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Yoshi's Island.Name me a legal stage that isn't good for MK and you get a cookie.
http://www.smashboards.com/showpost.php?p=9919448&postcount=315
Cuz it got newpaged. Awesome post. :V
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Yoshi's Island.Name me a legal stage that isn't good for MK and you get a cookie.
http://www.smashboards.com/showpost.php?p=9919448&postcount=315
Cuz it got newpaged. Awesome post. :V
I'd rather fight Diddy on FD, and I'd rather fight ICs on BF or Lylat. That said, ICs are still a very formidable character even without chaingrabbing. Consider for a moment the implications of hitlag - they can bait you by allowing your attack to hit one of them to give them a window in which to smash you, or grab you, etc.@sandwhale: Stalling happens on other stages as well. 3 put of the 4 transformations on PS1 could lead to stalling, but nobody calls that banworthy.
@thio: That's a pretty flawed evaluation. ICs able to take advantage of many stage traits? There's one type of stage that the ICs are good on =/. So you'd rather fight Diddy and ICs on FD over Battlefield?
I meant that as an MK I would rather be on Delfino or Halberd than most stages, as they support his most broken aspect: extreme difficulty to punish.Name me a legal stage that isn't good for MK and you get a cookie.
http://www.smashboards.com/showpost.php?p=9919448&postcount=315
Cuz it got newpaged. Awesome post. :V
Legal in MLG? The only stage that isn't good for MK: Green Greens.Name me a legal stage that isn't good for MK and you get a cookie.
Why wouldn't green greens be good for MK? Get shuttle looped?Legal in MLG? The only stage that isn't good for MK: Green Greens.
Not in some matchups. For example, any matchup where his best strategy is approach stuffing with upB OOS (G&W for example).I meant that as an MK I would rather be on Delfino or Halberd than most stages, as they support his most broken aspect: extreme difficulty to punish.
And MKs worst stage is FD lol. By far.
Bingo. And this is the ONLY one.Legal in MLG? The only stage that isn't good for MK: Green Greens.
Green Greens is glorious for MK. Dsmash kills early, ground shuttle loop kills early, he can dtilt lock you into the blocks (potentially blowing you up while he takes no damage - hurrah for disjoints!), and has a whopping total of eight edges for him to recover to.Legal in MLG? The only stage that isn't good for MK: Green Greens.
GaWs learned to deal with this a long time ago. MK beats GaW because of Ftilt much more than SL.Not in some matchups. For example, any matchup where his best strategy is approach stuffing with upB OOS (G&W for example).
He can't glide under the stage and I think his planking isn't as effective.Bingo. And this is the ONLY one.
Also, I fail to see how Yoshi's is bad for MK.
But everyone has trouble recovering on that stage for different reasons like not being able to go under the stage and slanted ledges and there isnt as much space because there is a straight edge on the side near the ledge. MK loves it when people cant recover as well.He can't glide under the stage and I think his planking isn't as effective.
"He's bad on that stage because he can't do things there that are banned in my region anyway."He can't glide under the stage and I think his planking isn't as effective.
IDK I look at it like this I'd rather fight a MK on YI as opposed to BF or SV. The stage may not be OMG hard counter to MK but it's not as good for him as on of the other starters. If you considering one of the things people cry about when mK is his planking or him gliding under the stage (meep vs m2k) Then I fail to see how a stage that effectively reduce both isn't considered a bad stage for him.But everyone has trouble recovering on that stage for different reasons like not being able to go under the stage and slanted ledges and there isnt as much space because there is a straight edge on the side near the ledge. MK loves it when people cant recover as well.
Edited in bold.But everyone has trouble recovering on that stage for different reasons like not being able to go under the stage and slanted ledges and there isnt as much space because there is a straight edge on the side near the ledge. Everyone loves it when people cant recover as well.
Dtilt lock doesn't work; the dtilt destroys the blocks immediately.Green Greens is glorious for MK. Dsmash kills early, ground shuttle loop kills early, he can dtilt lock you into the blocks (potentially blowing you up while he takes no damage - hurrah for disjoints!), and has a whopping total of eight edges for him to recover to.
Relatively speaking, I guess Snake beats him there, but overall he gains a lot on that stage. A lot more than he loses.
If MK had to have a 'worst stage' I guess FD would count, but he isn't really bad anywhere in the game.
