JPOBS
Smash Hero
some characters like falcon can still grab you if you are relaly close to their back.
but these are details, DETAILS
but these are details, DETAILS
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Yeah man I <333 uptilt. Glad I could give you something to use! =)DRPP I liked your up tilts and overall pacing in your GF set with M2K. Up tilt used to be one of my favorite moves but I think it went away once shine/dair juggles became consistent. Next time I use Falco I'm going to try to add that to my game.
You know, I never actually learned to pressure behind anyone(besides Samus and Falcon/Ganon sometimes lol). I guess I should do that. XDSamoose is not a character
She's a popular smoothie
Uhhhh
Get behind characters with Falco
So you won't be shield grabbed
Then they have to attack OOS, roll, sidestep, hold block, or WD
so **** them
**** THEM
Samoose of course doesn't count because she's not a character
Oh, the squall hammer OoS desynch is just when you jump OoS and input side-B before Nana leaves her shield; it makes Popo do the solo squall and Nana jump for reasons that I won't get into here. I think it's probably better than belay OoS for the purposes of countering lasers OoS; I'll say more about that in a minute.i don't know about the squall OOS thing, lol, i'd like to know about that from fly too O_O
It has been a while since I've played Mango's Falco, so I'm hazy on the details, but I believe it was mostly just dair shine pressure. IIRC, he just dair'd really late and I think he spaced them farther away from me than most other Falcos do. My memory could be faulty there, though. In the example I'm mentally reviewing, he had me by the edge, but yeah, I could have escaped otherwise.Wow belay OOS is sick then. I wish I could play against some of that so I could see what it's like. How fast does that come out btw? Mango did it, so I guess it's doable haha. Hmm, if that's the case, then I'll need to become more comfortable shield pressuring ICs.
Do you ever shield DI the pressure away? You should.
Contrary to popular belief, IC's staying in shield against confident, consistent players is usually not a good thing.Yeah I never felt particularly safe lasering in this matchup as is, so it's good to know I was on the right track there. Are ICs just afraid of shield pressure then? That's pretty scary to Falcos too since there are two shields and you can manipulate them (one hard shield and one light shield) in different ways as well.
So what would Falco do if he wasn't confident in his shield pressure then? Just space some moves on their shields?Oh, the squall hammer OoS desynch is just when you jump OoS and input side-B before Nana leaves her shield; it makes Popo do the solo squall and Nana jump for reasons that I won't get into here. I think it's probably better than belay OoS for the purposes of countering lasers OoS; I'll say more about that in a minute.
It has been a while since I've played Mango's Falco, so I'm hazy on the details, but I believe it was mostly just dair shine pressure. IIRC, he just dair'd really late and I think he spaced them farther away from me than most other Falcos do. My memory could be faulty there, though. In the example I'm mentally reviewing, he had me by the edge, but yeah, I could have escaped otherwise.
You might just want to have somebody light-shield with ICs and experiment around for a while to see what you can get away with. I don't think it would be a huge drawback if you couldn't get the shield pressure down super well since Falco doesn't really need crazy shield pressure to give ICs a hard time.
About belay OoS -> blizzard:
It can work for countering lasers, but it has a few drawbacks. The idea behind it is to have Nana jump while Popo does the solo IC belay animation on the ground, have Nana drift a little backwards so Popo takes the laser, and have Nana blizzard. One of the bigger problems with this is that if Falco shoots a laser kind of high, it will go over Popo and hit Nana, in which case Popo is stuck in his laggy belay animation without a blizzard protecting him. Another problem is that timing it can be difficult if the Falco is good at very rapid SHL. It's easy to accidentally do it a bit too late so that Nana doesn't go far enough backwards to avoid the laser, in which case it hits both ICs and nothing is accomplished.
The desynch is extremely fast, though; you can go from having both ICs in their shields to having Nana starting a move in the air in about 10 frames, and it is a strong counter to things like laser -> grab.
Squall hammer OoS -> blizzard has a few advantages over that. For one thing, it immediately moves Popo in front of Nana, so you don't need to have Nana drift backwards a bit. Since it also pops Popo into the air a little, it's really unlikely that the laser will miss him, unlike with belay OoS, in which case high lasers go over him. It's also easier execution-wise. The only drawback is that since Popo is put slightly above the ground, he can't act as quickly as he can with belay OoS, but he can still waveland out of it pretty quickly and I don't think there's much of a difference for most practical purposes.
Oh, regarding the popularity of these:
None of them are very popular. Choknater's original short hop blizzard through lasers has gotten some attention and I know Wobbles and Nintendude have dabbled in it, but the others aren't widely used. I can vouch for their effectiveness, though.
