Alright lets summarize the matchup. Fox has a good up smash on mk, a good projectile which forces mk to approach, a decent up tilt, and some shine locks which are hard to perform if mk is always in the air. MK however can gimp Fox mad easy, mach tornado can combo Fox a lot, can up air combo Fox, can plank against him really good, and has a really nice shuttle loop against Fox.
Overall, this leads to the fact that mk vs. Fox is -1 for Fox.
This is a gross oversimplification of the match-up.
PROS FOR FOX:
-One of the few match-ups where MK always has to approach.
-Is KO'd early from mistakes because of Fox's running Up Smash.
-Fast tilts and walk-speed allowing him to combat MK's amazing ground game somewhat.
Meta Knight's mix-ups with Ftilt/Dtilt/ISL/Dsmash are still superior overall due to their speed, range and power.
-1 Frame invincible move that stalls in the air to mess with Meta Knight's juggling game.
This is basically inconsequential for an MK who knows the match-up. Shine has ending lag, so the MK can hover and bait it out with a whiffed uair.
-Falls fast, making him faster overall and giving MK less time to setup his "space coverage".
CONS FOR FOX:
-Still gets juggled...
-Still gets gimped with relative ease...
-Is out-ranged on the ground by MK's ftilt...
-Is light...
People have been saturized by MK being amazing for so long that when they think "Oh, this character can counter MK's x, y and z, its an even match-up.
NO.
NO, NO, NO.
MK still has all of his amazing tools that everyone takes for granted due to familiarity.
As long as MK plays the MU conservatively, he is fine.
Not really. You said MK has a lot of options in the MU and Fox has a few. I'm saying that the few options he has on MK is all he needs to make the MU even (although I'm pretty sure he has more than just lasers and U-smash)
Why not? It's not like we are playing a completely different game. You can't really base a match up on theory because everything in theory is that. Just theory
Theory has its place in match-up discussion.
meta knight was my best character...
RAGE@#!@#@#@@##@
If you don't go to tournaments, this rule won't affect you, obviously.
Im sorry... do you play fox?
Because I do, and whenever I play MK, i start the match with some crazy 80% combo, and then I get sent offstage at 20, and I think to myself, 'i really hope the mk messes up so that I dont take 80%/drop a stock right now.'
hes not link offstage, but comparitively its by far the worst position to be him.
The only people who think Fox is good off-stage against MK are people who have no idea that MK can counter rising fair if he isn't a ******, lol.
Except that youre identifying the wrong source. Everything stems from item removal, and whehter MK is or isnt banned these issues and many of the rules will still exist.
-Camping
-Stalling
-Planking
-Scrooging
-Many issues with stages that end up banned
If you honestly cared about fixing the problem at the "source" you would be an advocate for ISP play, not the metaknight ban.
Anti-ban acknowledges the issues removing items creates and advocates targeted solutions. Banning metaknight doesnt solve any of these issues, it just reduces their severity but the problems still exist, which is why many on both sides still advocate these targeted solutions regardless of whether MK is banned or not.
Honestly as long as percent based win on timeouts exist, pro-ban has no room to complain about targeted solutions in our ruleset since the most blatant one will always exist with their approval.
Having items legal is bad, having Meta Knight's broken stalling is bad, why do we have to choose to support only one of them?