• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Balanced Brawl Public Preview *GENESIS UPDATE*

Status
Not open for further replies.

ffdgh

Smash Journeyman
Joined
Jan 18, 2009
Messages
391
Location
Who cares
3DS FC
4768-8177-0708
id say replace 78m as there is no hope of making it more playable XD
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
It's easy to change the codeset to replace any terrible stage, not just Hanenbow. Hanenbow was just my personal least favorite of the terribad banned stages.

See the code here:

* C26DCEE0 00000003
* A37A0022 2C1B0025
* 40820008 3B600037
* 60000000 00000000

Replace the 25 in the second line with whatever stage you want WiFi Training Room to replace.
 

T3h Albino

Smash Master
Joined
Aug 16, 2008
Messages
3,160
Location
Snellville GA
Heh d3 just can't catch a break now can he?
I mean upthrow was actually pretty good in vbrawl leading into a uair at very low percents and potentially leading into a kill with characters who aren't very good in the air *falco,wolf,diddy kong*. Oh well ill probably end up trying it out of VietG brings it around, but i won't go out of my way to try it until im sure i'll like it. Looks like im picking up a NEW, NEW main ;B
 

ffdgh

Smash Journeyman
Joined
Jan 18, 2009
Messages
391
Location
Who cares
3DS FC
4768-8177-0708
after i have grown accustomed to the changes, ill start using my textures :D hoorah for brawl balanced
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Heh d3 just can't catch a break now can he?
I mean upthrow was actually pretty good in vbrawl leading into a uair at very low percents and potentially leading into a kill with characters who aren't very good in the air *falco,wolf,diddy kong*. Oh well ill probably end up trying it out of VietG brings it around, but i won't go out of my way to try it until im sure i'll like it. Looks like im picking up a NEW, NEW main ;B
Actually, DDD is by no means bad in this; we actually worried we would have to somehow nerf him after the grab change, but ultimately agreed against it. Tech chasing people out of the throw is REALLY easy and almost always a guaranteed regrab on read. And of course...

BUUMAN TRAP ON EVERYONE.

(Well, except perhaps Luigi and Lucario)
 

GA Peach

Smash Lord
Joined
Nov 6, 2005
Messages
1,122
Location
CHUG! CHUG! CHUG!
this is interesting. i'd like to try this sometime. the thought on increased knockback on Peach's f-smashes, and Ike being viable are big pluses for me.
 

SimaMatt

Smash Journeyman
Joined
Jan 18, 2006
Messages
261
Location
Wisconsin
Very interesting stuff, I can't wait to try it out with my friends later tonight even though I despise wifi.
 

NintenJoe

Smash Ace
Joined
Mar 12, 2008
Messages
893
Location
Chicago, Illinois
providing a simple and easy step-by-step guide on installation would definitely increase usage of this program, especially to computer illiterates such as myself. I recommend making it as accessible as texture hacking.
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
providing a simple and easy step-by-step guide on installation would definitely increase usage of this program, especially to computer illiterates such as myself. I recommend making it as accessible as texture hacking.
Too bad that it's against the rules to post how to install homebrew. :p

Go watch Youtube videos.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
It doesn't say anywhere what the change was to pikachu's F-throw CG. What happens to it?
 

Big O

Moderator
Moderator
Joined
Jun 13, 2008
Messages
1,401
Location
California
NNID
BiiigOOO
You forgot to change Wario's Dthrow chaingrab on DK, Wolf, and some other character's that lasts from like 0-100%. The easiest way to fix it would be to either slow down his grab by 1-2 frames or make it do more knockback/change the angle. I love what you guys did with Ganondorf. Awesome job all around.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
It doesn't say anywhere what the change was to pikachu's F-throw CG. What happens to it?
It is slowed down a couple of frames, just one short of chaingrabbing bowser.

It's definitely worse, no doubt about it... Luckily, his other throws should have more utility. (We want lots of feedback on them!) Also, Pikachu does well on more liberal stages that are now enabled, although not as much of a benefit as others like Olimar.

You forgot to change Wario's Dthrow chaingrab on DK, Wolf, and some other character's that lasts from like 0-100%. The easiest way to fix it would be to either slow down his grab a few frames or make it do more knockback/change the angle. I love what you guys did with Ganondorf. Awesome job all around.
I was testing this frame-by-frame and all characters but bowser were able to get out of it by spot-dodging within a one-frame window. Are you sure it's a true chaingrab? (Bowser could up-B out on that frame, too)
 

Plum

Has never eaten a plum.
Premium
Joined
Jun 28, 2008
Messages
3,458
Location
Rochester, NY
I gave it the old college try, and I can appreciate everything you are trying to do.
Balance was the thing that pushed me to Brawl+ in the first place.
I have been playing only Brawl+ for months now though, and going back to vBrawl physics just doesn't go over well for me :p

I'm so used only having floaty characters be floaty, and that's going to keep me away from this; good luck with the project either way.

