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yo, if it makes you feel better, im with you on what you said hahai like how when he says it no one gets mad, but when i say it sveet rages. what the hell, guys.
DOUBLE SHINING *****, TALKING ABOUT DOUBLE SHINING is a waste of time. I was referring to the latterdouble shining ***** what are you talking about
if you're kidding mahone, then you're a true G. if you're just finding an opportunity to vent cause you got butt hurt by me then you're a true scrub.
Upsmash trades with pretty much all her aerials, unless they space bair properly.I have a few questions about fighting puff. Does upsmash go through any of jiggs aerials? I keep on thinking about this but I'm not sure. Also when generally are good times to upsmash in that matchup?
ah, true, i forgot about that because i always forget to go for jab usmash.Jab upsmash is good too, btw. At around 90%. I think it's worth fishing for (via run cancel jabs).
I STRONGLY prefer uthrow uair in that matchup though. At around 55% I stop EVERYTHING I'm doing and just dashdance, going for grabs. This has the added bonus of making Fox a ***** to hit, lol.
also, weak nair and bair combo into running upsmash, but people forget to do those most of the time, also, one cool thing i saw zhu do against hbox is just dashdance close to jiggs non stop until hbox got scared and rolled, and then he just running upsmashed cuz her roll sucks.spacing upsmash to trade with a buff aerial is quite difficult and will often get you punished. i think that in general upsmash is unecessarily risky. uthrow uair kills early, and if you miss the percents or your opponent SDIs well, bairs still kill puff early enough not to bother risking a lot of upsmashes.
so basically: good times to upsmash vs puff? there aren't many imo. after she rests or if you CC a nair or fair at low %.
Because I thought you knew the answer (as in...you know more than me so I asked to understand...). Come on, you posted it; it's only natural that I'd think so.Why are you asking "why not" like I know the answer?
yes, it would go against everything we think we know about aerial shines or whatever. so would the fact that you can doubleshine-waveshine characters like Falcon and Peach across flat land.
what does this tell us?
it tells us that we should STOP TALKING ABOUT DOUBLESHINES because its ****ing pointless OMFG
Drillkick gets around her crouch cancel, so drill --> waveshine --> upsmash should work. Lol just another option.I suck against Samus. How do I kill the *****. U-throw U-air is hopeless, even with the worst DI ever they jump out :[
I heard that Drill --> Upsmash works occasionally. Like as a mix-up. Idk how valid the combo is though. It's just that aerial --> shine doesn't really do that much against puff, so Upsmash or turn around uptilt is used more. At least from my understanding.spacing upsmash to trade with a buff aerial is quite difficult and will often get you punished. i think that in general upsmash is unecessarily risky. uthrow uair kills early, and if you miss the percents or your opponent SDIs well, bairs still kill puff early enough not to bother risking a lot of upsmashes.
so basically: good times to upsmash vs puff? there aren't many imo. after she rests or if you CC a nair or fair at low %.
I do this a good bunch. Doesn't seem like it works as well against Pound. Idk if it's too much shield stun or maybe I'm just fudging up.Real ballas powersheild upsmash vs jiggs.
more seriously though, Upsmash OoS is pretty safe vs jiggs on any of her aerials for 2 reasons:
1. either she doesnt space it perfect (aka doesnt start DI'ing away after the aerial) and get upsmashed
2. or she does space it really well and floats out of the upsmash range, but then shes too far o punish directly, and too slow to land anything that would hurt.
like, she cant Bair you sheild, avoid the upsmash, then run in a rest, jiggs is too **** slow. I pretty much upsmash everytime they touch my shield. At worst i get dash attacked (which i CC and upsmash like a pro)
lawl jiggs
Lol pretty cool stuff. Do you suggest full jump weak nairs/bairs or short hop versions?also, weak nair and bair combo into running upsmash, but people forget to do those most of the time, also, one cool thing i saw zhu do against hbox is just dashdance close to jiggs non stop until hbox got scared and rolled, and then he just running upsmashed cuz her roll sucks.
Also, if they miss a tech on a platform, drill reset -> upsmash
**** jealous?
I've definitely seen it. It was in a combo video that was full of doubleshines.I'm still trying to find that Javi triple shine video
pretty sure it doesn't exist
but did anyone else know mexico had such **** smashers
weak nair is hard to land and weak bair is very nearly impossible to land, because jiggs is always throwing out hitboxes. but yes, they do combo. weak bair -> usmash combos around 70% iirc.also, weak nair and bair combo into running upsmash, but people forget to do those most of the time, also, one cool thing i saw zhu do against hbox is just dashdance close to jiggs non stop until hbox got scared and rolled, and then he just running upsmashed cuz her roll sucks.
Also, if they miss a tech on a platform, drill reset -> upsmash
**** jealous?
thanks. I have worked extremely hard on my game. There were a lot of times where he grabbed instead of me so we missed rest opportunities, and other times where I grabbed and threw too fast and began comboing because I didn't think he was ready. It was only our second time teaming--in the future we will be much more dominantTomacawk, you're pretty good. I think this is the first time I've watched your matches (I forget).
I've never really given teams advice before, but your teammate had so many rest opportunities. Also, you guys should try to grab -> rest as much as possible. If they're above 40%, then you should hold them and make the jiggs rest them.
oh yeah? well I made up...........*sigh* nvm...i made up triple shine like 3 years ago, just sayin
lol wtf O.oReal ballas powersheild upsmash vs jiggs.
more seriously though, Upsmash OoS is pretty safe vs jiggs on any of her aerials for 2 reasons:
1. either she doesnt space it perfect (aka doesnt start DI'ing away after the aerial) and get upsmashed
2. or she does space it really well and floats out of the upsmash range, but then shes too far o punish directly, and too slow to land anything that would hurt.
like, she cant Bair you sheild, avoid the upsmash, then run in a rest, jiggs is too **** slow. I pretty much upsmash everytime they touch my shield. At worst i get dash attacked (which i CC and upsmash like a pro)
lawl jiggs
Make sure you're not trying to trade with her Bair.toph is right tristian.
vs jiggs, u-smash is generally unsafe (for example if you watch the end of most m2k vs Hbox sets. You'll see that he gets desperate and throws out random u-smashes, and gets punished for them). The only time to use it, is if you're finishing a combo, or trying to beat/trade with aerials.
1. I prefer to wavedash backwards out of the shine and then turn around into a dash. I feel like this is generally faster, if only just for myself.1. when wavedashing out of shine backwards, to follow up a successful shine is it better to
- shine reverse then wavedash?
or - shine, then wavedash backwards then pivot to follow up?
2. if you land a shine on someones shield then jump cancel sh nair/bair/dair. is the opponent locked in shield?
3. what is the best technique for 'shine aerials'..like shine bair? c stick for the aerial? how frame tight are they?
thanks
I have a few questions about fighting puff. Does upsmash go through any of jiggs aerials? I keep on thinking about this but I'm not sure. Also when generally are good times to upsmash in that matchup?
It works a little lower than 90%. I don't know exactly how much.Jab upsmash is good too, btw. At around 90%. I think it's worth fishing for (via run cancel jabs).