I'm not sure some of these are necessary. In my opinion, it comes down to two criteria that can be rationally justified. The first is being overall "neutral" - obviously this can't happen, but when considering all the matchups, some stages are more "neutral" than others. The second is that it should have little random element. Things like Halberd's hazards do not fall under random element. Both of these criteria stem from the fact that the first match is the most important match of the set, so we should try to make the result as accurate as possible. If you can come up with other criteria and justify it, I'd love to hear it.IMO, a starter should be (in addition to CP criteria):
-Not too disruptive (calling it quits around what Halberd or CS does)
-Not overly polarizing (A good example of a polarizing stage would be RC. Almost the most important factor there is how good you are in the air-if you have a poor air game, you're **** out of luck)
-Does not give a huge advantage to too many characters (This is part of why I worry about Delfino as a starter; its walkoffs are relatively common and we know why those are bad, and the water allows for some real abuse for chars with good spikes. However, they are mostly avoidable, and you can stall most of them out)
-Would not be a common target of a stage ban against most top chars (Like, you would automatically ban Norfair, Brinstar, or RC against some characters; they are obviously not starters)
It's not necessarily about straight camping. Diddy can control the stage much better on FD than on Battlefield. He still has options for dealing with approaches from above even on FD, without a platform above him. It's also significantly harder to avoid ICs grab on FD than on platformed stages.I'd rather fight Diddy on FD, and I'd rather fight ICs on BF or Lylat. That said, ICs are still a very formidable character even without chaingrabbing. Consider for a moment the implications of hitlag - they can bait you by allowing your attack to hit one of them to give them a window in which to smash you, or grab you, etc.
As for fighting Diddy or Falco, on FD, it's much easier because they don't have a ceiling stopping me from approaching them from above.
I would also like to add that in a region with most of these "anti-ICs' CPs banned, ICs don't really seem to thrive. We have a few people who alt them, but almost no mains. And yet, one of the best ICs mains lives in the Midwest, where a lot of these stages are legal.
Just food for thought.
Yoshi's Island (Melee) is a bad MK stage that should be legal.I meant that as an MK I would rather be on Delfino or Halberd than most stages, as they support his most broken aspect: extreme difficulty to punish.
And MKs worst stage is FD lol. By far.
MK can't kill off the top?!Dtilt lock doesn't work; the dtilt destroys the blocks immediately.
Recovery doesn't matter; the ledges are right by the edge.
Dsmash doesn't kill early if you're in the center of the stage; the block walls prevent you from going anywhere with DI. Meanwhile, MK has no way to kill off the top well. Camp the center. MK can't kill you, and you kill him at half the percents.
Play the stage right. MK gets ***** if you just stay in the center. He has to do a lot of work to get you way over to the edge to land a dsmash, while anyone who kills off the top is at ease.
ahaha its true though, mk doesnt move forward if there is a slight pause before the next dtilt inputMK's dtilt lock on Green Greens- If you don't keep mashing the "A" button, but instead wait a sec after you dtilt so you don't move forward, thereby NOT breaking the blocks, will the dtilt lock work then?
I think Praxis searches "Green Greens".
theres also Uair/tornado as well and to put insult with injury id go as far to say utilt as wellMK can't kill off the top?!
Wow. You must have missed the direction that a grounded shuttle loop hits you for the past two years.
Well, if neutral and non-random are the big two, I'd say FD absolutely ***** one of them up the ***.I'm not sure some of these are necessary. In my opinion, it comes down to two criteria that can be rationally justified. The first is being overall "neutral" - obviously this can't happen, but when considering all the matchups, some stages are more "neutral" than others. The second is that it should have little random element. Things like Halberd's hazards do not fall under random element. Both of these criteria stem from the fact that the first match is the most important match of the set, so we should try to make the result as accurate as possible. If you can come up with other criteria and justify it, I'd love to hear it.
But should be doesn't mean it is.Yoshi's Island (Melee) is a bad MK stage that should be legal.
Why is it bad ?lol@ anyone wanting to fight MK on Yoshis island.
Why are you stupid?I'd list all the moving stages for Thio, but I think T-block summed it up well. The fact of the matter is, you may enjoy playing on the stage, but you don't like the way it affects competition, which means you don't like something about it, which is why you're arguing in the first place. More people have tripped into Snake F-smashes than have had matches decided solely on Pictochat. Picto has hitboxes, but not all transformations have them, most are plenty avoidable, and there's nothing that uber-***** any character more than any other, so everyone has nearly equal risk in playing on it (larger characters can hit stage hazards easier, obviously).
It's a risky stage, but that's why it's counterpick.
That's the funny thing.Why is it bad ?
i'm confizzedWhy are you stupid?
Moving != Unpredictable.
Now either learn to speak from the correct orifice or get off the internet.
Care to explain more because I don't get it.That's the funny thing.
You wouldn't think a slightly irregular floor and a tilting platform would help MK so much...
Why are you stupid?Why are you stupid?
Moving != Unpredictable.
Now either learn to speak from the correct orifice or get off the internet.
I'm tempted to write a forum post about the intricacies of what is statistically acceptable randomness, but I have more enjoyable things to do, like slam my head into a wall.We should ban Brawl because it has random elements we can't remove without hacking the game.
We should ban SF2 because it has random elements we can't remove without hacking the game.
We should ban the human mind because it has random elements we can't remove without killing the body outright.
We'll only let computers face each other only in neutrals.