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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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lord karn

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Hey, I'm one of the NC players that played with this codeset the other day. I'm not sure which one we were playing with, but I'm assuming it's beta 2. Three of us were playing, and we all thought everyone felt like they fell too fast. With several characters, it felt like if you got off the edge, you kind of just fell to your doom. The increased gravity/ff/whatever made it seem like a lot of characters were less limited aerially. The characters that have fast, spammable, high priority moves (mainly sword characters) seemed to be made even better. On the other hand, characters that rely on other things seemed to be worse. Yoshi, who I was playing most, seemed completely nerfed because he could no longer jump after a bair in one short hop. I don't really know about the specifics of other characters, but several of them felt limited in similar ways.

We only played it for about 2 hours, so perhaps we we're too quick to jump the gun. Either way, the increased gravity felt very strange. I do really like the idea of individually editing different characters properties, though.
 

Archangel

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there are still MASSIVE amounts of codes that need to be unleashed I am wondering When will a Brawl+ v.1 tier list be released? I know it is still kind of early but I think it is worth taking a stab at. My question is who will be bold enough to do it?
 

Shell

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There's no need for a tier list. The closest thing we have and need is a list of what balance changes to make. The tier list would have changed by the time you finished it, anyways.

We've discussed this before -- if there ever is a Brawl+ tier list it won't be for quite some time. Just tuck the idea somewhere in the back of your mind and forget about it.
 

cAm8ooo

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Remember how long it took for the first vanilla brawl tier list. This game isnt even done yet. Its like asking about a brawl tier list back in the September before the game was released. Theres not really any point of even thinkin about it i think.
 

Archangel

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Assuming the game is completely balanced and in the end every character has and equal chance of winning then you'll be right. However I don't trust anyone....just the way I am. I'm not sure that that is possible by anyone Myself include. As long as there is a gap, Even if it is just a Microscopic gap then there is going to be a tier. However It is still probably too soon because recently new codes seem to come out every week.
 

Shell

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Not to mention the fact that there have only been a couple tourneys, all of which have unusable data due to outdated codesets. Let us not even speak of this again for many long months.
 

cAm8ooo

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Assuming the game is completely balanced and in the end every character has and equal chance of winning then you'll be right. However I don't trust anyone....just the way I am. I'm not sure that that is possible by anyone Myself include. As long as there is a gap, Even if it is just a Microscopic gap then there is going to be a tier. However It is still probably too soon because recently new codes seem to come out every week.
lol I never said there wouldnt be one, i just said it was waaay too soon. Of course there will be a gap between people. Its impossible not to have one. O well, just wait it out.
 

peachfvl

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the ppl in my country are thinking that this codes are like just for fun and they don´t even consider them because it will mean to relearn a game. also the admin there told me that nintendo was one of the major sponsors for gaming here in costa rica so they shouldn´t organize tourneys with modded or softmodded wiis or anything so...meh i will not give up i´ll try to show the players that this could be very big but with that kind of thinking i think its gonna be hard for me to convince them.

about nerfing MK can we decrease the height of his FH and second jump, he would still be able to gimp everyone but maybe he will have to take more risks,right?
 

Archangel

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the ppl in my country are thinking that this codes are like just for fun and they don´t even consider them because it will mean to relearn a game. also the admin there told me that nintendo was one of the major sponsors for gaming here in costa rica so they shouldn´t organize tourneys with modded or softmodded wiis or anything so...meh i will not give up i´ll try to show the players that this could be very big but with that kind of thinking i think its gonna be hard for me to convince them.

about nerfing MK can we decrease the height of his FH and second jump, he would still be able to gimp everyone but maybe he will have to take more risks,right?
I'm all for Nerfing MK to the Max. It's wrong but as punishment I say we nerf him till he's effectively the worse character in the game. Give him a taste of C'Falcon's life.
 