Haha I like it. =pdair relatively far behind someone's shield -> turnaround ftilt is pretty fun. you dont get a great followup but it's hard to punish and it's cute
Isn't it more likely that people will miss L-cancels on ICs' shields though? Or at least you may have more time to shield grab since there's twice the hitlag that Falco has to go through?Contrary to popular belief, IC's staying in shield against confident, consistent players is usually not a good thing.
I honestly view IC's shield as basically the same thing as Falcon's Dash-dance. Falcon's dash dance is used as a way to bait a misspaced/whiffed move so that he can get in and punish you with a grab/aerial. While IC's shield is used to punish a misspaced move or missed L-cancel so you can grab and stack on the damage. They're both reliant on the opponent making a mistake or leaving a hole in their game(IC a little moreso than Falcon).
Outside of the obvious Wombo-Combo shenanigans, IC doesn't really have many options out of shield so our matchups so in matchups where our shield can be safely pressured, we're supposed to rely more on our erratic movement to create misspacings.
Besides, why would a Falco risk Dair -> Shining a shield? Wouldn't Nair/Bair -> Shine be a safer choice?
Where, you can always have a general idea for when Falco is vulnerable during his pressure, but how wide the holes are at different times depends on the Falco you're playing, and sort of how you're moving around too.@PP
If my opponent and I both don't know where the holes in falco's pressure are, how do I find them? Or do I have to wait for him to figure it out and punish me?
If at all possible. If you stay grounded you can waveshine out of the shine oos. much safer if you miss that way.Edit: For Shine OoS should you stay grounded becuase thats freaking hard.
um... just stop doing it? if you can't stop doing it, wear a rubber band around your wrist and everytime you do one of those things, snap it on your wrist? i dont know, dude, just ****in' don't.How do I get out of the trap of spamming dair to shine fsmash and dash attack to uptilt(ugh)? I find it very difficut to laser on a stage that is not fd. And my DI sucks so I get tipper killed at like 40%. Basically...
depends. if your opponent is a fast falller at low % and your shine is going to land, yeah, cause you combo best that way... if your opponent is at high %, shine bair oos is better if it'll kill/let you edgeguard. if your opponent is at the right % where you can shine -> waveland -> something, then it's faster to shine oos off the ground. so... in the words of KK, the answer is a resounding sometimes.Edit: For Shine OoS should you stay grounded becuase thats freaking hard.
That works fine. It's hard for ICs to punish spaced bairs, for example, since ICs have relatively limited OoS options.So what would Falco do if he wasn't confident in his shield pressure then? Just space some moves on their shields?
I actually think that pretty much every time a Falco has hit my Nana out of belay OoS was a case of the Falco player just being technically sloppy, lol. I don't think it's something that anybody I've ever played has consciously looked out for a lot, especially since I don't do it often.WOW belay OOS is very interesting then. But surely Falco wouldn't be shooting high expecting that sort of counter when you could do it at any time, right?
Sorry, I think I might have made some of this stuff sound more universal than it is, so let me emphasize that the blizzard tricks are only good when Falco is approaching with lasers or is nearby and shooting lasers. They can all be punished badly if Falco doesn't shoot a laser when the ICs player thinks he will and they don't accomplish anything if Falco is too far away to hit with blizzard, so they're not the super-amazing be-all-and-end-all to stopping Falco in his tracks. They're mostly just things that are good to throw out on rare occasions to start a combo or land a grab.ICs seem to be taking lots of gambles to counter Falco's stuff in this matchup, but I suppose their reward is a grab/Dsmash? Seems worth it to take a laser/eat some damage vs take a stock/rack up some good damage.
That squall hammer OOS, it's better to just bait it then, since you can't challenge either character? Or can you hit Nana before the blizzard comes out? That doesn't seem very practical though, but I have a hard time picturing it so I don't know....
Regarding the popularity: Is that because the techniques are difficult, or too situational, or the ICs players are lazy, or what? If they're THAT good of techniques then it doesn't make sense for them not to be abused....
I don't think I'm -that- much better at the matchup than you (if at all), but I have a few pointers.asking dr pp & DiakOnos(and really whoever else wants to help me out): how do i beat a falco like this, with marth?
i feel he plays this matchup perfectly. he's one of the best falco's in norcal (if not the best falco in norcal)
he does this thing where if marth is at the ledge, he'll stay a perfect distance away and spam lasers. if i try to do anything from the ledge, i'll get lasered into ftilted. or laser into grab'd or laser into anything'd really.
i beat him in the first set, but then in sets 2 & 3 he just obliterates me.
i tried to use my best powershielding and it paid off a couple times, but i'm not consistent enough at it to give me a real edge
here's the matches that i lose:
http://www.youtube.com/watch?v=nfp4vcUrS9w
http://www.youtube.com/watch?v=v4WgTnyFEhs&feature=related
For shine oos? Idk what most people do, I actually use the c-stick up to jump oos. It works really well for me.How do you guys get your thumb from y to b that fast?