Maniclysane
Smash Lord
Just dtilt all day and you beat him. Obviously.
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Lol that and Ftilt. With retreating delayed Fairs. :oJust dtilt all day and you beat him. Obviously.
Next week's discussion is DDD, for anyone who's wondering.
That is just stupid and shouldn't come from a member of SBR...Tornado + Aerials > DDD
That is all
Is this honestly the best you can come up with as an SBR member? You provide no insinuation of sarcasm or any other sign that this was a joke post otherwise, so I'll more than likely accept it as a serious post.Tornado + Aerials > DDD
That is all
LOL, I know what you mean Gates. Its like... Metaknight just takes control of himself to overcome human error and win the matchYeah, Uair chains, occasional gimping, and Tornado are pretty much the only things I fear from MK. Other than that he's just not that threatening to me anymore. I can spotdodge dairs, shieldgrab poorly spaced retreating fairs, bair any aerial, and kill him after about 6 to 8 bthrows. I actually play this matchup more than MK dittos and I'd only switch back to MK if my opponent took me somewhere with lots of platforms (Battlefield) or maybe somewhere he could maneuver better than me (Rainbow Cruise?)
55:45 MK's favor, simply because MK has those random moments where, for lack of a better term, he just wins because he's MK.
I completely agree. The hitbox on dair is really big too, I think it might be from his waist to the tip of the hammer. And it occasionally autocancels. Dair is definitely his second best aerial.I want to stress how amazing Dair is with DDD for those that don't know. It'll rack up damage on you really fast when combined with Bthrows if you aren't careful.
Um, how?it's a pretty close match-up, unless the stage has a wall, than it's like 60/40 or worse.
Yeah, that's pretty much what I meant to say. Victory IS his destiny.Metaknight just takes control of himself to overcome human error and win the match![]()
I swear this actually happens to me sometimes lolYeah, that's pretty much what I meant to say. Victory IS his destiny.
I was thinking because Meta can chain Dtilt D3 to high percents, but what good D3 would get caught right next to the wall? lol nvmUm, how?
are you completely forgetting that DDD can just up tilt the tornado? >_>Tornado is a real hard problem for DDD.
He needs to shield it perfectly to punish the nado lag.
M2K said Dair beats Tornado before a long time.
Yes it does.
But the box where you can hit MK is like:
__________________---------__________________ top of the nado
this.
Tornado is way faster than DDDs airspeed, so MK can easily avoid the Dair hit by moving to the left or right a bit.
Good DDDs will try to stay on the bottom because tornado can be punished with good shielding and walking. Then DDD can punish the nado lag. DDD is really helpless in air, because there the tornado ***** him much more than on the bottom.
DDD needs to stay away from the edge. His recovery sucks and can be ***** by MK. If DDD got free stage space behind him he can use it very effectivly. (MK approaches, so DDD needs to go backwards a lot)
Maybe MK can outcamp DDD. Making a small amount of damage and then playing really deffensive.
I think the MU is 60:40 or 65:35.
I'd say 60:40, I mean, we do have the upper hand, but we don't dominate Kirby.Please do Kirby once you're done D3. Please. Then come in the Kirby topic and help us out. I wonder if you guys think it's 65:35 your favor...
Dojo. said:I had the pleasure of 3-1ing Atomsk in a 20$ MM at Apex. <3 Atomsk xD
D3 is a pretty basic matchup if you know what to do.
Tornado = Amazing. Atomsk figured out alot of ways to work against the tornado. He can utilt, ftilt, dsmash, fsmash, bair, dair, and pivot grab it. Or simply shield it all and chase and grab. He's gotten really good against it. -.-
The key is knowing when to use it. Wait for waddle throws, and bait ftilts. The ftilt only hits you during startup so if you're out of reach you can nado and usually land it. Waddle has so much lag behind it, if you start it up when it's coming you'll hit it. If he shields it, pull away to bait him out of the shield and go back into him for the last landing hit to pop him in the air. He caught on to that so I started mixing it up between doing that and simply retreating. It worked nicely.
Uair strings works wonders in racking damage early on. Try to end it with a nair and follow it up with a nado or something to keep it going if possible. Just be aware of his dair and bairs, and you'll be fine in the air. Edgeguarding him for an early gimp is kind of hard and a little dangerous. The best thing I found was pressuring him to make him use all his jumps then his upb. Then nair him or upb him when he's at the peak to knock him out of it. He has no choice but to upb which allows another free hit. If you do this when he's particularly high he'll die freshly at about 140ish. He lives so **** long... but it's not an extremely hard matchup if you play it right.
Also if he's losing badly on a stock, please be aware of the suicide KO. It's super homo when it happens. Atomsk tried it every time last stock because he was like at 180ish and I was at like 30. That's what I got on the D3 matchup for now.