Hey I have a fox question.
You know when you drill a character from the air to the ground, they can act immediately? Particularly against other spacies, when I do say, full jump drills and drill them into the ground, it seems kind of random as to who gets to shine who - sometimes I mash shine and my drillshine connects, and other times they shine as soon as they hit the ground and my combo is over. It's particularly common against Falco where I might FJ drill him during his SHL but then every now and then he shines me as soon as I drill him to the ground.
Example from Lucky vs Westballz:
http://www.youtube.com/watch?v=Bulc1i6FEWI#t=9m22s
It seems like, in this particular example, some of the drill hits connected after Westballz was already grounded, making it a "true" drillshine although it seems possible that Wes might have been able to shine between the drill hits?
Anyone know like, how reliable drill -> shine is when the drill carries the opponent from the air to the ground?
Also curious about it vs. Peach because it seems like dsmash is a valid concern sometimes, although I'm not sure if dsmash has too much startup to beat a perfect drillshine.
Need Strong Bad to come in and say frame things.