Jiangjunizzy

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I'm all for Nerfing MK to the Max. It's wrong but as punishment I say we nerf him till he's effectively the worse character in the game. Give him a taste of C'Falcon's life.
Spam_arrows in the other thread said:
Most of the Original Brawl+r's are Butthurt Brawl players who have been mentally hurt by MK's and Snake's in Brawl or Butt rapped by really good tech skill players in Melee.
:laugh::laugh::laugh::laugh::laugh:
 

storm92

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the ppl in my country are thinking that this codes are like just for fun and they don´t even consider them because it will mean to relearn a game. also the admin there told me that nintendo was one of the major sponsors for gaming here in costa rica so they shouldn´t organize tourneys with modded or softmodded wiis or anything so...meh i will not give up i´ll try to show the players that this could be very big but with that kind of thinking i think its gonna be hard for me to convince them.

about nerfing MK can we decrease the height of his FH and second jump, he would still be able to gimp everyone but maybe he will have to take more risks,right?
Good to hear.

We're currently discussing on the B+ forums how to buff the characters which need it the most, to make them viable. We'll worry about nerfing MK later, although things that were discussed were lowering KB/speed on his Dsmash and such others which would make him at least fair.
 

storm92

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I got to test a little more today, so I'm going to go over some of the chars with Beta 2 (probably outdated now, but eh).

Captain Falcon
Opinion- Seems to be perfect right now, he remains a complete beast on the stage and with the heavy grav his SHFFLs are amazing. The upgrav seems to limit his recovery some more and he can no longer spend too much time off the stage with overall grav, but he was never an off-the-stage type of character.
Conclusion- Perfect as is.

Fox
Opinion- With the momentum code he honestly couldn't be any better. Frame 1 shines would be great, but is completely unnecessary. Leave him, he's amazing as is.
Conclusion- No changes.

Luigi
Opinion- Okay, from what I can understand you're wanting to separate the chars into the 3 categories, and he obviously falls under the floaty category. My only qualm is he seems overall too floaty; he can still do his SH doubleUairs and with his FH can do double fireballs, but he needs a little love in the gravity/fast falling compartment.
Conclusion- Keep his jumps the same, they seem to be a good value now. Possibly raise his Down grav and give him some more to work with there, right now he hangs in the air forever.

Falco
Opinion- Nice SHFFLs and feels like the right grav level. He can still SHDL perfect so no complaints here.
Conclusion- No changes needed.

Peach
Opinion- I really didn't notice too much of a difference here. Her second jump really can still only be used for spacing and her aerial game isn't too important without floats so it seems to work.
Conclusion- Seems fine for now.

Kirby
Opinion- This feels like how Kirby should've been in Melee. He can still fall a good speed and isn't floaty as #@!%.
Conclusion- Great so far.
 

shanus

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Expect Beta3 aka Gold 1 soon! Hopefully fixed aerial momentum will come out before it so we can package it in!
 

SketchHurricane

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Beta 3 is (amusingly enough) in Beta test stage right now. We have a few more slight tweaks to make and it should be out not too long from now.
Gamma testing? :p

Expect Beta3 aka Gold 1 soon! Hopefully fixed aerial momentum will come out before it so we can package it in!
Have you guys considered shield gain/damage? I'd really like there to be a shield game in B+!

True I don't even know if Ken plays Brawl or Brawl+
Last time he played was probably at Evo...
 

shanus

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Gamma testing? :p



Have you guys considered shield gain/damage? I'd really like there to be a shield game in B+!



Last time he played was probably at Evo...
We had a length discussion about shield nerfs and felt there was no need to penalize the defensive game anymore than it has been. The end goal is for there to be a perfect balance between offense and defense such that the shieldstun is perfectly calibrated for neutral approaches where its strictly a battle between the players faking the other players out to get in that grab. (I'm writing this so poorly, but I just roll out of bed) I want to try and find this excellent post we had in the backroom about it but I can't find it just yet. It says everything I want to say, just much much better.
 

The Cape

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With Link's gravity changes, he should be fine by speeding up the lag on his uair and dair, therefore allowing more fluidity in his combos.
 

matt4300

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With Link's gravity changes, he should be fine by speeding up the lag on his uair and dair, therefore allowing more fluidity in his combos.
Wait, what??? what about the better kill moves? or the slightly buffed recovery??? :(
The lag on those 2 moves were not his problem... That stuff is easy to get around. His recovery and kill moves are his problems.

