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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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Dark Sonic

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sonics sh is perfect. the buffer code is just broken. i went back and used the 23 line buffer code and got auto cancel fair 100% of the time.
What's your point? Sonic gains nothing from that lower shorthop. He in fact loses options (he can no longer double jump after SH fairs, he can't reach the platforms with the first hit of uair, he can't hit some characters with soft bairs anymore since he doesn't go high enough).

Really, there's no reason to lower his SH, considering he functions better on higher SH values.
 

Bowser King

Have It Your Way
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Yeah, we all know hes awfull... but the good news is he will be getting fixed ^_^ none of his buffs are in yet. Same with link and samus (and others)
That's good to hear :D

Bowser feels much better. A bit more weight, some more float, can SH claw hop again.

Doesnt get comboed as easy.

He feels REAL nice in Beta 3 :)
Beta 3!!1??!

How fast are you pumping out these new codesets :p
I just got Beat2 (which, seeing the title, was only released 2 days ago).

-:bowser:Bowser King
 

goodoldganon

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I guess I always assumed that the fast fallers get added vertical weight because they are much easier to combo on then the medium and slow fallers. I agree 160% is a tad absurd, but I also don't see how you are gonna 'fix' it. I'm pretty sure Falcon was high up on the vertical weight list in vBrawl too.

To Bowser King, ya he is sadly one of the characters that didn't transition well to B+. Don't let it discourage you though! As long as your alt isn't D3 then most of the characters feel and play a lot better. :)
 

shanus

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Just tried bowser and he gets destroyed pretty bad D:

Weight isn't even helping him much anymore and some of hiis moves aren't even nearly as useful as before (>B especially).

-:bowser:Bowser King
Our next version improves bowser's feel a lot. Should be out today or tomorrow.
 

Iamthemovie

Smash Journeyman
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Dammit, I wish I have my Wii in college right now.
I wanna test out brawl+ bowser, see how horrible he is...
 

Frogles

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What's your point? Sonic gains nothing from that lower shorthop. He in fact loses options (he can no longer double jump after SH fairs, he can't reach the platforms with the first hit of uair, he can't hit some characters with soft bairs anymore since he doesn't go high enough).

Really, there's no reason to lower his SH, considering he functions better on higher SH values.
i deleted my entire post instead of just the buffer code for a reason. if you saw it before it was deleted i reworded saying that his sh wasn't the problem with his fair.
 

matt4300

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Awesome!
I also hope link gets a big bump. Hes so fun to play as and has so much potential. He just needs a bump to reach it.

-:bowser:Bowser King
Your my kinda guy bowser king (oh no im not biased XD)

Also, we ARE still planning to go through with the balances on the brawl+ boards right? RIGHT? For some reason I get the feeling people are losing interest in the buffs... are these fears unfounded?

Dammit, I wish I have my Wii in college right now.
I wanna test out brawl+ bowser, see how horrible he is...
Welcome welcome Bowser mains where have you been ^_^'
 

goodoldganon

Smash Champion
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I think people are expecting too much from these buffs or they are expecting too many. Then again I'm no Broomer or coder so what do I know :)
 

The Cape

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After we fix gravities and all the other general things we will prob move on to char specific stuff.

As for Link, he needs a bit of work, but I will be working on his values tonight. I have a good idea how to do this where I can preserve a good speed on the stage and help his up and B recovery too.
 

V-K

Smash Ace
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Would it be possible to increase all of bowsers hit dmg about 2%?
Maybe then he would be much better.
 

Alopex

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This is true, but I don't know if it's necessarily something we want to emulate. In my opinion, a characters weight should be separate from fallspeed, and determine vertical survival. Bowser should be the one hardest to kill off the top, not Falcon.
This.


I really think its important that we don't let our messing with the gravity values change the weight classes of Brawl.

There's no reason why Fox should be allowed to survive a vertical KO longer than Olimar, for example.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
Even in that case, Falcon is still one of the heaviest characters in the game.

And anyway, I think floaties SHOULD die earlier. To me it just feels right. Obviously that's not a very good reason but I think it's kind of logical. Basically if something is falling down fast, it's harder to knock back up. It's difficult to explain, but I think it just feels way more natural.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
http://www.smashboards.com/showthread.php?t=162374 <---- Weight List by Mew2King

http://www.smashboards.com/showthread.php?t=162546 <-----Weight and Fall Speed by Mr Silver (which is more accurate)

Edit:
Feels natural != Balanced
This has nothing to do with balance. Why should we remove something that has been in the previous games? Either because it harms gameplay or isn't a good mechanic or it doesn't "fit" into the game. None of these apply to fall speed affecting vertical KOs.
 

Alopex

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I disagree. Floatiness should have no bearing on vertical KO.

Falcon is tied with Link for the 12-13 weight rank. But Falcon was given a higher Upgrav mofidier and thus lives longer than Link off the top even though they're both equally heavy characters that fall fast. I don't see how that's logical.

I don't see how it's natural or logical to have Falcon outlast Samus (who is ranked 7) off the top.

