Thinkaman
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  • Why did you just like a post of mine from last January? lol
    Thinkaman
    Thinkaman
    I was searching for some other post, it was in the results, and it was a good post!
    take responsibility for inducing more patch discussion with "delete sonic".
    and also fix it.
    nowwwww
    I don't want to clutter CCI, but wow, are you a game developer? Could you tell me about it?
    Kofu
    Kofu
    Just connected three dots that you have your location listed as Austin, you're a game developer, and Retro Studios is located in Austin.

    Coincidence?????????
    Thinkaman
    Thinkaman
    Austin has a bunch of game devs studios, and I'm currently indie anyway. I know people at Retro, but I'm not one of them.
    Kofu
    Kofu
    Darn. Austin having a lot of developers doesn't surprise me though.
    By the way, I got told the other day that weeklies are now on Friday at another location. So I might start going again. You think you can make it?
    Thinkaman
    Thinkaman
    Let's say yes. Would do me good to get out and about from the usual work.
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    I'm not entirely sure if this was changed the last patch, but I just found something I've never seen before with normal Samus's zair. It might just be a slight glitch.
    If you use samus's zair at the edge of a platform and immediately flick the joystick the opposite way, she pulls it back immediately with a different animation.
    did anyone take up your offer and call you on your ride home for the holidays, boss?
    Maybe this isn't a good time to ask but I have a question. Your notes say that Ganon's nair was changed and the second hit does more knockback on patch 1.1.3. But it did that the last patch, did they really change when you compare the values to the last patch?
    Thinkaman
    Thinkaman
    The changed it again, substancially.
    jmanup85
    jmanup85
    Thanks for clarifying it for me then man. and thanks for your hard work, I can say for sure the Ganon boards always appreciate it.
    Mind linking me to the code or w/e for Luma changes? I might be able to decipher it!
    Best of luck in your future endeavors man. You are one of my favorite posters on any forum/social network- your deadly mix of shenanigans and hard analysis got me interested in posting here in the first place. You have a brilliant mind and you will go far in whatever you choose to pursue. See you next patch.
    Happy Birthday Dude. Your posts on the character competitive boards are always fun and informative to read.
    Happy ritual spawning day, friend!

    Keep thinking and...

    Well, find a word that rhymes with "thinking" and make of it what thou wilt.

    :3
    Take a guess "normal" person.
    Thinkaman
    Thinkaman
    In retrospect it was a really stupid question, but I hesitate to ever assume I'm special.
    Just as an aside because the thread is past it by now, your post on tier list & top tiers feeling entitled was downright magnificent.

    Well done as always, my friend.
    So I just wanted to give you an apology for trying to beg for the data you worked hard to get and making myself look like a total fool. It's really cool of you and Schiffe to even show us the data, which is something you didn't even have to do.
    (Saw your post in the patch 1.0.8 thread. That's a super awesome make to get the raw hex data!)
    If you gave me Zelda's ultra raw hex data,

    I would love you forever.

    I will translate it all myself. Even if it takes me a while to finish, I know I can do it.
    It's like, impossible to actually describe a character under the scope of balance without being "hyperbolic", unless you're completely devoid of context.
    It's too easy to be someone who never goes to tournaments and has a very insular view of the game.
    But either way, where have you been hiding? :p
    Hey Thinkaman, I saw that you were the one that posted the frame data for Smash 4. I was wondering if you had any range data as well or if you, or somebody else, would be interested in gathering range data for Smash 4. That's if it's even feasible. And if it has already been posted somewhere, could you direct me there? Thanks a lot.
    Thinkaman
    Thinkaman
    Range data is animation-based and not really a reasonable thing to collect in any sort of numerical form.
    I'd like to ask you a question, if you wouldn't mind. I was directed to one of your posts explaining that Brawl's knockback formula also applies to Smash 4. What was the knockback formula you were referring to?
    I just started watching Steins Gate. I can already tell it's a going to be a great series because of your avatar haha.

    You seem like the person that has good tastes in shows.
    Hey, I added you on Skype so we can get to discussing the Moveset Project together. Add me too, alright? In case you need it, my Skype name is johnnumbers.
    I saw you playing Little Mac the other day, and I can say, I'll never doubt a character again. But I'm curious, do you think Little Mac has any way to deal with wind boxes? It seems to me that playing at least one secondary is mandatory to play Little Mac considering how hard he's countered by wind boxes.
    Hey just a quick question. This frame data has me screwed up as bowser player with all these state transitions. Could u please list quite a few of them. Like bowser bomb aerial state transition frame 32. Yet it starts up on 32. I'm so lost with it all. Thx.

    Dan
    In your recent work of art, you mentioned each character had 25 moves. I'm not coming up with that number. I've got jab, DA, tilts, smashes, aerials, pummel and throws, and four specials.
    Kofu
    Kofu
    That adds up to 22 moves, unless you were excluding throws and including custom specials, which would get it to 25.

    Or you could have been joking, like the rest of the post ("asma" placing with yoshi being a bad thing lol).
    Thinkaman
    Thinkaman
    3 grabs, each with unique animations, timings, and grab boxes.
    Kofu
    Kofu
    Gotcha, didn't consider that.
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