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Actually, DDD is by no means bad in this; we actually worried we would have to somehow nerf him after the grab change, but ultimately agreed against it. Tech chasing people out of the throw is REALLY easy and almost always a guaranteed regrab on read. And of course...Heh d3 just can't catch a break now can he?
I mean upthrow was actually pretty good in vbrawl leading into a uair at very low percents and potentially leading into a kill with characters who aren't very good in the air *falco,wolf,diddy kong*. Oh well ill probably end up trying it out of VietG brings it around, but i won't go out of my way to try it until im sure i'll like it. Looks like im picking up a NEW, NEW main ;B
Too bad that it's against the rules to post how to install homebrew.providing a simple and easy step-by-step guide on installation would definitely increase usage of this program, especially to computer illiterates such as myself. I recommend making it as accessible as texture hacking.
It is slowed down a couple of frames, just one short of chaingrabbing bowser.It doesn't say anywhere what the change was to pikachu's F-throw CG. What happens to it?
I was testing this frame-by-frame and all characters but bowser were able to get out of it by spot-dodging within a one-frame window. Are you sure it's a true chaingrab? (Bowser could up-B out on that frame, too)You forgot to change Wario's Dthrow chaingrab on DK, Wolf, and some other character's that lasts from like 0-100%. The easiest way to fix it would be to either slow down his grab a few frames or make it do more knockback/change the angle. I love what you guys did with Ganondorf. Awesome job all around.
The fthrow is slower which doesn't let it cg at all.It doesn't say anywhere what the change was to pikachu's F-throw CG. What happens to it?
It is character specific and it works for sure on DK. At 0% Wario gets a 5 frame advantage on DK and has a 6 frame grab so spot dodging doesn't work. This can be done until about 120%. A DK at 90% can jump away from a fresh Wario Dthrow but if they start at lower %'s then it will be stale enough to last until like 120%.It is slowed down a couple of frames, just one short of chaingrabbing bowser.
It's definitely worse, no doubt about it... Luckily, his other throws should have more utility. (We want lots of feedback on them!) Also, Pikachu does well on more liberal stages that are now enabled, although not as much of a benefit as others like Olimar.
I was testing this frame-by-frame and all characters but bowser were able to get out of it by spot-dodging within a one-frame window. Are you sure it's a true chaingrab? (Bowser could up-B out on that frame, too)
nope .Question: Has Tink's Dsmash stupidity on Corneria been fixed?
Our internal testing suggests that Snake, more than most of the standard Brawl top characters, really doesn't like the low tier buffs. However, it is true that we had limited quality Snakes helping with the internal testing; hopefully some solid public playtesting will let us know where Snake stands now, be it at the very top or somewhere lower.snake is going to break this game rofl
reduce kb on ftilt and hitstun on jab 1 2 3 and it'll be okay
Wow yeah this kinda piques my interest.I support this project 100%. This is exactly the kind of balancing I have discussed and have wanted for Brawl. This, I could see being the future tournament standard for Brawl, since it's obviously, significantly more balanced than Brawl, without making extremely over-the-top changes. <3
I'm glad to answer this, because we are extremely pleased with where Meta Knight is right now.how much do the MK nerfs affect gameplay? Do low tier characters stand a chance now?
While I wish... hacking the wii probably is never gonna be the standard. Why couldn't Sakurai have done this....Wow yeah this kinda piques my interest.
There is always a tier list, since nothing can ever be balanced perfectly for all characters for all players.can there be a tier list for this or is it too balanced?
Sakurai can't patch the game because of this:While I wish... hacking the wii probably is never gonna be the standard. Why couldn't Sakurai have done this....
SAKURAI!!! *shakes fist*
Not being able to be infinited/psuedo-infinited by other characters is a BIG DEAL.Also, just curious as to why Fox and DK have been left unchanged. It feels as though they don't fit in with the rest of unchanged chars. Wondering what these "outside buffs" are.
We viewed this project as continuing the balancing process that Sakurai started. There's a quote somewhere about how he "could balance and improve the game forever, but sadly we have to release sometime".While I wish... hacking the wii probably is never gonna be the standard. Why couldn't Sakurai have done this....
SAKURAI!!! *shakes fist*
Thanks, I'll disable the damage to get some good frame nubmers on that d-throw animation, and I'll test to see how many frames longer it needs to be to avoid re-grab. Should be just 2, by my reckoning, possibly 3.Yeah I just retested it and the Wario chain grab on DK is impossible to escape. It is only jump breakable anywhere from 90-140% based on how stale the Dthrow is.