harder to outprioritize, and has a much better Up-B. Her DI down to tether is also the best in the game.