Melomaniacal
Smash Champion
I also use up -> shine.
I also use the analog stick for multi-shining.
I also use the analog stick for multi-shining.
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to m y knowledge no. Lasers have no knockback, and resets are a function of knockback and character weight. So unless im somehow mistaken, a laser will always reset at any %.Can someone be too high of % for lazer to reset?
depends on the character. iirc, heavier characters are jab reset to higher percent, lighter characters stop being reset at low percents.and around what percent does jab stop jab resetting?
character weight and fall speed are a big part but doesnt it also depend on DIdepends on the character. iirc, heavier characters are jab reset to higher percent, lighter characters stop being reset at low percents.
could be wrong about it but i think thats how it worlds.
For shine oos? Idk what most people do, I actually use the c-stick up to jump oos. It works really well for me.
Yes, you can.can you buffer a jump oos with the c-stick?
So Falco's only really safe from this when lasering across the stage? But then, ice block desyncs would cause him to approach, so this doesn't seem TOO bad. And if Falco shoots less lasers when close, then you get freedom to move around, leaving surprises like WD OOS Dsmash available, correct? Anything that cuts off Falco's lasering and allows you to more more freely like that sounds great to me.That works fine. It's hard for ICs to punish spaced bairs, for example, since ICs have relatively limited OoS options.
I actually think that pretty much every time a Falco has hit my Nana out of belay OoS was a case of the Falco player just being technically sloppy, lol. I don't think it's something that anybody I've ever played has consciously looked out for a lot, especially since I don't do it often.
Sorry, I think I might have made some of this stuff sound more universal than it is, so let me emphasize that the blizzard tricks are only good when Falco is approaching with lasers or is nearby and shooting lasers. They can all be punished badly if Falco doesn't shoot a laser when the ICs player thinks he will and they don't accomplish anything if Falco is too far away to hit with blizzard, so they're not the super-amazing be-all-and-end-all to stopping Falco in his tracks. They're mostly just things that are good to throw out on rare occasions to start a combo or land a grab.
Also, the only reason anybody would probably know about most of these tricks is that either they've seen me post about them in the General ICs Chat thread or they've played me in ICs vs. Falco for a while. Against the Falcos that I have played against quite a bit, I don't typically have that many opportunities to catch them with any blizzard shenanigans since they're really cautious about shooting lasers while close enough to get hit by blizzard.
First off, good Falco players(or players of any character really) are meant to be viewed as people to learn from, not compare yourself to. That only brings you down and makes you feel worse about your improvement. If anything, more good Falcos means a faster improvement rate. =)Hey PP/Falco players... *sigh* i'm having a huge debate.. on what character I wanna play... sadly.. ever since Axe moved... it's most likely just "self-doubt" of my abilities.. since I'm now lacking.. players around my level around my area... since SV population of smashers is.. "4".. ><;
I uploaded some Falco...I'm debating.. should I continue with Falco.. and hope to contend with amazing players such as Axe, PP, Zhu, DSW, man, there are so many great Falco players...idk how I could compete.. or just give up... >< especially since.. I don't have much to work with.. idk.. I'm jus saying.. as Falco players... In your honest opinion... what do you think I should do.... I've been debating with myself for weeeks... I just can't... *sigh*.. idk... I'm sorry to bring this dilemma here... but i honestly don't know where to turn...
Here:
New Yoshi videos - http://www.youtube.com/watch?v=damWQ7OHjdw
New Falco Videos - http://www.youtube.com/watch?v=7TVFbP3xnMM
Should I play Yoshi?...Or try to compete with the Falcos... or perhaps pull an Axe... and do both... but for some reason... I'm nervous to.. since Falco/Yoshi... seem to be like characters on the opposite side of the learning spectrum for me in terms of playstyle... and I fear I might take away from one of them... idk.. >< I'm going crazy...><;;;;
Sorry to bring this up here again... Please tell me what you all think?
Critique/advise/help/anything!..
im fairly certain youre wrong on that. not sure if lasers are different, but most reset mechanics are (at least partially) % based (i verified this with m2k when i housed him) and when you get high enough % you can roll or get-up attack when someone attempts to jab (or laser) reset you.to m y knowledge no. Lasers have no knockback, and resets are a function of knockback and character weight. So unless im somehow mistaken, a laser will always reset at any %.
could be wrong about it but i think thats how it worlds.
as far as I know, you can't DI something with 0 knockback (lasers)character weight and fall speed are a big part but doesnt it also depend on DI
yea (see above). thats mostly a factor of DI and stuff, kane didnt really mention di at first so i didnt bother to mention itim fairly certain youre wrong on that. not sure if lasers are different, but most reset mechanics are (at least partially) % based (i verified this with m2k when i housed him) and when you get high enough % you can roll or get-up attack when someone attempts to jab (or laser) reset you.
First of all, like brookman said, CC'ing (in its fake form) is a combination of prediction/reaction to when oyu are going to get hit. Thats how people seem to be able to move and CC at the same time, because the instant they assume they are going to get hit, they start holding down.Actually, that's my thing. I'm almost always in the air. Is it even possible to CC in those circumstances?
Will the shine buffer after that?Yes, you can.
How so?SDI'ing lasers is easy, and gets you free grabs on falco players >_>
You have you still have 3 frames of them being in shield stun when you start your jump animation, meaning that with a shine grab (comes out on frame 7), you'll leave either 3 or 4 frames (can't remember if you can start the grab on the 1st frame of your jump start up or if you have to wait until the 2nd frame), meaning it's exceptionally close with shine -> grab vs. Fox's shine OoS (either even frames or +1 frame to Falco). Double Shine on the other hand gives you +2 frames over Fox's shine OoS. This is all in Super Theory Brothers Melee anyway though...If we're being precise (I assume both people are frame perfect... easier to talk about)...
I want to say a fox could buffer a jump OoS and frame perfect shine to beat out a frame perfect shine>grab.
Shine grab leaves a 6 frame window to do things? Fox's jump is 4 frames, etc etc.
I'd say double shine is the best option, followed by shine grab. Of course, if you can shine grab closer to frame perfectly than they can shine OoS it doesn't matter
wow ib is so sexy!http://www.youtube.com/watch?v=wWF7I2N3h9M
Notice how IB gets a grab nearly every time Chops double lasers from the ledge? That's good use of SDI on lasers.