BEES
Smash Lord
Haven't tried it. Still too much fastfalling I think. It could be that I'm just too set in my ways, and need to give some time to playing this type of Falcon before I jump to conclusions.
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It doesn't feel right not being able to jump after his Fair. I don't see much real reason for a shorter SH either.Why do people want a higher Ness SH? I cant really see the reason.
FF is easily fixable and I actually had FF to 1.025 anyway but ppl thought it was too little. So here is the original code I had if you want to try it.Haven't tried it. Still too much fastfalling I think. It could be that I'm just too set in my ways, and need to give some time to playing this type of Falcon before I jump to conclusions.
I don't know what your doing wrong, but even with my settings I can recover from every falcon aerial easily. Most people seem to agree, too.Haven't tried it. Still too much fastfalling I think. It could be that I'm just too set in my ways, and need to give some time to playing this type of Falcon before I jump to conclusions.
Yes. I feel he should be combo bait, but other areas can be improved to make up for that.Bowser is floatier because its harder to combo him. He can FF just fine.
I think it compliments him well.
Would you prefer Bowser, who cant combo well, to be a lot heavier and be combo bait?
I agree, this would be nice. A high knockback isn't needed as it should just be a combo starter.Pity, I'm quite liking this Falcon.
I really can't see much that I personally would change. Would it be possible to reduce the knockback on the raptor boost? That move doesn't combo for anything anymore.
All of that happened in melee as well (except for dair to upsmash, generally it was dair dair nair or something like that).I agree, this would be nice. A high knockback isn't needed as it should just be a combo starter.
Does anyone think Peach is... almost too good in Brawl+? My friend has been using her in Beta 2, and I Falcon. It's gotten to the point where it's almost rediculous. Almost all of her attacks out prioritize Falcon's, especially aerials, and-- turnips. Also, it seems to me that much of her combing comes easy. It almost seems like DIing doesn't matter against some of the rediculous things she can do.
For example, dash attack seems way to reliable, as it always sets up for two to three. Then there's her down air. It seems to hold you in it once you get hit, and the hitstun allows you to be caught in it again. Now perhaps my DI was ****, because I was frustrated at how hard I was working for combos where as my friend was dancing about seamlessly as Peach-- and it's not like this for any other character he chooses. Anyway, so he cought me in 3 downairs in a row, as I was stuck in hitstun, and then he finished me with a swift upsmash before the hitstun ended from the last Dair. Perhaps I just utterly suck. But, what do you guys think? Do any of you deal with Peach mains? It seems many of her combos are handed to her. Seriously, she's a combo queen. Her Ftilts generally bring you toward the center of her body, while stunned you'll get ravaged by something. She has really great aerials. Neutral is really good / fast.
/rant. Anyway, what do you guys think about Peach? Also-- is there a way to remove the random chance of the bombomb, and other stupid items that appear instead of turnips? Can the super turnip be removed?
Thanks.
Link doesn't have a kill move.ok, first of all, Link's Upb Boost its perfect, and actually, thats the only thing that should be left modified, 25% of dair thingy its not necessary, Link has some killing moves besides Dair or Spin attack, so any good Link mainer will know how to Kill with him.
the other thing i must say, ZSS, neutral b its completly useless now, sorta was before, but had some uses, dsmash dosent stun that much too, and taking away dsmash from ZSS game its pretty bad, yeah combo thingy and stuff, but still, neutral b cant just be and dsmash should not, and having a useless fsmash its quite annoying to deal with, now 3 useless moves, hell no guys....
It's not just about his Dair. His Uair has a lot of lag too. That's why He's at 25%. Link needs a lot more help than just a buffed UpB and Dair.I'll have to agree Soldner Kei on Link's d-air at least. That move is like Link's signature risk / reward move. I say return it back to 50% lag, but make it stronger. I also think that Link's on ground Up-b should be a lot stronger. After that I think Link will be fine.
You have to SDI using the c-stick. DI with the control stick by rotating slightly, and DI with the c-stick by tapping. It takes co-ordination but i think its the most efficient way to DI (Don't know about tap DI'ing with the control stick too). One thing to look at is if hes floating towards you while Dair'ing, you may have to DI differently. Also, don't try to shieldgrab Peach.I agree, this would be nice. A high knockback isn't needed as it should just be a combo starter.
