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Recent content by Thinkaman

  1. Thinkaman

    Official Competitive Character Impressions 2.0

    Someone said rollback 3 times in a mirror, so you summoned this:
  2. Thinkaman

    Official Competitive Character Impressions 2.0

    I dunno guys, this Nickelodeon game might have a huge impact on the scenes for Jump Ultimate Stars, TMNT:Smash-Up!!, and PSASBR. Don't sleep on it.
  3. Thinkaman

    Official Competitive Character Impressions 2.0

    I'm loving Mii Gunner (1311) against Kazuya so far. Obviously, the re-reflect trap is a free stock if you get him to fall for it. If he does, great! But that's just a one-time trick, whatever. It's the status quo beyond that that is still great. You have amazing linear projectiles against...
  4. Thinkaman

    Official Competitive Character Impressions 2.0

    Riddles is doing on online practice, if anyone wants to see the state of the art for Kazuya 4 days in.
  5. Thinkaman

    Official Competitive Character Impressions 2.0

    I can't see them keeping the footstool or crouch-jab-reset infinites if either of those is indeed true. But nothing else, particularly involving (E)WGF, seems suspect. The frame timings/advantages on d-throw, WGF, and EWGF are probably the tightest an Ultimate character has ever been designed...
  6. Thinkaman

    Official Competitive Character Impressions 2.0

    Watching decent :ultganondorf: is changing my tune quite a bit. Ideally spaced aerials are enough to get around Kazuya anti-air in most cases (he has to have a perfect WGF/Dragon callout), and his aerials are very abusive to Kazuya's recovery. Killing Kazuya before 100% is just too big of a...
  7. Thinkaman

    Official Competitive Character Impressions 2.0

    Still no idea what that trip stuff was about, but I've settled on the "baseline" combo for when I get this character on Random: d-throw -> WGF -> uf-tilt side-b -> db-tilt -> WGF -> uf-tilt These sequences start out of a braindead moment (grab, side-b) that give non-mains like me a second to...
  8. Thinkaman

    Official Competitive Character Impressions 2.0

    So, for the uninitiated, EWGF forces a shield drop and pushback whose distance+duration is based on weight. This ranged from -1 on Bowser/K.Rool to +7 on Pichu if I counted correctly. But this trip chance I didn't know about. Is it just K.Rool, all characters, or some set? What is the %...
  9. Thinkaman

    Official Competitive Character Impressions 2.0

    Actually, I'm half pessimistic about K. Rool, unlike the other heavies. (Or DDD who I have no idea about.) in matchups where he doesn't want to get close, K Rool lives for Crown, right? Well, boomerangs are the slowest projectiles and the easiest to reflect. Unlike many projectiles, the...
  10. Thinkaman

    Official Competitive Character Impressions 2.0

    Matchup thoughts. I have had a record low amount of Kazuya early experience, so this is even more speculative than usual: :ultbowser: seems great! Just Flying Slam him all day, kills sooner and lives longer. Just beat him out with raw speed and power. :ultincineroar: I liked. Recovers fine...
  11. Thinkaman

    Official Competitive Character Impressions 2.0

    Not quite! U-smash and d-smash armor is just 6%, which means they are just good for sneaking past jabs and multi-hits. F-smash and (far more importantly) Heaven's Gate is 10%, which means it can further ignore most non-heavyweight tilts and most non-heavyweight nairs + fairs. That's a much...
  12. Thinkaman

    Official Competitive Character Impressions 2.0

    Kazuya Reflector is x2.4 damage, the highest in the game. It's also an impressive x1.8 speed. It starts reflecting on frame 6, hits on frame 12 in theory but a later frame in practice. Ends reflecting on frame 17. Keep in mind the command inputs require a minimum of 3 additional frames...
  13. Thinkaman

    Official Competitive Character Impressions 2.0

    Devil Blaster is interesting to consider. Obviously it's not a move you can just, use. You can use it to ledgeguard agaisnt linear recoveries and provided limited counter-pressure to characters who just want to do crap from a safe distance. But it's super easy to reflect, will always hit...
  14. Thinkaman

    Official Competitive Character Impressions 2.0

    EWGF seems important to DI out, but it doesn't appear difficult to do so. Also: Rage is dismissed at 650 "points", where 1 damage is 17.6/11.22 points in 1v1/teams and each grab-whiff is 110 points. In other words, ~37% in 1v1 (grab whiff counts as 6.25%) or ~58% in teams (grab whiff counts...
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