I'm not whineing here. I'm just trying to get the story strait with the buffs he is getting.
 

The Cape

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His recovery was bettered by the gravity, giving him more edgeguarding options. I think if we help out his dair and uair he will have increased combo options that builds damage and gets people off the stage quickly. His F and D smashes may need a bit more knockback too though. Gonna have to keep looking into it. Link is our "can of worms" so to speak.
 

shanus

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Wait, what??? what about the better kill moves? or the slightly buffed recovery??? :(
The lag on those 2 moves were not his problem... That stuff is easy to get around. His recovery and kill moves are his problems.

I'm not whineing here. I'm just trying to get the story strait with the buffs he is getting.
We fixed his gravity in Beta3. He can SH dair off the edge and live if you buffer it. And he still plays like a champ on stage!
 

V-K

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Wait, what??? what about the better kill moves? or the slightly buffed recovery??? :(
The lag on those 2 moves were not his problem... That stuff is easy to get around. His recovery and kill moves are his problems.

I'm not whineing here. I'm just trying to get the story strait with the buffs he is getting.
seriously?
I don´t really have problems to finish. Dsmash and Fsmash aren´t so bad.
 

Eternal Yoshi

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Okay. Snake feels much better now. His Up throw can CG for a time, Which is good.

Yoshi feels good despite losing his CG on a couple of characters.

Am I doing something wrong? I'm using the 1 frame buffer code that has 23 lines, and I find myself unable to execute an aerial and jump simultaneously. There seems to be a delay in which it will respond to an aerial, but the delay is not as bad as the one with one line. I can still perform Snake's nair from a full hop and Mortar Slide.
 

Frogles

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Yeah buffer is still a little broken. Just use the 23 line buffer until it's fixed. Works perfect.

Code:
Buffer (23 lines)
80000000 80623320
80000001 00000000
60000006 00000000
60000003 00000001
4A001000 00000000
4A101001 00000000
36000000 00000032
58010000 00000004
DE000000 80008180
58010000 00000060
DE000000 80008180
58010000 00000068
30000154 00000009
1400015C 0000000X
14000150 0000000X
E2000001 00000000
80100001 00000008
62000000 00000001
E200000F 00000000
80000001 00000000
80100000 00000244
62000000 00000000
E0000000 80008000
 

Frogles

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Err it was 1. I edited my post. Just replace the X's with how much buffer you want. A is Brawl's default 10 frames.
 

kupo15

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I think that falcon could be more efficient if he was slightly more floaty with the sh and fh adjustments to keep the ratio the same. He feels too much like a fast faller. I also think his FF speed is slightly too much. These numbers just seem out of proportion with the character to me
 

Frogles

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Falcon is beast with combos and he becomes SO much better with air momentum. A char that's good at combos should be combed easily as well. So him being a fast faller isn't really a problem.
 

goodoldganon

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That's the reason I like Falcon as a fast faller. I know you don't want to make him a slow faller, but him being one of the fastest fallers makes him easy to combo. A tradeoff to being who I believe is the combo king of B+
 

kupo15

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That's the reason I like Falcon as a fast faller. I know you don't want to make him a slow faller, but him being one of the fastest fallers makes him easy to combo. A tradeoff to being who I believe is the combo king of B+
He can still fall somewhat fast but not to the extent of old fox. The setting right now is 1.1 up/down gravity with 1.2 down grav. I'm asking for 1.075 up/down grav and keeping the down gravity or maybe lowering that to 1.175 down as well. I'm looking for a small adjustment and it won't really affect him being comboed that much
 

goodoldganon

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I don't want to sound rude but why not try it and post it up here and see what people think. I'm terrible at writing code, but I'm always willing to test out new codes.
 

Nail

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Is there any chance we might get a PAL code set, or do you wait until the Code Set is in its final state?
Because I would really like to test for myself and give feedback, but, unfortunately, I'm a PAL Player...
 

Almas

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Work on the PAL Codeset is being done - we're just awaiting completion from the hard working Paprika Killer (who effectively has to write a large amount of the codes by himself). He also has to work against the tide of us releasing new codes while we're working on old ones.

Expect a new codeset release within an hour or two.

EDIT: NTSC.
 
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