We can't even apply logic here anyway because logic would dictate that Bowser is the fastest faller since he's the heaviest character. Even then, more accurate logic would have everyone fall at the exact same speed because gravity's acceleration is uniform at 9.81 m/s^2.

We can't apply logic here. Weight classes exist for a reason and the second this project starts to stop caring about that is the second it will lose the support of the Brawl fanbase that this project needs to attract.


Witchking, your approach to all this is very "Melee 2.0". You say "remove something that has been in the previous game" as if everything that was in Melee should be in Brawl+.

This is not Melee. This is Brawl and should be treated as Brawl. That means we treat the Brawl characters with the Weight values they were given in Brawl. We are not here to emulate everything that Melee did. This has been repeated many times prior.

We're enhancing Brawl as Brawl, not as a reprise of Melee. That means that no, not everything that was in Melee has a place in this project.

Falcon living longer than Bowser off the top is one of those things that does not fit.
 

goodoldganon

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I was always under the impression there was a vertical and a horizontal weight list. Least I felt that way in Melee. Samus was heavy horizontally, but easy to kill vertically. As I said earlier, higher vertical weight comes at the cost of faster falling. Which means easier to juggle, more histun, and harder recoveries. Either way, this isn't the time or the place. We can discuss it elsewhere.
 

Witchking_of_Angmar

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Slowly starting to enjoy my mothertongue again. :)
But in vanilla Brawl, fall speed affects does affect knockback, vertical and horizontal!

And like I said, I know we can't apply logic here, which is why I said that it's a bad argument. But to me, as a smasher, it feels perfectly natural and right that Samus dies earlier than Falcon. And since the only thing we can debate here is whether we like it or not, I'm putting my opinion out there and hope someone makes a poll for it or something.

Edit: Also, insinuating that my approach is "Melee 2.0" isn't helping either. I wanted Melee 2.0 maybe 4 months ago. I see things from the opposite side of the spectrum and anything that can differentiate Brawl from Melee is good. Also notice that I said previous games- plural. I am pretty sure that fall speed affects knockback in 64 as well.

And again, we're not even changing or reintroducing a mechanic, we're just making a present one slightly more noticeable.
 

kupo15

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I hope beta 3 eases up on the gravity because I don't what code set the NC melee players were trying but they didn't like it because everyone felt like a fast faller
 

shanus

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I hope beta 3 eases up on the gravity because I don't what code set the NC melee players were trying but they didn't like it because everyone felt like a fast faller
They played with your set with Muba's Fast Fall modifier lol.

Thats why everyone felt like a fast faller.
 

kupo15

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They played with your set with Muba's Fast Fall modifier lol.

Thats why everyone felt like a fast faller.
No I don't think so.
Bill, James, and I tested out the Brawlplussery codeset earlier today. It wasn't very good. Every character in the game felt like a fast-faller, which ***** a lot of them, including Yoshi. Also, the no-sweetspotting code did not work consistently. Sometimes the characters would still sweetspot the edge, sometimes they wouldn't
Posted this morning so it was beta 2
 

goodoldganon

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The sweet spot 'glitch' happens when you hit someone with your recovery. I see no problem with that.

I kind of agree that some of the fast falls are too fast though.
 

shanus

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No I don't think so.
Posted this morning so it was beta 2
Sorry I thought you were talking about the tourney players who played it over the weekend. They played with your set & Muba's FF values.
 

kupo15

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The sweet spot 'glitch' happens when you hit someone with your recovery. I see no problem with that.

I kind of agree that some of the fast falls are too fast though.
I think the "rock" feeling is more with gravity than FFing..up gravity in particular
 

matt4300

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I was always under the impression there was a vertical and a horizontal weight list. Least I felt that way in Melee. Samus was heavy horizontally, but easy to kill vertically. As I said earlier, higher vertical weight comes at the cost of faster falling. Which means easier to juggle, more histun, and harder recoveries. Either way, this isn't the time or the place. We can discuss it elsewhere.
Ehh, this is the only place to discuss, this thread, these codes are why this has come up... I dont see a problem discussing it here and now. At any rate we should wait till the next beta is out before we get ahead of ourselves ... Hopefully falcon wont survive off the top at 160 once its out.

Edit: Crap I dident know everyone was a page ahead... uhh but the post still stands.>_>'
 

shanus

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I think the "rock" feeling is more with gravity than FFing..up gravity in particular
4 characters have upgravity in noticeable amounts. All others have slight upgrav values which do not add up to that much of an effect.


Also, I know I messed up on Yoshi, which they mentioned. This and the heavies all experienced large overhauls in B3.
 

cAm8ooo

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I just now fount out we got our own board. :) its a great day for brawl+. Ill now test beta 2.
 

shanus

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Nov 17, 2005
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lol ill protect it with my life.

Where is the download for beta 2. Or do i just have to add all the codes in individually?
If you want to playtest Beta 3 come in the irc and I'll give you the link. That or you can use the beta 2 text in the OP.
 
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