A2ZOMG
Smash Legend
- Joined
- Oct 13, 2007
- Messages
- 12,542
- Location
- RPV, California
- NNID
- A2ZOMG
- Switch FC
- SW 8400 1713 9427
Just saying...
Ganondorf and G&W need a few more tricks.
Ganondorf needs one aerial besides his D-air that can be used to hit people under him. He needs something like the lag of N-air reduced so it is relatively safe on block just so that it isn't a simple deal of shieldcamping and spotdodging him to death.
Ganondorf's B-throw needs to be able to kill before 180%. His D-throw and U-throw just need to be plain better, they do mediocre damage and have little setup value. His U-throw sends people way too high, but never kills. His D-throw sends people too far away from him to easily set up. Something there needs to be changed, considering how difficult it is for Ganondorf to grab in the first place anyway.
G&W needs better close up options, since all of his attacks are on the slow side and have less range than someone like Marth. D-smash should be frame 10 (the same frame as the 2nd hit of MK's D-smash), spotdodge should be a bit faster, Up-B should be invincible starting frame 1. Or if you don't give him that, at least make his D-throw better, like more damaging, or untechable.
Other things that I can think of off the top of my head that needed balancing:
Mario's B-throw needs to have more knockback (like Luigi's).
ROB needs something besides U-air that does good damage.
Kirby and Fox, like Luigi, suffer from the huge problem of approaching and not having a good camping to compensate.
Also I'm just nitpicking, but I can't see how the change to Sonic's Up-B is a game changer. His Up-B is easily outprioritized by many attacks, so most characters can just Up-B right through it.
Ganondorf and G&W need a few more tricks.
Ganondorf needs one aerial besides his D-air that can be used to hit people under him. He needs something like the lag of N-air reduced so it is relatively safe on block just so that it isn't a simple deal of shieldcamping and spotdodging him to death.
Ganondorf's B-throw needs to be able to kill before 180%. His D-throw and U-throw just need to be plain better, they do mediocre damage and have little setup value. His U-throw sends people way too high, but never kills. His D-throw sends people too far away from him to easily set up. Something there needs to be changed, considering how difficult it is for Ganondorf to grab in the first place anyway.
G&W needs better close up options, since all of his attacks are on the slow side and have less range than someone like Marth. D-smash should be frame 10 (the same frame as the 2nd hit of MK's D-smash), spotdodge should be a bit faster, Up-B should be invincible starting frame 1. Or if you don't give him that, at least make his D-throw better, like more damaging, or untechable.
Other things that I can think of off the top of my head that needed balancing:
Mario's B-throw needs to have more knockback (like Luigi's).
ROB needs something besides U-air that does good damage.
Kirby and Fox, like Luigi, suffer from the huge problem of approaching and not having a good camping to compensate.
Also I'm just nitpicking, but I can't see how the change to Sonic's Up-B is a game changer. His Up-B is easily outprioritized by many attacks, so most characters can just Up-B right through it.