grim mouser
Smash Journeyman
New PAL codeset, or NTSC codeset?
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Sure I'll post it. Just as I suspected, the pluserys set was missing the jump momentum code and Im starting to dig beta 3 now. The air momentum code makes my set feel way more floatyI don't want to sound rude but why not try it and post it up here and see what people think. I'm terrible at writing code, but I'm always willing to test out new codes.
Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 [B]09189C70[/B]
0A35CB60 0B33C530
0C35CB60 0D34C440
0E444440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2043C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C28AC80 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
When I go home and play with my friends which won't be for another few weeks.btw kupo when will you make new Brawl+ vids?![]()
Thank you. I asked this same question on the IRC and was flamed instead of helped. =\It changes the Downwards Gravity, Fastfall Speed and Jump Height (both SH and FH) of different characters by different amounts.
Yes i do. Do i have to copy each code and give it a name or can i just copy and past in a txt file and it work?Getting the same thing cAm. Do you not have a code editor?
Well I think we found our first problem. Hope its the lastLol at Bowser taking no damage during a Meta Knight Tornado, except at the end. I'd be interested to try 2% but then he might not take damage from too many of the projectiles. Either way, it's a cool and innovative way to keep him competitive.
You call that a problem. I call it pure awesomeness.Well I think we found our first problem. Hope its the last
I guess I'll need to try it out myself, but it seems like when an attack hits one character for a couple % and the rest of the cast for 10-20 %, thats a problem.I don't see why that's a problem. MK can still use the move to gain a positional advantage against Bowser, but can't use it to hurt him effectively (which is doubly useful since Bowser has no reliable way to counteract the move).
Yes they are and I forgot one thing to change:EDIT: I'm gonna mess with Beta 3 some throughout the day, but I'll try and get your set-up in there Kupo. Are you using the same modifiers for the other characters as Beta 3?
Jump/Grav Values [29 Lines]
065A9200 000000DC
0044C440 0114F440
0245CA40 0304E440
0465CB40 05448440
0628AC80 0744A440
0834C440 [B]09189D70[/B]
0A35CB60 0B33C530
0C35CB60 0D34C440
0E444440 0F06E440
1145CB60 12448440
1326AC80 14568440
1544C440 1612E830
1744C340 1824C640
1935CB60 1A44C440
1B35CA60 1D45CA30
1E26E640 1F55C640
2043C340 2125CB60
22468550 2335CA60
2534E440 2944EA40
2C28AC80 2E3FCB60
2F34ED40 3F4CCCCD
3F59999A 3F666666
3F733333 3F800000
3F833333 3F866666
3F89999A 3F8CCCCD
3F900000 3F933333
3F966666 3F99999A
3FA00000 3FA66666
3FB33333 00000000
umm. The whole point of the code is that it hits for lower % against him. It makes perfect sense to me. Bowser's a big *** dinosaur turtle thing. He doesn't give a **** if he's gettin hit by people. Bowser dont care. This works as a nice buff for him.I guess I'll need to try it out myself, but it seems like when an attack hits one character for a couple % and the rest of the cast for 10-20 %, thats a problem.
umm. The whole point of the code is that it hits for lower % against him. It makes perfect sense to me. Bowser's a big *** dinosaur turtle thing. He doesn't give a **** if he's gettin hit by people. Bowser dont care. This works as a nice buff for him.
Good work on all the buffs and nerfs. I love the changes to MK's whorenado and link's aerial reduction is a great improvement on his game. He actually feels much more viable now.
Gannondorfs jab is now very sexyI dont quite understand why falcon needed a buff but ahh who care's he's even more manly now.
I look foward to more buffs and nerfs in the future. Hopefully one that deals with shieks ftilt.
Keep up the good work.
edit: wait. no dammage on downthrow with kirby!! Bowser really doesnt care. ahh well, more forward throw i suppose. Its not like bowser is a hard matchup for him anyways. edit 2: haha i just tested it. 1 damage. Bowsers a beast.
I'm loving the better aerial approach for Falcon.The main reason for falcon's buff is that defensive playstyle against him can completely dominate him right now with a large portion of the cast due to his poor priority. This change isnt that substantial is just meant to try and give him a little more shield pressure. If its too much, we'll nerf it back down.
Lucas has his normal gravity values, just an FYI lolI was testing it out a bit and I think that Ness and Lucas are too heavy. They may play better that way, but they just don't feel like Mother characters. In Beta 4 I think they should become more floaty again but make up for it in some other way. If buffing Link's recovery too much removed some of his personality, then taking away Ness's and Lucas's unique jump completely shreds theirs.
I also have a suggestion for the code layout. It will make the code list look much larger, but I think the code should be split up and organized by character. This way, if someone wants to setup their own values easily and quickly they will be able to with very little effort.
Alright I guess I just assumed Ness and Lucas would be the same. I still think Ness needs his old low gravity, but Lucas can stay the same to keep them different. And whats filler mean? They're all 0'sLucas has his normal gravity values, just an FYI lol
Its an empty spot for if we every need another modifier in the code. Basically an empty variable which we can add if needed.Alright I guess I just assumed Ness and Lucas would be the same. I still think Ness needs his old low gravity, but Lucas can stay the same to keep them different. And whats filler mean? They're all 0's