Supermodel From Paris
Smash Hero
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Yeah, I absolutely love how seamlessly her utilt/dtilt setup into her air game~Her ground game is bad, but when she lands something the pain is serious. It's a bit of a guessing game but with a really high reward. Her air game is broken though.
Even with perfect timing his d-air would beat out the up-smash pretty much every time. It's much easier for Lucario to time his d-air, too. -.-
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i wouuld agree except its not a guessing game when you can beat her moves on reactionHer ground game is bad, but when she lands something the pain is serious. It's a bit of a guessing game but with a really high reward. Her air game is broken though.
go ahead and react to something that's less than 10 frames. I dare you. evade snake's/zelda's grab on reaction.i wouuld agree except its not a guessing game when you can beat her moves on reaction
like I said, huge animation change beforehand. you shield when a giant sword misses you and then will hit youI shielded the second hit of mk's dsmash on reaction :o
My shiled button gets pretty trigger happy sometimes
if yoshi's shield comes out frame 1 like everyone else's, then it doesn't matterWhat if i said i did it with yoshi
Because it does hit...? The hitbox for Lucario's d-air is that big.while charging the upsmash Yoshis hurtbox is sooo small. how the hell should dair beat upsmash if it doesn't even hit?
it sounds like you only allow for both moves hit each other at the same time, thats what I meant with timing.
He's referring to her grab, which IS dodgeable on reaction if you know what to look for.go ahead and react to something that's less than 10 frames. I dare you. evade snake's/zelda's grab on reaction.
nothing in this game can really be beaten on reaction unless its over 12-13 frames or there is a huge animation change before hand.
NickR1ddle mentioned this to me once LOLHe's referring to her grab, which IS dodgeable on reaction if you know what to look for.
the same with almost any character in the game -________-lol
ZSS can do ok if the player is significantly smarter than her opponent though.
I assumed it would be another Meta Knight.I'm still suprised snake is still at 2 :/
it's also the definition of non-viability.the same with almost any character in the game -________-
this would still make more sense come to think of itI assumed it would be another Meta Knight.
I don't want to be supporting the BBR, it's bad back there.Your vote could've made a difference. Too bad you didn't realize it when you quit the first day you joined the BBR instead of sticking around to make some sort of change.
I just took an online reaction time test and my average was 0.197. :Dthat's actually borderline for my reaction time, around 266ms, lol I'm horrible
though people should also understand that your results on a reaction time test don't take into account the time you need to perceive WHAT is coming, your actual ability to say "that's a grab!" or "that's an attack!" is going to be a lot slower and realistically most people can only play on sheer reaction vs characters like ganon
It's so awesome, she'd be a better character if it wasn't so percentage and character dependent.I love ZSS DA's string utility, I saw someone who got DA'd like 4 times in a row before switching to another attack.
But I thought that the specific percentages were different for each character.It's not character dependent lol, it works on everyone except Kirby, and has a 20ish% window where it works perfectly. If you've staled it, it works much longer. Even if it's not staled enough it will string unless you know how to DI it perfectly.
Alright, that's what I was thinking of but it's not as big of a deal as I thought it was. That said, the percentage was still more important in my mind - if she could do this at any percentage she'd be nearly as deadly as King DDD with a stun gunIt's like, 5% difference that's based on weight classes and fall speed. You don't need to know the % at all really, if you land a DA at around 40-60% you should follow it up
12 frames.I just took an online reaction time test and my average was 0.197. :D
People definitely overrate how easy it is to dodge a ZSS grab on reaction. Unless you've played the matchup a ton, you are not going to be able to unless the ZSS is really obvious.12 frames.
Not fast enough for a 5 frame d-tilt.![]()
There that is much better.I don't want to support the BBR, it's bad back there.