Does anyone think Peach is... almost too good in Brawl+? My friend has been using her in Beta 2, and I Falcon. It's gotten to the point where it's almost rediculous. Almost all of her attacks out prioritize Falcon's, especially aerials, and-- turnips. Also, it seems to me that much of her combing comes easy. It almost seems like DIing doesn't matter against some of the rediculous things she can do.
For example, dash attack seems way to reliable, as it always sets up for two to three. Then there's her down air. It seems to hold you in it once you get hit, and the hitstun allows you to be caught in it again. Now perhaps my DI was ****, because I was frustrated at how hard I was working for combos where as my friend was dancing about seamlessly as Peach-- and it's not like this for any other character he chooses. Anyway, so he cought me in 3 downairs in a row, as I was stuck in hitstun, and then he finished me with a swift upsmash before the hitstun ended from the last Dair. Perhaps I just utterly suck. But, what do you guys think? Do any of you deal with Peach mains? It seems many of her combos are handed to her. Seriously, she's a combo queen. Her Ftilts generally bring you toward the center of her body, while stunned you'll get ravaged by something. She has really great aerials. Neutral is really good / fast.
/rant. Anyway, what do you guys think about Peach? Also-- is there a way to remove the random chance of the bombomb, and other stupid items that appear instead of turnips? Can the super turnip be removed?
Thanks.
Sheik Ftilt lock, infinite grab releases, DDD chain grab, Falco chain grab, Metaknight Mach Tornado spam, Shuttle Loop spam, Planking and pressure spam, projectile spam, camp out, and miscellaneous Dtilt spam.Who says they won't admit it? Maybe they do admit it but they just get used to it and learn to adapt. =P
They're only unfun when you don't get used to them. Otherwise they're just apart of the game and you learn to get around it.Sheik Ftilt lock, infinite grab releases, DDD chain grab, Falco chain grab, Metaknight Mach Tornado spam, Shuttle Loop spam, Planking and pressure spam, projectile spam, camp out, and miscellaneous Dtilt spam.
These are just a few of the "adaptations" that you have to make in a game that was designed to be "fun". How did it manage to accomplish the opposite?
Wtf is double quickdraw?I recently realized that Link has always been my favorite/most fun character to play, so I started learning his Brawl ATs. I think his full hop needs just a LITTLE more height, It seems almost impossible to do the Double Quickdraw technique. With a few minutes of practice, I was only able to time the move a few times. Maybe I'm just bad? Everything else on Link seems perfect to me, but I just didn't have enough time to pull out the bow again before landing on the ground.
64 Link? Awesome.Also, Link had no lag on his aerials in 64 and it helped him a lot. I'm fine with less aerial lag and the new Link reminds me of 64 Link.
Owned lolSheik Ftilt lock, infinite grab releases, DDD chain grab, Falco chain grab, Metaknight Mach Tornado spam, Shuttle Loop spam, Planking and pressure spam, projectile spam, camp out, and miscellaneous Dtilt spam.
These are just a few of the "adaptations" that you have to make in a game that was designed to be "fun". How did it manage to accomplish the opposite?
Links Uair still has a bunch of landing lag even at 25% and his Uair and Dair are the only moves really affected since his other three moves have very little landing lag. I don't understand why he's getting lowered to 35%. Is it because Dair doesn't look slow enough? Wtf is that?Alright, all the edits to Beta 1.3.1 are made to hopefully respond to everyones inputs. It'll be posted tomorrow when Almas isnt on a crazy timezone difference.
Sorry Hurricane, but most people complained about wolf being heavy and I lowered him to be normal with just a faster FF.
Ness will be floatier which will make everyone happy!
D3 higher full jump (also everyone happy)!
Sheik Faster FF (1 -> 1.15)
Wolf (1 1 1.2 1 1)
Link ALR reduced to 35% lag from 25%
Have you played as them though?Hey, it was my pleasure. Glad to see grab release nonsense completely removed from this game while still retaining their use for positional advantages and mindgames.
Still not sold on Falcon UpGrav giving him too much vertical survivability...
Still not sold on <1 UpGrav on Bowser and Charizard giving them less vertical survivability than vBrawl...
Still not sold on UpGrav.