If our definition of a starter is a stage that is not polarizing, then there's nothing to argue.
The problem is people have silly, arbitrary definitions of what a starter is. If you're gonna argue, argue the definition of a starter, because nobody will disagree what FD is polarizing.
IMO, a starter should be (in addition to CP criteria):
-Not too disruptive (calling it quits around what Halberd or CS does)
-Not overly polarizing (A good example of a polarizing stage would be RC. Almost the most important factor there is how good you are in the air-if you have a poor air game, you're **** out of luck)
-Does not give a huge advantage to too many characters (This is part of why I worry about Delfino as a starter; its walkoffs are relatively common and we know why those are bad, and the water allows for some real abuse for chars with good spikes. However, they are mostly avoidable, and you can stall most of them out)
-Would not be a common target of a stage ban against most top chars (Like, you would automatically ban Norfair, Brinstar, or RC against some characters; they are obviously not starters)
This seems pretty reasonable, and is in line with virtually every starter we have... it's obviously in line with the ones that are more common.
Battlefield
Not polarizing (anyone can do fine there).
No disruptions at all.
Doesn't give anyone a real advantage as far as I'm aware (although MK can do nasty stuff with the ledges, and snake has really nice stage control abuse).
Rather pointless to ever ban because of that.
Castle Siege
Not polarizing (it has 3 parts to get used to lol).
Minor disruptions that don't really matter.
Gives DDD and Falco moderate advantages but only during temporary changes that are relatively easy to avoid.
Would potentially end up as a ban against a DDD.
Delfino Plaza
Potentially polarizing, but not to a serious extent (gives CGers a slight advantage, gives people with good spikes an advantage, but also requires adaptability).
Minor disruptions that don't really matter.
Gives good water campers and CGers a slight advantage but nothing that can't be avoided by good defensive play.
Would potentially end up as a ban against DDD or Game and Watch; not
that likely.
Halberd
Slightly polarizing towards characters with good vertical kill moves and heavies,
Minor (easily avoided) disruptions.
Gives Snake and DDD a slight disadvantage.
Was MK's go-to ban because he dies early there against a few chars (this alone makes it starter-worthy, IMO
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
). Now it's Green Greens, AFAIK.
Lylat Cruise
Not polarizing (unless you want to get annoying with the ledges).
Minor disruptions (friggin' ledges).
Gives characters with good, easily-steered recoveries a negligable advantage.
Would rarely end up banned.
Smashville
Not polarizing at all.
Negligable disruptions (lol balloon).
Gives MK a serious advantage due to scrooging, but **** it, we're talking about the guy who has no bad stages and a CP where he ***** almost EVERYONE.
Will almost never be the target of a stage ban.
Yoshi’s Island
See battlefield; small playing field slightly favors stage control elements.
Pokémon Stadium
Slightly polarizing. Rock is a pain in the ***, etc.
Moderate to heavy disruption through stage changes (****ing rock, ****ing windmill, ****ing fire)
Gives DDD a big fat advantage due to walls
Will sometimes get banned against DDD
Probably not a good starter.
Final Destination
Very Polarizing. Campy chars (falco, ICs, Diddy) and chars with CGs (Falco, ICs, DDD) LOVE this stage.
No disruptions.
Gives anyone who has a CG or a good projectile and movement speed a massive boost. There are no platforms to escape to in the case of grabs, no good way to avoid various attack spams, etc. Falco's best legal stage. DDD's best legal stage. IC's best legal stage. Arguably Diddy's best legal stage.
You will almost always ban this against ICs, Diddy, DDD, or Falco. This is NOT a starter stage!