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nope. Nobody from STL is interested so I cannot grab a rideHey luke r u coming to smashing grounds next weekend? wanna do a MM?
wd oos ftilt isnt as good, if you can do that you probably have better options. i mean, might as well shine oos?yeah, i saw m2k using wd oos ftilt in that set he wont against hbox, too. someting to look into.
there is a range factor.wd oos ftilt isnt as good, if you can do that you probably have better options. i mean, might as well shine oos?
yup. just wait til more of fox/falco is inside your hitbox.Tryna learn up throw double shine....only 1 shine hits but I get both shines out and my feet never leave the floor so am I doin it to early???
it really shouldn't beCan someone explain why its much easier to shine spike falco/fox's up-B with aerial shine than grounded shine?
this is what i was trying to say why she cant do much about it even if it misses.puff's bair has INCREDIBLE range but a lot of cooldown
i already elaborated for him. jigglypuff CAN do a lot to you if you whiff a laggy move like usmashfor the record i was talking about vs her aerials and that being the case...this is what i was trying to say why she cant do much about it even if it misses.
but lovage could u elaborate?
Dance around on the platforms above Falco. Poke in from above with shine -> waveland onto platform (difficult to punish) and aerials that land behind Falco. In essence, play the platform game. :DHi again, what do suggest for Falco laser camping under a platform on FoD or Battlefield?
Wavedash out of shield into nair or jab or something, what I recommended, are fast, unpunishable options.but in the same post u said bair has a lot of cooldown.
so essentially you're saying she's going to bair (high cooldown lag), drift away (more space in between the two of you so upsmash whiffs) then get back fast enough to rest you....
yea bair has long cool down. but so does up smash, and its much easier to punish.but in the same post u said bair has a lot of cooldown.
so essentially you're saying she's going to bair (high cooldown lag), drift away (more space in between the two of you so upsmash whiffs) then get back fast enough to rest you....
I've done these a lot, too, since before I had trouble connecting with u-throw > u-air. It still works pretty decent, and, on maps with ******** ceilings like Dreamland, the b-air can be a good/better option. 8Dup throw - > back airs is a thing ive noticed a lot of foxes do that im starting to do, a lot of time you can combo with bairs/nairs and uptilts or something...still working on it
All I gotta say is having a quote from 'The Wire' in your sig is ****ing legit, one of the best shows everlol wtf O.o
lotsa really bad info here BEWARE
Here's where I begin to confuse myself (I'm not too knowledgeable on game mechanics lol), because of some people's tendency to discuss "this arial's priority vs. that" when I've just figured it was how it is explained on the SW:I have a few questions about fighting puff. Does upsmash go through any of jiggs aerials? I keep on thinking about this but I'm not sure. Also when generally are good times to upsmash in that matchup?
I watched the mm with Vro. The whole first match it looked like you had no idea what you were doing lol. Then halfway through the second match you just went beast mode.my previous critique post has been buried so here's the only two singles sets I got recorded:
http://www.youtube.com/watch?v=29oDrL9AfM4 1$ Moneymatch with Vro
http://www.youtube.com/watch?v=JwVUeV1VHvc Pools match with Reneblade
I feel as if I played poorly against Reneblade--I have cannabis johns
What do you do, or what can you do when u grab sheik at super low percent and upthrow but they get nice DI on it? like here
http://www.youtube.com/watch?v=G7QoolsTvho
edit:
its t 5:17, sorry i forget how to link directly to it, tried #t=_m_s but that didnt work
you can combo n-air -> u-tilt/re-grab if she DIs the throw in either direction.don't nair her at super low percent she'll hit you after
crossing past her with a bair is usually pretty good, it might miss sometimes but you wou't get hit for it
you can also try dashing towards her and then dashing back, and she might nair or fair at you, then grab her when she lands. (u can try usmash too if ur a baller)
as in, sheik at 0% getting caught by the usmash after nair? Is this one of those "doesn't combo but is so close to a combo that they don't get out" kind of combos?you can also nair u-smash sometimes
definitely. It's been a long time.hey unkown, we should play.
before.when jiggs u throws when do i press left or right.......right b4 she throws or a little bit after???
yeah, it's pretty gay if you clip their jump.as in, sheik at 0% getting caught by the usmash after nair? Is this one of those "doesn't combo but is so close to a combo that they don't get out" kind of combos?
That sounds ****ing sweet.
I can't believe I missed this earlier. GREAT post Zoso; that second paragraph in particular caught my attention. More emphasis should be put on understanding the relationship between the moves you make (or don't make, as in Zoso's example) and your opponent's subsequent decisions. Simply standing right next to them will produce a reaction.Waveshining in place is one of those things that's bad if you always assume your opponent will expect it and counter it perfectly. It can be pretty good if you hit the back of their shield. A lot of people will try to roll from that position and waveshining in place puts you in a position to easily punish them. I certainly wouldn't make it my primary means of shield pressure, though.
Daniel, remember that you don't necessarily have to hit them to put pressure on them. Dash dancing, empty short hops, and even standing right behind them can all be very intimidating. The important thing is that you understand how your opponent is affected by everything you do. Also, it's important to be able to recognize when you should just grab.
Ryan already offered great advice. My belief is that planning combos in melee is not always necessary - but staples do come in handy. From a successful nair (which can be connected on both left/right d.i.) you can utilt OR re-grab as Unknown said. With no d.i., utilt at 0 is a true combo in training mode, so stick to that. If you're having difficulty hitting Sheik with your nair, just practice with a friend until your mind registers how to move out of Fox's uthrow quickly enough.What do you do, or what can you do when u grab sheik at super low percent and upthrow but they get nice DI on it? like here
http://www.youtube.com/watch?v=G7QoolsTvho
edit:
its t 5:17, sorry i forget how to link directly to it, tried #t=_m_s but that didnt work
you can combo n-air -> u-tilt/re-grab if she DIs the throw in either direction.
My staple thing vs sheik is:
1. if she DIs the throw: n-air -> u-tilt x2 (if they don't DI, then x3) -> b-air. Then react to the situation
2. if no DI: u-tilt x2/x3 -> re-grab -> u-air x2. Then react to the situation.
Can you give an example of his wavelanding? That's sort of vague
uthrow uair works on puff. its just got sort of goofy timing (at least in my opinion)