Definitely include the file replacement code. Textures are always going to be a big draw for people to install the HBC, and once the HBC is installed they will be more willing to try this out. Nobody would want to lose their textures when they try this! (And most people have no idea what they are doing when it comes to creating a .gct so it would save you a lot of "how do I use textures with this" requests)

Adding on to that, I would suggest that you add the WBR's default texture pack to this as well, to be used in tournament play. It is just changes that make costumes of certain characters actually look like the color it is supposed to be for teams. It becomes clear Sonic is on red team, or green team; those kind of things.

Again, best wishes to those working closely with this project, and I hope you don't get the same flaming Brawl+ gets from people who don't even care to try something out first. It's a shame the kind of reaction these types of things get, at the very least people will probably be more open to this as it isn't nearly as radical as B+.
 

fromundaman

Henshin a go-go Baby!
Joined
Sep 26, 2008
Messages
6,416
Location
Miamisburg, OH
NNID
Fromundaman
3DS FC
2105-9186-1496
This seems interesting to say the least...

I'll have to give it a try when my Wii gets fixed.

Also, I'm going to try my hardest to find every bug/exploit I can when I do try it :laugh:.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
It doesn't say anywhere what the change was to pikachu's F-throw CG. What happens to it?
The fthrow is slower which doesn't let it cg at all.

Anyway, installation. Well, you need some method to run Gecko OS which I can't help you with. Otherwise...

On your SD card in the root (that is, not in any folders) put the gameconfig.txt file. In the "apps" folder, put Gecko OS 1.9.1. In the "codes" folder, put the rsbe01.gct file. Now run gecko OS, and when Gecko opens, just press A a bunch (confirming the first option with default settings). Assuming you were smart enough to have Brawl in your Wii's disc drive, you should now be playing our patched version of the game.

All three of those files are in the link in the original post. I really wish I could help more, but I'm quickly nearing the limits of SWF global rules regarding these things. There are ways to run it on an unmodified Wii, but they're currently even more complicated. We really hope to be able to get things in the future to a place where everyone can run it almost as easily as standard Brawl.
 

ffdgh

Smash Journeyman
Joined
Jan 18, 2009
Messages
391
Location
Who cares
3DS FC
4768-8177-0708
ok g dorf is offically not the worst character in brawl anymore. the trip kick was all he needed and the darkness effrct is a definite yes
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
I finished up 2v2ing with AmazingAmpharos, Steeler, and others, and I am loving this so much. The water is radically different, but I don't think that is necessarily a bad thing. It keeps awareness on your percent when playing on Delfino and such, and Pirate Ship is more than playable. Yoshi is fun, Ike's recovery is nifty, and Ganon is ridiculously better than he was. Luigi is pretty cool with his fast fireballs and dash attack as well.

AA showed us an easter egg, and all I will say is that it involves Mario. Kudos if you can find what they did!
 

Big O

Moderator
Moderator
Joined
Jun 13, 2008
Messages
1,401
Location
California
NNID
BiiigOOO
It is slowed down a couple of frames, just one short of chaingrabbing bowser.

It's definitely worse, no doubt about it... Luckily, his other throws should have more utility. (We want lots of feedback on them!) Also, Pikachu does well on more liberal stages that are now enabled, although not as much of a benefit as others like Olimar.



I was testing this frame-by-frame and all characters but bowser were able to get out of it by spot-dodging within a one-frame window. Are you sure it's a true chaingrab? (Bowser could up-B out on that frame, too)
It is character specific and it works for sure on DK. At 0% Wario gets a 5 frame advantage on DK and has a 6 frame grab so spot dodging doesn't work. This can be done until about 120%. A DK at 90% can jump away from a fresh Wario Dthrow but if they start at lower %'s then it will be stale enough to last until like 120%.

EDIT: Whoops you say you slowed it down. I didn't see that in Wario's changelist. My bad.

EDIT2: Lol disregard my first edit. I tried it out frame by frame too. It doesn't take longer to grab behind you when you buffer the grab so I don't know why our results differ. Could you retry with DK? I think it works on Wolf too.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
Joined
Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
snake is going to break this game rofl
reduce kb on ftilt and hitstun on jab 1 2 3 and it'll be okay
Our internal testing suggests that Snake, more than most of the standard Brawl top characters, really doesn't like the low tier buffs. However, it is true that we had limited quality Snakes helping with the internal testing; hopefully some solid public playtesting will let us know where Snake stands now, be it at the very top or somewhere lower.
 

Rykoshet

Smash Champion
Joined
Mar 1, 2008
Messages
2,225
Location
No really, I quit.
I support this project 100%. This is exactly the kind of balancing I have discussed and have wanted for Brawl. This, I could see being the future tournament standard for Brawl, since it's obviously, significantly more balanced than Brawl, without making extremely over-the-top changes. <3
Wow yeah this kinda piques my interest.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
how much do the MK nerfs affect gameplay? Do low tier characters stand a chance now?
I'm glad to answer this, because we are extremely pleased with where Meta Knight is right now.

