Oh, Zelda/Shiek, is there any way to have the characters preloaded, because looking at the moveset, Sheik's most reliable kill option has been removed (ftilt>up-smash) unless the ftilt true combos to upsmash still. That means that to be effective, she'll need to depend on Zelda a lot more, and increasing the transformation speed will help that a lot.
Also, could Zelda get a legitimately safe on block approach, please?
Also, just curious as to why Fox and DK have been left unchanged. It feels as though they don't fit in with the rest of unchanged chars. Wondering what these "outside buffs" are.
It means the character was buffed by either a nerf of another character, or a change in stage viability.
In the case of fox it's Pikachu's chaingrabs, ZSS's locks, and Sheik's ftilt locks.
For DK, it's DDD's infinite on him that's gone.
Sakurai can't patch the game because of this:
http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/
And Sakurai is just a ******* as a whole so there you go.
Yea, I know. But he should've just done it in the original game.
Not being able to be infinited/psuedo-infinited by other characters is a BIG DEAL.
That said, I'm going to look more into this Wario cg. I might have been inputting commands to Wario wrong.
We viewed this project as continuing the balancing process that Sakurai started. There's a quote somewhere about how he "could balance and improve the game forever, but sadly we have to release sometime".
Just as Sakurai made mistakes that he would likely correct given more testing, we are human too. We have made changes that testers (and each other!) did not like, and had to try something different. It is surprising how hard it is!
Funny story: When trying different things to fix Falco, I once accidentally made his b-throw into an inescapable chainthrow better than his old one! It's very, very easy to do things by accident, and just goes to show you how important testing is. When I met Sakurai, he stressed the importance of making sure all these parameters in the game are just right and how he would stay up late working towards the never-ending goal of balance.
With your help, we can all proceed further down that never-ending road.
I understand that certain things are difficult to notice, but you can't tell me that he couldn't have fixed DDD's chaingrab, that was ridiculously obvious.
And Ganondorf and Falcon, it's pretty easy to see how bad they were, why wasn't that addressed at all?
Really, I think the main issue was that they weren't paying attention to the competitive community at all. I understand that the casuals are a large audience too, but we've got 152,463 members, even if we assume that only half are actual accounts, that's a fair amount of money that we control. And even if we assume half of those are casuals.
Would it kill nintendo to make a game that's balanced for both casuals and high-leveled play?