Lord Viper
SS Rank
☆ I'm loving the feeling of Mario and Ness on B-Brawl. I just need more people to test this on. ☆
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All you need is a gameconfig.txt file; in that folder I uploaded the region-free one Y.S. posted a few months ago. You probably already have it, since I assume Brawl+ uses that exact same file.What exactly do I need to download to get the codes to work? I'm not so tech-savvy. I already have Gecko 1.9.1, the latest version of Homebrew and Brawl+ deleted off my SD card to reduce confusion.
I didn't really feel the need to respond to this, but I think it's funny that I play Jigglypuff, and the only infinite or cg that affects her (Ice Climbers) was the only one left in...
I still stand by my statement this **** is total fail.We main Mr. Game & Watch and Jigglypuff, the two characters least susceptible to such things. In fact, ICs chaingrabs are about all that work on either of them, and incidentally those are the only things like this left in.
☆ Why that Kirby didn't change or why did this have to be made? I blame too many characters that can abuse so much in Brawl. =/ ☆*sigh* Why....
I actually deleted that file and replaced it with the one you uploaded, and no-go. Hmm. I'll contact you on AIM if I can't figure it out.All you need is a gameconfig.txt file; in that folder I uploaded the region-free one Y.S. posted a few months ago. You probably already have it, since I assume Brawl+ uses that exact same file.
Fair enough.The goal with not changing hitboxes or attack timings is that it makes playing this and standard Brawl totally interchangable; the only thing you have to "learn" is to be aware of the few necessary big changes on a couple of characters, like Ike or Sonic. It's much harder to pick up and transition to if you have to play with new hitboxes to get a feel for how they are changed... no piece of paper can teach people that, and it's a problem when you go back to regular Brawl and it's different yet again.
So you're trying to make everyone as good as Diddy? I guess that makes sense. But at the same time, some of the characters you haven't changed much might need a buff or two.Marth is already perfectly in line with our "target" of Diddy; some people have actually wanted Marth buffed if you can believe that. (Thanks ren, lol.) Marth does very well in all testing sessions, but his best matchups are no longer as strongly in his favor. (Especially Ness/Lucas!)
The Ike Olimar matchup is still in favor of Olimar, but not nearly so polarized.Question, how does Ike deal with Olimar in this o.o? Just wondering..
Loving this idea of a new QD though. i so need to figure out how to mod my wii for this o.o, anyone willing to assist me on this?
It's rather stupid TBH if I wanted to play a game like that then I'd play MVC2. It's a fighting game there will always be exploits people will always use exploits. One character will be better than another. This isn't a sit down pow wow where you get ***** by **** so you decide to remove it from the game. But whatever this **** fails the people who made it fail. This is my last post in this failed thread.then dont come here legendary. i main a char who got a ton of his gay **** removed and i couldnt be happier
Oh i dont mind the favor in his, but I want to be able to fight back... not just get grabbed all match.The Ike Olimar matchup is still in favor of Olimar, but not nearly so polarized.
That's why we are releasing this to the public now; we are at the point where we cannot accurately make decisions to the balance of the game with a limited amount of testers. We need more feedback to be able to make more educated decisions on where the characters stand now, and where to go from here.So you're trying to make everyone as good as Diddy? I guess that makes sense. But at the same time, some of the characters you haven't changed much might need a buff or two.
Ganon's d-tilt is his most jarring change; you really do have to get used to it.Other than Ganon's d-tilt feeling strange, I'm quite impressed. His uppercut is phenomenal and he finally has that feeling of being the King of ****ing Darkness.
We didn't touch turnips, this is just luck on your part, lol.but bak to topin i noticed that peach pulls the death turnip more often.....is this an easter egg
The 1% might not help much, but the increased angle does. It sets up his aerial chains better now, and feels more natural.Just saying though, adding 1% to Mario's down tilt is not going to make me use it. It's really just THAT bad. XD
I think the idea was that with this change, the only ultra-banned stages are all on the same row on the select screen. We included code for a really nice custom stage select screen that Ampharos configured (uses My Music logo for wi-fi), but it bugs replays sometimes.Imo, replace one of the banned stages with the Wifi Training Room, instead of Hanenbow. Hanenbow may still have some viability in teams, at the very least.
This! Do this! Lack of Hanenbow means I refuse to play this. It's my favourite stage in the game and I love messing around on it with cpus/in friendlies.Imo, replace one of the banned stages with the Wifi Training Room, instead of Hanenbow. Hanenbow may still have some viability in teams, at the very least.