If you expect Meta Knight to be a pushover, you are in for a sad surprise. All the things that made MK good before are still there, from the general things like speed and priority to little things that are a big deal like invincibility on up-b. All that was removed was the key elements that took him beyond a good character and effectively gave him no weaknesses.

D-smash being nerfed even slightly is a big deal. Along with the up-b nerf, that means that MK has trouble killing, similar to say Toon Link but not to the extent of say Sonic. MK really has to focus on consistency now, and really going for those gimps when he gets the chance.

The tornado change is also important for a lot of characters, even though the move isn't very different. It's still just as high priority, it's still just as safe, and it's still just as amazing against shields... However, not it spits people out instead of doing tons of damage; them means spamming nado is no longer an effective strategy. Also, since it doesn't knock down on the final hit, it simply isn't that good of a move on Luigi's Mansion or Skyworld anymore.

All of our testers, including Meta Knight mains, have enjoyed the new MK. Most MK players should find that all the reasons they choose Meta Knight to play are still there, and stand out more than before in the absence of nado spam and easy KOs. I'm willing to bet MK is still at least high-tier in this changeset.
 

Kit Cal-N

Smash Ace
Joined
May 11, 2005
Messages
856
Location
St Louis, MO
I was one of the testers on this, and I gotta say, it nails everything it wants to.

We have friends who like Brawl, but don't play competitively and just can't keep up with us in friendlies. They pretty much stopped playing.
So, we turn this on, and suddenly they're all over it! They're not winning consistently still, but they don't feel terrible about playing Lucas/Captain Falcon.

What more, when they're not around, we play regular to keep in tournament shape.
With no problems

Every character is fun to play. That's the important part.
This is flat-out better than real Brawl.
 

Blank Mauser

Smash Champion
Joined
Jul 16, 2008
Messages
2,904
Location
Iowa
I do like the changes with Sonic. Especially the spring gimp, but I think there are moves more deserving for damage buffs. Dash attack was a good one, but Sonic really lands grabs and and Fair way more often then say Dair.

Also, just curious as to why Fox and DK have been left unchanged. It feels as though they don't fit in with the rest of unchanged chars. Wondering what these "outside buffs" are.

That being said, this project is certainly interesting.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
can there be a tier list for this or is it too balanced?
There is always a tier list, since nothing can ever be balanced perfectly for all characters for all players.

However, the best we can do is balance to the point where no one is able to agree on tiers.

We are already seeing a little of this. Testers' "tier lists" are in many cases very different. Like, I think Wario is probably the best character. Ampharos thinks it is someone else. I've heard Ike, Pokemon Trianer, Mketa Knight (lol), and even Link be considered the "best" character in recent versions. Further testing may very well yield even more diverse opinions!

For the millionth time, we look forward to what everyone thinks.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Also, just curious as to why Fox and DK have been left unchanged. It feels as though they don't fit in with the rest of unchanged chars. Wondering what these "outside buffs" are.
Not being able to be infinited/psuedo-infinited by other characters is a BIG DEAL.

That said, I'm going to look more into this Wario cg. I might have been inputting commands to Wario wrong.

While I wish... hacking the wii probably is never gonna be the standard. Why couldn't Sakurai have done this....

SAKURAI!!! *shakes fist*
We viewed this project as continuing the balancing process that Sakurai started. There's a quote somewhere about how he "could balance and improve the game forever, but sadly we have to release sometime".

Just as Sakurai made mistakes that he would likely correct given more testing, we are human too. We have made changes that testers (and each other!) did not like, and had to try something different. It is surprising how hard it is!

Funny story: When trying different things to fix Falco, I once accidentally made his b-throw into an inescapable chainthrow better than his old one! It's very, very easy to do things by accident, and just goes to show you how important testing is. When I met Sakurai, he stressed the importance of making sure all these parameters in the game are just right and how he would stay up late working towards the never-ending goal of balance.

With your help, we can all proceed further down that never-ending road.
 

Big O

Moderator
Moderator
Joined
Jun 13, 2008
Messages
1,401
Location
California
NNID
BiiigOOO
Yeah I just retested it and the Wario chain grab on DK is impossible to escape. It is only jump breakable anywhere from 90-140% based on how stale the Dthrow is.
 

Thinkaman

Moderator
Moderator
Joined
Aug 26, 2007
Messages
6,535
Location
Madison, WI
NNID
Thinkaman
3DS FC
1504-5749-3616
Yeah I just retested it and the Wario chain grab on DK is impossible to escape. It is only jump breakable anywhere from 90-140% based on how stale the Dthrow is.
Thanks, I'll disable the damage to get some good frame nubmers on that d-throw animation, and I'll test to see how many frames longer it needs to be to avoid re-grab. Should be just 2, by my reckoning, possibly 3.
 
Status
Not open for further replies.
Top Bottom